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Marston VC
SVER True Blood Public Disorder.
381
|
Posted - 2013.06.24 21:55:00 -
[1] - Quote
My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3986
|
Posted - 2013.06.24 21:59:00 -
[2] - Quote
Logi's upset me, a lot, in a philosophical way. |
N1ck Comeau
Pro Hic Immortalis
486
|
Posted - 2013.06.24 22:02:00 -
[3] - Quote
I hate how Logis, can be better at killing then an Assault suit. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
122
|
Posted - 2013.06.24 22:11:00 -
[4] - Quote
N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit.
I said this would happen months ago, no one gave a sh*t.
A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit.
Cons: A little less speed Lack of side arm Yellow color
Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit.
-I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner
Equipment : Whatever i can fit.
This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3986
|
Posted - 2013.06.24 22:13:00 -
[5] - Quote
KING CHECKMATE wrote:And since no one is going to fix it, may as well use it myself...
::Casually rests the Duvolle rifle on his shoulder:: |
Sgt Buttscratch
G I A N T EoN.
222
|
Posted - 2013.06.24 22:24:00 -
[6] - Quote
yeah my respec was a great moment/feeling, buncha crap choices gone, goodness in. |
Django Quik
R.I.f.t
738
|
Posted - 2013.06.24 22:25:00 -
[7] - Quote
KING CHECKMATE wrote:******* S**t is OP, And since no one is going to fix it, may as well use it myself... You do realise that OP stuff gets nerfed the worst eventually? It will happen and you'll regret your move when it does. So will many many people. And then we'll be back to demands for respecs again. *sigh*
|
Noc Tempre
Imperfects Negative-Feedback
1995
|
Posted - 2013.06.24 22:25:00 -
[8] - Quote
It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
63
|
Posted - 2013.06.24 22:30:00 -
[9] - Quote
The AssLogi's time is probably going to be over soon. Don't know precisely how it'll end up. The Caldari Logi is going to drag all the other variants with it to hell, though, I doubt CCP will favour finetuning when there's a perfectly good sledgehammer lying about.
Maybe they'll surprise us, who knows. Hopefully in a good way. Nerfing Amarr and leaving Caldari mostly as it is would be a different kind of surprise.
Wait, how did that turn out so negative. I swear it's a conditioned reflex at this point.
Forget that. Sunshine 'n' rainbows soon, fellow Dusters. |
Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 22:31:00 -
[10] - Quote
Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... |
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Noc Tempre
Imperfects Negative-Feedback
1995
|
Posted - 2013.06.24 22:34:00 -
[11] - Quote
Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great...
I'd rather be riding the spinning wheel then have the wheel spin around me. Lesser of two evils. Also gives them a chance to simply remove problem items so they can be reworked. What if they just removed all vehicles for a few months and then when they returned with capacitor, ewar, and all sorts of long sought tools. With regular respecs, you can do that without breaking the game. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
64
|
Posted - 2013.06.24 22:39:00 -
[12] - Quote
Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... Yes, we'll give them respecs so that -everyone- can be FOTM. -Everyone- can be OP! And when everyone's OP...
...no-one will be.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3987
|
Posted - 2013.06.24 22:43:00 -
[13] - Quote
What's amusing is that peoples fear of players jumping on the FoTM stems from their lack of trust for CCP when it comes to balancing their game
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Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 22:46:00 -
[14] - Quote
Noc Tempre wrote:Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... I'd rather be riding the spinning wheel then have the wheel spin around me. Lesser of two evils. I get that but if it ever happens, it will make the game entirely one dimensional and everyone will get bored and bugger off somewhere else. I already know many people who left after getting fed up with everyone using the tac ar before that got fixed - if you squeeze out anyone who doesn't just go FOTM, all that will be left is mercs shooting their identical fitting twins and the whole game becomes stale.
Noc Tempre wrote:Also gives them a chance to simply remove problem items so they can be reworked. What if they just removed all vehicles for a few months and then when they returned with capacitor, ewar, and all sorts of long sought tools. With regular respecs, you can do that without breaking the game. They don't need to remove stuff to fix it; they can continue to do that in the background. Letting anyone skill into anything they want whenever they want invalidates the whole point of the skill system and we might as well just let everyone use everything and have no skills at all. Your point might not break the game in one way but it'll break it in a much much worse way. |
Son Down
SamsClub
8
|
Posted - 2013.06.24 22:47:00 -
[15] - Quote
Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3989
|
Posted - 2013.06.24 22:47:00 -
[16] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Flaylock is a front line weapon |
Noc Tempre
Imperfects Negative-Feedback
1996
|
Posted - 2013.06.24 22:48:00 -
[17] - Quote
Django Quik wrote:Noc Tempre wrote:Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... I'd rather be riding the spinning wheel then have the wheel spin around me. Lesser of two evils. I get that but if it ever happens, it will make the game entirely one dimensional and everyone will get bored and bugger off somewhere else. I already know many people who left after getting fed up with everyone using the tac ar before that got fixed - if you squeeze out anyone who doesn't just go FOTM, all that will be left is mercs shooting their identical fitting twins and the whole game becomes stale.
Are you playing a different game than me? Because thats basically exactly what is happening, especially the bolded. Respecing lets the pendulum swing independant of CCP balance. |
Scheneighnay McBob
Bojo's School of the Trades
1752
|
Posted - 2013.06.24 22:48:00 -
[18] - Quote
I hope logis get a nerfbat to the balls as soon as everyone is done respeccing to them |
Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 22:48:00 -
[19] - Quote
DUST Fiend wrote:What's amusing is that peoples fear of players jumping on the FoTM stems from their lack of trust for CCP when it comes to balancing their game Not really - it's inherent in any constantly developing system that there will never be perfect balance, as any change creates new balancing issues. Entropy always wins. |
Noc Tempre
Imperfects Negative-Feedback
1996
|
Posted - 2013.06.24 22:48:00 -
[20] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
Are you suggesting this change should be made with or without a respec? |
|
Son Down
SamsClub
9
|
Posted - 2013.06.24 22:51:00 -
[21] - Quote
Respecs are fine.....WHEN THEY COST SOMETHING. There has to be some asspain involved in correcting your screw up. Everyone knows whats OP, no matter what line they give you on a forum board. Make respecs a significant investment of AUR=profit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.24 22:53:00 -
[22] - Quote
Son Down wrote:Respecs are fine.....WHEN THEY COST SOMETHING. There has to be some asspain involved in correcting your screw up. Everyone knows whats OP, no matter what line they give you on a forum board. Make respecs a significant investment of AUR=profit. AUR is the wrong way to go for certain, that is opening a bad can of worms right there.
Better to have SP respecs cost a chunk of SP, to deter you from requesting one, especially multiple times. |
Son Down
SamsClub
11
|
Posted - 2013.06.24 22:58:00 -
[23] - Quote
Doesn't matter which way, or both for that matter. Point is, the current cycle is unsustainable. |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 22:59:00 -
[24] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. ...I'll give you a job just so I can fire you. |
Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 23:00:00 -
[25] - Quote
Noc Tempre wrote:Django Quik wrote:Noc Tempre wrote:Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... I'd rather be riding the spinning wheel then have the wheel spin around me. Lesser of two evils. I get that but if it ever happens, it will make the game entirely one dimensional and everyone will get bored and bugger off somewhere else. I already know many people who left after getting fed up with everyone using the tac ar before that got fixed - if you squeeze out anyone who doesn't just go FOTM, all that will be left is mercs shooting their identical fitting twins and the whole game becomes stale. Are you playing a different game than me? Because thats basically exactly what is happening, especially the bolded. Respecing lets the pendulum swing independant of CCP balance. I must be because since the tac AR got fixed I've been seeing a huge range of weapons being used. Not allowing regular respecs stops people from being able to jump on bandwagons at will. So, if you put all your SP into flaylocks because they're obviously OP (not saying they are, just hypothetical), and they get fixed, you can't then just move all your points across into mass drivers because now they're awesome. You have to work your way into it just like everyone else.
Players should not be able to swing with the pendulum of balance; they should realise that it's a pendulum and that it will eventually swing back.
Take for instance the LASER rifle - some people specced into it for Uprising thinking it would be as OP as it was in Chromosome; they've probably all now respecced into something else because it's awful in Uprising but come 1.2 or 1.3 or whenever everything gets rebalanced, it will probably get a buff again and be usable once more. |
Son Down
SamsClub
11
|
Posted - 2013.06.24 23:01:00 -
[26] - Quote
Must have struck a chord. You didn't by chance *gasp* spec into Logi's knowing they were OP did you!? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.24 23:02:00 -
[27] - Quote
Django Quik wrote:Players should not be able to swing with the pendulum of balance; they should realise that it's a pendulum and that it will eventually swing back.
Take for instance the LASER rifle - some people specced into it for Uprising thinking it would be as OP as it was in Chromosome; they've probably all now respecced into something else because it's awful in Uprising but come 1.2 or 1.3 or whenever everything gets rebalanced, it will probably get a buff again and be usable once more. This works in EVE because there are actually things to do.
In DUST, even the strongest build gets boring, even the most amusing playstyle grows stale. When your only option to relieve your boredom is to play something that bores you for months on end / cost you actual $$, many players will simply set the game down or uninstall, and go play something else. |
Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 23:05:00 -
[28] - Quote
DUST Fiend wrote:Django Quik wrote:Players should not be able to swing with the pendulum of balance; they should realise that it's a pendulum and that it will eventually swing back.
Take for instance the LASER rifle - some people specced into it for Uprising thinking it would be as OP as it was in Chromosome; they've probably all now respecced into something else because it's awful in Uprising but come 1.2 or 1.3 or whenever everything gets rebalanced, it will probably get a buff again and be usable once more. This works in EVE because there are actually things to do. In DUST, even the strongest build gets boring, even the most amusing playstyle grows stale. When your only option to relieve your boredom is to play something that bores you for months on end / cost you actual $$, many players will simply set the game down or uninstall, and go play something else. Then you're fixing one problem by creating another - fix the right problem and create more content (things to do) and people won't get bored. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
360
|
Posted - 2013.06.24 23:11:00 -
[29] - Quote
Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer...
shhh you will wake up new edens ball garglers. |
P14GU3
The Southern Legion RISE of LEGION
116
|
Posted - 2013.06.24 23:14:00 -
[30] - Quote
I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment |
|
Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 23:26:00 -
[31] - Quote
P14GU3 wrote:I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment He's going 25+ kills a game with less than 5 deaths; that means he's probably not even carrying any equipment at all (or maybe 1) and using proto mods and weapons. He's certainly not playing a 'real' logi. |
Paran Tadec
Imperfects Negative-Feedback
1126
|
Posted - 2013.06.24 23:26:00 -
[32] - Quote
Logis are OP? LOL @ Min logi. |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:28:00 -
[33] - Quote
N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:29:00 -
[34] - Quote
Paran Tadec wrote:Logis are OP? LOL @ Min logi. lol Amarr |
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.24 23:29:00 -
[35] - Quote
Django Quik wrote:Then you're fixing one problem by creating another - fix the right problem and create more content (things to do) and people won't get bored. The only difference is that even just a small, partial SP refund system would go a tremendously long way in helping out newer players, while giving vets something to play with (or wear as a badge of pride, having never had to use one) could be implemented at least somewhat quickly.
Judging by the current rate of development, it will be 1 to 2 years at minimum before we really start entering something that looks like a polished, well oiled machine of an MMO. We can't expect new content that gives us things to do and actual meaning to our choices until the actual game mechanics are working good and running smoothly. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:32:00 -
[36] - Quote
Noc Tempre wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Are you suggesting this change should be made with or without a respec?
WITH of course. I think everytime CCP changes stats on something a respec should be done. If the thing you payed SP on is no longer the thing you bought you should get a refund... |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:32:00 -
[37] - Quote
As far as repecs when OP weapon gets nerfed, players shouldn't really be afraid of their weapons becoming useless. So long as the nerfs are reasonable, there should be no need for a respec, but then again... this is CCP. |
Chinduko
KILL-EM-QUICK RISE of LEGION
227
|
Posted - 2013.06.24 23:35:00 -
[38] - Quote
I got my respect on three characters today as well. Unfortunately since CCP has no clue what they are doing with the weapons, suits, or anything for that matter, I can't use any SP since there may be no more respecs. There may actually be new equipment, suits, and weapons but if CCP continually forces us to use the AR and medium suits, there is no reason to even bother wasting time with Dust. |
Django Quik
R.I.f.t
741
|
Posted - 2013.06.24 23:40:00 -
[39] - Quote
Chinduko wrote:I got my respect on three characters today as well. Unfortunately since CCP has no clue what they are doing with the weapons, suits, or anything for that matter, I can't use any SP since there may be no more respecs. There may actually be new equipment, suits, and weapons but if CCP continually forces us to use the AR and medium suits, there is no reason to even bother wasting time with Dust. Core skills FTW. Then a weapon or two and suit frame to adv. You should still have a decent amount left over to train into whatever new stuff eventually comes along. It's going proto into weapons and specialisation suits that kill the SP.
Edit - you'll also be able to run at a profit much much easier every single game because your fits will cost <50k isk each. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:45:00 -
[40] - Quote
Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again?
People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... |
|
Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.24 23:49:00 -
[41] - Quote
KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? |
stlcarlos989
SVER True Blood Public Disorder.
159
|
Posted - 2013.06.24 23:53:00 -
[42] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
I guess you've never used a prototype SMG. |
Kalante Schiffer
Hellstorm Inc League of Infamy
319
|
Posted - 2013.06.24 23:54:00 -
[43] - Quote
Sloth9230 wrote:KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? now that ive said this a lot of the top ar players ether have the assault suit or are going back to the assault suit at this very moment. plus the op i dont know why he is so happy beating no names. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:56:00 -
[44] - Quote
-More PG + CPU allows more customization -More equipment slots mean more teamwork AND mre SP gain. -60 HP and 0.4 Speed are easily fixed and excelled by the logi with the extra Module slots. -The Passive bonus of the Gallante assault that gives up to 25% CPU AND PG reduced cost on hybrid weapons is almost useless compared to 25% CPU / PG on equipment.(1 weapon PG and CPU red AND it must be hybrid, vs 25% CPU/PG reduction on ANY equipment... and 3 of them) -25% shield regen is as Useless in a fire right than +5hp/s Armor repair, only the armor repair actually works better or the Gallante. -ITs not much , but the Gal ASSAULT Shield regen starts at 7 seconds and 10 seconds if depleted. Logi is 6 and 6.
Le me know if you want me to go on Sloth.... |
Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.24 23:59:00 -
[45] - Quote
Kalante Schiffer wrote:Sloth9230 wrote:KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? Yes. It still doesn't out speed the ROF of an AR. Is it useful? Yes, against guys who miss most of their shots. Against someone who lands most of their shots, and head-shots at that? Worthless.
Although it's funny when you're dancing around with someone because you both suck at aiming, yes, my aim sucks |
Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.25 00:13:00 -
[46] - Quote
KING CHECKMATE wrote: -60 HP and 0.4 Speed are easily fixed and excelled by the logi with the extra Module slots.
Those slots need to be used just to match the assault suit... and you consider this a pro?
60HP becomes 75 with skills, an extender gives 78 with relative skills, wow, a whole 43 HP more, what a godsend?
Ands speed can't be made up, sure, there's kinetic mods, but those don't effect movement speed and therefor don't effect strafing speed, which is very important in a gunfight.
As for your other points, yes, the logi is better in those regards, not sure what they have to do with the assaults role though.
5 hp per second, or even 20, won't save you from an AR bullet, let alone 2.
|
Rubico
Seraphim Initiative. CRONOS.
23
|
Posted - 2013.06.25 00:13:00 -
[47] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself...
Tbh that is a terrible fit.
