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Poplo Furuya
Crux Special Tasks Group Gallente Federation
63
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Posted - 2013.06.24 22:30:00 -
[1] - Quote
The AssLogi's time is probably going to be over soon. Don't know precisely how it'll end up. The Caldari Logi is going to drag all the other variants with it to hell, though, I doubt CCP will favour finetuning when there's a perfectly good sledgehammer lying about.
Maybe they'll surprise us, who knows. Hopefully in a good way. Nerfing Amarr and leaving Caldari mostly as it is would be a different kind of surprise.
Wait, how did that turn out so negative. I swear it's a conditioned reflex at this point.
Forget that. Sunshine 'n' rainbows soon, fellow Dusters. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
64
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Posted - 2013.06.24 22:39:00 -
[2] - Quote
Django Quik wrote:Noc Tempre wrote:It's almost like a semi-regular implementation of such a mechanic would keep the game fresher longer... And give everyone a chance to change into the next calogi tac OP fit whenever it comes along? Yeah, that'll be great... Yes, we'll give them respecs so that -everyone- can be FOTM. -Everyone- can be OP! And when everyone's OP...
...no-one will be.
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
68
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Posted - 2013.06.25 00:25:00 -
[3] - Quote
Sloth9230 wrote:Kalante Schiffer wrote:Sloth9230 wrote:KING CHECKMATE wrote: People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH....
any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? Yes. It still doesn't out speed the ROF of an AR. Is it useful? Yes, against guys who miss most of their shots. Against someone who lands most of their shots, and head-shots at that? Worthless. Although it's funny when you're dancing around with someone because you both suck at aiming, yes, my aim sucks A conservative playstyle makes the most of opportunities to engage with cover that they can use to duck out and recoup, be it the teammate or geographic kind. Preferably both.
Having people across the board with very little recovery downtime means most can safely add their gun to the fight most of the time, project firepower. With one Complex Recharger and Regulator on a CalLogi recovery is insanely fast. Can't remember the figures on those modules so will say it's 25%. I know it's actually higher. Without numbers on hand will safely downplay it.
With that you have recharge kick in at 3 seconds, 25hp/sec. In 6 seconds you're up 100 shields, in 10s it's 200. Crucially the count down starts from the first time you're hit, it doesn't reset on subsequent hits until it's already triggered. If you can break the fire within 3 seconds you're going to be up 100hp in the 6th second after being hit. That makes you incredibly bouncy, damage does not endure long on you. It makes one an element that can't be brought out of the fight for very long without being outright killed. That's also complicated by the massive buffer they can have and their ability to recover it. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
69
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Posted - 2013.06.25 00:53:00 -
[4] - Quote
Marston VC wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms. My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring. PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! Heh. Lucky none of 'em had the noust to flux those hives. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
69
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Posted - 2013.06.25 00:59:00 -
[5] - Quote
Sloth9230 wrote:Marston VC wrote:
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with......
With what, the repper? Most people run Cal suits, so once their shields go out, there's not much I can do for them anyway, not that I could have done anything for their shields either... Thank god for heavies, they make me feel like I have a purpose. "Here bro, let me heal your 90 armor", gee I feel so useful now >.> I've taken to using Quantum Active Scanners. Waving it about while it emanates light and goes beepity boop makes me feel important.
Edit: oh, and it also lights up enemies like a christmas tree on the radar and HUD of all allies. |
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