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King Kobrah
SyNergy Gaming EoN.
579
|
Posted - 2013.07.09 19:27:00 -
[1] - Quote
I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling.
I'm not.
Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage.
These are AV WEAPONS and SHOULD NOT be able to kill infantry.
They SHOULD NOT function better than sniper rifles as anti infantry.
Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame
Please CCP, this forge gun madness has to stop. |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.07.09 19:32:00 -
[2] - Quote
Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. |
King Kobrah
SyNergy Gaming EoN.
580
|
Posted - 2013.07.09 19:33:00 -
[3] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
497
|
Posted - 2013.07.09 19:35:00 -
[4] - Quote
They already killed the splash on it once , take away all the splash for all I care really. I will still drop a blue orb on your face |
BL4CKST4R
WarRavens League of Infamy
544
|
Posted - 2013.07.09 19:36:00 -
[5] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Just switch the forge gun to do 135S/70A and I won't care that I am being one shotted by it. Oh if you don't know the forge gun, like every other high damage weapon, does more damage to armor. |
Mobius Wyvern
BetaMax. CRONOS.
2298
|
Posted - 2013.07.09 19:36:00 -
[6] - Quote
King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon.
I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:38:00 -
[7] - Quote
Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon
tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
|
BL4CKST4R
WarRavens League of Infamy
546
|
Posted - 2013.07.09 19:39:00 -
[8] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
As an anti infantry weapon it requires really good aiming. |
Muud Kipz
Elevated Technologies
4
|
Posted - 2013.07.09 19:40:00 -
[9] - Quote
a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
499
|
Posted - 2013.07.09 19:40:00 -
[10] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
It's all about ze Lores |
|
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:41:00 -
[11] - Quote
BL4CKST4R wrote:King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? As an anti infantry weapon it requires really good aiming. You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
tell me that isn't completely stupid. |
The Attorney General
ZionTCD
233
|
Posted - 2013.07.09 19:41:00 -
[12] - Quote
Assault proto mad about the fat slow heavy with the charge up weapon with no zoom?
Cool story bro.
Do you cry about snipers too?
If you don't like FG use from up high, either:
1) Snipe them. 2) Rail tank/installation them. 3) Storm the roof with a well fit DS. 4) OB them once you get the WP.
|
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
118
|
Posted - 2013.07.09 19:42:00 -
[13] - Quote
So you're having trouble with a weapon that fires once every 2.5 to 6 seconds and doesn't have a zoom option?
Maybe you shouldn't be running around in the open then. You'll be an even easier target for snipers. |
Mobius Wyvern
BetaMax. CRONOS.
2299
|
Posted - 2013.07.09 19:42:00 -
[14] - Quote
BL4CKST4R wrote:King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? As an anti infantry weapon it requires really good aiming. And that's the point.
If you have good aim, you deserve to blap anyone on the map.
The point about the Lancer is that it's very similar to the Forge Gun, but having the skill to hit infantry with it - which isn't easy - is unfairly penalized. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1340
|
Posted - 2013.07.09 19:42:00 -
[15] - Quote
So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:42:00 -
[16] - Quote
Muud Kipz wrote:a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
come back when you play in PC matches and understand how an anti vehicle weapon is actually one of the best anti infantry weapons
your entire comment holds no water. |
Crash Monster
Snipers Anonymous
1064
|
Posted - 2013.07.09 19:42:00 -
[17] - Quote
I think the LAVs are the most egregious insult on the battlefield today... fix that first. |
Soldiersaint
Reaper Galactic
76
|
Posted - 2013.07.09 19:43:00 -
[18] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? LORE...... SCREW BALANCE |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:43:00 -
[19] - Quote
Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit.
I really couldn't care less if I lose a protosuit, kiddo.
the fact an AV weapon in the king of anti infantry is full ******. |
Gorra Snell
BetaMax. CRONOS.
31
|
Posted - 2013.07.09 19:44:00 -
[20] - Quote
If it was a problem, I think it would show up on these lists:
https://forums.dust514.com/default.aspx?g=posts&t=92678
As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. |
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
499
|
Posted - 2013.07.09 19:44:00 -
[21] - Quote
FG going 20-0 on a rooftop lol.. where are the snipers? If I seen one doing it I would grab the ol scout/sniper, perch high up where he has no clue i'm there ( because forge no has zoom) and blap his head and savor the new headshot sound |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:44:00 -
[22] - Quote
Mobius Wyvern wrote: And that's the point.
If you have good aim, you deserve to blap anyone on the map.
The point about the Lancer is that it's very similar to the Forge Gun, but having the skill to hit infantry with it - which isn't easy - is unfairly penalized.
Direct shot = good aim = one hit kill splash damage = bad aim = almost nothing
OH LOOK FORGE GUN IS SUDDENLY BALANCED, WHAT WIZARDRY IS THIS??????/ |
Scheneighnay McBob
Blueberry Gunners
2119
|
Posted - 2013.07.09 19:45:00 -
[23] - Quote
Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:45:00 -
[24] - Quote
Gorra Snell wrote:If it was a problem, I think it would show up on these lists: https://forums.dust514.com/default.aspx?g=posts&t=92678As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. The recent update has made them stupid accurate, i'm seeing more forge guns killing infantry than at any point in dust. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1434
|
Posted - 2013.07.09 19:48:00 -
[25] - Quote
Dont care about the explanation (magic would do for me).
I can sit on a roof an shoot fish in a barrel with a forge and sure its funny the first few times but its a joke. Its an anti inf weapon for camping pansys and we hate you.
Saying that tho if they did somthing about it you lot would just jump in LAV's and dive about being nubs elsewhere. |
Dr Stabwounds
Molon Labe. League of Infamy
48
|
Posted - 2013.07.09 19:50:00 -
[26] - Quote
What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.07.09 19:50:00 -
[27] - Quote
Give heavy suit wearers a break. They have an A/V weapon that can one shot infantry if infantry get in the heavy's sights. CCP already gave players enough HP capability to greatly defend against sniper deaths, at least heavy's still have a ranged weapon that works as is should. |
BL4CKST4R
WarRavens League of Infamy
547
|
Posted - 2013.07.09 19:50:00 -
[28] - Quote
King Kobrah wrote: You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
tell me that isn't completely stupid.
You give someone a proto forge gun, stick them on a roof with a mouse
with a mouse
mouse
There is a reason KB/M is not used in console FPS. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[29] - Quote
Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me.
@ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[30] - Quote
Scheneighnay McBob wrote:Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. Yes, the swarm launcher used to be free fire too, and it was changed with absolutely no lore reason given. |
|
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 19:59:00 -
[31] - Quote
King Kobrah wrote:Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit. I really couldn't care less if I lose a protosuit, kiddo. the fact an AV weapon in the king of anti infantry is full ******.
It is only king of the hill if you let it get up high, and if you then let it stay up there.
Both of which are failures on the part of your team.
If you want to call the forge gun king of antiinfantry then it would regularly pop you on even ground while you dump AT then FLP the fatty.
If you want to call something that requires a dropship, logi, and a heavy OP instead of admitting you refuse to alter your playstyle to facts on the ground, why shouldn't we just laugh at you? |
Eno Raef
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.07.09 20:02:00 -
[32] - Quote
King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with.
You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. |
Gorra Snell
BetaMax. CRONOS.
32
|
Posted - 2013.07.09 20:03:00 -
[33] - Quote
King Kobrah wrote:Gorra Snell wrote:If it was a problem, I think it would show up on these lists: https://forums.dust514.com/default.aspx?g=posts&t=92678As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. The recent update has made them stupid accurate, i'm seeing more forge guns killing infantry than at any point in dust.
Fair enough, haven't tried them lately. Will do so tonight |
Green Living
0uter.Heaven
537
|
Posted - 2013.07.09 20:05:00 -
[34] - Quote
I GOT KILLED BY A LASER RIFLE ONCE. NERF THE LASER RIFLE. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1435
|
Posted - 2013.07.09 20:06:00 -
[35] - Quote
I'm sorry but my alts a hvy noob with a forgegun and In PC matchs I can destroy very very skilled players with just splash damage. Its a joke.
In pub matchs who cares you just dont go into the fields of fire but in games that people really want to win you dont get that option.
|
King Kobrah
SyNergy Gaming EoN.
588
|
Posted - 2013.07.09 20:09:00 -
[36] - Quote
Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. forge gun splash kills me in two hits, and so does a sniper rifle
the only difference being you actually have to aim with a sniper which takes some degree of skill
oh yeah, and the sniper rifle isn't an AV weapon. |
King Kobrah
SyNergy Gaming EoN.
588
|
Posted - 2013.07.09 20:10:00 -
[37] - Quote
The Attorney General wrote:King Kobrah wrote:Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit. I really couldn't care less if I lose a protosuit, kiddo. the fact an AV weapon in the king of anti infantry is full ******. It is only king of the hill if you let it get up high, and if you then let it stay up there. Both of which are failures on the part of your team. If you want to call the forge gun king of antiinfantry then it would regularly pop you on even ground while you dump AT then FLP the fatty. If you want to call something that requires a dropship, logi, and a heavy OP instead of admitting you refuse to alter your playstyle to facts on the ground, why shouldn't we just laugh at you? you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons. |
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 20:11:00 -
[38] - Quote
Sha Kharn Clone wrote:I'm sorry but my alts a hvy noob with a forgegun and In PC matchs I can destroy very very skilled players with just splash damage. Its a joke.
In pub matchs who cares you just dont go into the fields of fire but in games that people really want to win you dont get that option.
If you let the enemy control the high ground you lose.
If you don't have a plan to counter an AV team up high you will lose.
If a proto suit will let you three splash them, they deserve to die. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.07.09 20:16:00 -
[39] - Quote
King Kobrah wrote:Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. forge gun splash kills me in two hits, and so does a sniper rifle the only difference being you actually have to aim with a sniper which takes some degree of skill oh yeah, and the sniper rifle isn't an AV weapon.
Two shots with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously. |
King Kobrah
SyNergy Gaming EoN.
592
|
Posted - 2013.07.09 20:19:00 -
[40] - Quote
Eno Raef wrote:King Kobrah wrote:Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. forge gun splash kills me in two hits, and so does a sniper rifle the only difference being you actually have to aim with a sniper which takes some degree of skill oh yeah, and the sniper rifle isn't an AV weapon. Two hits with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously. proto forge with max forge gun skills takes less than 3 seconds to charge up, what are you talking about? You get hit once and have less than 3 seconds to determine where it came from AND move into cover AND hope the splash still doesn't hit you?
yeah that's perfectly reasonable coming from an AV weapon right |
|
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 20:22:00 -
[41] - Quote
King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all.
Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional.
So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot.
Don't be mad that you got outsmarted just think some more. |
King Kobrah
SyNergy Gaming EoN.
592
|
Posted - 2013.07.09 20:23:00 -
[42] - Quote
The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day
it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles.
how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? |
MassiveNine
Mannar Focused Warfare Gallente Federation
183
|
Posted - 2013.07.09 20:27:00 -
[43] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day?
you are such a crybaby.
|
ER-Bullitt
Molon Labe. League of Infamy
35
|
Posted - 2013.07.09 20:28:00 -
[44] - Quote
God damn you guys are some cry hard pansies. So i fly my dropship to highground, drop a hive and link, go fight die and come back with forge to overwatch my team, enemies down below do nothing to counter me, i go 20/1 and somehow i am the noob?
