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Master Jaraiya
Ultramarine Corp
301
|
Posted - 2013.06.25 15:41:00 -
[121] - Quote
Daxxis KANNAH wrote:Cosgar wrote:Daxxis KANNAH wrote:Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. Anyone can train repair skill You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. How often do you see assaults and scouts using repair tools? Let's be honest here. That is the point!!!! Because they took all the equipment slots from other classes they have said others shouldnt repair. Take high and low slots from logis and force them to choose and play differently. Reassign some of the gear to equipment slots eg. Hacker module. I am sick of the double talk on logis should be able to do whatever - stick them in their proper class because CCP sure did that to the others. Looking at you Sentinel |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:43:00 -
[122] - Quote
Quote: Your point regarding SP investment and ISK cost arent valid.
What's the difference between a guy spending 13.8 Million in a gallente logi to make it an assault type soldier. And a guy spending the same amount in a a pure assault suit ? I spent the exact same amount as you (13.8 honest) in minmatar assault after the respec, core skills, weapon, nades, etc... Every SP investment being about making a better assault. And yet, pretty much 95% of the fits i'd like to build require a CPU\PG extension or both. And my best fit costs 210K ISK.
So where's the difference exactly ?
The thing is that a logistic shouldnt, in any case, be able to get more hp nor damage output than an assault (or a heavy) with the same SP investment. It's pretty much written in its genetic code the moment it's called "Logistic".
Everything you mention about nades or any anti armor weapon being the way to kill you is also totally irrelevant in that debate. As the same goes for any gallente assault suit.
The only real downside to logi is base speed and sprint. And it's not that much of a problem for CAL Logis who can easily add kinetic catalyzer to compensate sprint. Cal Logi probably ends up being faster than an assault Cal sprint wise.
So yeah. Problem sticks imo. Logis are OP. In fact OP is just an ugly word for misplaced. All i hope is that when balance is effectively done, CCP wont break to giving another respec. Coz flavor of the month is something everyone KNOWS can change pretty quickly. As a CPM member, i know i will strongly oppose to any form of global respec after balance pass. Otherwise, it's gonna be a giant cry fest everytime there's even the slightest adjustment to anything in the game.
[/quote]
Can you tell me What you spent your SP on then? Im curious as to what you spent it all on. Now..... If what your saying is true, have you ever considered that maybe the assault suits are just underpowered? I mean.... if what you said is true then whats stopping CCP from just upping the CPU and PG of your suit, along with the base health of the assault suits in general? This is my honest opinion in regards to what they should do to the logi suit if anything at all......
Caldari
Just switch the names. Lol, make the caldari logi the caldari assault (minus one low slot and two equipment slots + one sidearm slot) That would give the caldari logi 4 highs, 3 equipments, and 3 lows (which I think is balanced for a logi) And it would give the caldari assault 5 highs 1 equipment, and 3 lows (plus higher base health) would give it a clear advantage over it logi counterpart. Then do the same thing for the respective Tiers of that race.
Gallente
Same deal, give the LGK0 4 low slots instead of 5 and give the AGK0 5 low slots with higher base health.
Amar
Give amar assault one more high slot and one more low slot, the amar logi is literally the same as the amar assault only with more PG, CPU and equipment slots (minus the laser heat up bonus which is nearly useless to 90% of the playerbase anyway). I mean seriously..... give the assault of that race a reason to spec into, don't nerf the logi of that race and make it even less popular......
Minmatar
I always thought this suit was pretty balanced to be honest...... Nothing to say here, though others may disagree.
So yeah..... That's what I would do in regard to 'balancing' if its really needed here but I do have something to say about why this whole topic is a problem....... People cry and cry and say that Logi's are OP when in reality its only 1 possibly 2 suits that are wrong..... (LGK0/LCK0). All this crying is going to cause CCP to flail the nerf hammer around and break the suits...... I mean, whats going to end up happening is CCP will chop module slots off and make it nearly useless in a fight. This game was supposed to be a game where you could do whatever you wanted in it. You want a heavy scout? go for it, you want a speed tanked heavy? DO IT. If I want a logi that can hold its own in a fight..... then why can't I do it? Because the guys I beat are pulling the "its the suit! not my lack of skill" argument?
