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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
2231
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Posted - 2014.06.09 06:39:00 -
[1] - Quote
We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5995
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Posted - 2014.06.09 06:58:00 -
[2] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
+1 for Militia Variants. Need some for Sidearms, Grenades, and Equipment as well.
Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate.
Lore: As far as lore goes there's really no direct way to go about suit mixing unless you describe it as stolen technology, which in some cases makes sense but in others doesn't... Gallente and Amarr, for instance, graft the suits to the clone - doesn't make much sense switching out to a different suit at a supply depot already, so it's not going to make much sense in the line of a Matari rocking the Amarr get-up without some serious training/investment.
Cross-Racial Starter Fittings: Setting aside the lore, I'd recommend being kind of careful with this because it's very easy to overload a new player with too many options. I think it'd be fine to just keep starter fittings restricted to racial weapon + racial dropsuit with the militia variants being freely available on the market; let them slowly learn more from there. Even with the assault variants of the rifles, there's still aspects that need to be considered (Assault Rail Rifle has a charge-up time, Assault Scrambler Rifle has overheat even though it doesn't really apply that much).
NECESSITY: IMO, information is the real necessity here, not so much a wall of starter fits with different weapons. The description of the weapon needs to accurately describe how it performs and right now there's some inconsistencies (Magsec says semi-automatic). The big thing that new players experience is that there isn't enough information to make informed decisions about what they should specialize with. Differences between Armor/Shield, how Racial Combat Styles are geared toward armor/shield, how those combat styles are focused on range. Iron that out and the starter fits are just garnish.
Useful Links
Aeon Amadi for CPM1
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1468
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Posted - 2014.06.09 07:05:00 -
[3] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1)Excellent
2) I think that each race should start out with its preferred varient so: Amarr - Scrambler (the tactical one not the ASCR) Gallente - AR (assault) Caldari - RR (breach) Minmatar Combat Rifle (burst)
As far as support weapons are concerned I think you should start making that determined by the clan (at least that is what they are called by minmatar) the player selects on creation. Support based clans (I'm going to have to look up the general Eve term because I want to just say Brutor but that is way too specific) should get support weapons on their starter fit (ie massdrivers, PLC, lasers, etc...). Make all of that stuff matter in some tiny way again, it was fun.
3) I don't know about this one since it seems to break with lore but perhaps with an intro saying something to the extent of: "You are a mercenary, beholden to none but your self and the isk your weapon commands. While you may herald from (insert name of race's home planet here) you have forsaken your cultural ties and can choose the best tools for a job." Clearly that needs some work but it would give new players the idea. If you are going to give access to starter fits regardless of race you should make it limited since there is no reason why we should have access to such a wide variety of starter fits if we really do need to start using better gear as soon as we can. Too many people are willing to switch into starter fits to make isk and having access to a greater variety of starter fits will only make this worse.
Fun > Realism
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CCP Rattati
C C P C C P Alliance
2235
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Posted - 2014.06.09 07:24:00 -
[4] - Quote
I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
BATTLE SURVEY GROUP Dark Taboo
820
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Posted - 2014.06.09 07:47:00 -
[5] - Quote
CCP Rattati wrote:I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out. But also include MLT versions of the variations... Such as: GalAR Burst + Tac RR Assault CR Assault ScR Assault MD Assault Swarm launcher Assault HMG Burst + Assault
Basicly...if there's a weapon in this game there should be a MLT version.
Basic weapons should be on the starter fits,but the variations should be in MLT form in the market.
Give players a starter Commando fitting as well,with their standard + Assault variations,except the Gal mando give it either an AR +variation or an AR + PLC.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11043
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Posted - 2014.06.09 08:14:00 -
[6] - Quote
Yes to all 3! Yes! Yes!
As for the variant that should be in the starter fit, for most I should say the base variant, but the scrambler rifle's overheat makes it very hard to handle for new players; I think the base scrambler rifle should be in the starter fit BUT the magazine should be cut to about 15, so the player has reload before overheating.
Access to other race's frontline should be unlimited, no reason to limit it.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
502
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Posted - 2014.06.09 08:28:00 -
[7] - Quote
CCP Rattati wrote:I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out.
Odds are, someone in the academy doesn't even know what the marketplace is. Hell, I didn't even know I had Sp until 2 months in. lol.
Support Assault changes
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Haerr
Legio DXIV
782
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Posted - 2014.06.09 09:20:00 -
[8] - Quote
CCP Rattati wrote:Nothing about creating officer shotguns.
slowdown on hit...
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shaman oga
Nexus Balusa Horizon
2239
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Posted - 2014.06.09 09:33:00 -
[9] - Quote
That's good, while you are at it, can you add standard tier weapons variants? LIke standard level assault CR, assault RR, assult SCR.
