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Django Quik
R.I.f.t
739
|
Posted - 2013.06.24 23:26:00 -
[31] - Quote
P14GU3 wrote:I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment He's going 25+ kills a game with less than 5 deaths; that means he's probably not even carrying any equipment at all (or maybe 1) and using proto mods and weapons. He's certainly not playing a 'real' logi. |
Paran Tadec
Imperfects Negative-Feedback
1126
|
Posted - 2013.06.24 23:26:00 -
[32] - Quote
Logis are OP? LOL @ Min logi. |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:28:00 -
[33] - Quote
N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:29:00 -
[34] - Quote
Paran Tadec wrote:Logis are OP? LOL @ Min logi. lol Amarr |
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.24 23:29:00 -
[35] - Quote
Django Quik wrote:Then you're fixing one problem by creating another - fix the right problem and create more content (things to do) and people won't get bored. The only difference is that even just a small, partial SP refund system would go a tremendously long way in helping out newer players, while giving vets something to play with (or wear as a badge of pride, having never had to use one) could be implemented at least somewhat quickly.
Judging by the current rate of development, it will be 1 to 2 years at minimum before we really start entering something that looks like a polished, well oiled machine of an MMO. We can't expect new content that gives us things to do and actual meaning to our choices until the actual game mechanics are working good and running smoothly. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:32:00 -
[36] - Quote
Noc Tempre wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. Are you suggesting this change should be made with or without a respec?
WITH of course. I think everytime CCP changes stats on something a respec should be done. If the thing you payed SP on is no longer the thing you bought you should get a refund... |
Sloth9230
Reaper Galactic
1882
|
Posted - 2013.06.24 23:32:00 -
[37] - Quote
As far as repecs when OP weapon gets nerfed, players shouldn't really be afraid of their weapons becoming useless. So long as the nerfs are reasonable, there should be no need for a respec, but then again... this is CCP. |
Chinduko
KILL-EM-QUICK RISE of LEGION
227
|
Posted - 2013.06.24 23:35:00 -
[38] - Quote
I got my respect on three characters today as well. Unfortunately since CCP has no clue what they are doing with the weapons, suits, or anything for that matter, I can't use any SP since there may be no more respecs. There may actually be new equipment, suits, and weapons but if CCP continually forces us to use the AR and medium suits, there is no reason to even bother wasting time with Dust. |
Django Quik
R.I.f.t
741
|
Posted - 2013.06.24 23:40:00 -
[39] - Quote
Chinduko wrote:I got my respect on three characters today as well. Unfortunately since CCP has no clue what they are doing with the weapons, suits, or anything for that matter, I can't use any SP since there may be no more respecs. There may actually be new equipment, suits, and weapons but if CCP continually forces us to use the AR and medium suits, there is no reason to even bother wasting time with Dust. Core skills FTW. Then a weapon or two and suit frame to adv. You should still have a decent amount left over to train into whatever new stuff eventually comes along. It's going proto into weapons and specialisation suits that kill the SP.
Edit - you'll also be able to run at a profit much much easier every single game because your fits will cost <50k isk each. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:45:00 -
[40] - Quote
Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again?
People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... |
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Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.24 23:49:00 -
[41] - Quote
KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? |
stlcarlos989
SVER True Blood Public Disorder.
159
|
Posted - 2013.06.24 23:53:00 -
[42] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
I guess you've never used a prototype SMG. |
Kalante Schiffer
Hellstorm Inc League of Infamy
319
|
Posted - 2013.06.24 23:54:00 -
[43] - Quote
Sloth9230 wrote:KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? now that ive said this a lot of the top ar players ether have the assault suit or are going back to the assault suit at this very moment. plus the op i dont know why he is so happy beating no names. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:56:00 -
[44] - Quote
-More PG + CPU allows more customization -More equipment slots mean more teamwork AND mre SP gain. -60 HP and 0.4 Speed are easily fixed and excelled by the logi with the extra Module slots. -The Passive bonus of the Gallante assault that gives up to 25% CPU AND PG reduced cost on hybrid weapons is almost useless compared to 25% CPU / PG on equipment.(1 weapon PG and CPU red AND it must be hybrid, vs 25% CPU/PG reduction on ANY equipment... and 3 of them) -25% shield regen is as Useless in a fire right than +5hp/s Armor repair, only the armor repair actually works better or the Gallante. -ITs not much , but the Gal ASSAULT Shield regen starts at 7 seconds and 10 seconds if depleted. Logi is 6 and 6.