Im not denying that the Logis need a tweak, but when I say tweak I mean TWEAK. Not a nerf hammer to the face causing the whole class of suits to be broken. So if your reading this Mr. CPM man..... please please please talk to CCP and make sure they don't break the suit, in an effort to 'balance' things....... Taking the suit from being very usable to very unusable is not 'balance' its breaking, and it would absolutely ruin the investment so many people put into the suit if its not done correctly..... So yeah, read on guys!
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Jin Robot
Foxhound Corporation General Tso's Alliance
1036
|
Posted - 2013.06.25 15:43:00 -
[123] - Quote
DUST Fiend wrote:Cosgar wrote:Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. If they make assaults much better, they'll tear through scouts and heavies more than they already do, and they'll start giving logi's a hard time as well. Yes we should adjust all the other suits because logi is unbalanced. Seems legit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4007
|
Posted - 2013.06.25 15:46:00 -
[124] - Quote
Marston VC wrote: You want a heavy scout? go for it, you want a speed tanked heavy? DO IT. If I want a logi that can hold its own in a fight..... then why can't I do it? What is this....but when did I...I don't even...but did I......huh? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
106
|
Posted - 2013.06.25 15:46:00 -
[125] - Quote
Cosgar wrote: This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Now you are just playing semantics - So as a scout I should be on here lobbying for more slots to "dampen" and "scan" and then if I got them I should turn around and load up with shield extenders and more catalysers or armour mods and become a real commando
And if this game had no roles/classes then why dont we just have light medium and heavy and be done with all the other crap - build to your hearts content.
Disingenuous!!
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Malkai Inos
Opus Arcana Orion Empire
445
|
Posted - 2013.06.25 15:47:00 -
[126] - Quote
DUST Fiend wrote:Cosgar wrote:Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. If they make assaults much better, they'll tear through scouts and heavies more than they already do, and they'll start giving logi's a hard time as well. And so we're back to the "buff the rest" or "nerf just that one" debate. In theory both achieve the same goal with the latter beeing far easier to do without screwing balance even more.
People are already displeased when CCP readjust a single piece of gear most of the time. Does anyone expect readjusting half of the database to be any easier? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:48:00 -
[127] - Quote
Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? |
Django Quik
R.I.f.t
750
|
Posted - 2013.06.25 15:49:00 -
[128] - Quote
Cosgar wrote:You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple. Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari I've already agreed with you that the other suits need more suitable bonuses.
However, your comment about assaults should fit their designed purpose is funny because you seem completely against logis fitting their designed purpose.
I'll say it again - sidearms are still decent weapons and more than capable of mopping up whatever's left of the enemy if they manage to kill the guys you're supposed to be supporting. Killing should not be anywhere near the biggest source of WP for logis but that is the way it is all the while they can use ARs and other light weapons. |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:50:00 -
[129] - Quote
Django Quik wrote:You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers.
WAKE UP CALL, only having a sidearm as a logi would be game breaking for that class. Are proto sidearms good? Sure but gimping a classes firepower to something that's sooooo situational would be a terrible hit to Logis...... How are we ever supposed to compete with assaults unless there unlucky enough to be in the perfect situations we would need to beat them? The lack of a pistol is a gimp enough..... I mean, do you know how many "good" players ive gone against that just do as much damage they can with their duvolle, only to switch to the Flaylock and shoot the ground once or twice??? Toooooo many. The only thing your doing by limiting logi's to sidearms is increasing either A.) SMG spam, or B.) flaylock spam. Both of which would be at risk of nerf because of how the community is..... (trust me, that proto smg can be brutal, nobody notices though because it just isn't used as often).
In summary...... NERFING A LOGI'S COMBATIVE ABILITY IS NOT BALANCING, ITS BREAKING. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:51:00 -
[130] - Quote
Daxxis KANNAH wrote:Cosgar wrote: This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Now you are just playing semantics - So as a scout I should be on here lobbying for more slots to "dampen" and "scan" and then if I got them I should turn around and load up with shield extenders and more catalysers or armour mods and become a real commando And if this game had no roles/classes then why dont we just have light medium and heavy and be done with all the other crap - build to your hearts content. Disingenuous!! Because the suits are supposed to be the balancing factor in the game. You could have all the modules and weapons unlocked, but the suit defines what you can equip.