Caldari logi has a 25 hp/s recharge. sure you'll be able to win a 1v1 at first, but you will have to wait a hell of a long time to get that back up. best to go 2 compd mg mods, 1 comp shield charger and 2 comp extenders.
In the lows you will need a cpu mod and a recharger |
Jin Robot
Foxhound Corporation General Tso's Alliance
1026
|
Posted - 2013.06.25 00:18:00 -
[48] - Quote
Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... If this is not a troll, CCP needs to read this. I have said before logistics need to be changed. Lose the light weapon slot, or something to stop this. |
Sloth9230
Reaper Galactic
1884
|
Posted - 2013.06.25 00:22:00 -
[49] - Quote
Jin Robot wrote:Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... If this is not a troll, CCP needs to read this. I have said before logistics need to be changed. Lose the light weapon slot, or something to stop this. Or he's just a good player?
Side arms only? Oh, god, not this crap again
Yes people, lets make it so that combat medics can't defend themselves in a fire fight
I'm sure that'll definitly encourage them to rezz your ass |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
68
|
Posted - 2013.06.25 00:25:00 -
[50] - Quote
Sloth9230 wrote:Kalante Schiffer wrote:Sloth9230 wrote:KING CHECKMATE wrote: People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH....
any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? Yes. It still doesn't out speed the ROF of an AR. Is it useful? Yes, against guys who miss most of their shots. Against someone who lands most of their shots, and head-shots at that? Worthless. Although it's funny when you're dancing around with someone because you both suck at aiming, yes, my aim sucks A conservative playstyle makes the most of opportunities to engage with cover that they can use to duck out and recoup, be it the teammate or geographic kind. Preferably both.
Having people across the board with very little recovery downtime means most can safely add their gun to the fight most of the time, project firepower. With one Complex Recharger and Regulator on a CalLogi recovery is insanely fast. Can't remember the figures on those modules so will say it's 25%. I know it's actually higher. Without numbers on hand will safely downplay it.
With that you have recharge kick in at 3 seconds, 25hp/sec. In 6 seconds you're up 100 shields, in 10s it's 200. Crucially the count down starts from the first time you're hit, it doesn't reset on subsequent hits until it's already triggered. If you can break the fire within 3 seconds you're going to be up 100hp in the 6th second after being hit. That makes you incredibly bouncy, damage does not endure long on you. It makes one an element that can't be brought out of the fight for very long without being outright killed. That's also complicated by the massive buffer they can have and their ability to recover it. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.25 00:30:00 -
[51] - Quote
Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive.
Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2073
|
Posted - 2013.06.25 00:35:00 -
[52] - Quote
Anyone ever considered that it's not the suit but the player? A scrub in a Caldari logi suit is still a scrub but a good player is a good player. I'm so tired of this logi argument and everyone's tears that I'm thinking of giving up my light weapon so you all just shut the **** up. But if that happens, I want every other suit to give up their equipment slots, and I want Tackling/Jamming exclusive to logis. Also, good luck getting picked up in your 200k+ proto suit when a logi can't finish off the guy that killed you because he's stuck being your battle butler with a sidearm because you thought he was OP.
(This is why we can't have nice things) |
Makyre Vahliha
GamersForChrist Orion Empire
206
|
Posted - 2013.06.25 00:37:00 -
[53] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
No, I completely disagree. I believe that the Logi was given one weapon slot, not two and that makes it fair. At first, I griped that the Logi couldn't have an additional weapon, but then I realized that it was fairly balanced because of the equipment usage. Think about it. If the Logi was given only a sidearm, no one will use the Logi. In war, especially World War II, medics are given machine guns, not a pistol. They go into the field to help out a fellowman while firing at the enemies. They don't just walk around whistling while the bombs go off and pop in a syringe. Same goes for mechanics or engineers. |
Sloth9230
Reaper Galactic
1887
|
Posted - 2013.06.25 00:41:00 -
[54] - Quote
DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. This is true, if they're alive.
But lets just say there are 2 squads of 4 on 4 going at it, 1 is all assaults the other has a logi in in it. Now the logi, he's playing defensivly trying to not get killed. All the assault guys manage to kill each other off except 1 red. What does the logi do? Does he try and fight the red with just his side arm so he can go for the revive? Or does he run away?
I would run. Or use the flaylock... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:42:00 -
[55] - Quote
Sgt Buttscratch wrote:yeah my respec was a great moment/feeling, buncha crap choices gone, goodness in.
I remember killing you today :) |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:45:00 -
[56] - Quote
P14GU3 wrote:I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment
My fit is pretty easy to figure out..... ill give you a hint, but im not telling you what I have. I have 473 armor, 90 shields. I use the proto assault SR, and my equipment is the Proto triage nanohive, the proto gauged nanohive, and the proto nanite injector. Figure the rest out on your own.
I also have 507 CPU and 102 PG |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:49:00 -
[57] - Quote
DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms.
My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring.
PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:52:00 -
[58] - Quote
Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. This is true, if they're alive. But lets just say there are 2 squads of 4 on 4 going at it, 1 is all assaults the other has a logi in in it. Now the logi, he's playing defensivly trying to not get killed. All the assault guys manage to kill each other off except 1 red. What does the logi do? Does he try and fight the red with just his side arm so he can go for the revive? Or does he run away? I would run. Or use the flaylock...
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3991
|
Posted - 2013.06.25 00:53:00 -
[59] - Quote
Marston VC wrote:My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring.
PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! See, that would have been a cool story to me if it was you and your HMG buddy, and you were using your hives and repper to keep him golden while he mowed **** down.
Hearing that the two support players just hunkered down and turned into an anti personnel turret.....
:/ |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
69
|
Posted - 2013.06.25 00:53:00 -
[60] - Quote
Marston VC wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms. My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring. PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! Heh. Lucky none of 'em had the noust to flux those hives. |
|
Sloth9230
Reaper Galactic
1887
|
Posted - 2013.06.25 00:56:00 -
[61] - Quote
Marston VC wrote:
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with......
With what, the repper? Most people run Cal suits, so once their shields go out, there's not much I can do for them anyway, not that I could have done anything for their shields either...
"Here bro, let me heal your 90 armor", gee I feel so useful now >.>
Thank god for heavies, they make me feel like I have a purpose. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
69
|
Posted - 2013.06.25 00:59:00 -
[62] - Quote
Sloth9230 wrote:Marston VC wrote:
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with......
With what, the repper? Most people run Cal suits, so once their shields go out, there's not much I can do for them anyway, not that I could have done anything for their shields either... Thank god for heavies, they make me feel like I have a purpose. "Here bro, let me heal your 90 armor", gee I feel so useful now >.> I've taken to using Quantum Active Scanners. Waving it about while it emanates light and goes beepity boop makes me feel important.
Edit: oh, and it also lights up enemies like a christmas tree on the radar and HUD of all allies. |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:02:00 -
[63] - Quote
Quote: Heh. Lucky none of 'em had the noust to flux those hives.
[/quote]
We encountered one group today that was exceptionally good. We lost to them by MCC destruction and they had 3 clones left. They beat us because my squad was too split up holding different things, preventing us to push. This allowed their squad to mass up and beat me and one other squad mate out of an outskirt letter. Me and him couldn't hold the letter by ourselves because 1.) they kept fluxing us which prevented my triage nano from going down, and crippled my shield tanked partner. 2.) 2 v 5 is a tough battle no matter how good you are. 3.) The most F'd up tactic ever is suicide charging me with core locus grenades...... seriously the effective splash damage on those things are unbelievable.
In summary, we could have lasted a little bit longer if not for the locus grenade wearing jerk.... (not to mention me and my friend kept getting pegged by sniper fire......) Lol so I mean.... Sure if your surrounded and you have no choice but to throw the nanohives down right there then yes, flux grenades can mess you up. But that just simply isn't the case 9 times out of 10. By the end of that match I went 29 - 7, I lost 1.2 million ISK. one death by sniper fire, three by core locus grenades, three more by getting gang banged at the letter me and my friend were trying to hold. (I had an uplink down so we kept coming back).
Traditionally, to prevent the whole "flux" issue, my squad runs up, we establish a battle line. I take cover somewhere... ohhh three or four meters back and set up shop. That shop is meant to be used if either A.) they start pushing us back, or B.) after the battle takes place and we need to resupply.
If we get pushed back the healing ability of the nanohive (75 hp/ second) gives us the survivability we need (usually) to push back on them. If a teammate dies I revive him with full shields and 80% armor (great for heavies). And so that's all there is to it. |
Sloth9230
Reaper Galactic
1887
|
Posted - 2013.06.25 01:05:00 -
[64] - Quote
The suit description calls us a "force multiplier"... and yet the most useful thing we can do is shoot at stuff, although those nano-hives are nice ... and the remote explosives |
Jin Robot
Foxhound Corporation General Tso's Alliance
1026
|
Posted - 2013.06.25 01:07:00 -
[65] - Quote
My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:08:00 -
[66] - Quote
Sloth9230 wrote:The suit description calls us a "force multiplier"... and yet the most useful thing we can do is shoot at stuff, although those nano-hives are nice ... and the remote explosives
Dude you have no idea..... By speccing into this suit, not only did my survivability go up. ALL OF OUR survivability went up..... dying wasn't common after we all go together..... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:09:00 -
[67] - Quote
Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong.
40-4 with 3000 WP..... its not like im not logi broing people...... I'm just really good at killing enemies now too! |
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:10:00 -
[68] - Quote
Marston VC wrote:Sloth9230 wrote:The suit description calls us a "force multiplier"... and yet the most useful thing we can do is shoot at stuff, although those nano-hives are nice ... and the remote explosives Dude you have no idea..... By speccing into this suit, not only did my survivability go up. ALL OF OUR survivability went up..... dying wasn't common after we all go together..... And would you say the same if all you had was a side arm? Cause that's what I was going on about. |
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:11:00 -
[69] - Quote
Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Easy, give the assault suit a damage bonus *boom* assaults are now the better slayer class |
DUST Fiend
OSG Planetary Operations Covert Intervention
3993
|
Posted - 2013.06.25 01:15:00 -
[70] - Quote
Sloth9230 wrote:Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Easy, give the assault suit a damage bonus *boom* assaults are now the better slayer class So now heavies and scouts can die when anyone farts? |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2073
|
Posted - 2013.06.25 01:17:00 -
[71] - Quote
Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Logis aren't meant to be only support, they're supposed to be versatile at the cost of base stats and a sidearm slot. |
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:18:00 -
[72] - Quote
DUST Fiend wrote:Sloth9230 wrote:Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Easy, give the assault suit a damage bonus *boom* assaults are now the better slayer class So now heavies and scouts can die when anyone farts? I would give a heavies a skill that decreases damage received, thereby cancelling the damage bonus assaults would get. As for scouts, Idk.... those suits just suck, they need major changes besides some silly class skill.
Besides, scouts already get killed by a gentle breeze, no need to pollute the air
The biggest problem I see is that all the class skills, aside from the logistics one, suck ass. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3993
|
Posted - 2013.06.25 01:19:00 -
[73] - Quote
Cosgar wrote:Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Logis aren't meant to be only support, they're supposed to be versatile at the cost of base stats and a sidearm slot. And we're just saying that the tradeoff isn't high enough if you wish to retain the ability to operate as a slayer. Scouts got freaking shafted, and they don't whine half has hard as killer bees do
|
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:24:00 -
[74] - Quote
DUST Fiend wrote: Scouts got freaking shafted, and they don't whine half has hard as killer bees do
Show me a killer bee whining, cause I have yet to see a "logis are UP thread" |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
433
|
Posted - 2013.06.25 01:25:00 -
[75] - Quote
Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again......
Bad matchmaking > Gallente Logi Suit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3993
|
Posted - 2013.06.25 01:25:00 -
[76] - Quote
Sloth9230 wrote:DUST Fiend wrote: Scouts got freaking shafted, and they don't whine half has hard as killer bees do
Show me a killer bee whining, cause I have yet to see a "logis are UP thread" It's the very defensive posture you all take when anyone even so much as mentions the word balance when comes to your specialization. |
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:31:00 -
[77] - Quote
DUST Fiend wrote:Sloth9230 wrote:DUST Fiend wrote: Scouts got freaking shafted, and they don't whine half has hard as killer bees do
Show me a killer bee whining, cause I have yet to see a "logis are UP thread" It's the very defensive posture you all take when anyone even so much as mentions the word balance when comes to your specialization.
The same could be said FOR EVERY CLASS AND/OR WEAPON IN THE GAME, go ahead, make a "this is OP" thread, it doesn't matter if you're right or wrong, people will defend the things they use when you throw them onto the frying pan. That's hardly whining.
But if that's what you consider "whining", then of course scouts aren't doing, no one would be stupid enough to accuse scouts of being OP
So now disagreeing with someone is considered whining... Interesting |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2074
|
Posted - 2013.06.25 01:34:00 -
[78] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Logis aren't meant to be only support, they're supposed to be versatile at the cost of base stats and a sidearm slot. And we're just saying that the tradeoff isn't high enough if you wish to retain the ability to operate as a slayer. Scouts got freaking shafted, and they don't whine half has hard as killer bees do Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. |
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:42:00 -
[79] - Quote
Cosgar wrote:[Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. https://forums.dust514.com/default.aspx?g=posts&m=785193#post785193
I kept challenging people to give reasons for why the other logis are OP, not one person has been able to provide legit reasons for why all logis are in need of a nerf. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2074
|
Posted - 2013.06.25 01:44:00 -
[80] - Quote
Sloth9230 wrote:Cosgar wrote:[Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. https://forums.dust514.com/default.aspx?g=posts&m=785193#post785193I kept challenging people to give reasons for why the other logis are OP, not one person has been able to provide legit reasons for why all logis are in need of a nerf. Not surprised, people see yellow and instantly assume it's all the suits. You try to reason with them using numbers and they want to burn you at the stake for being a witch. No wonder CCP doesn't listen to us. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3993
|
Posted - 2013.06.25 01:46:00 -
[81] - Quote
Cosgar wrote:Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. Who's bitching? I literally can't take this game seriously right now. All I'm saying is I see a LOT of yellow these days, and they're usually hauling in the kills, soaking up the WP, and playing with all the equipment they can handle. Seriously, I see logis locking down areas better than heavies
:/
|
Sloth9230
Reaper Galactic
1888
|
Posted - 2013.06.25 01:48:00 -
[82] - Quote
Cosgar wrote:Sloth9230 wrote:Cosgar wrote:[Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. https://forums.dust514.com/default.aspx?g=posts&m=785193#post785193I kept challenging people to give reasons for why the other logis are OP, not one person has been able to provide legit reasons for why all logis are in need of a nerf. Not surprised, people see yellow and instantly assume it's all the suits. You try to reason with them using numbers and they want to burn you at the stake for being a witch. No wonder CCP doesn't listen to us. lol busting out numbers is like asking for a dead thread. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2075
|
Posted - 2013.06.25 01:50:00 -
[83] - Quote
DUST Fiend wrote:Cosgar wrote:Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. Who's bitching? I literally can't take this game seriously right now. All I'm saying is I see a LOT of yellow these days, and they're usually hauling in the kills, soaking up the WP, and playing with all the equipment they can handle. Seriously, I see logis locking down areas better than heavies :/ Locking down areas better than heavies... with their equipment? You gotta explain this in detail.
(I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.) |
DUST Fiend
OSG Planetary Operations Covert Intervention
3993
|
Posted - 2013.06.25 01:54:00 -
[84] - Quote
Cosgar wrote:Locking down areas better than heavies... with their equipment? You gotta explain this in detail.
(I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.)
Dat Rep hive bro.
Scrambler rifle or assault, your pick.
