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Marston VC
SVER True Blood Public Disorder.
381
|
Posted - 2013.06.24 21:55:00 -
[1] - Quote
My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:42:00 -
[2] - Quote
Sgt Buttscratch wrote:yeah my respec was a great moment/feeling, buncha crap choices gone, goodness in.
I remember killing you today :) |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:45:00 -
[3] - Quote
P14GU3 wrote:I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment
My fit is pretty easy to figure out..... ill give you a hint, but im not telling you what I have. I have 473 armor, 90 shields. I use the proto assault SR, and my equipment is the Proto triage nanohive, the proto gauged nanohive, and the proto nanite injector. Figure the rest out on your own.
I also have 507 CPU and 102 PG |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:49:00 -
[4] - Quote
DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms.
My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring.
PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:52:00 -
[5] - Quote
Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. This is true, if they're alive. But lets just say there are 2 squads of 4 on 4 going at it, 1 is all assaults the other has a logi in in it. Now the logi, he's playing defensivly trying to not get killed. All the assault guys manage to kill each other off except 1 red. What does the logi do? Does he try and fight the red with just his side arm so he can go for the revive? Or does he run away? I would run. Or use the flaylock...
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with...... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:02:00 -
[6] - Quote
Quote: Heh. Lucky none of 'em had the noust to flux those hives.
[/quote]
We encountered one group today that was exceptionally good. We lost to them by MCC destruction and they had 3 clones left. They beat us because my squad was too split up holding different things, preventing us to push. This allowed their squad to mass up and beat me and one other squad mate out of an outskirt letter. Me and him couldn't hold the letter by ourselves because 1.) they kept fluxing us which prevented my triage nano from going down, and crippled my shield tanked partner. 2.) 2 v 5 is a tough battle no matter how good you are. 3.) The most F'd up tactic ever is suicide charging me with core locus grenades...... seriously the effective splash damage on those things are unbelievable.
In summary, we could have lasted a little bit longer if not for the locus grenade wearing jerk.... (not to mention me and my friend kept getting pegged by sniper fire......) Lol so I mean.... Sure if your surrounded and you have no choice but to throw the nanohives down right there then yes, flux grenades can mess you up. But that just simply isn't the case 9 times out of 10. By the end of that match I went 29 - 7, I lost 1.2 million ISK. one death by sniper fire, three by core locus grenades, three more by getting gang banged at the letter me and my friend were trying to hold. (I had an uplink down so we kept coming back).
Traditionally, to prevent the whole "flux" issue, my squad runs up, we establish a battle line. I take cover somewhere... ohhh three or four meters back and set up shop. That shop is meant to be used if either A.) they start pushing us back, or B.) after the battle takes place and we need to resupply.
If we get pushed back the healing ability of the nanohive (75 hp/ second) gives us the survivability we need (usually) to push back on them. If a teammate dies I revive him with full shields and 80% armor (great for heavies). And so that's all there is to it. |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:08:00 -
[7] - Quote
Sloth9230 wrote:The suit description calls us a "force multiplier"... and yet the most useful thing we can do is shoot at stuff, although those nano-hives are nice ... and the remote explosives
Dude you have no idea..... By speccing into this suit, not only did my survivability go up. ALL OF OUR survivability went up..... dying wasn't common after we all go together..... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 01:09:00 -
[8] - Quote
Jin Robot wrote:My point was he wanted to play an assault style. 40-2 or whatever is slay style. It would be cool if logistics suits were only really good at support. I am not saying no offensive capability, but if slayers are choosing the support suit, something is wrong.
40-4 with 3000 WP..... its not like im not logi broing people...... I'm just really good at killing enemies now too! |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 05:46:00 -
[9] - Quote
Master Jaraiya wrote:Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... Explains why I have seen multiple squads of STB out protostomping today. congratulations on your 40/1 matches, oh, and for driving away much of the new playerbase. I sure hope you can be proud of yourself now!
Your post makes me more proud then anything else |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 05:48:00 -
[10] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:Listen to yourself, you're bitching about someone slaying... in a FPS. What, should all logis be limited to using pistols and ill will because of fexible fitting options at the cost of base stats (less HP than a scout) and a secondary weapon just because a good player can get some kills with the suit. Also, let me reiterate what I've said for the past few months, how in the blue **** are ALL the logis OP? Describe each one individually, starting with the Gallente, Minmatar, Amarr, and then finish with the Caldari. Here, I'll even do the legwork for you with a spreadsheet comparison between logis and assaults. Who's bitching? I literally can't take this game seriously right now. All I'm saying is I see a LOT of yellow these days, and they're usually hauling in the kills, soaking up the WP, and playing with all the equipment they can handle. Seriously, I see logis locking down areas better than heavies :/ Locking down areas better than heavies... with their equipment? You gotta explain this in detail. (I wish I could drop a supply depot on this thread so Chicago could come and see your explanation too.)
Wrong, locking down an area with a heavy on your side thanks to your equipment..... that doesn't need explanation, that's teamwork ;) |
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Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:43:00 -
[11] - Quote
Quote: Your point regarding SP investment and ISK cost arent valid.
What's the difference between a guy spending 13.8 Million in a gallente logi to make it an assault type soldier. And a guy spending the same amount in a a pure assault suit ? I spent the exact same amount as you (13.8 honest) in minmatar assault after the respec, core skills, weapon, nades, etc... Every SP investment being about making a better assault. And yet, pretty much 95% of the fits i'd like to build require a CPU\PG extension or both. And my best fit costs 210K ISK.
So where's the difference exactly ?
The thing is that a logistic shouldnt, in any case, be able to get more hp nor damage output than an assault (or a heavy) with the same SP investment. It's pretty much written in its genetic code the moment it's called "Logistic".