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Azura Sakura
Militaires-Sans-Frontieres
153
|
Posted - 2013.06.25 15:52:00 -
[131] - Quote
Nah, logi not OP. just proves that gear > skills, IMO. Need match making to be fixed so you can stop beating up militia noobs and 2m sp noobs ;) |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:52:00 -
[132] - Quote
Django Quik wrote:Cosgar wrote:You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple. Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari I've already agreed with you that the other suits need more suitable bonuses. However, your comment about assaults should fit their designed purpose is funny because you seem completely against logis fitting their designed purpose. I'll say it again - sidearms are still decent weapons and more than capable of mopping up whatever's left of the enemy if they manage to kill the guys you're supposed to be supporting. Killing should not be anywhere near the biggest source of WP for logis but that is the way it is all the while they can use ARs and other light weapons.
seriously guys..... im telling you the assaults just need a buff, its not the logis. But ive already posted a huge response to my thoughts on it. |
Malkai Inos
Opus Arcana Orion Empire
445
|
Posted - 2013.06.25 15:52:00 -
[133] - Quote
Cosgar wrote:Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? That's because balance is always difficult and not because nerfs have some bad mojo to them. Nerfs and buffs are the same thing as they both mean "change some numbers" most of the time. The only difference between nerfs and buffs is the number of changes and henceforth the likelyhood of unexpected consequences i.e. all new balance problems. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4010
|
Posted - 2013.06.25 15:52:00 -
[134] - Quote
Marston VC wrote:How are we ever supposed to compete with assaults I'm more curious with your reasoning for choosing to play Logistics, since you clearly wish to be an Assault....since when is the support unit supposed to compete with the front line fighter?
It's like being the healer in an MMO and complaining that you don't have as much DPS as the ranger....
Give logis two sidearm slots, and allow anyone to dual wield side arms if two are equipped by cycling to the option on the weapon wheel. Obviously have to increase reload speed and make the spread more wonky, but there's your firepower if you want it, and versatility if you're going support.
For craps sake there's an official concept art of the Logi with two SMGs..... |
xAckie
Ahrendee Mercenaries Omega Commission
181
|
Posted - 2013.06.25 15:52:00 -
[135] - Quote
increase stacking penalties - they affect every class. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.06.25 15:53:00 -
[136] - Quote
Cosgar wrote:Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? I dont subscribe to the "all balance moves=OMG nerfed". Something needs and will be done to fix this imbalance. They tried to once, it obviously didnt suffice. If they only buffed, where would we be now? |
Django Quik
R.I.f.t
751
|
Posted - 2013.06.25 16:01:00 -
[137] - Quote
Marston VC wrote:Django Quik wrote:You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers. WAKE UP CALL, only having a sidearm as a logi would be game breaking for that class. Are proto sidearms good? Sure but gimping a classes firepower to something that's sooooo situational would be a terrible hit to Logis...... How are we ever supposed to compete with assaults unless there unlucky enough to be in the perfect situations we would need to beat them? The lack of a pistol is a gimp enough..... I mean, do you know how many "good" players ive gone against that just do as much damage they can with their duvolle, only to switch to the Flaylock and shoot the ground once or twice??? Toooooo many. The only thing your doing by limiting logi's to sidearms is increasing either A.) SMG spam, or B.) flaylock spam. Both of which would be at risk of nerf because of how the community is..... (trust me, that proto smg can be brutal, nobody notices though because it just isn't used as often). In summary...... NERFING A LOGI'S COMBATIVE ABILITY IS NOT BALANCING, ITS BREAKING. Logis should not be able to compete with assaults at what assaults are supposed to be specialists in! That's the wake up call.
The adv SMG is great and the proto is brutal. If you're good with the pistol, you're deadly and the proto flaylocks are ridiculously good.
If you're playing a logi as it was intended and supporting other players, the 'unlucky' situations where you might need to kill an assault because he killed all your buddies but is near death himself will be plentiful. What you want is to be able to continue to be a killing machine and a support player.
Marston VC wrote:seriously guys..... im telling you the assaults just need a buff, its not the logis. But ive already posted a huge response to my thoughts on it.