Learn to adapt scrubs. Snipe, dropship, cover, rail tank, counter forge. I thought you guys were supposed to be elite or something?
Btw, i thoroughly enjoyed blasting your guys ADS out of the air yesterday.
PC? Blah blah blah there is a counter to everything just use your brain or hire someone who has one already developed. |
The Attorney General
ZionTCD
237
|
Posted - 2013.07.09 20:36:00 -
[45] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day?
So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit?
I wouldn't care if you have better gungame than everyone, you are now a scrub. |
King Kobrah
SyNergy Gaming EoN.
594
|
Posted - 2013.07.09 20:42:00 -
[46] - Quote
The Attorney General wrote:King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit? I wouldn't care if you have better gungame than everyone, you are now a scrub. No, that post was supposed to show the stupidity of an AV weapon being able to kill infantry effectively.
My fault for expecting it NOT to go over your head. |
The Attorney General
ZionTCD
237
|
Posted - 2013.07.09 20:51:00 -
[47] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit? I wouldn't care if you have better gungame than everyone, you are now a scrub. No, that post was supposed to show the stupidity of an AV weapon being able to kill infantry effectively. My fault for expecting it NOT to go over your head.
Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight. |
ER-Bullitt
Molon Labe. League of Infamy
36
|
Posted - 2013.07.09 20:52:00 -
[48] - Quote
Who said the forge gun is AV only? Or is that just your presumption based on what you feel the role of the weapon should be? Here is a description so u can educate yourself
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
511
|
Posted - 2013.07.09 20:57:00 -
[49] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day?
Maybe not a CQC weapon for some, but trust me it can be fkn DEADLY in CQC. On a few occasions I have held objective points for the team with a FG standing flat on the ground waiting. You have to use one with a holding charge for best results. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
513
|
Posted - 2013.07.09 21:00:00 -
[50] - Quote
Lol, we are not all whiners looking for everything to be nerfed. I am a assault rifle user at heart, but I use many other weaposn available to us also. The only weapon I don't care for currently is the flaylock, but I'm not running around going nerf nerf nerf, or posting hate threads on it. |
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
78
|
Posted - 2013.07.09 21:00:00 -
[51] - Quote
The forge gun is an anti-material heavy weapon, not an anti-vehicle weapon.
Last time I checked, vehicles and dropsuits alike are made out of material. |
King Kobrah
SyNergy Gaming EoN.
606
|
Posted - 2013.07.09 21:01:00 -
[52] - Quote
The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use
it's not a matter of variety, it's a matter of an AV weapon being OP against infantry |
Shadowswipe
WarRavens League of Infamy
147
|
Posted - 2013.07.09 21:03:00 -
[53] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. I've said a fun change would be to do reduced dmg to infantry but knock them back as the shockwave of the energy wave hits them before the blast. But the reason it does more dmg to tanks is because the shockwave doesn't move the tank away from the true dmging blase. A direct hit would still likely want to one shot infantry, but OHKs in general would be less and knocking people back is always fun. |
Cy Clone1
Kinsho Swords Caldari State
71
|
Posted - 2013.07.09 21:05:00 -
[54] - Quote
be thankful you have stuff to hide behind. in the air you are fecal matter out of luck |
The Attorney General
ZionTCD
247
|
Posted - 2013.07.09 21:05:00 -
[55] - Quote
King Kobrah wrote:The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use it's not a matter of variety, it's a matter of an AV weapon being OP against infantry
It is only op if you refuse to counter it. Which means it isnt op.
Stop crying. |
King Kobrah
SyNergy Gaming EoN.
606
|
Posted - 2013.07.09 21:05:00 -
[56] - Quote
Shadowswipe wrote:King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. I've said a fun change would be to do reduced dmg to infantry but knock them back as the shockwave of the energy wave hits them before the blast. But the reason it does more dmg to tanks is because the shockwave doesn't move the tank away from the true dmging blase. A direct hit would still likely want to one shot infantry, but OHKs in general would be less and knocking people back is always fun. This is actually an excellent idea, reduce splash damage, add knockback effect
+1 |
King Kobrah
SyNergy Gaming EoN.
606
|
Posted - 2013.07.09 21:07:00 -
[57] - Quote
The Attorney General wrote:King Kobrah wrote:The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use it's not a matter of variety, it's a matter of an AV weapon being OP against infantry It is only op if you refuse to counter it. Which means it isnt op. Stop crying. Sure, let me counter a forge gun on the roof
hold on let me just fly my duct tape drop ship up there an--
oh he shot me down before i even got off the ground
okay i'll just climb up there and--
oh he's on a roof with no ladder
okay, i'll just snipe him--
oh, there's no good angle to get a shot on him since he's on the tallest structure in the game, surrounded by cover
yeah, my fault for not countering them as an assault player, CLEARLY no adjustment is needed for an AV weapon destroying infantry. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
513
|
Posted - 2013.07.09 21:08:00 -
[58] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use it's not a matter of variety, it's a matter of an AV weapon being OP against infantry It is only op if you refuse to counter it. Which means it isnt op. Stop crying. Sure, let me counter a forge gun on the roof hold on let me just fly my duct tape drop ship up there an-- oh he shot me down before i even got off the ground okay i'll just climb up there and-- oh he's on a roof with no ladder okay, i'll just snipe him-- oh, there's no good angle to get a shot on him since he's on the tallest structure in the game, surrounded by cover yeah, my fault for not countering them as an assault player, CLEARLY no adjustment is needed for an AV weapon destroying infantry.
If there is no angle to shoot him.. how is he shooting you? |
P14GU3
The Southern Legion RISE of LEGION
169
|
Posted - 2013.07.09 21:09:00 -
[59] - Quote
Zion (Mr. Gunfire, props to you) wrecked us in PC for a few days with this tactic. We raged a bit, then we started calling in a DS first thing and meeting them on top of the tower (I was part of that DS duo.) Hilarity ensued as we massdrived and flaylocked it out on top of the building for about half the match (over and over again.)
Eventually, we countered the tactic, and had their districts by the end of the week.
Tactics... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
26
|
Posted - 2013.07.09 21:10:00 -
[60] - Quote
Do you realize that nerfing the splash damage again will make forge guns even less effective against vehicles? Well, maybe not HAVs or dropships, depending on the situation, but landing a direct hit on a fast-moving LAV hundreds of meters away is difficult enough as it is. |
|
ER-Bullitt
Molon Labe. League of Infamy
42
|
Posted - 2013.07.09 21:11:00 -
[61] - Quote
There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown.
Next qq thread please. |
Chunky Munkey
Amarr Templars Amarr Empire
710
|
Posted - 2013.07.09 21:12:00 -
[62] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Tasty tears.
|
oso tiburon
The Generals EoN.
124
|
Posted - 2013.07.09 21:17:00 -
[63] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. are you normal ? ok ill stop forging when the llavs and flaylocks get a little better in check .. and btw again imma say this so accurate THERE IS NO AIMING THAT THING ITS HIP FIRE ONLY NO L1 NO ADS NOTHING POINT PRAY AND AS FOR SPLASH YOU MUST BE NEW HERE THEY DID NUKE SPLASH DAMAGE it has less the you precious massdriver and flaylock ... its a gun that you acutaly have to get good with there is no close enough it has to be within 6 inches to hurt you ... wow
you have to charge it that takes a second the round leaving is kinda slow you have to lead people there is no ads you get 4 rounds a clip there is hardly any splash damage extrmely fast recharge speed ? what .... huh
only thing that can explain this ammount of stupid is inbreeding or drugs |
oso tiburon
The Generals EoN.
124
|
Posted - 2013.07.09 21:18:00 -
[64] - Quote
oso tiburon wrote:King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. are you normal ? ok ill stop forging when the llavs and flaylocks get a little better in check .. and btw again imma say this so accurate THERE IS NO AIMING THAT THING ITS HIP FIRE ONLY NO L1 NO ADS NOTHING POINT PRAY AND AS FOR SPLASH YOU MUST BE NEW HERE THEY DID NUKE SPLASH DAMAGE it has less the you precious massdriver and flaylock ... its a gun that you acutaly have to get good with there is no close enough it has to be within 6 inches to hurt you ... wow you have to charge it that takes a second the round leaving is kinda slow you have to lead people there is no ads you get 4 rounds a clip there is hardly any splash damage extrmely fast recharge speed ? what .... huh only thing that can explain this ammount of stupid is inbreeding or drugs inbreeding .. final conclusion
|
King Kobrah
SyNergy Gaming EoN.
607
|
Posted - 2013.07.09 21:29:00 -
[65] - Quote
Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? |
King Kobrah
SyNergy Gaming EoN.
607
|
Posted - 2013.07.09 21:31:00 -
[66] - Quote
ER-Bullitt wrote:There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown.
Next qq thread please. LOL what are you talking about, there hasn't been a single worthwhile point made against nerfing the splash damage/radius |
ER-Bullitt
Molon Labe. League of Infamy
42
|
Posted - 2013.07.09 21:32:00 -
[67] - Quote
Not sure if serious question |
Nelo Angel0
The Nommo Insurance Fraud.
111
|
Posted - 2013.07.09 21:41:00 -
[68] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game?
Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. |
Marston VC
SVER True Blood Public Disorder.
519
|
Posted - 2013.07.09 21:42:00 -
[69] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
1.) they only have fast refire speed if you get to level 4, and even then that's only with the assault variant that has poor splash damage. I tested forge guns out yesterday on infantry and the standard one has a super slow charge time, AND doesn't even damage tanks "that" well. I felt like I was throwing AV nades at them (meaning I need to spec into them more). But yeah...... Forge guns aren't nearly as bad you think they are. Maybe a splash damage reduction, or radius reduction is needed but nothing more then that. Just because you get pegged by ishukone forge guns, or gastuns forge guns doesn't mean you should be crying "nerf forge guns" I mean..... do you do the same when you get killed by a proto assault rifle? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4877
|
Posted - 2013.07.09 21:45:00 -
[70] - Quote
When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/ |
|
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
5
|
Posted - 2013.07.09 21:46:00 -
[71] - Quote
The problem that I see with Forge guns is neither damage nor splash, it's accuracy. A slight increase in spread (1 meter spread for every 100 meters for example) would get rid of the sniping, but keep its useful for AV. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
535
|
Posted - 2013.07.09 21:48:00 -
[72] - Quote
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
where is the dislike button! just kidding, but no I don't think something like this would go over to well with the majority of FG users. Props for a FG specialist wanting something like this though.
well.. if you are a specialist |
Killar-12
Greatness Achieved Through Training EoN.
79
|
Posted - 2013.07.09 21:49:00 -
[73] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. REALLY this is nothing not FG not a weapon that is easy to use and is very versitlie that is a sidearm that shoots rockets. |
Nelo Angel0
The Nommo Insurance Fraud.
113
|
Posted - 2013.07.09 21:55:00 -
[74] - Quote
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
I don't get why people are so intent on nerfing the forge guns for :/. The assault is the only one that's actually good for infantry, aside from the the gastun that is. The breach is basically AV at it's best AI at it's worst. The regulars are basically in between good for AI and good for AV.
