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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
86
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Posted - 2013.05.08 20:22:00 -
[1] - Quote
Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off. |
N7 JETI
FullMetal Brotherhood
2
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Posted - 2013.05.08 20:28:00 -
[2] - Quote
Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. |
Chris F2112
187. Unclaimed.
164
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Posted - 2013.05.08 20:33:00 -
[3] - Quote
N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything.
Maybe you are broken? |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
89
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Posted - 2013.05.08 20:44:00 -
[4] - Quote
Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? No, only a fool would think aiming fine. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.08 20:46:00 -
[5] - Quote
I really like the refined aiming on ds3. It is not sticky anymore. |
Cyn Bruin
Imperfects Negative-Feedback
889
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Posted - 2013.05.08 20:50:00 -
[6] - Quote
When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it |
Mike Poole
Kirkinen Risk Control Caldari State
0
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Posted - 2013.05.08 20:53:00 -
[7] - Quote
Is your aim assist off?
I just started playing so I don't know much about previous builds but I was having an absolutely HORRIBLE time aiming until I turned the aim assist off and now things are far smoother. |
Beast Beastlington
Bragian Order Amarr Empire
255
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Posted - 2013.05.08 20:53:00 -
[8] - Quote
The gunplay has always been poor.
It's probably worse now because it feels like there's even more input lag.
That and the tiny FOV.
Making the graphics better means there has to be trade-offs in other areas. |
bolsh lee
Ahrendee Mercenaries
87
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Posted - 2013.05.08 20:53:00 -
[9] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
this |
Knarf Black
Subdreddit Test Alliance Please Ignore
695
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Posted - 2013.05.08 20:55:00 -
[10] - Quote
Aiming has never been great, but it does seem even worse in Uprising. It's hard to put a finger on what exactly the problem is, but the fact that you get minimal feedback as to whether or not your shots are connecting is certainly exacerbating things.
I'm rolling SMGs and only have 2 levels in Sharpshooter, so I'm not expecting it to be super accurate, but I have to focus on my target's healthbar just to see if I'm hurting him at all while hipfiring. Then I switch to the sight (still love the way it looks, btw) and it's like I'm firing a different gun. In Chromosome I basically only used ADS for headshots on slow targets or to check if my victim was in range or not. In Uprising it is practically required for getting bullets to connect at all. |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
91
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Posted - 2013.05.08 20:56:00 -
[11] - Quote
Mike Poole wrote:Is your aim assist off?
I just started playing so I don't know much about previous builds but I was having an absolutely HORRIBLE time aiming until I turned the aim assist off and now things are far smoother. Tried it on and off, horrible both ways. |
Himiko Kuronaga
SyNergy Gaming EoN.
340
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Posted - 2013.05.08 20:57:00 -
[12] - Quote
So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread? |
Zyethorn
Cyberdyne Systems and Technology
3
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Posted - 2013.05.08 20:59:00 -
[13] - Quote
Anyone who says the aiming is fine is new to a FPS shooter. Sorry. Its not OK and this game will be ripped to shreds by reviews if not corrected. |
Cyn Bruin
Imperfects Negative-Feedback
889
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Posted - 2013.05.08 21:00:00 -
[14] - Quote
Knarf Black wrote:Aiming has never been great.
And if you add the poor aiming function to the reliably bad hit detection, the "shooter" part of this game is waaay broken.
|
Nstomper
The Sangheli
367
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Posted - 2013.05.08 21:01:00 -
[15] - Quote
As if 87 threads of this wasn't enough |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
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Posted - 2013.05.08 21:13:00 -
[16] - Quote
Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one threadnought?
Fixed. |
Frontline Medic
On-Sight-Response
5
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Posted - 2013.05.08 21:26:00 -
[17] - Quote
im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. |
Bethyy
Not Guilty EoN.
0
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Posted - 2013.05.08 23:49:00 -
[18] - Quote
only people who didn;t really aim to well before the patch aren't having issues. Its massively inconsistent and there are broken aim assists altering your aim even with the setting turned off.
It doesn't matter if your the top killer in DUST with a DS3 to the starting off mouse user in the game, every aspect of the aim is wrong from what a brain would register right. |
hooc order
Deep Space Republic Gentlemen's Agreement
31
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Posted - 2013.05.08 23:57:00 -
[19] - Quote
Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread?
The HMG megathread seems to have gotten their attention...anything about aiming and range and getting stuck on small steps on walls and slow grenade throw response, and crap revive mechanics outside of HMGs seems to be ignored. But who knows...maybe they read them and simply do not respond. |
Bethyy
Not Guilty EoN.
