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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:47:00 -
[151] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? Where does the HMG go when a heavy pulls out his sidearm. Or better yet, where did G1 Optimus Prime's trailer go when he transforemed? See? I can do it too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2088
|
Posted - 2013.06.25 16:48:00 -
[152] - Quote
Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. It's pretty stupid, but people crying for fighter jet nerfs has it slightly beat. |
Django Quik
R.I.f.t
753
|
Posted - 2013.06.25 16:50:00 -
[153] - Quote
Cosgar wrote:Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle? Where does the HMG go when a heavy pulls out his sidearm. Or better yet, where did G1 Optimus Prime's trailer go when he transforemed? See? I can do it too. Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 16:51:00 -
[154] - Quote
So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:52:00 -
[155] - Quote
Django Quik wrote:Most logis don't play with sidearms - the fact you got killed by one on that occasion is not a general pattern. The mere fact that you were killed by a logi with an SMG should be a sign to every other logi out there crying not to take away the light weapon slot because they won't be able to kill anything that they are wrong.
The general pattern is that most logis use ARs or SCRs because they have a buck-load of ammo and don't run out of rounds too quickly, thus negating the need for a sidearm.
Reducing logis eHP would be truly breaking for them. They need to be able to tank so they can stand alongside their squad repping them while they kill the guys shooting at you.
All the time logis have access to light weapons, they are encouraged to try to kill at the detriment of support. Changing the light weapon slot for a sidearm slot would force them to focus on support and only focus on killing when the situation warrants it.
And field medics in real war situations are not kitted out with the same offensive equipment as regular infantry. Carrying medical supplies and equipment means less room for big bulky weapons. Tell me where exactly your merc is managing to fit a nanohive, uplink, armor repper and needles alongside his grenades and assault rifle?
Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:53:00 -
[156] - Quote
Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
|
Posted - 2013.06.25 16:54:00 -
[157] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:55:00 -
[158] - Quote
DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there.
TY! that's all im fighting for here fiend..... Logi's do need a tweaking, but I don't want the community to get CCP all worked up and get them to break the class as a whole using the nerf hammer. Baby steps.... fine tuning.... that's what we need. Hell ill even admit that the LGK0 needs a looking at, but my god im tired of all the "Logis are all Op" threads because they really aren't...... just one proto logi is (possibly two)..... |
Marston VC
SVER True Blood Public Disorder.
387
|
Posted - 2013.06.25 16:56:00 -
[159] - Quote
Cosgar wrote:Django Quik wrote: Now you're just being facetious.
The animations and models for changing weapons are bad but you can imagine that a heavy slings a HMG behind him when he takes out his SMG.
If that's the case, imagine logis pulling all their equipment out of their backpacks.
^ lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 16:58:00 -
[160] - Quote
Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts.
I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. |
|
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 16:59:00 -
[161] - Quote
Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. I was actually just thinking about the Mini and Amarr logis. Isn't it true that Amarr pretty much tries to turn everything into a combat role? In that case, I wouldn't be against them having a light weapon slot. The minmatar way is to speed tank, right? So they don't need a light weapon to be able to get in, do their thing and get out quickly. In fact, their bonus is to hacking, so I guess they're intended to be avoiding fighting altogether and hacking, placing uplinks, getting ammo in useful places where there aren't supply depots and that sort of thing.
The gallente and caldari logis are supposed to be the primary support suits in this game, so make them support and take away the light weapon slot. (for the record I dislike Fiend's suggestion of dual wielding).
As for not having 'classes' in this game - true to an extent but you cite tank scouts and speedy heavies as examples; neither of which are even minutely viable roles. The only suit that has the versatility to act like another is the logi and that needs to be fixed. |
Doc DDD
TeamPlayers EoN.
