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King Kobrah
SyNergy Gaming EoN.
579
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Posted - 2013.07.09 19:27:00 -
[1] - Quote
I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling.
I'm not.
Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage.
These are AV WEAPONS and SHOULD NOT be able to kill infantry.
They SHOULD NOT function better than sniper rifles as anti infantry.
Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame
Please CCP, this forge gun madness has to stop. |
King Kobrah
SyNergy Gaming EoN.
580
|
Posted - 2013.07.09 19:33:00 -
[2] - Quote
WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:38:00 -
[3] - Quote
Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon
tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE?
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King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:41:00 -
[4] - Quote
BL4CKST4R wrote:King Kobrah wrote:Mobius Wyvern wrote:King Kobrah wrote:WhiteMage7322 wrote:Yes, might as well kill the forge too. The HMG and now the forge guns, while we are at it we might as well cut the heavies shield and armor by half. The fact making the forge gun less effective vs infantry would ruin it when ITS AN ANTI VEHICLE WEAPON proves my point, it's not balanced. It's an accurate anti-vehicle weapon. I mean, unless you're intending they do idiotic magic-balance like the Lancer in Planetside 2, which does almost no damage to infantry while hammering vehicles with no explanation or anything, I'm not sure how you're proposing that we nerf accuracy on it without making it less effective at long-range AV, which is what it was designed for. But it's a better anti infantry weapon than it is an AV weapon tbh the lancer from planetside 2 isn't a bad idea, so what if you can't explain it with lore? what's more important, GAME BALANCE, or LORE? As an anti infantry weapon it requires really good aiming. You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
tell me that isn't completely stupid. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:42:00 -
[5] - Quote
Muud Kipz wrote:a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
come back when you play in PC matches and understand how an anti vehicle weapon is actually one of the best anti infantry weapons
your entire comment holds no water. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:43:00 -
[6] - Quote
Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit.
I really couldn't care less if I lose a protosuit, kiddo.
the fact an AV weapon in the king of anti infantry is full ******. |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:44:00 -
[7] - Quote
Mobius Wyvern wrote: And that's the point.
If you have good aim, you deserve to blap anyone on the map.
The point about the Lancer is that it's very similar to the Forge Gun, but having the skill to hit infantry with it - which isn't easy - is unfairly penalized.
Direct shot = good aim = one hit kill splash damage = bad aim = almost nothing
OH LOOK FORGE GUN IS SUDDENLY BALANCED, WHAT WIZARDRY IS THIS??????/ |
King Kobrah
SyNergy Gaming EoN.
585
|
Posted - 2013.07.09 19:45:00 -
[8] - Quote
Gorra Snell wrote:If it was a problem, I think it would show up on these lists: https://forums.dust514.com/default.aspx?g=posts&t=92678As it is, it makes sense that something that can punch a tank and make him feel it would one-shot infantry. I've tried using it as anti-infantry in the past, and it's very difficult. If you can chew dropsuits up with it, good for you...you're some combination of very skilled and talented with it. In general, it's not a problem, though. The recent update has made them stupid accurate, i'm seeing more forge guns killing infantry than at any point in dust. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[9] - Quote
Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me.
@ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. |
King Kobrah
SyNergy Gaming EoN.
586
|
Posted - 2013.07.09 19:53:00 -
[10] - Quote
Scheneighnay McBob wrote:Free fire means it's a hybrid of AV and vehicle.
I use the forge gun against everything, and it has its flaws. Sure, a direct hit OHKs, but I have to charge it for what- 2 and a half seconds? In that time you can just run out and kill me. Yes, the swarm launcher used to be free fire too, and it was changed with absolutely no lore reason given. |
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King Kobrah
SyNergy Gaming EoN.
588
|
Posted - 2013.07.09 20:09:00 -
[11] - Quote
Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. forge gun splash kills me in two hits, and so does a sniper rifle
the only difference being you actually have to aim with a sniper which takes some degree of skill
oh yeah, and the sniper rifle isn't an AV weapon. |
King Kobrah
SyNergy Gaming EoN.
