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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
DeadlyAztec11
One-Armed Bandits Atrocitas
220
|
Posted - 2013.05.09 09:55:00 -
[61] - Quote
Hmm... I'll be the black sheep, I think it is better. I am landing headshots far more consistently now. Have you turned off aim assist yet? |
Llan Heindell
One-Armed Bandits Atrocitas
55
|
Posted - 2013.05.09 09:58:00 -
[62] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
Aiming is better but the Aim-Assist is massed up somehow. I think something is not working as intended with the Aim-Assist.
Llan Heindell. |
Sete Clifton
PSU GHOST SYNDICATE
118
|
Posted - 2013.05.09 10:06:00 -
[63] - Quote
I've tried with and without aim assist, it seems to be exactly the same to me. There could be something wrong with the AA too, but I think there is a much more significant factor in this, not sure exactly what it is though. I'm cool with aim acceleration (at least on the DS3), but I think the specific algorithm they're using might be off. Deadzone and input lag could also be an issue, though to be honest it doesn't really feel like it's either of those two. |
Garrett Blacknova
Codex Troopers
2844
|
Posted - 2013.05.09 10:12:00 -
[64] - Quote
Sete Clifton wrote:Deadzone and input lag could also be an issue, though to be honest it doesn't really feel like it's either of those two. There's slight input lag with sixaxis controls, it's MUCH worse on mouse aim (I've tested both, but haven't used Move controls yet).
Deadzone is definitely HUGELY improved from previous builds. But there's still barely any scaling from a tiny nudge to a full-force flick of the right stick on the controller. The angle at which you turn the stick doesn't have enough influence on your turn speed. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 11:16:00 -
[65] - Quote
this is off point a bit but stil has something to do with aiming. 1 of the biggest problems to the aim is the game play its self ccp you reward people for jumping all over the place an strafeing all over the place as if this was unreal tournament. its ok there its not ment to be a game where you think but here you can jump like 4ft in the air left right forward an backward an strafeing left an right like this is riverdance go youtube it ccp just put guns in there hands an thats what we do. i think if nothing was done with the aiming but you did a small change to the hight we jump maybe only let us jump forward and lower the strafing speed then people would be able to keep a track on someone then. but its ok ccp for a team base game you do reward a lot of bs game play that in the long run just makes the game feel rong. so ccp i ask you is this a team base game where what you do can get you and your squad killed or is it the game that reward people for being able to jump an strafe an bounce all over the place. verry few shooter out there reward this kind of game play an i dont think you should either ccp. its time to make people understand that if you get in a bad spot jumping an strafeing an bounceing like a fool will not save you an you should of thought about that befor going in there guns blazeing thinking your the man. anyone that says this needs to say is depending on it to much. ccp just watch all the hate this gets as what i am saying is true an some people will fight for it. but in the end with it gone aiming will be better team play will be better the way people fight will be better. just something for you to look into ccp i know it will help. |
Garrett Blacknova
Codex Troopers
2845
|
Posted - 2013.05.09 11:52:00 -
[66] - Quote
gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do).
I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place.
Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Firstly, fixed that for you. And now I need codeine. That was painful. I'll be back later with a reply that confirms that you're not just terrible at English, but are also terrible at game design. Your post was bad, and you should feel bad. I don't think I've told anyone this before, but please go biomass yourself. Thanks.
NOTE: There was one sentence that I couldn't make enough sense of to actually translate even into the semblance of English I've managed to assemble with the rest of the post. This sentence remains in its original state, but has been italicised. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 12:10:00 -
[67] - Quote
Garrett Blacknova wrote:gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do).
I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place.
Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Firstly, fixed that for you. And now I need codeine. That was painful. I'll be back later with a reply that confirms that you're not just terrible at English, but are also terrible at game design. Your post was bad, and you should feel bad. I don't think I've told anyone this before, but please go biomass yourself. Thanks. NOTE: There was one sentence that I couldn't make enough sense of to actually translate even into the semblance of English I've managed to assemble with the rest of the post. This sentence remains in its original state, but has been italicised. thanks for fixing it up but you did not need to be an ass about it |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
|
Posted - 2013.05.09 12:11:00 -
[68] - Quote
gabriel login <---shut the **** up and learn to type properly |
Protected Void
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.09 12:12:00 -
[69] - Quote
I'll have to add to the choir of discontent: aiming is not working out for me. I get the impression that it's worse up close, though. I'm mostly able to land a few shots at distance, but whenever I pull out my SMG and try to hit something close up, I end up waving it about like the worst n00b ever. It's almost like the acceleration is increased logarithmically with decreasing distance. Which, come to think of it, could well be intentional, but overdone.
Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
79
|
Posted - 2013.05.09 12:18:00 -
[70] - Quote
Protected Void wrote: Anyway, what I'd really like is no external algoritms messing with my aiming, but the movement speed of my gun completely dependent on how far I tilt my controller's stick. Right now, turning aim assist off doesn't seem to accomplish this well enough, if at all.
+10000000000000000000000000000000000000000000000000000000000000000000000000 |
|
Medic 1879
The Tritan Industries RISE of LEGION
246
|
Posted - 2013.05.09 12:22:00 -
[71] - Quote
Yeah aim assist forces you not to lead targets so if they are sprint straffing you constantly shoot just behind them better to just turn it off. |
gabriel login
Dead Six Initiative Lokun Listamenn
9
|
Posted - 2013.05.09 12:27:00 -
[72] - Quote
Medic 1879 wrote:Yeah aim assist forces you not to lead targets so if they are sprint straffing you constantly shoot just behind them better to just turn it off. well at least aim assist is doin something for some of you i see no change with it on or off. |
ZiwZih
The Tritan Industries RISE of LEGION
125
|
Posted - 2013.05.09 12:32:00 -
[73] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
CCP Nothin said you are aware of the 'severe issues' and that it was late to change it (the build already sent to Sony?) so you could only tweak a bit.
Does it mean you are aware of the issue(s) or you have to 'investigate' it? I think playing one game by yourself would be enough to realise the aiming is underwater-like and that build wasn't ready to be shipped. This is on the edge to be acceptable problem, to be honest.
Please, ETA of the fix. Thanks. |
DarkMaximos
Seituoda Taskforce Command Caldari State
5
|
Posted - 2013.05.09 12:46:00 -
[74] - Quote
Hope they fix the aiming before release or Dust 514 will be teared apart by reviews and new players will quit in an instant, you don't that to happen don't you ccp? |
NAV HIV
The Generals EoN.
203
|
Posted - 2013.05.09 12:58:00 -
[75] - Quote
Cyn Bruin wrote:When you ADS it's like youre fighting the cursor to get ON the target, almost like they made it Anti-Aim Assist, so if you target someone it actively tries to keep cursor off it
+1 |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
134
|
Posted - 2013.05.09 12:58:00 -
[76] - Quote
Himiko Kuronaga wrote:greyarea67 wrote:TheBlob95 B wrote:Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opposed to the previous build. I have seen posts in these forums in favor of the improved aiming on the DS3. Maybe m/kb aiming broke when they improved aiming for the DS3? There are DS3 users complaining about the aiming as well. The difference is that there are fewer DS3 users actually capable of aiming to begin with, so only a few actually notice when their viability has decreased. It sounds as if you are not among that pool. Congratulations.
Or some of us have felt something was off but have been experimenting to see if its us or the game before blaming the game. Also love how you're berating controller gamers on a CONSOLE.
|
OG- Kush
Sinq Laison Gendarmes Gallente Federation
7
|
Posted - 2013.05.09 13:00:00 -
[77] - Quote
INDEED MASSSIVE |
Protected Void
One-Armed Bandits Atrocitas
0
|
Posted - 2013.05.09 13:01:00 -
[78] - Quote
I have now been experimenting with controller sensitivity (aim assist off). I turned sensitivity up to 80 on the X axis and 60 on the Y axis. This has helped a little; now at least I can turn at a decent pace when someone's firing at me. Plus it seems to counteract the acceleration that is there with aim assist both on and off with the lower sensitivity settings.
It hasn't done any good for close quarters aiming, though, that still feels like there's a magnet pushing my weapon off target. |
Garrett Blacknova
Codex Troopers
2853
|
Posted - 2013.05.09 13:01:00 -
[79] - Quote
gabriel login wrote:thanks for fixing it up but you did not need to be an ass about it Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics being too far from a semblance of English for me to be able to create a coherent sentence out of it.
And now, it's time to REPLY to the post.
gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do). Unreal Tournament, most of the Quake series, the Halo games, a few other FPS games and a lot of third-person shooters are built around a system of high-health-low-damage game mechanics. These mechanics produce a skill-based environment where evasion and aim are critical skills, and DUST follows the mechanics of those games more than most modern military shooters. This has been the case through every single build, including the current one. Devaluing the purpose of the game wouldn't magically make the broken aim mecahnics in the current build less broken. It would make targets easier to track by ruining other mechanics instead of fixing the problems. Anyone with even the vaguest hint of competence will tell you that when you have a choice between fixing something, and breaking something else so the already-broken thing doesn't look as bad, the latter option is what we refer to as "stupid".
