|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Attorney General
ZionTCD
233
|
Posted - 2013.07.09 19:41:00 -
[1] - Quote
Assault proto mad about the fat slow heavy with the charge up weapon with no zoom?
Cool story bro.
Do you cry about snipers too?
If you don't like FG use from up high, either:
1) Snipe them. 2) Rail tank/installation them. 3) Storm the roof with a well fit DS. 4) OB them once you get the WP.
|
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 19:59:00 -
[2] - Quote
King Kobrah wrote:Jin Robot wrote:So a gun designed to damage vehicles should not be able to damage a dropsuit? Quit crying, probably just mad you lost a proto suit. i have over 200 million ISK and haven't worn an advanced suit since uprising hit. I really couldn't care less if I lose a protosuit, kiddo. the fact an AV weapon in the king of anti infantry is full ******.
It is only king of the hill if you let it get up high, and if you then let it stay up there.
Both of which are failures on the part of your team.
If you want to call the forge gun king of antiinfantry then it would regularly pop you on even ground while you dump AT then FLP the fatty.
If you want to call something that requires a dropship, logi, and a heavy OP instead of admitting you refuse to alter your playstyle to facts on the ground, why shouldn't we just laugh at you? |
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 20:11:00 -
[3] - Quote
Sha Kharn Clone wrote:I'm sorry but my alts a hvy noob with a forgegun and In PC matchs I can destroy very very skilled players with just splash damage. Its a joke.
In pub matchs who cares you just dont go into the fields of fire but in games that people really want to win you dont get that option.
If you let the enemy control the high ground you lose.
If you don't have a plan to counter an AV team up high you will lose.
If a proto suit will let you three splash them, they deserve to die. |
The Attorney General
ZionTCD
235
|
Posted - 2013.07.09 20:22:00 -
[4] - Quote
King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all.
Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional.
So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot.
Don't be mad that you got outsmarted just think some more. |
The Attorney General
ZionTCD
237
|
Posted - 2013.07.09 20:36:00 -
[5] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day?
So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit?
I wouldn't care if you have better gungame than everyone, you are now a scrub. |
The Attorney General
ZionTCD
237
|
Posted - 2013.07.09 20:51:00 -
[6] - Quote
King Kobrah wrote:The Attorney General wrote:King Kobrah wrote:The Attorney General wrote:King Kobrah wrote: you can make the same argument with the flaylock pistol not needing to be adjusted
LOL JUST CHANGE UR PLAYSTYLE ITS UR FAULT is a stupid mentality when there's clearly something wrong with forge guns being one of the best anti infantry weapons.
Not at all. Is the FG a good anti infantry weapon on the ground? Hell no, unless you suck or they are exceptional. So what you are complaining about is someone minimizing the drawbacks of their weapons system. That is tactics. Just because you as an assault troop have no reply means the the FG isn't an idiot. Don't be mad that you got outsmarted just think some more. actually even with slight elevation a forge gun can ruin your day it's obviously not a CQC weapon......it's an AV weapon, made for long range..they're using the weapon as it's intended to be used, except against infantry and not vehicles. how about you keep the forge gun how it is, and let me hit heavies with AV nades, and we'll call it a day? So, even though it wouldn't change what you are crying about, you would be ok qith current situation as long as you had a seeking OHK nade for the slowest suit? I wouldn't care if you have better gungame than everyone, you are now a scrub. No, that post was supposed to show the stupidity of an AV weapon being able to kill infantry effectively. My fault for expecting it NOT to go over your head.
Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight. |
The Attorney General
ZionTCD
247
|
Posted - 2013.07.09 21:05:00 -
[7] - Quote
King Kobrah wrote:The Attorney General wrote: Keep crying while you throw thukker nades and show your sweet bunny hopping ar skills.
I swear the AR guys wont be happy until there is nothing but themselves to fight.
I don't use contact nades, the regular ones are much better because they take skill to use it's not a matter of variety, it's a matter of an AV weapon being OP against infantry
It is only op if you refuse to counter it. Which means it isnt op.
Stop crying. |
The Attorney General
ZionTCD
257
|
Posted - 2013.07.09 23:11:00 -
[8] - Quote
King Kobrah wrote: Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE?
AND ITS AN AV WEAPON
AN ANTI VEHICLE WEAPON
The 'tard is strong with this one. |
The Attorney General
ZionTCD
260
|
Posted - 2013.07.10 00:12:00 -
[9] - Quote
King Kobrah wrote:Exactly, good players dominate with this tactic, and they shouldn't. Less than 2 seconds to charge the assault variant at max skills with the splash it has is just unacceptable.
try going up against a competent forge gun in a PC match when he has team support, good luck finding a counter that isn't "get my forge gun there first" which just re-affirms the problem here.
Go back in the thread and see my earlier posts for a list of options. Actually, since the backspace key might be too much for you to operate, here is a short list:
1. Sniper 2. Rail tank 3. DS full of Assault troops, approaching from the blind side, with a sniper to keep the fatty away from the approach. 4. OB the rooftop.