Also, the original post literally describes what I just mentioned, and what I see a lot. I don't see logis using their hives to protect their allies, I see them used to protect themselves while they dish out crazy dps with very good survivability. I've heard mixed things about the scanner, but that can greatly increase survivability when locking down an area. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2075
|
Posted - 2013.06.25 02:05:00 -
[85] - Quote
DUST Fiend wrote:Cosgar wrote:Locking down areas better than heavies... with their equipment? You gotta explain this in detail.
(I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.) Dat Rep hive bro. Scrambler rifle or assault, your pick. Also, the original post literally describes what I just mentioned, and what I see a lot. I don't see logis using their hives to protect their allies, I see them used to protect themselves while they dish out crazy dps with very good survivability. I've heard mixed things about the scanner, but that can greatly increase survivability when locking down an area. Assaults can do that too, with better shield regen, recharge delay, and higher base armor. The fitting cost isn't that high for triage hives. Besides, the hives only heal armor and there's way more things that kill armor faster than shields, especially since people are too dumb to use flux grenades. The active scanner is only a scanner and kind of pointless since nobody uses dampening yet. |
Zatara Rought
TeamPlayers EoN.
310
|
Posted - 2013.06.25 03:26:00 -
[86] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself...
No one has called this guy out on the fact this fit is impossible? Not enough pg/cpu. Why would you sacrifice about 90 shield for a damage mod? The extra shield is better IMO. No you would have considerably slower move speeds. 4.7 and if you're minmatar assault it's an even larger move speed/strafe speed difference.
|
Zatara Rought
TeamPlayers EoN.
310
|
Posted - 2013.06.25 03:27:00 -
[87] - Quote
Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again......
No one's asked you for the fitting? Can I haz please? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2077
|
Posted - 2013.06.25 03:33:00 -
[88] - Quote
Zatara Rought wrote:No one's asked you for the fitting? Can I haz please? Everybody is busy trying to limit him to a sidearm
But would you mind sharing your fit OP? I know a lot of GaLogis that could use some fitting advice. |
Zatara Rought
TeamPlayers EoN.
311
|
Posted - 2013.06.25 03:37:00 -
[89] - Quote
Cosgar wrote:Zatara Rought wrote:No one's asked you for the fitting? Can I haz please? Everybody is busy trying to limit him to a sidearm But would you mind sharing your fit OP? I know a lot of GaLogis that could use some fitting advice.
Hey Cosgar. We need you 0.02 isk in the thread about how to vote for CPM in the CPM section of the forums. You forum scrounge, I wanna hear your take yo. |
dustwaffle
Ill Omens EoN.
97
|
Posted - 2013.06.25 03:55:00 -
[90] - Quote
DUST Fiend wrote:Sloth9230 wrote:DUST Fiend wrote: Scouts got freaking shafted, and they don't whine half has hard as killer bees do
Show me a killer bee whining, cause I have yet to see a "logis are UP thread" It's the very defensive posture you all take when anyone even so much as mentions the word balance when comes to your specialization. I like how you make up a 'fact' about how 'killer bees' are 'whining'
Yet when called out on your lies, you do not provide any evidence, backpedalling and attempting to divert attention by saying someone is 'defensive'
Well done, your arguments have convinced me. Stupid damned whining killer bees |
|
Master Jaraiya
Ultramarine Corp
298
|
Posted - 2013.06.25 03:58:00 -
[91] - Quote
Explains why I have seen multiple squads of STB out protostomping today. congratulations on your 40/1 matches, oh, and for driving away much of the new playerbase.
I sure hope you can be proud of yourself now! |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
52
|
Posted - 2013.06.25 04:21:00 -
[92] - Quote
TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 05:46:00 -
[93] - Quote
Master Jaraiya wrote:Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... Explains why I have seen multiple squads of STB out protostomping today. congratulations on your 40/1 matches, oh, and for driving away much of the new playerbase. I sure hope you can be proud of yourself now!
Your post makes me more proud then anything else |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 05:48:00 -
[94] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. Who's bitching? I literally can't take this game seriously right now. All I'm saying is I see a LOT of yellow these days, and they're usually hauling in the kills, soaking up the WP, and playing with all the equipment they can handle. Seriously, I see logis locking down areas better than heavies :/ Locking down areas better than heavies... with their equipment? You gotta explain this in detail. (I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.)
Wrong, locking down an area with a heavy on your side thanks to your equipment..... that doesn't need explanation, that's teamwork ;) |
meri jin
Goonfeet Special Planetary Emergency Response Group
50
|
Posted - 2013.06.25 06:09:00 -
[95] - Quote
I wish I could have a respec. But I don't ask for one, because I was thinking that I was well skilled... Yeeeeeah right |
dustwaffle
Ill Omens EoN.
98
|
Posted - 2013.06.25 07:29:00 -
[96] - Quote
Reefersmokintaz wrote:TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol
So, when your assault dropsuit or fatty suit drops, as a repair tool and needle wielding medic, I'll just run away and hope someone else kills that redberry for me so that I can rep you or pick you up.
Cool.
After this change, new whinage predicted: LOGIs are DAMN USELESS IN A TEAM.
WAY. TO. THINK. THINGS. THROUGH. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
89
|
Posted - 2013.06.25 08:02:00 -
[97] - Quote
Marston VC wrote:I REPEC'D INTO FOTM AND NOW I'M SO UBER WITH MY OP BUILD AHAHAH TY RESPEC O BTW WHEN YOU FIX THINGS PLZ GIVE ME ANOTHER KTHX?!?!
Fix'd it for you.
|
Sloth9230
Reaper Galactic
1908
|
Posted - 2013.06.25 08:09:00 -
[98] - Quote
dustwaffle wrote:Reefersmokintaz wrote:TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol So, when your assault dropsuit or fatty suit drops, as a repair tool and needle wielding medic, I'll just run away and hope someone else kills that redberry for me so that I can rep you or pick you up. Cool. After this change, new whinage predicted: LOGIs are DAMN USELESS IN A TEAM. WAY. TO. THINK. THINGS. THROUGH. People complain now when logis don't clear the area before a revive, exactly what they think is going to happen if they take our sidearms is beyond me |
Zatara Rought
TeamPlayers EoN.
312
|
Posted - 2013.06.25 08:45:00 -
[99] - Quote
Op had time to answer other posts, and not mine T_T |
xAckie
Ahrendee Mercenaries Omega Commission
179
|
Posted - 2013.06.25 11:04:00 -
[100] - Quote
OPs outtfit is a fitting problem with this game overall.
Its supposed to be an RPG but there is no variety on the field.
Its about fitting maximum HP and maximum DPS
logis the best suit because they have the maximum PG CPU possible and greatest amount of overall slots.
Instead of limiting a logi to a sidearm perhaps there needs to be greater penalties to stacking modules and / or increase in number of PG / CPU to each unit you stack. |
|
Laurent Cazaderon
What The French CRONOS.
1627
|
Posted - 2013.06.25 11:46:00 -
[101] - Quote
Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again......
ARE LOGIS OP DEBATE BELOW, YOU DONT NEED TO READ IT IF YOU DONT WANT TO THOUGH.
EDIT: some of you guys are bringing up the Logi is OP point..... so ill just mention my thoughts on it! Logi's as a whole..... might need a tweak. But heres the deal guys. Ive literally put 13.8 million SP into specializing this suit..... Is that not balance in itself? Its only as effective as it is because of the massive amount of research I did before respeccing, and the amount of points I put into specific things. The 3.5 million into the dropsuit, another 5 million into core upgrades, 2.5 million just for the weapon, then the rest spread out between the other essentials I needed. To get up to this level in my suit it would take atleast two months for a new player, and that's ONLY if they specialize soley into that.....
Now that's just the SP investment. The suit itself costs 230k Isk...... I PAY A PREMIUM to have an advantage over people, and that's just how this game works. If I die twice in a match then im in the red! That's simply because the suit takes sooooo much isk to produce.
Furthermore, im an armor tanked merc. Militia grenades can one hit kill me if their point blank, let alone proto grenades...... Theres severe crutches to this suit that just hack into its survivability. You guys are just so upset that you cant kill these suits in "YOUR WAY"..... its like this! You see a brick wall and instead of using the manual and sledgehammer lying to your right, you use the generic nailing hammer because that's the one your used to. Then when it doesn't work you get upset and claim that the wall is OP and that it needs to have less bricks causing it to just be a broken wall......
So yeah, do I think these things are OP? no I don't because theres ridiculous hard-counters to this stuff..... like seriously. (though I will admit the caldari logi might need to loose atleast one module slot...... 5 highs, 4 lows? really?)
Your point regarding SP investment and ISK cost arent valid.
What's the difference between a guy spending 13.8 Million in a gallente logi to make it an assault type soldier. And a guy spending the same amount in a a pure assault suit ? I spent the exact same amount as you (13.8 honest) in minmatar assault after the respec, core skills, weapon, nades, etc... Every SP investment being about making a better assault. And yet, pretty much 95% of the fits i'd like to build require a CPU\PG extension or both. And my best fit costs 210K ISK.
So where's the difference exactly ?
The thing is that a logistic shouldnt, in any case, be able to get more hp nor damage output than an assault (or a heavy) with the same SP investment. It's pretty much written in its genetic code the moment it's called "Logistic".
Everything you mention about nades or any anti armor weapon being the way to kill you is also totally irrelevant in that debate. As the same goes for any gallente assault suit.
The only real downside to logi is base speed and sprint. And it's not that much of a problem for CAL Logis who can easily add kinetic catalyzer to compensate sprint. Cal Logi probably ends up being faster than an assault Cal sprint wise.
So yeah. Problem sticks imo. Logis are OP. In fact OP is just an ugly word for misplaced. All i hope is that when balance is effectively done, CCP wont break to giving another respec. Coz flavor of the month is something everyone KNOWS can change pretty quickly. As a CPM member, i know i will strongly oppose to any form of global respec after balance pass. Otherwise, it's gonna be a giant cry fest everytime there's even the slightest adjustment to anything in the game. |
Django Quik
R.I.f.t
744
|
Posted - 2013.06.25 12:03:00 -
[102] - Quote
You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers. |
Bendtner92
Imperfects Negative-Feedback
616
|
Posted - 2013.06.25 12:15:00 -
[103] - Quote
Django Quik wrote:Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that?
How about giving Assaults proper bonuses (damage bonus for example) and/or making Logis not able to tank as much as they can?
Edit: Also swap the shield recharge delays between Assaults and Logis. Logis shouldn't have lower delays than Assaults.
Running around with a repari tool healing heavies is not the only thing Logis should be capable of. They should be capable of supporting their team with gunfire as well, and not only from a sidearm. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 14:46:00 -
[104] - Quote
Bendtner92 wrote:Django Quik wrote:Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that? How about giving Assaults proper bonuses (damage bonus for example) and/or making Logis not able to tank as much as they can? Edit: Also swap the shield recharge delays between Assaults and Logis. Logis shouldn't have lower delays than Assaults. Running around with a repair tool healing heavies is not the only thing Logis should be capable of. They should be capable of supporting their team with gunfire as well, and not only from a sidearm. There's nothing wrong with the logi suits. (except for the Caldari bonus and/or slots) It's an issue of intended purpose vs practical use. The devs wanted Assaults to be more attractive because of their faster shield recharge rate while giving logis a bigger buffer. Instead of everyone following the devs intended purpose, everyone sees how much HP the Caldari logi can get and the fitting flexibility of the entire logi class as better because of the better buffer, since all they care about is having the highest possible EHP. This is why I've been saying that it's the other suits that need work to make their intended purpose in line with our current practical use. |
Gaechti
BetaMax. CRONOS.
81
|
Posted - 2013.06.25 15:00:00 -
[105] - Quote
Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4005
|
Posted - 2013.06.25 15:07:00 -
[106] - Quote
Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because logi's are completely balanced when set next to the other three archetypes. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
235
|
Posted - 2013.06.25 15:07:00 -
[107] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself... I agree with your post, except for the yellow color thing.
That is a pro for me. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:09:00 -
[108] - Quote
Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. |
Gaechti
BetaMax. CRONOS.
81
|
Posted - 2013.06.25 15:10:00 -
[109] - Quote
DUST Fiend wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because logi's are completely balanced when set next to the other three archetypes.
Has nothing to do why it shouldnt be liste with PRO / CON s |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:13:00 -
[110] - Quote
Gaechti wrote:DUST Fiend wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because logi's are completely balanced when set next to the other three archetypes. Has nothing to do why it shouldnt be liste with PRO / CON s Did you even read what I said about designed purpose vs practical use? |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.25 15:20:00 -
[111] - Quote
Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them.
Anyone can train repair skill
You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:22:00 -
[112] - Quote
Daxxis KANNAH wrote:Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. Anyone can train repair skill You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. How often do you see assaults and scouts using repair tools? Let's be honest here. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1036
|
Posted - 2013.06.25 15:25:00 -
[113] - Quote
CCP already has seen the unbalanced possibilities with logis. That is why they removed the sidearm slot, it just didnt make a difference since most use ARs or SRs, they removed the wrong weapon slot. I would be fine with any other solution that reduced the appeal of assault players choosing a logistics suit as their go to assault suit. It makes no sense. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.25 15:26:00 -
[114] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. Anyone can train repair skill You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. How often do you see assaults and scouts using repair tools? Let's be honest here.
That is the point!!!!
Because they took all the equipment slots from other classes they have said others shouldnt repair.
Take high and low slots from logis and force them to choose and play differently.
Reassign some of the gear to equipment slots eg. Hacker module.
I am sick of the double talk on logis should be able to do whatever - stick them in their proper class because CCP sure did that to the others. |
Django Quik
R.I.f.t
748
|
Posted - 2013.06.25 15:26:00 -
[115] - Quote
Cosgar wrote:Bendtner92 wrote:Django Quik wrote:Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that? How about giving Assaults proper bonuses (damage bonus for example) and/or making Logis not able to tank as much as they can? Edit: Also swap the shield recharge delays between Assaults and Logis. Logis shouldn't have lower delays than Assaults. Running around with a repair tool healing heavies is not the only thing Logis should be capable of. They should be capable of supporting their team with gunfire as well, and not only from a sidearm. There's nothing wrong with the logi suits. (except for the Caldari bonus and/or slots) It's an issue of intended purpose vs practical use. The devs wanted Assaults to be more attractive because of their faster shield recharge rate while giving logis a bigger buffer. Instead of everyone following the devs intended purpose, everyone sees how much HP the Caldari logi can get and the fitting flexibility of the entire logi class as better because of the better buffer, since all they care about is having the highest possible EHP. This is why I've been saying that it's the other suits that need work to make their intended purpose in line with our current practical use. Logis are supposed to tank damage so that they can keep supporting their team - that's why they have so many slots; not so that they can stack damage mods and fight just as hard as assaults. They are support suits, not frontline. And a sidearm is perfectly capable of supporting the team when needed, the rest of the time they should be repping and resupplying and reviving.
Logis should not just be assaults with more equipment slots, which is what they are because missing a secondary weapon slot means nothing.
And yes, the other suits need more applicable bonuses to their roles but that doesn't mean that the current logi suits are fine as they are. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1036
|
Posted - 2013.06.25 15:33:00 -
[116] - Quote
Sidearms are more then capable of offense in a support role. You act as if sidearms are meaningless. I think all opposition to that must come from AR using logi wearing slayors. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4006
|
Posted - 2013.06.25 15:35:00 -
[117] - Quote
Jin Robo wrote: AR using logi wearing slayors. More affectionately known as "Logi Hoes" |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:38:00 -
[118] - Quote
Daxxis KANNAH wrote: That is the point!!!!
Because they took all the equipment slots from other classes they have said others shouldnt repair.
Take high and low slots from logis and force them to choose and play differently.
Reassign some of the gear to equipment slots eg. Hacker module.
I am sick of the double talk on logis should be able to do whatever - stick them in their proper class because CCP sure did that to the others.
