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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Protected Void
One-Armed Bandits Atrocitas
1
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Posted - 2013.05.09 15:20:00 -
[91] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine.
Yes! Exactly this. I had no problem with the old system whatsoever, even in the beginning when I pretty much sucked. At least it felt like it was my own poor aim that got me killed. Now it feels like having some invisible jerk with a stick nudging my weapon a bit off target whenever I point it near my enemies. Don't fix what isn't broken - and certainly not this close to launch. |
Ydubbs81 RND
Ahrendee Mercenaries
1211
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Posted - 2013.05.09 15:21:00 -
[92] - Quote
Knarf Black wrote:Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine. It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.)
What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters. |
Brigitte Newt
Kameira Lodge Amarr Empire
43
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Posted - 2013.05.09 15:26:00 -
[93] - Quote
Ydubbs81 RND wrote:Knarf Black wrote:Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine. It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.) What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss. Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
+1 |
Bones McGavins
TacoCat Industries
153
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Posted - 2013.05.09 16:27:00 -
[94] - Quote
Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better. |
Knarf Black
Subdreddit Test Alliance Please Ignore
705
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Posted - 2013.05.09 16:36:00 -
[95] - Quote
Ydubbs81 RND wrote: What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
It was serviceable at best. If you thought it was good, then you clearly haven't played enough console shooters. |
Rei Shepard
Spectre II
208
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Posted - 2013.05.09 16:39:00 -
[96] - Quote
Bones McGavins wrote:Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better.
How is not being able to keep my sight onto the opponent no matter what setting better ? |
Parson Atreides
Ahrendee Mercenaries
303
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Posted - 2013.05.09 16:45:00 -
[97] - Quote
Knarf Black wrote:Ydubbs81 RND wrote: What was wrong with it before??? I had no issues shooting people nor tracking them. If I missed a target, it is because I missed and not the game assisting me in missing. Now, it is the opposite..the game is assisting me to miss.
Anyone who thought the old system sucks needs to check their own aim and stop asking CCP to help them be better shooters.
It was serviceable at best. If you thought it was good, then you clearly haven't played enough console shooters.
Dubbs has played a ton of console shooters, so that isn't the issue.
Let's try to think back to how many threads there were about how bad aiming was when Chromosome launched. Not a lot. If I were a betting man, I'd say there are more complaints about the aiming in the first 3 days of Uprising than there were in the 5 months or whatever while Chromosome was live.
CCP, just revert this nonsense so we don't have to wait a week for you to try and fix it only to screw it up even more. The old aiming was fine. |
Bones McGavins
TacoCat Industries
153
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Posted - 2013.05.09 16:49:00 -
[98] - Quote
Rei Shepard wrote:Bones McGavins wrote:Lol. Look, the old system had issues, the new system has issues. But heres how I know the new system is fundementally better...
Single shot weapons are more accurate and usable now than they were before. Scrambler + Tact AR are the dominate weapons this build. Why would that be the case if the aiming system was worse? These are skill weapons, not spray and pray.
From my small use of the gek, it seemed way harder until I started bursting instead of holding down the trigger, then it seemed to work well. There may be something weird going on with bullet dispersion and automatic weapons, but "aim" and "hit detection" seem better. How is not being able to keep my sight onto the opponent no matter what setting better ?
Honest question, what is stopping you from doing this? Like what is happening now that didnt before? Does the aim feel jerky instead fo smooth? Do you have problems keeping the cursor on the target while firing? Like I said, honest question, I want to know what you are experiencing.
I had major trouble with the gek at first until I bursted, then I was able to follow targets pretty solid. |
L 0659
Ill Omens EoN.
2
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Posted - 2013.05.09 16:52:00 -
[99] - Quote
I wouldn't say aiming has gotten worse, but it still needs work.
It does feel alot smoother, and i have found that i have turned my sens back up (had it at 0 - 0, now its 20 - 20)
With the uprising, ive found that my headshots dont allways pop heads, and in 1 battle, i wasted all my bullets into a sniper and didnt hit ****, nor did he notice me unloading everything i had into him. So obv there are still issues with the game.
I hope the DEVs can appease the masses for launch, as you will have alot of CoD fanboys screaming if they cant kill everything like they are used to
god i hate CoD......
(and sort out that nova knife also, i want to love it, i really do....) |
Garrett Blacknova
Codex Troopers
2867
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Posted - 2013.05.09 16:53:00 -
[100] - Quote
gabriel login wrote:so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot. No, I don't think it would help at all.
It would shift the game away from the intended playstyle and towards a more generic and bland experience you can get in other games which I don't enjoy playing.
A competent player with decent aim will often kill you as you sprint to cover, and all you achieve by jumping around like a lunatic is that you're now running out of stamina before you reach cover and making yourself an easier target. A jumping target is easier to hit than one staying at ground level in most cases, because you can't change direction once your feet leave the ground. |
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RHYTHMIK Designs
BetaMax. CRONOS.
60
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Posted - 2013.05.09 16:56:00 -
[101] - Quote
gabriel login wrote: so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot.
Nah bro, the last thing Dust needs is another movement nerf. |
SGT Garrisson
On The Brink CRONOS.
