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ER-Bullitt
Molon Labe. League of Infamy
42
|
Posted - 2013.07.09 21:11:00 -
[61] - Quote
There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown.
Next qq thread please. |
Chunky Munkey
Amarr Templars Amarr Empire
710
|
Posted - 2013.07.09 21:12:00 -
[62] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Tasty tears.
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oso tiburon
The Generals EoN.
124
|
Posted - 2013.07.09 21:17:00 -
[63] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. are you normal ? ok ill stop forging when the llavs and flaylocks get a little better in check .. and btw again imma say this so accurate THERE IS NO AIMING THAT THING ITS HIP FIRE ONLY NO L1 NO ADS NOTHING POINT PRAY AND AS FOR SPLASH YOU MUST BE NEW HERE THEY DID NUKE SPLASH DAMAGE it has less the you precious massdriver and flaylock ... its a gun that you acutaly have to get good with there is no close enough it has to be within 6 inches to hurt you ... wow
you have to charge it that takes a second the round leaving is kinda slow you have to lead people there is no ads you get 4 rounds a clip there is hardly any splash damage extrmely fast recharge speed ? what .... huh
only thing that can explain this ammount of stupid is inbreeding or drugs |
oso tiburon
The Generals EoN.
124
|
Posted - 2013.07.09 21:18:00 -
[64] - Quote
oso tiburon wrote:King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. are you normal ? ok ill stop forging when the llavs and flaylocks get a little better in check .. and btw again imma say this so accurate THERE IS NO AIMING THAT THING ITS HIP FIRE ONLY NO L1 NO ADS NOTHING POINT PRAY AND AS FOR SPLASH YOU MUST BE NEW HERE THEY DID NUKE SPLASH DAMAGE it has less the you precious massdriver and flaylock ... its a gun that you acutaly have to get good with there is no close enough it has to be within 6 inches to hurt you ... wow you have to charge it that takes a second the round leaving is kinda slow you have to lead people there is no ads you get 4 rounds a clip there is hardly any splash damage extrmely fast recharge speed ? what .... huh only thing that can explain this ammount of stupid is inbreeding or drugs inbreeding .. final conclusion
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King Kobrah
SyNergy Gaming EoN.
607
|
Posted - 2013.07.09 21:29:00 -
[65] - Quote
Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? |
King Kobrah
SyNergy Gaming EoN.
607
|
Posted - 2013.07.09 21:31:00 -
[66] - Quote
ER-Bullitt wrote:There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown.
Next qq thread please. LOL what are you talking about, there hasn't been a single worthwhile point made against nerfing the splash damage/radius |
ER-Bullitt
Molon Labe. League of Infamy
42
|
Posted - 2013.07.09 21:32:00 -
[67] - Quote
Not sure if serious question |
Nelo Angel0
The Nommo Insurance Fraud.
111
|
Posted - 2013.07.09 21:41:00 -
[68] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game?
Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. |
Marston VC
SVER True Blood Public Disorder.
519
|
Posted - 2013.07.09 21:42:00 -
[69] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
1.) they only have fast refire speed if you get to level 4, and even then that's only with the assault variant that has poor splash damage. I tested forge guns out yesterday on infantry and the standard one has a super slow charge time, AND doesn't even damage tanks "that" well. I felt like I was throwing AV nades at them (meaning I need to spec into them more). But yeah...... Forge guns aren't nearly as bad you think they are. Maybe a splash damage reduction, or radius reduction is needed but nothing more then that. Just because you get pegged by ishukone forge guns, or gastuns forge guns doesn't mean you should be crying "nerf forge guns" I mean..... do you do the same when you get killed by a proto assault rifle? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4877
|
Posted - 2013.07.09 21:45:00 -
[70] - Quote
When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/ |
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
5
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Posted - 2013.07.09 21:46:00 -
[71] - Quote
The problem that I see with Forge guns is neither damage nor splash, it's accuracy. A slight increase in spread (1 meter spread for every 100 meters for example) would get rid of the sniping, but keep its useful for AV. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
535
|
Posted - 2013.07.09 21:48:00 -
[72] - Quote
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
where is the dislike button! just kidding, but no I don't think something like this would go over to well with the majority of FG users. Props for a FG specialist wanting something like this though.
well.. if you are a specialist |
Killar-12
Greatness Achieved Through Training EoN.