PSN: ogamega
Never f* with a Galdari.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
491
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Posted - 2014.06.09 09:53:00 -
[10] - Quote
For cross-race starter fittings, I'd suggest making them available under their own section in the Militia store. "Gallente Starter fittings", "Caldari Starter fittings", etc. This makes it very clear for new players which suit style belongs to which race. Is that possible without a client update?
This also requires all starter fittings to have the name of their race in their title. "Minmatar Frontline", etc. In fact, maybe you should state the damage profile in the name of militia weapons. Like "Scrambler Rifle (Laser)". There is already a loading screen that explains the profiles (albeit badly, claiming that all hybrids are about equal against shield/armor), after all.
For the militia variants of the new weapons: - Give the PLC only three shots or so of total ammunition and reduce the projectile movement speed. Any other changes would just make vehicles very frustrating to fight as a new player, similar to the current militia swarmer. - Isn't raising CPU/GPU for the Scrambler Rifle a bit problematic, considering that it's completely breaking the boundaries of militia fitting limits? - HMG could overheat more quickly, which basically amounts to lowered clip size without totally crippling it due to the high reload time.
For the specific starter suits, it might be a good idea to have even less module slots than they currently have, with their racial characteristics already baked in and the one slot filled by a racially appropriate BPO. (e.g. repper for Gallente) There should also be an addition of militia Logis, which have no sidearm and no suit modules, but two equipment slots, with one pre-filled with the racial piece of equipment. The reason for this is that a new player will look in the militia store and compare the stats of each suit. Having the Starter Fits already pre-statted allows the players to easily see what each faction is all about. It also allows for more leeway with how they are fitted, due to the issue of CPU/PG requirements of the Scrambler Rifle. The actual non-starter militia suits should be the ones to have a degree of customizability, with standard suits serving to extend this even further. This allows for some nice NPE progression. You can also introduce a support role, which carries a specialized weapon (like the Laser Rifle). For the Caldari, it might be the Sniper fit. The big question is what you will do with the AV role. Technically, we have AV for three races - Gallente has the PLC, Minmatar the RE/proxy mines and Caldari the Forge Gun, AV grenade and Swarmer. The current militia swarmer makes the AV fit entirely pointless, though, as tanks aren't even tickled by it and only LAVs and DS next to buildings fear it. From my experience, the Forge Gun is actually an effective militia AV weapon. The question there is if you'd even want to introduce heavy and light suits for new players - Personally, I think showing them that diversity is a good idea, but your idea might be different. In that case, the AV fit for each race should be changed to a heavy suit with a Forge Gun and possibly with AV grenades.
P.S. A possible effective AV fit would be an LAV blueprint with the title "Jihad Jeep" and a militia suit with no weapons and a set of three REs. |
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Floyd20 Azizora
L.O.T.I.S.
49
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Posted - 2014.06.09 09:54:00 -
[11] - Quote
ok, lets start from the top
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun yes, just yes. maybe add one of the new sidearms to that list
Quote:2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles. yes to racial theming, no to assault variant of rifles. new players should experience the base form of each gun, as they should be the best of their kind of rifle(semi-auto, breach etc.) plus those are the cheaper variants (which could use a look at. 71k for a rifle variant when base is 25-30k less)
Quote:3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. limited number of frontline suits for each race, let a complete version be available in the store. also like to see a light and heavy version of each race included.
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The dark cloud
The Rainbow Effect
3213
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Posted - 2014.06.09 09:58:00 -
[12] - Quote
Thats a nice thing to have. The frontline fits should reflect your choice that you made when creating the char. I have something in mind like this:
Caldari: -Rail rifle+magsec
-Gallente: Assault rifle+Ion pistol
Minmatarr: -Combat rifle+SMG
Amarr: Scrambler rifle+scrambler pistol
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Joseph Ridgeson
warravens Final Resolution.
1979
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Posted - 2014.06.09 10:00:00 -
[13] - Quote
It would be great to also have different variants like the Assault Rail Rifle and the like sooner than Advanced. I love the Assault Rail Rifle but I hate that having it kills so much additional fitting cost and ISK than my usual Rail Rifle.
This is an idea that really should have happened months and months ago. An oversight that is about to be fixed.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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AmlSeb
Molon Labe. General Tso's Alliance
83
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Posted - 2014.06.09 10:37:00 -
[14] - Quote
Yes to 1), maybe to 2) They should have racial themed starter fits but that-¦s it, no assault variants, No to 3) instead I-¦d give them different suits of their own race and of each frame size like in closed beta.
