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The Attorney General
ZionTCD
276
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Posted - 2013.07.10 00:50:00 -
[121] - Quote
King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that.
If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything.
The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing.
You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster.
Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you.
What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
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Delta 749
Kestrel Reconnaissance
1027
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Posted - 2013.07.10 00:52:00 -
[122] - Quote
King Kobrah wrote:Delta 749 wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. So you must think the sniper rifle is broken as well right? I mean I can kill guys with that much health from hundreds of meters away with a headshot Hell the bullet even travels faster and I get to zoom in on my target making it even easier No, because after the first shot, you can zig-zag to avoid fire, there's no ez-mode no-skill splash damage to save a sniper. if you manage to one-shot me with a headshot, congratulations, you actually took your time to aim and shoot, you have earned your kill
Even if that first shot wasnt a headshot with the sniper rifle it just takes a fraction of a second for that reticle to turn red on you and boom theres another shot extremely easy With the forge guns travel time unless you are zig zagging in an extremely small space he will miss you Or hell dont even zig zag, just run in one direction and serpentine and 9 times out of 10 he will miss
Others have said it but if you keep getting killed at extreme range by a forge gun that has to two shot you then you are the one messing up |
CharCharOdell
Shining Flame Amarr Empire
360
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Posted - 2013.07.10 00:52:00 -
[123] - Quote
The Attorney General wrote:King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that. If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything. The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing. You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster. Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you. What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
spot on
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The Attorney General
ZionTCD
276
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Posted - 2013.07.10 00:52:00 -
[124] - Quote
The fact that Charlotte and I agree means that this thread has officially turned the forum into Bizarro world. |
Delta 749
Kestrel Reconnaissance
1027
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Posted - 2013.07.10 00:54:00 -
[125] - Quote
The Attorney General wrote:The fact that Charlotte and I agree means that this thread has officially turned the forum into Bizarro world.
So that means Im a rich man now, awesome |
Sloth9230
Reaper Galactic
2261
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Posted - 2013.07.10 00:55:00 -
[126] - Quote
King Kobrah wrote: Try reading the thread before you post.
You expect people to read an entire 7 page thread filled with nothing but your QQ? |
CharCharOdell
Shining Flame Amarr Empire
360
|
Posted - 2013.07.10 00:55:00 -
[127] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here. Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list: 1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop. Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment. So stop crying, because you just make yourself look bad. with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map. the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
a "one in athousand shot"? I don't know what kind of garbage tankers you've been running with, but any decent tanker get pick a forge gunner off a roof from 600m away, even if all they have is a sica with a mlt railgun and all they can see is the red arrow. you can buy your own sica that OHKs anyone for 130k, then recall it.
Look, I've been in PC battles with my tank vs some of the best forge gunners in the game and as long as I dont act like a complete fool, I can usually take them out before they get me, provided I stay beyond their maximum range. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
95
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Posted - 2013.07.10 00:56:00 -
[128] - Quote
He has a point on it being more of an infantry weapon in PC. Put a Forge Gun on a roof with some nanohives and he can hold a letter down by himself. Not even exaggerating. Call in a dropship to go take him out? He'll shoot it down. Unless the dropship pilot is skilled up into dropships so he won't get two shotted. Even then though, its difficult.
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CharCharOdell
Shining Flame Amarr Empire
360
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Posted - 2013.07.10 00:56:00 -
[129] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
When tankers defend forge guns, you know the OP wasn't very bright. |
hackerzilla
Defenders of the Helghast Dream
62
|
Posted - 2013.07.10 00:56:00 -
[130] - Quote
Adapt or die. |
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The Attorney General
ZionTCD
276
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Posted - 2013.07.10 00:58:00 -
[131] - Quote
CharCharOdell wrote:
When tankers defend forge guns, you know the OP wasn't very bright.
This deserves to be quoted and framed.
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Justin Tymes
Raymond James Corp
198
|
Posted - 2013.07.10 01:01:00 -
[132] - Quote
I'd say it's a tie between the Assault Forge Gun and the Assault MD when you have the high ground. Honestly, I don't have a problem with it, since like the Assault MD, it becomes painfully weak up close unless the heavy pulls out flaylocks, which is a different issue entirely. Also heavies have an extremely hard time retreating when under fire, especially when charging up the Forge. It's just managing your optimal range. |
AnALogginS
S.e.V.e.N. Top Men.
18
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Posted - 2013.07.10 01:28:00 -
[133] - Quote
Despite these claims have you made about the forge., its very difficult to use on infantry and you must be talented to use them. the only real way it to eleivate. Plus there very expensive. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
253
|
Posted - 2013.07.10 01:50:00 -
[134] - Quote
See, I imagine that that eleven page thread wasn't people thinking your trolling so much as them pointing out how stupid the entire topic was.