8
|
Posted - 2013.06.25 16:59:00 -
[162] - Quote
I could see an attempt to 'balance' the caldari suit logically by swapping out a low slot for a new equipment slot. Perhaps a math adjustment so that sheild efficacy has a stacking penalty ( sure I would prefer the reduction to equipment cpu/pg costs but that should remain the gallente bonus ). Just a thought, what if all logi suits had militia equipment blueprints by default equiped in each equipment slot? Sure you could reduce the cpu/pg costs by throwing in a level 1 injector but at least the logis would have to fill out their equipment slots.. and imagine how many more soldiers might be rezzed ( if that ever gets fixed ) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:00:00 -
[163] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 17:02:00 -
[164] - Quote
Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding
Don't be hatin'
CCP likes the idea, at least to some extent
They also are willing to follow "The Rule of Cool" as indicated by them working on Speeders
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2091
|
Posted - 2013.06.25 17:05:00 -
[165] - Quote
DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ |
Django Quik
R.I.f.t
754
|
Posted - 2013.06.25 17:07:00 -
[166] - Quote
Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range.
Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion.
I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4025
|
Posted - 2013.06.25 17:08:00 -
[167] - Quote
Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:09:00 -
[168] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:So let's take baby steps.
Fix the loldari suit, then we can see how everything plays out from there. Finally! He sees the light! Don't get too excited, optimism isn't taken kindly to 'round these parts. I've always felt that logistics had a bit too much wonder to their unit, if you catch my drift Anyways, we're supposed to be getting a dev blog today about 1.2, so let's see if anything is mentioned in there. If logis get confied to sidearms, I better not see any Ishukone SMG nerf topics.
In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:10:00 -
[169] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS
^ lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:11:00 -
[170] - Quote
DUST Fiend wrote:Cosgar wrote:DUST Fiend wrote:Django Quik wrote:for the record I dislike Fiend's suggestion of dual wielding Don't be hatin' CCP likes the idea, at least to some extentThey also are willing to follow "The Rule of Cool" as indicated by them working on Speeders http://dust514.com/media/concept-art/logistic-dropsuit-1/ I said they "like" the idea, not, Uprising 1.2 HAS DUAL WIELDZ OLMGAS (Puts a Core Flaylock in each hand)
Where's your god now? |
|
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 17:13:00 -
[171] - Quote
Django Quik wrote:Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range. Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion. I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone.
Lol Marston arguing with a noob who wants to kill to logi class into oblivion. Laurent posted great ideas. Bendtner posted relevant rebuttal to this idea. Overall, they will never do this, and you can let this guy try to get support for it, but the fact is Marston he doesn't want to be open in his opinions, so why waste your time. It's devolved in a pissing contest of children. Just let it die.
On a more important note bro, why the **** are you ignoring my fanboi attempts to extract the fitting you used to achieve your rampant success? Please share
Zatara
P.S. I'm so intrigued by this I'm even posting on my birthday, while in Vegas, please stop ignoring me and clue me in on how I could improve my fitting. Thanks! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:14:00 -
[172] - Quote
Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing |
DUST Fiend
OSG Planetary Operations Covert Intervention
4026
|
Posted - 2013.06.25 17:15:00 -
[173] - Quote
Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill.
Ultimately it's that tricky balance of two sidearms, giving them enough drawbacks for their clear advantages without ruining the advantages in the process. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2092
|
Posted - 2013.06.25 17:17:00 -
[174] - Quote
DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:18:00 -
[175] - Quote
Django Quik wrote:Marston VC wrote:Cosgar wrote:Can someone explain to me how the Minmatar, Gallente, and Amarr logi are OP? I have a stat comparison a few pages back that everyone ignored and I still see a broad brush being painted on the entire class because of this.