It's also a dumb fire weapon so why shouldn't it be used to kill infantry? Lowering the splash on the FGs doesn't do much at all since the FG is a HYBRID weapon if you died in 2-3 shots before you'll still die 2-3 shots after.
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:10:00 -
[75] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor.
Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. |
King Kobrah
SyNergy Gaming EoN.
640
|
Posted - 2013.07.09 22:13:00 -
[76] - Quote
Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too. |
Nelo Angel0
The Nommo Insurance Fraud.
113
|
Posted - 2013.07.09 22:14:00 -
[77] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles.
Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:16:00 -
[78] - Quote
Nelo Angel0 wrote:Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. I'm fairly certain that CCP said forge guns do -20% damage to shields and +20% damage to armor in a recent dev blog. |
King Kobrah
SyNergy Gaming EoN.
640
|
Posted - 2013.07.09 22:16:00 -
[79] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
542
|
Posted - 2013.07.09 22:16:00 -
[80] - Quote
King Kobrah wrote:Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too.
I get one shotted with 500 armor standing 6m from a grenade, i'm fine. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:23:00 -
[81] - Quote
King Kobrah wrote:Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON What you should be complaining about is how hard it can be to counter this tactic, not the forge guns themselves. And no, I don't see a problem with it.
EDIT: Also, it takes a little over 2 seconds to charge up an assault forge gun with the reduced charge skill at level 5, so you're actually looking at more than 4 seconds, plus the time it takes to get a bead on your target. |
ER-Bullitt
Molon Labe. League of Infamy
47
|
Posted - 2013.07.09 22:29:00 -
[82] - Quote
King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON
LOL I CAN USE CAPS TOO!!!
WHO SAID THE FORGE IS AN ANTI-VEHICLE WEAPON ONLY????
The max range is 300 meters, not FROM ANY DISTANCE. stop making **** up to support your flawed logic.
720 in a couple of seconds? A couple is 2... pretty sure the charge up time for the assault variant is 2.5 seconds for 1 shot. Again, you are exaggerating a point to support your flawed logic.
Scroll back a few posts, I already posted the DUST 514 description of the Forge Gun. Nowhere in that description does it say "anti-vehicle only". developer descriptions dont lie. Numbers dont lie either, if you only knew how to be sporadic in your movement you wouldnt get hit with 3-4 straight splash hits. You need better situational awareness, communication and teamwork in your squad. Learn to counter the tactic.
Just because YOU think in YOUR little brain that this weapon is AV only does not make that a fact. This seems to be the only basis for your argument, that in YOUR OPINION an AV weapon should not be able to kill infantry. your opinion is wrong, many of us have said this already, yet you keep flailing your arms in a feeble attemp to get this weapon nerfed.
you are a troll, a tool, and nothing more.
Learn 2 play, scrub. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
58
|
Posted - 2013.07.09 22:38:00 -
[83] - Quote
Actually, with the charge up skill reduction, it will take less than 2.5 seconds. |
J4yne C0bb
DUST University Ivy League
46
|
Posted - 2013.07.09 22:38:00 -
[84] - Quote
Seems like somebody lost one too many proto suits. Your entire premise is a bit hysterical -- not funny, but in the true meaning of the word.
King Kobrah wrote:You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
20-0? I call absolute horsepucky on this number. I'm not saying this isn't possible, but I highly doubt this is an average round for a forge gunner, even a good one. I'm pretty good at forge sniping, and I go on average 6-10 kills for a Dom. If I went 20-0, it was because I got some tank kills where the crew didn't bail when they should have, or some murder taxi crew that didn't bail for the same reason, or some dumb sniper that keep spawning in the same spot that didn't think I could see him, or I got some extra OB kills, or I was able to hit assault guys that weren't bobbing and weaving like they should. In other words, I went 20-0 not because my forge gun is OP, but because your team played badly.
King Kobrah wrote:the only difference being you actually have to aim with a sniper which takes some degree of skill
You have obviously not attempted forge sniping, or you never would have said this. This is so patently untrue it's not even funny. I had to practice quite a bit to be able to forge snipe as well as I do now. You get more assists as a forge sniper than anything, for every 4 to 5 shots I get a kill. And I highly doubt that using a mouse (which I don't) would improve my KDR. The reason is that forge sniping takes patience -- something that all the twitchy assault tryhards that want to turn Dust into AR 514 fail to understand. Rarely does anything stand still on the battlefield; I am constantly leading my targets, and making an educated guess as to where they will be in the half-second it takes for the shot to travel -- otherwise I miss. This is not an easy skill to develop; I challenge you to take a mil suit and try it from one of the skyscrapers where infantry look like ants, and come back to this thread and defend this statement.
I am certainly not OP. If you team is getting forged, I am relatively easy to counter by your snipers. You will likely not kill me cause of my large base hp, but you can certainly make it difficult for me to get a good shot off -- and if I have to take cover to recharge shield/armor, then I don't get that second shot off, and your squad can make it to cover somewhere.
Just because I've found an effective way to counter an Assault squad that 1) I've honed with practice, and 2) is by no means easy or 100% accurate, doesn't mean I'm OP; it means you need to try harder. My and my forge Roach (http://www.youtube.com/watch?v=f96p-IhcZhQ) look forward to seeing you on the battlefield. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:43:00 -
[85] - Quote
Royce Kronos wrote:Actually, with the charge up skill reduction, it will take less than 2.5 seconds. You're right, I think I got confused with the Rapid Reload skill. With Forge Gun Operation at level 5 (25% reduction to forge gun charge time), the assault forge gun has a charge time of 1.875 seconds. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.07.09 22:47:00 -
[86] - Quote
King Kobrah wrote:[
Two hits with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously. proto forge with max forge gun skills takes less than 3 seconds to charge up, what are you talking about? You get hit once and have less than 3 seconds to determine where it came from AND move into cover AND hope the splash still doesn't hit you?
yeah that's perfectly reasonable coming from an AV weapon right[/quote]
I agree, that is reasonable for a player with max forge guns skills. |
C Saunders
Tech Guard General Tso's Alliance
398
|
Posted - 2013.07.09 22:51:00 -
[87] - Quote
An RPG is an anti-vehicle weapon. Doesnt stop the turban maniacs wielding them against troops. |
The Attorney General
ZionTCD
257
|
Posted - 2013.07.09 23:11:00 -
[88] - Quote
King Kobrah wrote: Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON
The 'tard is strong with this one. |
Knight SoIaire
Rent-A-Murder Taxi
1126
|
Posted - 2013.07.09 23:13:00 -
[89] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half.
You Heavies are so over dramatic. |
Superluminal Replicant
Planetary Response Organization
95
|
Posted - 2013.07.09 23:17:00 -
[90] - Quote
As a forge gunner myself that's probably pissed off a lot of these whiners in this thread with my infantry kills from rooftops. I say leave it alone, its the only gun that works right. |
|
Severance Pay
Krullefor Organization Minmatar Republic
665
|
Posted - 2013.07.09 23:30:00 -
[91] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. Sounds like this guys is using scissors to beat rock and it mad that he is getting owned. |
DS 10
G I A N T EoN.
552
|
Posted - 2013.07.09 23:30:00 -
[92] - Quote
Quote:20-0? I call absolute horsepucky on this number. I'm not saying this isn't possible, but I highly doubt this is an average round for a forge gunner, even a good one. I'm pretty good at forge sniping, and I go on average 6-10 kills for a Dom. If I went 20-0, it was because I got some tank kills where the crew didn't bail when they should have, or some murder taxi crew that didn't bail for the same reason, or some dumb sniper that keep spawning in the same spot that didn't think I could see him, or I got some extra OB kills, or I was able to hit assault guys that weren't bobbing and weaving like they should. In other words, I went 20-0 not because my forge gun is OP, but because your team played badly.
Good Forge Gunners can go 20-0 pretty easily on some maps. I do it a few times a night. Best one I've had is 35-0. The FG has its strengths and weaknesses. People that complain about it are the ones that don't do anything to counter it. Snipe me off that rooftop. Use your FG on me. Call an orbital on my head and take a dropship to where I was positioned. Don't just expect CCP to take the most effective Heavy Weapon because you got smacked. People that are skilled with a certain weapon type are just good with it. Shotguns are OP in the right hands. So are Scrambler Rifles. I've seen Forge Gunners go way negative because they're bad.
Basically what I'm saying is Forge Guns are exactly like other weapons. Lethal in the right hands. If you can't counter it, that's on you. There's always a counter. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.09 23:58:00 -
[93] - Quote
Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. |
MassiveNine
Mannar Focused Warfare Gallente Federation
185
|
Posted - 2013.07.10 00:00:00 -
[94] - Quote
King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON
Dude you seriously have some screws loose in your dome if you think you put up a compelling argument. You want to nerf the already ridiculous splash of 2.5 meters with the argument that you get get 2 shotted by it? TBQH honest if something hits within 5m of you that does OVER 1000 damage you should just die instantly, but in the name of balance you don't. How can you seriously sit there and think that? Since we are obviously all aboard the crazy train we might as well make it so that tanks can't hit infantry either, oh and I should be able to guide my missiles with 100% accuracy too. You know what would be even better? If I could kill a tank with a sniper rifle. Better than that! We should all have jetpacks that shoot rainbows and butterflies. Guess what kiddo, tanks in real life are designed to be anti armor but the M1 Abram can fire 6 rounds a minute with damn near 100% accuracy, WHILE moving, and honestly they are pretty damn good anti-infantry too, consider the auxiliary guns they have. I now have a new goal in life, every time I see your scrubness dirtying up my battlefield I'm going to make it a point to forge snipe you and only you.
|
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:04:00 -
[95] - Quote
i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. |
Delta 749
Kestrel Reconnaissance
1018
|
Posted - 2013.07.10 00:07:00 -
[96] - Quote
Your post is bad and you should feel bad, so what if a ******* rail cannon can one shot you The slugs have a travel time, the heavy can barely move while charging, they are stupidly vulnerable to infantry at all but long ranges, and within range you could melee one to death if he doesnt switch weapons And I say this as a guy thats been blown up my forge guns, they are fine |
Sloth9230
Reaper Galactic
2258
|
Posted - 2013.07.10 00:10:00 -
[97] - Quote
lol, did you honestly expect to not get trolled again?
Bro, you're QQing about FG's. c'mon man |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:12:00 -
[98] - Quote
King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. |
The Attorney General
ZionTCD
260
|
Posted - 2013.07.10 00:12:00 -
[99] - Quote
King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here.
Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list:
1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop.
Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment.