Edit: I was right. |
Clone Sixty
Isuuaya Tactical Caldari State
1
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Posted - 2013.07.10 02:01:00 -
[135] - Quote
Members of Eon and Serpahim crying about balance, that's rich.
Just go back to premade pub stomping with everything proto. That way you can remind scrubs how balance is truly what you care about.
Honestly sounds like "It's something I can use, nerf it" again. |
janaa fette
Femme Fatale Clan
15
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Posted - 2013.07.10 02:05:00 -
[136] - Quote
You have got to be outta your damn mind if you think these guns are "HYPER ACCURATE"...you are just upset because you let skilled forge gunners kill you in the open....You complaint is rediculous, Just because you, yourself, cannot kill with this gun against infantry does not mean you have to complain about it. |
Dr Allopathy
Raging Pack of Homos
110
|
Posted - 2013.07.10 02:08:00 -
[137] - Quote
I rarely get shot down by forge guns. Not that difficult to avoid.
Yes, you will run into a game where someone is probably a god with their FG. Yes, you will run into any game where someone is probably a god with their _(insert weapon here)_. |
Nelo Angel0
The Nommo Insurance Fraud.
116
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Posted - 2013.07.10 02:10:00 -
[138] - Quote
You know as I go through the thread i'm just noticing that were talking about PRO forge guns. Let's look at the skills that it takes to master FGs.
Weaponry 5 Heavy weaponry 5 Forge gun 5*
*since were talking about PRO forge guns*
This is the strongest infantry weapon, read description, that requires the most skill to use. Why shouldn't it kill infantry if it's a long range energy launching weapon? If we go into the discussion of nerfing forge guns in anyway; Then we'll be asking for all railgun weapons to be receive the same treatment. Just watch "OMGZ the railgun tanks have so much rangez and splash they need to be nerfed".
If after so many nerfs people start asking the same for installations. Well it'll just be sad at that point. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
98
|
Posted - 2013.07.10 03:15:00 -
[139] - Quote
I've always been confused on why the Forge gun has splash damage at all. It is primarily an AV weapon right? Well, shouldn't you probably be hitting your target directly and do not need splash damage?
Forge guns shouldn't have splash damage imo. If you're skillful enough to hit me directly with a Forge gun from a distance, then props to ya. That has to take some amount of skill to achieve consistently. A shot landing 5m away from me and doing >100 damage? Nah.
Just my opinion. Trying to give a reasonable argument, but knowing this community I'll just be a "QQ'er".
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Skipper Jones
ZionTCD
325
|
Posted - 2013.07.10 03:27:00 -
[140] - Quote
It's a ANTI-MATERIEL gun. Maybe reduce the splash radius a little. But don't make it a "You have to hit it right on" gun.
If it hits you directly on, it should kill you.
RPG's are a anti vehicle gun, but doesn't mean it can't be fired into a group of infantry. |
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Jarlaxle Xorlarrin
SyNergy Gaming EoN.
98
|
Posted - 2013.07.10 03:32:00 -
[141] - Quote
Skipper Jones wrote:It's a ANTI-MATERIEL gun. Maybe reduce the splash radius a little. But don't make it a "You have to hit it right on" gun.
If it hits you directly on, it should kill you.
RPG's are a anti vehicle gun, but doesn't mean it can't be fired into a group of infantry.
I could live with a little bit of splash radius reduction. A bit of splash damage reduction too. I wouldn't say it needs the "Nerf Hammer", but it should be looked at imo. Then again, according to CCP, tweaking a weapon means smashing it with a Nerf Hammer. |
Disturbingly Bored
The Strontium Asylum
434
|
Posted - 2013.07.10 03:37:00 -
[142] - Quote
Wow. That was quite a read to get through. Here we go...
Superluminal Replicant wrote:I say leave it alone, its the only gun that works right.
Yeah... you know who else said that? TAC users. Any time a group of people are saying something is "the only gun that works right," it's usually the only gun that's currently OP.
DUST Fiend wrote:When not firing towards a vehicle, it should gain crazy weird dispersion past medium range.
This keeps it from being used at long range against infantry, but you can still kind of make it work if they're really close; putting you in harms way.
This coming from a forge gunner who thinks this is faaaar too easy, and my controller screws with my aim :/
I'm starting to suspect CCP's aiming fix may have made the Forge Gun a bit too good as well. That said, I really, really like the idea of a finicky gun that only works well in the hands of expert players. I feel like nerfing the FG's aim/dispersion would ruin that.
I'd rather see the splash damage halved, honestly. Not removed, not limited in range, but greatly reduced the damage. That way a miss still hurts some (and I feel a giant impact from a handheld rail cannon should still hurt some), but it keeps kills to the FG limited to users with wicked aim.
The argument that splash damage is necessary for LAVs is patently ridiculous, I'm sorry. 330ish splash damage every 2-3 seconds isn't going to make an LAV flinch. The FG only works against them with a direct hit, so nerfing splash damage wouldn't negatively affect the AV aspect at all. |
Alldin Kan
Internal Error. League of Infamy
367
|
Posted - 2013.07.10 03:38:00 -
[143] - Quote
This thread is still up? Forge Guns don't need further tweaks. |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
59
|
Posted - 2013.07.10 03:42:00 -
[144] - Quote
I kind of understand what he's saying even though I may not agree with it.
I got bored playing logistics and made a militia heavy fit with a militia forge gun. I went 9/1 and 7/2 in the proceeding matches. (Forge gun kills only.)
While the forge gun may not have been designated as an infantry weapon, it's being used as one. Although the counters for it are simple and the same for regular snipers.
- Get a location of the shot fired.
- Have your squad's long range specialist get a beat on him.
- Once his lit up on the TACNET, either: A) concentrate fire on him till he dies, or B) have a sniper or Tac AR suppress him until you can get to cover.
Once a sniper has a beat on you, doesn't matter if it's FG or sniper rifle, you should never break cover from the same place. That's how you get killed. So no, forge guns don't need a nerf. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
360
|
Posted - 2013.07.10 03:44:00 -
[145] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
I LOL'd for about 15 minutes '' the best anti-infantry weapon when you have the high ground'' this sh*t is going on FB bro.... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
41
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Posted - 2013.07.10 04:16:00 -
[146] - Quote
Disturbingly Bored wrote:On a point elsewhere in this thread: the argument that splash damage is necessary for LAVs is patently ridiculous, I'm sorry. 330ish splash damage every 2-3 seconds isn't going to make an LAV flinch. The FG only works against them with a direct hit, so nerfing splash damage wouldn't negatively affect the AV aspect at all. You'd have a point if the only purpose of forge guns was to destroy vehicles. When I see a dropship that's out of range, I sometimes let off a couple of rounds in its direction to let the pilot know that I am aware of its presence and will shoot it down if it gets too close. Same thing with LAVs: the splash damage scares them and keeps them on the move. Plus, it's possible to destroy a vehicle with splash damage if it's weak enough. I did precisely that to a tank yesterday.
If you ask me, the splash damage and radius is far too low: it's very difficult to land a direct hit on a fast-moving LAV at long range, and the splash damage doesn't take LAVs out of the battle for very long, if it hits at all. There has to be a way to restore the splash damage and radius values to what they used to be without making forge guns more effective against infantry than they currently are (one that makes sense lore-wise).
Quote:ED: One other way to fix the FG without changing its stats? Make it so the reticule never turns red. Problem fixed. Problem not solved. We need that to know when a vehicle is in range. Having the reticule only turn red when targeting vehicles would be more sensible. |
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:20:00 -
[147] - Quote
King Kobrah wrote:I made a thread like this a few months ago, it got 11 pages, and everyone thought I was trolling. I'm not. Forge guns are so hyper accurate they're arguably the best anti-infantry weapon when you have the high ground...huge splash damage and extremely fast re-fire speed, you have maybe 3 seconds to find cover once you take splash damage from a proto forge gun...that is, if you weren't outright one-shotted by the splash damage. These are AV WEAPONS and SHOULD NOT be able to kill infantry. They SHOULD NOT function better than sniper rifles as anti infantry. Splash damage needs to be reduced to almost nothing, the fact you can take out ~400 shields with 1 splash of a good FG puts the flaylock pistol to shame Please CCP, this forge gun madness has to stop. here's the 11 page thread if anyone is interested.
Yay crush the one thing the heavy has |
XxWarlordxX97
Internal Error. League of Infamy
3951
|
Posted - 2013.07.10 04:21:00 -
[148] - Quote
Alldin Kan wrote:This thread is still up? Forge Guns don't need further tweaks.
See what you did, Now they think it's OP |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
129
|
Posted - 2013.07.10 04:32:00 -
[149] - Quote
I don't even run heavy but those things have been a heavies sniper cannon since I started in beta so if a forge heavy gets a good spot an nobody brings out a tank what's he supposed to do sit on the roof an have a smoke? Get a drop ship, get a sniper rifle, climb the building in a scout suit an knife his a$$! People gotta quit screaming NERF if there too lazy to take it upon them selves to make a squad order to kill that guy or do it themselves! Dude do something about that guy don't cry about it, it's war brother you die we all do, make a militia fit an take him out! |
Zekain K
Expert Intervention Caldari State
255
|
Posted - 2013.07.10 04:37:00 -
[150] - Quote
the forge has already gun through its nerfs. it use to be a god weapon, then it became a useless sling shot. After that, it was stripped of it's range.
After all of that, it was given some splash damage to be useful again. |
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