588
|
Posted - 2013.07.09 20:10:00 -
[12] - Quote
The Attorney General wrote:King Kobrah wrote:Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit. I really couldn't care less if I lose a protosuit, kiddo. the fact an AV weapon in the king of anti infantry is full ******. It is only king of the hill if you let it get up high, and if you then let it stay up there. Both of which are failures on the part of your team. If you want to call the forge gun king of antiinfantry then it would regularly pop you on even ground while you dump AT then FLP the fatty. If you want to call something that requires a dropship, logi, and a heavy OP instead of admitting you refuse to alter your playstyle to facts on the ground, why shouldn't we just laugh at you? you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons. |
King Kobrah
SyNergy Gaming EoN.
592
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Posted - 2013.07.09 20:19:00 -
[13] - Quote
Eno Raef wrote:King Kobrah wrote:Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK. forge gun splash kills me in two hits, and so does a sniper rifle the only difference being you actually have to aim with a sniper which takes some degree of skill oh yeah, and the sniper rifle isn't an AV weapon. Two hits with a forge gun takes a relatively long time to fire. I think this is a huge reason why many people won't take this seriously. proto forge with max forge gun skills takes less than 3 seconds to charge up, what are you talking about? You get hit once and have less than 3 seconds to determine where it came from AND move into cover AND hope the splash still doesn't hit you?
yeah that's perfectly reasonable coming from an AV weapon right |
King Kobrah
SyNergy Gaming EoN.
592
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Posted - 2013.07.09 20:23:00 -
[14] - Quote
The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day
it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles.
how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? |
King Kobrah
SyNergy Gaming EoN.
594
|
Posted - 2013.07.09 20:42:00 -
[15] - Quote
The Attorney General wrote:King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit? I wouldn't care if you have better gungame than everyone, you are now a scrub. No, that post was supposed to show the stupidity of an AV weapon being able to kill infantry effectively.
My fault for expecting it NOT to go over your head. |
King Kobrah
SyNergy Gaming EoN.
606
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Posted - 2013.07.09 21:01:00 -
[16] - Quote
The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use
it's not a matter of variety, it's a matter of an AV weapon being OP against infantry |
King Kobrah
SyNergy Gaming EoN.
606
|
Posted - 2013.07.09 21:05:00 -
[17] - Quote
Shadowswipe wrote:King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested. I've said a fun change would be to do reduced dmg to infantry but knock them back as the shockwave of the energy wave hits them before the blast. But the reason it does more dmg to tanks is because the shockwave doesn't move the tank away from the true dmging blase. A direct hit would still likely want to one shot infantry, but OHKs in general would be less and knocking people back is always fun. This is actually an excellent idea, reduce splash damage, add knockback effect
+1 |
King Kobrah
SyNergy Gaming EoN.
606
|
Posted - 2013.07.09 21:07:00 -
[18] - Quote
The Attorney General wrote:King Kobrah wrote:The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use it's not a matter of variety, it's a matter of an AV weapon being OP against infantry It is only op if you refuse to counter it. Which means it isnt op. Stop crying. Sure, let me counter a forge gun on the roof
hold on let me just fly my duct tape drop ship up there an--
oh he shot me down before i even got off the ground
okay i'll just climb up there and--
oh he's on a roof with no ladder
okay, i'll just snipe him--
oh, there's no good angle to get a shot on him since he's on the tallest structure in the game, surrounded by cover
yeah, my fault for not countering them as an assault player, CLEARLY no adjustment is needed for an AV weapon destroying infantry. |
King Kobrah
SyNergy Gaming EoN.
607
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Posted - 2013.07.09 21:29:00 -
[19] - Quote
Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? |
King Kobrah
SyNergy Gaming EoN.
607
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Posted - 2013.07.09 21:31:00 -
[20] - Quote
ER-Bullitt wrote:There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown.
