gabriel login wrote:thanks for fixing it up but you did not need to be an ass about it
Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics being too far from a semblance of English for me to be able to create a coherent sentence out of it.
And now, it's time to REPLY to the post.
gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do).
Unreal Tournament, most of the Quake series, the Halo games, a few other FPS games and a lot of third-person shooters are built around a system of high-health-low-damage game mechanics. These mechanics produce a skill-based environment where evasion and aim are critical skills, and DUST follows the mechanics of those games more than most modern military shooters. This has been the case through every single build, including the current one. Devaluing the purpose of the game wouldn't magically make the broken aim mecahnics in the current build less broken. It would make targets easier to track by ruining other mechanics instead of fixing the problems. Anyone with even the vaguest hint of competence will tell you that when you have a choice between fixing something, and breaking something else so the already-broken thing doesn't look as bad, the latter option is what we refer to as "stupid".
Quote:I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place.
Those above-referenced games allowed - in almost every case - infinite sprinting or nearly so, and no restrictions on repeated jumping. Most of them also allowed full movement control while you're in the air. DUST has neither of these advantages for the player focusing on mobility, meaning that with good aim, you can easily track the pre-determined path your target will be taking, solidly landing hits on them until they land. If someone is "bouncing around" too much for you to track, that's more of a commentary on your lack of skill than theirs, and it certainly doesn't prove bad game mechanics. If you really aren't competent enough at aiming, you can wait until they empty their stamina - usually only 3 or 4 jumps even with a Scout suit - then shoot them before they recover enough to jump more.
As for having a team-based focus, there's nothing to stop a game from having good combat mechanics - of ANY kind, strafe-and-track or otherwise - as well as good teamplay. They're working on WP rewards, and there are already some good team-focused rewards in the game, with more to come. In Chromosome, I frequently ran Logi, and had games where I literally pulled out my repair tool as I spawned, and never pulled out a gun after putting it away, and still, with a grand total of ZERO kills, was the highest-scoring player on the winning team.
Quote:Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help.
Very few first-person shooters in the current console generation reward this kind of gameplay, because most current-gen console shooters are ripping off either Battlefield or Call of Duty (if they aren't part of one of those franchises). Plenty of third-person shooters have this style of gameplay, and do well for it. Transformers: War for Cybertron and Fall of Cybertron are good examples. Warhammer 40,000: Space Marine is another.
If they fix the way aiming works, both in terms of correcting the aim assist glitches and by giving us the option to disable turn acceleration, then the gameplay will actually work. If they remove the reason why the game isn't another CoD clone, it will be a cheap knockoff of a product with minimal appreciable value except as a case-study in how to best rip money from as many wallets as possible with the least amount of effort.