65
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Posted - 2013.05.09 16:57:00 -
[102] - Quote
Garrett Blacknova wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. No it hasn't. Aim Assist off causes MASSIVE problems for some people, while having it on is game-breaking for others. In my case, it's Aim Assist off that's the problem. If I don't have it on, then when someone enters about a 5m range, I lose all ability to aim precisely. Attempting a small precise turn when there's a nearby enemy and Aim Assist is turned on results in almost a 90 degree instant jump in perspective, EVEN AT 0 SENSITIVITY. Also, there's acceleration, which for some players is preferred, but which should NEVER be forced. There's no option to reduce or disable it, and it's quite heavy-handed, and doesn't respond the way turn acceleration works in most FPS games. Requiring players to turn for a period of time before reaching speed ISN'T ideal for everyone, and having the option of turn SCALING where the amount of pressure on the stick determines speed is the control option I've been asking for since I first started here. If you're used to having acceleration instead of scaling, then the current build is fine - still not great, but it feels good. If you want a scaled turn rate where you have direct control instead of an acceleration algorithm, then you have problems. Mouse control is far worse, but both schemes are fail.
this +1 ive been wanting somthing like this added since b4 x-mas im having this exact same problem with turn acelleration
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WyrmHero1945
SyNergy Gaming EoN.
247
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Posted - 2013.05.09 17:03:00 -
[103] - Quote
Yup I feel like a noob again.
Please remove acceleration. I begin aiming down a running guy then ll of the sudden aiming gets fast and I lose track because aiming goes crazy fast. Keep it at a constant turning rate and increase turning speed. |
lordjanuz
Norwegian Dust514 Corporation
118
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Posted - 2013.05.09 17:08:00 -
[104] - Quote
I can also report big issues on aiming, both on kb/m and cotroller, its just hard to hold the aim, its all over the place. |
Rubico
BetaMax. CRONOS.
14
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Posted - 2013.05.09 17:10:00 -
[105] - Quote
This makes the game virtually unplayable. Im afking in the MCC until it is resolved, i cant hit **** half the time.
As a dieheard dust fan.I hope this gets fixed soon as in TOP PRIORITY CCP. It really makes me not want to ever turn the ps3 on.
Also bump. |
Bones McGavins
TacoCat Industries
153
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Posted - 2013.05.09 17:12:00 -
[106] - Quote
Ah. Perhaps the reason I don't have these same issues is my aiming strategy for mid/long range moving targets is to aim ahead, and then decrease my aim to let them catch up. Playing "catchup" is a pain, and maybe this acceleration issue is why, but I've circumvented it a bit. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
17
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Posted - 2013.05.09 17:12:00 -
[107] - Quote
This is a beacon for CCP. Add kindling to the fire. |
microwave UDIE
S.e.V.e.N. Gentlemen's Agreement
5
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Posted - 2013.05.09 17:19:00 -
[108] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
Thank you. |
Rei Shepard
Spectre II
209
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Posted - 2013.05.09 17:37:00 -
[109] - Quote
Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
80
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Posted - 2013.05.09 17:41:00 -
[110] - Quote
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
bravo, we found a solution
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Bones McGavins
TacoCat Industries
153
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Posted - 2013.05.09 17:47:00 -
[111] - Quote
I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST! |
Toyboi
BetaMax. CRONOS.
30
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Posted - 2013.05.09 17:48:00 -
[112] - Quote
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches.
im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with! |
Rei Shepard
Spectre II
210
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Posted - 2013.05.09 17:48:00 -
[113] - Quote
Quote:bravo, we found a solution
It only took me 4 days fiddling with the Eagle Eye, but really its not how you wanna play the game, you can plug it in do advanced setup and do better then using the KB/M input raw.
But the funny part is, the eagle eye has issues with the mouse when you select equipment, the mouse ingame has the exact same issue when selecting equipment -> The mouse input is driving the Analog Stick that is driving your aimdot.
Basically they put an Eagle Eye controller inbetween, but without actually being able to adjust our settings ourselves. |
Rei Shepard
Spectre II
210
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Posted - 2013.05.09 18:01:00 -
[114] - Quote
Bones McGavins wrote:I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST!
Thx |
Kwik Draw
Traitors Function
8
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Posted - 2013.05.09 18:09:00 -
[115] - Quote
Rei Shepard wrote:Bones McGavins wrote:I love the brag "8.3 K/D score was so 'ugh im bad'" OMG YOU MUST BE SO GOOD AT DUST! Thx i hate how everyone is like "i just got 1-10 its broken" or "i just got 25-2 its fixed" my scores vary from 2-5 all the way up to 20-1 since launch...
they are working on the aiming... aight? |
Khan Hun
Sanmatar Kelkoons Minmatar Republic
31
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Posted - 2013.05.09 18:23:00 -
[116] - Quote
Urhh this is like trying to eat a meal with cutlery a meter long. SO frustrating and suddenly you get a tasty bit of fun, then its back to clawing your face of in annoyance. |
Rei Shepard
Spectre II
211
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Posted - 2013.05.09 18:32:00 -
[117] - Quote
Khan Hun wrote:
Urhh this is like trying to eat a meal with cutlery a meter long. SO frustrating and suddenly you get a tasty bit of fun, then its back to clawing your face of in annoyance.
+1 for you still having a face to claw at, i am clawing at the bone since yesterday... |
Jayquan18
The Southern Legion RISE of LEGION
57
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Posted - 2013.05.09 18:37:00 -
[118] - Quote
Maybe if they added scopes the aim wouldn't be so bad. |
Seraph Prime
New Eden's Most Wanted Gentlemen's Agreement
1
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Posted - 2013.05.09 18:42:00 -
[119] - Quote
I am having no problem with the aiming system. |
Sergamon Draco
Rautaleijona
22
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Posted - 2013.05.09 18:48:00 -
[120] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman No we dont need info,we need RESULTS
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