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King Kobrah
SyNergy Gaming EoN.
579
|
Posted - 2013.07.09 19:27:00 -
[1] - Quote
I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling.
I'm not.
Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage.
These are AV WEAPONS and SHOULD NOT be able to kill infantry.
They SHOULD NOT function better than sniper rifles as anti infantry.
Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame
Please CCP, this forge gun madness has to stop. |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
161
|
Posted - 2013.07.09 19:32:00 -
[2] - Quote
Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. |
King Kobrah
SyNergy Gaming EoN.
580
|
Posted - 2013.07.09 19:33:00 -
[3] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
497
|
Posted - 2013.07.09 19:35:00 -
[4] - Quote
They already killed the splash on it once , take away all the splash for all I care really. I will still drop a blue orb on your face |
BL4CKST4R
WarRavens League of Infamy
544
|
Posted - 2013.07.09 19:36:00 -
[5] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Just switch the forge gun to do 135S/70A and I won't care that I am being one shotted by it. Oh if you don't know the forge gun, like every other high damage weapon, does more damage to armor. |
Mobius Wyvern
BetaMax. CRONOS.
2298
|
Posted - 2013.07.09 19:36:00 -
[6] - Quote
King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon.
I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:38:00 -
[7] - Quote
Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon
tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
|
BL4CKST4R
WarRavens League of Infamy
546
|
Posted - 2013.07.09 19:39:00 -
[8] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
As an anti infantry weapon it requires really good aiming. |
Muud Kipz
Elevated Technologies
4
|
Posted - 2013.07.09 19:40:00 -
[9] - Quote
a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
499
|
Posted - 2013.07.09 19:40:00 -
[10] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
It's all about ze Lores |
|
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:41:00 -
[11] - Quote
BL4CKST4R wrote:King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? As an anti infantry weapon it requires really good aiming. You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
tell me that isn't completely stupid. |
The Attorney General
ZionTCD
233
|
Posted - 2013.07.09 19:41:00 -
[12] - Quote
Assault proto mad about the fat slow heavy with the charge up weapon with no zoom?
Cool story bro.
Do you cry about snipers too?
If you don't like FG use from up high, either:
1) Snipe them. 2) Rail tank/installation them. 3) Storm the roof with a well fit DS. 4) OB them once you get the WP.
|
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
118
|
Posted - 2013.07.09 19:42:00 -
[13] - Quote
So you're having trouble with a weapon that fires once every 2.5 to 6 seconds and doesn't have a zoom option?
Maybe you shouldn't be running around in the open then. You'll be an even easier target for snipers. |
Mobius Wyvern
BetaMax. CRONOS.
2299
|
Posted - 2013.07.09 19:42:00 -
[14] - Quote
BL4CKST4R wrote:King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? As an anti infantry weapon it requires really good aiming. And that's the point.
If you have good aim, you deserve to blap anyone on the map.
The point about the Lancer is that it's very similar to the Forge Gun, but having the skill to hit infantry with it - which isn't easy - is unfairly penalized. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1340
|
Posted - 2013.07.09 19:42:00 -
[15] - Quote
So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:42:00 -
[16] - Quote
Muud Kipz wrote:a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
come back when you play in PC matches and understand how an anti vehicle weapon is actually one of the best anti infantry weapons
your entire comment holds no water. |
Crash Monster
Snipers Anonymous
1064
|
Posted - 2013.07.09 19:42:00 -
[17] - Quote
I think the LAVs are the most egregious insult on the battlefield today... fix that first. |
Soldiersaint
Reaper Galactic
76
|
Posted - 2013.07.09 19:43:00 -
[18] - Quote
King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? LORE...... SCREW BALANCE |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:43:00 -
[19] - Quote
Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit.
I really couldn't care less if I lose a protosuit, kiddo.
the fact an AV weapon in the king of anti infantry is full ******. |
Gorra Snell
BetaMax. CRONOS.
31
|
Posted - 2013.07.09 19:44:00 -
[20] - Quote
If it was a problem, I think it would show up on these lists:
https://forums.dust514.com/default.aspx?g=posts&t=92678
As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. |
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Knightshade Belladonna
Condotta Rouvenor Gallente Federation
499
|
Posted - 2013.07.09 19:44:00 -
[21] - Quote
FG going 20-0 on a rooftop lol.. where are the snipers? If I seen one doing it I would grab the ol scout/sniper, perch high up where he has no clue i'm there ( because forge no has zoom) and blap his head and savor the new headshot sound |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:44:00 -
[22] - Quote
Mobius Wyvern wrote: And that's the point.
If you have good aim, you deserve to blap anyone on the map.
The point about the Lancer is that it's very similar to the Forge Gun, but having the skill to hit infantry with it - which isn't easy - is unfairly penalized.
Direct shot = good aim = one hit kill splash damage = bad aim = almost nothing
OH LOOK FORGE GUN IS SUDDENLY BALANCED, WHAT WIZARDRY IS THIS??????/ |
Scheneighnay McBob
Blueberry Gunners
2119
|
Posted - 2013.07.09 19:45:00 -
[23] - Quote
Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:45:00 -
[24] - Quote
Gorra Snell wrote:If it was a problem, I think it would show up on these lists: https://forums.dust514.com/default.aspx?g=posts&t=92678As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. The recent update has made them stupid accurate, i'm seeing more forge guns killing infantry than at any point in dust. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1434
|
Posted - 2013.07.09 19:48:00 -
[25] - Quote
Dont care about the explanation (magic would do for me).
I can sit on a roof an shoot fish in a barrel with a forge and sure its funny the first few times but its a joke. Its an anti inf weapon for camping pansys and we hate you.
Saying that tho if they did somthing about it you lot would just jump in LAV's and dive about being nubs elsewhere. |
Dr Stabwounds
Molon Labe. League of Infamy
48
|
Posted - 2013.07.09 19:50:00 -
[26] - Quote
What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.07.09 19:50:00 -
[27] - Quote
Give heavy suit wearers a break. They have an A/V weapon that can one shot infantry if infantry get in the heavy's sights. CCP already gave players enough HP capability to greatly defend against sniper deaths, at least heavy's still have a ranged weapon that works as is should. |
BL4CKST4R
WarRavens League of Infamy
547
|
Posted - 2013.07.09 19:50:00 -
[28] - Quote
King Kobrah wrote: You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
tell me that isn't completely stupid.
You give someone a proto forge gun, stick them on a roof with a mouse
with a mouse
mouse
There is a reason KB/M is not used in console FPS. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[29] - Quote
Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me.
@ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[30] - Quote
Scheneighnay McBob wrote:Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. Yes, the swarm launcher used to be free fire too, and it was changed with absolutely no lore reason given. |
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