So stop crying, because you just make yourself look bad. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:13:00 -
[100] - Quote
ER-Bullitt wrote:King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON LOL I CAN USE CAPS TOO!!! WHO SAID THE FORGE IS AN ANTI-VEHICLE WEAPON ONLY???? The max range is 300 meters, not FROM ANY DISTANCE. stop making **** up to support your flawed logic. 720 in a couple of seconds? A couple is 2... pretty sure the charge up time for the assault variant is 2.5 seconds for 1 shot. Again, you are exaggerating a point to support your flawed logic. Scroll back a few posts, I already posted the DUST 514 description of the Forge Gun. Nowhere in that description does it say "anti-vehicle only". developer descriptions dont lie. Numbers dont lie either, if you only knew how to be sporadic in your movement you wouldnt get hit with 3-4 straight splash hits. You need better situational awareness, communication and teamwork in your squad. Learn to counter the tactic. Just because YOU think in YOUR little brain that this weapon is AV only does not make that a fact. This seems to be the only basis for your argument, that in YOUR OPINION an AV weapon should not be able to kill infantry. your opinion is wrong, many of us have said this already, yet you keep flailing your arms in a feeble attemp to get this weapon nerfed. you are a troll, a tool, and nothing more. Learn 2 play, scrub. You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
it's pretty clear the forge gun is made for AV, just like the swarm launcher. You probably weren't here in the beta, but you could fire swarms at infantry. CCP decided that was imbalanced and removed that ability. Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
you might want to get good before telling someone to l2p |
|
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:17:00 -
[101] - Quote
The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:17:00 -
[102] - Quote
King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:18:00 -
[103] - Quote
Canaan Knute wrote:King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:19:00 -
[104] - Quote
Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. Try reading the thread before you post.
"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." |
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:21:00 -
[105] - Quote
King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction.
King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is.
King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much.
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:21:00 -
[106] - Quote
King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday.
King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:23:00 -
[107] - Quote
The Attorney General wrote:King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction. King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is. King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much. By the time you take damage from the first shot, he's already charging his second one. This gives you almost no reaction time to move into cover.
it has nothing to do with my team. from an objective standpoint, the forge gun should not be killing infantry so easily, i don't know how people can possibly disagree with me when you look at the numbers |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:24:00 -
[108] - Quote
Canaan Knute wrote:King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday. King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. so it took almost 2 years for OBs to properly register, wonderful
what do you do before you have 2500 war points? bend over and take it in the ***? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:27:00 -
[109] - Quote
King Kobrah wrote:"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." Exactly. It take almost 4 seconds with Forge Gun Operation at level 5 to fire two shots.
Quote:Try reading the thread before you post. I'm the one who wrote that post. |
King Kobrah
SyNergy Gaming EoN.
650
|
Posted - 2013.07.10 00:29:00 -
[110] - Quote
It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:32:00 -
[111] - Quote
King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. |
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:32:00 -
[112] - Quote
King Kobrah wrote: with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
OB's work on rooftops, they got patched in the most recent build. Try it out sometime.
A heavy who is headglitching on the edge of a tower is not getting any shots off, which is EXACTLY what you want.
As for how many people Cubs got that match, I couldn't tell you, but since you were there, you could maybe figure it out. And it wasn't from across the map, it was from our deployment to the center structure where cubs was. I DC'd as soon as the match started, came back to a redline and still managed to get my tank across the field, in spite of the oppressive presence of the magical forge gun.
Hitting a forge gunner with a rail across a map isn't that hard. Do it on line harvest all the time when they get up on the rooftops. Find a piece of terrain, point the tank up so you can elevate, bang, no more FG. Takes all of three seconds. It works just as well on Iron delta, although depending on the SI, you can have some weird setups and positions you need to get the tank to to clear the towers. Spine crescent is even easier, as the deployment zones give you perfect spots to clear the towers.
As for snipers, isn't Gemcutter in SyN? Or is it Heavenly Daughter? Either one is a superb sniper with the skills necessary to either kill or suppress the enemy heavy.
Stop trying to pretend you are doing anything other than crying like a baby.
We all see it, and the more you try to justify it, the worse you look. You should just stop now.
|
King Kobrah
SyNergy Gaming EoN.
650
|
Posted - 2013.07.10 00:38:00 -
[113] - Quote
i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:39:00 -
[114] - Quote
I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:39:00 -
[115] - Quote
Canaan Knute wrote:King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. holding a charge or not, it's the same situation with the old laser rifle. once you get hit by it and know it's there, it's already too late. |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:41:00 -
[116] - Quote
Canaan Knute wrote:I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. gem cutter left synergy months ago and was good, but not our best.
if you ever see heavenly daughter or nod keras, god help you. |
Delta 749
Kestrel Reconnaissance
1023
|
Posted - 2013.07.10 00:41:00 -
[117] - Quote
King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that.
So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:43:00 -
[118] - Quote
Delta 749 wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier No, because after the first shot, you can zig-zag to avoid fire, there's no ez-mode no-skill splash damage to save a sniper.
if you manage to one-shot me with a headshot, congratulations, you actually took your time to aim and shoot, you have earned your kill |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:46:00 -
[119] - Quote
Aiming with an assault forge gun is anything but easy, at least not at long ranges. And yes, I have encountered Heavenly Daughter before. I distinctly remember crashing into her (him?) with a dropship while she was trying to snipe. :) |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:49:00 -
[120] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Let me get this straight:
You want the forge gun nerfed because it is effective when it gets in very specific location AND - you dont use it - it is not an AR - it gets kills
sounds about right. quit crying, bro. im a tanker and we have to deal with them even more than you do. HTFU, boot. |
|
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:50:00 -
[121] - Quote
King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that.
If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything.
The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing.
You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster.
Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you.
What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
|
Delta 749
Kestrel Reconnaissance
1027
|
Posted - 2013.07.10 00:52:00 -
[122] - Quote
King Kobrah wrote:Delta 749 wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier No, because after the first shot, you can zig-zag to avoid fire, there's no ez-mode no-skill splash damage to save a sniper. if you manage to one-shot me with a headshot, congratulations, you actually took your time to aim and shoot, you have earned your kill
Even if that first shot wasnt a headshot with the sniper rifle it just takes a fraction of a second for that reticle to turn red on you and boom theres another shot extremely easy With the forge guns travel time unless you are zig zagging in an extremely small space he will miss you Or hell dont even zig zag, just run in one direction and serpentine and 9 times out of 10 he will miss
Others have said it but if you keep getting killed at extreme range by a forge gun that has to two shot you then you are the one messing up |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:52:00 -
[123] - Quote
The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
spot on
|
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:52:00 -
[124] - Quote
The fact that Charlotte and I agree means that this thread has officially turned the forum into Bizarro world. |
Delta 749
Kestrel Reconnaissance
1027
|
Posted - 2013.07.10 00:54:00 -
[125] - Quote
The Attorney General wrote:The fact that Charlotte and I agree means that this thread has officially turned the forum into Bizarro world.
So that means Im a rich man now, awesome |
Sloth9230
Reaper Galactic
2261
|
Posted - 2013.07.10 00:55:00 -
[126] - Quote
King Kobrah wrote: Try reading the thread before you post.
You expect people to read an entire 7 page thread filled with nothing but your QQ? |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:55:00 -
[127] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
a "one in athousand shot"? I don't know what kind of garbage tankers you've been running with, but any decent tanker get pick a forge gunner off a roof from 600m away, even if all they have is a sica with a mlt railgun and all they can see is the red arrow. you can buy your own sica that OHKs anyone for 130k, then recall it.
Look, I've been in PC battles with my tank vs some of the best forge gunners in the game and as long as I dont act like a complete fool, I can usually take them out before they get me, provided I stay beyond their maximum range. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
95
|
Posted - 2013.07.10 00:56:00 -
[128] - Quote
He has a point on it being more of an infantry weapon in PC. Put a Forge Gun on a roof with some nanohives and he can hold a letter down by himself. Not even exaggerating. Call in a dropship to go take him out? He'll shoot it down. Unless the dropship pilot is skilled up into dropships so he won't get two shotted. Even then though, its difficult.
|
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:56:00 -
[129] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
When tankers defend forge guns, you know the OP wasn't very bright. |
hackerzilla
Defenders of the Helghast Dream
62
|
Posted - 2013.07.10 00:56:00 -
[130] - Quote
Adapt or die. |
|
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:58:00 -
[131] - Quote
CharCharOdell wrote:
When tankers defend forge guns, you know the OP wasn't very bright.
This deserves to be quoted and framed.
|
Justin Tymes
Raymond James Corp
198
|
Posted - 2013.07.10 01:01:00 -
[132] - Quote
I'd say it's a tie between the Assault Forge Gun and the Assault MD when you have the high ground. Honestly, I don't have a problem with it, since like the Assault MD, it becomes painfully weak up close unless the heavy pulls out flaylocks, which is a different issue entirely. Also heavies have an extremely hard time retreating when under fire, especially when charging up the Forge. It's just managing your optimal range. |
AnALogginS
S.e.V.e.N. Top Men.
18
|
Posted - 2013.07.10 01:28:00 -
[133] - Quote
Despite these claims have you made about the forge., its very difficult to use on infantry and you must be talented to use them. the only real way it to eleivate. Plus there very expensive. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
253
|
Posted - 2013.07.10 01:50:00 -
[134] - Quote
See, I imagine that that eleven page thread wasn't people thinking your trolling so much as them pointing out how stupid the entire topic was.
Edit: I was right. |
Clone Sixty
Isuuaya Tactical Caldari State
1
|
Posted - 2013.07.10 02:01:00 -
[135] - Quote
Members of Eon and Serpahim crying about balance, that's rich.
Just go back to premade pub stomping with everything proto. That way you can remind scrubs how balance is truly what you care about.
Honestly sounds like "It's something I can use, nerf it" again. |
janaa fette
Femme Fatale Clan
15
|
Posted - 2013.07.10 02:05:00 -
[136] - Quote
You have got to be outta your damn mind if you think these guns are "HYPER ACCURATE"...you are just upset because you let skilled forge gunners kill you in the open....You complaint is rediculous, Just because you, yourself, cannot kill with this gun against infantry does not mean you have to complain about it. |
Dr Allopathy
Raging Pack of Homos
110
|
Posted - 2013.07.10 02:08:00 -
[137] - Quote
I rarely get shot down by forge guns. Not that difficult to avoid.
Yes, you will run into a game where someone is probably a god with their FG. Yes, you will run into any game where someone is probably a god with their _(insert weapon here)_. |
Nelo Angel0
The Nommo Insurance Fraud.
116
|
Posted - 2013.07.10 02:10:00 -
[138] - Quote
You know as I go through the thread i'm just noticing that were talking about PRO forge guns. Let's look at the skills that it takes to master FGs.
Weaponry 5 Heavy weaponry 5 Forge gun 5*
*since were talking about PRO forge guns*
This is the strongest infantry weapon, read description, that requires the most skill to use. Why shouldn't it kill infantry if it's a long range energy launching weapon? If we go into the discussion of nerfing forge guns in anyway; Then we'll be asking for all railgun weapons to be receive the same treatment. Just watch "OMGZ the railgun tanks have so much rangez and splash they need to be nerfed".
If after so many nerfs people start asking the same for installations. Well it'll just be sad at that point. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
98
|
Posted - 2013.07.10 03:15:00 -
[139] - Quote
I've always been confused on why the Forge gun has splash damage at all. It is primarily an AV weapon right? Well, shouldn't you probably be hitting your target directly and do not need splash damage?
Forge guns shouldn't have splash damage imo. If you're skillful enough to hit me directly with a Forge gun from a distance, then props to ya. That has to take some amount of skill to achieve consistently. A shot landing 5m away from me and doing >100 damage? Nah.
