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Thread Statistics | Show CCP posts - 2 post(s) |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
86
|
Posted - 2013.05.08 20:22:00 -
[1] - Quote
Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off. |
N7 JETI
FullMetal Brotherhood
2
|
Posted - 2013.05.08 20:28:00 -
[2] - Quote
Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. |
Chris F2112
187. Unclaimed.
164
|
Posted - 2013.05.08 20:33:00 -
[3] - Quote
N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything.
Maybe you are broken? |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
89
|
Posted - 2013.05.08 20:44:00 -
[4] - Quote
Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? No, only a fool would think aiming fine. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.08 20:46:00 -
[5] - Quote
I really like the refined aiming on ds3. It is not sticky anymore. |
Cyn Bruin
Imperfects Negative-Feedback
889
|
Posted - 2013.05.08 20:50:00 -
[6] - Quote
When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it |
Mike Poole
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.05.08 20:53:00 -
[7] - Quote
Is your aim assist off?
I just started playing so I don't know much about previous builds but I was having an absolutely HORRIBLE time aiming until I turned the aim assist off and now things are far smoother. |
Beast Beastlington
Bragian Order Amarr Empire
255
|
Posted - 2013.05.08 20:53:00 -
[8] - Quote
The gunplay has always been poor.
It's probably worse now because it feels like there's even more input lag.
That and the tiny FOV.
Making the graphics better means there has to be trade-offs in other areas. |
bolsh lee
Ahrendee Mercenaries
87
|
Posted - 2013.05.08 20:53:00 -
[9] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
this |
Knarf Black
Subdreddit Test Alliance Please Ignore
695
|
Posted - 2013.05.08 20:55:00 -
[10] - Quote
Aiming has never been great, but it does seem even worse in Uprising. It's hard to put a finger on what exactly the problem is, but the fact that you get minimal feedback as to whether or not your shots are connecting is certainly exacerbating things.
I'm rolling SMGs and only have 2 levels in Sharpshooter, so I'm not expecting it to be super accurate, but I have to focus on my target's healthbar just to see if I'm hurting him at all while hipfiring. Then I switch to the sight (still love the way it looks, btw) and it's like I'm firing a different gun. In Chromosome I basically only used ADS for headshots on slow targets or to check if my victim was in range or not. In Uprising it is practically required for getting bullets to connect at all. |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
91
|
Posted - 2013.05.08 20:56:00 -
[11] - Quote
Mike Poole wrote:Is your aim assist off?
I just started playing so I don't know much about previous builds but I was having an absolutely HORRIBLE time aiming until I turned the aim assist off and now things are far smoother. Tried it on and off, horrible both ways. |
Himiko Kuronaga
SyNergy Gaming EoN.
340
|
Posted - 2013.05.08 20:57:00 -
[12] - Quote
So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread? |
Zyethorn
Cyberdyne Systems and Technology
3
|
Posted - 2013.05.08 20:59:00 -
[13] - Quote
Anyone who says the aiming is fine is new to a FPS shooter. Sorry. Its not OK and this game will be ripped to shreds by reviews if not corrected. |
Cyn Bruin
Imperfects Negative-Feedback
889
|
Posted - 2013.05.08 21:00:00 -
[14] - Quote
Knarf Black wrote:Aiming has never been great.
And if you add the poor aiming function to the reliably bad hit detection, the "shooter" part of this game is waaay broken.
|
Nstomper
The Sangheli
367
|
Posted - 2013.05.08 21:01:00 -
[15] - Quote
As if 87 threads of this wasn't enough |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
|
Posted - 2013.05.08 21:13:00 -
[16] - Quote
Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one threadnought?
Fixed. |
Frontline Medic
On-Sight-Response
5
|
Posted - 2013.05.08 21:26:00 -
[17] - Quote
im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. |
Bethyy
Not Guilty EoN.
0
|
Posted - 2013.05.08 23:49:00 -
[18] - Quote
only people who didn;t really aim to well before the patch aren't having issues. Its massively inconsistent and there are broken aim assists altering your aim even with the setting turned off.
It doesn't matter if your the top killer in DUST with a DS3 to the starting off mouse user in the game, every aspect of the aim is wrong from what a brain would register right. |
hooc order
Deep Space Republic Gentlemen's Agreement
31
|
Posted - 2013.05.08 23:57:00 -
[19] - Quote
Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread?
The HMG megathread seems to have gotten their attention...anything about aiming and range and getting stuck on small steps on walls and slow grenade throw response, and crap revive mechanics outside of HMGs seems to be ignored. But who knows...maybe they read them and simply do not respond. |
Bethyy
Not Guilty EoN.
0
|
Posted - 2013.05.09 00:05:00 -
[20] - Quote
The 90+ threads about how fracked the aiming mechanics are isn't enough? maybe everyone reposting to build a megathread will. |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
111
|
Posted - 2013.05.09 00:24:00 -
[21] - Quote
So let's make this the threadnought. |
ZiwZih
The Tritan Industries RISE of LEGION
124
|
Posted - 2013.05.09 00:30:00 -
[22] - Quote
Please devs, for the love of gods, give us ETA on when the aiming will be fixed! |
TheBlob95 B
GamersForChrist
6
|
Posted - 2013.05.09 00:32:00 -
[23] - Quote
Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. |
Roy Xkillerz
Red Star. EoN.
9
|
Posted - 2013.05.09 06:51:00 -
[24] - Quote
Nope aiming has not gotten better at all. I have played many games yesterday but it keeps feeling sluggy play other fps shooters and you can tell the diffrense. |
Rei Shepard
Spectre II
201
|
Posted - 2013.05.09 07:13:00 -
[25] - Quote
I am not even playing until they fix the aiming and i was mega hyped for uprising.
If you couldn't aim a damn before this patch, your fine, you still cant aim a damn and will likely get more kills because they pulled everyone down to your level and you are beating them with Experience.
We on the other hand seem to be fighting our aiming cursor instead of the actual opponent.
I dont get it, i really dont why they needed to Fix what was possible a really good aiming system.
I am running around all seems better, tweaked some settings, but the moment i get near targets AIM says "GOOD LUCK" and slams the door shut and walks away, leaving me wrestling to get my cursor moving.
Guy sidesteps, sidesteps again and i cant even get him in my sights so i keep straight and strafe fire, as does he and while we waste 2 clips trying to hit each other from 5 feet away , another guy jumps me, in chromosone I would be sooo very dead!
But in uprising, another person with an aiming disability derps up the combat as we strafe and strafe and fire air bullets at each other, eventually the first guy looses intrest and runs off.
We are still at least at 50% shields at this point and minus 3 clips, we go at it some more, run out of bullets i swap to my Sidearm and repeat ....eventually i KILL him !!! BOOYEAH...it really was a close fight i had 15% armor left!!!
EPIC KILL!!! .....or not...
/Shut down PS3 as it seemed they did not fix aiming in yesterdays patch |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 07:15:00 -
[26] - Quote
Icy Xenosmilus wrote:So let's make this the threadnought. i ilke that but on the real ccp if you dont stop everything your doin that does not need to be done an fix the aiming this game will not do good at all. i say this not to be a doomsayer but as someone who has played menny fps games in my time an i tell you i have seen some good ones that just did not make it do in large part by bad aiming. ccp what you need to understand is this is not problem number 9 on the list of thing to be fixed its number 1 why if i am a new player to this game an can live with being killed by people that out match me is 1 thing but to then ask that i give the game a fair break when i cant even aim at whats in front of me then thats just asking to much. see what i am trying to say is it dont matter how nice the game is how great the story or lore is 90% of us on here like to kill an shoot an make crap go boom an that is what 90% of new people will want to do first but if thay cant even out of the gate feel like thay can an could win in this game of lion eat lion thay will just leave not haven even seen the story or lore. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
255
|
Posted - 2013.05.09 07:17:00 -
[27] - Quote
Rei Shepard wrote: We on the other hand seem to be fighting our aiming cursor instead of the actual opponent.
QFT |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
243
|
Posted - 2013.05.09 07:27:00 -
[28] - Quote
Im not having these Issues.... Then again Im using a controller.... |
Garrett Blacknova
Codex Troopers
2840
|
Posted - 2013.05.09 08:02:00 -
[29] - Quote
TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. No it hasn't. Aim Assist off causes MASSIVE problems for some people, while having it on is game-breaking for others.
In my case, it's Aim Assist off that's the problem. If I don't have it on, then when someone enters about a 5m range, I lose all ability to aim precisely. Attempting a small precise turn when there's a nearby enemy and Aim Assist is turned on results in almost a 90 degree instant jump in perspective, EVEN AT 0 SENSITIVITY.
Also, there's acceleration, which for some players is preferred, but which should NEVER be forced. There's no option to reduce or disable it, and it's quite heavy-handed, and doesn't respond the way turn acceleration works in most FPS games. Requiring players to turn for a period of time before reaching speed ISN'T ideal for everyone, and having the option of turn SCALING where the amount of pressure on the stick determines speed is the control option I've been asking for since I first started here.
If you're used to having acceleration instead of scaling, then the current build is fine - still not great, but it feels good. If you want a scaled turn rate where you have direct control instead of an acceleration algorithm, then you have problems.
Mouse control is far worse, but both schemes are fail. |
Beld Errmon
Internal Error. Negative-Feedback
609
|
Posted - 2013.05.09 08:17:00 -
[30] - Quote
I've gone from posting scores like 45/2 to 9/10, only using militia gear while I test things out has something to do with it, but even last build when I ran militia I could go positive and take half as many deaths for twice the kills. |
|
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CCP Wolfman
C C P C C P Alliance
316
|
Posted - 2013.05.09 08:46:00 -
[31] - Quote
Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman |
|
crazy space 1
Krullefor Organization Minmatar Republic
1103
|
Posted - 2013.05.09 08:48:00 -
[32] - Quote
cheers |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 08:55:00 -
[33] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman please fix the aim without it there is no game its the most important thing this game needs stop all other task if you can an fix this. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
484
|
Posted - 2013.05.09 08:55:00 -
[34] - Quote
Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game. |
Llan Heindell
One-Armed Bandits Atrocitas
55
|
Posted - 2013.05.09 09:00:00 -
[35] - Quote
I'm getting the hang of it again. But from a distance the Aim Assist seems a little off. It wont assist at all, It'll actually make it even harder.
Llan Heindell. |
Sir Petersen
Valhalla Nord
119
|
Posted - 2013.05.09 09:04:00 -
[36] - Quote
I-¦m having massive problems with aiming. This is not how it is supposed to be.. :/
|
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 09:05:00 -
[37] - Quote
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game. that is just dumb an you know it we all have our own likes even you i bet if i changed the seat in your car you would change it to fit you right. so why not i ask cant we have the aim that each an everyone of us wants an need to play an win. if you fight this post you sir just want the game controlls to be only in your faver so that others cant challenge you. |
Himiko Kuronaga
SyNergy Gaming EoN.
361
|
Posted - 2013.05.09 09:05:00 -
[38] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
You strong-arm sony into deploying an emergency build if you have to.
This **** has got to go, brother. |
greyarea67
Namtar Elite Gallente Federation
0
|
Posted - 2013.05.09 09:06:00 -
[39] - Quote
TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3.
Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opposed to the previous build.
I have seen posts in these forums in favor of the improved aiming on the DS3. Maybe m/kb aiming broke when they improved aiming for the DS3? |
KatanaPT
Tech Guard General Tso's Alliance
101
|
Posted - 2013.05.09 09:09:00 -
[40] - Quote
+1
movement feels so bad and slugish, i honestly think they reduced turning speed by 1/3 and straffing speed by half, the game stoped being fun.
And im on DS3 btw, tested all sensitivities and aim assist off and on. results are the same, turning and straffing SUCK now. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
361
|
Posted - 2013.05.09 09:09:00 -
[41] - Quote
greyarea67 wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opposed to the previous build. I have seen posts in these forums in favor of the improved aiming on the DS3. Maybe m/kb aiming broke when they improved aiming for the DS3?
There are DS3 users complaining about the aiming as well.
The difference is that there are fewer DS3 users actually capable of aiming to begin with, so only a few actually notice when their viability has decreased.