This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Django Quik wrote: Logis are supposed to tank damage so that they can keep supporting their team - that's why they have so many slots; not so that they can stack damage mods and fight just as hard as assaults. They are support suits, not frontline. And a sidearm is perfectly capable of supporting the team when needed, the rest of the time they should be repping and resupplying and reviving.
Logis should not just be assaults with more equipment slots, which is what they are because missing a secondary weapon slot means nothing.
And yes, the other suits need more applicable bonuses to their roles but that doesn't mean that the current logi suits are fine as they are.
You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple.
Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari |
Jin Robot
Foxhound Corporation General Tso's Alliance
1036
|
Posted - 2013.06.25 15:39:00 -
[119] - Quote
DUST Fiend wrote:Jin Robo wrote: AR using logi wearing slayors. More affectionately known as "Logi Hoes" Lol, I like that. Maybe anyone who runs logi as slayorz should have a special dropsuit with a cheap makeup skin, smeared lipstick so we could tell the logi bros from the logi hoes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4007
|
Posted - 2013.06.25 15:40:00 -
[120] - Quote
Cosgar wrote:Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. If they make assaults much better, they'll tear through scouts and heavies more than they already do, and they'll start giving logi's a hard time as well. |
|
Master Jaraiya
Ultramarine Corp
301
|
Posted - 2013.06.25 15:41:00 -
[121] - Quote
Daxxis KANNAH wrote:Cosgar wrote:Daxxis KANNAH wrote:Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. Anyone can train repair skill You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. How often do you see assaults and scouts using repair tools? Let's be honest here. That is the point!!!! Because they took all the equipment slots from other classes they have said others shouldnt repair. Take high and low slots from logis and force them to choose and play differently. Reassign some of the gear to equipment slots eg. Hacker module. I am sick of the double talk on logis should be able to do whatever - stick them in their proper class because CCP sure did that to the others. Looking at you Sentinel |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:43:00 -
[122] - Quote
Quote: Your point regarding SP investment and ISK cost arent valid.
What's the difference between a guy spending 13.8 Million in a gallente logi to make it an assault type soldier. And a guy spending the same amount in a a pure assault suit ? I spent the exact same amount as you (13.8 honest) in minmatar assault after the respec, core skills, weapon, nades, etc... Every SP investment being about making a better assault. And yet, pretty much 95% of the fits i'd like to build require a CPU\PG extension or both. And my best fit costs 210K ISK.
So where's the difference exactly ?
The thing is that a logistic shouldnt, in any case, be able to get more hp nor damage output than an assault (or a heavy) with the same SP investment. It's pretty much written in its genetic code the moment it's called "Logistic".
Everything you mention about nades or any anti armor weapon being the way to kill you is also totally irrelevant in that debate. As the same goes for any gallente assault suit.
The only real downside to logi is base speed and sprint. And it's not that much of a problem for CAL Logis who can easily add kinetic catalyzer to compensate sprint. Cal Logi probably ends up being faster than an assault Cal sprint wise.
So yeah. Problem sticks imo. Logis are OP. In fact OP is just an ugly word for misplaced. All i hope is that when balance is effectively done, CCP wont break to giving another respec. Coz flavor of the month is something everyone KNOWS can change pretty quickly. As a CPM member, i know i will strongly oppose to any form of global respec after balance pass. Otherwise, it's gonna be a giant cry fest everytime there's even the slightest adjustment to anything in the game.
[/quote]
Can you tell me What you spent your SP on then? Im curious as to what you spent it all on. Now..... If what your saying is true, have you ever considered that maybe the assault suits are just underpowered? I mean.... if what you said is true then whats stopping CCP from just upping the CPU and PG of your suit, along with the base health of the assault suits in general? This is my honest opinion in regards to what they should do to the logi suit if anything at all......
Caldari
Just switch the names. Lol, make the caldari logi the caldari assault (minus one low slot and two equipment slots + one sidearm slot) That would give the caldari logi 4 highs, 3 equipments, and 3 lows (which I think is balanced for a logi) And it would give the caldari assault 5 highs 1 equipment, and 3 lows (plus higher base health) would give it a clear advantage over it logi counterpart. Then do the same thing for the respective Tiers of that race.
Gallente
Same deal, give the LGK0 4 low slots instead of 5 and give the AGK0 5 low slots with higher base health.
Amar
Give amar assault one more high slot and one more low slot, the amar logi is literally the same as the amar assault only with more PG, CPU and equipment slots (minus the laser heat up bonus which is nearly useless to 90% of the playerbase anyway). I mean seriously..... give the assault of that race a reason to spec into, don't nerf the logi of that race and make it even less popular......
Minmatar
I always thought this suit was pretty balanced to be honest...... Nothing to say here, though others may disagree.
So yeah..... That's what I would do in regard to 'balancing' if its really needed here but I do have something to say about why this whole topic is a problem....... People cry and cry and say that Logi's are OP when in reality its only 1 possibly 2 suits that are wrong..... (LGK0/LCK0). All this crying is going to cause CCP to flail the nerf hammer around and break the suits...... I mean, whats going to end up happening is CCP will chop module slots off and make it nearly useless in a fight. This game was supposed to be a game where you could do whatever you wanted in it. You want a heavy scout? go for it, you want a speed tanked heavy? DO IT. If I want a logi that can hold its own in a fight..... then why can't I do it? Because the guys I beat are pulling the "its the suit! not my lack of skill" argument?
Im not denying that the Logis need a tweak, but when I say tweak I mean TWEAK. Not a nerf hammer to the face causing the whole class of suits to be broken. So if your reading this Mr. CPM man..... please please please talk to CCP and make sure they don't break the suit, in an effort to 'balance' things....... Taking the suit from being very usable to very unusable is not 'balance' its breaking, and it would absolutely ruin the investment so many people put into the suit if its not done correctly..... So yeah, read on guys!
|
Jin Robot
Foxhound Corporation General Tso's Alliance
1036
|
Posted - 2013.06.25 15:43:00 -
[123] - Quote
DUST Fiend wrote:Cosgar wrote:Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. If they make assaults much better, they'll tear through scouts and heavies more than they already do, and they'll start giving logi's a hard time as well. Yes we should adjust all the other suits because logi is unbalanced. Seems legit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4007
|
Posted - 2013.06.25 15:46:00 -
[124] - Quote
Marston VC wrote: You want a heavy scout? go for it, you want a speed tanked heavy? DO IT. If I want a logi that can hold its own in a fight..... then why can't I do it? What is this....but when did I...I don't even...but did I......huh? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2013.06.25 15:46:00 -
[125] - Quote
Cosgar wrote: This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Now you are just playing semantics - So as a scout I should be on here lobbying for more slots to "dampen" and "scan" and then if I got them I should turn around and load up with shield extenders and more catalysers or armour mods and become a real commando
And if this game had no roles/classes then why dont we just have light medium and heavy and be done with all the other crap - build to your hearts content.
Disingenuous!!
|
Malkai Inos
Opus Arcana Orion Empire
445
|
Posted - 2013.06.25 15:47:00 -
[126] - Quote
DUST Fiend wrote:Cosgar wrote:Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. If they make assaults much better, they'll tear through scouts and heavies more than they already do, and they'll start giving logi's a hard time as well. And so we're back to the "buff the rest" or "nerf just that one" debate. In theory both achieve the same goal with the latter beeing far easier to do without screwing balance even more.
People are already displeased when CCP readjust a single piece of gear most of the time. Does anyone expect readjusting half of the database to be any easier? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:48:00 -
[127] - Quote
Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? |
Django Quik
R.I.f.t
750
|
Posted - 2013.06.25 15:49:00 -
[128] - Quote
Cosgar wrote:You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple. Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari I've already agreed with you that the other suits need more suitable bonuses.
However, your comment about assaults should fit their designed purpose is funny because you seem completely against logis fitting their designed purpose.
I'll say it again - sidearms are still decent weapons and more than capable of mopping up whatever's left of the enemy if they manage to kill the guys you're supposed to be supporting. Killing should not be anywhere near the biggest source of WP for logis but that is the way it is all the while they can use ARs and other light weapons. |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:50:00 -
[129] - Quote
Django Quik wrote:You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers.
WAKE UP CALL, only having a sidearm as a logi would be game breaking for that class. Are proto sidearms good? Sure but gimping a classes firepower to something that's sooooo situational would be a terrible hit to Logis...... How are we ever supposed to compete with assaults unless there unlucky enough to be in the perfect situations we would need to beat them? The lack of a pistol is a gimp enough..... I mean, do you know how many "good" players ive gone against that just do as much damage they can with their duvolle, only to switch to the Flaylock and shoot the ground once or twice??? Toooooo many. The only thing your doing by limiting logi's to sidearms is increasing either A.) SMG spam, or B.) flaylock spam. Both of which would be at risk of nerf because of how the community is..... (trust me, that proto smg can be brutal, nobody notices though because it just isn't used as often).
In summary...... NERFING A LOGI'S COMBATIVE ABILITY IS NOT BALANCING, ITS BREAKING. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:51:00 -
[130] - Quote
Daxxis KANNAH wrote:Cosgar wrote: This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Now you are just playing semantics - So as a scout I should be on here lobbying for more slots to "dampen" and "scan" and then if I got them I should turn around and load up with shield extenders and more catalysers or armour mods and become a real commando And if this game had no roles/classes then why dont we just have light medium and heavy and be done with all the other crap - build to your hearts content. Disingenuous!! Because the suits are supposed to be the balancing factor in the game. You could have all the modules and weapons unlocked, but the suit defines what you can equip.
|
|
Azura Sakura
Militaires-Sans-Frontieres
153
|
Posted - 2013.06.25 15:52:00 -
[131] - Quote
Nah, logi not OP. just proves that gear > skills, IMO. Need match making to be fixed so you can stop beating up militia noobs and 2m sp noobs ;) |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:52:00 -
[132] - Quote
Django Quik wrote:Cosgar wrote:You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple. Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari I've already agreed with you that the other suits need more suitable bonuses. However, your comment about assaults should fit their designed purpose is funny because you seem completely against logis fitting their designed purpose. I'll say it again - sidearms are still decent weapons and more than capable of mopping up whatever's left of the enemy if they manage to kill the guys you're supposed to be supporting. Killing should not be anywhere near the biggest source of WP for logis but that is the way it is all the while they can use ARs and other light weapons.
seriously guys..... im telling you the assaults just need a buff, its not the logis. But ive already posted a huge response to my thoughts on it. |
Malkai Inos
Opus Arcana Orion Empire
445
|
Posted - 2013.06.25 15:52:00 -
[133] - Quote
Cosgar wrote:Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? That's because balance is always difficult and not because nerfs have some bad mojo to them. Nerfs and buffs are the same thing as they both mean "change some numbers" most of the time. The only difference between nerfs and buffs is the number of changes and henceforth the likelyhood of unexpected consequences i.e. all new balance problems. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4010
|
Posted - 2013.06.25 15:52:00 -
[134] - Quote
Marston VC wrote:How are we ever supposed to compete with assaults I'm more curious with your reasoning for choosing to play Logistics, since you clearly wish to be an Assault....since when is the support unit supposed to compete with the front line fighter?
It's like being the healer in an MMO and complaining that you don't have as much DPS as the ranger....
Give logis two sidearm slots, and allow anyone to dual wield side arms if two are equipped by cycling to the option on the weapon wheel. Obviously have to increase reload speed and make the spread more wonky, but there's your firepower if you want it, and versatility if you're going support.
For craps sake there's an official concept art of the Logi with two SMGs..... |
xAckie
Ahrendee Mercenaries Omega Commission
181
|
Posted - 2013.06.25 15:52:00 -
[135] - Quote
increase stacking penalties - they affect every class. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.06.25 15:53:00 -
[136] - Quote
Cosgar wrote:Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? I dont subscribe to the "all balance moves=OMG nerfed". Something needs and will be done to fix this imbalance. They tried to once, it obviously didnt suffice. If they only buffed, where would we be now? |
Django Quik
R.I.f.t
751
|
Posted - 2013.06.25 16:01:00 -
[137] - Quote
Marston VC wrote:Django Quik wrote:You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers. WAKE UP CALL, only having a sidearm as a logi would be game breaking for that class. Are proto sidearms good? Sure but gimping a classes firepower to something that's sooooo situational would be a terrible hit to Logis...... How are we ever supposed to compete with assaults unless there unlucky enough to be in the perfect situations we would need to beat them? The lack of a pistol is a gimp enough..... I mean, do you know how many "good" players ive gone against that just do as much damage they can with their duvolle, only to switch to the Flaylock and shoot the ground once or twice??? Toooooo many. The only thing your doing by limiting logi's to sidearms is increasing either A.) SMG spam, or B.) flaylock spam. Both of which would be at risk of nerf because of how the community is..... (trust me, that proto smg can be brutal, nobody notices though because it just isn't used as often). In summary...... NERFING A LOGI'S COMBATIVE ABILITY IS NOT BALANCING, ITS BREAKING. Logis should not be able to compete with assaults at what assaults are supposed to be specialists in! That's the wake up call.
The adv SMG is great and the proto is brutal. If you're good with the pistol, you're deadly and the proto flaylocks are ridiculously good.
If you're playing a logi as it was intended and supporting other players, the 'unlucky' situations where you might need to kill an assault because he killed all your buddies but is near death himself will be plentiful. What you want is to be able to continue to be a killing machine and a support player.
Marston VC wrote:seriously guys..... im telling you the assaults just need a buff, its not the logis. But ive already posted a huge response to my thoughts on it.
When you are buffing everything else in the game to balance against one thing, you're balancing the wrong side of the equation. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.06.25 16:08:00 -
[138] - Quote
Changing to only sidearm would not break a logis offensive capabilities, as a matter of fact, they could still slay. What it would do is discourage assault players from choosing it as their suit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4014
|
Posted - 2013.06.25 16:10:00 -
[139] - Quote
Jin Robot wrote:Changing to only sidearm would not break a logis offensive capabilities, as a matter of fact, they could still slay. What it would do is discourage assault players from choosing it as their suit. I'm telling you, two side arm slots for logi's, and let anyone dual wield sidearms (to keep with balance though it should only be when you have two of the same kinds of weapons equipped)
It fits the rule of cool while simultaneously giving the assault role back to the Assault specialization.
Not to mention that you could still build a pretty mean and aggressive killer bee with this, even with reduced accuracy / increased weapon sway while dual wielding. |
Master Jaraiya
Ultramarine Corp
301
|
Posted - 2013.06.25 16:15:00 -
[140] - Quote
In my proposition I outlined many things that would both add depth to the game and help to remedy some balance issues. Among these are different, perhaps more suitable Role oriented bonuses and Race oriented bonuses.
Here's a preview:
The Logistics bonus I suggested is a reduction in fitting costs for equipment modules. I have heard it is difficult for Logis to fit all proto equipment, while maintaining high defensive capabilities. So that would solve the problem and encourage Logis to be more of a supportive role. |
|
Niuvo
The Phoenix Federation
37
|
Posted - 2013.06.25 16:15:00 -
[141] - Quote
interesting. Those other roles with 13 mil sp should be able to counter you. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4016
|
Posted - 2013.06.25 16:17:00 -
[142] - Quote
Master Jaraiya wrote:The Logistics bonus I suggested is a reduction in fitting costs for equipment modules. I have heard it is difficult for Logis to fit all proto equipment, while maintaining high defensive capabilities. So that would solve the problem and encourage Logis to be more of a supportive role. I was literally just thinking this exact same thing >_< |
Marston VC
SVER True Blood Public Disorder.