Next qq thread please. LOL what are you talking about, there hasn't been a single worthwhile point made against nerfing the splash damage/radius |
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King Kobrah
SyNergy Gaming EoN.
640
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Posted - 2013.07.09 22:13:00 -
[21] - Quote
Nelo Angel0 wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? Because unlike the flaylock and MD... you know what this is is too obvious you use your brain and find the difference between the flaylock/MD and forge guns. i'm aware it's a hybrid damage weapon. the fact it's two shotting a suit with 550 shields still stands. you'd get two-shotted with 550 armor, too. |
King Kobrah
SyNergy Gaming EoN.
640
|
Posted - 2013.07.09 22:16:00 -
[22] - Quote
Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.09 23:58:00 -
[23] - Quote
Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:04:00 -
[24] - Quote
i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:13:00 -
[25] - Quote
ER-Bullitt wrote:King Kobrah wrote:Canaan Knute wrote:King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor. Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON LOL I CAN USE CAPS TOO!!! WHO SAID THE FORGE IS AN ANTI-VEHICLE WEAPON ONLY???? The max range is 300 meters, not FROM ANY DISTANCE. stop making **** up to support your flawed logic. 720 in a couple of seconds? A couple is 2... pretty sure the charge up time for the assault variant is 2.5 seconds for 1 shot. Again, you are exaggerating a point to support your flawed logic. Scroll back a few posts, I already posted the DUST 514 description of the Forge Gun. Nowhere in that description does it say "anti-vehicle only". developer descriptions dont lie. Numbers dont lie either, if you only knew how to be sporadic in your movement you wouldnt get hit with 3-4 straight splash hits. You need better situational awareness, communication and teamwork in your squad. Learn to counter the tactic. Just because YOU think in YOUR little brain that this weapon is AV only does not make that a fact. This seems to be the only basis for your argument, that in YOUR OPINION an AV weapon should not be able to kill infantry. your opinion is wrong, many of us have said this already, yet you keep flailing your arms in a feeble attemp to get this weapon nerfed. you are a troll, a tool, and nothing more. Learn 2 play, scrub. You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
it's pretty clear the forge gun is made for AV, just like the swarm launcher. You probably weren't here in the beta, but you could fire swarms at infantry. CCP decided that was imbalanced and removed that ability. Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
you might want to get good before telling someone to l2p |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:17:00 -
[26] - Quote
The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20? |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:18:00 -
[27] - Quote
Canaan Knute wrote:King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:19:00 -
[28] - Quote
Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. Try reading the thread before you post.
"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:23:00 -
[29] - Quote
The Attorney General wrote:King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction. King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is. King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much. By the time you take damage from the first shot, he's already charging his second one. This gives you almost no reaction time to move into cover.
it has nothing to do with my team. from an objective standpoint, the forge gun should not be killing infantry so easily, i don't know how people can possibly disagree with me when you look at the numbers |
King Kobrah
SyNergy Gaming EoN.
649
|
Posted - 2013.07.10 00:24:00 -
[30] - Quote
Canaan Knute wrote:King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday. King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. so it took almost 2 years for OBs to properly register, wonderful
what do you do before you have 2500 war points? bend over and take it in the ***? |
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King Kobrah
SyNergy Gaming EoN.
650
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Posted - 2013.07.10 00:29:00 -
[31] - Quote
It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. |
King Kobrah
SyNergy Gaming EoN.
650
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Posted - 2013.07.10 00:38:00 -
[32] - Quote
i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. |
King Kobrah
SyNergy Gaming EoN.
656
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Posted - 2013.07.10 00:39:00 -
[33] - Quote
Canaan Knute wrote:King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. holding a charge or not, it's the same situation with the old laser rifle. once you get hit by it and know it's there, it's already too late. |
King Kobrah
SyNergy Gaming EoN.