It sounds as if you are not among that pool. Congratulations. |
Sir Petersen
Valhalla Nord
119
|
Posted - 2013.05.09 09:11:00 -
[42] - Quote
It is not normal to go from average scores like 30/5 to 10/20 over night. I used to top the scoreboard 8 out of 10 times after a match but now I-¦m not even close.. |
Garrett Blacknova
Codex Troopers
2842
|
Posted - 2013.05.09 09:15:00 -
[43] - Quote
greyarea67 wrote:Maybe m/kb aiming broke when they improved aiming for the DS3? What they "fixed" was the addition of aim acceleration. This is, for many console FPS players, a good improvement. With a mouse, it means that if you move your mouse at a constant speed, you don't turn at a constant speed. They applied acceleration to mouse aim as well as sixaxis.
And neither has the option to reduce it or turn it off, when both should be able to do so. |
KatanaPT
Tech Guard General Tso's Alliance
101
|
Posted - 2013.05.09 09:17:00 -
[44] - Quote
Himiko Kuronaga wrote:greyarea67 wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opposed to the previous build. I have seen posts in these forums in favor of the improved aiming on the DS3. Maybe m/kb aiming broke when they improved aiming for the DS3? There are DS3 users complaining about the aiming as well. The difference is that there are fewer DS3 users actually capable of aiming to begin with, so only a few actually notice when their viability has decreased. It sounds as if you are not among that pool. Congratulations.
I use Ds3 and basically the game is almost broken for me. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
108
|
Posted - 2013.05.09 09:18:00 -
[45] - Quote
Garrett Blacknova wrote:greyarea67 wrote:Maybe m/kb aiming broke when they improved aiming for the DS3? What they "fixed" was the addition of aim acceleration. This is, for many console FPS players, a good improvement. With a mouse, it means that if you move your mouse at a constant speed, you don't turn at a constant speed. They applied acceleration to mouse aim as well as sixaxis. And neither has the option to reduce it or turn it off, when both should be able to do so.
Tending to agree here. This, on top of the godawful input lag more apparent now, and my aiming is barely working. I'm compensating best I can... but the input lag just gets ridiculous sometimes. |
crazy space 1
Krullefor Organization Minmatar Republic
1103
|
Posted - 2013.05.09 09:21:00 -
[46] - Quote
Llan Heindell wrote:I'm getting the hang of it again. But from a distance the Aim Assist seems a little off. It wont assist at all, It'll actually make it even harder.
Llan Heindell. THIS
turn off aim assistance, turn up sensitivity, get more kills, DO IT.
also there are just lag issues, this has happened before, have faith, less lag, better aiming. the fix I posted is just to get around the bad input lag. |
Sir Petersen
Valhalla Nord
119
|
Posted - 2013.05.09 09:26:00 -
[47] - Quote
And why does it take forever to switch from my AR to my Scrambler and back? Why does it take forever to switch between weapons? |
Sick Vendetta
Murderz for hire
2
|
Posted - 2013.05.09 09:29:00 -
[48] - Quote
So sad how people jump to the forums to cry before they actually play the game.
I myself had a tough time adjusting to the changes but I'm starting to get the handle on things. Just learn how to aim!! Stop whining get off the forums and play the damn game, now that the prerequisites were taken off maybe you would want to skill into those areas that are no longer required. Plain o AR won't get you where you have been pre uprising. (Ex. Better hit fire placement , sharpshooter)
Get dmg mods since weaponry is no longer needed
Love this game, keep it up
Ps. I've been beast in game before patch avg 2.5-3.0 kd
To just 1.5-2.5 kd
Ill get up there again I'm not even worried I did alot better today then yesterday and its only movig forward |
Sick Vendetta
Murderz for hire
2
|
Posted - 2013.05.09 09:30:00 -
[49] - Quote
Sir Petersen wrote:And why does it take forever to switch from my AR to my Scrambler and back? Why does it take forever to switch between weapons?
And bringing out grenades from initial button hold |
Kazio De Vihura
Rave Technologies Inc. C0VEN
16
|
Posted - 2013.05.09 09:32:00 -
[50] - Quote
Rains Akkadian wrote:When using the Mouse sensitivity at 90 it's really slow and could do with being more sensitive, I had to swipe across my mouse mat twice to turn 90 degrees. Cranking it up to 100 goes crazy nuts and it's super over-sensitive, a move of 1.5 inches turned me nearly 180 degrees.
Well here is the solution I found that worked for me.....
Go the the Move Controller settings and reduce the Crosshair Sensitivity down - I found that about 45-50 made the mouse usable. Now your mouse on 100 sensitivity is actually usable
Hurrah! Look look like they mix ds3 move and mouse settings together hahahaha |
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Bethhy
Not Guilty EoN.
23
|
Posted - 2013.05.09 09:32:00 -
[51] - Quote
Aiming system is horrid, there isn't fighting an enemy anymore they aren't really threats.
Fighting my crosshair's to stay on target and my bullets to register when they are even at point blank is the problem.
I rolled up on someone hacking an objective in a skirmish public match, was an unsuspecting newberry pull out my GEK point blank let 3-4 bursts off and all of them miss,
The issue of "blue shielding" should have been touched far before an aiming system that has never been complained about by players in casual or competitve level in any number, or CCP providing any relevant argument or explanation to DUST 514 customer's why we are testing it a week before official launch? |
UK-Shots
Internal Error. Negative-Feedback
35
|
Posted - 2013.05.09 09:33:00 -
[52] - Quote
TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3.
it has gotten better for me ..maybe im gettin used to it. im still completely spooning some shots though |
Sir Petersen
Valhalla Nord
120
|
Posted - 2013.05.09 09:34:00 -
[53] - Quote
Sick Vendetta wrote:So sad how people jump to the forums to cry before they actually play the game.
What is sad to see are little kids like you with foul attitude talking nonsense on a forum like this one. Grow up lil fella
|
Kazio De Vihura
Rave Technologies Inc. C0VEN
16
|
Posted - 2013.05.09 09:37:00 -
[54] - Quote
Sir Petersen wrote:And why does it take forever to switch from my AR to my Scrambler and back? Why does it take forever to switch between weapons? This is problem you will reload faster than change weapon , and sometime garnets take 1-3s to throw.. |
KatanaPT
Tech Guard General Tso's Alliance
101
|
Posted - 2013.05.09 09:38:00 -
[55] - Quote
Sir Petersen wrote:And why does it take forever to switch from my AR to my Scrambler and back? Why does it take forever to switch between weapons?
This! |
Sick Vendetta
Murderz for hire
2
|
Posted - 2013.05.09 09:38:00 -
[56] - Quote
Sir Petersen wrote:Sick Vendetta wrote:So sad how people jump to the forums to cry before they actually play the game. What is sad to see are little kids like you with foul attitude talking nonsense on a forum like this one. Grow up lil fella
Forum rat.
Ccp should take advise from actual players not casuals with no social life trolling the forums |
Bethhy
Not Guilty EoN.
23
|
Posted - 2013.05.09 09:41:00 -
[57] - Quote
crazy space 1 wrote:Llan Heindell wrote:I'm getting the hang of it again. But from a distance the Aim Assist seems a little off. It wont assist at all, It'll actually make it even harder.
Llan Heindell. THIS turn off aim assistance, turn up sensitivity, get more kills, DO IT. also there are just lag issues, this has happened before, have faith, less lag, better aiming. the fix I posted is just to get around the bad input lag.
This game is going to get murdered in reviews in the FPS community if it can't even have credible aiming mechanics.
And not one logical person can think this game is gonna succeed without it.
You can believe and draw out whatever long term plan you want for a game. But sadly the accountants will still turn off the lights and shut it down no matter what dreamer is still following a plan.
|
steadyhand amarr
NW WARLORDS
501
|
Posted - 2013.05.09 09:44:00 -
[58] - Quote
I'm starting to think the aiming is bugged for some people because I have no issues at all. It would not supprise me if this is the case and why some people are fine. Could move settings be screwing it up?? |
Sir Petersen
Valhalla Nord
120
|
Posted - 2013.05.09 09:44:00 -
[59] - Quote
Sick Vendetta wrote:Sir Petersen wrote:Sick Vendetta wrote:So sad how people jump to the forums to cry before they actually play the game. What is sad to see are little kids like you with foul attitude talking nonsense on a forum like this one. Grow up lil fella Forum rat. Ccp should take advice from actual players not casuals with no social life trolling the forums Continue with this attitude child and CCP will give you a nice little ban from this forum. Up2U. |
Sir Petersen
Valhalla Nord
120
|
Posted - 2013.05.09 09:46:00 -
[60] - Quote
steadyhand amarr wrote:I'm starting to think the aiming is bugged for some people because I have no issues at all. It would not supprise me if this is the case and why some people are fine. Could move settings be screwing it up?? Dunno about that but I do know that this broken aiming is messing up my game at the moment. Pretty badly too.. |
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DeadlyAztec11
One-Armed Bandits Atrocitas
220
|
Posted - 2013.05.09 09:55:00 -
[61] - Quote
Hmm... I'll be the black sheep, I think it is better. I am landing headshots far more consistently now. Have you turned off aim assist yet? |
Llan Heindell
One-Armed Bandits Atrocitas
55
|
Posted - 2013.05.09 09:58:00 -
[62] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
Aiming is better but the Aim-Assist is massed up somehow. I think something is not working as intended with the Aim-Assist.
Llan Heindell. |
Sete Clifton
PSU GHOST SYNDICATE
118
|
Posted - 2013.05.09 10:06:00 -
[63] - Quote
I've tried with and without aim assist, it seems to be exactly the same to me. There could be something wrong with the AA too, but I think there is a much more significant factor in this, not sure exactly what it is though. I'm cool with aim acceleration (at least on the DS3), but I think the specific algorithm they're using might be off. Deadzone and input lag could also be an issue, though to be honest it doesn't really feel like it's either of those two. |
Garrett Blacknova
Codex Troopers
2844
|
Posted - 2013.05.09 10:12:00 -
[64] - Quote
Sete Clifton wrote:Deadzone and input lag could also be an issue, though to be honest it doesn't really feel like it's either of those two. There's slight input lag with sixaxis controls, it's MUCH worse on mouse aim (I've tested both, but haven't used Move controls yet).
Deadzone is definitely HUGELY improved from previous builds. But there's still barely any scaling from a tiny nudge to a full-force flick of the right stick on the controller. The angle at which you turn the stick doesn't have enough influence on your turn speed. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 11:16:00 -
[65] - Quote
this is off point a bit but stil has something to do with aiming. 1 of the biggest problems to the aim is the game play its self ccp you reward people for jumping all over the place an strafeing all over the place as if this was unreal tournament. its ok there its not ment to be a game where you think but here you can jump like 4ft in the air left right forward an backward an strafeing left an right like this is riverdance go youtube it ccp just put guns in there hands an thats what we do. i think if nothing was done with the aiming but you did a small change to the hight we jump maybe only let us jump forward and lower the strafing speed then people would be able to keep a track on someone then. but its ok ccp for a team base game you do reward a lot of bs game play that in the long run just makes the game feel rong. so ccp i ask you is this a team base game where what you do can get you and your squad killed or is it the game that reward people for being able to jump an strafe an bounce all over the place. verry few shooter out there reward this kind of game play an i dont think you should either ccp. its time to make people understand that if you get in a bad spot jumping an strafeing an bounceing like a fool will not save you an you should of thought about that befor going in there guns blazeing thinking your the man. anyone that says this needs to say is depending on it to much. ccp just watch all the hate this gets as what i am saying is true an some people will fight for it. but in the end with it gone aiming will be better team play will be better the way people fight will be better. just something for you to look into ccp i know it will help. |
Garrett Blacknova
Codex Troopers
2845
|
Posted - 2013.05.09 11:52:00 -
[66] - Quote
gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do).
I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place.
Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Firstly, fixed that for you. And now I need codeine. That was painful. I'll be back later with a reply that confirms that you're not just terrible at English, but are also terrible at game design. Your post was bad, and you should feel bad. I don't think I've told anyone this before, but please go biomass yourself. Thanks.
NOTE: There was one sentence that I couldn't make enough sense of to actually translate even into the semblance of English I've managed to assemble with the rest of the post. This sentence remains in its original state, but has been italicised. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 12:10:00 -
[67] - Quote
Garrett Blacknova wrote:gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do).
I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place.
Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Firstly, fixed that for you. And now I need codeine. That was painful. I'll be back later with a reply that confirms that you're not just terrible at English, but are also terrible at game design. Your post was bad, and you should feel bad. I don't think I've told anyone this before, but please go biomass yourself. Thanks. NOTE: There was one sentence that I couldn't make enough sense of to actually translate even into the semblance of English I've managed to assemble with the rest of the post. This sentence remains in its original state, but has been italicised. thanks for fixing it up but you did not need to be an ass about it |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
|
Posted - 2013.05.09 12:11:00 -
[68] - Quote
gabriel login <---shut the **** up and learn to type properly |
Protected Void
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.09 12:12:00 -
[69] - Quote
I'll have to add to the choir of discontent: aiming is not working out for me. I get the impression that it's worse up close, though. I'm mostly able to land a few shots at distance, but whenever I pull out my SMG and try to hit something close up, I end up waving it about like the worst n00b ever. It's almost like the acceleration is increased logarithmically with decreasing distance. Which, come to think of it, could well be intentional, but overdone.
Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
|
Posted - 2013.05.09 12:18:00 -
[70] - Quote
Protected Void wrote: Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all.
+10000000000000000000000000000000000000000000000000000000000000000000000000 |
|
Medic 1879
The Tritan Industries RISE of LEGION
246
|
Posted - 2013.05.09 12:22:00 -
[71] - Quote
Yeah aim assist forces you not to lead targets so if they are sprint straffing you constantly shoot just behind them better to just turn it off. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 12:27:00 -
[72] - Quote
Medic 1879 wrote:Yeah aim assist forces you not to lead targets so if they are sprint straffing you constantly shoot just behind them better to just turn it off. well at least aim assist is doin something for some of you i see no change with it on or off. |
ZiwZih
The Tritan Industries RISE of LEGION
125
|
Posted - 2013.05.09 12:32:00 -
[73] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
CCP Nothin said you are aware of the 'severe issues' and that it was late to change it (the build already sent to Sony?) so you could only tweak a bit.
Does it mean you are aware of the issue(s) or you have to 'investigate' it? I think playing one game by yourself would be enough to realise the aiming is underwater-like and that build wasn't ready to be shipped. This is on the edge to be acceptable problem, to be honest.
Please, ETA of the fix. Thanks. |
DarkMaximos
Seituoda Taskforce Command Caldari State
5
|
Posted - 2013.05.09 12:46:00 -
[74] - Quote
Hope they fix the aiming before release or Dust 514 will be teared apart by reviews and new players will quit in an instant, you don't that to happen don't you ccp? |
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 12:58:00 -
[75] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
+1 |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
134
|
Posted - 2013.05.09 12:58:00 -
[76] - Quote
Himiko Kuronaga wrote:greyarea67 wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opposed to the previous build. I have seen posts in these forums in favor of the improved aiming on the DS3. Maybe m/kb aiming broke when they improved aiming for the DS3? There are DS3 users complaining about the aiming as well. The difference is that there are fewer DS3 users actually capable of aiming to begin with, so only a few actually notice when their viability has decreased. It sounds as if you are not among that pool. Congratulations.
Or some of us have felt something was off but have been experimenting to see if its us or the game before blaming the game. Also love how you're berating controller gamers on a CONSOLE.
|
OG- Kush
Sinq Laison Gendarmes Gallente Federation
7
|
Posted - 2013.05.09 13:00:00 -
[77] - Quote
INDEED MASSSIVE |
Protected Void
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.09 13:01:00 -
[78] - Quote
I have now been experimenting with controller sensitivity (aim assist off). I turned sensitivity up to 80 on the X axis and 60 on the Y axis. This has helped a little; now at least I can turn at a decent pace when someone's firing at me. Plus it seems to counteract the acceleration that is there with aim assist both on and off with the lower sensitivity settings.
It hasn't done any good for close quarters aiming, though, that still feels like there's a magnet pushing my weapon off target. |
Garrett Blacknova
Codex Troopers
2853
|
Posted - 2013.05.09 13:01:00 -
[79] - Quote
gabriel login wrote:thanks for fixing it up but you did not need to be an ass about it Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics being too far from a semblance of English for me to be able to create a coherent sentence out of it.
And now, it's time to REPLY to the post.
gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do). Unreal Tournament, most of the Quake series, the Halo games, a few other FPS games and a lot of third-person shooters are built around a system of high-health-low-damage game mechanics. These mechanics produce a skill-based environment where evasion and aim are critical skills, and DUST follows the mechanics of those games more than most modern military shooters. This has been the case through every single build, including the current one. Devaluing the purpose of the game wouldn't magically make the broken aim mecahnics in the current build less broken. It would make targets easier to track by ruining other mechanics instead of fixing the problems. Anyone with even the vaguest hint of competence will tell you that when you have a choice between fixing something, and breaking something else so the already-broken thing doesn't look as bad, the latter option is what we refer to as "stupid".
Quote:I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place. Those above-referenced games allowed - in almost every case - infinite sprinting or nearly so, and no restrictions on repeated jumping. Most of them also allowed full movement control while you're in the air. DUST has neither of these advantages for the player focusing on mobility, meaning that with good aim, you can easily track the pre-determined path your target will be taking, solidly landing hits on them until they land. If someone is "bouncing around" too much for you to track, that's more of a commentary on your lack of skill than theirs, and it certainly doesn't prove bad game mechanics. If you really aren't competent enough at aiming, you can wait until they empty their stamina - usually only 3 or 4 jumps even with a Scout suit - then shoot them before they recover enough to jump more.
As for having a team-based focus, there's nothing to stop a game from having good combat mechanics - of ANY kind, strafe-and-track or otherwise - as well as good teamplay. They're working on WP rewards, and there are already some good team-focused rewards in the game, with more to come. In Chromosome, I frequently ran Logi, and had games where I literally pulled out my repair tool as I spawned, and never pulled out a gun after putting it away, and still, with a grand total of ZERO kills, was the highest-scoring player on the winning team.
Quote:Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Very few first-person shooters in the current console generation reward this kind of gameplay, because most current-gen console shooters are ripping off either Battlefield or Call of Duty (if they aren't part of one of those franchises). Plenty of third-person shooters have this style of gameplay, and do well for it. Transformers: War for Cybertron and Fall of Cybertron are good examples. Warhammer 40,000: Space Marine is another.
If they fix the way aiming works, both in terms of correcting the aim assist glitches and by giving us the option to disable turn acceleration, then the gameplay will actually work. If they remove the reason why the game isn't another CoD clone, it will be a cheap knockoff of a product with minimal appreciable value except as a case-study in how to best rip money from as many wallets as possible with the least amount of effort. |
Tom Bithof
Universal Allies Inc.
5
|
Posted - 2013.05.09 13:11:00 -
[80] - Quote
+1 Last build was vastly better. |
|
gabriel login
Dead Six Initiative Lokun Listamenn
10
|
Posted - 2013.05.09 13:18:00 -
[81] - Quote
Garrett Blacknova wrote:gabriel login wrote:thanks for fixing it up but you did not need to be an ass about it Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics being too far from a semblance of English for me to be able to create a coherent sentence out of it. And now, it's time to REPLY to the post. gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do). Unreal Tournament, most of the Quake series, the Halo games, a few other FPS games and a lot of third-person shooters are built around a system of high-health-low-damage game mechanics. These mechanics produce a skill-based environment where evasion and aim are critical skills, and DUST follows the mechanics of those games more than most modern military shooters. This has been the case through every single build, including the current one. Devaluing the purpose of the game wouldn't magically make the broken aim mecahnics in the current build less broken. It would make targets easier to track by ruining other mechanics instead of fixing the problems. Anyone with even the vaguest hint of competence will tell you that when you have a choice between fixing something, and breaking something else so the already-broken thing doesn't look as bad, the latter option is what we refer to as "stupid". Quote:I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place. Those above-referenced games allowed - in almost every case - infinite sprinting or nearly so, and no restrictions on repeated jumping. Most of them also allowed full movement control while you're in the air. DUST has neither of these advantages for the player focusing on mobility, meaning that with good aim, you can easily track the pre-determined path your target will be taking, solidly landing hits on them until they land. If someone is "bouncing around" too much for you to track, that's more of a commentary on your lack of skill than theirs, and it certainly doesn't prove bad game mechanics. If you really aren't competent enough at aiming, you can wait until they empty their stamina - usually only 3 or 4 jumps even with a Scout suit - then shoot them before they recover enough to jump more. As for having a team-based focus, there's nothing to stop a game from having good combat mechanics - of ANY kind, strafe-and-track or otherwise - as well as good teamplay. They're working on WP rewards, and there are already some good team-focused rewards in the game, with more to come. In Chromosome, I frequently ran Logi, and had games where I literally pulled out my repair tool as I spawned, and never pulled out a gun after putting it away, and still, with a grand total of ZERO kills, was the highest-scoring player on the winning team. Quote:Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Very few first-person shooters in the current console generation reward this kind of gameplay, because most current-gen console shooters are ripping off either Battlefield or Call of Duty (if they aren't part of one of those franchises). Plenty of third-person shooters have this style of gameplay, and do well for it. Transformers: War for Cybertron and Fall of Cybertron are good examples. Warhammer 40,000: Space Marine is another. If they fix the way aiming works, both in terms of correcting the aim assist glitches and by giving us the option to disable turn acceleration, then the gameplay will actually work. If they remove the reason why the game isn't another CoD clone, it will be a cheap knockoff of a product with minimal appreciable value except as a case-study in how to best rip money from as many wallets as possible with the least amount of effort. so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
230
|
Posted - 2013.05.09 13:27:00 -
[82] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
good to know this has gotten the attention of those that can remedy it. It is a major issue that even those with great accuracy due to skill are having issues with.
The handful of truly skilled players on this game, well when they say hit detection/aim is messed up, I believe them. Ive seen it myself although the HMG has issues of its own, which is being addressed elsewhere.
Correspondence from devs rekindles hope that this ship can get the leaks plugged before it sinks |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 13:31:00 -
[83] - Quote
DarkMaximos wrote:Hope they fix the aiming before release or Dust 514 will be teared apart by reviews and new players will quit in an instant, you don't that to happen don't you ccp?
If i came in right now instead of at the start of chromosone, it would already have deleted Dust, moved on and forever forgotten about it and idd be back in APB R.
I could get 17/3 on a 0 sp spend militia alt in chromosone, right now i cant kill anything unless it walks straight into my crosshair, face first!
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches.
From someone who when sees me on the opposing team, never leaves his LAV and only tries to run over people, yeah i am sure aiming with the front end of the LAV is fine...
DS3's controls are not so far off as to be completely broken with KB/M, how do i know ? I plug in my Eagle Eye Converter that converts me KB/M input straight to DS3 controlls and it works BETTER then using the native KB/M setup.
Native KB/M i can get a 2/2, 0/2, 3/3 if i am lucky Eagle Eye Converter i can get 10/0, 13/1, 12/2 etc
Hell i never played with a controller and i manage to kill more then with my 20 years of Experience with KB/M...
|
ZiwZih
The Tritan Industries RISE of LEGION
125
|
Posted - 2013.05.09 14:12:00 -
[84] - Quote
This post has to stay on top. |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 14:27:00 -
[85] - Quote
ZiwZih wrote:This post has to stay on top.
+1 i agree |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
2
|
Posted - 2013.05.09 14:50:00 -
[86] - Quote
Icy Xenosmilus wrote:Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? No, only a fool would think aiming fine. Did you try adjusting the settings? And in a way it feels like CoD... |
Surt gods end
Demon Ronin
78
|
Posted - 2013.05.09 14:53:00 -
[87] - Quote
I went 0-11 for the first time today since the closed beta! yeah... about that aim. How that happened? was trying to be hero and give moral to berries, who got pushed back to red line.
I hurt my arm... ladies? |
Ydubbs81 RND
Ahrendee Mercenaries
1209
|
Posted - 2013.05.09 15:04:00 -
[88] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
Please....dont investigate it just revert the old aiming system. It was fine. |
Knarf Black
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.05.09 15:14:00 -
[89] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine.
It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.) |
Ademis Kalel
WarRavens Orion Empire
5
|
Posted - 2013.05.09 15:18:00 -
[90] - Quote
Wholeheartedly agree aiming is so frustrating. Since the update it is almost laughable to attempt to aim down sights. You have better accuracy with hip fire, which is horrid to think is true. |
|
Protected Void
One-Armed Bandits Atrocitas
1
|
Posted - 2013.05.09 15:20:00 -
[91] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine.
Yes! Exactly this. I had no problem with the old system whatsoever, even in the beginning when I pretty much sucked. At least it felt like it was my own poor aim that got me killed. Now it feels like having some invisible jerk with a stick nudging my weapon a bit off target whenever I point it near my enemies. Don't fix what isn't broken - and certainly not this close to launch. |
Ydubbs81 RND
Ahrendee Mercenaries
1211
|
Posted - 2013.05.09 15:21:00 -
[92] - Quote
Knarf Black wrote:Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine. It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.)