Sniper Racial Light Militia Suit SR SMG etc EWAR focused
Frontline Racial Medium Militia suit Racial AR Racial Pistol etc. mobility and damage focused
Medic Racial Medium Militia suit mark 2 (with a second equipment slot and no sidearm) Racial AR Injector and rep tool for Gallente and Amarr Injector and nanohive for Caldari and Minmatar etc. repair/recharge focused
Anti Vehicle Racial Heavy Militia suit Heavy AV weapon SMG etc. damage focused
Sentinel Racial Heavy Militia suit HMG Racial pistol etc. tanking focused
Cheers, Aml
First day veteran, Logi and Commander
Soon a Legionnaire
AmlSeb on Twitter
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MINA Longstrike
845
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Posted - 2014.06.09 10:44:00 -
[15] - Quote
I'd like the caldari frontline to maybe have an assault rr, the amarr medic to have a laser, the minmatar medic to have a mass driver, and the gallente medic to have a mlt tac ar.
Minmatar mlt suits should have reactive plates fit in addition to their shield extenders, caldari extenders / rechargers, amarr & gallente a mix of plates & reps.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sirpidey Adtur
Aloren Foundations
146
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Posted - 2014.06.09 10:49:00 -
[16] - Quote
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
So, I watched someone new play the game, and I didn't give them any hints to see what they would pickup on.
I think this would introduce some confusion to the players, specifically "How do I move the gun from Minmatar Frontline to my Caldari Frontline?"
You would need to find a way to solve this problem.
Perhaps instead of giving them 10 suits with all the modules built in... Give them 10 copies of a normally fit suit, and all the modules it requires. This way the new player has the opportunity to mess around and mix and match if they are so curious.
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Lorhak Gannarsein
Legio DXIV
3432
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Posted - 2014.06.09 10:56:00 -
[17] - Quote
The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permanently?
At least for Amarr, give them the AScR.
Aside from that, all seems good!
BlowoutForCPM
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XxGhazbaranxX
Eternal Beings Proficiency V.
1433
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Posted - 2014.06.09 10:57:00 -
[18] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
anti-armor with a plasma cannon for gallente anyone?
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1433
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Posted - 2014.06.09 11:02:00 -
[19] - Quote
Lorhak Gannarsein wrote:The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permanently?
At least for Amarr, give them the AScR.
Aside from that, all seems good!
I actually agree with this to some point. The idea for milita fits is so that new players can get the lay of the land so to speak. So maybe starting them off with a AScR might be the best choice but then again how would that be an example their choice of weapon? It's a variant after all and not indicative of the supposed functions that include the charge shot.
Plasma Cannon Advocate
Dust 514 Survivor
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Moonracer2000
Subdreddit Test Alliance Please Ignore
809
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Posted - 2014.06.09 11:02:00 -
[20] - Quote
More militia weapons will be a good thing.
I think a separate thread should be started where players can suggest starter fits. Just give us the PG/CPU of each militia variant of new weapons and we can build effective suits with all militia gear that a player can use with zero SP (no fitting skills).
If each race had four starter fits that included at least one light, medium and heavy militia suit that would be HUGE! |
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Yoma Carrim
Last VenDetta. Dark Taboo
566
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Posted - 2014.06.09 11:12:00 -
[21] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1) Great to see this.
2)If you could also add MLT versions of the Ion, Bolt, and Flaylock Pistols for starter fits I think that would be a good way to round them out.
3) I'm on the fence about this one. Maybe give them 50 copies of other racial starter fits would be a good idea.
Oh Heck
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Artemis Kaiba
Shadow Broker Wet Squad
47
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Posted - 2014.06.09 11:30:00 -
[22] - Quote
1/ Secondary weapons should also be available as MLT :
- Magsec SMG - Bolt Pistol - Nova Knives - Ion Pistol - Flaylock Pistol
Grenades as well :
- AV Grenade - Flux Grenade
Equipements too :
- Remote Explosive - Scanner - Cloak
Players should be allowed to test everything without having actually to pay AUR. To avoid abuse of MLT materials, it shouldn't be purchasable on market as such. I would give 50 or 100 pieces of every MLT material for testing. After that, the players would have to actually choose a weapon and start spending SP into it. For more testing, players can always purchase AUR no skill versions.