Quote:I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place. Those above-referenced games allowed - in almost every case - infinite sprinting or nearly so, and no restrictions on repeated jumping. Most of them also allowed full movement control while you're in the air. DUST has neither of these advantages for the player focusing on mobility, meaning that with good aim, you can easily track the pre-determined path your target will be taking, solidly landing hits on them until they land. If someone is "bouncing around" too much for you to track, that's more of a commentary on your lack of skill than theirs, and it certainly doesn't prove bad game mechanics. If you really aren't competent enough at aiming, you can wait until they empty their stamina - usually only 3 or 4 jumps even with a Scout suit - then shoot them before they recover enough to jump more.
As for having a team-based focus, there's nothing to stop a game from having good combat mechanics - of ANY kind, strafe-and-track or otherwise - as well as good teamplay. They're working on WP rewards, and there are already some good team-focused rewards in the game, with more to come. In Chromosome, I frequently ran Logi, and had games where I literally pulled out my repair tool as I spawned, and never pulled out a gun after putting it away, and still, with a grand total of ZERO kills, was the highest-scoring player on the winning team.
Quote:Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Very few first-person shooters in the current console generation reward this kind of gameplay, because most current-gen console shooters are ripping off either Battlefield or Call of Duty (if they aren't part of one of those franchises). Plenty of third-person shooters have this style of gameplay, and do well for it. Transformers: War for Cybertron and Fall of Cybertron are good examples. Warhammer 40,000: Space Marine is another.
If they fix the way aiming works, both in terms of correcting the aim assist glitches and by giving us the option to disable turn acceleration, then the gameplay will actually work. If they remove the reason why the game isn't another CoD clone, it will be a cheap knockoff of a product with minimal appreciable value except as a case-study in how to best rip money from as many wallets as possible with the least amount of effort. |
Tom Bithof
Universal Allies Inc.
5
|
Posted - 2013.05.09 13:11:00 -
[80] - Quote
+1 Last build was vastly better. |
|
gabriel login
Dead Six Initiative Lokun Listamenn
10
|
Posted - 2013.05.09 13:18:00 -
[81] - Quote
Garrett Blacknova wrote:gabriel login wrote:thanks for fixing it up but you did not need to be an ass about it Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics being too far from a semblance of English for me to be able to create a coherent sentence out of it. And now, it's time to REPLY to the post. gabriel login wrote:This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and strafing all over the place as if this was Unreal Tournament. It's ok there, it's not meant to be a game where you think, but here you can jump 4ft in the air, left, right, forwards and backwards, while strafing left and right like this is riverdance (go youtube it, CCP, just put guns in their hands and thats what we do). Unreal Tournament, most of the Quake series, the Halo games, a few other FPS games and a lot of third-person shooters are built around a system of high-health-low-damage game mechanics. These mechanics produce a skill-based environment where evasion and aim are critical skills, and DUST follows the mechanics of those games more than most modern military shooters. This has been the case through every single build, including the current one. Devaluing the purpose of the game wouldn't magically make the broken aim mecahnics in the current build less broken. It would make targets easier to track by ruining other mechanics instead of fixing the problems. Anyone with even the vaguest hint of competence will tell you that when you have a choice between fixing something, and breaking something else so the already-broken thing doesn't look as bad, the latter option is what we refer to as "stupid". Quote:I think if nothing was done with the aiming but you made a small change to the height we jump, maybe only let us jump forwards and lower the strafing speed, then people would be able to keep a track on someone. But its ok CCP, for a team-based game you do reward a lot of BS gameplay that in the long run just makes the game feel wrong. So CCP I ask you: Is this a team-based game where what you do can get you and your squad killed? Or is it the game that rewards people for being able to jump and strafe and bounce all over the place. Those above-referenced games allowed - in almost every case - infinite sprinting or nearly so, and no restrictions on repeated jumping. Most of them also allowed full movement control while you're in the air. DUST has neither of these advantages for the player focusing on mobility, meaning that with good aim, you can easily track the pre-determined path your target will be taking, solidly landing hits on them until they land. If someone is "bouncing around" too much for you to track, that's more of a commentary on your lack of skill than theirs, and it certainly doesn't prove bad game mechanics. If you really aren't competent enough at aiming, you can wait until they empty their stamina - usually only 3 or 4 jumps even with a Scout suit - then shoot them before they recover enough to jump more. As for having a team-based focus, there's nothing to stop a game from having good combat mechanics - of ANY kind, strafe-and-track or otherwise - as well as good teamplay. They're working on WP rewards, and there are already some good team-focused rewards in the game, with more to come. In Chromosome, I frequently ran Logi, and had games where I literally pulled out my repair tool as I spawned, and never pulled out a gun after putting it away, and still, with a grand total of ZERO kills, was the highest-scoring player on the winning team. Quote:Very few shooters out there reward this kind of gameplay and I don't think you should either CCP. It's time to make people understand that if you get in a bad spot jumping and strafing and bouncing like a fool will not save you, and you should have thought about that before going in there guns blazing, thinking you're the man. Anyone that stays this needs to say is depending on it to much. CCP, just watch all the hate this gets as what I am saying is true, and some people will fight for it, but in the end with it gone aiming will be better, team play will be better, the way people fight will be better. Just something for you to look into CCP, I know it will help. Very few first-person shooters in the current console generation reward this kind of gameplay, because most current-gen console shooters are ripping off either Battlefield or Call of Duty (if they aren't part of one of those franchises). Plenty of third-person shooters have this style of gameplay, and do well for it. Transformers: War for Cybertron and Fall of Cybertron are good examples. Warhammer 40,000: Space Marine is another. If they fix the way aiming works, both in terms of correcting the aim assist glitches and by giving us the option to disable turn acceleration, then the gameplay will actually work. If they remove the reason why the game isn't another CoD clone, it will be a cheap knockoff of a product with minimal appreciable value except as a case-study in how to best rip money from as many wallets as possible with the least amount of effort. so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an easy way out if you get in a bad spot. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
230
|
Posted - 2013.05.09 13:27:00 -
[82] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
good to know this has gotten the attention of those that can remedy it. It is a major issue that even those with great accuracy due to skill are having issues with.
