J4yne C0bb
DUST University Ivy League
46
|
Posted - 2013.07.09 22:38:00 -
[1] - Quote
Seems like somebody lost one too many proto suits. Your entire premise is a bit hysterical -- not funny, but in the true meaning of the word.
King Kobrah wrote:You give someone a proto forge gun, stick them on a roof with a mouse, and they're going to go 20/0 by killing people with splash damage WHILE USING AN AV WEAPON
20-0? I call absolute horsepucky on this number. I'm not saying this isn't possible, but I highly doubt this is an average round for a forge gunner, even a good one. I'm pretty good at forge sniping, and I go on average 6-10 kills for a Dom. If I went 20-0, it was because I got some tank kills where the crew didn't bail when they should have, or some murder taxi crew that didn't bail for the same reason, or some dumb sniper that keep spawning in the same spot that didn't think I could see him, or I got some extra OB kills, or I was able to hit assault guys that weren't bobbing and weaving like they should. In other words, I went 20-0 not because my forge gun is OP, but because your team played badly.
King Kobrah wrote:the only difference being you actually have to aim with a sniper which takes some degree of skill
You have obviously not attempted forge sniping, or you never would have said this. This is so patently untrue it's not even funny. I had to practice quite a bit to be able to forge snipe as well as I do now. You get more assists as a forge sniper than anything, for every 4 to 5 shots I get a kill. And I highly doubt that using a mouse (which I don't) would improve my KDR. The reason is that forge sniping takes patience -- something that all the twitchy assault tryhards that want to turn Dust into AR 514 fail to understand. Rarely does anything stand still on the battlefield; I am constantly leading my targets, and making an educated guess as to where they will be in the half-second it takes for the shot to travel -- otherwise I miss. This is not an easy skill to develop; I challenge you to take a mil suit and try it from one of the skyscrapers where infantry look like ants, and come back to this thread and defend this statement.
I am certainly not OP. If you team is getting forged, I am relatively easy to counter by your snipers. You will likely not kill me cause of my large base hp, but you can certainly make it difficult for me to get a good shot off -- and if I have to take cover to recharge shield/armor, then I don't get that second shot off, and your squad can make it to cover somewhere.
Just because I've found an effective way to counter an Assault squad that 1) I've honed with practice, and 2) is by no means easy or 100% accurate, doesn't mean I'm OP; it means you need to try harder. My and my forge Roach (http://www.youtube.com/watch?v=f96p-IhcZhQ) look forward to seeing you on the battlefield. |
J4yne C0bb
DUST University Ivy League
47
|
Posted - 2013.07.10 04:55:00 -
[2] - Quote
Breakin Stuff wrote:Forge Gun Timeline:
Day 1: Forge gunners get raped in CQC and at range due to steep learning curve. Gunners realize that the weapon is only viable at range or against large targets. Assault yell "LOL GG scrubs!"
Day 10: Kinda getting the hang of this, and have tasted blood. concentrating on supporting the allies by removing LAvs, dropships and the occasional idiot tank. still die to infantry. "LOL GG Scrub! Get gun game!"
Day 60: Competence has been achieved and the gunner by now is using his choice of a breach for max power or an assault for rapid deployment of pain. Routinely kills enemy infantry at range, about once every 2-4 shots. Still humping nanohives and supply depots as our lifeline. The mocking cries of Get Good Scrub are oddly silent as we destroy the fifth vehicle of the match.
Day 90: Advanced tactics come full circle. Forge gunner realizes patience and position are the keys to killing everything. Attacking from defilade (Hiogh ground for you uneducated scrubs) permits more accurate attack on any target, and provides clear view of dropship and LAV approaches. Forge gunner finds a spot and proceeds to mop the floor with the ass of anyone who moves close eough to target, concentrating on killing before they get inside 50m, and swapping to grenades and SMG if they do. People realize the Forge Gunners have gotten good. They are no longer scrubs.
Day 91: the QQ and cries of being OP begin when people start mistaking skillshots, tactics and battlefield awareness for having an overpowered weapon that still gets chopped to chutney at close range.
Today: the whining and crying is reminiscent of an infant child in a crib trying desperately to tell mommy that he pooped himself and he hates feeling all squishy and stinky.
Get the hell over it. A forge gun is a slow firing weapon that rides on a slow-ass dropsuit that couldn't dodge a three year old with a pointy stick, with a low ammunition count and a dispersion rate that makes the assault scrambler look positively pinpoint-accurate. If you stand in the open, or stand still for the 2-6 seconds it takes to charge you deserve to get blapped.
I point to the argument everyone flings at heavies like monkey with poo when we say we have historically been outranged, out DPS'd and outgunned: Quit standing in the open and start using cover you idiot.
Winner -- best description of the life of a heavy evar. Just as I'm starting to get good with my weapon of choice, I get accused of being OP, by people that have no understanding of all the hours of practice and dying it took for me to get in this position.
Why can't I like this post more than once? FORUM IS OP, NERF IT! |