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Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:15:00 -
[1] - Quote
Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!.
k. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:20:00 -
[2] - Quote
NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! |
Regis Mark V
91
|
Posted - 2012.10.07 17:21:00 -
[3] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:22:00 -
[4] - Quote
Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME!
Nice first reply is a Troll..... |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:23:00 -
[5] - Quote
Regis Mark V wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post.
Exactly people that don't have much time to grind day in and day out would be happy, hardcore players would be happy because the main objective would be the accumulation of ISK instead of SP. |
Regis Mark V
91
|
Posted - 2012.10.07 17:24:00 -
[6] - Quote
Re-FLeX wrote:Regis Mark V wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post. Exactly people that don't have much time to grind day in and day out would be happy, hardcore players would be happy because the main objective would be the accumulation of ISK instead of SP.
Makes sense to me. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:24:00 -
[7] - Quote
Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll.....
You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. |
Regis Mark V
91
|
Posted - 2012.10.07 17:27:00 -
[8] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Then do you have another way to get rid of boosters and skill point grinders? |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:27:00 -
[9] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:31:00 -
[10] - Quote
Regis Mark V wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post.
boosters give u 50% more cap so its not useless........keep up to date |
|
D3LTA NORMANDY
Doomheim
101
|
Posted - 2012.10.07 17:32:00 -
[11] - Quote
Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME!
You know thats impossible to learn all skills? Every six months we get new skills and items. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:32:00 -
[12] - Quote
Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k?
what works for EVE wont necessarily work for a FPS that SP system in EVE wont translate to a shooter whats the point to play other than ISK when u are not feeling a sense of accomplishment earning and unlocking new gear through gameplay
|
Regis Mark V
91
|
Posted - 2012.10.07 17:34:00 -
[13] - Quote
Mavado V Noriega wrote:Regis Mark V wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post. boosters give u 50% more cap so its not useless........keep up to date
LOL ok |
Tyrius Madison
97
|
Posted - 2012.10.07 17:35:00 -
[14] - Quote
No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap. |
Regis Mark V
91
|
Posted - 2012.10.07 17:36:00 -
[15] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? what works for EVE wont necessarily work for a FPS that SP system in EVE wont translate to a shooter whats the point to play other than ISK when u are not feeling a sense of accomplishment earning and unlocking new gear through gameplay
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore? |
Regis Mark V
91
|
Posted - 2012.10.07 17:38:00 -
[16] - Quote
Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap.
No one said it has to be exactly like EVE's it could be quicker. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:38:00 -
[17] - Quote
Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k?
This has everything to do with whether or not they are the same game. You obviously didn't read MY post, and you are doing a horrible job of trolling people that are against whatever you say. How many people do you think want some crazy complex skilling system in their FPS? No matter how much you EvE players hate the CoD and BF3 immigrants, they have made and will make up the majority of this game's audience, EvE players will be a minority. There is absolutely nothing wrong with the current skill system. Just because you EvE players want everything to be complex and immersive like your skill system, that doesn't mean the CoD and BF3 immigrants will want it, or even be able to understand it.
@ Regis Mark- The skill cap has done a pretty good job so far. |
Tyrius Madison
97
|
Posted - 2012.10.07 17:38:00 -
[18] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? what works for EVE wont necessarily work for a FPS that SP system in EVE wont translate to a shooter whats the point to play other than ISK when u are not feeling a sense of accomplishment earning and unlocking new gear through gameplay
There is no sense of accomplishment from having a skill take 24 hours to train.
By doing that I've accomplished nothing. I just waited. thats all. |
Tyrius Madison
97
|
Posted - 2012.10.07 17:39:00 -
[19] - Quote
Regis Mark V wrote:Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap. No one said it has to be exactly like EVE's it could be quicker.
The OP did.
he said Copy/paste the EVE system into Dust.
I disagree. I say keep the system we have, make tweaks to discourage boosting or whatever.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:42:00 -
[20] - Quote
Regis Mark V wrote:Mavado V Noriega wrote:Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:
Nice first reply is a Troll.....
You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? what works for EVE wont necessarily work for a FPS that SP system in EVE wont translate to a shooter whats the point to play other than ISK when u are not feeling a sense of accomplishment earning and unlocking new gear through gameplay And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
Is gaining Sovereinghty over 40+ planets not a sense of accomplishment? is gaining a large amount of isk (a few Trillion) not a sense of accomplishment? we have all played too much games like Battlefield/Call of Duty/Halo that have messed up our sense of accomplishment. |
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.07 17:42:00 -
[21] - Quote
The fact of the matter is progression is addicting. So there needs to be progression to hook people into playing long and often. Unfortunately they broke that a bit. They need to go to a true rested SP so the person playing continuously gets a steady stream of SP while the majority get large chunks in a decent play-session every few days. I think they should shoot for 80% the progression in 5-10% of the time of someone playing 23/7. Rested SP with a payout curve inverse to banked SP would accomplish this nicely. |
Regis Mark V
91
|
Posted - 2012.10.07 17:44:00 -
[22] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? This has everything to do with whether or not they are the same game. You obviously didn't read MY post, and you are doing a horrible job of trolling people that are against whatever you say. How many people do you think want some crazy complex skilling system in their FPS? No matter how much you EvE players hate the CoD and BF3 immigrants, they have made and will make up the majority of this game's audience, EvE players will be a minority. There is absolutely nothing wrong with the current skill system. Just because you EvE players want everything to be complex and immersive like your skill system, that doesn't mean the CoD and BF3 immigrants will want it, or even be able to understand it. @ Regis Mark- The skill cap has done a pretty good job so far.
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:47:00 -
[23] - Quote
Regis Mark V wrote: And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
no not for the gamers we have now and no not for this type of game pubs mean nothing u know this and i know this winning in pubs is like braggin u beat on some special olympic kids
corp battles is where winning matters most when u have an unlock system winning isnt enough if the game was CS with everyone basically on the same lvl every match then winning matters there as u really dont earn permanent upgrades that carry over from match to match or any points to unlock anything
|
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.10.07 17:47:00 -
[24] - Quote
I'd like to mention that they (CCP) already went away from the pure kills = (Skill)points system, since it is now WP ~ SP . of course Kills Gêê WP but so are Hacks, Revives, Assists, Healing, and so on. I think that this is a good middle way. I mean at the beginning you dont need that much sp (and you are free to suck at the game). The better you get the more likely that you specialize, hence the higher SP you needed and can get. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:48:00 -
[25] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k? This has everything to do with whether or not they are the same game. You obviously didn't read MY post, and you are doing a horrible job of trolling people that are against whatever you say. How many people do you think want some crazy complex skilling system in their FPS? No matter how much you EvE players hate the CoD and BF3 immigrants, they have made and will make up the majority of this game's audience, EvE players will be a minority. There is absolutely nothing wrong with the current skill system. Just because you EvE players want everything to be complex and immersive like your skill system, that doesn't mean the CoD and BF3 immigrants will want it, or even be able to understand it. @ Regis Mark- The skill cap has done a pretty good job so far.
Just to make sure you don't catagorize me as a EVE player, I've played EVE for 3 weeks and that's it. You sound like some 13 year old spouting out doomsday predictions about how this playerbase will survive with only bf3 and cod immigrants, im telling you they will not, they will move on to another game 3 months or so after release.
I'm a full on FPS player and have been playing FPS/3PS since i was little, you are taking this topic to another level and no im not doing a horrible job @ something i didn't even apply for so please go somewhere else. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:49:00 -
[26] - Quote
Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:52:00 -
[27] - Quote
Noc Tempre wrote:The fact of the matter is progression is addicting. So there needs to be progression to hook people into playing long and often. Unfortunately they broke that a bit. They need to go to a true rested SP so the person playing continuously gets a steady stream of SP while the majority get large chunks in a decent play-session every few days. I think they should shoot for 80% the progression in 5-10% of the time of someone playing 23/7. Rested SP with a payout curve inverse to banked SP would accomplish this nicely.