Just my opinion. Trying to give a reasonable argument, but knowing this community I'll just be a "QQ'er".
|
Skipper Jones
ZionTCD
325
|
Posted - 2013.07.10 03:27:00 -
[140] - Quote
It's a ANTI-MATERIEL gun. Maybe reduce the splash radius a little. But don't make it a "You have to hit it right on" gun.
If it hits you directly on, it should kill you.
RPG's are a anti vehicle gun, but doesn't mean it can't be fired into a group of infantry. |
|
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
98
|
Posted - 2013.07.10 03:32:00 -
[141] - Quote
Skipper Jones wrote:It's a ANTI-MATERIEL gun. Maybe reduce the splash radius a little. But don't make it a "You have to hit it right on" gun.
If it hits you directly on, it should kill you.
RPG's are a anti vehicle gun, but doesn't mean it can't be fired into a group of infantry.
I could live with a little bit of splash radius reduction. A bit of splash damage reduction too. I wouldn't say it needs the "Nerf Hammer", but it should be looked at imo. Then again, according to CCP, tweaking a weapon means smashing it with a Nerf Hammer. |
Disturbingly Bored
The Strontium Asylum
434
|
Posted - 2013.07.10 03:37:00 -
[142] - Quote
Wow. That was quite a read to get through. Here we go...
Superluminal Replicant wrote:I say leave it alone, its the only gun that works right.
Yeah... you know who else said that? TAC users. Any time a group of people are saying something is "the only gun that works right," it's usually the only gun that's currently OP.
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
I'm starting to suspect CCP's aiming fix may have made the Forge Gun a bit too good as well. That said, I really, really like the idea of a finicky gun that only works well in the hands of expert players. I feel like nerfing the FG's aim/dispersion would ruin that.
I'd rather see the splash damage halved, honestly. Not removed, not limited in range, but greatly reduced the damage. That way a miss still hurts some (and I feel a giant impact from a handheld rail cannon should still hurt some), but it keeps kills to the FG limited to users with wicked aim.
The argument that splash damage is necessary for LAVs is patently ridiculous, I'm sorry. 330ish splash damage every 2-3 seconds isn't going to make an LAV flinch. The FG only works against them with a direct hit, so nerfing splash damage wouldn't negatively affect the AV aspect at all. |
Alldin Kan
Internal Error. League of Infamy
367
|
Posted - 2013.07.10 03:38:00 -
[143] - Quote
This thread is still up? Forge Guns don't need further tweaks. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
59
|
Posted - 2013.07.10 03:42:00 -
[144] - Quote
I kind of understand what he's saying even though I may not agree with it.
I got bored playing logistics and made a militia heavy fit with a militia forge gun. I went 9/1 and 7/2 in the proceeding matches. (Forge gun kills only.)
While the forge gun may not have been designated as an infantry weapon, it's being used as one. Although the counters for it are simple and the same for regular snipers.
- Get a location of the shot fired.
- Have your squad's long range specialist get a beat on him.
- Once his lit up on the TACNET, either: A) concentrate fire on him till he dies, or B) have a sniper or Tac AR suppress him until you can get to cover.
Once a sniper has a beat on you, doesn't matter if it's FG or sniper rifle, you should never break cover from the same place. That's how you get killed. So no, forge guns don't need a nerf. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
360
|
Posted - 2013.07.10 03:44:00 -
[145] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
I LOL'd for about 15 minutes '' the best anti-infantry weapon when you have the high ground'' this sh*t is going on FB bro.... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
41
|
Posted - 2013.07.10 04:16:00 -
[146] - Quote
Disturbingly Bored wrote:On a point elsewhere in this thread: the argument that splash damage is necessary for LAVs is patently ridiculous, I'm sorry. 330ish splash damage every 2-3 seconds isn't going to make an LAV flinch. The FG only works against them with a direct hit, so nerfing splash damage wouldn't negatively affect the AV aspect at all. You'd have a point if the only purpose of forge guns was to destroy vehicles. When I see a dropship that's out of range, I sometimes let off a couple of rounds in its direction to let the pilot know that I am aware of its presence and will shoot it down if it gets too close. Same thing with LAVs: the splash damage scares them and keeps them on the move. Plus, it's possible to destroy a vehicle with splash damage if it's weak enough. I did precisely that to a tank yesterday.
If you ask me, the splash damage and radius is far too low: it's very difficult to land a direct hit on a fast-moving LAV at long range, and the splash damage doesn't take LAVs out of the battle for very long, if it hits at all. There has to be a way to restore the splash damage and radius values to what they used to be without making forge guns more effective against infantry than they currently are (one that makes sense lore-wise).
Quote:ED: One other way to fix the FG without changing its stats? Make it so the reticule never turns red. Problem fixed. Problem not solved. We need that to know when a vehicle is in range. Having the reticule only turn red when targeting vehicles would be more sensible. |
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:20:00 -
[147] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Yay crush the one thing the heavy has |
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:21:00 -
[148] - Quote
Alldin Kan wrote:This thread is still up? Forge Guns don't need further tweaks.
See what you did, Now they think it's OP |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
129
|
Posted - 2013.07.10 04:32:00 -
[149] - Quote
I don't even run heavy but those things have been a heavies sniper cannon since I started in beta so if a forge heavy gets a good spot an nobody brings out a tank what's he supposed to do sit on the roof an have a smoke? Get a drop ship, get a sniper rifle, climb the building in a scout suit an knife his a$$! People gotta quit screaming NERF if there too lazy to take it upon them selves to make a squad order to kill that guy or do it themselves! Dude do something about that guy don't cry about it, it's war brother you die we all do, make a militia fit an take him out! |
Zekain K
Expert Intervention Caldari State
255
|
Posted - 2013.07.10 04:37:00 -
[150] - Quote
the forge has already gun through its nerfs. it use to be a god weapon, then it became a useless sling shot. After that, it was stripped of it's range.
After all of that, it was given some splash damage to be useful again. |
|
King Kobrah
SyNergy Gaming EoN.
685
|
Posted - 2013.07.10 04:38:00 -
[151] - Quote
The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place. Stop trying to make this something it isn't...this has nothing to do with suppression tactics..the forge gun is too good of an anti infantry weapon since the aiming fix. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 04:44:00 -
[152] - Quote
Forge Gun Timeline:
Day 1: Forge gunners get raped in CQC and at range due to steep learning curve. Gunners realize that the weapon is only viable at range or against large targets. Assault yell "LOL GG scrubs!"
Day 10: Kinda getting the hang of this, and have tasted blood. concentrating on supporting the allies by removing LAvs, dropships and the occasional idiot tank. still die to infantry. "LOL GG Scrub! Get gun game!"
Day 60: Competence has been achieved and the gunner by now is using his choice of a breach for max power or an assault for rapid deployment of pain. Routinely kills enemy infantry at range, about once every 2-4 shots. Still humping nanohives and supply depots as our lifeline. The mocking cries of Get Good Scrub are oddly silent as we destroy the fifth vehicle of the match.
Day 90: Advanced tactics come full circle. Forge gunner realizes patience and position are the keys to killing everything. Attacking from defilade (Hiogh ground for you uneducated scrubs) permits more accurate attack on any target, and provides clear view of dropship and LAV approaches. Forge gunner finds a spot and proceeds to mop the floor with the ass of anyone who moves close eough to target, concentrating on killing before they get inside 50m, and swapping to grenades and SMG if they do. People realize the Forge Gunners have gotten good. They are no longer scrubs.
Day 91: the QQ and cries of being OP begin when people start mistaking skillshots, tactics and battlefield awareness for having an overpowered weapon that still gets chopped to chutney at close range.
Today: the whining and crying is reminiscent of an infant child in a crib trying desperately to tell mommy that he pooped himself and he hates feeling all squishy and stinky.
Get the hell over it. A forge gun is a slow firing weapon that rides on a slow-ass dropsuit that couldn't dodge a three year old with a pointy stick, with a low ammunition count and a dispersion rate that makes the assault scrambler look positively pinpoint-accurate. If you stand in the open, or stand still for the 2-6 seconds it takes to charge you deserve to get blapped.
I point to the argument everyone flings at heavies like monkey with poo when we say we have historically been outranged, out DPS'd and outgunned: Quit standing in the open and start using cover you idiot. |
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:45:00 -
[153] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place. Stop trying to make this something it isn't...this has nothing to do with suppression tactics..the forge gun is too good of an anti infantry weapon since the aiming fix. Then have them fix the HMG |
The Attorney General
ZionTCD
313
|
Posted - 2013.07.10 04:50:00 -
[154] - Quote
Kobrah, is the FG too good on the ground?
Is your AR unable to drop a heavy before he charges and fires?
Are heavies all dropping their HMG to use a forge?
What you are complaining about is tactics, but instead of countering the tactic you want to need the forge.
Less QQ, more swwwwwwwwwphwm boom. |
J4yne C0bb
DUST University Ivy League
47
|
Posted - 2013.07.10 04:55:00 -
[155] - Quote
Breakin Stuff wrote:Forge Gun Timeline:
Day 1: Forge gunners get raped in CQC and at range due to steep learning curve. Gunners realize that the weapon is only viable at range or against large targets. Assault yell "LOL GG scrubs!"
Day 10: Kinda getting the hang of this, and have tasted blood. concentrating on supporting the allies by removing LAvs, dropships and the occasional idiot tank. still die to infantry. "LOL GG Scrub! Get gun game!"
Day 60: Competence has been achieved and the gunner by now is using his choice of a breach for max power or an assault for rapid deployment of pain. Routinely kills enemy infantry at range, about once every 2-4 shots. Still humping nanohives and supply depots as our lifeline. The mocking cries of Get Good Scrub are oddly silent as we destroy the fifth vehicle of the match.
Day 90: Advanced tactics come full circle. Forge gunner realizes patience and position are the keys to killing everything. Attacking from defilade (Hiogh ground for you uneducated scrubs) permits more accurate attack on any target, and provides clear view of dropship and LAV approaches. Forge gunner finds a spot and proceeds to mop the floor with the ass of anyone who moves close eough to target, concentrating on killing before they get inside 50m, and swapping to grenades and SMG if they do. People realize the Forge Gunners have gotten good. They are no longer scrubs.
Day 91: the QQ and cries of being OP begin when people start mistaking skillshots, tactics and battlefield awareness for having an overpowered weapon that still gets chopped to chutney at close range.
Today: the whining and crying is reminiscent of an infant child in a crib trying desperately to tell mommy that he pooped himself and he hates feeling all squishy and stinky.
Get the hell over it. A forge gun is a slow firing weapon that rides on a slow-ass dropsuit that couldn't dodge a three year old with a pointy stick, with a low ammunition count and a dispersion rate that makes the assault scrambler look positively pinpoint-accurate. If you stand in the open, or stand still for the 2-6 seconds it takes to charge you deserve to get blapped.
I point to the argument everyone flings at heavies like monkey with poo when we say we have historically been outranged, out DPS'd and outgunned: Quit standing in the open and start using cover you idiot.
Winner -- best description of the life of a heavy evar. Just as I'm starting to get good with my weapon of choice, I get accused of being OP, by people that have no understanding of all the hours of practice and dying it took for me to get in this position.
