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Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:25:00 -
[181] - Quote
Cosgar, in light of his further replies I'm going to need your help. Please help me direct his attention to my post! Quote my post, if that doesn't work , just copy and paste it, and if that doesn't work, let's all just post stuff about how all logi's need the nerf hammer into oblivion but have my posts embedded right smack dab in the middle so he accidentally finds himself reading it! Hurry! \
Edit: He saw it!!!!!1! But you want me to wade through all the crap of this noob arguing with you to find hints? Cmon, it's my birthday bro, show me some love? |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:26:00 -
[182] - Quote
DUST Fiend wrote:Cosgar wrote:You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... Have you seen the core flaylock? I'm saying give everyone dual wield so that way logi's can be given bonuses to it, or at least be encouraged to specialize in that style of combat. The ONLY thing even remotely balancing the flaylock right now is its clip, its RoF isn't that bad at all. Give someone two of those, and it becomes a serious balance issue. You can't just wave a wand and everything magically works. Suggestions are made to spark creative thinking and discussion when you learn to weed out the trolls. Sometimes something that looks good on paper doesn't translate well, or vice versa. Or something that was once broken becomes balanced by introducing a new element, or vice versa. SMGs and Pistols would both likely work as dual wielding with a bit of weapon sway and dispersion. Flaylocks as is, would not. You would rain death on all the things with ease. They already do. Flaylocks will be getting adjusted, let's just hope they don't get destroyed. Oh and Marston, a grenadier logi would be terrifying. I am ******* mean with grenades, I would play a role that only gave me a single sidearm (or none, even) if I had a dedicated grenadier role.
Fiend...... IDK if you have been keeping up with the convo me and Cosgar are having in regards to the SMG, but believe me when I say NOBODY wants dual wield SMG's to become a thing..... EVER. Statistically, having two SMG's would ramp the DPS to that of an HMG. Even if you cant hold both at the same time, that's still 160 bullets of continuous damage (cuz you can skip the reload on one). You don't want this fiend...... you don't. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:28:00 -
[183] - Quote
Konohamaru Sarutobi wrote:After my respec I wanted to go Caldari Suit, for a moment I thought "CCP will see that Logi Suits are overpowered so much and they will make a good fix (nerf/balance) to them" so I went Minmatar Assault.
After spent all my SP, I realized that CCP works in the game and makse fixes and updates after 6 months. And I realized that in 6 months I will be playing Killzone 4 because I won't be able to play with the Gallente Heavy, so, yes, I screw up.
I musted go Caldari Logi in the first time. I was such a stupid person when I thought that CCP could fix his build in a couple of weeks.
I want to have a new respec...
Or maybe not...
I can still use...
LAVs!!!!!!!
Lol ^ heres my advice..... just "master-bait" people with RE's, Core locus grenades, and mass drivers. Trust me, im a master baiter on Cod whenever I touch my C4 I get at-least four kills with it. You can do the same thing here too! Its just a matter of how far your willing to take master baiting. |
Django Quik
R.I.f.t
754
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Posted - 2013.06.25 17:29:00 -
[184] - Quote
Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:29:00 -
[185] - Quote
Zatara Rought wrote:Cosgar, in light of his further replies I'm going to need your help. Please help me direct his attention to my post! Quote my post, if that doesn't work , just copy and paste it, and if that doesn't work, let's all just post stuff about how all logi's need the nerf hammer into oblivion but have my posts embedded right smack dab in the middle so he accidentally finds himself reading it! Hurry! \ Edit: He saw it!!!!!1! But you want me to wade through all the crap of this noob arguing with you to find hints? Cmon, it's my birthday bro, show me some love?
Ive responded to both of your posts man..... just gotta go up and read everything, You'll figure it out, don't woryy ;) |
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:36:00 -
[186] - Quote
I love Dust. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:37:00 -
[187] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little.
jango, don't twist my words....... I said confining logi's to sidearms WOULD NOT FIX A DAMN THING (in short).
Ill repeat myself a fifth time now...... the problem with Logi's is their TANK not DPS..... Their ability to out tank anyone is what makes them so powerful. Switching their focus from AR's to Sidearms WOULD NOT fix the problem..... lets use this analogy.
A man walks into a school with a gun. He has full body armor making it extrememly difficult for anything less then a high power rifle to break through. What difference does it make if the man has an SMG compared to an AR? Does the SMG make him any less capable of killing people? NO! It takes one bullet to kill somebody regardless of what gun it is. But how many bullets will it take to kill the gun man? Too many, and that's simply because he has soooooo much body armor.
So ill restate this...... AGAIN, TWICE, in the SAME POST. so that MAYBE you'll understand........ DPS IS NOT THE ISSUE. LOGI TANK IS. |
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:37:00 -
[188] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little.
.................................You're wrong. But I'm only going to see your name on the old posts now cause Marston won't summarize the fit. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:38:00 -
[189] - Quote
Zatara Rought wrote:I love Dust.
I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
140
|
Posted - 2013.06.25 17:40:00 -
[190] - Quote
N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit.
As I lifetime logi I agree, and it's annoying me, if the nerf hammer comes down on logis I may have trouble filling out my support role. I say buff the assault, sentinel, and scout, but don't touch the logi (except the Caldari). The flexibility of a logi is important but the base stats of the other roles need to be raised in order to offset lower slot counts. Racial bonuses should enhance a suits role, and slot counts should offset base stats.
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Zatara Rought
TeamPlayers EoN.
315
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Posted - 2013.06.25 18:02:00 -
[191] - Quote
Marston VC wrote:Zatara Rought wrote:I love Dust. I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it!
