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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:42:00 -
[211] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:45:00 -
[212] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi.
NOT "no tank" reduced tank....... reduced tank is what we need. 650+ shield is TOO MUCH. Chop off the 25% shield extender bonus and that chops off about 100 HP right there. I manage a suit with 550 HP which is.... decent. but not a lot. the LCK0 can fit that much plus about 100 in shields alone..... A caldari logis shields is more health then my suits EHP. Take away that bonus and BOOM the suit is way more beatable. Take away one more high slot and what you have is "balance"...... lol, its as simple that. Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:45:00 -
[213] - Quote
Quote:Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? [/quote]
^ This. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:47:00 -
[214] - Quote
Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to.
You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 18:50:00 -
[215] - Quote
Marston VC wrote:Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like. I have used and continue to use the proto SMG and yes it is awesome but it doesn't have the range of the AR/SCR. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:52:00 -
[216] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems. You want to nerf a whole suit class based on one racial suit, what's the difference?
Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:53:00 -
[217] - Quote
Django Quik wrote:Cosgar wrote:Django Quik wrote:My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now.
If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. Then why not give assaults damage bonuses to their racial weapons so they straight up out DPS logis since they're supposed to be assaults? Because adding damage bonuses changes the way weapons are used just like the old sharpshooter made it so that weapons could be used in ways that they weren't designed to. You'd also need to totally rebalance the scout and heavy suits with these changes in mind otherwise they'd be hopelessly outgunned by both assaults and logis. We can buff 3 types of suits or we can nerf 1 - I know which of those options I expect to cause least problems.
Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 18:55:00 -
[218] - Quote
Quote:Also, the heavy suit is fine. It's the lack of heavy weapons and racial suits that's ruining the class. When we get more heavy suits and weapons, the class can be balanced amongst itself instead of being scaled down to the standards of medium suits and light weapons. Scouts need cloaking, plain and simple. Just like the sentinel, scouts are suffering for being groomed for something that's still on the drawing board. In fact, if you look at how much a joke balancing is right now, you can pretty much see that the devs are digging themselves a deeper hole by trying to establish proper balance in an unfinished game. [/quote]
My point exactly! just better written and better sounding...... lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4028
|
Posted - 2013.06.25 18:55:00 -
[219] - Quote
Marston VC wrote:and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? I just feel like it's far too easy to make a combat logi that also has the versatility of a support character. The assault suits seem to be just about fine right now, with scouts and heavies being on the lower end of the totem pole in general. Currently the loldari logi is a problem, so fixing that and seeing how the rest of the logi's play out is the first step.
It just really feels like you want to have maximum killing efficiency, which still makes me wonder why you choose logistics over assault |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 18:56:00 -
[220] - Quote
Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more |
|
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:04:00 -
[221] - Quote
Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more
lol, remember strafing? Those were good times. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 19:05:00 -
[222] - Quote
Cosgar wrote:You want to nerf a whole suit class based on one racial suit, what's the difference? Did I not already concede that we should only change the gal and cal logis to start with?
I'm still not convinced that reducing the tank a little will have any impact on logis being killing machines. It will just make them more cautious about going into firefights with the comrades they're supposed to be supporting.
Either you reduce the tank or you reduce the dps.