2/I totally agree default fittings should be racial-oriented. I however don't agree they should use the assault variant rifle. Starter fits may also provide larger suit choice, not only medium frames :
Gallente : - Medium frame with assault rifle, ion pistol, flux grenade and scanner - Light frame with Shotgun - Heavy frame with Plasma Canon and ion pistol
Caldari : - Medium frame with rail rifle, bolt pistol, AV grenade and nanite injector - Light frame with sniper rifle, nova knives and cloak+nanohive - Heavy frame with Forge gun, magsec SMG
Amarr : - Medium frame with scrambler rifle and pistol - Light frame with scramblers and uplink - Heavy frame with laser rifle
Minmatar : - Medium frame with combat rifle, flaylock, Locus grenade and repair tool - Light frame with combat rifle and remote explosives - Heavy frame with HMG and SMG
3/ I would make all default fits available in featured fits in AUR (coherent with my suggestions in first part). |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
492
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Posted - 2014.06.09 11:49:00 -
[23] - Quote
...How would you fit a militia cloak?
No, seriously? What the hell? How is that thing ever conceivably an actual option for a new player? To actually fit the damn thing you'd need multiple points into a scout suit. Which makes the SP prices of standard cloak into peanuts.
And how is running mlt abuse? It's a 100% inferior version of ordinary gear and severly limits your fitting capabilities. |
Juno Tristan
Inner.Hell
18
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Posted - 2014.06.09 12:00:00 -
[24] - Quote
I think going down the race specific starter suits is a good idea but has to be handled carefully for new players.
this relates more to legion, but I would suggest having access to all races starter suits in the battle academy and then when you graduate you make your choice based on your play style.
I for one would love a scrambler rifle starter suit but I don't think it suits all play styles (and learning the overheat whilst you're getting to know the game might be frustrating) |
Beren Hurin
Onslaught Inc RISE of LEGION
2404
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Posted - 2014.06.09 12:08:00 -
[25] - Quote
Could you have frontile suits drop as salvage for some newer players? I've wondered how well you can tune salvage tables or what they could be customized on. Maybe even the academy could reward alternate frontline suits. |
xp3ll3d dust
The Southern Legion Final Resolution.
152
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Posted - 2014.06.09 12:15:00 -
[26] - Quote
CCP Rattati wrote:3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Players should have unlimited access to the other races starter fits. Right now you have people pausing with "Analysis paralysis" before they join up, not wanting to create a character until they research and find out what impact their chosen race has on their game play. Currently there is no impact in that choice, yet this is still a common question to see around the place.
Yes, set their default fit to their race. But have one for each race e.g. Militia Min Medium with Miltia combat rifle. Militia Amarr Medium with Militia Scrambler rifle.
It will help new players see the flavor of each racial suit / weapon type.
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1270
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Posted - 2014.06.09 12:21:00 -
[27] - Quote
I didn't think I could like you more than I already did Rattati, but, here you are again doing something I've been wanting for so long. There is one last thing I've been clamoring for, and if you find a way to add it... I might dare say it's love then. Lol.
As to your main question, the other racial starter fits, I'd say let them have a decent chunk, but not infinite. When I test a weapon (when we got new ones that is) I would pick up pretty quick if I liked the weapon or not... pretty much as soon as I shot it once. I would suggest a simple informal survey to see how long a 'normal' person needs to have used something to know if it fits their playstyle. I'd say bare minimum, 25 copies of each races suit. Since the academy can be harsh, 50 would probably be better. That would survive someone at least a few matches once they are torn from the academy.
Are we also going to include a Racial Starter fit of the Heavy now that those are in the game? Possibly two, one AV, one Anti-Infantry. (If this was added at some point, please forgive me. The last time I used a starter fit was... yea, well over a year ago.)
What's the possibility of adding Militia Variants of all the sidearms so we can have true racial parity on these suits?
I think I'm over Dust now...
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1858
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Posted - 2014.06.09 13:15:00 -
[28] - Quote
I don't agree with the second part of 2, have them be the normal versions, variants shouldn't have Militia equivalents and it would give a false impression that racial rifles work the same way
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
164
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Posted - 2014.06.09 14:20:00 -
[29] - Quote
CCP Rattati wrote: I feel it is important to show new players they are not limited in weapon selection by their race of choice
You'd be correct.
That's exactly why I became a Minmatar Logi for about the first 5 months of this game. Then I realized I'd made a huge mistake.
I'm concerned the Min starter fit will be OP, so it's best to give all races access to them all.
CCP Rattati wrote:and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Here is where you are wrong.
It is the second best method of making ISK besides skilling into the Logi class and equipment.
Having your proficiency up makes the basic and militia weapons more effective than they would be, which is the whole point.
Yes please. I use the basic HMG all the time (for the reason stated above) and a cheaper version of it would be welcome.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
43
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Posted - 2014.06.09 14:24:00 -
[30] - Quote
Use the standard rifle for militia varients- assault versions would be used to much, also change sidearms too racial militia varients
SPAWN.KILL.DIE.RESPAWN.
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