| Pages: 1 2 3 4 5 6 7 8 9 [10]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 4077
 
 
      | Posted - 2013.06.26 03:37:00 -
          [271] - Quote 
 
 KING CHECKMATE wrote:DUST Fiend wrote:KING CHECKMATE wrote:The shield recharger wont do crap if im already dead, Shield ext > Shield Recharger. Nevermind that the fitting cost for rechargers is absurd....30/60/90? L O L  You lost me there. English is not my native language so pls elaborate. 
 Shield rechargers take 30/60/90 CPU to fit, respectively.
 
 Lol was stretched out and means Laugh Out Loud.
 | 
      
      
        |  loumanchew
 Ametat Security
 Amarr Empire
 
 11
 
 
      | Posted - 2013.06.26 03:41:00 -
          [272] - Quote 
 
 Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.  
 Thats actually the most simple yet efficient solution I have heard in a long time. +1
 | 
      
      
        |  Justin Tymes
 Condotta Rouvenor
 Gallente Federation
 
 154
 
 
      | Posted - 2013.06.26 03:46:00 -
          [273] - Quote 
 You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is.
 | 
      
      
        |  Son Down
 SamsClub
 
 22
 
 
      | Posted - 2013.06.26 04:25:00 -
          [274] - Quote 
 You know, irl, medics, tankers, truckers, etc...all carry some form of dumbed down carbine/pistol. BECAUSE THEY ARE PRIMARILY DOING SOMETHING OTHER THAN CHARGING MACHINEGUN NESTS Logis with sidearms only it is than, it's decided.
 | 
      
      
        |  Gods Architect
 SVER True Blood
 Public Disorder.
 
 182
 
 
      | Posted - 2013.06.26 04:36:00 -
          [275] - Quote 
 
 Noc Tempre wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.  Are you suggesting this change should be made with or without a respec? I know its genius
 | 
      
      
        |  Sloth9230
 Reaper Galactic
 
 1940
 
 
      | Posted - 2013.06.26 04:41:00 -
          [276] - Quote 
 
 Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. lol, Some faith in humanity has been restored.
 | 
      
      
        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 395
 
 
      | Posted - 2013.06.26 06:03:00 -
          [277] - Quote 
 UPDATE: I TAKE IT ALL BACK. LOL, apparently Core grenade spam is the new name of the game. "Core 514" weather its flaylocks or locus grenades, 8/10 times I fight someone who either starts a fight by trying to kill me with a grenade, OR they drop it out of desperation right before I kill them. My solution to this new found spamming...... Spam back. Me and my squad are just running strate up nanohives and standard/advanced locus grenades. Our new motto is "if we can throw more grenades then them, will win" interesting enough..... as soon as we deployed this method our scores (and morale) went back to like it was yesterday. We just finished a match using this new technique, I went 29 and 2. And my suits cheaper too, so that's nice. LOL. My personal goal is to spam them until they get a nerf, but that might just be wishful thinking. At any rate I refuse to not use them until there gone because the way I was playing yesterday just isn't valid anymore. LOL I think they call these sorts of things..... "hard counters", and as a result we were forced to hard counter back.
 | 
      
      
        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 395
 
 
      | Posted - 2013.06.26 06:05:00 -
          [278] - Quote 
 
 loumanchew wrote:Son Down wrote:Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job.  Thats actually the most simple yet efficient solution I have heard in a long time. +1 
 So..... maybe you should read the book ive written in this thread explaining why that wouldn't fix anything..... at all.
 | 
      
      
        |  Laurent Cazaderon
 What The French
 CRONOS.
 
 1636
 
 
      | Posted - 2013.06.26 08:56:00 -
          [279] - Quote 
 All those talks about making logi able of using only Sidearm is plain dumb.
 
 If this was done, it would pretty much mean the death of the logi suit. Why ? Not because sidearm are useless but because people DONT want to be stuck with only sidearms, especially with the range system in Dust. So they'll go for another role.
 
 So no, i would never support such a decision.
 
 Now what can be done ? Here's a list of the logical and soft tweaks that could be done quickly :
 
 
  Remove one mod slot on every logi suit except Amarr. 
 
