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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Grimmiers
ZionTCD Unclaimed.
162
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Posted - 2013.05.09 19:03:00 -
[121] - Quote
You guys should give the move controller a try. It's fixed this time around, but I have high blood pressure and a shaky hand so I can't make use of it. |
xJ4ySo
The Vanguardians Orion Empire
1
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Posted - 2013.05.09 19:23:00 -
[122] - Quote
Chromosome's aiming was WAY better, as well as the hit detection... |
EnIgMa99
Imperfects Negative-Feedback
298
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Posted - 2013.05.09 20:03:00 -
[123] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
news?
|
ORI Clone 2731
ORI Ground Forces
4
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Posted - 2013.05.09 20:05:00 -
[124] - Quote
[/quote]Maybe you are broken?[/quote]
Nope just a poorly designed and even more poorly implemented system.
In short, this game sucks ass.
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ZiwZih
The Tritan Industries RISE of LEGION
129
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Posted - 2013.05.09 20:06:00 -
[125] - Quote
Rei Shepard wrote:Well i just ran a 25/3 after fiddling with my controls since Uprising Launch and its my best score ever since, before these were scores idd go damn i sucked....kinda of a score, but hey at least i can hit the side of a barn again!
You DO not want to know how i made it work but ill explain it anyways...
First of all you need a Mouse with separate Adjustable DPI axises "120 or so $"
Set X axis at 2600 DPI and Y axis at 3000 DPI or the otherway around, This made me be able to aim in a circle pattern again.
Then you plug both Mouse & Keyboard into an Eagle Eye KB/M to DS3 converter "90$ or so +-)
Adjust ingame DS3 X & Y axises to 60%.
Then set all the Look Deadzones to 24, 12, 17, 11, 25 and Eagle Sensitivity X axis to 1, Y axis to 2, angle correction to 10, rotation speed is left at 127. Then set all the Scope mode to exactly the same.
Once ingame you don't HIPFIRE ever! Theres ontop of the aiming seems to be something very screwy about hit detection or where your bullets go when firing from the hip...always ADS and track the opponent even in cqc and kill it with ADS Fire.
Though it is nearly impossible to play as to turn around i need 3 times the full distance of my mousemat and its a steel series large mat.
But at least the ADS targetting is 100 % consistent with these settings, no acceleration!! is left over at only 210$ value...
+1 for passion!
I hope it doesn't go unnoticed... For all of us. |
ZiwZih
The Tritan Industries RISE of LEGION
129
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Posted - 2013.05.09 20:28:00 -
[126] - Quote
A tip 'till we wait for the fix and you can't refrain from playing -- go Skirmishes-only.
Yes it is still submarines, but more space for tactical/positioning will keep your KDR positive and you will get kills. Also try to evade 1v1s if you are not totally sure you have the kill as their outcome is dice-roll as you already know.
Topic stays on top. |
Sete Clifton
PSU GHOST SYNDICATE
121
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Posted - 2013.05.09 20:34:00 -
[127] - Quote
In chromosome, the generally aiming was decent. The biggest issue though was that making small precise movements was nearly impossible. This was extremely obvious when using a sniper (or any gun really for that matter) and trying to change your aim from the chest to the head of a target.
In Uprising, it seems to be more of the opposite. Fine tuning your aim is decent, but larger more general aiming is unbelievably frustrating. This is obvious with close range 1v1 fights that last forever and turn into "dance battles". |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
485
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Posted - 2013.05.09 21:03:00 -
[128] - Quote
gabriel login wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game. that is just dumb an you know it we all have our own likes even you i bet if i changed the seat in your car you would change it to fit you right. so why not i ask cant we have the aim that each an everyone of us wants an need to play an win. if you fight this post you sir just want the game controlls to be only in your faver so that others cant challenge you. I did fine with the last control scheme, and I'm doing fine with this one. Because I can adapt. Also, look back at my post. Before you posted, I added in "those with aim assist issues are not included" (paraphrasing). That's enough leeway for people having trouble, everyone else can adapt. If you play a new game, you have to adapt to the controls. We all adapted to Dust's sensitivity scheme before, now we all need to do it again. If you have trouble with it, sit in the base during a skirmish and work it out and practice your aim on inanimate objects until you have it down. Dust just became a whole new game, so if you want to play it, you have to learn how to play it. |
Mike Poole
Kirkinen Risk Control Caldari State
2
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Posted - 2013.05.09 21:10:00 -
[129] - Quote
Sete Clifton wrote:In Uprising, it seems to be more of the opposite. Fine tuning your aim is decent, but larger more general aiming is unbelievably frustrating. This is obvious with close range 1v1 fights that last forever and turn into "dance battles".
So this isn't how things should be? I just started playing after the newest release really and the close quarters aiming is driving me insane.
