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Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 04:44:00 -
[1] - Quote
Forge Gun Timeline:
Day 1: Forge gunners get raped in CQC and at range due to steep learning curve. Gunners realize that the weapon is only viable at range or against large targets. Assault yell "LOL GG scrubs!"
Day 10: Kinda getting the hang of this, and have tasted blood. concentrating on supporting the allies by removing LAvs, dropships and the occasional idiot tank. still die to infantry. "LOL GG Scrub! Get gun game!"
Day 60: Competence has been achieved and the gunner by now is using his choice of a breach for max power or an assault for rapid deployment of pain. Routinely kills enemy infantry at range, about once every 2-4 shots. Still humping nanohives and supply depots as our lifeline. The mocking cries of Get Good Scrub are oddly silent as we destroy the fifth vehicle of the match.
Day 90: Advanced tactics come full circle. Forge gunner realizes patience and position are the keys to killing everything. Attacking from defilade (Hiogh ground for you uneducated scrubs) permits more accurate attack on any target, and provides clear view of dropship and LAV approaches. Forge gunner finds a spot and proceeds to mop the floor with the ass of anyone who moves close eough to target, concentrating on killing before they get inside 50m, and swapping to grenades and SMG if they do. People realize the Forge Gunners have gotten good. They are no longer scrubs.
Day 91: the QQ and cries of being OP begin when people start mistaking skillshots, tactics and battlefield awareness for having an overpowered weapon that still gets chopped to chutney at close range.
Today: the whining and crying is reminiscent of an infant child in a crib trying desperately to tell mommy that he pooped himself and he hates feeling all squishy and stinky.
Get the hell over it. A forge gun is a slow firing weapon that rides on a slow-ass dropsuit that couldn't dodge a three year old with a pointy stick, with a low ammunition count and a dispersion rate that makes the assault scrambler look positively pinpoint-accurate. If you stand in the open, or stand still for the 2-6 seconds it takes to charge you deserve to get blapped.
I point to the argument everyone flings at heavies like monkey with poo when we say we have historically been outranged, out DPS'd and outgunned: Quit standing in the open and start using cover you idiot. |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:24:00 -
[2] - Quote
King Kobrah wrote:even if i concede the fact it's not meant for AV, it's still too good vs infantry right now.
so the average requirement of 3-4 shots to kill an infantryman makes it too good? this is if you don't instablap them in the first two shots. instablap is a skillshot.
I'm not taking about the hail mary **** where you hit three damaged guys clustered in a corner.
Go use the forge gun. Do not reload from a hive or a supply depot.
tell me how many kills you get for each load of ammunition. how often do you die?
does your KD go up or down? |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:32:00 -
[3] - Quote
King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit.
not a properly fit advanced or proto assault or logi.
if you're talking about shitfits, cheapfits and freefits, you lose all credibility with me
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Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:36:00 -
[4] - Quote
If you're complaining about a breach forge gun you have lost all credibility with me. if you hold still or stay in the open long enough to get hit with two breach shots you have lost all right to call yourself anything but free warpoints. |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:43:00 -
[5] - Quote
two shots will hit for around 750 damage if you only get splash. most two-shot hits with an ishukone assault forge (which I use) involve a ranging shot for splash, and a direct hit for the killshot if you do it right. I'm stupidly good at this combo between 40 and 70 meters.
Caldari assault and logi have in excess of 800 HP when fit properly. still have 50 HP left after two splashes.
Gallente assault and logi have potentially much higher, but if they go that way, they get instablapped by direct hits because they farking SLOW. |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:53:00 -
[6] - Quote
King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon.
You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence.
And my assault scrambler. must not forget my assault scram. |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 06:03:00 -
[7] - Quote
King Kobrah wrote:Breakin Stuff wrote:King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon. You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence. And my assault scrambler. must not forget my assault scram. that's cute, call me when you drop 30 kills in a PC match against a good corp and then we can discuss who's better at this game.
I've gone 52/3 with a MH-82 machinegun on an open ground map and didn't lose a dropsuit because I know how to squad up and coordinate.
I have gone 20/1 against anyone you could care to name with my forge gun because I've been doing it since five days after I started DUST closed beta. Open maps are my happy place. Odd for a habitual heavy to say, but Forge Guns have been my favorite weapon since I started because they are hard to use. I routinely earn orbitals by myself killing vehicles and loose solo infantry.
I don't do it every time. I don't have to. But I know the strengths and weaknesses of every weapon in the game because I have figured out how to close with and kill every single weapon in the game. forge guns don't kill me unless they get a direct hit on me and I run around in a fatty suit. Oh look, hello wall that blocks forge gun shots!
Here, I've seen you say this to other people on this forum, so I think it's appropos at this point.
Get Good King Kobrah.
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Breakin Stuff
Goonfeet Top Men.
1033
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Posted - 2013.07.10 10:50:00 -
[8] - Quote
277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you. |
Breakin Stuff
Goonfeet Top Men.
1033
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Posted - 2013.07.10 10:51:00 -
[9] - Quote
Canaan Knute wrote:Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter.
It's called the "blackmagic special" Assault Forge Win Gun. The Devs give them to Goons to ruin DUST don't you know.
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Breakin Stuff
Goonfeet Top Men.
1033
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Posted - 2013.07.10 10:57:00 -
[10] - Quote
Nelo Angel0 wrote: i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
1.2 is the multiplier you use for two complex damage mods. the max a heavy can use.
Jesus is math really that hard?
BTW it's actually lower than 1.2 because of stacking penalties but you know... :effort:
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Breakin Stuff
Goonfeet Top Men.
1033
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Posted - 2013.07.10 11:05:00 -
[11] - Quote
Canaan Knute wrote:+15% with Forge Gun Proficiency at level 5.
which hardly anyone gets. but ok 668 damage x 1.15 =762 total damage. this is the absolute maximum you can be hit for by two consecutive assault forge guns.
Still tankable with the right fit.
there ain't many maxed out forge gunners out there. |
Breakin Stuff
Goonfeet Top Men.
1036
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Posted - 2013.07.10 20:17:00 -
[12] - Quote
there's a lot of crybaby who wants to be invincible in this thread.
He doesn't play heavy, ever, so he thinks heavies should be irrelevant.
He doesn't use the forge gun, so he thinks forge guns are finger of god and wants them nerfed, never realizing forge guns are skillshot weapons even more than sniper rifles ever were.
He won't take the time to learn the tactics or use the tools to counter it.
He's riding the waaaaaaambulance so hard it's hilarious.
EoN isn't really that good an alliance. Dorkbags couldn't even take districts away from GOONS and we suck.
Forge guns are fine. nerf willful ignorance. in the forums it's OP. |
Breakin Stuff
Goonfeet Top Men.
1036
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Posted - 2013.07.10 20:53:00 -
[13] - Quote
Buster Friently wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. Yeah, get rid of all non AR weapons. Completely. That's what the OP wants right? Hey OP, how about you look up occasionally?
yes that's what the OP wants.
Because anything not an assault rifle is a no-skill weapon.
isn't it cute, he thinks I get most of my forge kills with splash damage. Bodyshots all the way. |
Breakin Stuff
Goonfeet Top Men.
1036
|
Posted - 2013.07.10 23:51:00 -
[14] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update
if you're in a 4480 tank you're doing it wrong. that's a two-shot job with maxed skill, 2 damage mods and a proto assault forge.
Madrugars gan get upwards of 8000 HP and gunnlogi over 6000.
Fit your tank better. A well fit gunnlogi and madrugar can cause a forge gunner to need 5 shots, which is usually one too many to kill the tank. |
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