I wouldn't mind if they did that but at the rate that CCP has been going at it with the current SP system i don't think they would ever make it like that. I'm just so tired of seeing CCP fail at something that could've been so easy to do. |
Tyrius Madison
97
|
Posted - 2012.10.07 17:52:00 -
[28] - Quote
Mavado V Noriega wrote:Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap
the EvE system doesn't have a skill point cap, I'm pretty sure.
I think you guys are misunderstanding what the EVE system is.
It is based on Time, not skill points. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:53:00 -
[29] - Quote
Alright, let me give you this What I think the average Joe thinks of EvE Let me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 17:55:00 -
[30] - Quote
Logi Bro wrote:Alright, let me give you this What I think the average Joe thinks of EvELet me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is.
NO. |
|
Regis Mark V
91
|
Posted - 2012.10.07 17:55:00 -
[31] - Quote
Mavado V Noriega wrote:Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap
Having the EVE progression system here would be no need for a sp cap.
The SP cap was put in place to stop boosters. The object is to keep people playing the game not punish them for playing. A easier more solid fix for booster would be to stop people from earning sp in the safe zone. |
Regis Mark V
91
|
Posted - 2012.10.07 17:56:00 -
[32] - Quote
Tyrius Madison wrote:Mavado V Noriega wrote:Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap the EvE system doesn't have a skill point cap, I'm pretty sure. I think you guys are misunderstanding what the EVE system is. It is based on Time, not skill points.
Thank you. I've played EVE for a week and understand this. |
Regis Mark V
91
|
Posted - 2012.10.07 17:57:00 -
[33] - Quote
Mavado V Noriega wrote:Regis Mark V wrote: And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
no not for the gamers we have now and no not for this type of game pubs mean nothing u know this and i know this winning in pubs is like braggin u beat on some special olympic kids corp battles is where winning matters most when u have an unlock system winning isnt enough if the game was CS with everyone basically on the same lvl every match then winning matters there as u really dont earn permanent upgrades that carry over from match to match or any points to unlock anything
You do know you wont be earning sp in corp battles right? So once again all you have left is ISK and bragging rights for the win. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.10.07 17:58:00 -
[34] - Quote
I'm somewhere in the middle here.
I played eve for a year and liked the passive skilling but when it got to the point where it took 6 months to get one skill point it was a bit boring. It didn't really matter what I was doing as long as I was paying an active subscription.
I think getting SP for acts in the game is good but I think there is too much emphasis on it right now. Perhaps if there was more balance between the two? What if passive skilling rate was increased and active was reduced. So if I don't play for two weeks I still come back to something to work with.
Even if players can keep up with passive SP gain, if you aren't playing as much as the 40+ hours a week players you wont have the isk to do what they can afford to. |
Tyrius Madison
97
|
Posted - 2012.10.07 18:00:00 -
[35] - Quote
Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. |
Regis Mark V
91
|
Posted - 2012.10.07 18:02:00 -
[36] - Quote
Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train.
But it still boils down to people being punished for playing which is stupid. The boosters can be stopped in other ways then capping sp. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 18:04:00 -
[37] - Quote
Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train.
Good luck in Corp battles. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.07 18:04:00 -
[38] - Quote
Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense.
---
I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 18:07:00 -
[39] - Quote
Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
So is gaining ISK and Control over planets not enough of a reward for ''General FPS'ers''? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 18:11:00 -
[40] - Quote
Re-FLeX wrote:Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this. So is gaining ISK and Control over planets not enough of a reward for ''General FPS'ers''?
NO. |
|
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.10.07 18:13:00 -
[41] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
EDIT: Holy hell. In the time i opened this thread with a dozen others or so and made my way to commenting on this one there's been 2 entire pages of posts already. Unfortunately i'm too lazy to read through it all to see if this has been covered, so i'll just leave it here anyway. Carry on.
Wouldn't it just lead to ISK grind though? If everyone were even on SP the grinders would just grind whatever = power. Which would be ISK. Which as i understand is how EvE works. In the case of Dust, we'd just end up with every battle dominated by whoever could spam the most tanks, aircraft and installations. I'm not saying there's anything wrong with that if that's the direction the game was intended to take but i think CCP has different plans for Dust. I agree the SP system still needs work, but i understand what they are trying to do. Finding the right balance of OP/UP players and trying to make the game accessible to both is a daunting task. If SP were even across all players, ISK would be the new SP and they would still try and implement ways of creating a level playing field since that is seemingly they're ultimate focus. It's fair to say the system in EvE will never be employed in Dust. It's a different animal and needs a different system, albeit a better one than is currently employed. |
Tyrius Madison
97
|
Posted - 2012.10.07 18:19:00 -
[42] - Quote
Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles.
So waiting a month to train a skill will help me do better in Corp battles? really? |
Regis Mark V
91
|
Posted - 2012.10.07 18:28:00 -
[43] - Quote
Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
Must be the Socom in me because the old Socoms never had a unlock or progression system it was all about skill. Everybody had the same ability to use all the weapons regardless of how long they played. Winning is enough for me IMO. |
Regis Mark V
91
|
Posted - 2012.10.07 18:30:00 -
[44] - Quote
Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really?
There won't be any SP earned in corp battles. Only ISK and bragging rights. |
Project Orian
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.10.07 18:39:00 -
[45] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
Are you referring to the time based Que system? because if so i would agree totally. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.07 18:42:00 -
[46] - Quote
That's not saying much, he seems to hate all games. The Biggest problem with EVE, is it's not much fun unless you're in Null sec or pirating in Low sec. Sitting in empire and watching skills train while spinning your ship is about as fun as watching paint dry. Which is of course why I myself don't play much unless I'm in an alliance in Null sec.
I agree half and half. The skill cap isn't necessarily a bad thing, it evens the playing field.
The only thing I could suggest would be after hitting the skill cap to have it convert all extra war points to ISK gain. But again, unless you're in a corp that believes in sharing wealth, that would also create an isk disparity. Though, that may end up being the purpose of the PVE portion of the game, to make isk outside of PVP.
I could see the merit of using EVE passive skill system in Dust. It would take the focus of gaining SP through Farming war points. It would in part make the skill table secondary or tertiary to actual game play or proper fitting from what you can use. In the last build I only had about 4m SP towards the end, and due to proper fitting, weapon usage, and sticking with teammates could still take down Advanced and proto vehicles, and people with proto suits and weapons. If done like EVE, in passive mode, the first 3 levels of any skill don't really take all that long to train. Then after level 4 it slows down greatly, the feeling of accomplishment you get from going to level 4 to 5 even in a passive system is still there, due to being able to use tech2 or prototype gear.
But on the other hand, there should be reward for actually playing the game.. That could be in the form of SP gain boost while actively playing I think. Say double SP gain during time actually active per match. War points would go completely towards ISK gain, or make War points work like Loyalty points in EVE where you can use them to purchase special faction gear BPC's.
Don't forget that they're going to be adding booster drugs, which temporarily add skill levels or skill clusters.
But, it still doesn't fix the fact that they need to fix the problem of people WP farming, for a great many reasons. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 18:47:00 -
[47] - Quote
Project Orian wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Are you referring to the time based Que system? because if so i would agree totally.
yes. |
Tyrius Madison
97
|
Posted - 2012.10.07 19:25:00 -
[48] - Quote
Regis Mark V wrote:Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really? There won't be any SP earned in corp battles. Only ISK and bragging rights.
oh right. forgot about that.
either way, I don't agree with the EVE "wait a month to train a single skill" system for this game.
when I want/need SP, I'll play non-Corp battles.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 20:33:00 -
[49] - Quote
Tyrius Madison wrote:Regis Mark V wrote:Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really? There won't be any SP earned in corp battles. Only ISK and bragging rights. oh right. forgot about that. either way, I don't agree with the EVE "wait a month to train a single skill" system for this game. when I want/need SP, I'll play non-Corp battles.
Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is. |
Tyrius Madison
97
|
Posted - 2012.10.07 20:39:00 -
[50] - Quote
Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly.
hours, months, what difference does it make.
you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is.
who is going to wait a ridiculous amount of time to train the ability to drive a tank? or a dropship? or use a forge gun? |
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 20:41:00 -
[51] - Quote
Tyrius Madison wrote:Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly. hours, months, what difference does it make. you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is.
more like minutes, hours, month it will probably be the exact same time span it'll take for hardcore people to grind it out and that's the exact problem we have here, making it so that the hardcore players don't have a secondary adavantage over people that can't play allday everyday. |
Tyrius Madison
97
|
Posted - 2012.10.07 20:47:00 -
[52] - Quote
Re-FLeX wrote:Tyrius Madison wrote:Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly. hours, months, what difference does it make. you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is. more like minutes, hours, month it will probably be the exact same time span it'll take for hardcore people to grind it out and that's the exact problem we have here, making it so that the hardcore players don't have a secondary adavantage over people that can't play allday everyday.
If the max training time for any skill is 8 hours, I might, might be inclined to agree.
but we both know thats not going to be the case. |
Quiverous
Dark Harlequin
37
|
Posted - 2012.10.07 20:57:00 -
[53] - Quote
I prefer the old sp/isk gain. It speaks to me more than the passive accrual in eve. If i end up getting owned by full time players, tough. But this pitiful stream of sps and especially isk is like death by a thousand cuts. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.07 21:01:00 -
[54] - Quote
Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME!
AGREED. AS WILL I!!!!! OBEY US PUUNY HUUMANS. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.07 21:07:00 -
[55] - Quote
Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap.
And then the gaming addicts will rule. Yay for military dictatorships! |
Tyrius Madison
97
|
Posted - 2012.10.07 21:15:00 -
[56] - Quote
Rayan Storm wrote:Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap. And then the gaming addicts will rule. Yay for military dictatorships!
Hyperbole 514.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 00:26:00 -
[57] - Quote
SYST3M 0V3RL0AD wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! EDIT: Holy hell. In the time i opened this thread with a dozen others or so and made my way to commenting on this one there's been 2 entire pages of posts already. Unfortunately i'm too lazy to read through it all to see if this has been covered, so i'll just leave it here anyway. Carry on. Wouldn't it just lead to ISK grind though? If everyone were even on SP the grinders would just grind whatever = power. Which would be ISK. Which as i understand is how EvE works. In the case of Dust, we'd just end up with every battle dominated by whoever could spam the most tanks, aircraft and installations. I'm not saying there's anything wrong with that if that's the direction the game was intended to take but i think CCP has different plans for Dust. I agree the SP system still needs work, but i understand what they are trying to do. Finding the right balance of OP/UP players and trying to make the game accessible to both is a daunting task. If SP were even across all players, ISK would be the new SP and they would still try and implement ways of creating a level playing field since that is seemingly they're ultimate focus. It's fair to say the system in EvE will never be employed in Dust. It's a different animal and needs a different system, albeit a better one than is currently employed.
Even with the current system ISK will still be the goal, i agree with finding a balance between two different types of players but this game in itself already screams for dedicated players. I mean the loadout system the scale of corp battles the hugeness of all the planets/systems/universe etc etc. why not use the skill planning system for dust? they're almost lookalikes except they made it an active gain (wich btw is doing really horrible imo). |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.08 00:53:00 -
[58] - Quote
Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic.
Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO.
Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect.
Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.08 02:50:00 -
[59] - Quote
Rayan Storm wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! AGREED. AS WILL I!!!!! OBEY US PUUNY HUUMANS.
*Sits in orbit, in a Maelstrom fully fit with 8 tech2 1400mm Artillery cannons, loaded with nuclear shells* *starts up the old earth song Iron Man over the entertainment system* *gets bored of waiting, and finds the district with Rayan, and Logi in it, and locks targeting on the middle**initiates firing sequence to fire all 8 guns in sequence to the music**Annihilates everything in district* *thinks ooops, maybe that was a bit overkill* What was that about bowing down??
@Villanor, Yeah thats why I suggested making it like EVE, but giving double XP gained for time actively playing the game and in battles. Everyone would benefit from SP boosters, and the hardcore that play a lot would get a little reward. Of course the alternative is make the ISK and war points the reward for fighting. And use War points like you do loyalty points in EVE. Like I said, level 1 takes about 7 mins on a 1x skill, level 2 takes about 3 mins, level 3 might take 3 hours, level 4 takes usually 18h for me, then level 5 takes 4.5days.
It would also require them to rebalance the skill multies though, and some of the weapon reqs. And as far as passive SP goes, Being able to build up the isk to buy a nice size stack of the weapons and **** your training for because you built up the isk while training is better than training the skill, and then having to grind for the isk to get a decent stack. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.08 02:57:00 -
[60] - Quote
Villanor Aquarius wrote:Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic. Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO. Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect. Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive.
Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why? |
|
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.10.08 03:00:00 -
[61] - Quote
Just make it like the experience system in FarmVille 2. Don't you all know that is the best experience point system out there? Plus you could go visit your neighbor then. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.10.08 03:02:00 -
[62] - Quote
One does not simply beg for something....... |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.08 03:06:00 -
[63] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! because you can't do everything you can in EVE.
DUSt is an progressive FPS game.
|
Abner Kalen
Seituoda Taskforce Command Caldari State
100
|
Posted - 2012.10.08 03:15:00 -
[64] - Quote
I hope they integrate this SP system within EVE. Seriously, it would promote people actually playing the games. One of the reasons for passive SP is to eliminate the grind factor, however one of the side effects of EVE is that there are sometimes no incentive to play. Knowing that the more you played the faster you'd gain more SP promotes people to play the game. This is a good thing. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.10.08 03:46:00 -
[65] - Quote
I'd rather have only passive. Bring us many weapons and mods to choose from and let character progression occur over time. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2012.10.08 04:27:00 -
[66] - Quote
The eve skill system will fail in a FPS. As Mavado said people want to be feeling as if they are achieving something, not just money. Why do people prestige up in CoD even though they have finished it all before? Because they feel as if they are achieving something, ranking up. ISK is easy enough to earn anyways. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.08 04:37:00 -
[67] - Quote
I would haft to disagree to the OP
I think the hybrid is the best solution for both casual and hardcore
Having SP be earned from combat only would mean more causal gamers (aka, not zitro) would be outclassed way to easily, and though the hybrid method doesn't cure that completely, it does at least allow a frustrated player to come back days later and be able to buy that second armor skill upgrade that may help him live that little bit extra to get him back in the game.
if SP was time based only, and battle for ISK only ... well, it just doesn't make general battle feel useful enough. Remember, at launch, a bunch or Corp groups will either be hired, join, or be part of Eve players ... Eve corps that make billions and trillions in profit a month ... what's the point of making money if you'll be given it. =/
maybe the balancing isn't the best, but that doesn't mean the concept isn't viable |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.08 04:49:00 -
[68] - Quote
The only issue I see with all this is that I don't think this game will do well if you can't gain SP via killing people. Character progression via kills is far too ingrained into modern shooters for any game to succeed without it. |
VanguardCommander
Planetary Response Organisation Test Friends Please Ignore
48
|
Posted - 2012.10.08 05:10:00 -
[69] - Quote
Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! i like you |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.08 05:33:00 -
[70] - Quote
Maybe this is because I'm an EVE player, but I'd be perfectly okay with this. |
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Bosse Ansgar
47
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Posted - 2012.10.08 05:59:00 -
[71] - Quote
ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
The EVE system IS a little to slow paced for a FPS audience.
How about you guys grow a pair (ladies are excluded from growing a set of dangalies) and compromise? This game has to be as fair for everyone as possible to reach the largest audience, so how about this:
1. Implement the EVE system
2. Allow players to gain small SP bonuses at the end of each battle that go towards the skill you are training so FPS players can feel better that they are working towards a goal instead of just playing for ISK and victory. Still scale the SP to how well you did in battle, but reduce the amount significantly and remove the cap.
This way those of you who play all of the time are still getting to work on improving your character, but those of you who can't play all of the time still get to play without worrying that all of your friends are getting light years ahead of you. in this way both sides give a little for the better of all. People who play all of the time progress more slowly, but the other people aren't entirely left behind. And those who don't play all of the time don't progress as fast, but they will still be within a decent range of where their friends/squad mates are.
As for new players, I see no reason why doing things this way wouldn't be easy enough for them to grasp if you believe they can already understand the insanely huge menu system and skill system we are dealing with now.