Note - increasing the dps of other classes is equivalent to decreasing the dps of all logis, thus the class-wide nerf you're worried about. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
11
|
Posted - 2013.06.25 19:06:00 -
[223] - Quote
I think they should offer respec whenever they make changes to the game (weapon ranges, balancing, dropsuit properties, etc) or when they add new equipment (commando drop suit or new weapons, etc). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:08:00 -
[224] - Quote
Marston VC wrote:Cosgar wrote:Marston VC wrote:Not true, the Heavy suit needs a buff no matter what we do to other suits. Its work that needs to be done anyway so theres no point in not doing it. The scout is already outgunned by every other suit. That's why its a speed tanking suit..... the speed compensates for the other suits having so much more health. So You would only have to Buff 2 suits, rather then nerfing 1. And one of those 2 suits are a necessity (the heavy)..... So really your either going to buff 1 suit or nerf the other..... its even. Looking at how slow scouts are makes me miss Replication more and more lol, remember strafing? Those were good times. That's still my favorite build. Combat flowed so fast and everyone had tons of HP. It really came down to who had the best aim over the fastest trigger finger. If they stuck with Repication and improved off of it instead of watering things down for casuals, we'd all be spending less time on the forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:10:00 -
[225] - Quote
Django Quik wrote:Cosgar wrote:You want to nerf a whole suit class based on one racial suit, what's the difference? Did I not already concede that we should only change the gal and cal logis to start with? I'm still not convinced that reducing the tank a little will have any impact on logis being killing machines. It will just make them more cautious about going into firefights with the comrades they're supposed to be supporting. Either you reduce the tank or you reduce the dps. Note - increasing the dps of other classes is equivalent to decreasing the dps of all logis, thus the class-wide nerf you're worried about. I only said increase the dps of assaults and their racial weapons. Assaults and logis are the only "complete" suit classes we have right now and the same suit size, so let's start there. |
Son Down
SamsClub
21
|
Posted - 2013.06.25 19:11:00 -
[226] - Quote
At the end of the day.....have fun with your sidearm, logis. Get used to it, lol. |
Doc DDD
TeamPlayers EoN.
9
|
Posted - 2013.06.25 19:14:00 -
[227] - Quote
Marston VC wrote:Django Quik wrote:Cosgar wrote:Django Quik wrote:Cosgar wrote:Do you agree that tanking and fitting flexibility are the only real advantages Logis have over their assaults of the same race? Agreed. So what advantages does an assault have over it's logi equivalent? Better base stats, faster recharge delay/rate, cheaper (SP/ISK) fittings and a sidearm. The base stats and recharge delay/rate are easily overcome by the extra slots these logis have. Okay so SP/ISK is more but if you're running logissault, you don't need to use the equipment slots. The sidearm, as I've previously mentioned is hardly a loss when many people using AR/SCR don't ever use their sidearm anyway. My point is that these logis can wield exactly the same weapons and have more tank than their assault equivalents and something needs to be done to change this. Marston is in favour of removing some tank, whilst I'm in favour of removing some DPS. Okay, so I know from experience how deadly the ishukone SMG is but only in CQC within about 25m. Like I said earlier, most logis don't use sidearms atm; they're using AR/SCR because those weapons have enough ammo to not need a back up weapon and you can still kill people at range. Making this change from light weapon to sidearm would stop logis being able to be as killer as they are right now. If after making that change they're still killing too much, then we can talk about reducing the tank but I'm steadfast in believing that no tank = dead logi. NOT "no tank" reduced tank....... reduced tank is what we need. 650+ shield is TOO MUCH. Chop off the 25% shield extender bonus and that chops off about 100 HP right there. I manage a suit with 550 HP which is.... decent. but not a lot. the LCK0 can fit that much plus about 100 in shields alone..... A caldari logis shields is more health then my suits EHP. Take away that bonus and BOOM the suit is way more beatable. Take away one more high slot and what you have is "balance"...... lol, its as simple that. Your under the ussumption that Proto SMG's lack range..... they don't. You just haven't been killed by them enough and/or otherwise didn't spec deep enough into them to realize what their really like.
Removing a high slot from caldari logi will just lead to future qqing over the low slots of the gallente logi tanking while standing on a triage nanohive... there are no sheild nanohives, this would not create balance, instead you would nerf the caldari into a mini logi with less equipment, slower speed and no hacking advantage, the caldari just needs a low slot swappes out for an extra equipment slot... that is logi balance
|
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:16:00 -
[228] - Quote
DUST Fiend wrote:Marston VC wrote:and I just don't think I should be forced out of my playstyle, because you think your playstyle is the only one a logistics suit should cover...... go figure huh? I just feel like it's far too easy to make a combat logi that also has the versatility of a support character. The assault suits seem to be just about fine right now, with scouts and heavies being on the lower end of the totem pole in general. Currently the loldari logi is a problem, so fixing that and seeing how the rest of the logi's play out is the first step. It just really feels like you want to have maximum killing efficiency, which still makes me wonder why you choose logistics over assault
I chose gallente logistics because I wanted to properly armor tank. The killing efficiency I have is the product of lots of damage mods and proficiency maxed out on my SR. That's a property I can transition over to ANY suit that has enough PG/CPU to hold two damage mods. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four. This means I can maximize my armor tank, while still having the ability to deal damage, and support my team. If the Proto assault gallente suit had 5 low slots I would have went with that over the logistics because, the assault would have had a sidearm, and I wanted to try out the SR/flaylock pistol combo that I theorize as being very lethal.
