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Heavenly Daughter
SyNergy Gaming EoN.
103
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Posted - 2013.07.10 08:45:00 -
[1] - Quote
Muud Kipz wrote:a. Why shouldn't AV weapons be able to kill infantry? I just don't see why that would be the case. Swarms, yes, they need to lock and swarm, etc, but the forge gun is a big 'ol railgun, using the same tech as a sniper rifle- of course it damages infantry. b. Have you ever tried FG sniping? I'm not saying it's impossible or even extremely difficult, but it does take skill. You get no ADS and the fattest, ugliest reticule ever, which doesn't stay perfectly steady but continuously vibrates slightly. Hitting with a 2.5m splash radius from 200m with a reticle that covers probably a 10+ meter radius is tricky, so while they're technically very accurate, making use of that accuracy is tough. 3 second refire is hardly madness, and don't forget that it's limited to 16 shots without squad support (since no heavies can carry nanohives). A good forge can kill infantry, but it's not easy, and any sort of flank/rush or a missed CQC shot and the FG loses due to the slow refire rate. Plus, the FG lights up like a signal beacon for any snipers/tacs/other FGs, so sniping with it from high ground is a good way to die.
Your QQ holds no water.
Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 08:53:00 -
[2] - Quote
King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with.
I agree about the mouse, I've never used one , I still use an old worn in PS3 controller and managed to get 40+ kills in a game with a slow charge rifle.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 09:04:00 -
[3] - Quote
Eno Raef wrote:King Kobrah wrote:Dr Stabwounds wrote:What are you doing that's getting you forge sniped enough to complain about it? I rarely get hit with a forge gun as infantry, are you standing still with an MD on a roof or something? Getting FG'd sucks, but it doesn't need to be nerfed at all. I never stand still, I'm a 550 shield assault with an AR/SR, so i'm always bobbing and weaving, even when there's nobody near me. @ the guy complaining about the mouse, you can get just as good results with a controller, depending on what you're better with. You have 550 shields. You are well protected from a fully proto'd sniper build but there is still a ranged weapon that can OHK you. The Forge gun is not OP simply because you can be OHK.
He does have good shield, but I doubt that you've been hit by a fully proto'd sniper in a long time, I know a head shot will hit 1019. Thats the highest number I've seen for a sniper shot in this build.
My Dominatrix suit as I call it, rigged for maximum damage has a thale rifle, 5 comp damage mods along with maxed sniper skill. I dont use this very often though as the suit only has limited HP with all those mods.
The other end of the scale is 750+ hp with 2 comp mods, works well enough for general day to day kills.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 09:43:00 -
[4] - Quote
Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that.
You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage.
H.D |
Heavenly Daughter
SyNergy Gaming EoN.
103
|
Posted - 2013.07.10 10:39:00 -
[5] - Quote
Canaan Knute wrote:Heavenly Daughter wrote:Canaan Knute wrote:King Kobrah wrote:You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seconds, but the truth is that it's only half of that. You, just dont know your weapons, the Basic level of damage is not far short of 600, with no mods. So yes in a time period of LESS than 2 seconds 720 would be obtainable in splash damage. H.D That is incorrect, Heavenly Daughter. The base splash damage for all prototype forge guns is 277.2. Not even close to 720, even with damage mods and Forge Gun Proficiency at level 5. I use the Ishukone Assault Forge Gun every day, so I know what it's capable of.
Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. |
Heavenly Daughter
SyNergy Gaming EoN.
104
|
Posted - 2013.07.10 18:50:00 -
[6] - Quote
George Moros wrote:Heavenly Daughter wrote: Actually It does, You ask Why should an AV weapon not kill infantry, for exactly the same reason and infantry weapon cannot take out vehicles, they have a 10% effectiveness, so this imbalance still needs to be addressed.
H.D
OMG, you really should rethink your position. This "imbalance" you speak of is actually an act of balancing. Do a reality check. If someone gives you an AK47, and asks you to "kill" a modern day tank, what do you think how many rounds of ammo would it take? I guess you would sooner melt the barrel of your gun before doing any significant damage to the tank. On the other hand, if a tank fires his main gun, with his 120mm APFSDSDU round, designed specifically to penetrate tank armor - not to kill infantry, and hits you in the chest (let's for amusement's sake say that you're even wearing a kevlar vest), what do you think would happen? The 10% effectiveness of small arms against armored vehicles is made specifically to prevent people from melting tanks with SMGs and ARs. THAT would be completely unbalanced and wouldn't pass even the most basic reality checks.
Where the hell did the tank come from, we're talking about hand held weapons. ! |
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