EDIT: If someone already mentioned this please forgive me, I couldn't stand to read through all the whining. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.08 08:14:00 -
[72] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
Actually, i'd say that the current system is more or less the way to go. I played a lot less than many of my teammates on this build since it started and i only have 250K SP less than them. And this number have to take into account that there was monday as a "bonus day".
This anti-grind system, no matter how hard some people criticize it is not that bad. It helps to avoid a huge gap to be created between players with very different time to invest in the game and keeps EVE and Dust on a more or less even field regarding shared skills while still allowing a reward for biggest gamer.
May not be perfect as biggest player are reaching the cap in a few days and can get frustrated but if they absolutely want to maintain this active SP thing, it's "better".
Personnaly, i always rooted for a Passive SP system only. Takes away the grinding aspect. Kills the run for WP in game in order to get more SP wich would help to favor teamplay imo. But i think it's now to late to go back. Imagine how hard people would QQ on getting no bonus SP for their 7 hours play per day.
|
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2012.10.08 08:48:00 -
[73] - Quote
just an idea but ! why don't they just bring the clone system in from eve, it's a long time since ive played but i remember having to upgrade my clone regular. what im saying is everyone starts with clones that hold say 1 mill sp , the grinding 24/7 players would soon max their clone out and well have to earn isk instead to get a new one, i dont know,! maths is not my best subject but say your next clone upgrade is 2 or 3 mill isk . then the one after that 4 or 5 mill , then your kind of grindig between the two, isk and sp that is. make it also possible for your clone upgrades to be bought with aurum for the casual player , at a reasonable price of course if your a hard core gamer that cant be bothered to grind out the isk for the clone put your hand in your pocket and buy one. like i say just an idea ! |
Bosse Ansgar
47
|
Posted - 2012.10.08 09:22:00 -
[74] - Quote
Laurent Cazaderon wrote:Actually, i'd say that the current system is more or less the way to go. I played a lot less than many of my teammates on this build since it started and i only have 250K SP less than them. And this number have to take into account that there was monday as a "bonus day".
This anti-grind system, no matter how hard some people criticize it is not that bad. It helps to avoid a huge gap to be created between players with very different time to invest in the game and keeps EVE and Dust on a more or less even field regarding shared skills while still allowing a reward for biggest gamer.
May not be perfect as biggest player are reaching the cap in a few days and can get frustrated but if they absolutely want to maintain this active SP thing, it's "better".
Personnaly, i always rooted for a Passive SP system only. Takes away the grinding aspect. Kills the run for WP in game in order to get more SP wich would help to favor teamplay imo. But i think it's now to late to go back. Imagine how hard people would QQ on getting no bonus SP for their 7 hours play per day.
And for players who sometimes have to miss a week or two at a time? Or only get to play a couple of hour two or three days a week? People live busy lives, some far busier than others. I think going with an EVE SP system with a small SP bonus based on your performance at the end of battle and no SP cap is the way to go.
Grinders who are intent on grinding as much as they can will be able to do so, but without being able to get too very much further ahead than the rest of us. Grinding is a passion for those people, so as long as you let them grind and stay a little ways ahead of the pack they might whine a bit but they'll manage. For most of them they mainly want the bragging rights of being ahead of everyone else.
Casual players will be able to keep up with the game because it's paced in a way that allows them to have a life outside of Dust without being left behind inside Dust. That's the biggest issue there, these gamers want to be able to be a part of this without having to dedicate half of their life to it. And sometimes they want to play other games for a bit, but don't want to be left behind when they come back.
I'm telling you, EVE SP system/Small performance based SP bonus/No SP cap would be a good compromise to settle on that would let everyone get a little of what they want without one side giving up everything they want. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.10.08 11:55:00 -
[75] - Quote
Bosse Ansgar wrote:ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
The EVE system IS a little to slow paced for a FPS audience.
How about you guys grow a pair (ladies are excluded from growing a set of dangalies) and compromise? This game has to be as fair for everyone as possible to reach the largest audience, so how about this:
1. Implement the EVE system
2. Allow players to gain small SP bonuses at the end of each battle that go towards the skill you are training so FPS players can feel better that they are working towards a goal instead of just playing for ISK and victory. Still scale the SP to how well you did in battle, but reduce the amount significantly and remove the cap.
This way those of you who play all of the time are still getting to work on improving your character, but those of you who can't play all of the time still get to play without worrying that all of your friends are getting light years ahead of you. in this way both sides give a little for the better of all. People who play all of the time progress more slowly, but the other people aren't entirely left behind. And those who don't play all of the time don't progress as fast, but they will still be within a decent range of where their friends/squad mates are.
As for new players, I see no reason why doing things this way wouldn't be easy enough for them to grasp if you believe they can already understand the insanely huge menu system and skill system we are dealing with now.
EDIT: If someone already mentioned this please forgive me, I couldn't stand to read through all the whining. I could live with this. I kind of like things the way they are, but if it must change then please do this. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.08 12:22:00 -
[76] - Quote
Bosse Ansgar wrote:Laurent Cazaderon wrote:Actually, i'd say that the current system is more or less the way to go. I played a lot less than many of my teammates on this build since it started and i only have 250K SP less than them. And this number have to take into account that there was monday as a "bonus day".
This anti-grind system, no matter how hard some people criticize it is not that bad. It helps to avoid a huge gap to be created between players with very different time to invest in the game and keeps EVE and Dust on a more or less even field regarding shared skills while still allowing a reward for biggest gamer.
May not be perfect as biggest player are reaching the cap in a few days and can get frustrated but if they absolutely want to maintain this active SP thing, it's "better".
Personnaly, i always rooted for a Passive SP system only. Takes away the grinding aspect. Kills the run for WP in game in order to get more SP wich would help to favor teamplay imo. But i think it's now to late to go back. Imagine how hard people would QQ on getting no bonus SP for their 7 hours play per day.
And for players who sometimes have to miss a week or two at a time? Or only get to play a couple of hour two or three days a week? People live busy lives, some far busier than others. I think going with an EVE SP system with a small SP bonus based on your performance at the end of battle and no SP cap is the way to go. Grinders who are intent on grinding as much as they can will be able to do so, but without being able to get too very much further ahead than the rest of us. Grinding is a passion for those people, so as long as you let them grind and stay a little ways ahead of the pack they might whine a bit but they'll manage. For most of them they mainly want the bragging rights of being ahead of everyone else. Casual players will be able to keep up with the game because it's paced in a way that allows them to have a life outside of Dust without being left behind inside Dust. That's the biggest issue there, these gamers want to be able to be a part of this without having to dedicate half of their life to it. And sometimes they want to play other games for a bit, but don't want to be left behind when they come back. I'm telling you, EVE SP system/Small performance based SP bonus/No SP cap would be a good compromise to settle on that would let everyone get a little of what they want without one side giving up everything they want.
The game has already a base SP income for people who cant play. I know i play in average 3-4 times a week max. And will miss full week quite often. But how much would be that bonus SP you're talking about ? Just to know.
Cause even winning 1000 SP will in the end create a HUGE gap with some people who can play more than 50 games per day. And 50k SP bonus compared to the rest of the player base, EVERY DAY is already too much imo.
Now, if for you, bonus SP is something like 200 SP, i'd just say what's the point ? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.08 12:32:00 -
[77] - Quote
Bosse Ansgar wrote:ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
LOLWUT?
and how is EVE time based system allowing newbies to catch up when they will ALWAYS be left behind with NO WAY to close the gap? an active system allows someone who starts months later to catch up to a casual player who had a headstart, EVE time based system does not allow this the gap will always be a FIXED amount
why is that so hard for some to understand? this is a FPS it needs active progression more than passive
the skillcap is in place for 24/7 players once thts reached passive SP will be the thing ppl seem to forget that there will be PASSIVE boosters as well
if u cant play often slap on a passive booster.