So more or less..... I went gallente because it was better at what I wanted to do, which was armor tank with higher DPS. I can do the exact same suit with the gallente assault, only it has 70 less armor, and 5 less armor regen per second. (plus it doesn't have all the team helping equipment). The redeeming factor for this suit over my Logistcs one is that it costs about 120k isk over the logistics 230k isk per suit. So in short, my proto gallente logistics was just a better suit for what I wanted to do. Theoretically I could have done the same with the Caldari logistics, and originally I had intended to do it with the Amar logistics. Things change over time is all.
If they reduced the tank to my suit (which is only 550 ehp anyway.....) it would be considerably harder to use, but still doable. If they took the gun away then the whole reason I specced the way I did is just null and voided..... If I wanted to run SMG's I would have ran minmatar....... See what im saying? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1051
|
Posted - 2013.06.25 19:17:00 -
[229] - Quote
How much SP do you have invested in logistic equipment? Bro, do you even logi? |
Son Down
SamsClub
21
|
Posted - 2013.06.25 19:20:00 -
[230] - Quote
Marston VC...hehehe...you crack me up.... |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:27:00 -
[231] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi? I am betting you dont even fill your equipment slots.
Quote:Gallente Logistics Bonus: 5% reduction to equipment PG/CPU usage per level
Bro, do you even logi? |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:31:00 -
[232] - Quote
Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi?
Are you kidding me....... I have level five nanocircuitry, and my priority right now is drop uplinks, followed up by hacking speed (cuz one of our corp members has hacking maxed and he de-hacks contested nodes as fast as we normally hack a node).
reppers are near pointless and ill explain why, because apparently I have to prove that I run logi to you.......
Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for my squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
I enjoy this type of playstyle because I can let the nanohives do all the work for me. Remote reppers are stupid because 1.) You can't rep yourself with them, and 2.) you have to take one gun out of the fight to focus on 1-2 people with it..... Where as if I use the Triage nanohive I can rep everyone without effectively taking me out of the fight.
Sure someone could flux my stuff to oblivion, but that's why I have 3 triage nanohives, and 4 gauged ones...... AND that's the hardcounter to what I do anyway.
So in short, yes I do logi, yes I can kill people too if I need to. The scores I got yesterday was the product of combined teamwork. Its not like I was the only logi in our squad (we had two), and its not like I was soloing stomping people (we had 6 in our squad). Now don't quote me saying "but you said you were 1 v 1 ing people" yeah, that happens no matter how close nit your squad is...... If it spawns us on opposites sides of the map then chances are im going to have to fight through somebody. But yeah..... that's my answer to that. Sorry I don't represent a "pure" support role the way you want me to...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4029
|
Posted - 2013.06.25 19:33:00 -
[233] - Quote
Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1051
|
Posted - 2013.06.25 19:34:00 -
[234] - Quote
I was not kidding you. |
Son Down
SamsClub
22
|
Posted - 2013.06.25 19:39:00 -
[235] - Quote
Marston VC wrote:Jin Robot wrote:How much SP do you have invested in logistic equipment? Bro, do you even logi? Are you kidding me....... I have level five nanocircuitry, and my priority right now is drop uplinks, followed up by hacking speed (cuz one of our corp members has hacking maxed and he de-hacks contested nodes as fast as we normally hack a node). reppers are near pointless and ill explain why, because apparently I have to prove that I run logi to you....... Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for my squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad. I enjoy this type of playstyle because I can let the nanohives do all the work for me. Remote reppers are stupid because 1.) You can't rep yourself with them, and 2.) you have to take one gun out of the fight to focus on 1-2 people with it..... Where as if I use the Triage nanohive I can rep everyone without effectively taking me out of the fight. Sure someone could flux my stuff to oblivion, but that's why I have 3 triage nanohives, and 4 gauged ones...... AND that's the hardcounter to what I do anyway. So in short, yes I do logi, yes I can kill people too if I need to. The scores I got yesterday was the product of combined teamwork. Its not like I was the only logi in our squad (we had two), and its not like I was soloing stomping people (we had 6 in our squad). Now don't quote me saying "but you said you were 1 v 1 ing people" yeah, that happens no matter how close nit your squad is...... If it spawns us on opposites sides of the map then chances are im going to have to fight through somebody. But yeah..... that's my answer to that. Sorry I don't represent a "pure" support role the way you want me to......
