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Kekklian Noobatronic
Goonfeet Top Men.
160
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Posted - 2013.07.10 17:05:00 -
[211] - Quote
King Kobrah wrote:Kekklian Noobatronic wrote:I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game Q_Q
BRO DO YOU EVEN LIFT??! COME AT ME B ROW! |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:08:00 -
[212] - Quote
Canaan Knute wrote:King Kobrah wrote:Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity. EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 seconds with maxed skills, but only for 360 splash damage. You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 17:10:00 -
[213] - Quote
King Kobrah wrote:You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds 4 seconds. 1 shot = roughly two seconds. 2 + 2 equals 4. So 4 seconds. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:15:00 -
[214] - Quote
That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 17:30:00 -
[215] - Quote
King Kobrah wrote:That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. You've been saying this entire time that we can deal 720 splash damage in under two seconds, which is false. Whether or not the player being targeted is aware of the forge gun's presence is irrelevant: it still takes four seconds. If you get killed by splash damage from a forge gun, you probably figured out where the shot came from. If you didn't, then at least you are aware of the forge gunner's presence and can plan your movements accordingly.
Again, the map designs are what you should worry about, not the forge guns themselves. Also, as per the suggestion I made earlier, CCP could change the reticule so that it only turns red when vehicles are in the crosshairs. |
P14GU3
The Southern Legion RISE of LEGION
180
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Posted - 2013.07.10 17:34:00 -
[216] - Quote
So now you have two 10+ page QQ threads about forge guns?
Priceless...
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King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:34:00 -
[217] - Quote
nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. |
low genius
The Sound Of Freedom Renegade Alliance
187
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Posted - 2013.07.10 17:38:00 -
[218] - Quote
that's pretty bold. while they're accurate, they're slow and unwieldy. i think you still have an advantage on the high-ground with an ar by comparison. the worst part about the forge is running out of ammo... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 17:39:00 -
[219] - Quote
King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:44:00 -
[220] - Quote
Canaan Knute wrote:King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 17:47:00 -
[221] - Quote
King Kobrah wrote:it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. So you're saying that it takes 0 seconds to charge up the first shot? There must be something wrong with my forge gun then, because it always takes two seconds. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:49:00 -
[222] - Quote
how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 17:56:00 -
[223] - Quote
King Kobrah wrote:how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. Fact: it takes roughly 4 seconds to deal 720 points of splash damage. You can't argue against that. What you're trying to say is that people are getting shot by forge guns without warning. Any weapon can do that. If a player is gunning for you and you are not aware of it, then you will be when you respawn. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:59:00 -
[224] - Quote
and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. |
CLONE117
Planetary Response Organization
29
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Posted - 2013.07.10 18:00:00 -
[225] - Quote
the only problem with forgers is because snipers dont wanna waste ammo on heavy suits...
snipers that do only waste there ammo on hmg users..(most of the time)
and then i doom snipers because ill bring my cheap derpship land on top of them get out of my derpship recall it and see if the guy i landed is is squished dead. and if not. ill kill em with my ar....
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Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 18:12:00 -
[226] - Quote
King Kobrah wrote:and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. I never said weapons should be balanced on numbers alone. Teamwork AND numbers is what balance should be based on. Sniper rifles are very effective at keeping forge gunners suppressed. |
Meeko Fent
Seituoda Taskforce Command Caldari State
232
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Posted - 2013.07.10 18:37:00 -
[227] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. I've read your previous thread.
They don't need a Nerf for 2 reasons
One. Its a Heavy weapon. If it lacks DPS, give it Alpha Strike
Two. Your an ******* who Pubstomps, so you just want to kill every bit of competition so you can kill everything with impunity.
Sorry sir, that one statement from the prior thread just wrecked your unneeded "Imbalance" Fix
Welcome to New Eden. HTFU. |
Vell0cet
Royal Uhlans Amarr Empire
58
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Posted - 2013.07.10 18:50:00 -
[228] - Quote
I've been playing my FG on my alt and having a lot of fun with it. It's great for taking out Pubstompers who like to stand still. My tactic was to use the ADV version, hold the charge and sweep across until it lights up red and then release. It's not too hard on stationary targets (e.g. snipers, idiots, etc) but when they start dancing (even a little bit) it's nearly impossible to see that giant crosshair light up red and stay red. If it's flickering blue/red, I seem to miss completely.
The best tactic I've found is when going at medium range with AR users who try to ADS me. They end up standing still while I just tank the rounds at range, slowly strafing until I see red. Then, BAM, they're toast. It's great fun, but the assault version doesn't work that way since it can't hold a charge. If people can consistently hit infantry with that thing, they deserve each and every kill they get. |
Heavenly Daughter
SyNergy Gaming EoN.