656
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Posted - 2013.07.10 00:41:00 -
[34] - Quote
Canaan Knute wrote:I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. gem cutter left synergy months ago and was good, but not our best.
if you ever see heavenly daughter or nod keras, god help you. |
King Kobrah
SyNergy Gaming EoN.
656
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Posted - 2013.07.10 00:43:00 -
[35] - Quote
Delta 749 wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier No, because after the first shot, you can zig-zag to avoid fire, there's no ez-mode no-skill splash damage to save a sniper.
if you manage to one-shot me with a headshot, congratulations, you actually took your time to aim and shoot, you have earned your kill |
King Kobrah
SyNergy Gaming EoN.
685
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Posted - 2013.07.10 04:38:00 -
[36] - Quote
The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place. Stop trying to make this something it isn't...this has nothing to do with suppression tactics..the forge gun is too good of an anti infantry weapon since the aiming fix. |
King Kobrah
SyNergy Gaming EoN.
691
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Posted - 2013.07.10 04:55:00 -
[37] - Quote
The Attorney General wrote:Kobrah, is the FG too good on the ground?
Is your AR unable to drop a heavy before he charges and fires?
Are heavies all dropping their HMG to use a forge?
What you are complaining about is tactics, but instead of countering the tactic you want to need the forge.
Less QQ, more swwwwwwwwwphwm boom. I'm not talking about tactics, I'm talking about the forge gun being too accurate and too good of an anti infantry weapon since the aim fix. how is this hard to understand?
and you'd be hard pressed to find an AR that can take down a heavy in less than 2 seconds from a distance. |
King Kobrah
SyNergy Gaming EoN.
696
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Posted - 2013.07.10 05:21:00 -
[38] - Quote
even if i concede the fact it's not meant for AV, it's still too good vs infantry right now. |
King Kobrah
SyNergy Gaming EoN.
698
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Posted - 2013.07.10 05:27:00 -
[39] - Quote
Breakin Stuff wrote:King Kobrah wrote:even if i concede the fact it's not meant for AV, it's still too good vs infantry right now. so the average requirement of 3-4 shots to kill an infantryman makes it too good? this is if you don't instablap them in the first two shots. instablap is a skillshot. I'm not taking about the hail mary **** where you hit three damaged guys clustered in a corner. Go use the forge gun. Do not reload from a hive or a supply depot. tell me how many kills you get for each load of ammunition. how often do you die? does your KD go up or down? lol 3 shots? two splash from a good forge gun will kill almost any suit. |
King Kobrah
SyNergy Gaming EoN.
698
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Posted - 2013.07.10 05:34:00 -
[40] - Quote
Breakin Stuff wrote:King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit.
not a properly fit advanced or proto assault or logi. if you're talking about shitfits, cheapfits and freefits, you lose all credibility with me 560 shields and 129 armor gets two-shotted by splash damage from a prototype forge gun. the math has already been done in this thread. i don't run garbage fits. |
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King Kobrah
SyNergy Gaming EoN.
698
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Posted - 2013.07.10 05:38:00 -
[41] - Quote
Breakin Stuff wrote:If you're complaining about a breach forge gun you have lost all credibility with me. if you hold still or stay in the open long enough to get hit with two breach shots you have lost all right to call yourself anything but free warpoints. I don't know what you're smoking, but I want some of it.
The proto assault forge gun will drop the good majority of prototype suits in two shots. |
King Kobrah
SyNergy Gaming EoN.
700
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Posted - 2013.07.10 05:45:00 -
[42] - Quote
Breakin Stuff wrote:two shots will hit for around 750 damage if you only get splash. most two-shot hits with an ishukone assault forge (which I use) involve a ranging shot for splash, and a direct hit for the killshot if you do it right. I'm stupidly good at this combo between 40 and 70 meters.
Caldari assault and logi have in excess of 800 HP when fit properly. still have 50 HP left after two splashes.