What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters. |
Brigitte Newt
Kameira Lodge Amarr Empire
43
|
Posted - 2013.05.09 15:26:00 -
[93] - Quote
Ydubbs81 RND wrote:Knarf Black wrote:Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine. It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.) What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss. Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
+1 |
Bones McGavins
TacoCat Industries
153
|
Posted - 2013.05.09 16:27:00 -
[94] - Quote
Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better. |
Knarf Black
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.05.09 16:36:00 -
[95] - Quote
Ydubbs81 RND wrote: What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
It was serviceable at best. If you thought it was good, then you clearly haven't played enough console shooters. |
Rei Shepard
Spectre II
208
|
Posted - 2013.05.09 16:39:00 -
[96] - Quote
Bones McGavins wrote:Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better.
How is not being able to keep my sight onto the opponent no matter what setting better ? |
Parson Atreides
Ahrendee Mercenaries
303
|
Posted - 2013.05.09 16:45:00 -
[97] - Quote
Knarf Black wrote:Ydubbs81 RND wrote: What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
It was serviceable at best. If you thought it was good, then you clearly haven't played enough console shooters.
Dubbs has played a ton of console shooters, so that isn't the issue.
Let's try to think back to how many threads there were about how bad aiming was when Chromosome launched. Not a lot. If I were a betting man, I'd say there are more complaints about the aiming in the first 3 days of Uprising than there were in the 5 months or whatever while Chromosome was live.
CCP, just revert this nonsense so we don't have to wait a week for you to try and fix it only to screw it up even more. The old aiming was fine. |
Bones McGavins
TacoCat Industries
153
|
Posted - 2013.05.09 16:49:00 -
[98] - Quote
Rei Shepard wrote:Bones McGavins wrote:Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better. How is not being able to keep my sight onto the opponent no matter what setting better ?
Honest question, what is stopping you from doing this? Like what is happening now that didnt before? Does the aim feel jerky instead fo smooth? Do you have problems keeping the cursor on the target while firing? Like I said, honest question, I want to know what you are experiencing.
I had major trouble with the gek at first until I bursted, then I was able to follow targets pretty solid. |
L 0659
Ill Omens EoN.
2
|
Posted - 2013.05.09 16:52:00 -
[99] - Quote
I wouldn't say aiming has gotten worse, but it still needs work.
It does feel alot smoother, and i have found that i have turned my sens back up (had it at 0 - 0, now its 20 - 20)
With the uprising, ive found that my headshots dont allways pop heads, and in 1 battle, i wasted all my bullets into a sniper and didnt hit ****, nor did he notice me unloading everything i had into him. So obv there are still issues with the game.
I hope the DEVs can appease the masses for launch, as you will have alot of CoD fanboys screaming if they cant kill everything like they are used to
god i hate CoD......
(and sort out that nova knife also, i want to love it, i really do....) |
Garrett Blacknova
Codex Troopers
2867
|
Posted - 2013.05.09 16:53:00 -
[100] - Quote
gabriel login wrote:so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot. No, I don't think it would help at all.
It would shift the game away from the intended playstyle and towards a more generic and bland experience you can get in other games which I don't enjoy playing.
A competent player with decent aim will often kill you as you sprint to cover, and all you achieve by jumping around like a lunatic is that you're now running out of stamina before you reach cover and making yourself an easier target. A jumping target is easier to hit than one staying at ground level in most cases, because you can't change direction once your feet leave the ground. |
|
RHYTHMIK Designs
BetaMax. CRONOS.
60
|
Posted - 2013.05.09 16:56:00 -
[101] - Quote
gabriel login wrote: so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot.
Nah bro, the last thing Dust needs is another movement nerf. |
SGT Garrisson
On The Brink CRONOS.
65
|
Posted - 2013.05.09 16:57:00 -
[102] - Quote
Garrett Blacknova wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. No it hasn't. Aim Assist off causes MASSIVE problems for some people, while having it on is game-breaking for others. In my case, it's Aim Assist off that's the problem. If I don't have it on, then when someone enters about a 5m range, I lose all ability to aim precisely. Attempting a small precise turn when there's a nearby enemy and Aim Assist is turned on results in almost a 90 degree instant jump in perspective, EVEN AT 0 SENSITIVITY. Also, there's acceleration, which for some players is preferred, but which should NEVER be forced. There's no option to reduce or disable it, and it's quite heavy-handed, and doesn't respond the way turn acceleration works in most FPS games. Requiring players to turn for a period of time before reaching speed ISN'T ideal for everyone, and having the option of turn SCALING where the amount of pressure on the stick determines speed is the control option I've been asking for since I first started here. If you're used to having acceleration instead of scaling, then the current build is fine - still not great, but it feels good. If you want a scaled turn rate where you have direct control instead of an acceleration algorithm, then you have problems. Mouse control is far worse, but both schemes are fail.
this +1 ive been wanting somthing like this added since b4 x-mas im having this exact same problem with turn acelleration
|
WyrmHero1945
SyNergy Gaming EoN.
247
|
Posted - 2013.05.09 17:03:00 -
[103] - Quote
Yup I feel like a noob again.
Please remove acceleration. I begin aiming down a running guy then ll of the sudden aiming gets fast and I lose track because aiming goes crazy fast. Keep it at a constant turning rate and increase turning speed. |
lordjanuz
Norwegian Dust514 Corporation
118
|
Posted - 2013.05.09 17:08:00 -
[104] - Quote
I can also report big issues on aiming, both on kb/m and cotroller, its just hard to hold the aim, its all over the place. |
Rubico
BetaMax. CRONOS.
14
|
Posted - 2013.05.09 17:10:00 -
[105] - Quote
This makes the game virtually unplayable. Im afking in the MCC until it is resolved, i cant hit **** half the time.
As a dieheard dust fan.I hope this gets fixed soon as in TOP PRIORITY CCP. It really makes me not want to ever turn the ps3 on.
Also bump. |
Bones McGavins
TacoCat Industries
153
|
Posted - 2013.05.09 17:12:00 -
[106] - Quote
Ah. Perhaps the reason I don't have these same issues is my aiming strategy for mid/long range moving targets is to aim ahead, and then decrease my aim to let them catch up. Playing "catchup" is a pain, and maybe this acceleration issue is why, but I've circumvented it a bit. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
17
|
Posted - 2013.05.09 17:12:00 -
[107] - Quote
This is a beacon for CCP. Add kindling to the fire. |
microwave UDIE
S.e.V.e.N. Gentlemen's Agreement
5
|
Posted - 2013.05.09 17:19:00 -
[108] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
Thank you. |
Rei Shepard
Spectre II
209
|
Posted - 2013.05.09 17:37:00 -
[109] - Quote
Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
80
|
Posted - 2013.05.09 17:41:00 -
[110] - Quote
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
bravo, we found a solution
|
|
Bones McGavins
TacoCat Industries
153
|
Posted - 2013.05.09 17:47:00 -
[111] - Quote
I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST! |
Toyboi
BetaMax. CRONOS.
30
|
Posted - 2013.05.09 17:48:00 -
[112] - Quote
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches.
im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with! |
Rei Shepard
Spectre II
210
|
Posted - 2013.05.09 17:48:00 -
[113] - Quote
Quote:bravo, we found a solution
It only took me 4 days fiddling with the Eagle Eye, but really its not how you wanna play the game, you can plug it in do advanced setup and do better then using the KB/M input raw.
But the funny part is, the eagle eye has issues with the mouse when you select equipment, the mouse ingame has the exact same issue when selecting equipment -> The mouse input is driving the Analog Stick that is driving your aimdot.
Basically they put an Eagle Eye controller inbetween, but without actually being able to adjust our settings ourselves. |
Rei Shepard
Spectre II
210
|
Posted - 2013.05.09 18:01:00 -
[114] - Quote
Bones McGavins wrote:I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST!
Thx |
Kwik Draw
Traitors Function
8
|
Posted - 2013.05.09 18:09:00 -
[115] - Quote
Rei Shepard wrote:Bones McGavins wrote:I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST! Thx i hate how everyone is like "i just got 1-10 its broken" or "i just got 25-2 its fixed" my scores vary from 2-5 all the way up to 20-1 since launch...
they are working on the aiming... aight? |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
31
|
Posted - 2013.05.09 18:23:00 -
[116] - Quote
Urhh this is like trying to eat a meal with cutlery a meter long. SO frustrating and suddenly you get a tasty bit of fun, then its back to clawing your face of in annoyance. |
Rei Shepard
Spectre II
211
|
Posted - 2013.05.09 18:32:00 -
[117] - Quote
Khan Hun wrote:
Urhh this is like trying to eat a meal with cutlery a meter long. SO frustrating and suddenly you get a tasty bit of fun, then its back to clawing your face of in annoyance.
+1 for you still having a face to claw at, i am clawing at the bone since yesterday... |
Jayquan18
The Southern Legion RISE of LEGION
57
|
Posted - 2013.05.09 18:37:00 -
[118] - Quote
Maybe if they added scopes the aim wouldn't be so bad. |
Seraph Prime
New Eden's Most Wanted Gentlemen's Agreement
1
|
Posted - 2013.05.09 18:42:00 -
[119] - Quote
I am having no problem with the aiming system. |
Sergamon Draco
Rautaleijona
22
|
Posted - 2013.05.09 18:48:00 -
[120] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman No we dont need info,we need RESULTS
|
|
Grimmiers
ZionTCD Unclaimed.
162
|
Posted - 2013.05.09 19:03:00 -
[121] - Quote
You guys should give the move controller a try. It's fixed this time around, but I have high blood pressure and a shaky hand so I can't make use of it. |
xJ4ySo
The Vanguardians Orion Empire
1
|
Posted - 2013.05.09 19:23:00 -
[122] - Quote
Chromosome's aiming was WAY better, as well as the hit detection... |
EnIgMa99
Imperfects Negative-Feedback
298
|
Posted - 2013.05.09 20:03:00 -
[123] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
news?
|
ORI Clone 2731
ORI Ground Forces
4
|
Posted - 2013.05.09 20:05:00 -
[124] - Quote
[/quote]Maybe you are broken?[/quote]
Nope just a poorly designed and even more poorly implemented system.
In short, this game sucks ass.
|
ZiwZih
The Tritan Industries RISE of LEGION
129
|
Posted - 2013.05.09 20:06:00 -
[125] - Quote
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
+1 for passion!
I hope it doesn't go unnoticed... For all of us. |
ZiwZih
The Tritan Industries RISE of LEGION
129
|
Posted - 2013.05.09 20:28:00 -
[126] - Quote
A tip 'till we wait for the fix and you can't refrain from playing -- go Skirmishes-only.
Yes it is still submarines, but more space for tactical/positioning will keep your KDR positive and you will get kills. Also try to evade 1v1s if you are not totally sure you have the kill as their outcome is dice-roll as you already know.
Topic stays on top. |
Sete Clifton
PSU GHOST SYNDICATE
121
|
Posted - 2013.05.09 20:34:00 -
[127] - Quote
In chromosome, the generally aiming was decent. The biggest issue though was that making small precise movements was nearly impossible. This was extremely obvious when using a sniper (or any gun really for that matter) and trying to change your aim from the chest to the head of a target.
In Uprising, it seems to be more of the opposite. Fine tuning your aim is decent, but larger more general aiming is unbelievably frustrating. This is obvious with close range 1v1 fights that last forever and turn into "dance battles". |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
485
|
Posted - 2013.05.09 21:03:00 -
[128] - Quote
gabriel login wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game. that is just dumb an you know it we all have our own likes even you i bet if i changed the seat in your car you would change it to fit you right. so why not i ask cant we have the aim that each an everyone of us wants an need to play an win. if you fight this post you sir just want the game controlls to be only in your faver so that others cant challenge you. I did fine with the last control scheme, and I'm doing fine with this one. Because I can adapt. Also, look back at my post. Before you posted, I added in "those with aim assist issues are not included" (paraphrasing). That's enough leeway for people having trouble, everyone else can adapt. If you play a new game, you have to adapt to the controls. We all adapted to Dust's sensitivity scheme before, now we all need to do it again. If you have trouble with it, sit in the base during a skirmish and work it out and practice your aim on inanimate objects until you have it down. Dust just became a whole new game, so if you want to play it, you have to learn how to play it. |
Mike Poole
Kirkinen Risk Control Caldari State
2
|
Posted - 2013.05.09 21:10:00 -
[129] - Quote
Sete Clifton wrote:In Uprising, it seems to be more of the opposite. Fine tuning your aim is decent, but larger more general aiming is unbelievably frustrating. This is obvious with close range 1v1 fights that last forever and turn into "dance battles".