The handful of truly skilled players on this game, well when they say hit detection/aim is messed up, I believe them. Ive seen it myself although the HMG has issues of its own, which is being addressed elsewhere.
Correspondence from devs rekindles hope that this ship can get the leaks plugged before it sinks |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 13:31:00 -
[83] - Quote
DarkMaximos wrote:Hope they fix the aiming before release or Dust 514 will be teared apart by reviews and new players will quit in an instant, you don't that to happen don't you ccp?
If i came in right now instead of at the start of chromosone, it would already have deleted Dust, moved on and forever forgotten about it and idd be back in APB R.
I could get 17/3 on a 0 sp spend militia alt in chromosone, right now i cant kill anything unless it walks straight into my crosshair, face first!
Baal Omniscient wrote:Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he starts strafing away from the center of your crosshairs. INTFH, if some of us with Ds3's are still owning, the rest of you can too. Pick up your game.
Edit: This does not apply to those of you with aim assist glitches.
From someone who when sees me on the opposing team, never leaves his LAV and only tries to run over people, yeah i am sure aiming with the front end of the LAV is fine...
DS3's controls are not so far off as to be completely broken with KB/M, how do i know ? I plug in my Eagle Eye Converter that converts me KB/M input straight to DS3 controlls and it works BETTER then using the native KB/M setup.
Native KB/M i can get a 2/2, 0/2, 3/3 if i am lucky Eagle Eye Converter i can get 10/0, 13/1, 12/2 etc
Hell i never played with a controller and i manage to kill more then with my 20 years of Experience with KB/M...
|
ZiwZih
The Tritan Industries RISE of LEGION
125
|
Posted - 2013.05.09 14:12:00 -
[84] - Quote
This post has to stay on top. |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 14:27:00 -
[85] - Quote
ZiwZih wrote:This post has to stay on top.
+1 i agree |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
2
|
Posted - 2013.05.09 14:50:00 -
[86] - Quote
Icy Xenosmilus wrote:Chris F2112 wrote:N7 JETI wrote:Agreed ,aiming is completely broken both in ADS and hipfire,i cant hit anything. Maybe you are broken? No, only a fool would think aiming fine. Did you try adjusting the settings? And in a way it feels like CoD... |
Surt gods end
Demon Ronin
78
|
Posted - 2013.05.09 14:53:00 -
[87] - Quote
I went 0-11 for the first time today since the closed beta! yeah... about that aim. How that happened? was trying to be hero and give moral to berries, who got pushed back to red line.
I hurt my arm... ladies? |
Ydubbs81 RND
Ahrendee Mercenaries
1209
|
Posted - 2013.05.09 15:04:00 -
[88] - Quote
CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman
Please....dont investigate it just revert the old aiming system. It was fine. |
Knarf Black
Subdreddit Test Alliance Please Ignore
705
|
Posted - 2013.05.09 15:14:00 -
[89] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon.
Cheers
CCP Wolfman Please....dont investigate it just revert the old aiming system. It was fine.
It absolutely was not fine before. It's worse now, but they need to fix it instead of reverting. (Besides, with all the under the hood changes to the game engine, who can say if reverting to the old aiming would even work at this point. It would probably end up even more broken.) |
Ademis Kalel
WarRavens Orion Empire
5
|
Posted - 2013.05.09 15:18:00 -
[90] - Quote
Wholeheartedly agree aiming is so frustrating. Since the update it is almost laughable to attempt to aim down sights. You have better accuracy with hip fire, which is horrid to think is true. |
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