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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
|
Posted - 2013.05.10 06:12:00 -
[181] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
Hi, I know you guys have your hands full right now with core gameplay issues, but I wanted to bring something unrelated to your attention for the somewhat near future. (involves something starting with a W too) You know all those killer bee logis running around? Well, several of us real logibros have been having a discussion on how to rebalance things instead of a straight up nerf. There's also other really good ideas being circulated that you guys could make a note of for later in this topic. (hope I'm not breaking any rules doing this.)
Anyway, I hope the aiming situation gets sorted out so we can focus on other important issues. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
109
|
Posted - 2013.05.10 06:14:00 -
[182] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Aim assist off, smoothing off, sensitivity 90, mouse pointer faster.
Get rid of mouse acceleration and give me better FPS, then give me higher sensitivity, and revert the aiming system to chromosome, and I will be happy.
As it is, I can't aim for crap long range, and can only barely compensate with my shotguns an SMGs |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.10 06:14:00 -
[183] - Quote
XeroTheBigBoss wrote:Protoman Is God wrote:CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 is terrible I second this. the PS3 Controller is HORRID! I feel like I am spraying and praying. If I use the right analog in any way while in aim the bullets go haywire all over the place. I used to use 30-30 now using 50-50 because the speed I was using had some kind of lag delay or something that was really dumb now the aim is just super Kamehameha gimped.
I agree,
Also it doesnt feel like theres any REAL Sensitivity as no matter how far or fast I move the Analog the speed in wich the reticule moves is the same.
Im playing on 100-100 but easy movements on the analog should not twitch in the way it does.
And on a side note how can the DS3 aim be so slow and Twitchy at the same time? makes no sense |
Himiko Kuronaga
SyNergy Gaming EoN.
377
|
Posted - 2013.05.10 06:30:00 -
[184] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Sensitivity 70, aim assist off.
Ridiculous input lag, target crosshair slides off my enemy like they were made of ice. It's so bad it actually feels like the aim assist formula got reversed somehow.
The frame rate is.... well, its not good. But it's never been good honestly. I could still kill people before though. |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 06:55:00 -
[185] - Quote
How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now |
HEAD- HUNTER-GEO
Planetary Response Organization
1
|
Posted - 2013.05.10 06:57:00 -
[186] - Quote
[quote=HEAD- HUNTER-GEO]How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now[it shows them on all assault riffles but we can not use them why???
|
XiBravo
TeamPlayers EoN.
11
|
Posted - 2013.05.10 07:02:00 -
[187] - Quote
HEAD- HUNTER-GEO wrote:How about giving us some kind of sights on automatic assault riffles so we can get a better aim.Sense there is such a small hit window now It shows them on there but we cant use them why??
Off topic... Who cares what sites look like when u can't put them where u want them? And what is a small hit window? |
Velico Orion Necrosis
Algintal Core Gallente Federation
0
|
Posted - 2013.05.10 07:24:00 -
[188] - Quote
Game is completely unplayable. Even when I get the jump on someone it always ends up being a coin toss if I kill them or they kill me. Being shot somehow bugs you into lagging and becoming stuck on invisible objects and even two full second delays on throwing a grenade. |
Toyboi
BetaMax. CRONOS.
32
|
Posted - 2013.05.10 07:37:00 -
[189] - Quote
Baal Omniscient wrote:Toyboi wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with! Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change. It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it and get to work practicing, because though it might get tweaked, it likely wont be changed much for a long time.
if you wona start a stat e-***** duel you lose! my kd/r is better then yours it would only take 12 of me to have more kills then your intire corporation. the funny thing is that you bring your corp in to this just shows your lag of arguements...go check the leaderbord before you start spewing ignorance all over the forums!!!! even CCP says there is a problem yet you keep trolling. So i will ask you nicely to consider that if the majorety of the top players says that there is a big problem and even ccp says the same that maybe you are wrong on this on!
|
Bethhy
Not Guilty EoN.
30
|
Posted - 2013.05.10 07:48:00 -
[190] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
KB/M
Reduced DPI to 1600 from 5900+ on mouse
Aim assist off, playstation 3 mouse setting low, in game sensitivity 60
I am constantly fighting my crosshairs to even remain on target, to the point where my wrist is actually sore from fighting my mouse, even on stationary targets.
I'll have the crosshairs completely red, point-blank on a target hacking Objectives in skirimish and still it won't register over 40% of my bullets.