79
|
Posted - 2013.07.09 21:49:00 -
[73] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. REALLY this is nothing not FG not a weapon that is easy to use and is very versitlie that is a sidearm that shoots rockets. |
Nelo Angel0
The Nommo Insurance Fraud.
113
|
Posted - 2013.07.09 21:55:00 -
[74] - Quote
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
I don't get why people are so intent on nerfing the forge guns for :/. The assault is the only one that's actually good for infantry, aside from the the gastun that is. The breach is basically AV at it's best AI at it's worst. The regulars are basically in between good for AI and good for AV.
It's also a dumb fire weapon so why shouldn't it be used to kill infantry? Lowering the splash on the FGs doesn't do much at all since the FG is a HYBRID weapon if you died in 2-3 shots before you'll still die 2-3 shots after.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:10:00 -
[75] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor.
Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. |
King Kobrah
SyNergy Gaming EoN.
640
|
Posted - 2013.07.09 22:13:00 -
[76] - Quote
Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too. |
Nelo Angel0
The Nommo Insurance Fraud.
113
|
Posted - 2013.07.09 22:14:00 -
[77] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles.
Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:16:00 -
[78] - Quote
Nelo Angel0 wrote:Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. I'm fairly certain that CCP said forge guns do -20% damage to shields and +20% damage to armor in a recent dev blog. |
King Kobrah
SyNergy Gaming EoN.
640
|
Posted - 2013.07.09 22:16:00 -
[79] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
542
|
Posted - 2013.07.09 22:16:00 -
[80] - Quote
King Kobrah wrote:Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too.
I get one shotted with 500 armor standing 6m from a grenade, i'm fine. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:23:00 -
[81] - Quote
King Kobrah wrote:Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON What you should be complaining about is how hard it can be to counter this tactic, not the forge guns themselves. And no, I don't see a problem with it.
EDIT: Also, it takes a little over 2 seconds to charge up an assault forge gun with the reduced charge skill at level 5, so you're actually looking at more than 4 seconds, plus the time it takes to get a bead on your target. |
ER-Bullitt
Molon Labe. League of Infamy
47
|
Posted - 2013.07.09 22:29:00 -
[82] - Quote
King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON
LOL I CAN USE CAPS TOO!!!
WHO SAID THE FORGE IS AN ANTI-VEHICLE WEAPON ONLY????
The max range is 300 meters, not FROM ANY DISTANCE. stop making **** up to support your flawed logic.
720 in a couple of seconds? A couple is 2... pretty sure the charge up time for the assault variant is 2.5 seconds for 1 shot. Again, you are exaggerating a point to support your flawed logic.
Scroll back a few posts, I already posted the DUST 514 description of the Forge Gun. Nowhere in that description does it say "anti-vehicle only". developer descriptions dont lie. Numbers dont lie either, if you only knew how to be sporadic in your movement you wouldnt get hit with 3-4 straight splash hits. You need better situational awareness, communication and teamwork in your squad. Learn to counter the tactic.
Just because YOU think in YOUR little brain that this weapon is AV only does not make that a fact. This seems to be the only basis for your argument, that in YOUR OPINION an AV weapon should not be able to kill infantry. your opinion is wrong, many of us have said this already, yet you keep flailing your arms in a feeble attemp to get this weapon nerfed.
you are a troll, a tool, and nothing more.
Learn 2 play, scrub. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
58
|
Posted - 2013.07.09 22:38:00 -
[83] - Quote
Actually, with the charge up skill reduction, it will take less than 2.5 seconds. |
J4yne C0bb
DUST University Ivy League
46
|
Posted - 2013.07.09 22:38:00 -
[84] - Quote
Seems like somebody lost one too many proto suits. Your entire premise is a bit hysterical -- not funny, but in the true meaning of the word.