Le me know if you want me to go on Sloth.... |
Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.24 23:59:00 -
[45] - Quote
Kalante Schiffer wrote:Sloth9230 wrote:KING CHECKMATE wrote:Sloth9230 wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. And in what way is the gallente logi better than the assault suit again? People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH.... any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? Yes. It still doesn't out speed the ROF of an AR. Is it useful? Yes, against guys who miss most of their shots. Against someone who lands most of their shots, and head-shots at that? Worthless.
Although it's funny when you're dancing around with someone because you both suck at aiming, yes, my aim sucks |
Sloth9230
Reaper Galactic
1883
|
Posted - 2013.06.25 00:13:00 -
[46] - Quote
KING CHECKMATE wrote: -60 HP and 0.4 Speed are easily fixed and excelled by the logi with the extra Module slots.
Those slots need to be used just to match the assault suit... and you consider this a pro?
60HP becomes 75 with skills, an extender gives 78 with relative skills, wow, a whole 43 HP more, what a godsend?
Ands speed can't be made up, sure, there's kinetic mods, but those don't effect movement speed and therefor don't effect strafing speed, which is very important in a gunfight.
As for your other points, yes, the logi is better in those regards, not sure what they have to do with the assaults role though.
5 hp per second, or even 20, won't save you from an AR bullet, let alone 2.
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Rubico
Seraphim Initiative. CRONOS.
23
|
Posted - 2013.06.25 00:13:00 -
[47] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:I hate how Logis, can be better at killing then an Assault suit. I said this would happen months ago, no one gave a sh*t. A caldari logi can 99% of the times fill the ASSAULT ROLE better than any assault suit. Cons: A little less speed Lack of side arm Yellow color Pros: The only suit with 9 Low/high powered slots 3 equipment slots up to 25%+ racial bonus Shield extender efficiency More CPU/PG than any assault suit. -I run minmatar Novas+Shotgun , and i swear if i get a Respec im goinf Caldari logi. 4 - complex Shield extenders 1 - Complex Damage Mod W -Creodon Shotgun 2 -Complex Kinetic Catalizers 1 - Complex Stamina (whatever the green flasks) 1- Complex Profile Dampner Equipment : Whatever i can fit. This way i will be able to shotgun even BETTER than with a Minmatar, having similar profile dampening and movement but with more than the Double the HP. (From 300 total HP to 711 Total HP). ******* S**t is OP, And since no one is going to fix it, may as well use it myself...
Tbh that is a terrible fit.
Caldari logi has a 25 hp/s recharge. sure you'll be able to win a 1v1 at first, but you will have to wait a hell of a long time to get that back up. best to go 2 compd mg mods, 1 comp shield charger and 2 comp extenders.
In the lows you will need a cpu mod and a recharger |
Jin Robot
Foxhound Corporation General Tso's Alliance
1026
|
Posted - 2013.06.25 00:18:00 -
[48] - Quote
Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... If this is not a troll, CCP needs to read this. I have said before logistics need to be changed. Lose the light weapon slot, or something to stop this. |
Sloth9230
Reaper Galactic
1884
|
Posted - 2013.06.25 00:22:00 -
[49] - Quote
Jin Robot wrote:Marston VC wrote:My god..... I built my new gallente logi suit and ive died about..... 10 times in the last four hours. That might sound bad to pros but when im going 40 - 4, 30 - 3, 25 - 1 im more then happy with it!
My suit isn't hard to build, and after extensive testing today ive proven, at least to myself, that I can beat every suit 1 v 1 95% of the time. That 5% exception goes to the Caldari proto Logi (if its fitted a certain way), and even then its an epically close battle. Were talking he has 20 hp left and was the best player on their team by far.
