|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
26
|
Posted - 2013.07.09 21:10:00 -
[1] - Quote
Do you realize that nerfing the splash damage again will make forge guns even less effective against vehicles? Well, maybe not HAVs or dropships, depending on the situation, but landing a direct hit on a fast-moving LAV hundreds of meters away is difficult enough as it is. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:10:00 -
[2] - Quote
King Kobrah wrote:Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44. If your EHP (armor + shields) was higher than 720.72 at the time, then you were probably hit by splash damage followed by a direct hit. However, I did not factor in the reduced damage to shields and increased damage to armor.
Like I said earlier, you have to keep in mind that reducing the forge gun's splash damage also decreases its effectiveness against fast-moving vehicles. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
27
|
Posted - 2013.07.09 22:16:00 -
[3] - Quote
Nelo Angel0 wrote:Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. I'm fairly certain that CCP said forge guns do -20% damage to shields and +20% damage to armor in a recent dev blog. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:23:00 -
[4] - Quote
King Kobrah wrote:Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON What you should be complaining about is how hard it can be to counter this tactic, not the forge guns themselves. And no, I don't see a problem with it.
EDIT: Also, it takes a little over 2 seconds to charge up an assault forge gun with the reduced charge skill at level 5, so you're actually looking at more than 4 seconds, plus the time it takes to get a bead on your target. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.09 22:43:00 -
[5] - Quote
Royce Kronos wrote:Actually, with the charge up skill reduction, it will take less than 2.5 seconds. You're right, I think I got confused with the Rapid Reload skill. With Forge Gun Operation at level 5 (25% reduction to forge gun charge time), the assault forge gun has a charge time of 1.875 seconds. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:12:00 -
[6] - Quote
King Kobrah wrote:i highly doubt a no name noob is going to give me any trouble in a pub match
your threats are unwarranted, childish, and to be quite honest not very intimidating.
if you were arguing realism with the forge gun, run the numbers on the description, it should instantly atomize anything it touches and keep going. in the name of BALANCE, the forge gun shouldn't be this effective of an anti-infantry weapon. For the third time, making it less effective against infantry by lowering the splash damage and/or radius would also make it less effective against certain vehicles. If anything needs to be reworked, it's the map designs that allow us to do this. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:17:00 -
[7] - Quote
King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:21:00 -
[8] - Quote
King Kobrah wrote:how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage yesterday.
King Kobrah wrote:with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. I was also killed by an orbital on the tallest tower in the game yesterday. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:27:00 -
[9] - Quote
King Kobrah wrote:"With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if someone could give me the actual number, it would be much appreciated). In total, that gives you a 30% damage bonus. Base splash damage for all proto forge guns is 277.2 (advanced and standard tiers have lower splash damage). 277.2 times 1.30 equals 360.36. 2 shots equal 720.72, 3 shots equal 1081.08 and four shots equal 1441.44." Exactly. It take almost 4 seconds with Forge Gun Operation at level 5 to fire two shots.
Quote:Try reading the thread before you post. I'm the one who wrote that post. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:32:00 -
[10] - Quote
King Kobrah wrote:It's only 4 seconds if you know he's there, and you'd be able to avoid it by hiding from him. otherwise he's waiting with a charged shot, and between the travel time, you getting hit, you realize you're getting hit, it's going to be much less than 2 seconds. You do know that you can't hold a charge with the assault forge gun, right? Also, during the match in which I was killed by the orbital, the enemy was keeping me suppressed with sniper rifles. I only got one kill that match. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:39:00 -
[11] - Quote
I can vouch for Gem Cutter. He has unerring accuracy. Incidentally, he was one of the snipers keeping me suppressed during the match in which I got killed by an orbital. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
28
|
Posted - 2013.07.10 00:46:00 -
[12] - Quote
Aiming with an assault forge gun is anything but easy, at least not at long ranges. And yes, I have encountered Heavenly Daughter before. I distinctly remember crashing into her (him?) with a dropship while she was trying to snipe. :) |
Canaan Knute
Conspiratus Immortalis Covert Intervention
41
|
Posted - 2013.07.10 04:16:00 -
[13] - Quote
Disturbingly Bored wrote:On a point elsewhere in this thread: the argument that splash damage is necessary for LAVs is patently ridiculous, I'm sorry. 330ish splash damage every 2-3 seconds isn't going to make an LAV flinch. The FG only works against them with a direct hit, so nerfing splash damage wouldn't negatively affect the AV aspect at all. You'd have a point if the only purpose of forge guns was to destroy vehicles. When I see a dropship that's out of range, I sometimes let off a couple of rounds in its direction to let the pilot know that I am aware of its presence and will shoot it down if it gets too close. Same thing with LAVs: the splash damage scares them and keeps them on the move. Plus, it's possible to destroy a vehicle with splash damage if it's weak enough. I did precisely that to a tank yesterday.