Also, would we be having this same argument if shields actually had a drawback? You know, something like a larger signature radius, or larger hitbox when at full health? Cosgar..... that's the exact argument im trying to fight right now. People are so blinded by Caldari logi spam that they claim all logi's are OP, which is the stupidest thing ive ever seen. I was actually just thinking about the Mini and Amarr logis. Isn't it true that Amarr pretty much tries to turn everything into a combat role? In that case, I wouldn't be against them having a light weapon slot. The minmatar way is to speed tank, right? So they don't need a light weapon to be able to get in, do their thing and get out quickly. In fact, their bonus is to hacking, so I guess they're intended to be avoiding fighting altogether and hacking, placing uplinks, getting ammo in useful places where there aren't supply depots and that sort of thing. The gallente and caldari logis are supposed to be the primary support suits in this game, so make them support and take away the light weapon slot. (for the record I dislike Fiend's suggestion of dual wielding). As for not having 'classes' in this game - true to an extent but you cite tank scouts and speedy heavies as examples; neither of which are even minutely viable roles. The only suit that has the versatility to act like another is the logi and that needs to be fixed.
But.... they are? Lol, ive seen speed tanking heavies. Its not what you expect. Imagine a heavy suit sprinting faster then your assault suit. Not by much, but still doing it. VIABLE because it allows heavies to keep up. Imagine a scout suit with strate up shield extenders. 300 shield isn't much normally, but when your speed tanked it makes all the difference. VIABLE.
If the amar suit is supposed to be a combat logi then that's just disappointing...... I mean, theres a reason its weaker then every other logi right? Or maybe im just saying that because I was specced into that before I respecced into gallente.....
Your confusing "supposed roles" with "lack of classes"..... A minmatar logi is a logi, not an infiltrator. Infiltrating is supposed to be left to infiltrator classes which, if dust is like eve (which it is), will be introduced at a later date. Now you might say "that's contradictive of what you just said about customizing" and your right! so let me explain. You could AND SHOULD be able to infiltrate using the LMK0 IF you WANT TO, you'll just (OR SHOULD BE) less effective at it compared to a suit that's meant specifically for that.
Currently the racial bonuses are all wrong anyway...... CCP needs to look at that too, because changing those around (like 2% more damage on hybrid weapons per level for assault suits) could give assaults suits the buff they need to be superior then logi's at slaying...... |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:20:00 -
[176] - Quote
Cosgar wrote:DUST Fiend wrote:Cosgar wrote:(Puts a Core Flaylock in each hand)
Where's your god now? I've already stated that the dual flaylock is really my only concern, and that's an issue with the flaylock, NOT dual wield. Flaylock should have noticeable splash with strong direct damage, not strong of both. We'll see how CCP takes it, there's no way it's going to stay as is for long. If it had powerful direct damage, then adding a little weapon sway and spread would really negate anything other than close ranged alpha, which you'd have to be careful of splash which translates into player skill. You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks...
hahahaha, nah they'll just buff logi HP even more, and let them keep Core locus grenades as their only weapon. Oh wait..... that wont solve the problem. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:21:00 -
[177] - Quote
Cosgar wrote:Marston VC wrote:In my honest opinion..... the only reason that gun hasn't been nerfed is because of how underused it is. To this date, ive been killed four times by that gun. And its not because the gun sucks, its because ive only ever fought five or ten people using it....... LOL at a sidearm that can out beaf my proto AR. I was lucky enough to get sidearm sharpshooter prof 5 during the last week of Chrome and used my Duvolle as a secondary because of that thing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RIGHT??? MY GOD people have no idea what there getting into...... |
DUST Fiend
OSG Planetary Operations Covert Intervention
4026
|
Posted - 2013.06.25 17:23:00 -
[178] - Quote
Cosgar wrote:You want logis to be confined to sidearms and you want to nerf the Flaylock? How about you just turn the logi animation to a backwards crawl while presenting their supple cheeks... Have you seen the core flaylock? I'm saying give everyone dual wield so that way logi's can be given bonuses to it, or at least be encouraged to specialize in that style of combat. The ONLY thing even remotely balancing the flaylock right now is its clip, its RoF isn't that bad at all. Give someone two of those, and it becomes a serious balance issue.