The couple paired together is testing friendships as people are full of rage nonstop on this game made for enjoyment. We don't need investigation of the system right now we need an immediate fix, or revert, and now. not later today not on downtime, take it down and fix it. |
|
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
23
|
Posted - 2013.05.10 08:01:00 -
[191] - Quote
hooc order wrote:Himiko Kuronaga wrote:So whats more effective into guilting them into a faster fix?
A thousand threads?
Or one giant megathread? The HMG megathread seems to have gotten their attention...anything about aiming and range and getting stuck on small steps on walls and slow grenade throw response, and crap revive mechanics outside of HMGs seems to be ignored. But who knows...maybe they read them and simply do not respond.
please direct me to the HMG megathread so I too can tell CCP how badly they screwed the entire game up...
ty in advance.
o/ Bill
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:15:00 -
[192] - Quote
CCP if you are using a virtual joystick
maybe these settings could apply
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:18:00 -
[193] - Quote
also i am using mouse, and when on sensitivity 100%, and when i spin quickly, the aim will SNAP BACK (rubberband!!) back to 1 or two frames from the last moment my aim is settled |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:20:00 -
[194] - Quote
also can you not make the aiming work like this:
http://www.youtube.com/watch?v=Ckv95eHdzTY
just apply camera angle directly to mouse input... don't put anything fancy on top of it (joystick or smoothing or whatever) |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:22:00 -
[195] - Quote
in my opinion you need to recode the aiming control
you have too many smoothing going on
you have a stupid turning limit going on
all of these are unnecessary and will hinder the skill gameplay
take away the whole speed limit mechanism
this is not EVE
this is not "orbit enemy on the planet FPS"
this is a shooter game
make it so |
Rei Shepard
Spectre II
217
|
Posted - 2013.05.10 08:38:00 -
[196] - Quote
ZiwZih wrote:Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
+1 for passion! I hope it doesn't go unnoticed... For all of us.
If only time spend on it translated to 100% fixed controlls then idd be happy, but allas its just a bandaid and they should treat this as their number 1 priority to fix, i can live with skills not applying bonusses or battle server instabilities, i dont need back-end fixes or black screen fixes.
I just want to play the game and not feeling penalized because i play purely on muscle memory and reaction speed.
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
Could you inform us as to why you thought it was a good idea to have the Mouse drive a virtual emulation of the DS3's analog stick ?
Just from fiddling with the Eagle Eye Converter, no matter how well you are going to tune it, you will always feel it in the back of your brain that you are driving a stick instead of raw mouse input.
No amount of tweaking will hide that fact, and it feels very wrong, we play using our wrist/arm some play with ultra small movements while others use big circle type movements and frankly a thumb stick always uses exactly the same movements, ie: you cant press it out of bounds, you cant lift it up, you cant twist it.
So why does 2 completely different schemes of control need to be put under a DS3 virtual control scheme ?
Makes completely no sense and it will never be the same, you are just screwing over 1 control scheme to make another scheme "better" or more balanced...
And quite frankly i know who the good DS3 users are, and they were on par or better then me, but we had close fights, if i walk into them with the current scheme, well i cant even hit a blueberry thats standing still.
Just roll back the previous Mouse controlls....
|
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 08:54:00 -
[197] - Quote
So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. |
MarakPS3 Daga
Bojo's School of the Trades
40
|
Posted - 2013.05.10 08:59:00 -
[198] - Quote
so which dev though kb/m was op and nerfed it without thinking? how does this really get into deployment code?
atm im running x-90 y-60 AA off. not perfect by a LONG shot but better than default by the same margin. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:05:00 -
[199] - Quote
MarakPS3 Daga wrote:so which dev though kb/m was op and nerfed it without thinking? how does this really get into deployment code?
The same way HMG's got nerfed.
"stats". |
Rei Shepard
Spectre II
217
|
Posted - 2013.05.10 09:06:00 -
[200] - Quote
Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder.
Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around.
The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion.
The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements.
Then you also have sensetivity adjustments for both axises and the same for being scoped in.
If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis.
In dust all you get is a Sensetivity slider and thats as far as your tweaking goes.
Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings.