EVE's system punishes those who dont join the game on day 1. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.08 12:57:00 -
[78] - Quote
Mavado V Noriega wrote:Bosse Ansgar wrote:ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
LOLWUT? and how is EVE time based system allowing newbies to catch up when they will ALWAYS be left behind with NO WAY to close the gap? an active system allows someone who starts months later to catch up to a casual player who had a headstart, EVE time based system does not allow this the gap will always be a FIXED amount why is that so hard for some to understand? this is a FPS it needs active progression more than passive the skillcap is in place for 24/7 players once thts reached passive SP will be the thing ppl seem to forget that there will be PASSIVE boosters as well if u cant play often slap on a passive booster. EVE's system punishes those who dont join the game on day 1.
Meh, full passive skilling is indeed kinda hard on players who join the game later. But so is full active all around. Do i need to remind that in previous build, some people reached 40-50 Million SP in what? A month and a half ?
Not better imo.
|
Bosse Ansgar
47
|
Posted - 2012.10.08 12:58:00 -
[79] - Quote
Mavado V Noriega wrote:Bosse Ansgar wrote:ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
LOLWUT? and how is EVE time based system allowing newbies to catch up when they will ALWAYS be left behind with NO WAY to close the gap? an active system allows someone who starts months later to catch up to a casual player who had a headstart, EVE time based system does not allow this the gap will always be a FIXED amount why is that so hard for some to understand? this is a FPS it needs active progression more than passive the skillcap is in place for 24/7 players once thts reached passive SP will be the thing ppl seem to forget that there will be PASSIVE boosters as well if u cant play often slap on a passive booster. EVE's system punishes those who dont join the game on day 1.
And boosters cost AUR, which means people will have to pay cash to catch up. If you recall, the whole point of this is to NOT be a pay to win game. If you have to pay cash in order to keep up with the rest, that might as well be pay to win because others who pay cash will be WAY ahead of those who don't and have en ENORMOUS advantage.
I've been against boosters costing AUR from the beginning. No matter how you build the system, the grinders and especially those grinders who use boosters will be the ones with the best gear and therefore be the most likely to do the best in battle. That's called winning. And if you have to pay cash to do so, that's called "PAY TO WIN".
Of course other players have a chance to take down the top players with skill, but when you have 2 players of equal skill facing each other, the one with the best gear wins no matter what you do. Unless your whole squad gangs up on him. Of course his squad will be doing the same to you, so that's not even an issue here. You can try to zero in on a single enemy all you want, but when they have a squad shooting at your head while you are doing it you are screwed, and he's just going to respawn again so there's really no point.
To my SP point, giving everyone a large steady passive SP gain and only providing a small SP bonus at the end of battle slows the rate at which those who play constantly can pull ahead of the rest who don't. Yes there will be a difference between new players and veterans, but that only makes sense.
2 people who start at the same time, 1 grinder and 1 casual gamer, on this SP system I have proposed will grow more evenly and have a smaller gap over time than they would with the current system. This system allows you to grind until you hit a cap, then just wait for the cap to pass and do it again. Those who don't play often will never get close to that cap and those who play constantly will pull ahead in no time at all. If you make the gross majority of the SP you will get by playing this game passive, that gap will grow much more slowly.
I'm sorry you feel it's only right that people should get to dominate other players because they have the time to cap out the SP, but it's not fair to others. YES, this is a FPS game. NO, this is not all of the other FPS games you've played before. Just because you can get ahead by playing constantly in other shooters doesn't mean you should be able to in this one.
And for the record, I'm an FPS player all the way. In fact I only play PS3, I don't do computer gaming anymore. I'd never even heard of EVE before I heard about Dust. I just happen to be a gamer who thinks that fairness should trump spoiled COD prestige fans who think that they should get all of the rewards and have all of the advantages just because they have the most time to play.
EDIT: Btw, I never said that my version of the EVE system would allow casual gamers to catch up with grinders. The whole point was to slow the growing gap. The grinders can earn their gap over the other players over time on my system, but with the current one it will take no time at all. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.08 13:06:00 -
[80] - Quote
I don't like the idea of making the SP gain passive. Like others have said here people like to win, but they also like to progress.
The hard cap is pretty painful, but it hasn't stopped me playing. I'm curious about where this game is going however.
The thing is I don't see the average joe FPS player out there putting up with it at all. They're all that used to being drip fed rewards every few matches that if they don't get it, they won't be sat there waiting 6 months for a new gun for example. I want people to shoot and this current system and one that purely uses time will put off the majority of FPS players out there if you ask me. Us players who are planning on playing this game will need people to shoot, so we have to cater for the cannon fodder.
The other thing I find pretty bemusing is when these threads come up and people defend CCP's decision to add something like this. They used the reasoning that it makes it so nobody gets that far ahead of the curve. Well what happens 6 months to a year down the line?. New players then will be 6months behind the curve. Do we impede the whole player base then to compensate those guys for not being around?.
The whole reason for this system is beyond ridiculous if you ask me.
|
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Bosse Ansgar
47
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Posted - 2012.10.08 13:15:00 -
[81] - Quote
Ty 'SweetCheeks' Borg wrote:I don't like the idea of making the SP gain passive. Like others have said here people like to win, but they also like to progress.
The hard cap is pretty painful, but it hasn't stopped me playing. I'm curious about where this game is going however.
The thing is I don't see the average joe FPS player out there putting up with it at all. They're all that used to being drip fed rewards every few matches that if they don't get it, they won't be sat there waiting 6 months for a new gun for example. I want people to shoot and this current system and one that purely uses time will put off the majority of FPS players out there if you ask me. Us players who are planning on playing this game will need people to shoot, so we have to cater for the cannon fodder.
The other thing I find pretty bemusing is when these threads come up and people defend CCP's decision to add something like this. They used the reasoning that it makes it so nobody gets that far ahead of the curve. Well what happens 6 months to a year down the line?. New players then will be 6months behind the curve. Do we impede the whole player base then to compensate those guys for not being around?.
The whole reason for this system is beyond ridiculous if you ask me.
The point isn't to prevent new people 6 months down the line from being behind. The point is to slow the growing gap between 2 players that start at the same time.
Also, if you read my post you would see that in my method you WOULD be gaining more SP via battle, just seriously reduced amounts. I also said remove the cap so grinders who really want it can keep chugging along without feeling gyped. You could still get ahead this way, but it would be much slower than it happens with the current method.
As for current games, take COD for example, you are dripped small level gains all the way through until you prestige, and then you do it all over again. This method I proposed is not nearly as slow. With this method I proposed you gain a steady large SP sum passively and can get SP bonus's by doing well in battle. This also helps players who are having trouble because they play support roles and don't get many kills. |
Leyvin-Kari Tesio
Zumari Force Projection Caldari State
6
|
Posted - 2012.10.08 14:22:00 -
[82] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Most First Person Shooters Multiplayer element nowadays allow you to grind Experience Points to simply unlock Weaponry that is instantly usable without Skill Progression.
Still look at it like this, with your own logic techncially why doesn't the game simply remove Skills altogether for simple unlocking? In any case... I would say the current implimentation in-place doesn't really cater itself well to either Casual or Hardcore players, as both realistically get the short end of the stick.
Skillpoints frankly shouldn't be seen in the same way as traditional FPS Experience Points. We've already been down this path with EVE Online, this is why we have a purely passive system today that no longer even includes bonus' for new players.
CCP have tried many times to "improve" the situation of new vs old players, with each time causing issues. Yes this initially even meant there was an "Active Skillpoint" system, where honestly most players actually exploited to an absolutely horrible extent that frankly gave us a truely devastating advantage over average players.
I see this again within DUST 514, sure there is a limitation placed to prevent it getting ridiculous; but the fact really remains that honestly ... Active Skillpoint Aquisition frankly is a lost cause. I said it in another post, but I will echo it here.
I'm not against players who put more time in to the game getting a bonus of sorts; in a similar mannor that implants within EVE work. Given you die in DUST so often that realistically Implants would be a lost cause without them being incredibly cheap or unrealistically pluggin in constantly ... well instead it would make sense if this "boosting potencial" was handed over to active gameplay.