You can't just wave a wand and everything magically works. Suggestions are made to spark creative thinking and discussion when you learn to weed out the trolls. Sometimes something that looks good on paper doesn't translate well, or vice versa. Or something that was once broken becomes balanced by introducing a new element, or vice versa.
SMGs and Pistols would both likely work as dual wielding with a bit of weapon sway and dispersion. Flaylocks as is, would not. You would rain death on all the things with ease. They already do. Flaylocks will be getting adjusted, let's just hope they don't get destroyed.
Oh and Marston, a grenadier logi would be terrifying. I am ******* mean with grenades, I would play a role that only gave me a single sidearm (or none, even) if I had a dedicated grenadier role. |
Marston VC
SVER True Blood Public Disorder.
388
|
Posted - 2013.06.25 17:24:00 -
[179] - Quote
Zatara Rought wrote:Django Quik wrote:Marston VC wrote:Dude.... your missing the point. The whole reason CCP would remove the Light weapon slot in favor of the SMG would be to gimp the logistics combat ability. But ive stated OVER AND OVER again this thread that Switching us out with SMG's WOULD NOT fix the problem. The problem here is NOT DPS, its TANK. Tank is the problem BECAUSE its so much more then the assault suits. So tell me, who wins in this scenario.....
LCK0 with dual proto SMG's (meaning he doesn't have to reload one, and can switch to the other) VS ACK0 with an assault rifle..... The LCK0 because it has 1.) 200 more HP then the ACK0 AND the DPS on the proto SMG is INSANE. You people don't understand this because you've never specced into it. I know SCOUT SUIT specialists that run SMG's and get 1st place on pub matches all the time, so how is removing a logistics light weapon in favor of a sidearm going to make it any less capable of stomping in pub matches? IT WONT.... SO WHATS THE POINT OF DOING IT? THERE IS NONE. You assume you know me - I'm pretty sure I stated earlier that I ONLY use SMGs and pistols. I'm fully specced on both and know exactly how good they are. The drawback and thing that would stop logis with sidearms from out-assaulting assaults would be the extreme lack of range. Also, I already said, I dislike the dual wielding/2 sidearm slots suggestion. I reiterate that Tank is what Logis need. Without it, they'd die too quickly to support anyone. Lol Marston arguing with a noob who wants to kill to logi class into oblivion. Laurent posted great ideas. Bendtner posted relevant rebuttal to this idea. Overall, they will never do this, and you can let this guy try to get support for it, but the fact is Marston he doesn't want to be open in his opinions, so why waste your time. It's devolved in a pissing contest of children. Just let it die. On a more important note bro, why the **** are you ignoring my fanboi attempts to extract the fitting you used to achieve your rampant success? Please share Zatara P.S. I'm so intrigued by this I'm even posting on my birthday, while in Vegas, please stop ignoring me and clue me in on how I could improve my fitting. Thanks!
I didn't ignore you, Lol, if you go up the pages (considerably) I posted certain hints that should divulge the fitting IF you investigate enough...... I mean, honestly ive pretty much told all of you guys whats on the suit (between all of my posts in here) so I mean.... think of it as a scavenger hunt! Find all the pieces and you'll have the answers you seek! (player skill is also a contributor BTW its not all the suit you know......) |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
435
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Posted - 2013.06.25 17:25:00 -
[180] - Quote
After my respec I wanted to go Caldari Suit, for a moment I thought "CCP will see that Logi Suits are overpowered so much and they will make a good fix (nerf/balance) to them" so I went Minmatar Assault.
After spent all my SP, I realized that CCP works in the game and makse fixes and updates after 6 months. And I realized that in 6 months I will be playing Killzone 4 because I won't be able to play with the Gallente Heavy, so, yes, I screw up.
I musted go Caldari Logi in the first time. I was such a stupid person when I thought that CCP could fix his build in a couple of weeks.
I want to have a new respec...
Or maybe not...
I can still use...
LAVs!!!!!!!
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