385
|
Posted - 2013.06.25 16:25:00 -
[143] - Quote
DUST Fiend wrote:Marston VC wrote:How are we ever supposed to compete with assaults I'm more curious with your reasoning for choosing to play Logistics, since you clearly wish to be an Assault....since when is the support unit supposed to compete with the front line fighter? It's like being the healer in an MMO and complaining that you don't have as much DPS as the ranger.... Give logis two sidearm slots, and allow anyone to dual wield side arms if two are equipped by cycling to the option on the weapon wheel. Obviously have to increase reload speed and make the spread more wonky, but there's your firepower if you want it, and versatility if you're going support. Amarr logi gets a light weapon slot only (only because they gave them the sidearm) For craps sake there's an official concept art of the Logi with two SMGs.....
Ok so let me repeat myself for the fourth time....... Switching out its light slot for a sidearm slot (or even two sidearm slots) WOULD NOT fix the problem. The problem is not about firepower, its about the TANK of these suits. One of the last things I said in my post was that the only person who beat me was a "caldari proto logi using a proto SMG"....... Does this not speak volumes? You people are so sure that gimping the logi's firepower to sidearm status would make things better. In what world is having dual wield flaylock pistols better? Or dual Proto SMG's? your so sure it would nerf it, but in reality the sidearms are JUST AS effective in their niche as the Tac rifle, or LR used to be..... the only one that isn't is the Scrambler pistol, and even then its still good with the right user......
Your right, im trying to play combatively with a logistics suit, but in what world was it stated this cant be the case? In RL, are you going to tell a medic he cant hold an assault rifle because hes a medic? So instead he has to hold a magnum? That's just plain stupid. And that's not the point anyway. The problem with logis is their TANK not their DPS. Me and an assault friend of my did a comparison and our DPS is the same...... the difference is that my durability is higher then him by about 200 HP.......
So before you go ahead and break the suit for people who don't use sidearms, maybe you should reconsider and think about how that really wouldn't make a difference in the first place......
Summary: nerf the real problem using direct tactics, slash off base health, and/or a module slot or two. DONT use an indirect tactic like downgrading a module slot to sidearm status..... Because that wont make me any less effective if I have to use my PRoto SMG, believe me, ive done it before.
And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol
|
Son Down
SamsClub
19
|
Posted - 2013.06.25 16:29:00 -
[144] - Quote
"I'll never admit that logi's are OP".....well, here's your dunce hat for the day. Cripes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4023
|
Posted - 2013.06.25 16:32:00 -
[145] - Quote
Marston VC wrote:And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol
And you come full circle with wanting to go toe to toe with the Assault, which you yourself said would be no issue with a sidearm, especially two (the only thing that worries me is the flaylocks, but they still need work anyways). The way I see it, logi's are SUPPOSED to have tank, because that allows them to get in and revive their buddies, or heal people up, without actually dieing. With only sidearms, a logi would be encouraged to stick close with his allies, unless he was built to be quick and stealthy, more like a shotgun logi of today.
The reason you don't see people complain too much about the other logi suits is partly because the Amarr one is kind of meh for a logi, and the Caldari logi just overly highlights the issues with the logi spec as a whole :/
Or, instead of two sidearm slots, give them a light slot and a sidearm slot but make light weapons take a large % extra CPU / PG requirement to fit. This would encourage dual wield or simply two sidearms while still allowing the logi to play with light weapons if he wants to work his build around it. |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:33:00 -
[146] - Quote
Son Down wrote:"I'll never admit that logi's are OP".....well, here's your dunce hat for the day. Cripes.
So when was the last time YOU'VE seen an Amarr proto logi? or a Proto minmatar logi? I haven't seen a single one, and I doubt the reason im not seeing these suits is because their just SOOOOO OP that everyone who specced into them just feels bad about using them......
NO! its because those suits are either UP or balanced...... A dunce hat? Your just not capable of thinking deep enough, or reading the full statement apparently, to get the meaning out of what I said....... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:38:00 -
[147] - Quote
Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:43:00 -
[148] - Quote
DUST Fiend wrote:Marston VC wrote:And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol And you come full circle with wanting to go toe to toe with the Assault, which you yourself said would be no issue with a sidearm, especially two (the only thing that worries me is the flaylocks, but they still need work anyways). The way I see it, logi's are SUPPOSED to have tank, because that allows them to get in and revive their buddies, or heal people up, without actually dieing. With only sidearms, a logi would be encouraged to stick close with his allies, unless he was built to be quick and stealthy, more like a shotgun logi of today. The reason you don't see people complain too much about the other logi suits is partly because the Amarr one is kind of meh for a logi, and the Caldari logi just overly highlights the issues with the logi spec as a whole :/
So then nerf the extremes of the role, not the entire class. This is why we have different races in the first place. Some races should have aggressive, combat oriented logis, while others should have weaker but more effective support based logis. And don't get the meaning in my words wrong. I said I wanted to "compete" with assaults. I never said toe to toe...... Competing and being equal in slayer status is different. I don't want this to turn into a game where logis cant fight assaults "because its an assault".... Whats the point of customization if I cant fit a logi to fight?
And I do see people complain about the other logi suits..... they complain about how weak they are. Those suits are perfect examples of what will happen when you nerf the other logi's too far. they just wont get used. And then will be in the same boat as last build where hardly anyone used logistics suits. and the assault suit was the new god mode.....
Now finally...... saying a class is "SUPPOSED" to be anything in this game is just silly. This game prides itself at being one of the "deepest" fps's out their. Theirs a reason the fitting system is so in depth and that's because you can CUSTOMIZE. You want a tanky scout suit? DO IT, you want a fast heavy suit? DO IT. These are words CCP used to say..... and that's why, for me, this game was originally so appealing. So if I want a Combat logistics, why cant I do that? Ive put 13.8 million SP into this suit..... (meaning its not exactly easy to get into), I mean..... that's the whole "dust montra" you pay a premium to gain a slight advantage over your opponent..... and im not even using the widely accepted "OP Caldari Logi"...... jeez, I remember when the original OP claims revolved around that suit only, and now it seems to have extended to ALL logi suits for some unfathomable reason..... |
Django Quik
R.I.f.t
753
|
Posted - 2013.06.25 16:44:00 -
[149] - Quote
Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:46:00 -
[150] - Quote
Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health?
Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:47:00 -
[151] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? Where does the HMG go when a heavy pulls out his sidearm. Or better yet, where did G1 Optimus Prime's trailer go when he transforemed? See? I can do it too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:48:00 -
[152] - Quote
Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. It's pretty stupid, but people crying for fighter jet nerfs has it slightly beat. |
Django Quik
R.I.f.t
753
|
Posted - 2013.06.25 16:50:00 -
[153] - Quote
Cosgar wrote:Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? Where does the HMG go when a heavy pulls out his sidearm. Or better yet, where did G1 Optimus Prime's trailer go when he transforemed? See? I can do it too. Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 16:51:00 -
[154] - Quote
So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:52:00 -
[155] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle?
Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:53:00 -
[156] - Quote
Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:54:00 -
[157] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:55:00 -
[158] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there.
TY! that's all im fighting for here fiend..... Logi's do need a tweaking, but I don't want the community to get CCP all worked up and get them to break the class as a whole using the nerf hammer. Baby steps.... fine tuning.... that's what we need. Hell ill even admit that the LGK0 needs a looking at, but my god im tired of all the "Logis are all Op" threads because they really aren't...... just one proto logi is (possibly two)..... |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:56:00 -
[159] - Quote
Cosgar wrote:Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks.
^ lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 16:58:00 -
[160] - Quote
Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts.
I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. |
|
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 16:59:00 -
[161] - Quote
Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. I was actually just thinking about the Mini and Amarr logis. Isn't it true that Amarr pretty much tries to turn everything into a combat role? In that case, I wouldn't be against them having a light weapon slot. The minmatar way is to speed tank, right? So they don't need a light weapon to be able to get in, do their thing and get out quickly. In fact, their bonus is to hacking, so I guess they're intended to be avoiding fighting altogether and hacking, placing uplinks, getting ammo in useful places where there aren't supply depots and that sort of thing.
The gallente and caldari logis are supposed to be the primary support suits in this game, so make them support and take away the light weapon slot. (for the record I dislike Fiend's suggestion of dual wielding).
As for not having 'classes' in this game - true to an extent but you cite tank scouts and speedy heavies as examples; neither of which are even minutely viable roles. The only suit that has the versatility to act like another is the logi and that needs to be fixed. |
Doc DDD
TeamPlayers EoN.
8
|
Posted - 2013.06.25 16:59:00 -
[162] - Quote
I could see an attempt to 'balance' the caldari suit logically by swapping out a low slot for a new equipment slot. Perhaps a math adjustment so that sheild efficacy has a stacking penalty ( sure I would prefer the reduction to equipment cpu/pg costs but that should remain the gallente bonus ). Just a thought, what if all logi suits had militia equipment blueprints by default equiped in each equipment slot? Sure you could reduce the cpu/pg costs by throwing in a level 1 injector but at least the logis would have to fill out their equipment slots.. and imagine how many more soldiers might be rezzed ( if that ever gets fixed ) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:00:00 -
[163] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 17:02:00 -
[164] - Quote
Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding
Don't be hatin'
CCP likes the idea, at least to some extent
They also are willing to follow "The Rule of Cool" as indicated by them working on Speeders
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:05:00 -
[165] - Quote
DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 17:07:00 -
[166] - Quote
Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range.
Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion.
I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 17:08:00 -
[167] - Quote
Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:09:00 -
[168] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics.
In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:10:00 -
[169] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS
^ lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:11:00 -
[170] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS (Puts a Core Flaylock in each hand)
Where's your god now? |
|
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:13:00 -
[171] - Quote
Django Quik wrote:Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range. Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion. I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone.
Lol Marston arguing with a noob who wants to kill to logi class into oblivion. Laurent posted great ideas. Bendtner posted relevant rebuttal to this idea. Overall, they will never do this, and you can let this guy try to get support for it, but the fact is Marston he doesn't want to be open in his opinions, so why waste your time. It's devolved in a pissing contest of children. Just let it die.
On a more important note bro, why the **** are you ignoring my fanboi attempts to extract the fitting you used to achieve your rampant success? Please share
Zatara
P.S. I'm so intrigued by this I'm even posting on my birthday, while in Vegas, please stop ignoring me and clue me in on how I could improve my fitting. Thanks! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:14:00 -
[172] - Quote
Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing |
DUST Fiend
OSG Planetary Operations Covert Intervention
4026
|
Posted - 2013.06.25 17:15:00 -
[173] - Quote
Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill.
Ultimately it's that tricky balance of two sidearms, giving them enough drawbacks for their clear advantages without ruining the advantages in the process. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:17:00 -
[174] - Quote
DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:18:00 -
[175] - Quote
Django Quik wrote:Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. I was actually just thinking about the Mini and Amarr logis. Isn't it true that Amarr pretty much tries to turn everything into a combat role? In that case, I wouldn't be against them having a light weapon slot. The minmatar way is to speed tank, right? So they don't need a light weapon to be able to get in, do their thing and get out quickly. In fact, their bonus is to hacking, so I guess they're intended to be avoiding fighting altogether and hacking, placing uplinks, getting ammo in useful places where there aren't supply depots and that sort of thing. The gallente and caldari logis are supposed to be the primary support suits in this game, so make them support and take away the light weapon slot. (for the record I dislike Fiend's suggestion of dual wielding). As for not having 'classes' in this game - true to an extent but you cite tank scouts and speedy heavies as examples; neither of which are even minutely viable roles. The only suit that has the versatility to act like another is the logi and that needs to be fixed.
But.... they are? Lol, ive seen speed tanking heavies. Its not what you expect. Imagine a heavy suit sprinting faster then your assault suit. Not by much, but still doing it. VIABLE because it allows heavies to keep up. Imagine a scout suit with strate up shield extenders. 300 shield isn't much normally, but when your speed tanked it makes all the difference. VIABLE.
If the amar suit is supposed to be a combat logi then that's just disappointing...... I mean, theres a reason its weaker then every other logi right? Or maybe im just saying that because I was specced into that before I respecced into gallente.....
Your confusing "supposed roles" with "lack of classes"..... A minmatar logi is a logi, not an infiltrator. Infiltrating is supposed to be left to infiltrator classes which, if dust is like eve (which it is), will be introduced at a later date. Now you might say "that's contradictive of what you just said about customizing" and your right! so let me explain. You could AND SHOULD be able to infiltrate using the LMK0 IF you WANT TO, you'll just (OR SHOULD BE) less effective at it compared to a suit that's meant specifically for that.
Currently the racial bonuses are all wrong anyway...... CCP needs to look at that too, because changing those around (like 2% more damage on hybrid weapons per level for assault suits) could give assaults suits the buff they need to be superior then logi's at slaying...... |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:20:00 -
[176] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks...
hahahaha, nah they'll just buff logi HP even more, and let them keep Core locus grenades as their only weapon. Oh wait..... that wont solve the problem. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:21:00 -
[177] - Quote
Cosgar wrote:Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RIGHT??? MY GOD people have no idea what there getting into...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4026
|
Posted - 2013.06.25 17:23:00 -
[178] - Quote
Cosgar wrote:You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... Have you seen the core flaylock? I'm saying give everyone dual wield so that way logi's can be given bonuses to it, or at least be encouraged to specialize in that style of combat. The ONLY thing even remotely balancing the flaylock right now is its clip, its RoF isn't that bad at all. Give someone two of those, and it becomes a serious balance issue.
You can't just wave a wand and everything magically works. Suggestions are made to spark creative thinking and discussion when you learn to weed out the trolls. Sometimes something that looks good on paper doesn't translate well, or vice versa. Or something that was once broken becomes balanced by introducing a new element, or vice versa.
SMGs and Pistols would both likely work as dual wielding with a bit of weapon sway and dispersion. Flaylocks as is, would not. You would rain death on all the things with ease. They already do. Flaylocks will be getting adjusted, let's just hope they don't get destroyed.
Oh and Marston, a grenadier logi would be terrifying. I am ******* mean with grenades, I would play a role that only gave me a single sidearm (or none, even) if I had a dedicated grenadier role. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:24:00 -
[179] - Quote
Zatara Rought wrote:Django Quik wrote:Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range. Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion. I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone. Lol Marston arguing with a noob who wants to kill to logi class into oblivion. Laurent posted great ideas. Bendtner posted relevant rebuttal to this idea. Overall, they will never do this, and you can let this guy try to get support for it, but the fact is Marston he doesn't want to be open in his opinions, so why waste your time. It's devolved in a pissing contest of children. Just let it die. On a more important note bro, why the **** are you ignoring my fanboi attempts to extract the fitting you used to achieve your rampant success? Please share Zatara P.S. I'm so intrigued by this I'm even posting on my birthday, while in Vegas, please stop ignoring me and clue me in on how I could improve my fitting. Thanks!
I didn't ignore you, Lol, if you go up the pages (considerably) I posted certain hints that should divulge the fitting IF you investigate enough...... I mean, honestly ive pretty much told all of you guys whats on the suit (between all of my posts in here) so I mean.... think of it as a scavenger hunt! Find all the pieces and you'll have the answers you seek! (player skill is also a contributor BTW its not all the suit you know......) |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
435
|
Posted - 2013.06.25 17:25:00 -
[180] - Quote
After my respec I wanted to go Caldari Suit, for a moment I thought "CCP will see that Logi Suits are overpowered so much and they will make a good fix (nerf/balance) to them" so I went Minmatar Assault.
After spent all my SP, I realized that CCP works in the game and makse fixes and updates after 6 months. And I realized that in 6 months I will be playing Killzone 4 because I won't be able to play with the Gallente Heavy, so, yes, I screw up.
I musted go Caldari Logi in the first time. I was such a stupid person when I thought that CCP could fix his build in a couple of weeks.
I want to have a new respec...
Or maybe not...
I can still use...