King Kobrah wrote:You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
20-0? I call absolute horsepucky on this number. I'm not saying this isn't possible, but I highly doubt this is an average round for a forge gunner, even a good one. I'm pretty good at forge sniping, and I go on average 6-10 kills for a Dom. If I went 20-0, it was because I got some tank kills where the crew didn't bail when they should have, or some murder taxi crew that didn't bail for the same reason, or some dumb sniper that keep spawning in the same spot that didn't think I could see him, or I got some extra OB kills, or I was able to hit assault guys that weren't bobbing and weaving like they should. In other words, I went 20-0 not because my forge gun is OP, but because your team played badly.
King Kobrah wrote:the only difference being you actually have to aim with a sniper which takes some degree of skill
You have obviously not attempted forge sniping, or you never would have said this. This is so patently untrue it's not even funny. I had to practice quite a bit to be able to forge snipe as well as I do now. You get more assists as a forge sniper than anything, for every 4 to 5 shots I get a kill. And I highly doubt that using a mouse (which I don't) would improve my KDR. The reason is that forge sniping takes patience -- something that all the twitchy assault tryhards that want to turn Dust into AR 514 fail to understand. Rarely does anything stand still on the battlefield; I am constantly leading my targets, and making an educated guess as to where they will be in the half-second it takes for the shot to travel -- otherwise I miss. This is not an easy skill to develop; I challenge you to take a mil suit and try it from one of the skyscrapers where infantry look like ants, and come back to this thread and defend this statement.
I am certainly not OP. If you team is getting forged, I am relatively easy to counter by your snipers. You will likely not kill me cause of my large base hp, but you can certainly make it difficult for me to get a good shot off -- and if I have to take cover to recharge shield/armor, then I don't get that second shot off, and your squad can make it to cover somewhere.
Just because I've found an effective way to counter an Assault squad that 1) I've honed with practice, and 2) is by no means easy or 100% accurate, doesn't mean I'm OP; it means you need to try harder. My and my forge Roach (http://www.youtube.com/watch?v=f96p-IhcZhQ) look forward to seeing you on the battlefield. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:43:00 -
[85] - Quote
Royce Kronos wrote:Actually, with the charge up skill reduction, it will take less than 2.5 seconds. You're right, I think I got confused with the Rapid Reload skill. With Forge Gun Operation at level 5 (25% reduction to forge gun charge time), the assault forge gun has a charge time of 1.875 seconds. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.07.09 22:47:00 -
[86] - Quote
King Kobrah wrote:[
Two hits with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously. proto forge with max forge gun skills takes less than 3 seconds to charge up, what are you talking about? You get hit once and have less than 3 seconds to determine where it came from AND move into cover AND hope the splash still doesn't hit you?
yeah that's perfectly reasonable coming from an AV weapon right[/quote]
I agree, that is reasonable for a player with max forge guns skills. |
C Saunders
Tech Guard General Tso's Alliance
398
|
Posted - 2013.07.09 22:51:00 -
[87] - Quote
An RPG is an anti-vehicle weapon. Doesnt stop the turban maniacs wielding them against troops. |
The Attorney General
ZionTCD
257
|
Posted - 2013.07.09 23:11:00 -
[88] - Quote
King Kobrah wrote: Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON
The 'tard is strong with this one. |
Knight SoIaire
Rent-A-Murder Taxi
1126
|
Posted - 2013.07.09 23:13:00 -
[89] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half.
You Heavies are so over dramatic. |
Superluminal Replicant
Planetary Response Organization
95
|
Posted - 2013.07.09 23:17:00 -
[90] - Quote
As a forge gunner myself that's probably pissed off a lot of these whiners in this thread with my infantry kills from rooftops. I say leave it alone, its the only gun that works right. |
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