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Breakin Stuff
Goonfeet Top Men.
1036
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Posted - 2013.07.10 23:51:00 -
[241] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update
if you're in a 4480 tank you're doing it wrong. that's a two-shot job with maxed skill, 2 damage mods and a proto assault forge.
Madrugars gan get upwards of 8000 HP and gunnlogi over 6000.
Fit your tank better. A well fit gunnlogi and madrugar can cause a forge gunner to need 5 shots, which is usually one too many to kill the tank. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
549
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Posted - 2013.07.10 23:58:00 -
[242] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
They should kill and they should have noticable splash.
But my former suggestion stands: As a hand held very heavy weapon they should be inaccurate over range. This should be done by fixing the shake to be more than just cosmetic model change, it should affect where the shot goes.
That way short range forge dances would still happen, forgers could defend them still but they couldn't do forge sniping and also give balance to forge vs dropship imbalance. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
52
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Posted - 2013.07.11 02:48:00 -
[243] - Quote
That would affect our ability to snipe vehicles at long range. The best solution that I can think of is to only make the reticule turn red when vehicles are in the crosshairs.
EDIT: Installations too. |
Meeko Fent
Seituoda Taskforce Command Caldari State
237
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Posted - 2013.07.11 03:20:00 -
[244] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update I respect your humility.
Learn grammar and that will help on these forums
You probably were using a MIL tank, and militia gear, specifically vehicles and dropsuits, are bad to balance on, as they lack PG and CPU to fit adequate gear. |
George Moros
WarRavens League of Infamy
28
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Posted - 2013.07.11 04:52:00 -
[245] - Quote
Heavenly Daughter wrote:George Moros wrote:Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank. On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen? The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks. Where the hell did the tank come from, we're talking about hand held weapons. !
Well, since there are no man-portable hyper-velocity AT guns present today, then tank's main gun is a good approximation of what I'm talking about. It is a weapon designed primarily to kill armor, but if it were to hit infantry, then it wouldn't suffer some kind of reduced damage. It would insta-kill anything it hits, and very likely kill anything it near-misses. Just like the forge gun. |
God Anpu TheImmortal
The Pyramid Order
24
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Posted - 2013.07.11 05:01:00 -
[246] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. Lol u think that a weapon designed to strip off tank shields should not do clone damage your a joke. It takes seriouse skill to forge gun snipe and you should take cover and think of another way around . Next time I see u on the battle field u better duck LMAO |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
51
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Posted - 2013.07.11 06:01:00 -
[247] - Quote
I personally think the only bad thing about the forge gun is on Biomass where there is really now way to counter them. Referring to them being on Alpha Tower looking down at Charlie and Shooting when the hack symbol comes up. Defender should be able to build optional small infrastructures that cover the top of objectives like Charlie and Alpha in that map. Given this is something that is more of a worry in PC, and CCP just hasn't implemented that kind of thing yet. Plus the new deployable shield might be good enough to let you hack but that has yet to come out.
Actually don't touch the forge guns just release my deployable shields. |
Kadar Saeleid
M.T.A.C Assault Operations Command
4
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Posted - 2013.07.11 08:23:00 -
[248] - Quote
This week has been the first time I've ever died from an FG, and honestly I give these guys props. I'm usually an assault, but I've tried the FG, and its not easy to kill with by any means.
Skipper Jones touched on it a few pages back, but why should an anti-materiel weapon not kill infantry? A .50 BMG sniper rifle is anti-materiel, and its absolutely devastating to infantry (I've seen it; its sexy).
I say leave the FG alone, way too likely to destroy it trying to "fix" it. |
Rusty Shallows
Black Jackals
142
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Posted - 2013.07.11 09:31:00 -
[249] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Do'ah! Was so tired last night/morning I was thinking 1.2 seconds base on the officer. Thank you for the info save Bullit. When people present math I try to figure how it can be made to work out. Which doesn't compute in this case.
I do agree with the whole less than two seconds to find safety. Although not caring for how the math is being made to make a weapon sound more powerful than it is. If I could do seven hundred plus damage in two seconds then my deaths total would lower. |
ER-Bullitt
Molon Labe. League of Infamy
131
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Posted - 2013.07.11 15:16:00 -
[250] - Quote
Ronan Elsword wrote:I personally think the only bad thing about the forge gun is on Biomass where there is really now way to counter them. Referring to them being on Alpha Tower looking down at Charlie and Shooting when the hack symbol comes up. Defender should be able to build optional small infrastructures that cover the top of objectives like Charlie and Alpha in that map. Given this is something that is more of a worry in PC, and CCP just hasn't implemented that kind of thing yet. Plus the new deployable shield might be good enough to let you hack but that has yet to come out.
Actually don't touch the forge guns just release my deployable shields.
Biomass alha tower is a key location to securing the city. Ypu have overwatch on two objectives and sight lines on all 3 entrances to the compound. Yet very few pub matches does anyone try to secure that position. If you let me get setup and do not contest the position your team will be at a disadvantage. Some people hate this strat and wish it wasnt in the game, to those i say go back to cod. But if you want to get better know there are many counters to that position just look around, use your brain. |
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Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.26 10:47:00 -
[251] - Quote
elite42 assassin-23 wrote:i think the forge gun its self is way to powerful, it takes tanks out way to easy it one shots almost every tank in the game witch is seems as if the game is set ageist the people who use tanks not only do we move slower then any other lav or drop ship ( making us a very easy target for anyone to hit with any weapon but forge guns have a longer range and the damage that they have is b.s. we tanker have no chance at all) no i don't think that we should get ride of them but i do think that they shouldn't be as cheap as they are and do the damage that they do, my tank has 4480 total health and i get one shot by forge guns but a swarm launcher have to hit me at least three times and tank VS tank i have a fighting chance but one gun ( that is never in range of my tank one shots me it kind pisses me off ) and half the time they are hiding on the red line in the mountains so that there is no way for me to even get close to him or her who has it also it is every easy to get a forge gun as it is not very easy to get to the good tanks and at 300,000 a pop for a tank or more it kinda takes a way for the game when a gun that cost no more then 40,000 or less kills you in one shot, thank you for reading and i hope that you take this in to consideration for the next update
FGs don't need to be nerfed at all. H.A.V.s just need to be buffed. Period.
With everything besides A.R.s being nerfed; I wouldn't be surprised to find out that soon enough, A.R.s will be able to destroy one without trying.
At this point in the game; all you see people using is an Assault Rifle or a Flaylock Pistol.
FGs are difficult to aim at extreme distances so, anyone who actually plans on viably using it as an A.I. weapon needs to have some skill.
|
Jathniel
G I A N T EoN.
704
|
Posted - 2013.07.26 11:01:00 -
[252] - Quote
OP. The forge gun is hard to shoot infantry with, and I use a mouse. The people that can nail infantry with it are a skilled minority.
It's not a run-amok weapon like the flaylock.
If someone is specifically popping you with a forge gun, that person is probably doing it on purpose because they know how much you hate it. lmao
lol I'm going to find you with a militia forge gun if I see you in a match, bro. xD |
Kiiran-B
Seraphim Auxiliaries
105
|
Posted - 2013.07.26 11:06:00 -
[253] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be killing infantry more effectively than most weapons. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
I think the assault forge is infantrys biggest threat, because it can fire so fast. If you miss the first time with a standard forge, the infantry can get away most of the time.
Just take away splash damage from them. Sorted. |
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