Gallente assault and logi have potentially much higher, but if they go that way, they get instablapped by direct hits because they farking SLOW. You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game |
King Kobrah
SyNergy Gaming EoN.
700
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Posted - 2013.07.10 05:54:00 -
[43] - Quote
Breakin Stuff wrote:King Kobrah wrote: You're a moron if you think any caldari assault worth half his weight is running around with 800 EHP and shows you know little about the game
Oh dear God if you believe that I want you in every single game on the opposing team so I can farm you for easy warpoints with everything from a MLT assault rifle to a boundless HMG to a Forge Gun to a cheap seat plasma cannon. You are nothing more than free warpoints to all comers. I have no sympathy for you, nor will I lend your complaints any further credence. And my assault scrambler. must not forget my assault scram. that's cute, call me when you drop 30 kills in a PC match against a good corp and then we can discuss who's better at this game. |
King Kobrah
SyNergy Gaming EoN.
700
|
Posted - 2013.07.10 08:15:00 -
[44] - Quote
none of which was achieved against good players in a fight that matters
let me know when you're relevant before talking about anyone's skill |
King Kobrah
SyNergy Gaming EoN.
706
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Posted - 2013.07.10 14:29:00 -
[45] - Quote
Breakin Stuff wrote:277 x 1.2 (we shall assume that the stacking penalty got removed and heavies can only have two)
why that comes to...332.4 so 2 shots =
664.8 splash damage.
tankable on anything but a scout.
Oh by the way, Kobrah, you are quick to dismiss people as scrubs who can't hack it.
Here's a hint: No one cares what you think. You're mad because someone figured out how to use a weapon you're incapable of using to smear you all over the battlefield and now you want it screwed because you're offended that heavies can be relevant. It's a common problem.
It's a shocker, I know, that not everyone considers your opinion relevant. But I'm sure you will cope somehow.
Your little temper tantrums undermine your position when people use LOGIC to derail your arguments. It's a given that you can fit to tank forge gun splash.
I'm sorry you think doing so is beneath you. I'll call Free Beers to hold your Hand. He won't nova knife you I promise.
that flash of light followed by the respawn screen was my forge gun killing you. Typical SA kiddie trying as hard as he can to troll someone LMFAO
you're not good at this game, end of discussion.
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King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:24:00 -
[46] - Quote
Kekklian Noobatronic wrote:I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game LOL |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 16:41:00 -
[47] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 16:42:00 -
[48] - Quote
ER-Bullitt wrote:Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical.
The Gastuns FG has a 2.1 sec base, Assault is 2.5 sec base. Still not less than 1 second. It's main advantage is a 6 round mag and increased ammo capacity. Op changes the basis for his argument every other page... Even his beloved sniper buddy comes in here with completely inaccurate information. Have either of these guys even picked up a forge gun in the last 6 months? Do they even lift? Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 16:57:00 -
[49] - Quote
Canaan Knute wrote:King Kobrah wrote:Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. I don't know about you, but I have never seen anyone use the officer forge gun, even in PC matches. I do see a lot of Ishukone Assault Forge Guns though. Which is still a less than 2 second charge time... |
King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:08:00 -
[50] - Quote
Canaan Knute wrote:King Kobrah wrote:Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity. EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 seconds with maxed skills, but only for 360 splash damage. You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds |
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King Kobrah
SyNergy Gaming EoN.
707
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Posted - 2013.07.10 17:15:00 -
[51] - Quote
That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:34:00 -
[52] - Quote
nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:44:00 -
[53] - Quote
Canaan Knute wrote:King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:49:00 -
[54] - Quote
how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 17:59:00 -
[55] - Quote
and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. |
King Kobrah
SyNergy Gaming EoN.
707
|
Posted - 2013.07.10 20:26:00 -
[56] - Quote
no surprise someone who can only get kills sniping with a forge gun is doing his best to try and derail the thread so CCP doesn't take away his only crutch
you're right, goons are terrible, lost your districts to a bunch of corps that aren't even decent. |
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