5aEKUXeRJGJ27kCDnDVYak5q wrote:actually, what is a deadzone?
Ungh...lemme try to answer that one...
A deadzone is supposedly the point where the stick doesn't do anything, the bigger the deadzone the more you can yoink on the stick before it does something, lets say you yank on the stick to the left and you have a huge deadzone setting for left movement this will give you a notion of input lag because you moved to the left but it takes the controller a certain time to get out of its deadzone and start moving.
While this behavior is fine for platformers, it screws a shooter over royaly.
If the Analog stick has say 5 diffrent deadzones and they are all bogusly configured, you will get 5 diffrent input lag zones, or really odd behaviour because your brain says Left and up, your hand says left and up but the game does not go left until you get out the sticks deadzone, when you do get out of the deadzone you start to move left, now imagin the go UP deadzone is wrong and off from the go left zone, you are still going left but not yet up until you get out of that UP deadzone once you get out of that one, you will start going left and up.
You imagined or your brain predicted a straight line but on the screen you got more of a circular pattern.
Your Brain at this point climbs out of your skull and beats you to death with said controller.
A Mouse registers movement without deadzones, and when you move it moves, without waiting inside some cozy deadzone for accidentally touching the mouse, if you shake it, it shakes, if you accidently move it, your aim is off.
with the deadzone, we move the mouse a little JUST A LITTLE to adjust our aim but we moved it inside its deadzone and it translates as no movement on the screen, our brain reacts with additional movement to compensate and we fly right passed out target, we re-adjust back to target but again move too little and we don't move at all, so brain again thinks we need more movement and we fly passed target again.
Basically, what we have as input lag, are the deadzones creating a couple of ms of what we precieve as input lag, the bigger the zones, the bigger the percieved input lag or funky odd mouse behaviour if they run our mouses trough virtual control sticks.
Some people notice this behavior, while other peoples brains can fill in gaps much better.
I am not really sure how this translates to diffrent DPI mouse types, but on the eagle controller if you input a higher DPI or a lower DPI, you have to reconfigure all the deadzones again, same for polling rate, turn it up, and you get to reconfigre everything again.
If they keep going with a virtual Analog stick route, we will all require the exact same mouse or 20+ adjustable settings to tweak our different mouses to work with the games settings.