Everything you mention about nades or any anti armor weapon being the way to kill you is also totally irrelevant in that debate. As the same goes for any gallente assault suit.
The only real downside to logi is base speed and sprint. And it's not that much of a problem for CAL Logis who can easily add kinetic catalyzer to compensate sprint. Cal Logi probably ends up being faster than an assault Cal sprint wise.
So yeah. Problem sticks imo. Logis are OP. In fact OP is just an ugly word for misplaced. All i hope is that when balance is effectively done, CCP wont break to giving another respec. Coz flavor of the month is something everyone KNOWS can change pretty quickly. As a CPM member, i know i will strongly oppose to any form of global respec after balance pass. Otherwise, it's gonna be a giant cry fest everytime there's even the slightest adjustment to anything in the game.
[/quote]
Can you tell me What you spent your SP on then? Im curious as to what you spent it all on. Now..... If what your saying is true, have you ever considered that maybe the assault suits are just underpowered? I mean.... if what you said is true then whats stopping CCP from just upping the CPU and PG of your suit, along with the base health of the assault suits in general? This is my honest opinion in regards to what they should do to the logi suit if anything at all......
Caldari
Just switch the names. Lol, make the caldari logi the caldari assault (minus one low slot and two equipment slots + one sidearm slot) That would give the caldari logi 4 highs, 3 equipments, and 3 lows (which I think is balanced for a logi) And it would give the caldari assault 5 highs 1 equipment, and 3 lows (plus higher base health) would give it a clear advantage over it logi counterpart. Then do the same thing for the respective Tiers of that race.
Gallente
Same deal, give the LGK0 4 low slots instead of 5 and give the AGK0 5 low slots with higher base health.
Amar
Give amar assault one more high slot and one more low slot, the amar logi is literally the same as the amar assault only with more PG, CPU and equipment slots (minus the laser heat up bonus which is nearly useless to 90% of the playerbase anyway). I mean seriously..... give the assault of that race a reason to spec into, don't nerf the logi of that race and make it even less popular......
Minmatar
I always thought this suit was pretty balanced to be honest...... Nothing to say here, though others may disagree.
So yeah..... That's what I would do in regard to 'balancing' if its really needed here but I do have something to say about why this whole topic is a problem....... People cry and cry and say that Logi's are OP when in reality its only 1 possibly 2 suits that are wrong..... (LGK0/LCK0). All this crying is going to cause CCP to flail the nerf hammer around and break the suits...... I mean, whats going to end up happening is CCP will chop module slots off and make it nearly useless in a fight. This game was supposed to be a game where you could do whatever you wanted in it. You want a heavy scout? go for it, you want a speed tanked heavy? DO IT. If I want a logi that can hold its own in a fight..... then why can't I do it? Because the guys I beat are pulling the "its the suit! not my lack of skill" argument?
Im not denying that the Logis need a tweak, but when I say tweak I mean TWEAK. Not a nerf hammer to the face causing the whole class of suits to be broken. So if your reading this Mr. CPM man..... please please please talk to CCP and make sure they don't break the suit, in an effort to 'balance' things....... Taking the suit from being very usable to very unusable is not 'balance' its breaking, and it would absolutely ruin the investment so many people put into the suit if its not done correctly..... So yeah, read on guys!
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Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:50:00 -
[12] - Quote
Django Quik wrote:You people that complain that only having a sidearm would remove any chance to kill off anyone left if the guy your running with falls make me laugh. Sidearms are far from useless. I only use sidearms and do just as well if not better than many of the assaults I play with.
If you're running with a proper assault slayer and he dies, chances are the enemy is pretty near death too - if he's not running for cover, you could easily finish him off with a pistol or SMG or flaylock and then revive your teammate. Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. Heck, I know many assaults who don't even bother carrying a sidearm because it wastes CPU/PG, so not having a secondary weapon is hardly a significant drawback for logis who want to be slayers.
WAKE UP CALL, only having a sidearm as a logi would be game breaking for that class. Are proto sidearms good? Sure but gimping a classes firepower to something that's sooooo situational would be a terrible hit to Logis...... How are we ever supposed to compete with assaults unless there unlucky enough to be in the perfect situations we would need to beat them? The lack of a pistol is a gimp enough..... I mean, do you know how many "good" players ive gone against that just do as much damage they can with their duvolle, only to switch to the Flaylock and shoot the ground once or twice??? Toooooo many. The only thing your doing by limiting logi's to sidearms is increasing either A.) SMG spam, or B.) flaylock spam. Both of which would be at risk of nerf because of how the community is..... (trust me, that proto smg can be brutal, nobody notices though because it just isn't used as often).
In summary...... NERFING A LOGI'S COMBATIVE ABILITY IS NOT BALANCING, ITS BREAKING. |
Marston VC
SVER True Blood Public Disorder.
384
|
Posted - 2013.06.25 15:52:00 -
[13] - Quote
Django Quik wrote:Cosgar wrote:You want logis to be restricted to sidearms? All the other suits need to give up their equipment slots since you want a logi to be your personal butler. Plain and simple. Or you we can focus on making the assaults better by showing the devs that their designed purpose for the suit isn't in line with our practical use and make them better through different bonuses. Unless you like having shield regen bonuses on gallente suits and that 2% hybrid weapon reload speed per level on the Caldari I've already agreed with you that the other suits need more suitable bonuses. However, your comment about assaults should fit their designed purpose is funny because you seem completely against logis fitting their designed purpose. I'll say it again - sidearms are still decent weapons and more than capable of mopping up whatever's left of the enemy if they manage to kill the guys you're supposed to be supporting. Killing should not be anywhere near the biggest source of WP for logis but that is the way it is all the while they can use ARs and other light weapons.
seriously guys..... im telling you the assaults just need a buff, its not the logis. But ive already posted a huge response to my thoughts on it. |
Marston VC
SVER True Blood Public Disorder.