When you are buffing everything else in the game to balance against one thing, you're balancing the wrong side of the equation. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1038
|
Posted - 2013.06.25 16:08:00 -
[138] - Quote
Changing to only sidearm would not break a logis offensive capabilities, as a matter of fact, they could still slay. What it would do is discourage assault players from choosing it as their suit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4014
|
Posted - 2013.06.25 16:10:00 -
[139] - Quote
Jin Robot wrote:Changing to only sidearm would not break a logis offensive capabilities, as a matter of fact, they could still slay. What it would do is discourage assault players from choosing it as their suit. I'm telling you, two side arm slots for logi's, and let anyone dual wield sidearms (to keep with balance though it should only be when you have two of the same kinds of weapons equipped)
It fits the rule of cool while simultaneously giving the assault role back to the Assault specialization.
Not to mention that you could still build a pretty mean and aggressive killer bee with this, even with reduced accuracy / increased weapon sway while dual wielding. |
Master Jaraiya
Ultramarine Corp
301
|
Posted - 2013.06.25 16:15:00 -
[140] - Quote
In my proposition I outlined many things that would both add depth to the game and help to remedy some balance issues. Among these are different, perhaps more suitable Role oriented bonuses and Race oriented bonuses.
Here's a preview:
The Logistics bonus I suggested is a reduction in fitting costs for equipment modules. I have heard it is difficult for Logis to fit all proto equipment, while maintaining high defensive capabilities. So that would solve the problem and encourage Logis to be more of a supportive role. |
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Niuvo
The Phoenix Federation
37
|
Posted - 2013.06.25 16:15:00 -
[141] - Quote
interesting. Those other roles with 13 mil sp should be able to counter you. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4016
|
Posted - 2013.06.25 16:17:00 -
[142] - Quote
Master Jaraiya wrote:The Logistics bonus I suggested is a reduction in fitting costs for equipment modules. I have heard it is difficult for Logis to fit all proto equipment, while maintaining high defensive capabilities. So that would solve the problem and encourage Logis to be more of a supportive role. I was literally just thinking this exact same thing >_< |
Marston VC
SVER True Blood Public Disorder.
385
|
Posted - 2013.06.25 16:25:00 -
[143] - Quote
DUST Fiend wrote:Marston VC wrote:How are we ever supposed to compete with assaults I'm more curious with your reasoning for choosing to play Logistics, since you clearly wish to be an Assault....since when is the support unit supposed to compete with the front line fighter? It's like being the healer in an MMO and complaining that you don't have as much DPS as the ranger.... Give logis two sidearm slots, and allow anyone to dual wield side arms if two are equipped by cycling to the option on the weapon wheel. Obviously have to increase reload speed and make the spread more wonky, but there's your firepower if you want it, and versatility if you're going support. Amarr logi gets a light weapon slot only (only because they gave them the sidearm) For craps sake there's an official concept art of the Logi with two SMGs.....
Ok so let me repeat myself for the fourth time....... Switching out its light slot for a sidearm slot (or even two sidearm slots) WOULD NOT fix the problem. The problem is not about firepower, its about the TANK of these suits. One of the last things I said in my post was that the only person who beat me was a "caldari proto logi using a proto SMG"....... Does this not speak volumes? You people are so sure that gimping the logi's firepower to sidearm status would make things better. In what world is having dual wield flaylock pistols better? Or dual Proto SMG's? your so sure it would nerf it, but in reality the sidearms are JUST AS effective in their niche as the Tac rifle, or LR used to be..... the only one that isn't is the Scrambler pistol, and even then its still good with the right user......
Your right, im trying to play combatively with a logistics suit, but in what world was it stated this cant be the case? In RL, are you going to tell a medic he cant hold an assault rifle because hes a medic? So instead he has to hold a magnum? That's just plain stupid. And that's not the point anyway. The problem with logis is their TANK not their DPS. Me and an assault friend of my did a comparison and our DPS is the same...... the difference is that my durability is higher then him by about 200 HP.......
So before you go ahead and break the suit for people who don't use sidearms, maybe you should reconsider and think about how that really wouldn't make a difference in the first place......
Summary: nerf the real problem using direct tactics, slash off base health, and/or a module slot or two. DONT use an indirect tactic like downgrading a module slot to sidearm status..... Because that wont make me any less effective if I have to use my PRoto SMG, believe me, ive done it before.