Welp...can you share your move speed? And if you're using a precision enhancer? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:05:00 -
[192] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. |
KingBabar
NorwegianWood
871
|
Posted - 2013.06.25 18:09:00 -
[193] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself...
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DUST Fiend
OSG Planetary Operations Covert Intervention
4028
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Posted - 2013.06.25 18:12:00 -
[194] - Quote
Marston VC wrote:DPS IS NOT THE ISSUE. LOGI TANK IS. The problem here is that taking away from their tank directly hurts their primary purpose; group support. Whereas limiting them to sidearms, which are more demanding on player skill to make as effective as many light weapons, will only hurt their secondary purpose; combat specialist. It also encourages logistics players to stick closer to allies.
I'm not too worried about it right now until after I see some patch notes. We're going to be in for a real treat depending on these new shield modules, and how they play out on all the killer bees out there. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 18:13:00 -
[195] - Quote
Zatara Rought wrote:Marston VC wrote:Zatara Rought wrote:I love Dust. I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! Welp...can you share your move speed? And if you're using a precision enhancer? Can you just mail me? You;d be the coolest guy evurrr.
My move speed??? 8o? trying to discover my armor plate composition? you cant figure it out with just the HP I stated? Ok im going to sum up every hint im willing to give you.
507 CPU 102 PG is my default core stats 90 shield, and 225 armor is my base suit stats. 90 shield, and 478 armor is after armor plates I Have 17.5 armor regen per second passively. I use One triage nanohive, one gauged nanohive, one proto needle, and one drop uplink. My weapon is the proto assault Scrambler rifle, and hint hint, wink wink, it does a LOT of damage.
So use that brain god gave you, and figure out a combination of gear that would produce the suit. I spent two hours the night before my respec, thinking about/writing down exactly what I needed to spec into, and exactly what I needed on my suit to make it as good as it is. I took it as far as creating a back up plan in case CCP goes "nerf hammer time" and breaks the logi suit. SO WHY, should I essentially hand over the product of all that work to you for nothing??? Come on man, you gotta work a little bit, and its not very hard to work out To be honest...... |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:14:00 -
[196] - Quote
Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals.
Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change.
Would anyone seriously disagree with me that logis need to be able to tank damage? |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 18:18:00 -
[197] - Quote
DUST Fiend wrote:Marston VC wrote:DPS IS NOT THE ISSUE. LOGI TANK IS. The problem here is that taking away from their tank directly hurts their primary purpose; group support. Whereas limiting them to sidearms, which are more demanding on player skill to make as effective as many light weapons, will only hurt their secondary purpose; combat specialist. It also encourages logistics players to stick closer to allies. I'm not too worried about it right now until after I see some patch notes. We're going to be in for a real treat depending on these new shield modules, and how they play out on all the killer bees out there.
I could use the same argument for reduced tank though. By reducing tank it encourages logi's to stick closer to allies (so as for them to act as meatshield). Your thinking too much about the hero logi that runs out in open fire, taking shell after shell, just to revive one person who got downed. That simply does not happen..... Logis aren't (in my opinion) supposed to take fire at all to begin with..... They stay in the rear, supporting the frontline soldiers as best they can, when they need to.
hipfiring a proto SMG is not nearly as skill intensive as you seem to think it is..... its about as difficult as hipfiring any other gun. Except! hipfire with the SMG is more accurate then most other guns.
And your right about the patch notes. Im SUPER EXCITED For those armor plates they mentioned :) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:20:00 -
[198] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1050
|
Posted - 2013.06.25 18:21:00 -
[199] - Quote
Btw, I run min logi. Just thought I would let you know the class I want "made useless for offense" is my own. I actually just want it made pure. |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:21:00 -
[200] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage?
Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4028
|
Posted - 2013.06.25 18:23:00 -
[201] - Quote
I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo |
Django Quik
R.I.f.t
754
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Posted - 2013.06.25 18:23:00 -
[202] - Quote
Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed.
So what advantages does an assault have over it's logi equivalent? |
Django Quik
R.I.f.t
754
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Posted - 2013.06.25 18:26:00 -
[203] - Quote
Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. The speed penalty isn't huge but yes, it is there.
Thing is, if you take away their tank, they really don't have much going for them at all. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:27:00 -
[204] - Quote
Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:28:00 -
[205] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo To put things in perspective, an Ishukone SMG can out CQC a SG. No joke. |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:29:00 -
[206] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo
Proto SMG = a whole new world of opportunities.
IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:31:00 -
[207] - Quote
Marston VC wrote:DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo Proto SMG = a whole new world of opportunities. IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). I'm working on the same fit for my Minmatar assault alt... dat racial bonus |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:35:00 -
[208] - Quote
Jin Robot wrote:Btw, I run min logi. Just thought I would let you know the class I want "made useless for offense" is my own. I actually just want it made pure.
Nothing is stopping you from doing that...... Pick a logi, fit him with the BEST all PROTO equipment you can, then fit as many codebreakers, and precision enhancers that you want. ABSOLUTELY NOTHING is stopping you from running 100% support. Hell, you could even run mass drivers and that there would be 100%. Just because the Suits CAN go half and half, doesn't mean they CANT go full support. Its all about the playstyle you want to play,
and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? |
Marston VC
SVER True Blood Public Disorder.
389
|
Posted - 2013.06.25 18:37:00 -
[209] - Quote
Django Quik wrote:Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. The speed penalty isn't huge but yes, it is there. Thing is, if you take away their tank, they really don't have much going for them at all.
They still have fitting flexibility due to increased PG and CPU. AND I don't want CCP to take away their ability to tank. I want CCP to reduce their ability to tank...... like so that the assaults have more tank then a logi, but not by that much. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:39:00 -
[210] - Quote
Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway.
My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. |
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