Why can't I like this post more than once? FORUM IS OP, NERF IT! |
King Kobrah
SyNergy Gaming EoN.
691
|
Posted - 2013.07.10 04:55:00 -
[156] - Quote
The Attorney General wrote:Kobrah, is the FG too good on the ground?
Is your AR unable to drop a heavy before he charges and fires?
Are heavies all dropping their HMG to use a forge?
What you are complaining about is tactics, but instead of countering the tactic you want to need the forge.
Less QQ, more swwwwwwwwwphwm boom. I'm not talking about tactics, I'm talking about the forge gun being too accurate and too good of an anti infantry weapon since the aim fix. how is this hard to understand?
and you'd be hard pressed to find an AR that can take down a heavy in less than 2 seconds from a distance. |
DOC REDRUM
Project r.e.d.r.u.M
0
|
Posted - 2013.07.10 04:56:00 -
[157] - Quote
(i apoligize for spellin) going to keep it short they already killd the HMG and know trying it whit the FG simpel magic trick remove av titel im a 14m spec heavy going deul godlocks if that happens goodday nerfeden. murder cod |
Canaan Knute
Conspiratus Immortalis Covert Intervention
42
|
Posted - 2013.07.10 05:03:00 -
[158] - Quote
King Kobrah wrote:and you'd be hard pressed to find an AR that can take down a heavy in less than 2 seconds from a distance. It happened to me twice yesterday. Maybe not two seconds, but it wasn't much more than that. |
castba
Penguin's March
23
|
Posted - 2013.07.10 05:11:00 -
[159] - Quote
King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON No it isn't. Read the description on the forge gun. Also, that example is for the breach which takes 6seconds (base) to charge, plus no moving during that time. How long does it take a Duvole to pump out 700 points of damage? Pretty sure less than 12 seconds. |
King Kobrah
SyNergy Gaming EoN.
696
|
Posted - 2013.07.10 05:21:00 -
[160] - Quote
even if i concede the fact it's not meant for AV, it's still too good vs infantry right now. |
|
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 05:24:00 -
[161] - Quote
King Kobrah wrote:even if i concede the fact it's not meant for AV, it's still too good vs infantry right now.
so the average requirement of 3-4 shots to kill an infantryman makes it too good? this is if you don't instablap them in the first two shots. instablap is a skillshot.
I'm not taking about the hail mary **** where you hit three damaged guys clustered in a corner.
Go use the forge gun. Do not reload from a hive or a supply depot.
tell me how many kills you get for each load of ammunition. how often do you die?
does your KD go up or down? |
King Kobrah
SyNergy Gaming EoN.
698
|
Posted - 2013.07.10 05:27:00 -
[162] - Quote
Breakin Stuff wrote:King Kobrah wrote:even if i concede the fact it's not meant for AV, it's still too good vs infantry right now. so the average requirement of 3-4 shots to kill an infantryman makes it too good? this is if you don't instablap them in the first two shots. instablap is a skillshot. I'm not taking about the hail mary **** where you hit three damaged guys clustered in a corner. Go use the forge gun. Do not reload from a hive or a supply depot. tell me how many kills you get for each load of ammunition. how often do you die? does your KD go up or down? lol 3 shots? two splash from a good forge gun will kill almost any suit. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 05:32:00 -
[163] - Quote
King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit.
not a properly fit advanced or proto assault or logi.
if you're talking about shitfits, cheapfits and freefits, you lose all credibility with me
|
King Kobrah
SyNergy Gaming EoN.
698
|
Posted - 2013.07.10 05:34:00 -
[164] - Quote
Breakin Stuff wrote:King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit.
not a properly fit advanced or proto assault or logi. if you're talking about shitfits, cheapfits and freefits, you lose all credibility with me 560 shields and 129 armor gets two-shotted by splash damage from a prototype forge gun. the math has already been done in this thread. i don't run garbage fits. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
42
|
Posted - 2013.07.10 05:35:00 -
[165] - Quote
King Kobrah wrote:lol 3 shots? two splash from a good forge gun will kill almost any suit. With the right modules and skills, I'm pretty sure all dropsuit types, except scouts and possibly logis, could survive two forge gun shots, unless of course the forge gunner gets a direct hit. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 05:36:00 -
[166] - Quote
If you're complaining about a breach forge gun you have lost all credibility with me. if you hold still or stay in the open long enough to get hit with two breach shots you have lost all right to call yourself anything but free warpoints. |
King Kobrah
SyNergy Gaming EoN.
698
|
Posted - 2013.07.10 05:38:00 -
[167] - Quote
Breakin Stuff wrote:If you're complaining about a breach forge gun you have lost all credibility with me. if you hold still or stay in the open long enough to get hit with two breach shots you have lost all right to call yourself anything but free warpoints. I don't know what you're smoking, but I want some of it.
The proto assault forge gun will drop the good majority of prototype suits in two shots. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 05:43:00 -
[168] - Quote
two shots will hit for around 750 damage if you only get splash. most two-shot hits with an ishukone assault forge (which I use) involve a ranging shot for splash, and a direct hit for the killshot if you do it right. I'm stupidly good at this combo between 40 and 70 meters.
Caldari assault and logi have in excess of 800 HP when fit properly. still have 50 HP left after two splashes.
Gallente assault and logi have potentially much higher, but if they go that way, they get instablapped by direct hits because they farking SLOW. |
King Kobrah
SyNergy Gaming EoN.
700
|
Posted - 2013.07.10 05:45:00 -
[169] - Quote
Breakin Stuff wrote:two shots will hit for around 750 damage if you only get splash. most two-shot hits with an ishukone assault forge (which I use) involve a ranging shot for splash, and a direct hit for the killshot if you do it right. I'm stupidly good at this combo between 40 and 70 meters.
Caldari assault and logi have in excess of 800 HP when fit properly. still have 50 HP left after two splashes.
Gallente assault and logi have potentially much higher, but if they go that way, they get instablapped by direct hits because they farking SLOW. You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 05:53:00 -
[170] - Quote
King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon.
You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence.
And my assault scrambler. must not forget my assault scram. |
|
King Kobrah
SyNergy Gaming EoN.
700
|
Posted - 2013.07.10 05:54:00 -
[171] - Quote
Breakin Stuff wrote:King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon. You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence. And my assault scrambler. must not forget my assault scram. that's cute, call me when you drop 30 kills in a PC match against a good corp and then we can discuss who's better at this game. |
Breakin Stuff
Goonfeet Top Men.
1026
|
Posted - 2013.07.10 06:03:00 -
[172] - Quote
King Kobrah wrote:Breakin Stuff wrote:King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon. You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence. And my assault scrambler. must not forget my assault scram. that's cute, call me when you drop 30 kills in a PC match against a good corp and then we can discuss who's better at this game.
I've gone 52/3 with a MH-82 machinegun on an open ground map and didn't lose a dropsuit because I know how to squad up and coordinate.
I have gone 20/1 against anyone you could care to name with my forge gun because I've been doing it since five days after I started DUST closed beta. Open maps are my happy place. Odd for a habitual heavy to say, but Forge Guns have been my favorite weapon since I started because they are hard to use. I routinely earn orbitals by myself killing vehicles and loose solo infantry.
I don't do it every time. I don't have to. But I know the strengths and weaknesses of every weapon in the game because I have figured out how to close with and kill every single weapon in the game. forge guns don't kill me unless they get a direct hit on me and I run around in a fatty suit. Oh look, hello wall that blocks forge gun shots!
Here, I've seen you say this to other people on this forum, so I think it's appropos at this point.
Get Good King Kobrah.
|
King Kobrah
SyNergy Gaming EoN.
700
|
Posted - 2013.07.10 08:15:00 -
[173] - Quote
none of which was achieved against good players in a fight that matters
let me know when you're relevant before talking about anyone's skill |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 08:45:00 -
[174] - Quote
Muud Kipz wrote:a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 08:53:00 -
[175] - Quote
King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with.
I agree about the mouse, I've never used one , I still use an old worn in PS3 controller and managed to get 40+ kills in a game with a slow charge rifle.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 09:04:00 -
[176] - Quote
Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK.
He does have good shield, but I doubt that you've been hit by a fully proto'd sniper in a long time, I know a head shot will hit 1019. Thats the highest number I've seen for a sniper shot in this build.
My Dominatrix suit as I call it, rigged for maximum damage has a thale rifle, 5 comp damage mods along with maxed sniper skill. I dont use this very often though as the suit only has limited HP with all those mods.
The other end of the scale is 750+ hp with 2 comp mods, works well enough for general day to day kills.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 09:43:00 -
[177] - Quote
Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that.
You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage.
H.D |
Canaan Knute
Conspiratus Immortalis Covert Intervention
43
|
Posted - 2013.07.10 10:05:00 -
[178] - Quote
Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of. |
Rinzler XVIII
Seykal Expeditionary Group Minmatar Republic
2
|
Posted - 2013.07.10 10:06:00 -
[179] - Quote
The Attorney General wrote:Assault proto mad about the fat slow heavy with the charge up weapon with no zoom?
Cool story bro.
Do you cry about snipers too?
If you don't like FG use from up high, either:
1) Snipe them. 2) Rail tank/installation them. 3) Storm the roof with a well fit DS. 4) OB them once you get the WP.
Sniper rifles damage have been nerfed again so it will take 3 shots or more to actually kill a heavy using a forge gun whilst the forge gunner can 1 hit the sniper and seeing as heavy speed has been increased even if you get hit once you'll move for cover AND the Charge Rifle has a 4 second delay between shots so QQ about a 3 second FG delay is meaningless |
Soldiersaint
Reaper Galactic
89
|
Posted - 2013.07.10 10:12:00 -
[180] - Quote
A forge gun is like an rpg. It can blow a hole through a tank. what the heck do you think its going to do to infantry? tickle them? this is war man stop crying or die! |
|
Dr Allopathy
Raging Pack of Homos
134
|
Posted - 2013.07.10 10:20:00 -
[181] - Quote
I honestly suck with FGs, and I'm decent with an AR. Don't know what I'm doing wrong here, but I'd say GJ to the users who can place a good shot with it! |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 10:39:00 -
[182] - Quote
Canaan Knute wrote:Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of.
Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. |
Rusty Shallows
Black Jackals
140
|
Posted - 2013.07.10 10:47:00 -
[183] - Quote
The OP does have a point about tall buildings with posted FGers (along with snipers and proto SL) up there. Although that's a map design issue not a weapon problem.
As an Ishukone Forge Gunner when in close combat I'm generally using a Toxin SMG with the primary skills at 5/5/4. After dying to Assault Rifle users I don't call for an AR nerf just because the SMG had the advantage and should have won. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
47
|
Posted - 2013.07.10 10:47:00 -
[184] - Quote
Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter. |
Breakin Stuff
Goonfeet Top Men.
1033
|
Posted - 2013.07.10 10:50:00 -
[185] - Quote
277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you. |
Nelo Angel0
The Nommo Insurance Fraud.
118
|
Posted - 2013.07.10 10:50:00 -
[186] - Quote
Heavenly Daughter wrote:Canaan Knute wrote:Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of. Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700.
Your speaking DPS. He's talking DMG on one shot. The math would be, and correct me if i'm wrong.