I had a fight today where me and the other guy kept running circles around each other emptying our clips until we ran out. It turned into a fist fight but the game ended before either of us could actually kill the other.
I really don't get how some people can aim so well, I get into fights with people using the same setup I'm using and they're able to pump a few shots straight through my head in a matter of seconds while I'm spraying bullets all around them. I know skill should account for a whole lot but the gap here is just to huge. |
ZiwZih
The Tritan Industries RISE of LEGION
133
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Posted - 2013.05.09 21:11:00 -
[130] - Quote
Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. |
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Teresa 'Thunderdome' Iyotte
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.05.09 21:11:00 -
[131] - Quote
Icy Xenosmilus wrote:Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off.
increased sensitivity on my end and its the same jsut about, the auto aim thingy is annoying so i turned that off, no real fps player needs an autoaim anyways, and shame on those that DO use it |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
486
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Posted - 2013.05.09 21:16:00 -
[132] - Quote
Toyboi wrote:Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches. im so tied of reading post like this from GIGA noobs who has no idea wtf thay are doing ingame in the first place. DO NOT TELL ME TO ADAPT OR DIE... well you can but then you would have to say the same to a racedriver with no wheel so maybe you sholud consider that if you are doing good now you dident have any aim to begin with!
Riiiiiiiight.... I've been playing Dust for nearly a year and have adapted to every change they have thrown our way. I co-founded a corporation that has been around for over 8 months and has not left the top 20 since the last leaderboard reset despite never topping 130 members, I ran infantry during the missile spam, I ran AV during the GOD TANK rampage, I ran standard AR's during the BREACH AR GOD MODE craze, and I dodged flying RE's during the RE Frisbee free-for-all, and you think I have no idea what I'm doing? Oh god, where have YOU been this whole time? Because I have no idea how you're still here if you were here any longer than I have been and can't even adapt to a little sensitivity change.
It's not adapt or die. It's play with your sensitivity until you can manage, then practice until you get better. You all need to stop crying about it and get to work practicing, because though it might get tweaked, it likely wont be changed much for a long time. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
486
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Posted - 2013.05.09 21:18:00 -
[133] - Quote
ZiwZih wrote:Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. If you have legit bugs, I understand that. There are however PLENTY of people who are having no such issues who are merely having trouble with the control changes.
For the last time, IF YOU ARE BUGGED I AM NOT AIMING MY COMMENTS AT YOU. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
265
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Posted - 2013.05.09 21:20:00 -
[134] - Quote
Icy Xenosmilus wrote:Aiming is perhaps the biggest/worst change to this build, it kills the gunplay. I don't even like aiming in with my AR, I prefer hip firing now to potentially get a few shots off.
The main problem is that the acceleration and sensitivity isn't constant through ADS and hip fire. Also, the broken aim assist screwing things up combined with the broken ranges on weapons, the inconsistency just kills things.
So of all things, please try to fix this soon, hopefully by 14th so the majority of people don't write this off.
The aim reminds me of Socom4. Look how well that game company turned out... They are having to be scraped from the bottom of the barrel to join newer companies and **** their games up ( I have heard some Zipper are in CCP) |
Johnny Guilt
Algintal Core Gallente Federation
67
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Posted - 2013.05.09 21:20:00 -
[135] - Quote
Feels like im playing the build from afew months back where milita vehicles were put in,jesus you can look up vids of the current build and tell noone can hit for **** right now. |
Sete Clifton
PSU GHOST SYNDICATE
124
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Posted - 2013.05.09 21:30:00 -
[136] - Quote
There is an issue with the aiming system. Just because some people can get kills with it does not mean everyone else should just have to adapt to it. I can cut a piece of meat with a dull knife if I really need to and try hard enough, but that doesn't mean it's an effectively made tool. You shouldn't be able to master aiming right away, but it also shouldn't feel like you have to actively fight the controls just to get it to work on a basic level. |
Bethhy
Not Guilty EoN.
24
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Posted - 2013.05.09 23:15:00 -
[137] - Quote
So is it best to expect some attempt of a solution on the official launch of DUST 514?
Would be nice to get some beta testing on a proper aiming mechanic. SO WE CAN FINALLY START TESTING GAME BALANCES. As it is right now EVERY test you conducting under this build is POINTLESS without credible aiming mechanics.
How about at least a attempted patch from what has been worked on over the last couple days. oh revert back to the old find a solution within the time frame you have given YOURSELFS. |
Geth Massredux
Defensores Doctrina
301
|
Posted - 2013.05.09 23:21:00 -
[138] - Quote
ID say make the aiming as fluid as BF3... Now we are talking |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
149
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Posted - 2013.05.09 23:24:00 -
[139] - Quote
Baal Omniscient wrote:ZiwZih wrote:Baal, CCP said they found 'severe issues'.