LAVs!!!!!!!
|
|
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:25:00 -
[181] - Quote
Cosgar, in light of his further replies I'm going to need your help. Please help me direct his attention to my post! Quote my post, if that doesn't work , just copy and paste it, and if that doesn't work, let's all just post stuff about how all logi's need the nerf hammer into oblivion but have my posts embedded right smack dab in the middle so he accidentally finds himself reading it! Hurry! \
Edit: He saw it!!!!!1! But you want me to wade through all the crap of this noob arguing with you to find hints? Cmon, it's my birthday bro, show me some love? |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:26:00 -
[182] - Quote
DUST Fiend wrote:Cosgar wrote:You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... Have you seen the core flaylock? I'm saying give everyone dual wield so that way logi's can be given bonuses to it, or at least be encouraged to specialize in that style of combat. The ONLY thing even remotely balancing the flaylock right now is its clip, its RoF isn't that bad at all. Give someone two of those, and it becomes a serious balance issue. You can't just wave a wand and everything magically works. Suggestions are made to spark creative thinking and discussion when you learn to weed out the trolls. Sometimes something that looks good on paper doesn't translate well, or vice versa. Or something that was once broken becomes balanced by introducing a new element, or vice versa. SMGs and Pistols would both likely work as dual wielding with a bit of weapon sway and dispersion. Flaylocks as is, would not. You would rain death on all the things with ease. They already do. Flaylocks will be getting adjusted, let's just hope they don't get destroyed. Oh and Marston, a grenadier logi would be terrifying. I am ******* mean with grenades, I would play a role that only gave me a single sidearm (or none, even) if I had a dedicated grenadier role.
Fiend...... IDK if you have been keeping up with the convo me and Cosgar are having in regards to the SMG, but believe me when I say NOBODY wants dual wield SMG's to become a thing..... EVER. Statistically, having two SMG's would ramp the DPS to that of an HMG. Even if you cant hold both at the same time, that's still 160 bullets of continuous damage (cuz you can skip the reload on one). You don't want this fiend...... you don't. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:28:00 -
[183] - Quote
Konohamaru Sarutobi wrote:After my respec I wanted to go Caldari Suit, for a moment I thought "CCP will see that Logi Suits are overpowered so much and they will make a good fix (nerf/balance) to them" so I went Minmatar Assault.
After spent all my SP, I realized that CCP works in the game and makse fixes and updates after 6 months. And I realized that in 6 months I will be playing Killzone 4 because I won't be able to play with the Gallente Heavy, so, yes, I screw up.
I musted go Caldari Logi in the first time. I was such a stupid person when I thought that CCP could fix his build in a couple of weeks.
I want to have a new respec...
Or maybe not...
I can still use...
LAVs!!!!!!!
Lol ^ heres my advice..... just "master-bait" people with RE's, Core locus grenades, and mass drivers. Trust me, im a master baiter on Cod whenever I touch my C4 I get at-least four kills with it. You can do the same thing here too! Its just a matter of how far your willing to take master baiting. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 17:29:00 -
[184] - Quote
Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:29:00 -
[185] - Quote
Zatara Rought wrote:Cosgar, in light of his further replies I'm going to need your help. Please help me direct his attention to my post! Quote my post, if that doesn't work , just copy and paste it, and if that doesn't work, let's all just post stuff about how all logi's need the nerf hammer into oblivion but have my posts embedded right smack dab in the middle so he accidentally finds himself reading it! Hurry! \ Edit: He saw it!!!!!1! But you want me to wade through all the crap of this noob arguing with you to find hints? Cmon, it's my birthday bro, show me some love?
Ive responded to both of your posts man..... just gotta go up and read everything, You'll figure it out, don't woryy ;) |
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:36:00 -
[186] - Quote
I love Dust. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:37:00 -
[187] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little.
jango, don't twist my words....... I said confining logi's to sidearms WOULD NOT FIX A DAMN THING (in short).
Ill repeat myself a fifth time now...... the problem with Logi's is their TANK not DPS..... Their ability to out tank anyone is what makes them so powerful. Switching their focus from AR's to Sidearms WOULD NOT fix the problem..... lets use this analogy.
A man walks into a school with a gun. He has full body armor making it extrememly difficult for anything less then a high power rifle to break through. What difference does it make if the man has an SMG compared to an AR? Does the SMG make him any less capable of killing people? NO! It takes one bullet to kill somebody regardless of what gun it is. But how many bullets will it take to kill the gun man? Too many, and that's simply because he has soooooo much body armor.
So ill restate this...... AGAIN, TWICE, in the SAME POST. so that MAYBE you'll understand........ DPS IS NOT THE ISSUE. LOGI TANK IS. |
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:37:00 -
[188] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little.
.................................You're wrong. But I'm only going to see your name on the old posts now cause Marston won't summarize the fit. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:38:00 -
[189] - Quote
Zatara Rought wrote:I love Dust.
I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
140
|
Posted - 2013.06.25 17:40:00 -
[190] - Quote
N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit.
As I lifetime logi I agree, and it's annoying me, if the nerf hammer comes down on logis I may have trouble filling out my support role. I say buff the assault, sentinel, and scout, but don't touch the logi (except the Caldari). The flexibility of a logi is important but the base stats of the other roles need to be raised in order to offset lower slot counts. Racial bonuses should enhance a suits role, and slot counts should offset base stats.
|
|
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 18:02:00 -
[191] - Quote
Marston VC wrote:Zatara Rought wrote:I love Dust. I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it!
Welp...can you share your move speed? And if you're using a precision enhancer? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:05:00 -
[192] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. |
KingBabar
NorwegianWood
871
|
Posted - 2013.06.25 18:09:00 -
[193] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself...
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4028
|
Posted - 2013.06.25 18:12:00 -
[194] - Quote
Marston VC wrote:DPS IS NOT THE ISSUE. LOGI TANK IS. The problem here is that taking away from their tank directly hurts their primary purpose; group support. Whereas limiting them to sidearms, which are more demanding on player skill to make as effective as many light weapons, will only hurt their secondary purpose; combat specialist. It also encourages logistics players to stick closer to allies.
I'm not too worried about it right now until after I see some patch notes. We're going to be in for a real treat depending on these new shield modules, and how they play out on all the killer bees out there. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 18:13:00 -
[195] - Quote
Zatara Rought wrote:Marston VC wrote:Zatara Rought wrote:I love Dust. I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! Welp...can you share your move speed? And if you're using a precision enhancer? Can you just mail me? You;d be the coolest guy evurrr.
My move speed??? 8o? trying to discover my armor plate composition? you cant figure it out with just the HP I stated? Ok im going to sum up every hint im willing to give you.
507 CPU 102 PG is my default core stats 90 shield, and 225 armor is my base suit stats. 90 shield, and 478 armor is after armor plates I Have 17.5 armor regen per second passively. I use One triage nanohive, one gauged nanohive, one proto needle, and one drop uplink. My weapon is the proto assault Scrambler rifle, and hint hint, wink wink, it does a LOT of damage.
So use that brain god gave you, and figure out a combination of gear that would produce the suit. I spent two hours the night before my respec, thinking about/writing down exactly what I needed to spec into, and exactly what I needed on my suit to make it as good as it is. I took it as far as creating a back up plan in case CCP goes "nerf hammer time" and breaks the logi suit. SO WHY, should I essentially hand over the product of all that work to you for nothing??? Come on man, you gotta work a little bit, and its not very hard to work out To be honest...... |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:14:00 -
[196] - Quote
Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals.
Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change.
Would anyone seriously disagree with me that logis need to be able to tank damage? |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 18:18:00 -
[197] - Quote
DUST Fiend wrote:Marston VC wrote:DPS IS NOT THE ISSUE. LOGI TANK IS. The problem here is that taking away from their tank directly hurts their primary purpose; group support. Whereas limiting them to sidearms, which are more demanding on player skill to make as effective as many light weapons, will only hurt their secondary purpose; combat specialist. It also encourages logistics players to stick closer to allies. I'm not too worried about it right now until after I see some patch notes. We're going to be in for a real treat depending on these new shield modules, and how they play out on all the killer bees out there.
I could use the same argument for reduced tank though. By reducing tank it encourages logi's to stick closer to allies (so as for them to act as meatshield). Your thinking too much about the hero logi that runs out in open fire, taking shell after shell, just to revive one person who got downed. That simply does not happen..... Logis aren't (in my opinion) supposed to take fire at all to begin with..... They stay in the rear, supporting the frontline soldiers as best they can, when they need to.
hipfiring a proto SMG is not nearly as skill intensive as you seem to think it is..... its about as difficult as hipfiring any other gun. Except! hipfire with the SMG is more accurate then most other guns.
And your right about the patch notes. Im SUPER EXCITED For those armor plates they mentioned :) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:20:00 -
[198] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1050
|
Posted - 2013.06.25 18:21:00 -
[199] - Quote
Btw, I run min logi. Just thought I would let you know the class I want "made useless for offense" is my own. I actually just want it made pure. |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:21:00 -
[200] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage?
Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4028
|
Posted - 2013.06.25 18:23:00 -
[201] - Quote
I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:23:00 -
[202] - Quote
Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed.
So what advantages does an assault have over it's logi equivalent? |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:26:00 -
[203] - Quote
Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. The speed penalty isn't huge but yes, it is there.
Thing is, if you take away their tank, they really don't have much going for them at all. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:27:00 -
[204] - Quote
Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:28:00 -
[205] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo To put things in perspective, an Ishukone SMG can out CQC a SG. No joke. |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:29:00 -
[206] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo
Proto SMG = a whole new world of opportunities.
IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:31:00 -
[207] - Quote
Marston VC wrote:DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo Proto SMG = a whole new world of opportunities. IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). I'm working on the same fit for my Minmatar assault alt... dat racial bonus |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:35:00 -
[208] - Quote
Jin Robot wrote:Btw, I run min logi. Just thought I would let you know the class I want "made useless for offense" is my own. I actually just want it made pure.
Nothing is stopping you from doing that...... Pick a logi, fit him with the BEST all PROTO equipment you can, then fit as many codebreakers, and precision enhancers that you want. ABSOLUTELY NOTHING is stopping you from running 100% support. Hell, you could even run mass drivers and that there would be 100%. Just because the Suits CAN go half and half, doesn't mean they CANT go full support. Its all about the playstyle you want to play,
and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:37:00 -
[209] - Quote
Django Quik wrote:Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. The speed penalty isn't huge but yes, it is there. Thing is, if you take away their tank, they really don't have much going for them at all.
They still have fitting flexibility due to increased PG and CPU. AND I don't want CCP to take away their ability to tank. I want CCP to reduce their ability to tank...... like so that the assaults have more tank then a logi, but not by that much. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:39:00 -
[210] - Quote
Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway.
My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:42:00 -
[211] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:45:00 -
[212] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi.
NOT "no tank" reduced tank....... reduced tank is what we need. 650+ shield is TOO MUCH. Chop off the 25% shield extender bonus and that chops off about 100 HP right there. I manage a suit with 550 HP which is.... decent. but not a lot. the LCK0 can fit that much plus about 100 in shields alone..... A caldari logis shields is more health then my suits EHP. Take away that bonus and BOOM the suit is way more beatable. Take away one more high slot and what you have is "balance"...... lol, its as simple that. Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:45:00 -
[213] - Quote
Quote:Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? [/quote]
^ This. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:47:00 -
[214] - Quote
Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to.
You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:50:00 -
[215] - Quote
Marston VC wrote:Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like. I have used and continue to use the proto SMG and yes it is awesome but it doesn't have the range of the AR/SCR. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:52:00 -
[216] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems. You want to nerf a whole suit class based on one racial suit, what's the difference?
Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:53:00 -
[217] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems.
Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:55:00 -
[218] - Quote
Quote:Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. [/quote]
My point exactly! just better written and better sounding...... lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4028
|
Posted - 2013.06.25 18:55:00 -
[219] - Quote
Marston VC wrote:and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? I just feel like it's far too easy to make a combat logi that also has the versatility of a support character. The assault suits seem to be just about fine right now, with scouts and heavies being on the lower end of the totem pole in general. Currently the loldari logi is a problem, so fixing that and seeing how the rest of the logi's play out is the first step.
It just really feels like you want to have maximum killing efficiency, which still makes me wonder why you choose logistics over assault |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:56:00 -
[220] - Quote
Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more |
|
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:04:00 -
[221] - Quote
Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more
lol, remember strafing? Those were good times. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 19:05:00 -
[222] - Quote
Cosgar wrote:You want to nerf a whole suit class based on one racial suit, what's the difference? Did I not already concede that we should only change the gal and cal logis to start with?
I'm still not convinced that reducing the tank a little will have any impact on logis being killing machines. It will just make them more cautious about going into firefights with the comrades they're supposed to be supporting.
Either you reduce the tank or you reduce the dps.
Note - increasing the dps of other classes is equivalent to decreasing the dps of all logis, thus the class-wide nerf you're worried about. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
11
|
Posted - 2013.06.25 19:06:00 -
[223] - Quote
I think they should offer respec whenever they make changes to the game (weapon ranges, balancing, dropsuit properties, etc) or when they add new equipment (commando drop suit or new weapons, etc). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:08:00 -
[224] - Quote
Marston VC wrote:Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more lol, remember strafing? Those were good times. That's still my favorite build. Combat flowed so fast and everyone had tons of HP. It really came down to who had the best aim over the fastest trigger finger. If they stuck with Repication and improved off of it instead of watering things down for casuals, we'd all be spending less time on the forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:10:00 -
[225] - Quote
Django Quik wrote:Cosgar wrote:You want to nerf a whole suit class based on one racial suit, what's the difference? Did I not already concede that we should only change the gal and cal logis to start with? I'm still not convinced that reducing the tank a little will have any impact on logis being killing machines. It will just make them more cautious about going into firefights with the comrades they're supposed to be supporting. Either you reduce the tank or you reduce the dps. Note - increasing the dps of other classes is equivalent to decreasing the dps of all logis, thus the class-wide nerf you're worried about. I only said increase the dps of assaults and their racial weapons. Assaults and logis are the only "complete" suit classes we have right now and the same suit size, so let's start there. |
Son Down
SamsClub
21
|
Posted - 2013.06.25 19:11:00 -
[226] - Quote
At the end of the day.....have fun with your sidearm, logis. Get used to it, lol. |
Doc DDD
TeamPlayers EoN.
9
|
Posted - 2013.06.25 19:14:00 -
[227] - Quote
Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. NOT "no tank" reduced tank....... reduced tank is what we need. 650+ shield is TOO MUCH. Chop off the 25% shield extender bonus and that chops off about 100 HP right there. I manage a suit with 550 HP which is.... decent. but not a lot. the LCK0 can fit that much plus about 100 in shields alone..... A caldari logis shields is more health then my suits EHP. Take away that bonus and BOOM the suit is way more beatable. Take away one more high slot and what you have is "balance"...... lol, its as simple that. Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like.
Removing a high slot from caldari logi will just lead to future qqing over the low slots of the gallente logi tanking while standing on a triage nanohive... there are no sheild nanohives, this would not create balance, instead you would nerf the caldari into a mini logi with less equipment, slower speed and no hacking advantage, the caldari just needs a low slot swappes out for an extra equipment slot... that is logi balance
|
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:16:00 -
[228] - Quote
DUST Fiend wrote:Marston VC wrote:and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? I just feel like it's far too easy to make a combat logi that also has the versatility of a support character. The assault suits seem to be just about fine right now, with scouts and heavies being on the lower end of the totem pole in general. Currently the loldari logi is a problem, so fixing that and seeing how the rest of the logi's play out is the first step. It just really feels like you want to have maximum killing efficiency, which still makes me wonder why you choose logistics over assault
I chose gallente logistics because I wanted to properly armor tank. The killing efficiency I have is the product of lots of damage mods and proficiency maxed out on my SR. That's a property I can transition over to ANY suit that has enough PG/CPU to hold two damage mods. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage, and support my team. If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm, and I wanted to try out the SR/flaylock pistol combo that I theorize as being very lethal.