If you look at it like this, you should be allowed via AUR to purchase Skill Boosters; that provide similar enhancements as +1, +2 and +3 Implant Sets to gaining Passive Skillpoints. (The current Active Booster would be like a +3)
Though playing though you could enhance this boost amount up to the similar improvement you see with +5 Implants, however this bonus gradually degrades over time. (obviously not being able to go lower than whatever Active Booster you currently have implanted)
You could get 2 Social Skillbooks that could increase the amount of boost provided per game and reduce the degradation; that would be useful for players who perhaps might not be able to have as much time to play as Hardcore players.
If the amount added to the Active Boost decreased (diminishing return) based on how close they were to +5, then this mean that they would end up grinding more while still seeing a benefit albeit small to their SP gains... thus they would never feel like buying Active Boosters is a waste, nor would they feel like the games they play are also a waste of time for their Skillpoints.
Although personally I would suggest those who hit limitations probably need to actually turn off their consoles once in a while and go outside, point here is that this system would provide an "Edge" rather than a "Overwheling Advantage" that needs strict capping to prevent system exploitation.
Mind I also believe that DUST is (or was I guess given how close to launch it is) a good oppurtunity to fix some of the issues with the Skill System that EVE now has due to how the game has been expanded. They are currently retroactively fixing EVE right now, I don't think DUST should've fallen in to the same pitfalls.
Still I will leave that to another post. |
Katya Thurn
Tronhadar Free Guard Minmatar Republic
8
|
Posted - 2012.10.08 14:30:00 -
[83] - Quote
Conraire wrote:That's not saying much, he seems to hate all games. The Biggest problem with EVE, is it's not much fun unless you're in Null sec or pirating in Low sec. Sitting in empire and watching skills train while spinning your ship is about as fun as watching paint dry. Which is of course why I myself don't play much unless I'm in an alliance in Null sec.
I agree half and half. The skill cap isn't necessarily a bad thing, it evens the playing field.
The only thing I could suggest would be after hitting the skill cap to have it convert all extra war points to ISK gain. But again, unless you're in a corp that believes in sharing wealth, that would also create an isk disparity. Though, that may end up being the purpose of the PVE portion of the game, to make isk outside of PVP.
I could see the merit of using EVE passive skill system in Dust. It would take the focus of gaining SP through Farming war points. It would in part make the skill table secondary or tertiary to actual game play or proper fitting from what you can use. In the last build I only had about 4m SP towards the end, and due to proper fitting, weapon usage, and sticking with teammates could still take down Advanced and proto vehicles, and people with proto suits and weapons. If done like EVE, in passive mode, the first 3 levels of any skill don't really take all that long to train. Then after level 4 it slows down greatly, the feeling of accomplishment you get from going to level 4 to 5 even in a passive system is still there, due to being able to use tech2 or prototype gear.
But on the other hand, there should be reward for actually playing the game.. That could be in the form of SP gain boost while actively playing I think. Say double SP gain during time actually active per match. War points would go completely towards ISK gain, or make War points work like Loyalty points in EVE where you can use them to purchase special faction gear BPC's.
Don't forget that they're going to be adding booster drugs, which temporarily add skill levels or skill clusters.
But, it still doesn't fix the fact that they need to fix the problem of people WP farming, for a great many reasons.
It's seems like a lot of you don't play EVE Online and/or don't understand the connections that will be formed between EVE & DUST. K/D ratios and similar aspects that you see in the usual FPS games will be a minor part of the DUST gameplay. Once DUST is fully developed Factional Warfare and control of space within New Eden will the main activity. And if CCP bite the bullet and allow DUST mercs activities to affect nul sec sovreignty then the kiltten really will hit the fan. . There will be such QQ as no one has ever seen before.
Back to the OP I do think EVE Online's skill training system is preferable to the DUST beta's one. I have a feeling though that it will not be changed from the current system. |
Kengfa Akcay
Villore Sec Ops Gallente Federation
84
|
Posted - 2012.10.08 14:35:00 -
[84] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
None of that is a reason why it shouldn't be like that. People would prefer to have to think more about where they put their skills, rather than I'll put that there, and that there, and that there, and oh look I have everything in the first couple months.
More people voicing their opinions want it like Eve, so that's how it should be. There's no reason not to. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.08 15:44:00 -
[85] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
Dust is a radically different game from eve.
They would never toss the skill based skilling system they currently have.
Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players.
Eve skill system doesn't work in dust.
The end. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 17:22:00 -
[86] - Quote
Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end.
No reward for the shooter crowd?
It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk,sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.10.08 17:23:00 -
[87] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
QFT |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 17:24:00 -
[88] - Quote
Leyvin-Kari Tesio wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. Most First Person Shooters Multiplayer element nowadays allow you to grind Experience Points to simply unlock Weaponry that is instantly usable without Skill Progression. Still look at it like this, with your own logic techncially why doesn't the game simply remove Skills altogether for simple unlocking? In any case... I would say the current implimentation in-place doesn't really cater itself well to either Casual or Hardcore players, as both realistically get the short end of the stick. Skillpoints frankly shouldn't be seen in the same way as traditional FPS Experience Points. We've already been down this path with EVE Online, this is why we have a purely passive system today that no longer even includes bonus' for new players. CCP have tried many times to "improve" the situation of new vs old players, with each time causing issues. Yes this initially even meant there was an "Active Skillpoint" system, where honestly most players actually exploited to an absolutely horrible extent that frankly gave us a truely devastating advantage over average players. I see this again within DUST 514, sure there is a limitation placed to prevent it getting ridiculous; but the fact really remains that honestly ... Active Skillpoint Aquisition frankly is a lost cause. I said it in another post, but I will echo it here. I'm not against players who put more time in to the game getting a bonus of sorts; in a similar mannor that implants within EVE work. Given you die in DUST so often that realistically Implants would be a lost cause without them being incredibly cheap or unrealistically pluggin in constantly ... well instead it would make sense if this "boosting potencial" was handed over to active gameplay. If you look at it like this, you should be allowed via AUR to purchase Skill Boosters; that provide similar enhancements as +1, +2 and +3 Implant Sets to gaining Passive Skillpoints. (The current Active Booster would be like a +3) Though playing though you could enhance this boost amount up to the similar improvement you see with +5 Implants, however this bonus gradually degrades over time. (obviously not being able to go lower than whatever Active Booster you currently have implanted) You could get 2 Social Skillbooks that could increase the amount of boost provided per game and reduce the degradation; that would be useful for players who perhaps might not be able to have as much time to play as Hardcore players. If the amount added to the Active Boost decreased (diminishing return) based on how close they were to +5, then this mean that they would end up grinding more while still seeing a benefit albeit small to their SP gains... thus they would never feel like buying Active Boosters is a waste, nor would they feel like the games they play are also a waste of time for their Skillpoints. Although personally I would suggest those who hit limitations probably need to actually turn off their consoles once in a while and go outside, point here is that this system would provide an "Edge" rather than a "Overwheling Advantage" that needs strict capping to prevent system exploitation. Mind I also believe that DUST is (or was I guess given how close to launch it is) a good oppurtunity to fix some of the issues with the Skill System that EVE now has due to how the game has been expanded. They are currently retroactively fixing EVE right now, I don't think DUST should've fallen in to the same pitfalls. Still I will leave that to another post.
Good post. |
meri jin
Algintal Core Gallente Federation
21
|
Posted - 2012.10.08 17:52:00 -
[89] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
I fully agree on this one ! |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.08 18:14:00 -
[90] - Quote
Some skills will take a month either way. Current system will need active grinding, eve system it will just finish a month later. Some of the dust and eve skills are the same and in a shared system, so having one game gain sp faster will hurt the other. So, since the market and corps will be shared, the skills are linked. The science, planetary interaction, and industry may be too, to soon to tell if dust will even have this.
RPG were based on exp for kills before it was ever added to fps, eve skill system could be made to work a shooter. I favor tweaking the current system though. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 18:42:00 -
[91] - Quote
I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.08 18:50:00 -
[92] - Quote
Re-FLeX wrote:Logi Bro wrote:Alright, let me give you this What I think the average Joe thinks of EvELet me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. NO.