385
|
Posted - 2013.06.25 16:25:00 -
[14] - Quote
DUST Fiend wrote:Marston VC wrote:How are we ever supposed to compete with assaults I'm more curious with your reasoning for choosing to play Logistics, since you clearly wish to be an Assault....since when is the support unit supposed to compete with the front line fighter? It's like being the healer in an MMO and complaining that you don't have as much DPS as the ranger.... Give logis two sidearm slots, and allow anyone to dual wield side arms if two are equipped by cycling to the option on the weapon wheel. Obviously have to increase reload speed and make the spread more wonky, but there's your firepower if you want it, and versatility if you're going support. Amarr logi gets a light weapon slot only (only because they gave them the sidearm) For craps sake there's an official concept art of the Logi with two SMGs.....
Ok so let me repeat myself for the fourth time....... Switching out its light slot for a sidearm slot (or even two sidearm slots) WOULD NOT fix the problem. The problem is not about firepower, its about the TANK of these suits. One of the last things I said in my post was that the only person who beat me was a "caldari proto logi using a proto SMG"....... Does this not speak volumes? You people are so sure that gimping the logi's firepower to sidearm status would make things better. In what world is having dual wield flaylock pistols better? Or dual Proto SMG's? your so sure it would nerf it, but in reality the sidearms are JUST AS effective in their niche as the Tac rifle, or LR used to be..... the only one that isn't is the Scrambler pistol, and even then its still good with the right user......
Your right, im trying to play combatively with a logistics suit, but in what world was it stated this cant be the case? In RL, are you going to tell a medic he cant hold an assault rifle because hes a medic? So instead he has to hold a magnum? That's just plain stupid. And that's not the point anyway. The problem with logis is their TANK not their DPS. Me and an assault friend of my did a comparison and our DPS is the same...... the difference is that my durability is higher then him by about 200 HP.......
So before you go ahead and break the suit for people who don't use sidearms, maybe you should reconsider and think about how that really wouldn't make a difference in the first place......
Summary: nerf the real problem using direct tactics, slash off base health, and/or a module slot or two. DONT use an indirect tactic like downgrading a module slot to sidearm status..... Because that wont make me any less effective if I have to use my PRoto SMG, believe me, ive done it before.
And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol
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Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:33:00 -
[15] - Quote
Son Down wrote:"I'll never admit that logi's are OP".....well, here's your dunce hat for the day. Cripes.
So when was the last time YOU'VE seen an Amarr proto logi? or a Proto minmatar logi? I haven't seen a single one, and I doubt the reason im not seeing these suits is because their just SOOOOO OP that everyone who specced into them just feels bad about using them......
NO! its because those suits are either UP or balanced...... A dunce hat? Your just not capable of thinking deep enough, or reading the full statement apparently, to get the meaning out of what I said....... |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:43:00 -
[16] - Quote
DUST Fiend wrote:Marston VC wrote:And finally.... its not like being a healer in an MMO.... Its like being a combat medic. My logi duties is just as important as my kill the guy shooting at me duties. Making it so logi's can get pubstomped in a 1 v 1 is stupid, we should have at-least the ability, to compete with an assault player. Ill admit that certain suits now need a balance, but ill never admit that Logi's as a whole are OP, because that simply isn't the case. I mean, I don't remember the last minmatar logi, or amarr logi Ive seen..... and theres a reason for that right? lol And you come full circle with wanting to go toe to toe with the Assault, which you yourself said would be no issue with a sidearm, especially two (the only thing that worries me is the flaylocks, but they still need work anyways). The way I see it, logi's are SUPPOSED to have tank, because that allows them to get in and revive their buddies, or heal people up, without actually dieing. With only sidearms, a logi would be encouraged to stick close with his allies, unless he was built to be quick and stealthy, more like a shotgun logi of today. The reason you don't see people complain too much about the other logi suits is partly because the Amarr one is kind of meh for a logi, and the Caldari logi just overly highlights the issues with the logi spec as a whole :/
So then nerf the extremes of the role, not the entire class. This is why we have different races in the first place. Some races should have aggressive, combat oriented logis, while others should have weaker but more effective support based logis. And don't get the meaning in my words wrong. I said I wanted to "compete" with assaults. I never said toe to toe...... Competing and being equal in slayer status is different. I don't want this to turn into a game where logis cant fight assaults "because its an assault".... Whats the point of customization if I cant fit a logi to fight?
And I do see people complain about the other logi suits..... they complain about how weak they are. Those suits are perfect examples of what will happen when you nerf the other logi's too far. they just wont get used. And then will be in the same boat as last build where hardly anyone used logistics suits. and the assault suit was the new god mode.....
Now finally...... saying a class is "SUPPOSED" to be anything in this game is just silly. This game prides itself at being one of the "deepest" fps's out their. Theirs a reason the fitting system is so in depth and that's because you can CUSTOMIZE. You want a tanky scout suit? DO IT, you want a fast heavy suit? DO IT. These are words CCP used to say..... and that's why, for me, this game was originally so appealing. So if I want a Combat logistics, why cant I do that? Ive put 13.8 million SP into this suit..... (meaning its not exactly easy to get into), I mean..... that's the whole "dust montra" you pay a premium to gain a slight advantage over your opponent..... and im not even using the widely accepted "OP Caldari Logi"...... jeez, I remember when the original OP claims revolved around that suit only, and now it seems to have extended to ALL logi suits for some unfathomable reason..... |
Marston VC
SVER True Blood Public Disorder.