So this isn't how things should be? I just started playing after the newest release really and the close quarters aiming is driving me insane.
I had a fight today where me and the other guy kept running circles around each other emptying our clips until we ran out. It turned into a fist fight but the game ended before either of us could actually kill the other.
I really don't get how some people can aim so well, I get into fights with people using the same setup I'm using and they're able to pump a few shots straight through my head in a matter of seconds while I'm spraying bullets all around them. I know skill should account for a whole lot but the gap here is just to huge. |
ZiwZih
The Tritan Industries RISE of LEGION
133
|
Posted - 2013.05.09 21:11:00 -
[130] - Quote
Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. |
|
Teresa 'Thunderdome' Iyotte
Resheph Interstellar Strategy Gallente Federation
0
|
Posted - 2013.05.09 21:11:00 -
[131] - Quote
Icy Xenosmilus wrote:Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off.
increased sensitivity on my end and its the same jsut about, the auto aim thingy is annoying so i turned that off, no real fps player needs an autoaim anyways, and shame on those that DO use it |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
486
|
Posted - 2013.05.09 21:16:00 -
[132] - Quote
Toyboi wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with!
Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change.
It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it and get to work practicing, because though it might get tweaked, it likely wont be changed much for a long time. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
486
|
Posted - 2013.05.09 21:18:00 -
[133] - Quote
ZiwZih wrote:Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. If you have legit bugs, I understand that. There are however PLENTY of people who are having no such issues who are merely having trouble with the control changes.
For the last time, IF YOU ARE BUGGED I AM NOT AIMING MY COMMENTS AT YOU. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
265
|
Posted - 2013.05.09 21:20:00 -
[134] - Quote
Icy Xenosmilus wrote:Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off.
The aim reminds me of Socom4. Look how well that game company turned out... They are having to be scraped from the bottom of the barrel to join newer companies and **** their games up ( I have heard some Zipper are in CCP) |
Johnny Guilt
Algintal Core Gallente Federation
67
|
Posted - 2013.05.09 21:20:00 -
[135] - Quote
Feels like im playing the build from afew months back where milita vehicles were put in,jesus you can look up vids of the current build and tell noone can hit for **** right now. |
Sete Clifton
PSU GHOST SYNDICATE
124
|
Posted - 2013.05.09 21:30:00 -
[136] - Quote
There is an issue with the aiming system. Just because some people can get kills with it does not mean everyone else should just have to adapt to it. I can cut a piece of meat with a dull knife if I really need to and try hard enough, but that doesn't mean it's an effectively made tool. You shouldn't be able to master aiming right away, but it also shouldn't feel like you have to actively fight the controls just to get it to work on a basic level. |
Bethhy
Not Guilty EoN.
24
|
Posted - 2013.05.09 23:15:00 -
[137] - Quote
So is it best to expect some attempt of a solution on the official launch of DUST 514?
Would be nice to get some beta testing on a proper aiming mechanic. SO WE CAN FINALLY START TESTING GAME BALANCES. As it is right now EVERY test you conducting under this build is POINTLESS without credible aiming mechanics.
How about at least a attempted patch from what has been worked on over the last couple days. oh revert back to the old find a solution within the time frame you have given YOURSELFS. |
Geth Massredux
Defensores Doctrina
301
|
Posted - 2013.05.09 23:21:00 -
[138] - Quote
ID say make the aiming as fluid as BF3... Now we are talking |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
149
|
Posted - 2013.05.09 23:24:00 -
[139] - Quote
Baal Omniscient wrote:ZiwZih wrote:Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. If you have legit bugs, I understand that. There are however PLENTY of people who are having no such issues who are merely having trouble with the control changes. For the last time, IF YOU ARE BUGGED I AM NOT AIMING MY COMMENTS AT YOU. Here's the thing.
It's not that I can't get kills. I can get them fine, it's that I'm fighting both the enemy and the controls to do so.
And I find it oddly amusing, yet worrying, when I can dance around and watch as the other guy attempts to aim at me.
It's not an issue of adapting, it's just that its so ridiculous to have to do this.
You've seen the Breach AR, the RE Frisbees, maybe even the 2000 HP massive damage, god mode heavy's of Replication.
In those times, would you "adapt", or recognize the problem?
|
Threshner Norack
Fleetworks Silent Infinity
25
|
Posted - 2013.05.09 23:25:00 -
[140] - Quote
Went from a very good 3.0 k/d ratio near the launch of uprising and now i can't break 1.0. Using a DS3. It's just awkward now. =( |
|
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
149
|
Posted - 2013.05.09 23:26:00 -
[141] - Quote
Bethhy wrote:So is it best to expect some attempt of a solution on the official launch of DUST 514?
Would be nice to get some beta testing on a proper aiming mechanic. SO WE CAN FINALLY START TESTING GAME BALANCES. As it is right now EVERY test you conducting under this build is POINTLESS without credible aiming mechanics.
How about at least a attempted patch from what has been worked on over the last couple days. oh revert back to the old find a solution within the time frame you have given YOURSELFS. That's the thing, every bit of feedback from older builds is useless when they make changes based on internal testing with bad players. |
hooc order
Deep Space Republic Gentlemen's Agreement
41
|
Posted - 2013.05.09 23:33:00 -
[142] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
If you were a player how long do you think soon is not soon enough?
2 days? A week?
If you are thinking longer then i suggest you start looking for a new job....cuz Dust will be Dust soon.
SOON^TM |
andreySYT
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.05.09 23:45:00 -
[143] - Quote
Since when were FPS games about shooting? |
Bethhy
Not Guilty EoN.
24
|
Posted - 2013.05.09 23:46:00 -
[144] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
As a Developer named after one of the most "Aim'y" guns in the game, Wolfman PCP scrambler pistol.. I would of hoped for some more standards when OK'ing a system which the entire game is based off of. Chef Ramsey would of screamed so many scottish cuss words already at this developers nightmare!
Please please consider inviting the top players in DUST to a personally observed DUST tournament so you guys can see your game played at its peak ability. I guarantee you'll learn more from that experience then all of fan fest.
Competition fuels FPS's and keep them current. |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
2
|
Posted - 2013.05.09 23:49:00 -
[145] - Quote
Tom Bithof wrote:+1 Last build was vastly better. For snipers like me. But I do 10 times better this build with the AR. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
80
|
Posted - 2013.05.10 00:03:00 -
[146] - Quote
Please don't "tune" it.
Please don't "refine" it.
Please don't "change" it.
Please don't "fix" it.
Please don't keep the acceleration or the input lag in any way, form, or configuation, I really dislike these things and it's a part of why many modern fps games annoy me. It'd be nice if we had the option to set these things up ourselves.
I simply prefer the aiming in chromosome. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.05.10 00:29:00 -
[147] - Quote
I am really suprised at the community response. I think aiming with ds3 is much better in uprising. Aiming is much more smooth and not near as sticky. I completely agree that when using m/kb aim acceleration should be optional though. Close quarters combat can be a bit hectic though. |
Parson Atreides
Ahrendee Mercenaries
303
|
Posted - 2013.05.10 00:34:00 -
[148] - Quote
Indy Strizer wrote:Please don't "tune" it.
Please don't "refine" it.
Please don't "change" it.
Please don't "fix" it.
I simply prefer the aiming in chromosome.
This.
CCP, you had 5 months to perfect the aiming and this mess is what you came up with--what do you think you're going to accomplish in a week? Just give us the aiming system you've already made and already works for your player-base. If people really love Uprising's aiming so much, maybe provide the option to use that over Chromosome's. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
108
|
Posted - 2013.05.10 00:39:00 -
[149] - Quote
An option would be great. As it is, this acceleration bullshit is NOT WORKING. |
DigiOps
Kirkinen Risk Control Caldari State
205
|
Posted - 2013.05.10 00:46:00 -
[150] - Quote
Frontline Medic wrote:im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. What does your SP investment have to do with anything? |
|
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 00:47:00 -
[151] - Quote
I can't believe it's not fixed/temporarily reverted yet. This is unbelievable.
Like others have mentioned... Wolfman's response just blows me away. Who play tests this crap before release? Where is that pic of Chuck with the caption "I don't often test my code but when I do I do it in prod?" this post badly needs it. |
Marston VC
SVER True Blood Unclaimed.
226
|
Posted - 2013.05.10 00:47:00 -
[152] - Quote
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches.
WHY SHOULD WE as customers of this game be FORCED to adapt to this when the concept of good aiming has been established for nearly a decade now??? Why does it feel this sluggish when I move my joystick??? I turn left a little and it doesn't turn much at all, I give it a little more gas and then its on full tilt causing you to overshoot. Close range combat is nearly IMPOSSIBLE. Two semi-skilled players that are both hip firing and strafing could keep a fire fight going for literally a minute strate and not have a victor. All they need to do is up the sensitivity settings and make the controls feel more responsive and precise. Last build was right on the line of being too sluggish but overall it worked nicely, this build...... Ive NEVER been more frustrated trying to KILL people. That's right, im not getting frustrated from dying, or glitches, im getting frustrated because of how impossibly hard it is to get kills. You tag somebody and they just hide behind cover for a minute. "but marston that's just the logical way FPS shooters work" yeah! sure! but in most other shooters, if you have good aim, you can drop somebody before they get the chance to move back..... Sure this game wasn't quite like that even last build, but it was still possible. In this build its possible to get about half way through somebodies shields unless there being REALLY unresponsive..... |
Himiko Kuronaga
SyNergy Gaming EoN.
374
|
Posted - 2013.05.10 01:09:00 -
[153] - Quote
I'm done with this game until this bullshit is fixed.
In my 25 years of gaming this is by far the worst FPS experience I have ever had.
And I played Sniper: Path of Vengeance. |
Al Lopestes
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2013.05.10 01:45:00 -
[154] - Quote
Well. I set the sentivity to 60 for Keyboard and Mouse. i actually play better now. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 01:53:00 -
[155] - Quote
Even dropping to 90 is such a difference in speed that I have to start picking up my mouse to do a 360. ********.
Is this seriously more difficult than dropping and old config/properties file via hot fix till the get it ironed out? The unreal engine doesn't offer some default mechanics? |
DeadlyAztec11
One-Armed Bandits
229
|
Posted - 2013.05.10 01:54:00 -
[156] - Quote
xJ4ySo wrote:Chromosome's aiming was WAY better, as well as the hit detection...
That is just mad! No way! It is better now. I used to empty SMG mags into people and get no hitmarkers. Now I can actually get head shots on them... Way better, don't kid yourself cuh'. |
Himiko Kuronaga
SyNergy Gaming EoN.
375
|
Posted - 2013.05.10 01:54:00 -
[157] - Quote
Al Lopestes wrote:Well. I set the sentivity to 60 for Keyboard and Mouse. i actually play better now.
Mouse DPI?
DeadlyAztec11 wrote:xJ4ySo wrote:Chromosome's aiming was WAY better, as well as the hit detection... That is just mad! No way! It is better now. I used to empty SMG mags into people and get no hitmarkers. Now I can actually get head shots on them... Way better, don't kid yourself cuh'.
The hit detection is still botched, son.
The only difference is that they removed the false blue shield flash effect so you think you're getting more legit kills now. |
TiMeSpLiT--TeR
Planetary Response Organisation
365
|
Posted - 2013.05.10 01:58:00 -
[158] - Quote
Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? The controls are wobbling. You must be playing too much bf3, but they're less wobbling. What I notice that everything are not responsive. I press r2 for grenade and it takes 4 seconds to response. Not cool. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
281
|
Posted - 2013.05.10 02:01:00 -
[159] - Quote
FIX OR I QUIT! |
Spyder Spyra
Hellstorm Inc League of Infamy
8
|
Posted - 2013.05.10 02:02:00 -
[160] - Quote
If i set my X and Y sensitivity to 40 why does it keep accelerating the longer i hold the right analog in a direction? It should be one uniform speed no matter what, not getting faster over a period of time. |
|
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 02:08:00 -
[161] - Quote
I dunno. I keep logging on for more punishment but just can't go past a match or two.
