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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2073
|
Posted - 2013.06.25 00:35:00 -
[1] - Quote
Anyone ever considered that it's not the suit but the player? A scrub in a Caldari logi suit is still a scrub but a good player is a good player. I'm so tired of this logi argument and everyone's tears that I'm thinking of giving up my light weapon so you all just shut the **** up. But if that happens, I want every other suit to give up their equipment slots, and I want Tackling/Jamming exclusive to logis. Also, good luck getting picked up in your 200k+ proto suit when a logi can't finish off the guy that killed you because he's stuck being your battle butler with a sidearm because you thought he was OP.
(This is why we can't have nice things) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2073
|
Posted - 2013.06.25 01:17:00 -
[2] - Quote
Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Logis aren't meant to be only support, they're supposed to be versatile at the cost of base stats and a sidearm slot. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2074
|
Posted - 2013.06.25 01:34:00 -
[3] - Quote
DUST Fiend wrote:Cosgar wrote:Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong. Logis aren't meant to be only support, they're supposed to be versatile at the cost of base stats and a sidearm slot. And we're just saying that the tradeoff isn't high enough if you wish to retain the ability to operate as a slayer. Scouts got freaking shafted, and they don't whine half has hard as killer bees do Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2074
|
Posted - 2013.06.25 01:44:00 -
[4] - Quote
Sloth9230 wrote:Cosgar wrote:[Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. https://forums.dust514.com/default.aspx?g=posts&m=785193#post785193I kept challenging people to give reasons for why the other logis are OP, not one person has been able to provide legit reasons for why all logis are in need of a nerf. Not surprised, people see yellow and instantly assume it's all the suits. You try to reason with them using numbers and they want to burn you at the stake for being a witch. No wonder CCP doesn't listen to us. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2075
|
Posted - 2013.06.25 01:50:00 -
[5] - Quote
DUST Fiend wrote:Cosgar wrote:Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. Who's bitching? I literally can't take this game seriously right now. All I'm saying is I see a LOT of yellow these days, and they're usually hauling in the kills, soaking up the WP, and playing with all the equipment they can handle. Seriously, I see logis locking down areas better than heavies :/ Locking down areas better than heavies... with their equipment? You gotta explain this in detail.
(I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2075
|
Posted - 2013.06.25 02:05:00 -
[6] - Quote
DUST Fiend wrote:Cosgar wrote:Locking down areas better than heavies... with their equipment? You gotta explain this in detail.
(I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.) Dat Rep hive bro. Scrambler rifle or assault, your pick. Also, the original post literally describes what I just mentioned, and what I see a lot. I don't see logis using their hives to protect their allies, I see them used to protect themselves while they dish out crazy dps with very good survivability. I've heard mixed things about the scanner, but that can greatly increase survivability when locking down an area. Assaults can do that too, with better shield regen, recharge delay, and higher base armor. The fitting cost isn't that high for triage hives. Besides, the hives only heal armor and there's way more things that kill armor faster than shields, especially since people are too dumb to use flux grenades. The active scanner is only a scanner and kind of pointless since nobody uses dampening yet. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2077
|
Posted - 2013.06.25 03:33:00 -
[7] - Quote
Zatara Rought wrote:No one's asked you for the fitting? Can I haz please? Everybody is busy trying to limit him to a sidearm
But would you mind sharing your fit OP? I know a lot of GaLogis that could use some fitting advice. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 14:46:00 -
[8] - Quote
Bendtner92 wrote:Django Quik wrote:Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that? How about giving Assaults proper bonuses (damage bonus for example) and/or making Logis not able to tank as much as they can? Edit: Also swap the shield recharge delays between Assaults and Logis. Logis shouldn't have lower delays than Assaults. Running around with a repair tool healing heavies is not the only thing Logis should be capable of. They should be capable of supporting their team with gunfire as well, and not only from a sidearm. There's nothing wrong with the logi suits. (except for the Caldari bonus and/or slots) It's an issue of intended purpose vs practical use. The devs wanted Assaults to be more attractive because of their faster shield recharge rate while giving logis a bigger buffer. Instead of everyone following the devs intended purpose, everyone sees how much HP the Caldari logi can get and the fitting flexibility of the entire logi class as better because of the better buffer, since all they care about is having the highest possible EHP. This is why I've been saying that it's the other suits that need work to make their intended purpose in line with our current practical use. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:09:00 -
[9] - Quote
Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:13:00 -
[10] - Quote
Gaechti wrote:DUST Fiend wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because logi's are completely balanced when set next to the other three archetypes. Has nothing to do why it shouldnt be liste with PRO / CON s Did you even read what I said about designed purpose vs practical use? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2085
|
Posted - 2013.06.25 15:22:00 -
[11] - Quote
Daxxis KANNAH wrote:Cosgar wrote:Gaechti wrote:Why do ppl always forget the logi armor repair.. That like another slot ontop of the two extra the logi has compared to assault... Because while logis repair others, they don't have anyone to repair them. Anyone can train repair skill You cant say logi are supposed to do some things then argue that they should be able to implement other modules to do other roles as well. How often do you see assaults and scouts using repair tools? Let's be honest here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:38:00 -
[12] - Quote
Daxxis KANNAH wrote: That is the point!!!!
Because they took all the equipment slots from other classes they have said others shouldnt repair.
Take high and low slots from logis and force them to choose and play differently.
