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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
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Posted - 2013.05.09 12:11:00 -
[1] - Quote
gabriel login <---shut the **** up and learn to type properly |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
|
Posted - 2013.05.09 12:18:00 -
[2] - Quote
Protected Void wrote: Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all.
+10000000000000000000000000000000000000000000000000000000000000000000000000 |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
80
|
Posted - 2013.05.09 17:41:00 -
[3] - Quote
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
bravo, we found a solution
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:15:00 -
[4] - Quote
CCP if you are using a virtual joystick
maybe these settings could apply
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:18:00 -
[5] - Quote
also i am using mouse, and when on sensitivity 100%, and when i spin quickly, the aim will SNAP BACK (rubberband!!) back to 1 or two frames from the last moment my aim is settled |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:20:00 -
[6] - Quote
also can you not make the aiming work like this:
http://www.youtube.com/watch?v=Ckv95eHdzTY
just apply camera angle directly to mouse input... don't put anything fancy on top of it (joystick or smoothing or whatever) |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
86
|
Posted - 2013.05.10 08:22:00 -
[7] - Quote
in my opinion you need to recode the aiming control
you have too many smoothing going on
you have a stupid turning limit going on
all of these are unnecessary and will hinder the skill gameplay
take away the whole speed limit mechanism
this is not EVE
this is not "orbit enemy on the planet FPS"
this is a shooter game
make it so |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:07:00 -
[8] - Quote
CCP,
this "turning limit" will be the downfall of this "fps" game
if you leave it on, the game will die very quickly because you will never fix this problem |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:40:00 -
[9] - Quote
CCP please understand this is as much a game design problem as a "bug"
say no to RPGesque "turning limits" on a FPS |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
87
|
Posted - 2013.05.10 09:43:00 -
[10] - Quote
actually, what is a deadzone? |
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5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
88
|
Posted - 2013.05.10 10:39:00 -
[11] - Quote
Thanks for explaining Rei, so ideally there should be no deadzone for mouse...
the input lag is driving me nuts |
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