And NO to you also. I like being rewarded for playing. I think you just don't care if someone disagrees, you WANT WHAT YOU WANT AND WANT IT NOW. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 18:56:00 -
[93] - Quote
J'Jor Da'Wg wrote:Re-FLeX wrote:Logi Bro wrote:Alright, let me give you this What I think the average Joe thinks of EvELet me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. NO. And NO to you also. I like being rewarded for playing. I think you just don't care if someone disagrees, you WANT WHAT YOU WANT AND WANT IT NOW.
Lol obviously a butt buddy of logi bro, no I do care if someone disagrees they often have a valid point unless they just spout out nerd rage all over this thread, i'm not going further into this because even typing this makes me feel like learning ABC to an 4 year old. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 19:06:00 -
[94] - Quote
EnglishSnake wrote:I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way
Yes passive skilling is dull to look at but it would probably go at the same speed as active skilling is right now only at a steady pace, so that normal people with jobs, wives, kids etc etc can keep up with the hardcore gaming in the SP department. I just think that the casual crowd of FPS'ers that i've seen around here won't stick around for long after experiencing all the builds and the coming complexity of this game. so why try to spoon feed them this same old broken system that is bound to give hardcore players an edge over everyone else?
Now i'm not saying i'm not an hardcore player myself, i'm just saying that we shouldn't be focused on ''how much WP did i get this game'', ''How much SP did i earn this game'', Oh the reset just started lets farm and boost my sp until i hit the cap''. I'm saying that why even put this system in when you have a over 10 year developed system in EVE and not put it in here?
The active skilling at the rate we have now will take people 4 weeks (assuming you farm an average of 500k sp every week) to get the prototype assault suit! i don't see how passive skilling would make this take soooooooo loooooooooong.... |
meri jin
Algintal Core Gallente Federation
21
|
Posted - 2012.10.08 19:23:00 -
[95] - Quote
alternative you can spend passive skill points free without a skill queue. and no active skill points, only ISK. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 19:25:00 -
[96] - Quote
meri jin wrote:alternative you can spend passive skill points free without a skill queue. and no active skill points, only ISK.
Or that./scrap that
EDIT: I forgot that doesn't make the player come back everyday to adjust his skill planning so players ''would overtime'' accumulate high amounts of sp on sleeping accounts and just dump it all in one place i.e. not good for the daily playerbase. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 20:54:00 -
[97] - Quote
Re-FLeX wrote:EnglishSnake wrote:I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way Yes passive skilling is dull to look at but it would probably go at the same speed as active skilling is right now only at a steady pace, so that normal people with jobs, wives, kids etc etc can keep up with the hardcore gaming in the SP department. I just think that the casual crowd of FPS'ers that i've seen around here won't stick around for long after experiencing all the builds and the coming complexity of this game. so why try to spoon feed them this same old broken system that is bound to give hardcore players an edge over everyone else? Now i'm not saying i'm not an hardcore player myself, i'm just saying that we shouldn't be focused on ''how much WP did i get this game'', ''How much SP did i earn this game'', Oh the reset just started lets farm and boost my sp until i hit the cap''. I'm saying that why even put this system in when you have a over 10 year developed system in EVE and not put it in here? The active skilling at the rate we have now will take people 4 weeks (assuming you farm an average of 500k sp every week) to get the prototype assault suit! i don't see how passive skilling would make this take soooooooo loooooooooong....
I know how it works
Im used to it now, at 1st it royally pissed me off because i was used to playing a game and skilling up in game and doing it fast
But i was doing stuff finding my way in EVE and chatting with ppl doing stuff but i was able to do what i want etc
With DUST you are doing stuff more often when you want to
But kids these days love new shiny things
|
meri jin
Algintal Core Gallente Federation
21
|
Posted - 2012.10.09 14:52:00 -
[98] - Quote
bump |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.09 15:26:00 -
[99] - Quote
My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
Atleast with Dust 514, which is what atracts me, is that how far i get with my skills is all dependant on me. I could make it last 3 years or a life time, but the more i play the faster i will go. Not to mention, yes ok in the Beta, there are not alott of skills yet, and everything else is still what limited, but i know CCP, I know how awesome yet Complex there game could be and i know that every year they will be increasing the items, vehicles and skills that are available. What you see now is just the beginning and it will only grow. So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system. |
Solid Hadden
ZionTCD Legacy Rising
1
|
Posted - 2012.10.09 16:33:00 -
[100] - Quote
Hi there, not a forum warrior myself but I've read some nice points in this topic so far. Some I agree to others I feel aren't my point of view.
I feel that the cap is okay, just a bit soon, I would be happier if it was reset daily and just lowered the sp you got after time played. basicly so you dont log in after a dt to see that you're still not getting sp. Maybe we're forgetting that when the **** is live we'll have corp battles aswell wich will probably take up the most amount of time. My concern would be that we're all getting filthy rich and farming casual players for sp instant battles.. or am I seeing this wrong?
|
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 16:51:00 -
[101] - Quote
Solid Hadden wrote:Hi there, not a forum warrior myself but I've read some nice points in this topic so far. Some I agree to others I feel aren't my point of view.
I feel that the cap is okay, just a bit soon, I would be happier if it was reset daily and just lowered the sp you got after time played. basicly so you dont log in after a dt to see that you're still not getting sp. Maybe we're forgetting that when the **** is live we'll have corp battles aswell wich will probably take up the most amount of time. My concern would be that we're all getting filthy rich and farming casual players for sp instant battles.. or am I seeing this wrong?
Basically yea, mainly because the corp battles would be well funded but give you no SP whatsoever. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.10.09 17:54:00 -
[102] - Quote
Just casting my vote. Dev's please do NOT listen to this sp system idea. The wait based character progression in Eve is the only thing about it I really dislike! The only point you can really make for it is that non active players can keep their characters up with the active ones, so people who play the market or participate in roles that do not require daily activity don't fall behind. I don't see how this could help players in dust though. If you are not active in combat, you should fall behind. |
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
|
Posted - 2012.10.09 17:56:00 -
[103] - Quote
Too much butthurt in this thread for me to read all the posts. So, if the following point has been discussed, too bad. If it hasn't, then feel free to tell me how right I am.
Who friggin' cares if Johnny No-Life has more SP than you? Remove skill caps, and here is why:
The most important mechanic the DUST SP system shares with EVE is that skills are capped at level 5. So, like in EVE, if you go up against someone with 130 million SP or 10 million, if you're specialized the two of you will be equal in the same gear except for raw skill and tactics.
Quote:But Ziggie, players that can grind unlimited SP will be able to field more options in battle!
Again, this matters why? If someone is doing that, they will be broke very, very soon. If you kill someone in his proto assault kit and he comes back with a proto sniper setup and kills you, laugh at the fact that he's paying all that cash for revenge.
If this person is not going broke doing so, odds are they are in a corporation and playing as a member of a team, in which case they will usually be playing a specialized role and will not be jumping in and out of ten different dropsuit fits.
Quote:But Ziggie, the EVE system has been working for years! Let's just use that!
I don't have a corp in DUST, and because I deploy to Afghanistan on a very frequent basis, I probably won't. So, if the only gains I'm gonna see from actively playing DUST are ISK and the occasional e-peen inflation from fragging someone, then the game is going to get very old, very fast. If I can't bust my ass to get some extra SP from a good match, then there is no point.
Just shut up already.
tl;dr: Skill progression should be uncapped, the above explains how you are an idiot if you think it will kill casuals. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:02:00 -
[104] - Quote
DAMIOS82 wrote:My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
Atleast with Dust 514, which is what atracts me, is that how far i get with my skills is all dependant on me. I could make it last 3 years or a life time, but the more i play the faster i will go. Not to mention, yes ok in the Beta, there are not alott of skills yet, and everything else is still what limited, but i know CCP, I know how awesome yet Complex there game could be and i know that every year they will be increasing the items, vehicles and skills that are available. What you see now is just the beginning and it will only grow. So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system.
Sorry but i have to disagree with your statement here, currently in EVE if you specialize you'll be there fast. that's the exact same concept they used in dust (i've even heard them say it a few times). the problem with active skilling as is of now and has been in all other games with this same concept is the boosting and the endless farming and it needs you to practically be a no-lifer to get good. The passive system does seem like a drag but trust me this game would be better off with the passive system then with any active system ever implemented in a modern day fps. plus it will be unique to its genre so they'll prob even get bonus points.