1.875x277.2 (not accounting mods/proficiency) = 517.75 in 2 shots. Again that's with no mods and using the assault version. I'm sure someone else could actually bother to finish up doing the math.
|
George Moros
WarRavens League of Infamy
27
|
Posted - 2013.07.10 10:50:00 -
[187] - Quote
Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank.
On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen?
The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks. |
Breakin Stuff
Goonfeet Top Men.
1033
|
Posted - 2013.07.10 10:51:00 -
[188] - Quote
Canaan Knute wrote:Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter.
It's called the "blackmagic special" Assault Forge Win Gun. The Devs give them to Goons to ruin DUST don't you know.
|
Nelo Angel0
The Nommo Insurance Fraud.
118
|
Posted - 2013.07.10 10:52:00 -
[189] - Quote
Breakin Stuff wrote:277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you.
i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
|
Rusty Shallows
Black Jackals
140
|
Posted - 2013.07.10 10:53:00 -
[190] - Quote
Heavenly Daughter wrote:Canaan Knute wrote:Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of. Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. Does anyone even use the Officer FG? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical. |
|
Nelo Angel0
The Nommo Insurance Fraud.
118
|
Posted - 2013.07.10 10:54:00 -
[191] - Quote
Breakin Stuff wrote:Canaan Knute wrote:Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter. It's called the "blackmagic special" Assault Forge Win Gun. The Devs give them to Goons to ruin DUST don't you know.
I call this special beast the Gastun's Tear Extracter. It's OP and it should be OP. I have 30 of those bad boys in case I ever spec into heavy again. |
Breakin Stuff
Goonfeet Top Men.
1033
|
Posted - 2013.07.10 10:57:00 -
[192] - Quote
Nelo Angel0 wrote: i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
1.2 is the multiplier you use for two complex damage mods. the max a heavy can use.
Jesus is math really that hard?
BTW it's actually lower than 1.2 because of stacking penalties but you know... :effort:
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
47
|
Posted - 2013.07.10 10:59:00 -
[193] - Quote
+15% with Forge Gun Proficiency at level 5. |
Breakin Stuff
Goonfeet Top Men.
1033
|
Posted - 2013.07.10 11:05:00 -
[194] - Quote
Canaan Knute wrote:+15% with Forge Gun Proficiency at level 5.
which hardly anyone gets. but ok 668 damage x 1.15 =762 total damage. this is the absolute maximum you can be hit for by two consecutive assault forge guns.
Still tankable with the right fit.
there ain't many maxed out forge gunners out there. |
castba
Penguin's March
24
|
Posted - 2013.07.10 11:05:00 -
[195] - Quote
Nelo Angel0 wrote:Breakin Stuff wrote:277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you. i though the final charge time was 1.875 not 1.2 O_o or am i wrong here. The 1.2 is a rough reference to two complex damage mods, not the charge time. |
Nelo Angel0
The Nommo Insurance Fraud.
118
|
Posted - 2013.07.10 11:17:00 -
[196] - Quote
Breakin Stuff wrote:Nelo Angel0 wrote: i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
1.2 is the multiplier you use for two complex damage mods. the max a heavy can use. Jesus is math really that hard? BTW it's actually lower than 1.2 because of stacking penalties but you know... :effort:
Well you know. **** happens and obvious things are missed. Someone was trying to drop an orbital on location and while i don't mind this state going to hell i ididn't want to be anywhere near here >.> |
Alldin Kan
Internal Error. League of Infamy
369
|
Posted - 2013.07.10 14:21:00 -
[197] - Quote
How about I spec into Allotek Plasma Cannon and show how strong it can be? |
Scheneighnay McBob
Blueberry Gunners
2191
|
Posted - 2013.07.10 14:21:00 -
[198] - Quote
King Kobrah wrote:Scheneighnay McBob wrote:Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. Yes, the swarm launcher used to be free fire too, and it was changed with absolutely no lore reason given. The free-fire swarm could fire much more quickly and affect a wider area; it also had a lock-on.
Railguns will never have a lock-on. |
King Kobrah
SyNergy Gaming EoN.
706
|
Posted - 2013.07.10 14:29:00 -
[199] - Quote
Breakin Stuff wrote:277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you. Typical SA kiddie trying as hard as he can to troll someone LMFAO
you're not good at this game, end of discussion.
|
oso tiburon
The Generals EoN.
146
|
Posted - 2013.07.10 15:22:00 -
[200] - Quote
King Kobrah wrote:Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too. and im getting 2 shotted by a side arm and im 506 shields and 776 armor your point ... must new around here
|
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Kekklian Noobatronic
Goonfeet Top Men.
160
|
Posted - 2013.07.10 15:23:00 -
[201] - Quote
I use it to punish proto pub stomping cry babies - I. E. The OP. It works great for that. Long live the forge gun! |
oso tiburon
The Generals EoN.
146
|
Posted - 2013.07.10 15:29:00 -
[202] - Quote
ok im gonna do this nice and slow charge sniper 341.1 dps rpm i think is somewhere around 30
im slow im a heavy you cant move that fast while charging it takes 2 to 3 seconds of charge time leaving me vulnerable i get 4 shots per clip i cant be close i have no way to realy target you i have to aim with a cross hair the size of a turret instalation if your running 50\50 splash damage is 1.2 m
mass driver \gaylock dont remeber radius or dammage you can move fast and spam 2 to 3 indirect hits 1200 hp done no charge time you can aim it reload is pretty quick
QQ im not good wahhh wahhh some one who has a little skill can kill me waaahhhh
btw i had a tank took out the other night by a md beit a creodon beit a creodon tank pack tank i still lost a 3400 armor hp tank to a mass driver ... do you see tankers bitchin to nerf it
stfu and get good |
ER-Bullitt
Molon Labe. League of Infamy
63
|
Posted - 2013.07.10 15:37:00 -
[203] - Quote
Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a longer charge up time than assault, but not by much. It's main advantage is a 6 round mag and increased ammo capacity.
Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months?
Do they even lift? |
nukel head
Knights of No Republic
49
|
Posted - 2013.07.10 16:01:00 -
[204] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Forge guns are slow, cumbersome, and make you a sitting duck to use. They are also the best defense we have against heavy armor. I run medium armor and all I have are AV grenades and swarm launchers, so I am happy to see friendly forge gunners when there are tanks and dropships around. I get one shot destroyed by them sometimes, but I'm not too upset about it. Because of their drawbacks I have not found many forge gunners that try to use it much against infantry. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:24:00 -
[205] - Quote
Kekklian Noobatronic wrote:I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game LOL |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:41:00 -
[206] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:42:00 -
[207] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 16:55:00 -
[208] - Quote
King Kobrah wrote:Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. I don't know about you, but I have never seen anyone use the officer forge gun, even in PC matches. I do see a lot of Ishukone Assault Forge Guns though. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:57:00 -
[209] - Quote
Canaan Knute wrote:King Kobrah wrote:Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. I don't know about you, but I have never seen anyone use the officer forge gun, even in PC matches. I do see a lot of Ishukone Assault Forge Guns though. Which is still a less than 2 second charge time... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:02:00 -
[210] - Quote
King Kobrah wrote:Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity.
EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 seconds with maxed skills, but only for 360 splash damage. |
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Kekklian Noobatronic
Goonfeet Top Men.
160
|
Posted - 2013.07.10 17:05:00 -
[211] - Quote
King Kobrah wrote:Kekklian Noobatronic wrote:I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game Q_Q
BRO DO YOU EVEN LIFT??! COME AT ME B ROW! |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:08:00 -
[212] - Quote
Canaan Knute wrote:King Kobrah wrote:Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity. EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 seconds with maxed skills, but only for 360 splash damage. You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:10:00 -
[213] - Quote
King Kobrah wrote:You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds 4 seconds. 1 shot = roughly two seconds. 2 + 2 equals 4. So 4 seconds. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:15:00 -
[214] - Quote
That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:30:00 -
[215] - Quote
King Kobrah wrote:That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. You've been saying this entire time that we can deal 720 splash damage in under two seconds, which is false. Whether or not the player being targeted is aware of the forge gun's presence is irrelevant: it still takes four seconds. If you get killed by splash damage from a forge gun, you probably figured out where the shot came from. If you didn't, then at least you are aware of the forge gunner's presence and can plan your movements accordingly.
Again, the map designs are what you should worry about, not the forge guns themselves. Also, as per the suggestion I made earlier, CCP could change the reticule so that it only turns red when vehicles are in the crosshairs. |
P14GU3
The Southern Legion RISE of LEGION
180
|
Posted - 2013.07.10 17:34:00 -
[216] - Quote
So now you have two 10+ page QQ threads about forge guns?
Priceless...
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King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:34:00 -
[217] - Quote
nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. |
low genius
The Sound Of Freedom Renegade Alliance
187
|
Posted - 2013.07.10 17:38:00 -
[218] - Quote
that's pretty bold. while they're accurate, they're slow and unwieldy. i think you still have an advantage on the high-ground with an ar by comparison. the worst part about the forge is running out of ammo... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:39:00 -
[219] - Quote
King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:44:00 -
[220] - Quote
Canaan Knute wrote:King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:47:00 -
[221] - Quote
King Kobrah wrote:it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. So you're saying that it takes 0 seconds to charge up the first shot? There must be something wrong with my forge gun then, because it always takes two seconds. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:49:00 -
[222] - Quote
how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:56:00 -
[223] - Quote
King Kobrah wrote:how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. Fact: it takes roughly 4 seconds to deal 720 points of splash damage. You can't argue against that. What you're trying to say is that people are getting shot by forge guns without warning. Any weapon can do that. If a player is gunning for you and you are not aware of it, then you will be when you respawn. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:59:00 -
[224] - Quote
and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 18:00:00 -
[225] - Quote
the only problem with forgers is because snipers dont wanna waste ammo on heavy suits...
snipers that do only waste there ammo on hmg users..(most of the time)
and then i doom snipers because ill bring my cheap derpship land on top of them get out of my derpship recall it and see if the guy i landed is is squished dead. and if not. ill kill em with my ar....
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 18:12:00 -
[226] - Quote
King Kobrah wrote:and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. I never said weapons should be balanced on numbers alone. Teamwork AND numbers is what balance should be based on. Sniper rifles are very effective at keeping forge gunners suppressed. |
Meeko Fent
Seituoda Taskforce Command Caldari State
232
|
Posted - 2013.07.10 18:37:00 -
[227] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. I've read your previous thread.
They don't need a Nerf for 2 reasons
One. Its a Heavy weapon. If it lacks DPS, give it Alpha Strike
Two. Your an ******* who Pubstomps, so you just want to kill every bit of competition so you can kill everything with impunity.
Sorry sir, that one statement from the prior thread just wrecked your unneeded "Imbalance" Fix
Welcome to New Eden. HTFU. |
Vell0cet
Royal Uhlans Amarr Empire
58
|
Posted - 2013.07.10 18:50:00 -
[228] - Quote
I've been playing my FG on my alt and having a lot of fun with it. It's great for taking out Pubstompers who like to stand still. My tactic was to use the ADV version, hold the charge and sweep across until it lights up red and then release. It's not too hard on stationary targets (e.g. snipers, idiots, etc) but when they start dancing (even a little bit) it's nearly impossible to see that giant crosshair light up red and stay red. If it's flickering blue/red, I seem to miss completely.