But other then that the other team needs ATLEAST 2 people focused on just me to beat me..... I mean, ill give some people credit, they no how to strafe, and have good damage to back it up, but 90% of the time im just as good if not better at strafing, AND NOBODY is putting out more damage then I am....... I can truly say that ive only lost to three people today in a 1v1 fight. Two times was to a proto caldari logi by the named of..... "winged raith" or... atleast a name were there wsa a W and an R involved. He was an excellent player and it was fun fighting him. The other two times was to heavys..... one had a boundless and I misjudged that. The other one had an MH but I got cocky and thought I could take him head on close range. His strafing threw me off a bit.
Other then that ive won every other 1 v 1 engagement. lol im so happy again...... If this is not a troll, CCP needs to read this. I have said before logistics need to be changed. Lose the light weapon slot, or something to stop this. Or he's just a good player?
Side arms only? Oh, god, not this crap again
Yes people, lets make it so that combat medics can't defend themselves in a fire fight
I'm sure that'll definitly encourage them to rezz your ass |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
68
|
Posted - 2013.06.25 00:25:00 -
[50] - Quote
Sloth9230 wrote:Kalante Schiffer wrote:Sloth9230 wrote:KING CHECKMATE wrote: People are slow around here huh... The Gallante Logis not only has a LOT MORE CPU/PG and one more Low powered module slot at the cost of a side arm slot, but it has 2 more equipment slots and a Specialization bonus that actually WORKS for gallante. What would you prefer using a dropsuit that depends on armor, 25%+ shield regen rate , or 5 Hp/s Armor repair? DUH....
any form of regen is worthless during a fire fight, it's only useful once the shooting stops... so how is better at assaulting again? have you ever used a assault caldari suit with complex shield regulators? Yes. It still doesn't out speed the ROF of an AR. Is it useful? Yes, against guys who miss most of their shots. Against someone who lands most of their shots, and head-shots at that? Worthless. Although it's funny when you're dancing around with someone because you both suck at aiming, yes, my aim sucks A conservative playstyle makes the most of opportunities to engage with cover that they can use to duck out and recoup, be it the teammate or geographic kind. Preferably both.
Having people across the board with very little recovery downtime means most can safely add their gun to the fight most of the time, project firepower. With one Complex Recharger and Regulator on a CalLogi recovery is insanely fast. Can't remember the figures on those modules so will say it's 25%. I know it's actually higher. Without numbers on hand will safely downplay it.
With that you have recharge kick in at 3 seconds, 25hp/sec. In 6 seconds you're up 100 shields, in 10s it's 200. Crucially the count down starts from the first time you're hit, it doesn't reset on subsequent hits until it's already triggered. If you can break the fire within 3 seconds you're going to be up 100hp in the 6th second after being hit. That makes you incredibly bouncy, damage does not endure long on you. It makes one an element that can't be brought out of the fight for very long without being outright killed. That's also complicated by the massive buffer they can have and their ability to recover it. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3990
|
Posted - 2013.06.25 00:30:00 -
[51] - Quote
Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive.
Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2073
|
Posted - 2013.06.25 00:35:00 -
[52] - Quote
Anyone ever considered that it's not the suit but the player? A scrub in a Caldari logi suit is still a scrub but a good player is a good player. I'm so tired of this logi argument and everyone's tears that I'm thinking of giving up my light weapon so you all just shut the **** up. But if that happens, I want every other suit to give up their equipment slots, and I want Tackling/Jamming exclusive to logis. Also, good luck getting picked up in your 200k+ proto suit when a logi can't finish off the guy that killed you because he's stuck being your battle butler with a sidearm because you thought he was OP.
(This is why we can't have nice things) |
Makyre Vahliha
GamersForChrist Orion Empire
206
|
Posted - 2013.06.25 00:37:00 -
[53] - Quote
Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.
No, I completely disagree. I believe that the Logi was given one weapon slot, not two and that makes it fair. At first, I griped that the Logi couldn't have an additional weapon, but then I realized that it was fairly balanced because of the equipment usage. Think about it. If the Logi was given only a sidearm, no one will use the Logi. In war, especially World War II, medics are given machine guns, not a pistol. They go into the field to help out a fellowman while firing at the enemies. They don't just walk around whistling while the bombs go off and pop in a syringe. Same goes for mechanics or engineers. |
Sloth9230
Reaper Galactic
1887
|
Posted - 2013.06.25 00:41:00 -
[54] - Quote
DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. This is true, if they're alive.