...but I have infinity +1..... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 19:40:00 -
[236] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right? In case if you haven't noticed, he's taking advantage of the GaLogi's racial bonus so he doesn't have to switch fits. Also, this was one of the "ideas" someone had to nerf logis: give them fitting bonuses to their equipment. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:44:00 -
[237] - Quote
DUST Fiend wrote:Marston VC wrote:Proto nanocircuitry lets me use proto needles, and hives. So I run the proto triage nanohive, proto gauged nanohive, proto needle, and standard drop uplink. This makes me a utility player for me squad because im a mobile CRU, I can Rep them for close to 100 hp/ second, I can give them crazy amounts of ammo, AND I can pick them up if they die to full health (which is a heavies dream by the way). My equipment upped my squads entire survivability by a considerable amount yesterday, soley because I was keeping us alive. The whole "slaying" thing comes after I set up shop for my squad.
So by "set up shop" you mean switch out from your support build to your slayer build at a supply depot. After splitting your SP up to accommodate for those two separate playstyles, right?
What? I fit all of that on to my suit bro, the only time I "swith suits" is when im restocking my nanohives and dropuplinks..... I have two fittings in game right now, lol I can even give you the names to them
AG3 Nh/SR Class 3 LG3 DU,NhG,NhT,Ni/SR1 Class 3.
The AG3 is the assault suit I mentioned earlier. I don't use it much because it doesn't have all the handy equipment. Sure im useless if theres a sniper, or a tank around, but I refuse to spec into anything that's not specifically for this suit now. So no.... I don't switch from a support suit to a slayer suit because I only have 1 suit. Ill get more suits as time goes on, I was just having sooooo much fun with this suit yesterday that I didn't see the point in making anything else.
I follow my squad (cuz im to slow to lead them). When I catch up I take cover with them and "set up shop" by basically dropping ammo, triage, and a DU. The triage keeps them alive, the DU keeps us together in case someone completely dies, the ammo..... keeps them supplied, and my needle keeps those who can be saved, in the fight. All the while im able to deal out massive damage because I don't have to sit around with a repper pointed at someone......
That's the pattern we had yesterday. Rince, repeat, and eventually you get really good games with scores like 40-4. The four deaths would often be in the beginning when I did try to solo it up..... then after I lose 750k isk I wisen up and link up with my squad....... |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:45:00 -
[238] - Quote
Jin Robot wrote:I was not kidding you.
OKayyyyyy? so are you going to debate my point or not? I truly feel im doing a good job as a logistics role, but i'd like to see what you have to say, if anything. |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 19:51:00 -
[239] - Quote
I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all. |
Marston VC
SVER True Blood Public Disorder.
390
|
Posted - 2013.06.25 19:53:00 -
[240] - Quote
Django Quik wrote:I'm going to leave this here, as I think I've stated my case pretty clearly and have nothing more to add. I'd like to thank Marston and Cosgar for the constructive debate - it's been really fun going through all this nitty gritty with you both, even though we disagree on the solution, at least we agree there's a problem. Hopefully CCP will go over this thread with a really fine tooth comb and decide what ideas can aid with their own vision of how the (gal/cal) logi suits should be balanced.
Cheers all.
Thank god, that was a 4 hour debate........ |
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