386
|
Posted - 2013.06.25 16:46:00 -
[17] - Quote
Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health?
Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:52:00 -
[18] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle?
Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:55:00 -
[19] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there.
TY! that's all im fighting for here fiend..... Logi's do need a tweaking, but I don't want the community to get CCP all worked up and get them to break the class as a whole using the nerf hammer. Baby steps.... fine tuning.... that's what we need. Hell ill even admit that the LGK0 needs a looking at, but my god im tired of all the "Logis are all Op" threads because they really aren't...... just one proto logi is (possibly two)..... |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:56:00 -
[20] - Quote
Cosgar wrote:Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks.
^ lol |
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Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:09:00 -
[21] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics.
In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. |
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Posted - 2013.06.25 17:10:00 -
[22] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS
^ lol |
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Posted - 2013.06.25 17:18:00 -
[23] - Quote
Django Quik wrote:Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. I was actually just thinking about the Mini and Amarr logis. Isn't it true that Amarr pretty much tries to turn everything into a combat role? In that case, I wouldn't be against them having a light weapon slot. The minmatar way is to speed tank, right? So they don't need a light weapon to be able to get in, do their thing and get out quickly. In fact, their bonus is to hacking, so I guess they're intended to be avoiding fighting altogether and hacking, placing uplinks, getting ammo in useful places where there aren't supply depots and that sort of thing. The gallente and caldari logis are supposed to be the primary support suits in this game, so make them support and take away the light weapon slot. (for the record I dislike Fiend's suggestion of dual wielding). As for not having 'classes' in this game - true to an extent but you cite tank scouts and speedy heavies as examples; neither of which are even minutely viable roles. The only suit that has the versatility to act like another is the logi and that needs to be fixed.
But.... they are? Lol, ive seen speed tanking heavies. Its not what you expect. Imagine a heavy suit sprinting faster then your assault suit. Not by much, but still doing it. VIABLE because it allows heavies to keep up. Imagine a scout suit with strate up shield extenders. 300 shield isn't much normally, but when your speed tanked it makes all the difference. VIABLE.
If the amar suit is supposed to be a combat logi then that's just disappointing...... I mean, theres a reason its weaker then every other logi right? Or maybe im just saying that because I was specced into that before I respecced into gallente.....
Your confusing "supposed roles" with "lack of classes"..... A minmatar logi is a logi, not an infiltrator. Infiltrating is supposed to be left to infiltrator classes which, if dust is like eve (which it is), will be introduced at a later date. Now you might say "that's contradictive of what you just said about customizing" and your right! so let me explain. You could AND SHOULD be able to infiltrate using the LMK0 IF you WANT TO, you'll just (OR SHOULD BE) less effective at it compared to a suit that's meant specifically for that.
Currently the racial bonuses are all wrong anyway...... CCP needs to look at that too, because changing those around (like 2% more damage on hybrid weapons per level for assault suits) could give assaults suits the buff they need to be superior then logi's at slaying...... |
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Posted - 2013.06.25 17:20:00 -
[24] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks...
hahahaha, nah they'll just buff logi HP even more, and let them keep Core locus grenades as their only weapon. Oh wait..... that wont solve the problem. |
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Posted - 2013.06.25 17:21:00 -
[25] - Quote
Cosgar wrote:Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RIGHT??? MY GOD people have no idea what there getting into...... |
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Posted - 2013.06.25 17:24:00 -
[26] - Quote
Zatara Rought wrote:Django Quik wrote:Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range. Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion. I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone. Lol Marston arguing with a noob who wants to kill to logi class into oblivion. Laurent posted great ideas. Bendtner posted relevant rebuttal to this idea. Overall, they will never do this, and you can let this guy try to get support for it, but the fact is Marston he doesn't want to be open in his opinions, so why waste your time. It's devolved in a pissing contest of children. Just let it die. On a more important note bro, why the **** are you ignoring my fanboi attempts to extract the fitting you used to achieve your rampant success? Please share Zatara P.S. I'm so intrigued by this I'm even posting on my birthday, while in Vegas, please stop ignoring me and clue me in on how I could improve my fitting. Thanks!
I didn't ignore you, Lol, if you go up the pages (considerably) I posted certain hints that should divulge the fitting IF you investigate enough...... I mean, honestly ive pretty much told all of you guys whats on the suit (between all of my posts in here) so I mean.... think of it as a scavenger hunt! Find all the pieces and you'll have the answers you seek! (player skill is also a contributor BTW its not all the suit you know......) |
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Posted - 2013.06.25 17:26:00 -
[27] - Quote
DUST Fiend wrote:Cosgar wrote:You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... Have you seen the core flaylock? I'm saying give everyone dual wield so that way logi's can be given bonuses to it, or at least be encouraged to specialize in that style of combat. The ONLY thing even remotely balancing the flaylock right now is its clip, its RoF isn't that bad at all. Give someone two of those, and it becomes a serious balance issue. You can't just wave a wand and everything magically works. Suggestions are made to spark creative thinking and discussion when you learn to weed out the trolls. Sometimes something that looks good on paper doesn't translate well, or vice versa. Or something that was once broken becomes balanced by introducing a new element, or vice versa. SMGs and Pistols would both likely work as dual wielding with a bit of weapon sway and dispersion. Flaylocks as is, would not. You would rain death on all the things with ease. They already do. Flaylocks will be getting adjusted, let's just hope they don't get destroyed. Oh and Marston, a grenadier logi would be terrifying. I am ******* mean with grenades, I would play a role that only gave me a single sidearm (or none, even) if I had a dedicated grenadier role.