Trying my hardest not to give up. Taking soon long. They fixed the aurum suits though. Man that was super important. Gonna do my best to wait for the 14. Then I guess I give up too. |
TiMeSpLiT--TeR
Planetary Response Organisation
365
|
Posted - 2013.05.10 02:11:00 -
[162] - Quote
Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? The controls are wobbling. You must be playing too much bf3, but they're less wobbling. What I notice that everything are not responsive. I press L2 for grenade and it takes 4 seconds to response. Not cool. |
Frontline Medic
On-Sight-Response
6
|
Posted - 2013.05.10 02:12:00 -
[163] - Quote
Frontline Medic wrote:im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. this.im lv 5 in most ar skills myself and dont see a prob.try not useing AA,I dont. |
Sponglyboy Squaredoo
Not Guilty EoN.
23
|
Posted - 2013.05.10 02:13:00 -
[164] - Quote
Indy Strizer wrote:
I simply prefer the aiming in chromosome.
You and I both
|
Frontline Medic
On-Sight-Response
6
|
Posted - 2013.05.10 02:17:00 -
[165] - Quote
DigiOps wrote:Frontline Medic wrote:im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. What does your SP investment have to do with anything? your dps gos up your range increases,has a lot to do with it imo. |
Marston VC
SVER True Blood Unclaimed.
226
|
Posted - 2013.05.10 02:18:00 -
[166] - Quote
Baal Omniscient wrote:Toyboi wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with! Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change. It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it and get to work practicing, because though it might get tweaked, it likely wont be changed much for a long time.
Its not as simple as a "little sensitivity change"...... If this were as simple as lowering my settings on cod 4 from level 8 to 5 I would have adapted to that within the first day, probably within the first hour or two of playing. The controls this build legitimately feel sluggish and unresponsive. That, added with increased kick from guns, and a lower range makes anything that moves a challenge to hit, and even if we do hit the target, the fact that EVERYTHING was nerfed to all ****, makes the hit almost meaningless anyway. The only viable weapons right now are the Proto Tact Rifle, and any of the shotguns simply because they provide sooooo much upfront damage that so long as you can hit the target 30% of the time you should get a kill. EVERY other gun is obsolete at this point...... I used to be an LR specialist but i no longer see the point in it when the TR can out DPS me if the gunner can spam the fire key enough. Not to mention the end game LR is at LVL 1 when you unlock the standard LR. I mean..... whats the point of leveling it up if the only change is literally a 2 point heat build up rate..... So what do we have next??? Breach AR's?? I can shoot the TR faster then that with 40% more damage. and the list goes on. At any rate........ controls = terrabad this build. |
Rubico
BetaMax. CRONOS.
18
|
Posted - 2013.05.10 02:51:00 -
[167] - Quote
bump bacause this somehow left the first page. get your **** together and do it fast CCP. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 03:13:00 -
[168] - Quote
Rubico wrote:bump bacause this somehow left the first page. get your **** together and do it fast CCP.
Let me help you with that. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
158
|
Posted - 2013.05.10 03:43:00 -
[169] - Quote
Still holding out for a hot fix. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
99
|
Posted - 2013.05.10 04:13:00 -
[170] - Quote
Everyone I play Dust with is flabbergasted by the egregious muck up to the aiming. Bumped. |
|
RO1MO69
Prima Gallicus
1
|
Posted - 2013.05.10 04:43:00 -
[171] - Quote
Just come back to "chromosome" aiming, That was not perfect but better than this... |
hooc order
Deep Space Republic Gentlemen's Agreement
45
|
Posted - 2013.05.10 04:50:00 -
[172] - Quote
Himiko Kuronaga wrote:I'm done with this game until this bullshit is fixed.
In my 25 years of gaming this is by far the worst FPS experience I have ever had.
And I played Sniper: Path of Vengeance.
I hear all the Aliens: Colonial Marines and Duke Nukem forever fans are playing Dust and saying the game play is horrible. |
Blind Nojoy
G I A N T EoN.
26
|
Posted - 2013.05.10 05:28:00 -
[173] - Quote
Marston VC wrote: At any rate........ controls = terrabad this build.
This. I actually rage quit dust today for the first time ever because the controls are unplayable, and every time I spawned in about 50 f*cking M-1 locus grenades are being spammed.
In the old build I played my sensitivity very high. Now, anything less than 90 feels like walking through a GD swamp in Zelda II, and yet when I use 90 or 100, when I aim down sights on those levels, it feels more like 50. I get that some guys are fine with the controls. Have yourselves a f*cking snickerdoodle cookie. I think they suck, and so do a sh*t ton of players that are better than me.
Adapt or die. Yep, got it.... STFU WITH ADAPT OR DIE. How about Dust 514 adapts or dies? Most likely dies, because I'd rather f*cking play yahtzee by myself in a dark room then play this crap, a game I used to enjoy a lot and was pretty good at. As much as I'd like to help my corp when PC kicks off, its not worth my own blood pressure shooting through the roof.
If it continues to fail, seems the only real option is to do the "master reset" when it's available, flush my 10 million SP down the drain, get my aurum back and play something that doesn't suck for a few months and see if this game can right itself. If it's gonna be this kind of build, I'm gonna stick my **** in the mashed potatoes. |
iLLMaTiC619
KiLo.
63
|
Posted - 2013.05.10 05:31:00 -
[174] - Quote
Icy Xenosmilus wrote:Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off.
it is really bad.. I thought I had adjusted the new aiming good on my heavy, soon as I switched to use my medium dropsuit the aim was too fast... the aiming system in the first build was waaaaaaaaaaaaaay better |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
282
|
Posted - 2013.05.10 05:43:00 -
[175] - Quote
The aim is just too broken in turn the game is broken I don't play broken games. So I be in the MCC commanding the ground forces. I get hate mail but I just have to say fix the game and I'll play again. |
LT Dans Legs
The Tritan Industries RISE of LEGION
93
|
Posted - 2013.05.10 05:51:00 -
[176] - Quote
The aiming is not broke. Its just very precise. At first i thought that too. The more i play the more i like it. Its actually freakin awesome. You just need to take all tbe Dust youve ever played and throw it in the trash. Learn this build and play it like its a new game youve never played before. Take off aim assist. This new build rocks. Good job CCP. |
|
CCP Wolfman
C C P C C P Alliance
341
|
Posted - 2013.05.10 05:56:00 -
[177] - Quote
Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
|
|
Protoman Is God
Red and Silver Hand Amarr Empire
175
|
Posted - 2013.05.10 05:59:00 -
[178] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 is terrible |
gabriel login
Dead Six Initiative Lokun Listamenn
15
|
Posted - 2013.05.10 06:05:00 -
[179] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 please fix this without it we dont have the tools to play the game.
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
282
|
Posted - 2013.05.10 06:06:00 -
[180] - Quote
Protoman Is God wrote:CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 is terrible
I second this. the PS3 Controller is HORRID! I feel like I am spraying and praying. If I use the right analog in any way while in aim the bullets go haywire all over the place. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
|
Posted - 2013.05.10 06:12:00 -
[181] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
Hi, I know you guys have your hands full right now with core gameplay issues, but I wanted to bring something unrelated to your attention for the somewhat near future. (involves something starting with a W too) You know all those killer bee logis running around? Well, several of us real logibros have been having a discussion on how to rebalance things instead of a straight up nerf. There's also other really good ideas being circulated that you guys could make a note of for later in this topic. (hope I'm not breaking any rules doing this.)
Anyway, I hope the aiming situation gets sorted out so we can focus on other important issues. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
109
|
Posted - 2013.05.10 06:14:00 -
[182] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Aim assist off, smoothing off, sensitivity 90, mouse pointer faster.
Get rid of mouse acceleration and give me better FPS, then give me higher sensitivity, and revert the aiming system to chromosome, and I will be happy.
As it is, I can't aim for crap long range, and can only barely compensate with my shotguns an SMGs |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.10 06:14:00 -
[183] - Quote
XeroTheBigBoss wrote:Protoman Is God wrote:CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 is terrible I second this. the PS3 Controller is HORRID! I feel like I am spraying and praying. If I use the right analog in any way while in aim the bullets go haywire all over the place. I used to use 30-30 now using 50-50 because the speed I was using had some kind of lag delay or something that was really dumb now the aim is just super Kamehameha gimped.
I agree,
Also it doesnt feel like theres any REAL Sensitivity as no matter how far or fast I move the Analog the speed in wich the reticule moves is the same.
Im playing on 100-100 but easy movements on the analog should not twitch in the way it does.
And on a side note how can the DS3 aim be so slow and Twitchy at the same time? makes no sense |
Himiko Kuronaga
SyNergy Gaming EoN.
377
|
Posted - 2013.05.10 06:30:00 -
[184] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Sensitivity 70, aim assist off.
Ridiculous input lag, target crosshair slides off my enemy like they were made of ice. It's so bad it actually feels like the aim assist formula got reversed somehow.
The frame rate is.... well, its not good. But it's never been good honestly. I could still kill people before though. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 06:55:00 -
[185] - Quote
How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 06:57:00 -
[186] - Quote
[quote=HEAD- HUNTER-GEO]How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now[it shows them on all assault riffles but we can not use them why???
|
XiBravo
TeamPlayers EoN.
11
|
Posted - 2013.05.10 07:02:00 -
[187] - Quote
HEAD- HUNTER-GEO wrote:How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now It shows them on there but we cant use them why??
Off topic... Who cares what sites look like when u can't put them where u want them? And what is a small hit window? |
Velico Orion Necrosis
Algintal Core Gallente Federation
0
|
Posted - 2013.05.10 07:24:00 -
[188] - Quote
Game is completely unplayable. Even when I get the jump on someone it always ends up being a coin toss if I kill them or they kill me. Being shot somehow bugs you into lagging and becoming stuck on invisible objects and even two full second delays on throwing a grenade. |
Toyboi
BetaMax. CRONOS.
32
|
Posted - 2013.05.10 07:37:00 -
[189] - Quote
Baal Omniscient wrote:Toyboi wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with! Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change. It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it and get to work practicing, because though it might get tweaked, it likely wont be changed much for a long time.
if you wona start a stat e-***** duel you lose! my kd/r is better then yours it would only take 12 of me to have more kills then your intire corporation. the funny thing is that you bring your corp in to this just shows your lag of arguements...go check the leaderbord before you start spewing ignorance all over the forums!!!! even CCP says there is a problem yet you keep trolling. So i will ask you nicely to consider that if the majorety of the top players says that there is a big problem and even ccp says the same that maybe you are wrong on this on!
|
Bethhy
Not Guilty EoN.
30
|
Posted - 2013.05.10 07:48:00 -
[190] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Reduced DPI to 1600 from 5900+ on mouse
Aim assist off, playstation 3 mouse setting low, in game sensitivity 60
I am constantly fighting my crosshairs to even remain on target, to the point where my wrist is actually sore from fighting my mouse, even on stationary targets.
I'll have the crosshairs completely red, point-blank on a target hacking Objectives in skirimish and still it won't register over 40% of my bullets.
The couple paired together is testing friendships as people are full of rage nonstop on this game made for enjoyment. We don't need investigation of the system right now we need an immediate fix, or revert, and now. not later today not on downtime, take it down and fix it. |
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 08:01:00 -
[191] - Quote
hooc order wrote:Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread? The HMG megathread seems to have gotten their attention...anything about aiming and range and getting stuck on small steps on walls and slow grenade throw response, and crap revive mechanics outside of HMGs seems to be ignored. But who knows...maybe they read them and simply do not respond.
please direct me to the HMG megathread so I too can tell CCP how badly they screwed the entire game up...
ty in advance.
o/ Bill
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:15:00 -
[192] - Quote
CCP if you are using a virtual joystick
maybe these settings could apply
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:18:00 -
[193] - Quote
also i am using mouse, and when on sensitivity 100%, and when i spin quickly, the aim will SNAP BACK (rubberband!!) back to 1 or two frames from the last moment my aim is settled |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:20:00 -
[194] - Quote
also can you not make the aiming work like this:
http://www.youtube.com/watch?v=Ckv95eHdzTY
just apply camera angle directly to mouse input... don't put anything fancy on top of it (joystick or smoothing or whatever) |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:22:00 -
[195] - Quote
in my opinion you need to recode the aiming control
you have too many smoothing going on
you have a stupid turning limit going on
all of these are unnecessary and will hinder the skill gameplay
take away the whole speed limit mechanism
this is not EVE
this is not "orbit enemy on the planet FPS"
this is a shooter game
make it so |
Rei Shepard
Spectre II
217
|
Posted - 2013.05.10 08:38:00 -
[196] - Quote
ZiwZih wrote:Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
+1 for passion! I hope it doesn't go unnoticed... For all of us.
