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CharCharOdell
Shining Flame Amarr Empire
360
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Posted - 2013.07.10 00:49:00 -
[1] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Let me get this straight:
You want the forge gun nerfed because it is effective when it gets in very specific location AND - you dont use it - it is not an AR - it gets kills
sounds about right. quit crying, bro. im a tanker and we have to deal with them even more than you do. HTFU, boot. |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:52:00 -
[2] - Quote
The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
spot on
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CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:55:00 -
[3] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
a "one in athousand shot"? I don't know what kind of garbage tankers you've been running with, but any decent tanker get pick a forge gunner off a roof from 600m away, even if all they have is a sica with a mlt railgun and all they can see is the red arrow. you can buy your own sica that OHKs anyone for 130k, then recall it.
Look, I've been in PC battles with my tank vs some of the best forge gunners in the game and as long as I dont act like a complete fool, I can usually take them out before they get me, provided I stay beyond their maximum range. |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:56:00 -
[4] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
When tankers defend forge guns, you know the OP wasn't very bright. |
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