Fiend...... IDK if you have been keeping up with the convo me and Cosgar are having in regards to the SMG, but believe me when I say NOBODY wants dual wield SMG's to become a thing..... EVER. Statistically, having two SMG's would ramp the DPS to that of an HMG. Even if you cant hold both at the same time, that's still 160 bullets of continuous damage (cuz you can skip the reload on one). You don't want this fiend...... you don't. |
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Posted - 2013.06.25 17:28:00 -
[28] - Quote
Konohamaru Sarutobi wrote:After my respec I wanted to go Caldari Suit, for a moment I thought "CCP will see that Logi Suits are overpowered so much and they will make a good fix (nerf/balance) to them" so I went Minmatar Assault.
After spent all my SP, I realized that CCP works in the game and makse fixes and updates after 6 months. And I realized that in 6 months I will be playing Killzone 4 because I won't be able to play with the Gallente Heavy, so, yes, I screw up.
I musted go Caldari Logi in the first time. I was such a stupid person when I thought that CCP could fix his build in a couple of weeks.
I want to have a new respec...
Or maybe not...
I can still use...
LAVs!!!!!!!
Lol ^ heres my advice..... just "master-bait" people with RE's, Core locus grenades, and mass drivers. Trust me, im a master baiter on Cod whenever I touch my C4 I get at-least four kills with it. You can do the same thing here too! Its just a matter of how far your willing to take master baiting. |
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Posted - 2013.06.25 17:29:00 -
[29] - Quote
Zatara Rought wrote:Cosgar, in light of his further replies I'm going to need your help. Please help me direct his attention to my post! Quote my post, if that doesn't work , just copy and paste it, and if that doesn't work, let's all just post stuff about how all logi's need the nerf hammer into oblivion but have my posts embedded right smack dab in the middle so he accidentally finds himself reading it! Hurry! \ Edit: He saw it!!!!!1! But you want me to wade through all the crap of this noob arguing with you to find hints? Cmon, it's my birthday bro, show me some love?
Ive responded to both of your posts man..... just gotta go up and read everything, You'll figure it out, don't woryy ;) |
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Posted - 2013.06.25 17:37:00 -
[30] - Quote
Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little.
jango, don't twist my words....... I said confining logi's to sidearms WOULD NOT FIX A DAMN THING (in short).
Ill repeat myself a fifth time now...... the problem with Logi's is their TANK not DPS..... Their ability to out tank anyone is what makes them so powerful. Switching their focus from AR's to Sidearms WOULD NOT fix the problem..... lets use this analogy.
A man walks into a school with a gun. He has full body armor making it extrememly difficult for anything less then a high power rifle to break through. What difference does it make if the man has an SMG compared to an AR? Does the SMG make him any less capable of killing people? NO! It takes one bullet to kill somebody regardless of what gun it is. But how many bullets will it take to kill the gun man? Too many, and that's simply because he has soooooo much body armor.
So ill restate this...... AGAIN, TWICE, in the SAME POST. so that MAYBE you'll understand........ DPS IS NOT THE ISSUE. LOGI TANK IS. |
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Posted - 2013.06.25 17:38:00 -
[31] - Quote
Zatara Rought wrote:I love Dust.
I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! |
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Posted - 2013.06.25 18:13:00 -
[32] - Quote
Zatara Rought wrote:Marston VC wrote:Zatara Rought wrote:I love Dust. I aint gonna tell you my exact fit man. I don't want to see everyone using it ;) just the people I want to see using it! Welp...can you share your move speed? And if you're using a precision enhancer? Can you just mail me? You;d be the coolest guy evurrr.
My move speed??? 8o? trying to discover my armor plate composition? you cant figure it out with just the HP I stated? Ok im going to sum up every hint im willing to give you.
507 CPU 102 PG is my default core stats 90 shield, and 225 armor is my base suit stats. 90 shield, and 478 armor is after armor plates I Have 17.5 armor regen per second passively. I use One triage nanohive, one gauged nanohive, one proto needle, and one drop uplink. My weapon is the proto assault Scrambler rifle, and hint hint, wink wink, it does a LOT of damage.
So use that brain god gave you, and figure out a combination of gear that would produce the suit. I spent two hours the night before my respec, thinking about/writing down exactly what I needed to spec into, and exactly what I needed on my suit to make it as good as it is. I took it as far as creating a back up plan in case CCP goes "nerf hammer time" and breaks the logi suit. SO WHY, should I essentially hand over the product of all that work to you for nothing??? Come on man, you gotta work a little bit, and its not very hard to work out To be honest...... |
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Posted - 2013.06.25 18:18:00 -
[33] - Quote
DUST Fiend wrote:Marston VC wrote:DPS IS NOT THE ISSUE. LOGI TANK IS. The problem here is that taking away from their tank directly hurts their primary purpose; group support. Whereas limiting them to sidearms, which are more demanding on player skill to make as effective as many light weapons, will only hurt their secondary purpose; combat specialist. It also encourages logistics players to stick closer to allies. I'm not too worried about it right now until after I see some patch notes. We're going to be in for a real treat depending on these new shield modules, and how they play out on all the killer bees out there.
I could use the same argument for reduced tank though. By reducing tank it encourages logi's to stick closer to allies (so as for them to act as meatshield). Your thinking too much about the hero logi that runs out in open fire, taking shell after shell, just to revive one person who got downed. That simply does not happen..... Logis aren't (in my opinion) supposed to take fire at all to begin with..... They stay in the rear, supporting the frontline soldiers as best they can, when they need to.
hipfiring a proto SMG is not nearly as skill intensive as you seem to think it is..... its about as difficult as hipfiring any other gun. Except! hipfire with the SMG is more accurate then most other guns.
