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Severance Pay
Krullefor Organization Minmatar Republic
665
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Posted - 2013.07.09 23:30:00 -
[91] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. Sounds like this guys is using scissors to beat rock and it mad that he is getting owned. |
DS 10
G I A N T EoN.
552
|
Posted - 2013.07.09 23:30:00 -
[92] - Quote
Quote:20-0? I call absolute horsepucky on this number. I'm not saying this isn't possible, but I highly doubt this is an average round for a forge gunner, even a good one. I'm pretty good at forge sniping, and I go on average 6-10 kills for a Dom. If I went 20-0, it was because I got some tank kills where the crew didn't bail when they should have, or some murder taxi crew that didn't bail for the same reason, or some dumb sniper that keep spawning in the same spot that didn't think I could see him, or I got some extra OB kills, or I was able to hit assault guys that weren't bobbing and weaving like they should. In other words, I went 20-0 not because my forge gun is OP, but because your team played badly.
Good Forge Gunners can go 20-0 pretty easily on some maps. I do it a few times a night. Best one I've had is 35-0. The FG has its strengths and weaknesses. People that complain about it are the ones that don't do anything to counter it. Snipe me off that rooftop. Use your FG on me. Call an orbital on my head and take a dropship to where I was positioned. Don't just expect CCP to take the most effective Heavy Weapon because you got smacked. People that are skilled with a certain weapon type are just good with it. Shotguns are OP in the right hands. So are Scrambler Rifles. I've seen Forge Gunners go way negative because they're bad.
Basically what I'm saying is Forge Guns are exactly like other weapons. Lethal in the right hands. If you can't counter it, that's on you. There's always a counter. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.09 23:58:00 -
[93] - Quote
Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. |
MassiveNine
Mannar Focused Warfare Gallente Federation
185
|
Posted - 2013.07.10 00:00:00 -
[94] - Quote
King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON
Dude you seriously have some screws loose in your dome if you think you put up a compelling argument. You want to nerf the already ridiculous splash of 2.5 meters with the argument that you get get 2 shotted by it? TBQH honest if something hits within 5m of you that does OVER 1000 damage you should just die instantly, but in the name of balance you don't. How can you seriously sit there and think that? Since we are obviously all aboard the crazy train we might as well make it so that tanks can't hit infantry either, oh and I should be able to guide my missiles with 100% accuracy too. You know what would be even better? If I could kill a tank with a sniper rifle. Better than that! We should all have jetpacks that shoot rainbows and butterflies. Guess what kiddo, tanks in real life are designed to be anti armor but the M1 Abram can fire 6 rounds a minute with damn near 100% accuracy, WHILE moving, and honestly they are pretty damn good anti-infantry too, consider the auxiliary guns they have. I now have a new goal in life, every time I see your scrubness dirtying up my battlefield I'm going to make it a point to forge snipe you and only you.
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King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:04:00 -
[95] - Quote
i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. |
Delta 749
Kestrel Reconnaissance
1018
|
Posted - 2013.07.10 00:07:00 -
[96] - Quote
Your post is bad and you should feel bad, so what if a ******* rail cannon can one shot you The slugs have a travel time, the heavy can barely move while charging, they are stupidly vulnerable to infantry at all but long ranges, and within range you could melee one to death if he doesnt switch weapons And I say this as a guy thats been blown up my forge guns, they are fine |
Sloth9230
Reaper Galactic
2258
|
Posted - 2013.07.10 00:10:00 -
[97] - Quote
lol, did you honestly expect to not get trolled again?
Bro, you're QQing about FG's. c'mon man |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:12:00 -
[98] - Quote
King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. |
The Attorney General
ZionTCD
260
|
Posted - 2013.07.10 00:12:00 -
[99] - Quote
King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here.
Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list:
1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop.
Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment.
So stop crying, because you just make yourself look bad. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:13:00 -
[100] - Quote
ER-Bullitt wrote:King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON LOL I CAN USE CAPS TOO!!! WHO SAID THE FORGE IS AN ANTI-VEHICLE WEAPON ONLY???? The max range is 300 meters, not FROM ANY DISTANCE. stop making **** up to support your flawed logic. 720 in a couple of seconds? A couple is 2... pretty sure the charge up time for the assault variant is 2.5 seconds for 1 shot. Again, you are exaggerating a point to support your flawed logic. Scroll back a few posts, I already posted the DUST 514 description of the Forge Gun. Nowhere in that description does it say "anti-vehicle only". developer descriptions dont lie. Numbers dont lie either, if you only knew how to be sporadic in your movement you wouldnt get hit with 3-4 straight splash hits. You need better situational awareness, communication and teamwork in your squad. Learn to counter the tactic. Just because YOU think in YOUR little brain that this weapon is AV only does not make that a fact. This seems to be the only basis for your argument, that in YOUR OPINION an AV weapon should not be able to kill infantry. your opinion is wrong, many of us have said this already, yet you keep flailing your arms in a feeble attemp to get this weapon nerfed. you are a troll, a tool, and nothing more. Learn 2 play, scrub. You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
it's pretty clear the forge gun is made for AV, just like the swarm launcher. You probably weren't here in the beta, but you could fire swarms at infantry. CCP decided that was imbalanced and removed that ability. Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
you might want to get good before telling someone to l2p |
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King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:17:00 -
[101] - Quote
The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:17:00 -
[102] - Quote
King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:18:00 -
[103] - Quote
Canaan Knute wrote:King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:19:00 -
[104] - Quote
Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. Try reading the thread before you post.
