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Nelo Angel0
The Nommo Insurance Fraud.
111
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Posted - 2013.07.09 21:41:00 -
[1] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game?
Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. |
Nelo Angel0
The Nommo Insurance Fraud.
113
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Posted - 2013.07.09 21:55:00 -
[2] - Quote
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
I don't get why people are so intent on nerfing the forge guns for :/. The assault is the only one that's actually good for infantry, aside from the the gastun that is. The breach is basically AV at it's best AI at it's worst. The regulars are basically in between good for AI and good for AV.
It's also a dumb fire weapon so why shouldn't it be used to kill infantry? Lowering the splash on the FGs doesn't do much at all since the FG is a HYBRID weapon if you died in 2-3 shots before you'll still die 2-3 shots after.
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Nelo Angel0
The Nommo Insurance Fraud.
113
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Posted - 2013.07.09 22:14:00 -
[3] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles.
Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. |
Nelo Angel0
The Nommo Insurance Fraud.
116
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Posted - 2013.07.10 02:10:00 -
[4] - Quote
You know as I go through the thread i'm just noticing that were talking about PRO forge guns. Let's look at the skills that it takes to master FGs.
Weaponry 5 Heavy weaponry 5 Forge gun 5*
*since were talking about PRO forge guns*
This is the strongest infantry weapon, read description, that requires the most skill to use. Why shouldn't it kill infantry if it's a long range energy launching weapon? If we go into the discussion of nerfing forge guns in anyway; Then we'll be asking for all railgun weapons to be receive the same treatment. Just watch "OMGZ the railgun tanks have so much rangez and splash they need to be nerfed".
If after so many nerfs people start asking the same for installations. Well it'll just be sad at that point. |
Nelo Angel0
The Nommo Insurance Fraud.
118
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Posted - 2013.07.10 10:50:00 -
[5] - Quote
Heavenly Daughter wrote:Canaan Knute wrote:Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of. Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700.
Your speaking DPS. He's talking DMG on one shot. The math would be, and correct me if i'm wrong.
1.875x277.2 (not accounting mods/proficiency) = 517.75 in 2 shots. Again that's with no mods and using the assault version. I'm sure someone else could actually bother to finish up doing the math.
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Nelo Angel0
The Nommo Insurance Fraud.
118
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Posted - 2013.07.10 10:52:00 -
[6] - Quote
Breakin Stuff wrote:277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you.
i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
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Nelo Angel0
The Nommo Insurance Fraud.
118
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Posted - 2013.07.10 10:54:00 -
[7] - Quote
Breakin Stuff wrote:Canaan Knute wrote:Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter. It's called the "blackmagic special" Assault Forge Win Gun. The Devs give them to Goons to ruin DUST don't you know.
I call this special beast the Gastun's Tear Extracter. It's OP and it should be OP. I have 30 of those bad boys in case I ever spec into heavy again. |
Nelo Angel0
The Nommo Insurance Fraud.
118
|
Posted - 2013.07.10 11:17:00 -
[8] - Quote
Breakin Stuff wrote:Nelo Angel0 wrote: i though the final charge time was 1.875 not 1.2 O_o or am i wrong here.
1.2 is the multiplier you use for two complex damage mods. the max a heavy can use. Jesus is math really that hard? BTW it's actually lower than 1.2 because of stacking penalties but you know... :effort:
Well you know. **** happens and obvious things are missed. Someone was trying to drop an orbital on location and while i don't mind this state going to hell i ididn't want to be anywhere near here >.> |
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