And your right about the patch notes. Im SUPER EXCITED For those armor plates they mentioned :) |
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Posted - 2013.06.25 18:21:00 -
[34] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage?
Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. |
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Posted - 2013.06.25 18:29:00 -
[35] - Quote
DUST Fiend wrote:I'll yield to the fact that I've only ever used militia and standard SMGs. I've just always felt that a logi should have more HP because whenever I come up on a group, I try to identify their logi and take him out before I actually engage, if at all possible. Sometimes I just won't engage if I see that logi and can't get the jump on him before his friends see me, but then again, I play a LOT of solo
Proto SMG = a whole new world of opportunities.
IDK if you remember Stlcarlos, but he used to run swarm launchers, with proto SMG's as his main battle fit. The SMG was that good back then, and it hasn't been touched once since then either..... (aside from the sharpshooter skill but that was across the board). |
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Posted - 2013.06.25 18:35:00 -
[36] - Quote
Jin Robot wrote:Btw, I run min logi. Just thought I would let you know the class I want "made useless for offense" is my own. I actually just want it made pure.
Nothing is stopping you from doing that...... Pick a logi, fit him with the BEST all PROTO equipment you can, then fit as many codebreakers, and precision enhancers that you want. ABSOLUTELY NOTHING is stopping you from running 100% support. Hell, you could even run mass drivers and that there would be 100%. Just because the Suits CAN go half and half, doesn't mean they CANT go full support. Its all about the playstyle you want to play,
and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? |
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Posted - 2013.06.25 18:37:00 -
[37] - Quote
Django Quik wrote:Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Just to set straight anyone who thinks that I'm 'trying to nerf logis to death'; I'm not. I just want to make the OP logis less OP. Marston has already agreed that confining these logis to only sidearms would not kill logis off. That's good consensus. As has been said, let's not wield the nerf hammer, so go step by step. If after changing the LCKs and LGKs, it seems they are still too strong because of the tank, we can work on reducing that a little. I don't want to trust your opinion on balancing because you're assuming the entire logi class is OP. I'm not saying the entire class is OP - in fact in the statement you've quoted from me right there I've specifically stated Gals and Cals. Like I said, I want to work towards a consensus on this. Marston did say that making logis (let's say Gs and Cs) only use sidearms would not stop them being OP, so that's the same as saying there'd be no problem making that change. Would anyone seriously disagree with me that logis need to be able to tank damage? Yes. The reason for it is because that IS the reason their OP. Their tank, is exclusively what gives them an advantage over their assault counterparts. We can fix this by chopping off the shield efficacy bonus the LCK0 has, and removing 1 high slot. The same is true for Gallente, but to a lesser extent, because gallente doesn't get an armor plate efficacy bonus, AND we get penalized in speed..... which is significant. The speed penalty isn't huge but yes, it is there. Thing is, if you take away their tank, they really don't have much going for them at all.
They still have fitting flexibility due to increased PG and CPU. AND I don't want CCP to take away their ability to tank. I want CCP to reduce their ability to tank...... like so that the assaults have more tank then a logi, but not by that much. |
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Posted - 2013.06.25 18:45:00 -
[38] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi.
NOT "no tank" reduced tank....... reduced tank is what we need. 650+ shield is TOO MUCH. Chop off the 25% shield extender bonus and that chops off about 100 HP right there. I manage a suit with 550 HP which is.... decent. but not a lot. the LCK0 can fit that much plus about 100 in shields alone..... A caldari logis shields is more health then my suits EHP. Take away that bonus and BOOM the suit is way more beatable. Take away one more high slot and what you have is "balance"...... lol, its as simple that. Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like. |
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Posted - 2013.06.25 18:45:00 -
[39] - Quote
Quote:Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? [/quote]
^ This. |
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Posted - 2013.06.25 18:53:00 -
[40] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems.
Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. |
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Posted - 2013.06.25 18:55:00 -
[41] - Quote
Quote:Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. [/quote]
My point exactly! just better written and better sounding...... lol |
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Posted - 2013.06.25 19:04:00 -
[42] - Quote
Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more
lol, remember strafing? Those were good times. |
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Posted - 2013.06.25 19:16:00 -
[43] - Quote
DUST Fiend wrote:Marston VC wrote:and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? I just feel like it's far too easy to make a combat logi that also has the versatility of a support character. The assault suits seem to be just about fine right now, with scouts and heavies being on the lower end of the totem pole in general. Currently the loldari logi is a problem, so fixing that and seeing how the rest of the logi's play out is the first step. It just really feels like you want to have maximum killing efficiency, which still makes me wonder why you choose logistics over assault
I chose gallente logistics because I wanted to properly armor tank. The killing efficiency I have is the product of lots of damage mods and proficiency maxed out on my SR. That's a property I can transition over to ANY suit that has enough PG/CPU to hold two damage mods. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage, and support my team. If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm, and I wanted to try out the SR/flaylock pistol combo that I theorize as being very lethal.
So more or less..... I went gallente because it was better at what I wanted to do, which was armor tank with higher DPS. I can do the exact same suit with the gallente assault, only it has 70 less armor, and 5 less armor regen per second. (plus it doesn't have all the team helping equipment). The redeeming factor for this suit over my Logistcs one is that it costs about 120k isk over the logistics 230k isk per suit. So in short, my proto gallente logistics was just a better suit for what I wanted to do. Theoretically I could have done the same with the Caldari logistics, and originally I had intended to do it with the Amar logistics. Things change over time is all.
If they reduced the tank to my suit (which is only 550 ehp anyway.....) it would be considerably harder to use, but still doable. If they took the gun away then the whole reason I specced the way I did is just null and voided..... If I wanted to run SMG's I would have ran minmatar....... See what im saying? |
Marston VC
SVER True Blood Public Disorder.