"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." |
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:21:00 -
[105] - Quote
King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction.
King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is.
King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:21:00 -
[106] - Quote
King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday.
King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:23:00 -
[107] - Quote
The Attorney General wrote:King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction. King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is. King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much. By the time you take damage from the first shot, he's already charging his second one. This gives you almost no reaction time to move into cover.
it has nothing to do with my team. from an objective standpoint, the forge gun should not be killing infantry so easily, i don't know how people can possibly disagree with me when you look at the numbers |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:24:00 -
[108] - Quote
Canaan Knute wrote:King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday. King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. so it took almost 2 years for OBs to properly register, wonderful
what do you do before you have 2500 war points? bend over and take it in the ***? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:27:00 -
[109] - Quote
King Kobrah wrote:"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." Exactly. It take almost 4 seconds with Forge Gun Operation at level 5 to fire two shots.
Quote:Try reading the thread before you post. I'm the one who wrote that post. |
King Kobrah
SyNergy Gaming EoN.
650
|
Posted - 2013.07.10 00:29:00 -
[110] - Quote
It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:32:00 -
[111] - Quote
King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. |
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:32:00 -
[112] - Quote
King Kobrah wrote: with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
OB's work on rooftops, they got patched in the most recent build. Try it out sometime.
A heavy who is headglitching on the edge of a tower is not getting any shots off, which is EXACTLY what you want.
As for how many people Cubs got that match, I couldn't tell you, but since you were there, you could maybe figure it out. And it wasn't from across the map, it was from our deployment to the center structure where cubs was. I DC'd as soon as the match started, came back to a redline and still managed to get my tank across the field, in spite of the oppressive presence of the magical forge gun.
Hitting a forge gunner with a rail across a map isn't that hard. Do it on line harvest all the time when they get up on the rooftops. Find a piece of terrain, point the tank up so you can elevate, bang, no more FG. Takes all of three seconds. It works just as well on Iron delta, although depending on the SI, you can have some weird setups and positions you need to get the tank to to clear the towers. Spine crescent is even easier, as the deployment zones give you perfect spots to clear the towers.
As for snipers, isn't Gemcutter in SyN? Or is it Heavenly Daughter? Either one is a superb sniper with the skills necessary to either kill or suppress the enemy heavy.
Stop trying to pretend you are doing anything other than crying like a baby.
We all see it, and the more you try to justify it, the worse you look. You should just stop now.
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King Kobrah
SyNergy Gaming EoN.
650
|
Posted - 2013.07.10 00:38:00 -
[113] - Quote
i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:39:00 -
[114] - Quote
I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:39:00 -
[115] - Quote
Canaan Knute wrote:King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. holding a charge or not, it's the same situation with the old laser rifle. once you get hit by it and know it's there, it's already too late. |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:41:00 -
[116] - Quote
Canaan Knute wrote:I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. gem cutter left synergy months ago and was good, but not our best.
if you ever see heavenly daughter or nod keras, god help you. |
Delta 749
Kestrel Reconnaissance
1023
|
Posted - 2013.07.10 00:41:00 -
[117] - Quote
King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that.
So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier |
King Kobrah
SyNergy Gaming EoN.
656
|
Posted - 2013.07.10 00:43:00 -
[118] - Quote
Delta 749 wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier No, because after the first shot, you can zig-zag to avoid fire, there's no ez-mode no-skill splash damage to save a sniper.
if you manage to one-shot me with a headshot, congratulations, you actually took your time to aim and shoot, you have earned your kill |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:46:00 -
[119] - Quote
Aiming with an assault forge gun is anything but easy, at least not at long ranges. And yes, I have encountered Heavenly Daughter before. I distinctly remember crashing into her (him?) with a dropship while she was trying to snipe. :) |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:49:00 -
[120] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Let me get this straight:
You want the forge gun nerfed because it is effective when it gets in very specific location AND - you dont use it - it is not an AR - it gets kills
sounds about right. quit crying, bro. im a tanker and we have to deal with them even more than you do. HTFU, boot. |
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