Reassign some of the gear to equipment slots eg. Hacker module.
I am sick of the double talk on logis should be able to do whatever - stick them in their proper class because CCP sure did that to the others.
This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Django Quik wrote: Logis are supposed to tank damage so that they can keep supporting their team - that's why they have so many slots; not so that they can stack damage mods and fight just as hard as assaults. They are support suits, not frontline. And a sidearm is perfectly capable of supporting the team when needed, the rest of the time they should be repping and resupplying and reviving.
Logis should not just be assaults with more equipment slots, which is what they are because missing a secondary weapon slot means nothing.
And yes, the other suits need more applicable bonuses to their roles but that doesn't mean that the current logi suits are fine as they are.
You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple.
Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:48:00 -
[13] - Quote
Jin Robot wrote:Yes we should adjust all the other suits because logi is unbalanced. Seems legit. And bringing down the nerf Mjolnir every time has worked out for the past year, right? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2086
|
Posted - 2013.06.25 15:51:00 -
[14] - Quote
Daxxis KANNAH wrote:Cosgar wrote: This game doesn't have proper classes, that's why we have heavies that can snipe and assaults that can use nova knives. Assaults and scouts rarely use reppers because they choose not to.
Now you are just playing semantics - So as a scout I should be on here lobbying for more slots to "dampen" and "scan" and then if I got them I should turn around and load up with shield extenders and more catalysers or armour mods and become a real commando And if this game had no roles/classes then why dont we just have light medium and heavy and be done with all the other crap - build to your hearts content. Disingenuous!! Because the suits are supposed to be the balancing factor in the game. You could have all the modules and weapons unlocked, but the suit defines what you can equip.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:38:00 -
[15] - Quote
Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:47:00 -
[16] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? Where does the HMG go when a heavy pulls out his sidearm. Or better yet, where did G1 Optimus Prime's trailer go when he transforemed? See? I can do it too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:48:00 -
[17] - Quote
Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. It's pretty stupid, but people crying for fighter jet nerfs has it slightly beat. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:53:00 -
[18] - Quote
Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:54:00 -
[19] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:00:00 -
[20] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:05:00 -
[21] - Quote
DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:11:00 -
[22] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS (Puts a Core Flaylock in each hand)
Where's your god now? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:14:00 -
[23] - Quote
Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:17:00 -
[24] - Quote
DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:05:00 -
[25] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:20:00 -
[26] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:27:00 -
[27] - Quote
Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:28:00 -
[28] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo To put things in perspective, an Ishukone SMG can out CQC a SG. No joke. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:31:00 -
[29] - Quote
Marston VC wrote:DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo Proto SMG = a whole new world of opportunities. IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). I'm working on the same fit for my Minmatar assault alt... dat racial bonus |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:42:00 -
[30] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:52:00 -
[31] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems. You want to nerf a whole suit class based on one racial suit, what's the difference?
Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:56:00 -
[32] - Quote
Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:08:00 -
[33] - Quote
Marston VC wrote:Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more lol, remember strafing? Those were good times. That's still my favorite build. Combat flowed so fast and everyone had tons of HP. It really came down to who had the best aim over the fastest trigger finger. If they stuck with Repication and improved off of it instead of watering things down for casuals, we'd all be spending less time on the forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:10:00 -
[34] - Quote
Django Quik wrote:Cosgar wrote:You want to nerf a whole suit class based on one racial suit, what's the difference? Did I not already concede that we should only change the gal and cal logis to start with? I'm still not convinced that reducing the tank a little will have any impact on logis being killing machines. It will just make them more cautious about going into firefights with the comrades they're supposed to be supporting. Either you reduce the tank or you reduce the dps. Note - increasing the dps of other classes is equivalent to decreasing the dps of all logis, thus the class-wide nerf you're worried about. I only said increase the dps of assaults and their racial weapons. Assaults and logis are the only "complete" suit classes we have right now and the same suit size, so let's start there. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:27:00 -
[35] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi? I am betting you dont even fill your equipment slots.
Quote:Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level
Bro, do you even logi? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:40:00 -
[36] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right? In case if you haven't noticed, he's taking advantage of the GaLogi's racial bonus so he doesn't have to switch fits. Also, this was one of the "ideas" someone had to nerf logis: give them fitting bonuses to their equipment. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2095
|
Posted - 2013.06.25 20:00:00 -
[37] - Quote
Django Quik wrote:I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all. Anything that stops em for going Tonya Harding with that nerf bat, I'm happy. Thanks for the debate. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2095
|
Posted - 2013.06.25 20:06:00 -
[38] - Quote
DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this? What? You want him to chase heavies with a repair tool out 24/7? I barely use my repper either because the equipment radial is still broken. Also, logis have a cool down for how much WP they get at one time. Gotta do something until that timer resets, right? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2110
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Posted - 2013.06.25 20:38:00 -
[39] - Quote
Marston VC wrote:Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. As much as Remnant loves logis, I think we might be in good shape...
...until you realize Blam! loves dropships! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2115
|
Posted - 2013.06.26 17:27:00 -
[40] - Quote
Jin Robot wrote: any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
God forbid people running around with rifles in a FPS... |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2115
|
Posted - 2013.06.26 17:40:00 -
[41] - Quote
Something I found in yet another nerf logi thread. This is why we need topic merging. (Please direct all +1s to BL4CKST4R)
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