The best tactic I've found is when going at medium range with AR users who try to ADS me. They end up standing still while I just tank the rounds at range, slowly strafing until I see red. Then, BAM, they're toast. It's great fun, but the assault version doesn't work that way since it can't hold a charge. If people can consistently hit infantry with that thing, they deserve each and every kill they get. |
Heavenly Daughter
SyNergy Gaming EoN.
104
|
Posted - 2013.07.10 18:50:00 -
[229] - Quote
George Moros wrote:Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank. On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen? The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks.
Where the hell did the tank come from, we're talking about hand held weapons. ! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 19:06:00 -
[230] - Quote
Heavenly Daughter wrote:Where the hell did the tank come from, we're talking about hand held weapons. ! I believe his point is that comparing the effectiveness of anti-personnel weapons versus tanks to the effectiveness of forge guns versus infantry isn't a good idea due to the differences between these weapons. |
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Crash Monster
Snipers Anonymous
1137
|
Posted - 2013.07.10 19:29:00 -
[231] - Quote
Eno Raef wrote:Two shots with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously.
Heh, no kidding, find cover. |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
1
|
Posted - 2013.07.10 19:59:00 -
[232] - Quote
There's no difference between the forge gun and the plasma cannon both are one shot high damange low ammo hard to aim weapons . |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 20:04:00 -
[233] - Quote
except that the forge gun is more annoying since it shoots straighter and has a longer range than that plasma cannon. and more shots in its clip.... |
Breakin Stuff
Goonfeet Top Men.
1036
|
Posted - 2013.07.10 20:17:00 -
[234] - Quote
there's a lot of crybaby who wants to be invincible in this thread.
He doesn't play heavy, ever, so he thinks heavies should be irrelevant.
He doesn't use the forge gun, so he thinks forge guns are finger of god and wants them nerfed, never realizing forge guns are skillshot weapons even more than sniper rifles ever were.
He won't take the time to learn the tactics or use the tools to counter it.
He's riding the waaaaaaambulance so hard it's hilarious.
EoN isn't really that good an alliance. Dorkbags couldn't even take districts away from GOONS and we suck.
Forge guns are fine. nerf willful ignorance. in the forums it's OP. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 20:26:00 -
[235] - Quote
no surprise someone who can only get kills sniping with a forge gun is doing his best to try and derail the thread so CCP doesn't take away his only crutch
you're right, goons are terrible, lost your districts to a bunch of corps that aren't even decent. |
Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 20:31:00 -
[236] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half.
Yeah, get rid of all non AR weapons. Completely. That's what the OP wants right?
Hey OP, how about you look up occasionally? |
Breakin Stuff
Goonfeet Top Men.
1036
|
Posted - 2013.07.10 20:53:00 -
[237] - Quote
Buster Friently wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. Yeah, get rid of all non AR weapons. Completely. That's what the OP wants right? Hey OP, how about you look up occasionally?
yes that's what the OP wants.
Because anything not an assault rifle is a no-skill weapon.
isn't it cute, he thinks I get most of my forge kills with splash damage. Bodyshots all the way. |
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 21:04:00 -
[238] - Quote
body shots from a safe zone, its kinda easier to use than the sr.
all u have to do is charge it up than aim the crosshairs around until it turns red... |
Sinboto Simmons
Sver true blood Public Disorder.
602
|
Posted - 2013.07.10 21:43:00 -
[239] - Quote
This is a long thread.....
Anyway read the first post and wanna give some feedback as someone who's been on both sides of the fence.
First the forge is considered both an av and ai weapon ment to do both.
The forge while extremely powerfull suffers from a few downsides as well:slower movement while charged, big glowing beacon that invites anyone looking your way to shoot you,no zoom, charging time,needs heavy suit to wield, difficult to use in cqc. Just the things I can think of off the top of my head.
It's upsides being the massive damage and range.
In this though many forget what the forge actually is though:a weapon that shoots big slabs of metal at super sonic speeds.
While the forge is a powerfull tool it's more players abusing the weapon then the weapon itself.
While some tweaking to things like damage over range, splash radius, and other things, are needed making it have no ability to kill infantry is not the way to go I think.
The forge is not one of the easier weapons in the game to use and any who can preform well with it is truly worthy of praise, the lack of zoom as well as the fact you must lead your targets while essentially firing from the hip makes this a tough weapon to master.
Yeah so.....feedback for your topic probably just gonna get trolled for trying to help but hey it's the internet right why bother with um? That and I've not the energy to argue with some guy halfway cross the globe who's acting tough because there are no consequences for his actions.
P.S:tiered and feel like crap so I most likely missed some things so yeah feel free to point out anything I missed good or bad yeah feel ^-^ |
elite42 assassin-23
Brotherhood of Glory
0
|
Posted - 2013.07.10 23:19:00 -
[240] - Quote
i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update |
|
Breakin Stuff
Goonfeet Top Men.
1036
|
Posted - 2013.07.10 23:51:00 -
[241] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update
if you're in a 4480 tank you're doing it wrong. that's a two-shot job with maxed skill, 2 damage mods and a proto assault forge.
Madrugars gan get upwards of 8000 HP and gunnlogi over 6000.
Fit your tank better. A well fit gunnlogi and madrugar can cause a forge gunner to need 5 shots, which is usually one too many to kill the tank. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
549
|
Posted - 2013.07.10 23:58:00 -
[242] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
They should kill and they should have noticable splash.
But my former suggestion stands: As a hand held very heavy weapon they should be inaccurate over range. This should be done by fixing the shake to be more than just cosmetic model change, it should affect where the shot goes.
That way short range forge dances would still happen, forgers could defend them still but they couldn't do forge sniping and also give balance to forge vs dropship imbalance. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
52
|
Posted - 2013.07.11 02:48:00 -
[243] - Quote
That would affect our ability to snipe vehicles at long range. The best solution that I can think of is to only make the reticule turn red when vehicles are in the crosshairs.
EDIT: Installations too. |
Meeko Fent
Seituoda Taskforce Command Caldari State
237
|
Posted - 2013.07.11 03:20:00 -
[244] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update I respect your humility.
Learn grammar and that will help on these forums
You probably were using a MIL tank, and militia gear, specifically vehicles and dropsuits, are bad to balance on, as they lack PG and CPU to fit adequate gear. |
George Moros
WarRavens League of Infamy
28
|
Posted - 2013.07.11 04:52:00 -
[245] - Quote
Heavenly Daughter wrote:George Moros wrote:Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank. On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen? The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks. Where the hell did the tank come from, we're talking about hand held weapons. !
Well, since there are no man-portable hyper-velocity AT guns present today, then tank's main gun is a good approximation of what I'm talking about. It is a weapon designed primarily to kill armor, but if it were to hit infantry, then it wouldn't suffer some kind of reduced damage. It would insta-kill anything it hits, and very likely kill anything it near-misses. Just like the forge gun. |
God Anpu TheImmortal
The Pyramid Order
24
|
Posted - 2013.07.11 05:01:00 -
[246] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. Lol u think that a weapon designed to strip off tank shields should not do clone damage your a joke. It takes seriouse skill to forge gun snipe and you should take cover and think of another way around . Next time I see u on the battle field u better duck LMAO |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
51
|
Posted - 2013.07.11 06:01:00 -
[247] - Quote
I personally think the only bad thing about the forge gun is on Biomass where there is really now way to counter them. Referring to them being on Alpha Tower looking down at Charlie and Shooting when the hack symbol comes up. Defender should be able to build optional small infrastructures that cover the top of objectives like Charlie and Alpha in that map. Given this is something that is more of a worry in PC, and CCP just hasn't implemented that kind of thing yet. Plus the new deployable shield might be good enough to let you hack but that has yet to come out.
Actually don't touch the forge guns just release my deployable shields. |
Kadar Saeleid
M.T.A.C Assault Operations Command
4
|
Posted - 2013.07.11 08:23:00 -
[248] - Quote
This week has been the first time I've ever died from an FG, and honestly I give these guys props. I'm usually an assault, but I've tried the FG, and its not easy to kill with by any means.
Skipper Jones touched on it a few pages back, but why should an anti-materiel weapon not kill infantry? A .50 BMG sniper rifle is anti-materiel, and its absolutely devastating to infantry (I've seen it; its sexy).
I say leave the FG alone, way too likely to destroy it trying to "fix" it. |
Rusty Shallows
Black Jackals
142
|
Posted - 2013.07.11 09:31:00 -
[249] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Do'ah! Was so tired last night/morning I was thinking 1.2 seconds base on the officer. Thank you for the info save Bullit. When people present math I try to figure how it can be made to work out. Which doesn't compute in this case.
I do agree with the whole less than two seconds to find safety. Although not caring for how the math is being made to make a weapon sound more powerful than it is. If I could do seven hundred plus damage in two seconds then my deaths total would lower. |
ER-Bullitt
Molon Labe. League of Infamy
131
|
Posted - 2013.07.11 15:16:00 -
[250] - Quote
Ronan Elsword wrote:I personally think the only bad thing about the forge gun is on Biomass where there is really now way to counter them. Referring to them being on Alpha Tower looking down at Charlie and Shooting when the hack symbol comes up. Defender should be able to build optional small infrastructures that cover the top of objectives like Charlie and Alpha in that map. Given this is something that is more of a worry in PC, and CCP just hasn't implemented that kind of thing yet. Plus the new deployable shield might be good enough to let you hack but that has yet to come out.
Actually don't touch the forge guns just release my deployable shields.
Biomass alha tower is a key location to securing the city. Ypu have overwatch on two objectives and sight lines on all 3 entrances to the compound. Yet very few pub matches does anyone try to secure that position. If you let me get setup and do not contest the position your team will be at a disadvantage. Some people hate this strat and wish it wasnt in the game, to those i say go back to cod. But if you want to get better know there are many counters to that position just look around, use your brain. |
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Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.26 10:47:00 -
[251] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update
FGs don't need to be nerfed at all. H.A.V.s just need to be buffed. Period.
With everything besides A.R.s being nerfed; I wouldn't be surprised to find out that soon enough, A.R.s will be able to destroy one without trying.
At this point in the game; all you see people using is an Assault Rifle or a Flaylock Pistol.
FGs are difficult to aim at extreme distances so, anyone who actually plans on viably using it as an A.I. weapon needs to have some skill.
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Jathniel
G I A N T EoN.
704
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Posted - 2013.07.26 11:01:00 -
[252] - Quote
OP. The forge gun is hard to shoot infantry with, and I use a mouse. The people that can nail infantry with it are a skilled minority.
It's not a run-amok weapon like the flaylock.
If someone is specifically popping you with a forge gun, that person is probably doing it on purpose because they know how much you hate it. lmao
lol I'm going to find you with a militia forge gun if I see you in a match, bro. xD |
Kiiran-B
Seraphim Auxiliaries
105
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Posted - 2013.07.26 11:06:00 -
[253] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
I think the assault forge is infantrys biggest threat, because it can fire so fast. If you miss the first time with a standard forge, the infantry can get away most of the time.
Just take away splash damage from them. Sorted. |
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