  Remove Shield Ex bonus on Cal Logis 
 
  Remove the armor rep bonus In my opinion it should be totally removed. Especially with the new plates being added soon.
 Instead, what's the logic specialization bonus for logistics ? Imo 5% reduction PG\CPU cost per level to all equipments.
 
 
  Balance shield delay that are insanely low atm Especially Amarr who has a depleted delay LOWER than the regular delay. And 4/6s for the Cal Logi is just begging for a slap in the face. I mean, it's better than scout values... Except scout cant stockpile regulators. Should be 5/6. Which is still pretty damn good.
 
 Nameshield delayShield delay Depleted
 Assault ak.06s10s
 Logistics ak.065 => 6/8
 Logistics ck.046 => 5/6
 Assault ck.05s8s
 Assault gk.07s10s
 Scout gk.04s8s
 Logistics gk.066 => 7/8
 Scout mk.04s8s
 Assault mk.06s10s
 Logistics mk.066 => 6/8
 
 
  Make Bonuses for each race enhance the efficiency of equipments. Depending on the new specialization bonus, add specific efficiency to equipments depending on the race : Amount of clones in drop uplinks, amount of HP restored, efficiency of repair guns, amount of nanite clusters in nanohives etc... The bonus to hacking for minmatar is a good one by the way. Feels very logistic.
 
 Doing this would already take logistic back to what they're supposed to be. No native HP buffer will force them to use slots to actually tank, and one less mod slots will overall lower the available buffer possibilities. Equipment oriented bonuses will allow to reinforce them as logistic players, taking better equipment without need CPU\PG extensions through the CPU\PG reduction skill and using them to their top potential through specific racial bonuses enhancing their efficiency.
 
 No need to cripple them to using only sidearms.
 | 
      
      
        |  FakeMyDeath
 Foxhound Corporation
 General Tso's Alliance
 
 27
 
 
      | Posted - 2013.06.26 08:59:00 -
          [280] - Quote 
 so the game got saved because you got a respec and you went on a killing spree???
 
 don't get me wrong but your a NOOB.
 | 
      
      
        |  Sloth9230
 Reaper Galactic
 
 1961
 
 
      | Posted - 2013.06.26 09:04:00 -
          [281] - Quote 
 
 Laurent Cazaderon wrote:All those talks about making logi able of using only Sidearm is plain dumb. If this was done, it would pretty much mean the death of the logi suit. Why ? Not because sidearm are useless but because people DONT want to be stuck with only sidearms, especially with the range system in Dust. So they'll go for another role. So no, i would never support such a decision.  Now what can be done ? Here's a list of the logical and soft tweaks that could be done quickly :   Remove one mod slot on every logi suit except Amarr.   Remove Shield Ex bonus on Cal Logis   Remove the armor rep bonus In my opinion it should be totally removed. Especially with the new plates being added soon.  Instead, what's the logic specialization bonus for logistics ? Imo 5% reduction PG\CPU cost per level to all equipments.    Balance shield delay that are insanely low atm Especially Amarr who has a depleted delay LOWER than the regular delay. And 4/6s for the Cal Logi is just begging for a slap in the face. I mean, it's better than scout values... Except scout cant stockpile regulators. Should be 5/6. Which is still pretty damn good. Nameshield delayShield delay Depleted Assault ak.06s10s Logistics ak.065  => 6/8 Logistics ck.046  => 5/6 Assault ck.05s8s Assault gk.07s10s Scout gk.04s8s Logistics gk.066  => 7/8 Scout mk.04s8s Assault mk.06s10s Logistics mk.066  => 6/8   Make Bonuses for each race enhance the efficiency of equipments. Depending on the new specialization bonus, add specific efficiency to equipments depending on the race : Amount of clones in drop uplinks, amount of HP restored, efficiency of repair guns, amount of nanite clusters in nanohives etc... The bonus to hacking for minmatar is a good one by the way. Feels very logistic.  Doing this would already take logistic back to what they're supposed to be. No native HP buffer will force them to use slots to actually tank, and one less mod slots will overall lower the available buffer possibilities. Equipment oriented bonuses will allow to reinforce them as logistic players, taking better equipment without need CPU\PG extensions through the CPU\PG reduction skill and using them to their top potential through specific racial bonuses enhancing their efficiency.No need to cripple them to using only sidearms. I like this guy, why is he only a replacement?
 | 
      
      
        |  Laurent Cazaderon
 What The French
 CRONOS.
 