So more or less..... I went gallente because it was better at what I wanted to do, which was armor tank with higher DPS. I can do the exact same suit with the gallente assault, only it has 70 less armor, and 5 less armor regen per second. (plus it doesn't have all the team helping equipment). The redeeming factor for this suit over my Logistcs one is that it costs about 120k isk over the logistics 230k isk per suit. So in short, my proto gallente logistics was just a better suit for what I wanted to do. Theoretically I could have done the same with the Caldari logistics, and originally I had intended to do it with the Amar logistics. Things change over time is all.
If they reduced the tank to my suit (which is only 550 ehp anyway.....) it would be considerably harder to use, but still doable. If they took the gun away then the whole reason I specced the way I did is just null and voided..... If I wanted to run SMG's I would have ran minmatar....... See what im saying? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1051
|
Posted - 2013.06.25 19:17:00 -
[229] - Quote
How much SP do you have invested in logistic equipment? Bro, do you even logi? |
Son Down
SamsClub
21
|
Posted - 2013.06.25 19:20:00 -
[230] - Quote
Marston VC...hehehe...you crack me up.... |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:27:00 -
[231] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi? I am betting you dont even fill your equipment slots.
Quote:Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level
Bro, do you even logi? |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:31:00 -
[232] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi?
Are you kidding me....... I have level five nanocircuitry, and my priority right now is drop uplinks, followed up by hacking speed (cuz one of our corp members has hacking maxed and he de-hacks contested nodes as fast as we normally hack a node).
reppers are near pointless and ill explain why, because apparently I have to prove that I run logi to you.......
Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for my squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
I enjoy this type of playstyle because I can let the nanohives do all the work for me. Remote reppers are stupid because 1.) You can't rep yourself with them, and 2.) you have to take one gun out of the fight to focus on 1-2 people with it..... Where as if I use the Triage nanohive I can rep everyone without effectively taking me out of the fight.
Sure someone could flux my stuff to oblivion, but that's why I have 3 triage nanohives, and 4 gauged ones...... AND that's the hardcounter to what I do anyway.
So in short, yes I do logi, yes I can kill people too if I need to. The scores I got yesterday was the product of combined teamwork. Its not like I was the only logi in our squad (we had two), and its not like I was soloing stomping people (we had 6 in our squad). Now don't quote me saying "but you said you were 1 v 1 ing people" yeah, that happens no matter how close nit your squad is...... If it spawns us on opposites sides of the map then chances are im going to have to fight through somebody. But yeah..... that's my answer to that. Sorry I don't represent a "pure" support role the way you want me to...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4029
|
Posted - 2013.06.25 19:33:00 -
[233] - Quote
Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1051
|
Posted - 2013.06.25 19:34:00 -
[234] - Quote
I was not kidding you. |
Son Down
SamsClub
22
|
Posted - 2013.06.25 19:39:00 -
[235] - Quote
Marston VC wrote:Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi? Are you kidding me....... I have level five nanocircuitry, and my priority right now is drop uplinks, followed up by hacking speed (cuz one of our corp members has hacking maxed and he de-hacks contested nodes as fast as we normally hack a node). reppers are near pointless and ill explain why, because apparently I have to prove that I run logi to you....... Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for my squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad. I enjoy this type of playstyle because I can let the nanohives do all the work for me. Remote reppers are stupid because 1.) You can't rep yourself with them, and 2.) you have to take one gun out of the fight to focus on 1-2 people with it..... Where as if I use the Triage nanohive I can rep everyone without effectively taking me out of the fight. Sure someone could flux my stuff to oblivion, but that's why I have 3 triage nanohives, and 4 gauged ones...... AND that's the hardcounter to what I do anyway. So in short, yes I do logi, yes I can kill people too if I need to. The scores I got yesterday was the product of combined teamwork. Its not like I was the only logi in our squad (we had two), and its not like I was soloing stomping people (we had 6 in our squad). Now don't quote me saying "but you said you were 1 v 1 ing people" yeah, that happens no matter how close nit your squad is...... If it spawns us on opposites sides of the map then chances are im going to have to fight through somebody. But yeah..... that's my answer to that. Sorry I don't represent a "pure" support role the way you want me to......
...but I have infinity +1..... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:40:00 -
[236] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right? In case if you haven't noticed, he's taking advantage of the GaLogi's racial bonus so he doesn't have to switch fits. Also, this was one of the "ideas" someone had to nerf logis: give them fitting bonuses to their equipment. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:44:00 -
[237] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right?
What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them
AG3 Nh/SR Class 3 LG3 DU,NhG,NhT,Ni/SR1 Class 3.
The AG3 is the assault suit I mentioned earlier. I don't use it much because it doesn't have all the handy equipment. Sure im useless if theres a sniper, or a tank around, but I refuse to spec into anything that's not specifically for this suit now. So no.... I don't switch from a support suit to a slayer suit because I only have 1 suit. Ill get more suits as time goes on, I was just having sooooo much fun with this suit yesterday that I didn't see the point in making anything else.
I follow my squad (cuz im to slow to lead them). When I catch up I take cover with them and "set up shop" by basically dropping ammo, triage, and a DU. The triage keeps them alive, the DU keeps us together in case someone completely dies, the ammo..... keeps them supplied, and my needle keeps those who can be saved, in the fight. All the while im able to deal out massive damage because I don't have to sit around with a repper pointed at someone......
That's the pattern we had yesterday. Rince, repeat, and eventually you get really good games with scores like 40-4. The four deaths would often be in the beginning when I did try to solo it up..... then after I lose 750k isk I wisen up and link up with my squad....... |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:45:00 -
[238] - Quote
Jin Robot wrote:I was not kidding you.
OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 19:51:00 -
[239] - Quote
I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:53:00 -
[240] - Quote
Django Quik wrote:I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all.
Thank god, that was a 4 hour debate........ |
|
Son Down
SamsClub
22
|
Posted - 2013.06.25 19:55:00 -
[241] - Quote
....about logis ending up in sidearms? That was productive.....talk about full circle.
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Jin Robot
Foxhound Corporation General Tso's Alliance
1054
|
Posted - 2013.06.25 19:56:00 -
[242] - Quote
Marston VC wrote:Jin Robot wrote:I was not kidding you. OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. I asked a question. You answered. I too bow out of this thread. I have spoken my words, anything more would be redundant. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:58:00 -
[243] - Quote
Jin Robot wrote:Marston VC wrote:Jin Robot wrote:I was not kidding you. OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. I asked a question. You answered. I too bow out of this thread. I have spoken my words, anything more would be redundant.
fair enough |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:59:00 -
[244] - Quote
Son Down wrote:....about logis ending up in sidearms? That was productive.....talk about full circle.
Lol, welcome to RL debates. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2095
|
Posted - 2013.06.25 20:00:00 -
[245] - Quote
Django Quik wrote:I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all. Anything that stops em for going Tonya Harding with that nerf bat, I'm happy. Thanks for the debate. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4033
|
Posted - 2013.06.25 20:01:00 -
[246] - Quote
Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this? |
Son Down
SamsClub
22
|
Posted - 2013.06.25 20:01:00 -
[247] - Quote
Marston VC wrote:Son Down wrote:....about logis ending up in sidearms? That was productive.....talk about full circle.
Lol, welcome to RL debates.
You must be a liberal.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2095
|
Posted - 2013.06.25 20:06:00 -
[248] - Quote
DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this? What? You want him to chase heavies with a repair tool out 24/7? I barely use my repper either because the equipment radial is still broken. Also, logis have a cool down for how much WP they get at one time. Gotta do something until that timer resets, right? |
Kody Cole
Dem Durrty Boyz
13
|
Posted - 2013.06.25 20:07:00 -
[249] - Quote
logi should not be able to be better at killing then assault. game broken nuff said |
Marston VC
SVER True Blood Public Disorder.
391
|
Posted - 2013.06.25 20:10:00 -
[250] - Quote
DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this?
Ive already posted several times that I think the suits need a tweak. I don't want sidearms, and they cant remove equipment slots. So the only other option CCP has that I would like, is reducing tank via removing modules slots.
I don't see a problem with all of this because that's another reason I chose the gallente logi over the minmatar..... it has 25% reduction in PG and CPU. That's the whole point. I can fit the best equipment possible, and still afford to "semi-fit" the other modules. Currently I have one wasted high power slot, and im using advanced gear on my lows. Im doing this not because I want to, but because I have to if I want everything to fit. So I am making compensations, but that's also a part of suit..... one of the reasons I specced into it. |
|
Marston VC
SVER True Blood Public Disorder.
391
|
Posted - 2013.06.25 20:14:00 -
[251] - Quote
Kody Cole wrote:logi should not be able to be better at killing then assault. game broken nuff said
No, that's not "enough said"..... Nobody here said logi's should be better at killing then assaults. In fact the whole purpose of this thread (after the first two pages) was about coming up with a solution to fix the problem. Calling the game broken doesn't fix anything, talking about problems doesn't fix anything. Trying to figure out solutions to those problems is what helps fix things. |
Kody Cole
Dem Durrty Boyz
13
|
Posted - 2013.06.25 20:16:00 -
[252] - Quote
MARSTON hop online i want to chat friend :)
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Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.25 20:24:00 -
[253] - Quote
Cosgar wrote:DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this? What? You want him to chase heavies with a repair tool out 24/7? I barely use my repper either because the equipment radial is still broken. Also, logis have a cool down for how much WP they get at one time. Gotta do something until that timer resets, right?
TBH I would rather tell the heavy to stay inside the bubble while I lean over his shoulder with my gun using him as a meatshield...... I mean, in all honesty guys, my armor tanking is just a crappier version of your shield tanking. The only difference is that if I stand in a bubble, the effectiveness of it goes up by about 300%........ 550 ehp is not much for a proto suit, the 13% speed penalty I have makes it worse, and most of the guns out there these days do 100% damage to armor as opposed 90% to shields. The only thing this suit has going for itself is that 1.) when inside the triage bubble my survivability is enormous. 2.) I have slightly higher DPS then someone who doesn't have two damage mods, while also maintaining decent tank. and 3.) I don't really get "one shot" from charge scrambler rifles simply because they don't damage armor very well.
That's it.
What I have going against my suit is ANYTHING that involves explosions...... flaylocks, grenades, mass drivers. are all very potent against my suit. AND BELIEVE IT OR NOT good players actually use that stuff against me! my worst game last night was 29 and 9 playing against Outer haven. Those guys, in case you didn't know, are actually pretty good! They recognized what I was doing and so the fight between me and them proceeded like this. Flux nades Flux nades everywhere. Followed up with a barrage of flaylock pistols and Suicide charges with Core locus grenades....... It was infuriating. I lost about 1.3 million isk that match, and most of my deaths were to one hit kills like militia - proto nade spam. |
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.25 20:25:00 -
[254] - Quote
Kody Cole wrote:MARSTON hop online i want to chat friend :) about your suit. im always interested in your crazy suit ideas
nah, no time, im getting ready for football practice atm. |
Eskel Bondfree
DUST University Ivy League
115
|
Posted - 2013.06.25 20:26:00 -
[255] - Quote
Marston VC wrote: I chose gallente logistics because I wanted to properly armor tank. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage [...] If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm
If that is not proof that assault and basic suits are in desperate need of a rework, then I don't know what is. And it also cleary shows that nobody gives a damn about that side arm if they can exchange a better tank and equipment for it. CPP needs to give that sidearm a purpose for every assault player, not just AV and sniper specialists.
Also, we have currently 12 different weapons in game that an assault can use, only 4 of them are sidearms (1 being a melee only weapon). Nobody can seriously suggest that all logi players should be limited to 1/4 of the weapon arsenal, in a game that is all about shooting people and customization.
|
Kody Cole
Dem Durrty Boyz
13
|
Posted - 2013.06.25 20:28:00 -
[256] - Quote
Marston VC wrote:Kody Cole wrote:MARSTON hop online i want to chat friend :) about your suit. im always interested in your crazy suit ideas nah, no time, im getting ready for football practice atm. when you get back hit me up. i want to do some R&D i have a plan to make me more versatile on the battlefield and i want your expertise. |
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.25 20:28:00 -
[257] - Quote
Eskel Bondfree wrote:Marston VC wrote: I chose gallente logistics because I wanted to properly armor tank. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage [...] If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm
If that is not proof that assault and basic suits are in desperate need of a rework, then I don't know what is. And it also cleary shows that nobody gives a damn about that side arm if they can exchange a better tank and equipment for it. CPP needs to give that sidearm a purpose for every assault player, not just AV and sniper specialists. Also, we have currently 12 different weapons in game that an assault can use, only 4 of them are sidearms (1 being a melee only weapon). Nobody can seriously suggest that all logi players should be limited to 1/4 of the weapon arsenal, in a game that is all about shooting people and customization.
Im telling you man..... I would have run gallente assault if it had a 5th low slot..... but as it stands it just inferior to the gallente logi suit.... albeit not by much. But ive already listed the differences above so im not going to repeat myself. |
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.25 20:29:00 -
[258] - Quote
Kody Cole wrote:Marston VC wrote:Kody Cole wrote:MARSTON hop online i want to chat friend :) about your suit. im always interested in your crazy suit ideas nah, no time, im getting ready for football practice atm. when you get back hit me up. i want to do some R&D i have a plan to make me more versatile on the battlefield and i want your expertise.
NP man, will see how im feeling in three and a half hours |
Sloth9230
Reaper Galactic
1924
|
Posted - 2013.06.25 20:30:00 -
[259] - Quote
All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
|
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.25 20:36:00 -
[260] - Quote
Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2110
|
Posted - 2013.06.25 20:38:00 -
[261] - Quote
Marston VC wrote:Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. As much as Remnant loves logis, I think we might be in good shape...
...until you realize Blam! loves dropships! |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
52
|
Posted - 2013.06.25 22:07:00 -
[262] - Quote
dustwaffle wrote:Reefersmokintaz wrote:TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol So, when your assault dropsuit or fatty suit drops, as a repair tool and needle wielding medic, I'll just run away and hope someone else kills that redberry for me so that I can rep you or pick you up. Cool. After this change, new whinage predicted: LOGIs are DAMN USELESS IN A TEAM. WAY. TO. THINK. THINGS. THROUGH.
Ummm... you still have a SIDEARM that is more than capable of killing a "redberry" IF you are good enough too. You must be one of the logisault runners. I see now. Also, if ur smart enough as a TRUE logi, you wont get killed as much. Logis should not run alone....
The whole point of LOGISTICS is repairing and reviving. Not assaulting....Back up fire really will doing YOUR JOB!!!
Slot9320 wrote:People complain now when logis don't clear the area before a revive, exactly what they think is going to happen if they take our sidearms is beyond me
Who said anything about sidearms being taken away?
READ. MORE. PEOPLE! |
Colonel Killar
DUST CORE DARKSTAR ARMY
35
|
Posted - 2013.06.25 22:17:00 -
[263] - Quote
Cosgar wrote:Marston VC wrote:Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. As much as Remnant loves logis, I think we might be in good shape... ...until you realize Blam! loves dropships! Still my Gal logi is no where near OP |
Sloth9230
Reaper Galactic
1930
|
Posted - 2013.06.25 22:22:00 -
[264] - Quote
Reefersmokintaz wrote:[IF you are good enough too.
The problem with this is, it only works if you run into noobs, a good player with a side arm vs a good player with an AR will almost always end in the Ar winning
Slot9320 wrote:People complain now when logis don't clear the area before a revive, exactly what they think is going to happen if they take our sidearms is beyond me
Quote:Who said anything about sidearms being taken away? whoops I meant light weapons |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.25 22:44:00 -
[265] - Quote
''Tbh that is a terrible fit.