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Posted - 2013.06.25 19:31:00 -
[44] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi?
Are you kidding me....... I have level five nanocircuitry, and my priority right now is drop uplinks, followed up by hacking speed (cuz one of our corp members has hacking maxed and he de-hacks contested nodes as fast as we normally hack a node).
reppers are near pointless and ill explain why, because apparently I have to prove that I run logi to you.......
Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for my squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
I enjoy this type of playstyle because I can let the nanohives do all the work for me. Remote reppers are stupid because 1.) You can't rep yourself with them, and 2.) you have to take one gun out of the fight to focus on 1-2 people with it..... Where as if I use the Triage nanohive I can rep everyone without effectively taking me out of the fight.
Sure someone could flux my stuff to oblivion, but that's why I have 3 triage nanohives, and 4 gauged ones...... AND that's the hardcounter to what I do anyway.
So in short, yes I do logi, yes I can kill people too if I need to. The scores I got yesterday was the product of combined teamwork. Its not like I was the only logi in our squad (we had two), and its not like I was soloing stomping people (we had 6 in our squad). Now don't quote me saying "but you said you were 1 v 1 ing people" yeah, that happens no matter how close nit your squad is...... If it spawns us on opposites sides of the map then chances are im going to have to fight through somebody. But yeah..... that's my answer to that. Sorry I don't represent a "pure" support role the way you want me to...... |
Marston VC
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Posted - 2013.06.25 19:44:00 -
[45] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right?
What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them
AG3 Nh/SR Class 3 LG3 DU,NhG,NhT,Ni/SR1 Class 3.
The AG3 is the assault suit I mentioned earlier. I don't use it much because it doesn't have all the handy equipment. Sure im useless if theres a sniper, or a tank around, but I refuse to spec into anything that's not specifically for this suit now. So no.... I don't switch from a support suit to a slayer suit because I only have 1 suit. Ill get more suits as time goes on, I was just having sooooo much fun with this suit yesterday that I didn't see the point in making anything else.
I follow my squad (cuz im to slow to lead them). When I catch up I take cover with them and "set up shop" by basically dropping ammo, triage, and a DU. The triage keeps them alive, the DU keeps us together in case someone completely dies, the ammo..... keeps them supplied, and my needle keeps those who can be saved, in the fight. All the while im able to deal out massive damage because I don't have to sit around with a repper pointed at someone......
That's the pattern we had yesterday. Rince, repeat, and eventually you get really good games with scores like 40-4. The four deaths would often be in the beginning when I did try to solo it up..... then after I lose 750k isk I wisen up and link up with my squad....... |
Marston VC
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Posted - 2013.06.25 19:45:00 -
[46] - Quote
Jin Robot wrote:I was not kidding you.
OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. |
Marston VC
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390
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Posted - 2013.06.25 19:53:00 -
[47] - Quote
Django Quik wrote:I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all.
Thank god, that was a 4 hour debate........ |
Marston VC
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Posted - 2013.06.25 19:58:00 -
[48] - Quote
Jin Robot wrote:Marston VC wrote:Jin Robot wrote:I was not kidding you. OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. I asked a question. You answered. I too bow out of this thread. I have spoken my words, anything more would be redundant.
fair enough |
Marston VC
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390
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Posted - 2013.06.25 19:59:00 -
[49] - Quote
Son Down wrote:....about logis ending up in sidearms? That was productive.....talk about full circle.
Lol, welcome to RL debates. |
Marston VC
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391
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Posted - 2013.06.25 20:10:00 -
[50] - Quote
DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this?
Ive already posted several times that I think the suits need a tweak. I don't want sidearms, and they cant remove equipment slots. So the only other option CCP has that I would like, is reducing tank via removing modules slots.
I don't see a problem with all of this because that's another reason I chose the gallente logi over the minmatar..... it has 25% reduction in PG and CPU. That's the whole point. I can fit the best equipment possible, and still afford to "semi-fit" the other modules. Currently I have one wasted high power slot, and im using advanced gear on my lows. Im doing this not because I want to, but because I have to if I want everything to fit. So I am making compensations, but that's also a part of suit..... one of the reasons I specced into it. |
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Marston VC
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391
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Posted - 2013.06.25 20:14:00 -
[51] - Quote
Kody Cole wrote:logi should not be able to be better at killing then assault. game broken nuff said
No, that's not "enough said"..... Nobody here said logi's should be better at killing then assaults. In fact the whole purpose of this thread (after the first two pages) was about coming up with a solution to fix the problem. Calling the game broken doesn't fix anything, talking about problems doesn't fix anything. Trying to figure out solutions to those problems is what helps fix things. |
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Posted - 2013.06.25 20:24:00 -
[52] - Quote
Cosgar wrote:DUST Fiend wrote:Marston VC wrote:What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them And you see no issues with this? What? You want him to chase heavies with a repair tool out 24/7? I barely use my repper either because the equipment radial is still broken. Also, logis have a cool down for how much WP they get at one time. Gotta do something until that timer resets, right?
TBH I would rather tell the heavy to stay inside the bubble while I lean over his shoulder with my gun using him as a meatshield...... I mean, in all honesty guys, my armor tanking is just a crappier version of your shield tanking. The only difference is that if I stand in a bubble, the effectiveness of it goes up by about 300%........ 550 ehp is not much for a proto suit, the 13% speed penalty I have makes it worse, and most of the guns out there these days do 100% damage to armor as opposed 90% to shields. The only thing this suit has going for itself is that 1.) when inside the triage bubble my survivability is enormous. 2.) I have slightly higher DPS then someone who doesn't have two damage mods, while also maintaining decent tank. and 3.) I don't really get "one shot" from charge scrambler rifles simply because they don't damage armor very well.