Theres however only 1 type of DS3, and any knockoff's are build to specification.
|
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:07:00 -
[201] - Quote
CCP,
this "turning limit" will be the downfall of this "fps" game
if you leave it on, the game will die very quickly because you will never fix this problem |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
100
|
Posted - 2013.05.10 09:20:00 -
[202] - Quote
I'm not sure if any of this factors into this issue, but another pitfall that should be avoided is over "RPGing" this MMOFPS. I do like a certain amount of progression and having such affect attributes like stamina, reload speed, ammo carry capacity, etc. is fine, but SP and in-game specializations cannot impinge on aiming and other gunplay. Those are abilities that rest with the player not the character. Roleplay for those core mechanics is infeasible in this genre. |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:30:00 -
[203] - Quote
Rei Shepard wrote:Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around. The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion. The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements. Then you also have sensetivity adjustments for both axises and the same for being scoped in. If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis. In dust all you get is a Sensetivity slider and thats as far as your tweaking goes. Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings. Theres however only 1 type of DS3, and any knockoff's are build to specification.
Good enough points. I think you've done your research well and I agree.
Someone at CCP made an absolutely insane decision over this.
I think we should space them.
WOLFMAN! WHO DID IT? |
Naweedd
Seraphim Auxiliaries CRONOS.
1
|
Posted - 2013.05.10 09:35:00 -
[204] - Quote
CCP Wolfman wrote:Hi guys,
We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method you are using because is not always easy to distinguish if the problems being reported are for MKB, DS3 or for a third party controller. It would also be useful if you could let us know if you were also experiencing any performance issues with lag or poor frame rate at the same time.
Will keep you up to date.
Cheers
CCP Wolfman
DS3 ! Why not fix that first??? Most of the people use a standard DS3 -_- |
Rei Shepard
Spectre II
218
|
Posted - 2013.05.10 09:38:00 -
[205] - Quote
Himiko Kuronaga wrote:Rei Shepard wrote:Himiko Kuronaga wrote:So the entire problem is that the game thinks the mouse is an analog stick?
Are you serious?
Wow.... what a blunder. Its really easy to spot, when you go into your equipment selection for a nano hive, your mouse selection behaves really jitterish as if it can only do certain angles but not all of them as before on the chromosone build where the wheel was really smooth all around. The Eagle Eye converter that i have been fiddling with has the exact same issue because it translates mouse movement to analog stick movement and it since it uses angle correction to predict a straight line of movement you cannot go from point A to B in a circular motion because it converts it to a linear set of motion. The main diffrence however is the Eagle eye allows for 10 Seperate Deadzones to be set, Adjustable Angle correction but if you adjust this too much you will get see all your micro movements instead of going from left to right in a straight line you get a zig zag motion up & down while going left & right. Angle correction deals with those micro movements. Then you also have sensetivity adjustments for both axises and the same for being scoped in. If you think about it since Y & X axis sens is off i need to run aprox a 20% - 30% difrence to get a circle pattern, witch most peoples mice cant do btw, but ingame DS3 users can set diffrent sensetivities for both axis. In dust all you get is a Sensetivity slider and thats as far as your tweaking goes. Then there are 1001 diffrent Mouses, all with diffrent DPI, Polling & whatsnot settings. Theres however only 1 type of DS3, and any knockoff's are build to specification. Good enough points. I think you've done your research well and I agree. Someone at CCP made an absolutely insane decision over this. I think we should space them. WOLFMAN! WHO DID IT?
Thx
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:40:00 -
[206] - Quote
CCP please understand this is as much a game design problem as a "bug"
say no to RPGesque "turning limits" on a FPS |
Rei Shepard
Spectre II
218
|
Posted - 2013.05.10 09:41:00 -
[207] - Quote
Quote: #1 Posted: 2013.05.10 09:38 | Report Dear players,
Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 12:00 GMT. Today's hotfix will apply following changes:
HMG Rebalance (more in-depth information to come in the upcoming post from CCP Wolfman) and 10% bonus damage to all handheld weapons Fix to PG/CPU skills for vehicles not applying properly Fix to vehicle upgrade skills not correctly applying bonuses to vehicles Fixing playable areas (red line expansion) on some Ambush maps where players would spawn in odd locations Fixing Vehicle engineering skill description Mouse sensitivity tweaks applied Call for help should now trigger automatically to further help logistics players revive their allies Various battleserver stability fixes
Thank you for your patience and understanding.
I hope they did more then just tweaks, or maybe they used my deadzone settings lol :p
|
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:43:00 -
[208] - Quote
actually, what is a deadzone? |
Himiko Kuronaga
SyNergy Gaming EoN.
378
|
Posted - 2013.05.10 09:44:00 -
[209] - Quote
What is a deadzone?
Oh man, you just asked for a novel... |
UK-Shots
Internal Error. Negative-Feedback
46
|
Posted - 2013.05.10 09:51:00 -
[210] - Quote
DS3 completely unplayable for me.. dont know what the hells going on. |
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