Caldari logi has a 25 hp/s recharge. sure you'll be able to win a 1v1 at first, but you will have to wait a hell of a long time to get that back up. best to go 2 comp dmg mods, 1 comp shield charger and 2 comp extenders.
In the lows you will need a cpu mod and a recharger''
Depends who's using it.
My problem is that when i face 3+ groups i can get 2 of them and the last one always gets me. If i can take out 2-3 out of 3-6 man groups i will do better with more HP.
And there is NO reason i should use 2 damage mods when im using a shotgun that can pretty much 1hko anything even without damage mods...It would be smarter to take advantage of what makes the caldari logi powerfull, +25% SHield extender proficiency.
The shield recharger wont do crap if im already dead, Shield ext > Shield Recharger. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.25 22:47:00 -
[266] - Quote
Colonel Killar wrote:Cosgar wrote:Marston VC wrote:Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. As much as Remnant loves logis, I think we might be in good shape... ...until you realize Blam! loves dropships! Still my Gal logi is no where near OP
IT the Caldari Logi the one thats broken.
- the only dropsuit with 9 Low/high powered modules - Extreme shield tanking abilities with up to +25% Shield extender efficiency.
Gallante Logis are powerful, but since Armor plates suck , the suit overall is above average... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4041
|
Posted - 2013.06.25 22:57:00 -
[267] - Quote
KING CHECKMATE wrote:The shield recharger wont do crap if im already dead, Shield ext > Shield Recharger. Nevermind that the fitting cost for rechargers is absurd....30/60/90?
L
O
L |
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.26 01:39:00 -
[268] - Quote
Son Down wrote:Marston VC wrote:Son Down wrote:....about logis ending up in sidearms? That was productive.....talk about full circle.
Lol, welcome to RL debates. You must be a liberal.
Im liberal on social issues, conservative on economic policies. To be honest, I think the republicans would win every year if they just said "Our stance on these social problems are neutral, States rights for the win!" Instead they go ahead and nominate a morman..... |
Marston VC
SVER True Blood Public Disorder.
392
|
Posted - 2013.06.26 01:47:00 -
[269] - Quote
Reefersmokintaz wrote:dustwaffle wrote:Reefersmokintaz wrote:TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol So, when your assault dropsuit or fatty suit drops, as a repair tool and needle wielding medic, I'll just run away and hope someone else kills that redberry for me so that I can rep you or pick you up. Cool. After this change, new whinage predicted: LOGIs are DAMN USELESS IN A TEAM. WAY. TO. THINK. THINGS. THROUGH. Ummm... you still have a SIDEARM that is more than capable of killing a "redberry" IF you are good enough too. You must be one of the logisault runners. I see now. Also, if ur smart enough as a TRUE logi, you wont get killed as much. Logis should not run alone.... The whole point of LOGISTICS is repairing and reviving. Not assaulting....Back up fire really while doing YOUR JOB!!! Slot9320 wrote:People complain now when logis don't clear the area before a revive, exactly what they think is going to happen if they take our sidearms is beyond me Who said anything about sidearms being taken away? READ. MORE. PEOPLE!
1.) don't be stupid, its obvious he meant Light weapons not sidearms. 2.) THERE IS NO "WAY TO PLAY" just because the suit is labeled "logistics" doesn't mean it should be impossible for me to play offensively, it means that I should be encouraged to play a certain way, but not forced. If I want to play aggressively in my logi suit, then god damn it! im going to do it! The idea that a medium suit cant use a primary weapon is just dumb..... Can you name one other class that can't use at-least one light weapon? You cant because they don't exist, because the idea is stupid.
One day their might be a specialist suit that gives you a bonus or "compensation" for not having a light weapon. But honestly that doesn't seem like something CCP should be worrying about right now.
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 03:34:00 -
[270] - Quote
DUST Fiend wrote:KING CHECKMATE wrote:The shield recharger wont do crap if im already dead, Shield ext > Shield Recharger. Nevermind that the fitting cost for rechargers is absurd....30/60/90? L O L
You lost me there. English is not my native language so pls elaborate. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4077
|
Posted - 2013.06.26 03:37:00 -
[271] - Quote
KING CHECKMATE wrote:DUST Fiend wrote:KING CHECKMATE wrote:The shield recharger wont do crap if im already dead, Shield ext > Shield Recharger. Nevermind that the fitting cost for rechargers is absurd....30/60/90? L O L You lost me there. English is not my native language so pls elaborate.
Shield rechargers take 30/60/90 CPU to fit, respectively.
Lol was stretched out and means Laugh Out Loud. |
loumanchew
Ametat Security Amarr Empire
11
|
Posted - 2013.06.26 03:41:00 -
[272] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
Thats actually the most simple yet efficient solution I have heard in a long time. +1 |
Justin Tymes
Condotta Rouvenor Gallente Federation
154
|
Posted - 2013.06.26 03:46:00 -
[273] - Quote
You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. |
Son Down
SamsClub
22
|
Posted - 2013.06.26 04:25:00 -
[274] - Quote
You know, irl, medics, tankers, truckers, etc...all carry some form of dumbed down carbine/pistol. BECAUSE THEY ARE PRIMARILY DOING SOMETHING OTHER THAN CHARGING MACHINEGUN NESTS Logis with sidearms only it is than, it's decided. |
Gods Architect
SVER True Blood Public Disorder.
182
|
Posted - 2013.06.26 04:36:00 -
[275] - Quote
Noc Tempre wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Are you suggesting this change should be made with or without a respec? I know its genius |
Sloth9230
Reaper Galactic
1940
|
Posted - 2013.06.26 04:41:00 -
[276] - Quote
Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. lol, Some faith in humanity has been restored. |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:03:00 -
[277] - Quote
UPDATE: I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back. |
Marston VC
SVER True Blood Public Disorder.
395
|
Posted - 2013.06.26 06:05:00 -
[278] - Quote
loumanchew wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Thats actually the most simple yet efficient solution I have heard in a long time. +1
So..... maybe you should read the book ive written in this thread explaining why that wouldn't fix anything..... at all. |
Laurent Cazaderon
What The French CRONOS.
1636
|
Posted - 2013.06.26 08:56:00 -
[279] - Quote
All those talks about making logi able of using only Sidearm is plain dumb.
If this was done, it would pretty much mean the death of the logi suit. Why ? Not because sidearm are useless but because people DONT want to be stuck with only sidearms, especially with the range system in Dust. So they'll go for another role.
So no, i would never support such a decision.
Now what can be done ? Here's a list of the logical and soft tweaks that could be done quickly :
Remove one mod slot on every logi suit except Amarr.
Remove Shield Ex bonus on Cal Logis
Remove the armor rep bonus In my opinion it should be totally removed. Especially with the new plates being added soon. Instead, what's the logic specialization bonus for logistics ? Imo 5% reduction PG\CPU cost per level to all equipments.
Balance shield delay that are insanely low atm Especially Amarr who has a depleted delay LOWER than the regular delay. And 4/6s for the Cal Logi is just begging for a slap in the face. I mean, it's better than scout values... Except scout cant stockpile regulators. Should be 5/6. Which is still pretty damn good.
Nameshield delayShield delay Depleted Assault ak.06s10s Logistics ak.065 => 6/8 Logistics ck.046 => 5/6 Assault ck.05s8s Assault gk.07s10s Scout gk.04s8s Logistics gk.066 => 7/8 Scout mk.04s8s Assault mk.06s10s Logistics mk.066 => 6/8
Make Bonuses for each race enhance the efficiency of equipments. Depending on the new specialization bonus, add specific efficiency to equipments depending on the race : Amount of clones in drop uplinks, amount of HP restored, efficiency of repair guns, amount of nanite clusters in nanohives etc... The bonus to hacking for minmatar is a good one by the way. Feels very logistic.
Doing this would already take logistic back to what they're supposed to be. No native HP buffer will force them to use slots to actually tank, and one less mod slots will overall lower the available buffer possibilities. Equipment oriented bonuses will allow to reinforce them as logistic players, taking better equipment without need CPU\PG extensions through the CPU\PG reduction skill and using them to their top potential through specific racial bonuses enhancing their efficiency.
No need to cripple them to using only sidearms. |
FakeMyDeath
Foxhound Corporation General Tso's Alliance
27
|
Posted - 2013.06.26 08:59:00 -
[280] - Quote
so the game got saved because you got a respec and you went on a killing spree???
don't get me wrong but your a NOOB. |
|
Sloth9230
Reaper Galactic
1961
|
Posted - 2013.06.26 09:04:00 -
[281] - Quote
Laurent Cazaderon wrote:All those talks about making logi able of using only Sidearm is plain dumb. If this was done, it would pretty much mean the death of the logi suit. Why ? Not because sidearm are useless but because people DONT want to be stuck with only sidearms, especially with the range system in Dust. So they'll go for another role. So no, i would never support such a decision. Now what can be done ? Here's a list of the logical and soft tweaks that could be done quickly : Remove one mod slot on every logi suit except Amarr. Remove Shield Ex bonus on Cal Logis Remove the armor rep bonus In my opinion it should be totally removed. Especially with the new plates being added soon. Instead, what's the logic specialization bonus for logistics ? Imo 5% reduction PG\CPU cost per level to all equipments. Balance shield delay that are insanely low atm Especially Amarr who has a depleted delay LOWER than the regular delay. And 4/6s for the Cal Logi is just begging for a slap in the face. I mean, it's better than scout values... Except scout cant stockpile regulators. Should be 5/6. Which is still pretty damn good. Nameshield delayShield delay Depleted Assault ak.06s10s Logistics ak.0 65 => 6/8 Logistics ck.0 46 => 5/6 Assault ck.05s8s Assault gk.07s10s Scout gk.04s8s Logistics gk.0 66 => 7/8 Scout mk.04s8s Assault mk.06s10s Logistics mk.0 66 => 6/8 Make Bonuses for each race enhance the efficiency of equipments. Depending on the new specialization bonus, add specific efficiency to equipments depending on the race : Amount of clones in drop uplinks, amount of HP restored, efficiency of repair guns, amount of nanite clusters in nanohives etc... The bonus to hacking for minmatar is a good one by the way. Feels very logistic. Doing this would already take logistic back to what they're supposed to be. No native HP buffer will force them to use slots to actually tank, and one less mod slots will overall lower the available buffer possibilities. Equipment oriented bonuses will allow to reinforce them as logistic players, taking better equipment without need CPU\PG extensions through the CPU\PG reduction skill and using them to their top potential through specific racial bonuses enhancing their efficiency. No need to cripple them to using only sidearms. I like this guy, why is he only a replacement? |
Laurent Cazaderon
What The French CRONOS.
1637
|
Posted - 2013.06.26 09:07:00 -
[282] - Quote
Sloth9230 wrote: I like this guy, why is he only a replacement?
Actually i'm no longer replacement lol. I'm a permanent member of the CPM since fanfest where CCP realized a replacement is tough to handle and 6 people is better than 5 Guess we forgot to break the news though ! |
Sloth9230
Reaper Galactic
1961
|
Posted - 2013.06.26 09:09:00 -
[283] - Quote
Laurent Cazaderon wrote:Sloth9230 wrote: I like this guy, why is he only a replacement?
Actually i'm no longer replacement lol. I'm a permanent member of the CPM since fanfest where CCP realized a replacement is tough to handle and 6 people is better than 5 Guess we forgot to break the news though ! This is good. |
loumanchew
Ametat Security Amarr Empire
12
|
Posted - 2013.06.26 13:03:00 -
[284] - Quote
Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is.
Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. |
Laurent Cazaderon
What The French CRONOS.
1639
|
Posted - 2013.06.26 13:43:00 -
[285] - Quote
loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced.
Gallente logi is far from underpowered. USed it since uprising and it's way more solid than the gallente assault.....
Also, Logi and "underpowered" in the same sentence is ridiculous in a way. Obviously a logi is underpowered compared to any other battle focus suit. It's a support role. So yeah, it's less powerfull for fighting. Except atm, it's not.
But side arm only for logis isnt the solution. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1078
|
Posted - 2013.06.26 13:51:00 -
[286] - Quote
Laurent Cazaderon wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Gallente logi is far from underpowered. USed it since uprising and it's way more solid than the gallente assault..... Also, Logi and "underpowered" in the same sentence is ridiculous in a way. Obviously a logi is underpowered compared to any other battle focus suit. It's a support role. So yeah, it's less powerfull for fighting. Except atm, it's not. But side arm only for logis isnt the solution. any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.06.26 13:54:00 -
[287] - Quote
Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
He just put out a d@mn good post - read back a bit. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1078
|
Posted - 2013.06.26 13:55:00 -
[288] - Quote
Daxxis KANNAH wrote:Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
He just put out a d@mn good post - read back a bit. so angry |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
109
|
Posted - 2013.06.26 14:10:00 -
[289] - Quote
Jin Robot wrote:Daxxis KANNAH wrote:Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
He just put out a d@mn good post - read back a bit. so angry
Nah - sorry it come over that way. Internet can be tone deaf.
Only wanted to highlight the greatness of the post, not any frustration with you. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1078
|
Posted - 2013.06.26 14:12:00 -
[290] - Quote
Daxxis KANNAH wrote:Jin Robot wrote:Daxxis KANNAH wrote:Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
He just put out a d@mn good post - read back a bit. so angry Nah - sorry it come over that way. Internet can be tone deaf. Only wanted to highlight the greatness of the post, not any frustration with you. yeah, i went and read it. seems solid. |
|
Justin Tymes
Condotta Rouvenor Gallente Federation
155
|
Posted - 2013.06.26 15:44:00 -
[291] - Quote
loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced.
Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown. |
loumanchew
Ametat Security Amarr Empire
15
|
Posted - 2013.06.26 17:22:00 -
[292] - Quote
Justin Tymes wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown.
I thought my point was clear. I pointed out with blatant sarcasm that logis are overpowered in the current patch. In the previous patch they were right at their place, but now they fill every roles without drawbacks and it is killing the game because other classes get frustrated.
If the suits stay the same, I vote that we give the logis pellet guns. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2115
|
Posted - 2013.06.26 17:27:00 -
[293] - Quote
Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
God forbid people running around with rifles in a FPS... |
Jin Robot
Foxhound Corporation General Tso's Alliance
1094
|
Posted - 2013.06.26 17:28:00 -
[294] - Quote
Cosgar wrote:Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
God forbid people running around with rifles in a FPS... oh snap
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2115
|
Posted - 2013.06.26 17:40:00 -
[295] - Quote
Something I found in yet another nerf logi thread. This is why we need topic merging. (Please direct all +1s to BL4CKST4R)
|
Justin Tymes
Condotta Rouvenor Gallente Federation
155
|
Posted - 2013.06.26 18:05:00 -
[296] - Quote
loumanchew wrote:Justin Tymes wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown. I thought my point was clear. I pointed out with blatant sarcasm that logis are overpowered in the current patch. In the previous patch they were right at their place, but now they fill every roles without drawbacks and it is killing the game because other classes get frustrated. If the suits stay the same, I vote that we give the logis pellet guns.
How exactly are Amarr and Gallente suits overpowered? They're slower then assaults, less Bulky then assaults, Gallente can't have access to Flaylock or a decent Light weapon at the same time, and Amarr is practically less bulky heavy with EQ slots instead of a Heavy weapon, which isn't screaming OP to me at all. Both armor tank, which is garbage compared to Shield tanking with with Flaylock and (Contact)Nades everywhere being spammed, and both are near trash outside of proto, and proto is costing at least 100k per suit. |
loumanchew
Ametat Security Amarr Empire
15
|
Posted - 2013.06.26 20:44:00 -
[297] - Quote
OK go play with your proto scout suit against proto logi suits for a month and tell me how you like your experience. |
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