And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol
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Son Down
SamsClub
19
|
Posted - 2013.06.25 16:29:00 -
[144] - Quote
"I'll never admit that logi's are OP".....well, here's your dunce hat for the day. Cripes. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4023
|
Posted - 2013.06.25 16:32:00 -
[145] - Quote
Marston VC wrote:And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol
And you come full circle with wanting to go toe to toe with the Assault, which you yourself said would be no issue with a sidearm, especially two (the only thing that worries me is the flaylocks, but they still need work anyways). The way I see it, logi's are SUPPOSED to have tank, because that allows them to get in and revive their buddies, or heal people up, without actually dieing. With only sidearms, a logi would be encouraged to stick close with his allies, unless he was built to be quick and stealthy, more like a shotgun logi of today.
The reason you don't see people complain too much about the other logi suits is partly because the Amarr one is kind of meh for a logi, and the Caldari logi just overly highlights the issues with the logi spec as a whole :/
Or, instead of two sidearm slots, give them a light slot and a sidearm slot but make light weapons take a large % extra CPU / PG requirement to fit. This would encourage dual wield or simply two sidearms while still allowing the logi to play with light weapons if he wants to work his build around it. |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:33:00 -
[146] - Quote
Son Down wrote:"I'll never admit that logi's are OP".....well, here's your dunce hat for the day. Cripes.
So when was the last time YOU'VE seen an Amarr proto logi? or a Proto minmatar logi? I haven't seen a single one, and I doubt the reason im not seeing these suits is because their just SOOOOO OP that everyone who specced into them just feels bad about using them......
NO! its because those suits are either UP or balanced...... A dunce hat? Your just not capable of thinking deep enough, or reading the full statement apparently, to get the meaning out of what I said....... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:38:00 -
[147] - Quote
Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:43:00 -
[148] - Quote
DUST Fiend wrote:Marston VC wrote:And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol And you come full circle with wanting to go toe to toe with the Assault, which you yourself said would be no issue with a sidearm, especially two (the only thing that worries me is the flaylocks, but they still need work anyways). The way I see it, logi's are SUPPOSED to have tank, because that allows them to get in and revive their buddies, or heal people up, without actually dieing. With only sidearms, a logi would be encouraged to stick close with his allies, unless he was built to be quick and stealthy, more like a shotgun logi of today. The reason you don't see people complain too much about the other logi suits is partly because the Amarr one is kind of meh for a logi, and the Caldari logi just overly highlights the issues with the logi spec as a whole :/
So then nerf the extremes of the role, not the entire class. This is why we have different races in the first place. Some races should have aggressive, combat oriented logis, while others should have weaker but more effective support based logis. And don't get the meaning in my words wrong. I said I wanted to "compete" with assaults. I never said toe to toe...... Competing and being equal in slayer status is different. I don't want this to turn into a game where logis cant fight assaults "because its an assault".... Whats the point of customization if I cant fit a logi to fight?
And I do see people complain about the other logi suits..... they complain about how weak they are. Those suits are perfect examples of what will happen when you nerf the other logi's too far. they just wont get used. And then will be in the same boat as last build where hardly anyone used logistics suits. and the assault suit was the new god mode.....
Now finally...... saying a class is "SUPPOSED" to be anything in this game is just silly. This game prides itself at being one of the "deepest" fps's out their. Theirs a reason the fitting system is so in depth and that's because you can CUSTOMIZE. You want a tanky scout suit? DO IT, you want a fast heavy suit? DO IT. These are words CCP used to say..... and that's why, for me, this game was originally so appealing. So if I want a Combat logistics, why cant I do that? Ive put 13.8 million SP into this suit..... (meaning its not exactly easy to get into), I mean..... that's the whole "dust montra" you pay a premium to gain a slight advantage over your opponent..... and im not even using the widely accepted "OP Caldari Logi"...... jeez, I remember when the original OP claims revolved around that suit only, and now it seems to have extended to ALL logi suits for some unfathomable reason..... |
Django Quik
R.I.f.t
753
|
Posted - 2013.06.25 16:44:00 -
[149] - Quote
Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? |
Marston VC
SVER True Blood Public Disorder.
386
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Posted - 2013.06.25 16:46:00 -
[150] - Quote
Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health?
Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. |
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