But lets just say there are 2 squads of 4 on 4 going at it, 1 is all assaults the other has a logi in in it. Now the logi, he's playing defensivly trying to not get killed. All the assault guys manage to kill each other off except 1 red. What does the logi do? Does he try and fight the red with just his side arm so he can go for the revive? Or does he run away?
I would run. Or use the flaylock... |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:42:00 -
[55] - Quote
Sgt Buttscratch wrote:yeah my respec was a great moment/feeling, buncha crap choices gone, goodness in.
I remember killing you today :) |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:45:00 -
[56] - Quote
P14GU3 wrote:I would like to ask your fit OP. I fill 4 slots of equipment with advanced gear and barely have enough pg/cpu to fit a proto weapon and complex plate. Let alone put anything in the hi slots. The problem with logis now is people are able to abuse them by using cheap equipment or little at all and then beasting the tank. The logi can be OP, CCP needs to focus its role. Logi bonus -10% to all equipment cpu/pg per level Racial bonus - defense bonus that goes with lore Lower cpu/pg a bit to force a decent tank with focus on equipment
My fit is pretty easy to figure out..... ill give you a hint, but im not telling you what I have. I have 473 armor, 90 shields. I use the proto assault SR, and my equipment is the Proto triage nanohive, the proto gauged nanohive, and the proto nanite injector. Figure the rest out on your own.
I also have 507 CPU and 102 PG |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:49:00 -
[57] - Quote
DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms.
My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring.
PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! |
Marston VC
SVER True Blood Public Disorder.
383
|
Posted - 2013.06.25 00:52:00 -
[58] - Quote
Sloth9230 wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. This is true, if they're alive. But lets just say there are 2 squads of 4 on 4 going at it, 1 is all assaults the other has a logi in in it. Now the logi, he's playing defensivly trying to not get killed. All the assault guys manage to kill each other off except 1 red. What does the logi do? Does he try and fight the red with just his side arm so he can go for the revive? Or does he run away? I would run. Or use the flaylock...
But you see, your logic doesn't make any sense. The logistic guy should have given the other squad an edge in survivability. That's the whole point he was there to begin with...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
3991
|
Posted - 2013.06.25 00:53:00 -
[59] - Quote
Marston VC wrote:My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring.
PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! See, that would have been a cool story to me if it was you and your HMG buddy, and you were using your hives and repper to keep him golden while he mowed **** down.
Hearing that the two support players just hunkered down and turned into an anti personnel turret.....
:/ |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
69
|
Posted - 2013.06.25 00:53:00 -
[60] - Quote
Marston VC wrote:DUST Fiend wrote:Sloth9230 wrote:Yes people, lets make it so that combat medics can't defend themselves in a fire fight I'm sure that'll definitly encourage them to rezz your ass To be fair, an actual combat medic should be with his heavies and assaults, focusing more on the ability to tank or avoid damage in order to keep his allies alive. Right now, as is the continued philosophy for DUST, the best way to support your team is to shoot the other dude. People rarely even equip injectors anymore, and not even because they're still glitched to hell. There's a reason that logi bros don't really exist anymore, it's just logi hoes. They're extremely powerful combat platforms while simultaneously being excellent support platforms. My squad was important to my success today. I kept them well supplied and repped using nanohive OPness. We were able to put ourselves in positions that would have normally been impossible simply because we WOULD NOT DIE. Me and one other logi friend two man armied an entire letter BY OURSELVS, we killed (without exaggeration) over 15 people, normally with three people shooting at us at any given time. They just couldn't kill us because we had such amazing reppage...... and the one time my friend did die, I revived him back to full health instantly using my proto stabber. ;) nothing like having a hard fought fight in the middle of an enemy spawn ring. PS: a good logi is able to fight people while simultaneously performing his logistics role. Fortunately my logistics role is fulfilled as soon as we choose an area to set up shop, and all I need to do from there on is hold down the fort! Heh. Lucky none of 'em had the noust to flux those hives. |
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