 1637
 
 
      | Posted - 2013.06.26 09:07:00 -
          [282] - Quote 
 
 Sloth9230 wrote:I like this guy, why is he only a replacement?
 
 Actually i'm no longer replacement lol. I'm a permanent member of the CPM since fanfest where CCP realized a replacement is tough to handle and 6 people is better than 5
  Guess we forgot to break the news though !  | 
      
      
        |  Sloth9230
 Reaper Galactic
 
 1961
 
 
      | Posted - 2013.06.26 09:09:00 -
          [283] - Quote 
 
 Laurent Cazaderon wrote:Sloth9230 wrote:I like this guy, why is he only a replacement?
 Actually i'm no longer replacement lol. I'm a permanent member of the CPM since fanfest where CCP realized a replacement is tough to handle and 6 people is better than 5    Guess we forgot to break the news though !   This is good.
 | 
      
      
        |  loumanchew
 Ametat Security
 Amarr Empire
 
 12
 
 
      | Posted - 2013.06.26 13:03:00 -
          [284] - Quote 
 
 Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. 
 Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced.
 | 
      
      
        |  Laurent Cazaderon
 What The French
 CRONOS.
 
 1639
 
 
      | Posted - 2013.06.26 13:43:00 -
          [285] - Quote 
 
 loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. 
 Gallente logi is far from underpowered. USed it since uprising and it's way more solid than the gallente assault.....
 
 Also, Logi and "underpowered" in the same sentence is ridiculous in a way. Obviously a logi is underpowered compared to any other battle focus suit. It's a support role. So yeah, it's less powerfull for fighting. Except atm, it's not.
 
 But side arm only for logis isnt the solution.
 | 
      
      
        |  Jin Robot
 Foxhound Corporation
 General Tso's Alliance
 
 1078
 
 
      | Posted - 2013.06.26 13:51:00 -
          [286] - Quote 
 
 Laurent Cazaderon wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Gallente logi is far from underpowered. USed it since uprising and it's way more solid than the gallente assault..... Also, Logi and "underpowered" in the same sentence is ridiculous in a way. Obviously a logi is underpowered compared to any other battle focus suit. It's a support role. So yeah, it's less powerfull for fighting. Except atm, it's not.But side arm only for logis isnt the solution. any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 | 
      
      
        |  Daxxis KANNAH
 Tronhadar Free Guard
 Minmatar Republic
 
 109
 
 
      | Posted - 2013.06.26 13:54:00 -
          [287] - Quote 
 
 Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 
 
 He just put out a d@mn good post - read back a bit.
 | 
      
      
        |  Jin Robot
 Foxhound Corporation
 General Tso's Alliance
 
 1078
 
 
      | Posted - 2013.06.26 13:55:00 -
          [288] - Quote 
 
 Daxxis KANNAH wrote:Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 He just put out a d@mn good post - read back a bit. so angry
 | 
      
      
        |  Daxxis KANNAH
 Tronhadar Free Guard
 Minmatar Republic
 
 109
 
 
      | Posted - 2013.06.26 14:10:00 -
          [289] - Quote 
 
 Jin Robot wrote:Daxxis KANNAH wrote:Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 He just put out a d@mn good post - read back a bit. so angry 
 