Would you say that Cubs is a competent forge gunner? Because I came back from a DC in a Zion vs TP match to see void echo pick him off a roof with a rail gun from the deployment.
So stop crying, because you just make yourself look bad. |
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:21:00 -
[10] - Quote
King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL
Well, take into account time for the shot to land, and it takes around four seconds to get two hits with the Ishukone FG. So it is in fact more than a couple seconds, but that is a mild distinction.
King Kobrah wrote: it's pretty clear the forge gun is made for AV, just like the swarm launcher.
I do not agree, and have seen no dev posts on the matter to confirm such a thing. You may think it is AV only, whereas most of us classify it as an AM weapon. Which is what it really is.
King Kobrah wrote: Forge gun is now destroying infantry worse than any other point i can remember, so it's time CCP takes a look at the splash damage/radius/accuracy. it's not a matter of opinion, it's just logical thinking, there needs to be some sort of adjustment made, and almost any non-forge gunner will tell you that.
Forge gun has many counters, you just refuse to use them. That is your teams fault, not the people using the FG. Tell your team to focus on the fundamentals and you won't be getting forged so much.
|
|
The Attorney General
ZionTCD
264
|
Posted - 2013.07.10 00:32:00 -
[11] - Quote
King Kobrah wrote: with team support, every dropship is called out and promptly shot out of the sky, OBs like to not work on rooftops, and snipers will have an extremely difficult time killing a heavy who's headglitching a forge gun off the tallest tower on the map.
the fact you actually had an active tank in a match vs TP is amazing enough, let alone the one and a thousand shot to hit someone across the entire map with a railgun. how many people did cubs forge to death before you got a lucky shot on him? 5? 10? 20?
OB's work on rooftops, they got patched in the most recent build. Try it out sometime.
A heavy who is headglitching on the edge of a tower is not getting any shots off, which is EXACTLY what you want.
As for how many people Cubs got that match, I couldn't tell you, but since you were there, you could maybe figure it out. And it wasn't from across the map, it was from our deployment to the center structure where cubs was. I DC'd as soon as the match started, came back to a redline and still managed to get my tank across the field, in spite of the oppressive presence of the magical forge gun.
Hitting a forge gunner with a rail across a map isn't that hard. Do it on line harvest all the time when they get up on the rooftops. Find a piece of terrain, point the tank up so you can elevate, bang, no more FG. Takes all of three seconds. It works just as well on Iron delta, although depending on the SI, you can have some weird setups and positions you need to get the tank to to clear the towers. Spine crescent is even easier, as the deployment zones give you perfect spots to clear the towers.
As for snipers, isn't Gemcutter in SyN? Or is it Heavenly Daughter? Either one is a superb sniper with the skills necessary to either kill or suppress the enemy heavy.
Stop trying to pretend you are doing anything other than crying like a baby.
We all see it, and the more you try to justify it, the worse you look. You should just stop now.
|
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:50:00 -
[12] - Quote
King Kobrah wrote:i wasn't even aware i fought against you in a pc match. no idea cubs was on the roof, or anything about a tank. i focus on what i do, not worry about who i'm up against, and play my game.
synergy has the best sniper core in the game, there's no doubt about it. That isn't the issue. it has nothing to do with my team. it has nothing to do with the tactics to counter it.
there's tactics to counter the flaylock pistol, but i don't see anyone posting them, instead everyone is whining about them.
how can you sit here and tell me killing someone with 700 ehp in less than two seconds from hundreds of meters away is okay? not even the flaylock pistol can do that.
If you have the best snipers, then they can suppress an enemy heavy on a roof. Otherwise they are not worth being called the best anything.
The only way you are getting killed in less than two seconds with 700 hp is if you get direct hit. Otherwise it takes at least two shots, which takes at least four seconds. How you have not gotten this yet is amazing.
You are right that the flaylock doesn't kill people in 4 seconds, it actually does it much faster.
Do you complain this much when you get killed by the mass driver? Because any tactic you use for dodging MD rounds would work just as well for evading a FG trying to peg you.
What this really boils down to is that you don't like the fact that someone can mess you up from beyond AR range. Whereas if your team had done their job, the guy with the FG never would have gotten up there in the first place.
|
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:52:00 -
[13] - Quote
The fact that Charlotte and I agree means that this thread has officially turned the forum into Bizarro world. |
The Attorney General
ZionTCD
276
|
Posted - 2013.07.10 00:58:00 -
[14] - Quote
CharCharOdell wrote:
When tankers defend forge guns, you know the OP wasn't very bright.
This deserves to be quoted and framed.
|
The Attorney General
ZionTCD
313
|
Posted - 2013.07.10 04:50:00 -
[15] - Quote
Kobrah, is the FG too good on the ground?
Is your AR unable to drop a heavy before he charges and fires?
Are heavies all dropping their HMG to use a forge?
What you are complaining about is tactics, but instead of countering the tactic you want to need the forge.
Less QQ, more swwwwwwwwwphwm boom. |
|
|
|