If only time spend on it translated to 100% fixed controlls then idd be happy, but allas its just a bandaid and they should treat this as their number 1 priority to fix, i can live with skills not applying bonusses or battle server instabilities, i dont need back-end fixes or black screen fixes.
I just want to play the game and not feeling penalized because i play purely on muscle memory and reaction speed.
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
Could you inform us as to why you thought it was a good idea to have the Mouse drive a virtual emulation of the DS3's analog stick ?
Just from fiddling with the Eagle Eye Converter, no matter how well you are going to tune it, you will always feel it in the back of your brain that you are driving a stick instead of raw mouse input.
No amount of tweaking will hide that fact, and it feels very wrong, we play using our wrist/arm some play with ultra small movements while others use big circle type movements and frankly a thumb stick always uses exactly the same movements, ie: you cant press it out of bounds, you cant lift it up, you cant twist it.
So why does 2 completely different schemes of control need to be put under a DS3 virtual control scheme ?
Makes completely no sense and it will never be the same, you are just screwing over 1 control scheme to make another scheme "better" or more balanced...
And quite frankly i know who the good DS3 users are, and they were on par or better then me, but we had close fights, if i walk into them with the current scheme, well i cant even hit a blueberry thats standing still.
Just roll back the previous Mouse controlls....
|
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 08:54:00 -
[197] - Quote
So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. |
MarakPS3 Daga
Bojo's School of the Trades
40
|
Posted - 2013.05.10 08:59:00 -
[198] - Quote
so which dev though kb/m was op and nerfed it without thinking? how does this really get into deployment code?
atm im running x-90 y-60 AA off. not perfect by a LONG shot but better than default by the same margin. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:05:00 -
[199] - Quote
MarakPS3 Daga wrote:so which dev though kb/m was op and nerfed it without thinking? how does this really get into deployment code?
The same way HMG's got nerfed.
"stats". |
Rei Shepard
Spectre II
217
|
Posted - 2013.05.10 09:06:00 -
[200] - Quote
Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder.
Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around.
The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion.
The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements.
Then you also have sensetivity adjustments for both axises and the same for being scoped in.
If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis.
In dust all you get is a Sensetivity slider and thats as far as your tweaking goes.
Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings.
Theres however only 1 type of DS3, and any knockoff's are build to specification.
|
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:07:00 -
[201] - Quote
CCP,
this "turning limit" will be the downfall of this "fps" game
if you leave it on, the game will die very quickly because you will never fix this problem |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
100
|
Posted - 2013.05.10 09:20:00 -
[202] - Quote
I'm not sure if any of this factors into this issue, but another pitfall that should be avoided is over "RPGing" this MMOFPS. I do like a certain amount of progression and having such affect attributes like stamina, reload speed, ammo carry capacity, etc. is fine, but SP and in-game specializations cannot impinge on aiming and other gunplay. Those are abilities that rest with the player not the character. Roleplay for those core mechanics is infeasible in this genre. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:30:00 -
[203] - Quote
Rei Shepard wrote:Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around. The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion. The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements. Then you also have sensetivity adjustments for both axises and the same for being scoped in. If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis. In dust all you get is a Sensetivity slider and thats as far as your tweaking goes. Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings. Theres however only 1 type of DS3, and any knockoff's are build to specification.
Good enough points. I think you've done your research well and I agree.
Someone at CCP made an absolutely insane decision over this.
I think we should space them.
WOLFMAN! WHO DID IT? |
Naweedd
Seraphim Auxiliaries CRONOS.
1
|
Posted - 2013.05.10 09:35:00 -
[204] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 ! Why not fix that first??? Most of the people use a standard DS3 -_- |
Rei Shepard
Spectre II
218
|
Posted - 2013.05.10 09:38:00 -
[205] - Quote
Himiko Kuronaga wrote:Rei Shepard wrote:Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around. The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion. The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements. Then you also have sensetivity adjustments for both axises and the same for being scoped in. If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis. In dust all you get is a Sensetivity slider and thats as far as your tweaking goes. Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings. Theres however only 1 type of DS3, and any knockoff's are build to specification. Good enough points. I think you've done your research well and I agree. Someone at CCP made an absolutely insane decision over this. I think we should space them. WOLFMAN! WHO DID IT?
Thx
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:40:00 -
[206] - Quote
CCP please understand this is as much a game design problem as a "bug"
say no to RPGesque "turning limits" on a FPS |
Rei Shepard
Spectre II
218
|
Posted - 2013.05.10 09:41:00 -
[207] - Quote
Quote: #1 Posted: 2013.05.10 09:38 | Report Dear players,
Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 12:00 GMT. Today's hotfix will apply following changes:
HMG Rebalance (more in-depth information to come in the upcoming post from CCP Wolfman) and 10% bonus damage to all handheld weapons Fix to PG/CPU skills for vehicles not applying properly Fix to vehicle upgrade skills not correctly applying bonuses to vehicles Fixing playable areas (red line expansion) on some Ambush maps where players would spawn in odd locations Fixing Vehicle engineering skill description Mouse sensitivity tweaks applied Call for help should now trigger automatically to further help logistics players revive their allies Various battleserver stability fixes
Thank you for your patience and understanding.
I hope they did more then just tweaks, or maybe they used my deadzone settings lol :p
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:43:00 -
[208] - Quote
actually, what is a deadzone? |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:44:00 -
[209] - Quote
What is a deadzone?
Oh man, you just asked for a novel... |
UK-Shots
Internal Error. Negative-Feedback
46
|
Posted - 2013.05.10 09:51:00 -
[210] - Quote
DS3 completely unplayable for me.. dont know what the hells going on. |
|
Kekklian Noobatronic
Goonfeet
8
|
Posted - 2013.05.10 09:59:00 -
[211] - Quote
DS3 aiming at all ranges - but especially at 1-10M range - is absolutely atrocious. :( |
DeadlyAztec11
One-Armed Bandits
231
|
Posted - 2013.05.10 10:06:00 -
[212] - Quote
Himiko Kuronaga wrote:Al Lopestes wrote:Well. I set the sentivity to 60 for Keyboard and Mouse. i actually play better now. Mouse DPI? DeadlyAztec11 wrote:xJ4ySo wrote:Chromosome's aiming was WAY better, as well as the hit detection... That is just mad! No way! It is better now. I used to empty SMG mags into people and get no hitmarkers. Now I can actually get head shots on them... Way better, don't kid yourself cuh'. The hit detection is still botched, son. The only difference is that they removed the false blue shield flash effect so you think you're getting more legit kills now. Still better for me. |
Rei Shepard
Spectre II
218
|
Posted - 2013.05.10 10:24:00 -
[213] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:actually, what is a deadzone?
Ungh...lemme try to answer that one...
A deadzone is supposedly the point where the stick doesn't do anything, the bigger the deadzone the more you can yoink on the stick before it does something, lets say you yank on the stick to the left and you have a huge deadzone setting for left movement this will give you a notion of input lag because you moved to the left but it takes the controller a certain time to get out of its deadzone and start moving.
While this behavior is fine for platformers, it screws a shooter over royaly.
If the Analog stick has say 5 diffrent deadzones and they are all bogusly configured, you will get 5 diffrent input lag zones, or really odd behaviour because your brain says Left and up, your hand says left and up but the game does not go left until you get out the sticks deadzone, when you do get out of the deadzone you start to move left, now imagin the go UP deadzone is wrong and off from the go left zone, you are still going left but not yet up until you get out of that UP deadzone once you get out of that one, you will start going left and up.
You imagined or your brain predicted a straight line but on the screen you got more of a circular pattern.
Your Brain at this point climbs out of your skull and beats you to death with said controller.
A Mouse registers movement without deadzones, and when you move it moves, without waiting inside some cozy deadzone for accidentally touching the mouse, if you shake it, it shakes, if you accidently move it, your aim is off.
with the deadzone, we move the mouse a little JUST A LITTLE to adjust our aim but we moved it inside its deadzone and it translates as no movement on the screen, our brain reacts with additional movement to compensate and we fly right passed out target, we re-adjust back to target but again move too little and we don't move at all, so brain again thinks we need more movement and we fly passed target again.
Basically, what we have as input lag, are the deadzones creating a couple of ms of what we precieve as input lag, the bigger the zones, the bigger the percieved input lag or funky odd mouse behaviour if they run our mouses trough virtual control sticks.
Some people notice this behavior, while other peoples brains can fill in gaps much better.
I am not really sure how this translates to diffrent DPI mouse types, but on the eagle controller if you input a higher DPI or a lower DPI, you have to reconfigure all the deadzones again, same for polling rate, turn it up, and you get to reconfigre everything again.
If they keep going with a virtual Analog stick route, we will all require the exact same mouse or 20+ adjustable settings to tweak our different mouses to work with the games settings.
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
88
|
Posted - 2013.05.10 10:39:00 -
[214] - Quote
Thanks for explaining Rei, so ideally there should be no deadzone for mouse...
the input lag is driving me nuts |
Rei Shepard
Spectre II
219
|
Posted - 2013.05.10 10:48:00 -
[215] - Quote
5aEKUXeRJGJ27kCDnDVYak5q wrote:Thanks for explaining Rei, so ideally there should be no deadzone for mouse...
the input lag is driving me nuts
No problem, i am not sure how a DS3 that is build around Deadzones coope with them but translating a Mouse into using Deadzones does not work.
My guess is that a stick needs the zones because its Thumb controlled and less precise as moving a wrist + arm, hence the entire debate about KB/M = OP.
Just a Guess though.
But for KB/M to work in this game we need raw mouse input as advertised, if we keep this Eagle Eye converter feeling in whats to be a competitive shooter it 1) won't ever be a E-Sport and 2) No sane pro KB/M user will stick around. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 10:56:00 -
[216] - Quote
Rei Shepard wrote:
Your Brain at this point climbs out of your skull and beats you to death with said controller.
Best explanation I've heard yet.
You should consider teaching college. |
Rei Shepard
Spectre II
222
|
Posted - 2013.05.10 11:08:00 -
[217] - Quote
Himiko Kuronaga wrote:Rei Shepard wrote:
Your Brain at this point climbs out of your skull and beats you to death with said controller.
Best explanation I've heard yet. You should consider teaching college.
ROFL, i can already picture it...
Alright class, today we will be talking about Mouse Vs. Controller gameplay!
*Small Wave happens"
Alright alright sit back down everyone, so who here uses a controller! Ok those move to the left of the room, those that use a mouse move to the right of the room, take a new seat and sit DOWN!
Its going to be a little dangerous for you guys to sit near each other today...or the rest of the year...so ive hired security and a team of medics to see us trough class today without deaths.
Anyone here use the MOVE controller ? Oh you 4 ...use the move ...really ...GTFO of my class! MOVE ALREADY!!!
lol
|
Spaceman-Rob
Galactic Alliance 514
70
|
Posted - 2013.05.10 11:16:00 -
[218] - Quote
Can we please get a hotfix for the dualshock 3 and an apology for yet another **** up. Today would be fine? Thanks. |
Ten Wolves
D3LTA FORC3 Orion Empire
9
|
Posted - 2013.05.10 11:24:00 -
[219] - Quote
Agreed the aiming is really off with The Uprising. I'm not sure whats changed but something feels sluggish and its almost pointless to use my iron sights now. I'd much rather fire from the hip like I'm playing a COD game... that's not a good thing. |
tander09
RISE OF THE EMPIRE DARKSTAR ARMY
8
|
Posted - 2013.05.10 11:33:00 -
[220] - Quote
Yea, I often found meself shooting at enemies without makin a dent in dem. |
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CrotchGrab 360
Better Hide R Die
32
|
Posted - 2013.05.10 11:35:00 -
[221] - Quote
I'm not the kind of guy who makes quick decisions but I only had to play for 1 game to see the inherent flaw in the aiming system first-hand.
I may not be that good in DUST (never had to use iron sights, I don't like them) and I have little to no meta game but besides the lag I was good in MAG and I KNOW my aiming doesn't suck.