On top of it, those of us with a mouse for the input device have problem of inconsistent acceleration to which a person cannot adapt. Understand? Muscle memory cannot remember something that does not have any pattern, brain cannot predict.
Please... CCP, respectable slayers of DUST community and FPS veterans with both Sixaxis and KBM concur there is an issue. No adapting here, rather Fix or Die. If you have legit bugs, I understand that. There are however PLENTY of people who are having no such issues who are merely having trouble with the control changes. For the last time, IF YOU ARE BUGGED I AM NOT AIMING MY COMMENTS AT YOU. Here's the thing.
It's not that I can't get kills. I can get them fine, it's that I'm fighting both the enemy and the controls to do so.
And I find it oddly amusing, yet worrying, when I can dance around and watch as the other guy attempts to aim at me.
It's not an issue of adapting, it's just that its so ridiculous to have to do this.
You've seen the Breach AR, the RE Frisbees, maybe even the 2000 HP massive damage, god mode heavy's of Replication.
In those times, would you "adapt", or recognize the problem?
|
Threshner Norack
Fleetworks Silent Infinity
25
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Posted - 2013.05.09 23:25:00 -
[140] - Quote
Went from a very good 3.0 k/d ratio near the launch of uprising and now i can't break 1.0. Using a DS3. It's just awkward now. =( |
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
149
|
Posted - 2013.05.09 23:26:00 -
[141] - Quote
Bethhy wrote:So is it best to expect some attempt of a solution on the official launch of DUST 514?
Would be nice to get some beta testing on a proper aiming mechanic. SO WE CAN FINALLY START TESTING GAME BALANCES. As it is right now EVERY test you conducting under this build is POINTLESS without credible aiming mechanics.
How about at least a attempted patch from what has been worked on over the last couple days. oh revert back to the old find a solution within the time frame you have given YOURSELFS. That's the thing, every bit of feedback from older builds is useless when they make changes based on internal testing with bad players. |
hooc order
Deep Space Republic Gentlemen's Agreement
41
|
Posted - 2013.05.09 23:33:00 -
[142] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
If you were a player how long do you think soon is not soon enough?
2 days? A week?
If you are thinking longer then i suggest you start looking for a new job....cuz Dust will be Dust soon.
SOON^TM |
andreySYT
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.05.09 23:45:00 -
[143] - Quote
Since when were FPS games about shooting? |
Bethhy
Not Guilty EoN.
24
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Posted - 2013.05.09 23:46:00 -
[144] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
As a Developer named after one of the most "Aim'y" guns in the game, Wolfman PCP scrambler pistol.. I would of hoped for some more standards when OK'ing a system which the entire game is based off of. Chef Ramsey would of screamed so many scottish cuss words already at this developers nightmare!
Please please consider inviting the top players in DUST to a personally observed DUST tournament so you guys can see your game played at its peak ability. I guarantee you'll learn more from that experience then all of fan fest.
Competition fuels FPS's and keep them current. |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
2
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Posted - 2013.05.09 23:49:00 -
[145] - Quote
Tom Bithof wrote:+1 Last build was vastly better. For snipers like me. But I do 10 times better this build with the AR. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
80
|
Posted - 2013.05.10 00:03:00 -
[146] - Quote
Please don't "tune" it.
Please don't "refine" it.
Please don't "change" it.
Please don't "fix" it.
Please don't keep the acceleration or the input lag in any way, form, or configuation, I really dislike these things and it's a part of why many modern fps games annoy me. It'd be nice if we had the option to set these things up ourselves.
I simply prefer the aiming in chromosome. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.10 00:29:00 -
[147] - Quote
I am really suprised at the community response. I think aiming with ds3 is much better in uprising. Aiming is much more smooth and not near as sticky. I completely agree that when using m/kb aim acceleration should be optional though. Close quarters combat can be a bit hectic though. |
Parson Atreides
Ahrendee Mercenaries
303
|
Posted - 2013.05.10 00:34:00 -
[148] - Quote
Indy Strizer wrote:Please don't "tune" it.
Please don't "refine" it.
Please don't "change" it.
Please don't "fix" it.
I simply prefer the aiming in chromosome.
This.
CCP, you had 5 months to perfect the aiming and this mess is what you came up with--what do you think you're going to accomplish in a week? Just give us the aiming system you've already made and already works for your player-base. If people really love Uprising's aiming so much, maybe provide the option to use that over Chromosome's. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
108
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Posted - 2013.05.10 00:39:00 -
[149] - Quote
An option would be great. As it is, this acceleration bullshit is NOT WORKING. |
DigiOps
Kirkinen Risk Control Caldari State
205
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Posted - 2013.05.10 00:46:00 -
[150] - Quote
Frontline Medic wrote:im lv 5 in most ar skills,im useing proto ars and im not haveing problems,try skilling up if you haveint or change you aim opts. What does your SP investment have to do with anything? |
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