If you ask me, the splash damage and radius is far too low: it's very difficult to land a direct hit on a fast-moving LAV at long range, and the splash damage doesn't take LAVs out of the battle for very long, if it hits at all. There has to be a way to restore the splash damage and radius values to what they used to be without making forge guns more effective against infantry than they currently are (one that makes sense lore-wise).
Quote:ED: One other way to fix the FG without changing its stats? Make it so the reticule never turns red. Problem fixed. Problem not solved. We need that to know when a vehicle is in range. Having the reticule only turn red when targeting vehicles would be more sensible. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
42
|
Posted - 2013.07.10 05:03:00 -
[14] - Quote
King Kobrah wrote:and you'd be hard pressed to find an AR that can take down a heavy in less than 2 seconds from a distance. It happened to me twice yesterday. Maybe not two seconds, but it wasn't much more than that. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
42
|
Posted - 2013.07.10 05:35:00 -
[15] - Quote
King Kobrah wrote:lol 3 shots? two splash from a good forge gun will kill almost any suit. With the right modules and skills, I'm pretty sure all dropsuit types, except scouts and possibly logis, could survive two forge gun shots, unless of course the forge gunner gets a direct hit. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
43
|
Posted - 2013.07.10 10:05:00 -
[16] - Quote
Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
47
|
Posted - 2013.07.10 10:47:00 -
[17] - Quote
Heavenly Daughter wrote:Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false. It takes roughly 2 seconds to charge up the assault variant with Forge Gun Operation at level 5, so in reality firing two shots takes about 4 seconds. It is mathematically impossible to fire two forge run rounds in less than two seconds, unless there is a special version of the assault variant that I have yet to encounter. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
47
|
Posted - 2013.07.10 10:59:00 -
[18] - Quote
+15% with Forge Gun Proficiency at level 5. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 16:55:00 -
[19] - Quote
King Kobrah wrote:Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots.
the argument has always been forge gun is too strong vs infantry despite how hard everyone has tried to change it. I don't know about you, but I have never seen anyone use the officer forge gun, even in PC matches. I do see a lot of Ishukone Assault Forge Guns though. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:02:00 -
[20] - Quote
King Kobrah wrote:Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity.
EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 seconds with maxed skills, but only for 360 splash damage. |
|
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:10:00 -
[21] - Quote
King Kobrah wrote:You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds 4 seconds. 1 shot = roughly two seconds. 2 + 2 equals 4. So 4 seconds. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:30:00 -
[22] - Quote
King Kobrah wrote:That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead
not even the flaylock is this bad, i can take three shots just fine, gives me more than enough time to get away from it or kill the guy. You've been saying this entire time that we can deal 720 splash damage in under two seconds, which is false. Whether or not the player being targeted is aware of the forge gun's presence is irrelevant: it still takes four seconds. If you get killed by splash damage from a forge gun, you probably figured out where the shot came from. If you didn't, then at least you are aware of the forge gunner's presence and can plan your movements accordingly.
Again, the map designs are what you should worry about, not the forge guns themselves. Also, as per the suggestion I made earlier, CCP could change the reticule so that it only turns red when vehicles are in the crosshairs. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:39:00 -
[23] - Quote
King Kobrah wrote:nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seconds. Just because the targeted player wasn't aware of the forge gun doesn't mean that the two seconds it took to charge up the first shot don't count. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:47:00 -
[24] - Quote
King Kobrah wrote:it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. So you're saying that it takes 0 seconds to charge up the first shot? There must be something wrong with my forge gun then, because it always takes two seconds. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 17:56:00 -
[25] - Quote
King Kobrah wrote:how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. Fact: it takes roughly 4 seconds to deal 720 points of splash damage. You can't argue against that. What you're trying to say is that people are getting shot by forge guns without warning. Any weapon can do that. If a player is gunning for you and you are not aware of it, then you will be when you respawn. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 18:12:00 -
[26] - Quote
King Kobrah wrote:and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag
doesn't sound OP at all on paper right?
you can't balance weapons based on numbers alone. I never said weapons should be balanced on numbers alone. Teamwork AND numbers is what balance should be based on. Sniper rifles are very effective at keeping forge gunners suppressed. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
49
|
Posted - 2013.07.10 19:06:00 -
[27] - Quote
Heavenly Daughter wrote:Where the hell did the tank come from, we're talking about hand held weapons. ! I believe his point is that comparing the effectiveness of anti-personnel weapons versus tanks to the effectiveness of forge guns versus infantry isn't a good idea due to the differences between these weapons. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
52
|
Posted - 2013.07.11 02:48:00 -
[28] - Quote
That would affect our ability to snipe vehicles at long range. The best solution that I can think of is to only make the reticule turn red when vehicles are in the crosshairs.
EDIT: Installations too. |
|
|
|