With that all being said I'll just wait until the 14th. Really Uprising shouldn't have come out until the 14th, speaking speculatively IF the aiming and other issues will be fixed on the 14th. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 11:43:00 -
[222] - Quote
Rei Shepard wrote:5aEKUXeRJGJ27kCDnDVYak5q wrote:actually, what is a deadzone? Ungh...lemme try to answer that one... A deadzone is supposedly the point where the stick doesn't do anything, the bigger the deadzone the more you can yoink on the stick before it does something, lets say you yank on the stick to the left and you have a huge deadzone setting for left movement this will give you a notion of input lag because you moved to the left but it takes the controller a certain time to get out of its deadzone and start moving. While this behavior is fine for platformers, it screws a shooter over royaly. If the Analog stick has say 5 diffrent deadzones and they are all bogusly configured, you will get 5 diffrent input lag zones, or really odd behaviour because your brain says Left and up, your hand says left and up but the game does not go left until you get out the sticks deadzone, when you do get out of the deadzone you start to move left, now imagin the go UP deadzone is wrong and off from the go left zone, you are still going left but not yet up until you get out of that UP deadzone once you get out of that one, you will start going left and up. You imagined or your brain predicted a straight line but on the screen you got more of a circular pattern. Your Brain at this point climbs out of your skull and beats you to death with said controller. A Mouse registers movement without deadzones, and when you move it moves, without waiting inside some cozy deadzone for accidentally touching the mouse, if you shake it, it shakes, if you accidently move it, your aim is off. with the deadzone, we move the mouse a little JUST A LITTLE to adjust our aim but we moved it inside its deadzone and it translates as no movement on the screen, our brain reacts with additional movement to compensate and we fly right passed out target, we re-adjust back to target but again move too little and we don't move at all, so brain again thinks we need more movement and we fly passed target again. Basically, what we have as input lag, are the deadzones creating a couple of ms of what we precieve as input lag, the bigger the zones, the bigger the percieved input lag or funky odd mouse behaviour if they run our mouses trough virtual control sticks. Some people notice this behavior, while other peoples brains can fill in gaps much better. I am not really sure how this translates to diffrent DPI mouse types, but on the eagle controller if you input a higher DPI or a lower DPI, you have to reconfigure all the deadzones again, same for polling rate, turn it up, and you get to reconfigre everything again. If they keep going with a virtual Analog stick route, we will all require the exact same mouse or 20+ adjustable settings to tweak our different mouses to work with the games settings.
I think you are a little messed up. Wish I didn't just lose my last post but I'll try again.
Dead zone is not your issue here. I think some people are messed up on what dead zone is vs accelleration.
Dead zone is used to do just that. Create an input dead zone. The reason you may want to have an input dead zone is to cleanup noise on the input. This is not your problem with the DS3 or the mouse.
The old joysticks a lot of use used back in the old days of wing commander where analog pieces of crap. Springs wear out, analig sliders get dirty and suddenly your ship doesnt fly straight but bounces or drifts. How do you fix it? An input deadzone that you increase to encompass the noise.
The Move most likely needs this because the input from the camera is probably noisy. Coupled with range probably makes it hard to compensate for. My guess is that's why you see only the move with dead zone options.
The issue you all have is with the accelleration. The accelleration curve for both the DS3 and the mouse are backwards from what I can tell. It is easy to test and see.
Take a mouse. Try to make fine movements with sensitivity at 100. Nearly impossible. Now slowly move your mouse from one side of the pad from the other. You'll do a number of 360's. Now try again but much faster this time. You will notice the number of 360's drop. No wonder no one can aim or GTFO.
Take DS3. Try to make fine turns from say 0-60% or so. You notice the turn speed is almost constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from 0-100%. You can visually see you turn slow for about a second or so before the accelleration kicks in. In reality you want that second or so to ramp up in between 0-60% so you can make that fine aim. Then you want the 60-100% range snap to speed instantly. Now you can GTFO.
Backwards I say.
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Himiko Kuronaga
SyNergy Gaming EoN.
382
|
Posted - 2013.05.10 11:52:00 -
[223] - Quote
A battle of nerds.
I am intrigued.
Continue. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
|
Posted - 2013.05.10 12:02:00 -
[224] - Quote
Cmdr Wang,
Your accelleration is still backwards after this hotfix.
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Bethhy
Not Guilty EoN.
30
|
Posted - 2013.05.10 14:28:00 -
[225] - Quote
left the first page, needs to return. |
bolsh lee
Ahrendee Mercenaries
92
|
Posted - 2013.05.10 14:35:00 -
[226] - Quote
Why don't you guys report your current findings (Even though mine are the same before and after the hotfix) in this thread
Even after today's supposed hotfix im irritated beyond belief trying to compensate for this horrible aiming at close range its like im fighting my mouse to hit the target... Can I get Dust workmans comp for carpal tunnel...
At this point I think the DS3 users would rather have us Mouse users have raw input or what ever it may be, because im pretty sure our values are effecting their values... |
Kwik Draw
Traitors Function
9
|
Posted - 2013.05.10 16:01:00 -
[227] - Quote
Baal Omniscient wrote:Toyboi wrote:[quote=Baal Omniscient]Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with!
Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change.
It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it a ~
id rather they didnt practice :D |
Hawkings Greenback
D3ath D3alers RISE of LEGION
30
|
Posted - 2013.05.10 16:13:00 -
[228] - Quote
Naweedd wrote:CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 ! Why not fix that first??? Most of the people use a standard DS3 -_-
yup |
Protected Void
One-Armed Bandits
6
|
Posted - 2013.05.10 19:39:00 -
[229] - Quote
Well, if there weren't more fixes/changes done today than in the downtime announcement, I'm a three-legged, purple cow. With a goiter for a nose.
I've played three matches to make sure it's not just luck, but no: I'm consistantly able to aim properly. If I miss, it feels like my own fault. And I get more kills than deaths again. Woohoo!
The aiming feels like before the Uprising update. Aiming down barrel has certainly been fixed - the gun is no longer jumping around like crazy, instead it's actually improving accuracy.
I've made no changes to my controls since last night, when I wasn't able to bring anyones shield down to more than half.
I'm on the PS3 standard controller, X sensitivity 50, Y sensitivity 40, aim assist off. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
171
|
Posted - 2013.05.10 20:20:00 -
[230] - Quote
Trying now. |
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Frodaris Sortana 2100058545
DUST University Ivy League
56
|
Posted - 2013.05.10 20:22:00 -
[231] - Quote
I'll give that a shot later, see if the aiming is indeed fixed up. |
Bones McGavins
TacoCat Industries
158
|
Posted - 2013.05.10 20:26:00 -
[232] - Quote
You guys sure it isnt the damage boost saving your butts?
Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is helping you kill before the recoil starts messing you up, it could seem like your aim is better, when the reality is, its just the higher damage killing them sooner. |
Garrett Blacknova
Codex Troopers
2909
|
Posted - 2013.05.10 21:02:00 -
[233] - Quote
DJINN serious issues wrote:Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from 0-100%. You can visually see you turn slow for about a second or so before the accelleration kicks in. In reality you want that second or so to ramp up in between 0-60% so you can make that fine aim. Then you want the 60-100% range snap to speed instantly. Now you can GTFO. That's NOT what I see when using my Sixaxis controller.
Tilt stick about 3%. Nothing. Deadzone. In Chromosome, this was more like 20%, and this was a problem. Also, 20% was when you turned the Move deadzone to 0, if you didn't, it was up to 30%, which was just game-breaking. I'm happy with there being a very small deadzone to account for a loose stick.
Tilt stick about 5%. Almost full speed instantly when I'm at sensitivity 100. Not quite full speed, but maybe 70 - 80%. After about a half-second, it ramps up to actually full speed.
What I WANTED was about 5% speed, that's why I was only pushing the stick a short distance. A window up to 20% where you get about 15% speed, then incremental increases the further you move the stick would be good.
Instantly shove stick to 100% pressure. At sensitivity 100, I don't get full speed. I get almost full speed, maybe 80 - 90%, with it ramping up over about half a second. If that sounds familiar, it's because it's only marginally better speed than when I'm barely moving the stick at all.
So I turn sensitivity down to 0. Now, when I tilt the stick to about 5%, I get about 5% speed. That's nice, but when I HOLD the stick at 5% trying to keep my aim on a slow-moving (or distant) target, I instead have my speed gradually ramp up to 100% over a second or two.
Shove the stick all the way over, and I get maybe, MAYBE as much as 6% turn speed, with the same gradual acceleration.
I want the ability to control my aim MYSELF, instead of the game's acceleration curve controlling it for me.
Another problem is with Aim Assist. I don't often use long-range weapons, and having Aim Assist on doesn't signifcantly distort my aim at long range like some Sixaxis users have reported. Having it turned on means that I can actually play the game in CQC. When I turn it off, that 5% tilt that normally produced near-full turning speed doesn't just give me 80% turn speed any more. It gives me something like 300% turn speed, so I spin and end up not only overshooting my target, but overshooting by almost 90 degrees. If there's no enemy within about a 5m radius, turning works as I described above, not ideal, but workable. When I'm at the kind of range where I want to be fighting with a Shotgun, I can't aim with Aim Assist turned off. With it on, Turning when an enemy is close AND in front of me means that I bleed off ALL my turn speed when turning away from the enemy, so it nerfs my ability to say "kitten this" and run, but it makes it actually possible to try and hit a target when I want to.
The same acceleration cureve is a problem - and a much more troublesome one - for mouse users. You move the mouse at a constant speed, and you DON'T get a constant turn speed from doing so. You have your turn speed gradually ramped up the longer you keep going. You DO, however, have the advantage of a very slow movement giving you a low starting turn speed, but other than that, it's screwed up so horribly it's not worth plugging in a mouse until this is actually made right.. |
Protected Void
One-Armed Bandits
6
|
Posted - 2013.05.10 21:02:00 -
[234] - Quote
Bones McGavins wrote:You guys sure it isnt the damage boost saving your butts?
Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is helping you kill before the recoil starts messing you up, it could seem like your aim is better, when the reality is, its just the higher damage killing them sooner.
Nah. The recent damage boost was 10 percent, which just can't account for the vast improvement I'm seeing today. Besides, half the time when I was playing yesterday, I was lucky if I could land enough shots to make even a slight dent in my opponent's shield at all. Typically, I would hit once or twice before I was killed Today, I see their shield and armor bars go down in 5-10 single steps, indicating I'm landing that many shots - just the way it was before the update.
If anything other than the aiming algos have been messing up the aim, I'm guessing it's network issues. |
Parson Atreides
Ahrendee Mercenaries
311
|
Posted - 2013.05.11 01:56:00 -
[235] - Quote
Aiming with the DS3 still needs work. I tried a bunch of games today just to see what changes were made and it feels a little better, but it's hard to tell if that's just because I'm getting more used to it.
CQC fights are still awkward and overall it just doesn't feel right. Still holding out hope for reverting to Chromosome's aiming system. |
bolsh lee
Ahrendee Mercenaries
96
|
Posted - 2013.05.11 02:04:00 -
[236] - Quote
No improvement here, the slightest movement left and right sends it wildly out off the target then the irritating challenge of trying to fight you movement to land it on a guy........... Scout shotgun builds are amazing right now because of how **** this tracking is.. |
Ordo Malachai
Bragian Order Amarr Empire
25
|
Posted - 2013.05.11 02:05:00 -
[237] - Quote
Turning Aim Assist 'OFF" made a huge improvement for me, both at closish ranges with an AR and (especially) at long range with SR.
Aim Assist is a horrible abomination of a thing at the best of times, but DUST has taken it to a new level. Also, if the universe is supposed to be so harsh, why do we have a magical 'guy in the sky' supposedly helping us with aim?
Edit: I see others are also saying that aim has suddenly improved, might be that as much as AA off. |
Garrett Blacknova
Codex Troopers
2917
|
Posted - 2013.05.11 02:16:00 -
[238] - Quote
After some playtime, I've found that I can actually do precise aim now - they appear to have fixed the problem with aim scaling that I was having before today.
Not sure if they fixed Aim Assist though, have been to afraid to turn it off yet. WIll try in the next day or so and confirm. |
Blind Nojoy
G I A N T EoN.
27
|
Posted - 2013.05.11 02:22:00 -
[239] - Quote
Aim assist should not exist. Or be an option only for new players in these upcoming training pubbies. |
RINON114
B.S.A.A.
147
|
Posted - 2013.05.11 09:21:00 -
[240] - Quote
I would laugh so hard if it turns out that all these people who are GÇ£fixedGÇ¥ are full of junk because CCP did nothing and lied.
Megalolz would be had.
On the other hand I look forward to getting home and trying it! |
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