0
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Posted - 2013.05.09 00:05:00 -
[20] - Quote
The 90+ threads about how fracked the aiming mechanics are isn't enough? maybe everyone reposting to build a megathread will. |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
111
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Posted - 2013.05.09 00:24:00 -
[21] - Quote
So let's make this the threadnought. |
ZiwZih
The Tritan Industries RISE of LEGION
124
|
Posted - 2013.05.09 00:30:00 -
[22] - Quote
Please devs, for the love of gods, give us ETA on when the aiming will be fixed! |
TheBlob95 B
GamersForChrist
6
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Posted - 2013.05.09 00:32:00 -
[23] - Quote
Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. |
Roy Xkillerz
Red Star. EoN.
9
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Posted - 2013.05.09 06:51:00 -
[24] - Quote
Nope aiming has not gotten better at all. I have played many games yesterday but it keeps feeling sluggy play other fps shooters and you can tell the diffrense. |
Rei Shepard
Spectre II
201
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Posted - 2013.05.09 07:13:00 -
[25] - Quote
I am not even playing until they fix the aiming and i was mega hyped for uprising.
If you couldn't aim a damn before this patch, your fine, you still cant aim a damn and will likely get more kills because they pulled everyone down to your level and you are beating them with Experience.
We on the other hand seem to be fighting our aiming cursor instead of the actual opponent.
I dont get it, i really dont why they needed to Fix what was possible a really good aiming system.
I am running around all seems better, tweaked some settings, but the moment i get near targets AIM says "GOOD LUCK" and slams the door shut and walks away, leaving me wrestling to get my cursor moving.
Guy sidesteps, sidesteps again and i cant even get him in my sights so i keep straight and strafe fire, as does he and while we waste 2 clips trying to hit each other from 5 feet away , another guy jumps me, in chromosone I would be sooo very dead!
But in uprising, another person with an aiming disability derps up the combat as we strafe and strafe and fire air bullets at each other, eventually the first guy looses intrest and runs off.
We are still at least at 50% shields at this point and minus 3 clips, we go at it some more, run out of bullets i swap to my Sidearm and repeat ....eventually i KILL him !!! BOOYEAH...it really was a close fight i had 15% armor left!!!
EPIC KILL!!! .....or not...
/Shut down PS3 as it seemed they did not fix aiming in yesterdays patch |
gabriel login
Dead Six Initiative Lokun Listamenn
9
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Posted - 2013.05.09 07:15:00 -
[26] - Quote
Icy Xenosmilus wrote:So let's make this the threadnought. i ilke that but on the real ccp if you dont stop everything your doin that does not need to be done an fix the aiming this game will not do good at all. i say this not to be a doomsayer but as someone who has played menny fps games in my time an i tell you i have seen some good ones that just did not make it do in large part by bad aiming. ccp what you need to understand is this is not problem number 9 on the list of thing to be fixed its number 1 why if i am a new player to this game an can live with being killed by people that out match me is 1 thing but to then ask that i give the game a fair break when i cant even aim at whats in front of me then thats just asking to much. see what i am trying to say is it dont matter how nice the game is how great the story or lore is 90% of us on here like to kill an shoot an make crap go boom an that is what 90% of new people will want to do first but if thay cant even out of the gate feel like thay can an could win in this game of lion eat lion thay will just leave not haven even seen the story or lore. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
255
|
Posted - 2013.05.09 07:17:00 -
[27] - Quote
Rei Shepard wrote: We on the other hand seem to be fighting our aiming cursor instead of the actual opponent.
QFT |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
243
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Posted - 2013.05.09 07:27:00 -
[28] - Quote
Im not having these Issues.... Then again Im using a controller.... |
Garrett Blacknova
Codex Troopers
2840
|
Posted - 2013.05.09 08:02:00 -
[29] - Quote
TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. No it hasn't. Aim Assist off causes MASSIVE problems for some people, while having it on is game-breaking for others.
In my case, it's Aim Assist off that's the problem. If I don't have it on, then when someone enters about a 5m range, I lose all ability to aim precisely. Attempting a small precise turn when there's a nearby enemy and Aim Assist is turned on results in almost a 90 degree instant jump in perspective, EVEN AT 0 SENSITIVITY.
Also, there's acceleration, which for some players is preferred, but which should NEVER be forced. There's no option to reduce or disable it, and it's quite heavy-handed, and doesn't respond the way turn acceleration works in most FPS games. Requiring players to turn for a period of time before reaching speed ISN'T ideal for everyone, and having the option of turn SCALING where the amount of pressure on the stick determines speed is the control option I've been asking for since I first started here.
If you're used to having acceleration instead of scaling, then the current build is fine - still not great, but it feels good. If you want a scaled turn rate where you have direct control instead of an acceleration algorithm, then you have problems.
Mouse control is far worse, but both schemes are fail. |
Beld Errmon
Internal Error. Negative-Feedback
609
|
Posted - 2013.05.09 08:17:00 -
[30] - Quote
I've gone from posting scores like 45/2 to 9/10, only using militia gear while I test things out has something to do with it, but even last build when I ran militia I could go positive and take half as many deaths for twice the kills. |
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