That's it.
What I have going against my suit is ANYTHING that involves explosions...... flaylocks, grenades, mass drivers. are all very potent against my suit. AND BELIEVE IT OR NOT good players actually use that stuff against me! my worst game last night was 29 and 9 playing against Outer haven. Those guys, in case you didn't know, are actually pretty good! They recognized what I was doing and so the fight between me and them proceeded like this. Flux nades Flux nades everywhere. Followed up with a barrage of flaylock pistols and Suicide charges with Core locus grenades....... It was infuriating. I lost about 1.3 million isk that match, and most of my deaths were to one hit kills like militia - proto nade spam. |
Marston VC
SVER True Blood Public Disorder.
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Posted - 2013.06.25 20:25:00 -
[53] - Quote
Kody Cole wrote:MARSTON hop online i want to chat friend :) about your suit. im always interested in your crazy suit ideas
nah, no time, im getting ready for football practice atm. |
Marston VC
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Posted - 2013.06.25 20:28:00 -
[54] - Quote
Eskel Bondfree wrote:Marston VC wrote: I chose gallente logistics because I wanted to properly armor tank. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage [...] If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm
If that is not proof that assault and basic suits are in desperate need of a rework, then I don't know what is. And it also cleary shows that nobody gives a damn about that side arm if they can exchange a better tank and equipment for it. CPP needs to give that sidearm a purpose for every assault player, not just AV and sniper specialists. Also, we have currently 12 different weapons in game that an assault can use, only 4 of them are sidearms (1 being a melee only weapon). Nobody can seriously suggest that all logi players should be limited to 1/4 of the weapon arsenal, in a game that is all about shooting people and customization.
Im telling you man..... I would have run gallente assault if it had a 5th low slot..... but as it stands it just inferior to the gallente logi suit.... albeit not by much. But ive already listed the differences above so im not going to repeat myself. |
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Posted - 2013.06.25 20:29:00 -
[55] - Quote
Kody Cole wrote:Marston VC wrote:Kody Cole wrote:MARSTON hop online i want to chat friend :) about your suit. im always interested in your crazy suit ideas nah, no time, im getting ready for football practice atm. when you get back hit me up. i want to do some R&D i have a plan to make me more versatile on the battlefield and i want your expertise.
NP man, will see how im feeling in three and a half hours |
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Posted - 2013.06.25 20:36:00 -
[56] - Quote
Sloth9230 wrote:All this talk about Logis doing an assaults job better, and here I am... in my Amarr logi suit, totally not being the badass I'm supposed to be. Regardless of what happens to the other suits, I hope you guys and CCP are reasonable enough to understand that the Amarr and Minmatar suits aren't in need of any nerfs.
^ that's the whole point ive been trying to convey..... We need to balance the class, and im praying that CCP doesn't break it. |
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Posted - 2013.06.26 01:39:00 -
[57] - Quote
Son Down wrote:Marston VC wrote:Son Down wrote:....about logis ending up in sidearms? That was productive.....talk about full circle.
Lol, welcome to RL debates. You must be a liberal.
Im liberal on social issues, conservative on economic policies. To be honest, I think the republicans would win every year if they just said "Our stance on these social problems are neutral, States rights for the win!" Instead they go ahead and nominate a morman..... |
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Posted - 2013.06.26 01:47:00 -
[58] - Quote
Reefersmokintaz wrote:dustwaffle wrote:Reefersmokintaz wrote:TL;DR past page 2 but the ONLY thing a logi should hold in the main weapon slot is a repair tool and have a side arm. Ya know, the POINT of the logi really... Equipment slots are fine. Or make the eHP WAY shorter than a Assault but greater than a Scout.... The first one is my favorite "nerf" to do lol So, when your assault dropsuit or fatty suit drops, as a repair tool and needle wielding medic, I'll just run away and hope someone else kills that redberry for me so that I can rep you or pick you up. Cool. After this change, new whinage predicted: LOGIs are DAMN USELESS IN A TEAM. WAY. TO. THINK. THINGS. THROUGH. Ummm... you still have a SIDEARM that is more than capable of killing a "redberry" IF you are good enough too. You must be one of the logisault runners. I see now. Also, if ur smart enough as a TRUE logi, you wont get killed as much. Logis should not run alone.... The whole point of LOGISTICS is repairing and reviving. Not assaulting....Back up fire really while doing YOUR JOB!!! Slot9320 wrote:People complain now when logis don't clear the area before a revive, exactly what they think is going to happen if they take our sidearms is beyond me Who said anything about sidearms being taken away? READ. MORE. PEOPLE!
1.) don't be stupid, its obvious he meant Light weapons not sidearms. 2.) THERE IS NO "WAY TO PLAY" just because the suit is labeled "logistics" doesn't mean it should be impossible for me to play offensively, it means that I should be encouraged to play a certain way, but not forced. If I want to play aggressively in my logi suit, then god damn it! im going to do it! The idea that a medium suit cant use a primary weapon is just dumb..... Can you name one other class that can't use at-least one light weapon? You cant because they don't exist, because the idea is stupid.
One day their might be a specialist suit that gives you a bonus or "compensation" for not having a light weapon. But honestly that doesn't seem like something CCP should be worrying about right now.
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Marston VC
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Posted - 2013.06.26 06:03:00 -
[59] - Quote
UPDATE: I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back. |
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Posted - 2013.06.26 06:05:00 -
[60] - Quote
loumanchew wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Thats actually the most simple yet efficient solution I have heard in a long time. +1
So..... maybe you should read the book ive written in this thread explaining why that wouldn't fix anything..... at all. |
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