 Nah
  - sorry it come over that way. Internet can be tone deaf. 
 Only wanted to highlight the greatness of the post, not any frustration with you.
 | 
      
      
        |  Jin Robot
 Foxhound Corporation
 General Tso's Alliance
 
 1078
 
 
      | Posted - 2013.06.26 14:12:00 -
          [290] - Quote 
 
 Daxxis KANNAH wrote:Jin Robot wrote:Daxxis KANNAH wrote:Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 He just put out a d@mn good post - read back a bit. so angry Nah    - sorry it come over that way. Internet can be tone deaf. Only wanted to highlight the greatness of the post, not any frustration with you. yeah, i went and read it. seems solid.
 | 
      
      
        |  Justin Tymes
 Condotta Rouvenor
 Gallente Federation
 
 155
 
 
      | Posted - 2013.06.26 15:44:00 -
          [291] - Quote 
 
 loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. 
 Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown.
 | 
      
      
        |  loumanchew
 Ametat Security
 Amarr Empire
 
 15
 
 
      | Posted - 2013.06.26 17:22:00 -
          [292] - Quote 
 
 Justin Tymes wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown. 
 I thought my point was clear. I pointed out with blatant sarcasm that logis are overpowered in the current patch. In the previous patch they were right at their place, but now they fill every roles without drawbacks and it is killing the game because other classes get frustrated.
 
 If the suits stay the same, I vote that we give the logis pellet guns.
 | 
      
      
        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 2115
 
 
      | Posted - 2013.06.26 17:27:00 -
          [293] - Quote 
 
 Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 God forbid people running around with rifles in a FPS...
  | 
      
      
        |  Jin Robot
 Foxhound Corporation
 General Tso's Alliance
 
 1094
 
 
      | Posted - 2013.06.26 17:28:00 -
          [294] - Quote 
 
 Cosgar wrote:Jin Robot wrote:any suggestions that would have the same effect? My only point is that it would solve the problem, for the most part. It saddens me when I run into a proto logi squad running all AR and SR and clearly playing pure assault.
 God forbid people running around with rifles in a FPS...  oh snap
 
 | 
      
      
        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 2115
 
 
      | Posted - 2013.06.26 17:40:00 -
          [295] - Quote 
 Something I found in yet another nerf logi thread. This is why we need topic merging. (Please direct all +1s to BL4CKST4R)
 
 
 | 
      
      
        |  Justin Tymes
 Condotta Rouvenor
 Gallente Federation
 
 155
 
 
      | Posted - 2013.06.26 18:05:00 -
          [296] - Quote 
 
 loumanchew wrote:Justin Tymes wrote:loumanchew wrote:Justin Tymes wrote:You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as it is. Yeah you are right, lets give Logis 4-5 more slots, double life, double PG CPU, 3-4 equipment slots, better shield recharge time than the scouts and top it up with a 25% bonus to shield...oh and lets give them also the same weapon as the slayers. There...now we are balanced. Your point? Currently Minmatar is faster, can Shield tank better, which is superior to Armour tanking in every way, and proto CPU and PG upgrades pretty much mitigate the CPU/PG advantage gained from Gallente suits. Gallente standard suit is trash, advanced is barely better and both flat out inferior slot wise to Minmatar. while Minmatar suits are good at standard, advanced, and proto. Once the new Armour plates come out without a speed penalty, Minmatar's superiority will clearly be shown. I thought my point was clear. I pointed out with blatant sarcasm that logis are overpowered in the current patch. In the previous patch they were right at their place, but now they fill every roles without drawbacks and it is killing the game because other classes get frustrated. If the suits stay the same, I vote that we give the logis pellet guns. 
 How exactly are Amarr and Gallente suits overpowered? They're slower then assaults, less Bulky then assaults, Gallente can't have access to Flaylock or a decent Light weapon at the same time, and Amarr is practically less bulky heavy with EQ slots instead of a Heavy weapon, which isn't screaming OP to me at all. Both armor tank, which is garbage compared to Shield tanking with with Flaylock and (Contact)Nades everywhere being spammed, and both are near trash outside of proto, and proto is costing at least 100k per suit.
 | 
      
      
        |  loumanchew
 Ametat Security
 Amarr Empire
 
 15
 
 
      | Posted - 2013.06.26 20:44:00 -
          [297] - Quote 
 OK go play with your proto scout suit against proto logi suits for a month and tell me how you like your experience.
 | 
      
        |  |  | 
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 [10]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |