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Thread Statistics | Show CCP posts - 2 post(s) |
Protected Void
One-Armed Bandits Atrocitas
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Posted - 2013.05.09 12:12:00 -
[1] - Quote
I'll have to add to the choir of discontent: aiming is not working out for me. I get the impression that it's worse up close, though. I'm mostly able to land a few shots at distance, but whenever I pull out my SMG and try to hit something close up, I end up waving it about like the worst n00b ever. It's almost like the acceleration is increased logarithmically with decreasing distance. Which, come to think of it, could well be intentional, but overdone.
Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all. |
Protected Void
One-Armed Bandits Atrocitas
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Posted - 2013.05.09 13:01:00 -
[2] - Quote
I have now been experimenting with controller sensitivity (aim assist off). I turned sensitivity up to 80 on the X axis and 60 on the Y axis. This has helped a little; now at least I can turn at a decent pace when someone's firing at me. Plus it seems to counteract the acceleration that is there with aim assist both on and off with the lower sensitivity settings.
It hasn't done any good for close quarters aiming, though, that still feels like there's a magnet pushing my weapon off target. |
Protected Void
One-Armed Bandits Atrocitas
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Posted - 2013.05.09 15:20:00 -
[3] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine.
Yes! Exactly this. I had no problem with the old system whatsoever, even in the beginning when I pretty much sucked. At least it felt like it was my own poor aim that got me killed. Now it feels like having some invisible jerk with a stick nudging my weapon a bit off target whenever I point it near my enemies. Don't fix what isn't broken - and certainly not this close to launch. |
Protected Void
One-Armed Bandits
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Posted - 2013.05.10 19:39:00 -
[4] - Quote
Well, if there weren't more fixes/changes done today than in the downtime announcement, I'm a three-legged, purple cow. With a goiter for a nose.
I've played three matches to make sure it's not just luck, but no: I'm consistantly able to aim properly. If I miss, it feels like my own fault. And I get more kills than deaths again. Woohoo!
The aiming feels like before the Uprising update. Aiming down barrel has certainly been fixed - the gun is no longer jumping around like crazy, instead it's actually improving accuracy.
I've made no changes to my controls since last night, when I wasn't able to bring anyones shield down to more than half.
I'm on the PS3 standard controller, X sensitivity 50, Y sensitivity 40, aim assist off. |
Protected Void
One-Armed Bandits
6
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Posted - 2013.05.10 21:02:00 -
[5] - Quote
Bones McGavins wrote:You guys sure it isnt the damage boost saving your butts?
Ive said from the beginning aiming seems fine and the issue seems to be constant firing with full automatic rifles instead of bursting. If the damage increase is helping you kill before the recoil starts messing you up, it could seem like your aim is better, when the reality is, its just the higher damage killing them sooner.
Nah. The recent damage boost was 10 percent, which just can't account for the vast improvement I'm seeing today. Besides, half the time when I was playing yesterday, I was lucky if I could land enough shots to make even a slight dent in my opponent's shield at all. Typically, I would hit once or twice before I was killed Today, I see their shield and armor bars go down in 5-10 single steps, indicating I'm landing that many shots - just the way it was before the update.
If anything other than the aiming algos have been messing up the aim, I'm guessing it's network issues. |
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