104
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Posted - 2013.07.10 18:50:00 -
[229] - Quote
George Moros wrote:Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank. On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen? The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks.
Where the hell did the tank come from, we're talking about hand held weapons. ! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
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Posted - 2013.07.10 19:06:00 -
[230] - Quote
Heavenly Daughter wrote:Where the hell did the tank come from, we're talking about hand held weapons. ! I believe his point is that comparing the effectiveness of anti-personnel weapons versus tanks to the effectiveness of forge guns versus infantry isn't a good idea due to the differences between these weapons. |
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Crash Monster
Snipers Anonymous
1137
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Posted - 2013.07.10 19:29:00 -
[231] - Quote
Eno Raef wrote:Two shots with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously.
Heh, no kidding, find cover. |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
1
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Posted - 2013.07.10 19:59:00 -
[232] - Quote
There's no difference between the forge gun and the plasma cannon both are one shot high damange low ammo hard to aim weapons . |
CLONE117
Planetary Response Organization
29
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Posted - 2013.07.10 20:04:00 -
[233] - Quote
except that the forge gun is more annoying since it shoots straighter and has a longer range than that plasma cannon. and more shots in its clip.... |
Breakin Stuff
Goonfeet Top Men.
1036
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Posted - 2013.07.10 20:17:00 -
[234] - Quote
there's a lot of crybaby who wants to be invincible in this thread.
He doesn't play heavy, ever, so he thinks heavies should be irrelevant.
He doesn't use the forge gun, so he thinks forge guns are finger of god and wants them nerfed, never realizing forge guns are skillshot weapons even more than sniper rifles ever were.
He won't take the time to learn the tactics or use the tools to counter it.
He's riding the waaaaaaambulance so hard it's hilarious.
EoN isn't really that good an alliance. Dorkbags couldn't even take districts away from GOONS and we suck.
Forge guns are fine. nerf willful ignorance. in the forums it's OP. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 20:26:00 -
[235] - Quote
no surprise someone who can only get kills sniping with a forge gun is doing his best to try and derail the thread so CCP doesn't take away his only crutch
you're right, goons are terrible, lost your districts to a bunch of corps that aren't even decent. |
Buster Friently
Rosen Association
1095
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Posted - 2013.07.10 20:31:00 -
[236] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half.
Yeah, get rid of all non AR weapons. Completely. That's what the OP wants right?
Hey OP, how about you look up occasionally? |
Breakin Stuff
Goonfeet Top Men.
1036
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Posted - 2013.07.10 20:53:00 -
[237] - Quote
Buster Friently wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. Yeah, get rid of all non AR weapons. Completely. That's what the OP wants right? Hey OP, how about you look up occasionally?
yes that's what the OP wants.
Because anything not an assault rifle is a no-skill weapon.
isn't it cute, he thinks I get most of my forge kills with splash damage. Bodyshots all the way. |
CLONE117
Planetary Response Organization
31
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Posted - 2013.07.10 21:04:00 -
[238] - Quote
body shots from a safe zone, its kinda easier to use than the sr.
all u have to do is charge it up than aim the crosshairs around until it turns red... |
Sinboto Simmons
Sver true blood Public Disorder.
602
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Posted - 2013.07.10 21:43:00 -
[239] - Quote
This is a long thread.....
Anyway read the first post and wanna give some feedback as someone who's been on both sides of the fence.
First the forge is considered both an av and ai weapon ment to do both.
The forge while extremely powerfull suffers from a few downsides as well:slower movement while charged, big glowing beacon that invites anyone looking your way to shoot you,no zoom, charging time,needs heavy suit to wield, difficult to use in cqc. Just the things I can think of off the top of my head.
It's upsides being the massive damage and range.
In this though many forget what the forge actually is though:a weapon that shoots big slabs of metal at super sonic speeds.
While the forge is a powerfull tool it's more players abusing the weapon then the weapon itself.
While some tweaking to things like damage over range, splash radius, and other things, are needed making it have no ability to kill infantry is not the way to go I think.
The forge is not one of the easier weapons in the game to use and any who can preform well with it is truly worthy of praise, the lack of zoom as well as the fact you must lead your targets while essentially firing from the hip makes this a tough weapon to master.
Yeah so.....feedback for your topic probably just gonna get trolled for trying to help but hey it's the internet right why bother with um? That and I've not the energy to argue with some guy halfway cross the globe who's acting tough because there are no consequences for his actions.
P.S:tiered and feel like crap so I most likely missed some things so yeah feel free to point out anything I missed good or bad yeah feel ^-^ |
elite42 assassin-23
Brotherhood of Glory
0
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Posted - 2013.07.10 23:19:00 -
[240] - Quote
i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update |
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