For the rest the points you are trying to make are really vague to me but what you're saying here DAMIOS82 wrote:''So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system.'' seems to me that you are really afraid of this system to get implemented. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:06:00 -
[105] - Quote
Goliath Raven wrote:Just casting my vote. Dev's please do NOT listen to this sp system idea. The wait based character progression in Eve is the only thing about it I really dislike! The only point you can really make for it is that non active players can keep their characters up with the active ones, so people who play the market or participate in roles that do not require daily activity don't fall behind. I don't see how this could help players in dust though. If you are not active in combat, you should fall behind.
You're confusing SP gain with actual skill gain. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:08:00 -
[106] - Quote
Ziggie Smalls wrote:Too much butthurt in this thread for me to read all the posts. So, if the following point has been discussed, too bad. If it hasn't, then feel free to tell me how right I am. Who friggin' cares if Johnny No-Life has more SP than you? Remove skill caps, and here is why:The most important mechanic the DUST SP system shares with EVE is that skills are capped at level 5. So, like in EVE, if you go up against someone with 130 million SP or 10 million, if you're specialized the two of you will be equal in the same gear except for raw skill and tactics. Quote:But Ziggie, players that can grind unlimited SP will be able to field more options in battle! Again, this matters why? If someone is doing that, they will be broke very, very soon. If you kill someone in his proto assault kit and he comes back with a proto sniper setup and kills you, laugh at the fact that he's paying all that cash for revenge. If this person is not going broke doing so, odds are they are in a corporation and playing as a member of a team, in which case they will usually be playing a specialized role and will not be jumping in and out of ten different dropsuit fits. Quote:But Ziggie, the EVE system has been working for years! Let's just use that! I don't have a corp in DUST, and because I deploy to Afghanistan on a very frequent basis, I probably won't. So, if the only gains I'm gonna see from actively playing DUST are ISK and the occasional e-peen inflation from fragging someone, then the game is going to get very old, very fast. If I can't bust my ass to get some extra SP from a good match, then there is no point. Just shut up already. tl;dr: Skill progression should be uncapped, the above explains how you are an idiot if you think it will kill casuals.
This thread isn't a QQ thread about uncapping the SP system, just to let you know... |
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
|
Posted - 2012.10.09 18:13:00 -
[107] - Quote
Re-FLeX wrote:This thread isn't a QQ thread about uncapping the SP system, just to let you know...
No, it started as a thread about changing the SP system to EVE's completely passive system. I illustrate that not only is that a stupid idea, but it should in fact go the other direction and be uncapped.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:18:00 -
[108] - Quote
Ziggie Smalls wrote:Re-FLeX wrote:This thread isn't a QQ thread about uncapping the SP system, just to let you know... No, it started as a thread about changing the SP system to EVE's completely passive system. I illustrate that not only is that a stupid idea, but it should in fact go the other direction and be uncapped.
Altough i like how you type in 3rd person, i don't like the points you are trying to make.... Do you really think CCP is just going to deny new entries of casual players?
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 18:19:00 -
[109] - Quote
Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs |
Regis Mark V
91
|
Posted - 2012.10.09 18:38:00 -
[110] - Quote
EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs
Finally back to agreeing with each other on something I see. |
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.09 18:43:00 -
[111] - Quote
EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs
Each player has two additional alts, so even with the cap and assuming a certain overlap it would only take a grinder three years to obtain every single skill to level 5.
After a few months anyone specializing in some narrow role will be the equal of anyone else, so in the long run it doesn't matter to other players. It does at the present moment as grinders can spec up into proto gear and own the field for several weeks. That's what the SP farmers are doing right now, spending hours playing Farmville so they can strut around in shiny gear and be king of the hill until the next wipe.
So if it won't matter to players in the long term, why have a cap? It all comes down to how long CCP wants it to take to fully skill up.
If CCP wants it to take a certain length of time they need a cap. Anything short of that and they have no control.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:21:00 -
[112] - Quote
Regis Mark V wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Finally back to agreeing with each other on something I see.
I dont really care on the system
But it needs to be sorted out
I dont mind if i no life it for the 1st 2 weeks and scrape like 20mil in SP together with the current ISK prices i cant run it anyways
Before on the earlier builds everyone who had a good game got rich and could afford everything they needed and ther was no reason why no one couldnt do the same but also it was 4x SP and ISK rate and proto was cheap
But between that build and now the weapons have changed, suits have been put to a standard, AV buffed, tanks weaker than a paper bag, ISK prices through the roof and the SP change
If they went to the flat 'EVE' style system i would be fine with it but ADHD players who need something shiny in ther face every 5mins wouldnt like training a skill for a week just to be able to use a certain gun, they want it now and to be able to hit the lvl cap in a week and not have to wait a week for a gun
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:22:00 -
[113] - Quote
Skihids wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Each player has two additional alts, so even with the cap and assuming a certain overlap it would only take a grinder three years to obtain every single skill to level 5. After a few months anyone specializing in some narrow role will be the equal of anyone else, so in the long run it doesn't matter to other players. It does at the present moment as grinders can spec up into proto gear and own the field for several weeks. That's what the SP farmers are doing right now, spending hours playing Farmville so they can strut around in shiny gear and be king of the hill until the next wipe. So if it won't matter to players in the long term, why have a cap? It all comes down to how long CCP wants it to take to fully skill up. If CCP wants it to take a certain length of time they need a cap. Anything short of that and they have no control.
EVE style leveling up would work better than a cap tbh, that way your playing for ISK/fun/friends/power/trolling/griefing etc while your skill levels up |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.10.09 19:34:00 -
[114] - Quote
Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards.
So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do.
Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level.
Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all.
On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such.
Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far.
|
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.09 22:01:00 -
[115] - Quote
Quote:Sorry but i have to disagree with your statement here, currently in EVE if you specialize you'll be there fast. that's the exact same concept they used in dust (i've even heard them say it a few times). the problem with active skilling as is of now and has been in all other games with this same concept is the boosting and the endless farming and it needs you to practically be a no-lifer to get good. The passive system does seem like a drag but trust me this game would be better off with the passive system then with any active system ever implemented in a modern day fps. plus it will be unique to its genre so they'll prob even get bonus points.
There is no fast in EVE, but i'll discuss that some other time |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.10 15:09:00 -
[116] - Quote
I support purely passive skilling. Currently when i play i find myself trying to get the most skill points at the cost of not playing for the win necessarily.
I would like to see pelt passive skilling with a bonus similar to implants. This bonus could work like strategic index in eve does. It's between 1 and 5 and in eve if people rat in a system the strategic index goes up and bonuses apply.so my suggestion is have a skill bonus index when you play a lot of games regularly your index gets higher and stays there.
The bonus from this index would be the same as have a full set of implants so if your skill index is 4 you have the training effects of +4 implants.this allows playing to impact your skill training. Matches played whether win or loss count for this.
Under this you are rewarded for actually playing and how you play doesn't matter.by making play style not matter then the best way to play is to do your best to win in order to get the most isk.
Active players get more skill points, emphasis is on playing how ever you enjoy and winning not on kdr.
Also to the quite below me, 7 years is 84 months, per month toy easily average 1.5 million skill points. That means in your seven years of playing you should have at least 126 million skill points. Since you only have 53 it would appear you only spent approximately 40% of your played time training. The fact that you haven't obtained your goals is a lack on your part. My alt has 12 mill in skill points and is about 4 months from a complete and decent carrier fit. He is trained mostly for carriers only so you figure conservatively that is 4x1.5+12=18 mill skill points needed in order to fly a carrier.now lots of those are support skills so that figure is training a new character from base to a good carrier.
Skill system in eve seems fine as capital ships should be a major accomplishment.
Typed on my phone so i apologize for any typos
DAMIOS82 wrote:My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
|
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.10 23:07:00 -
[117] - Quote
Logi Bro wrote: Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why?
I don't feel our current system is broken i just really enjoy the eve system as it frees players to pay however they enjoy since nothing in game effects their progression. So those rules that just give you the jollies can be pursued because it isn't hindering your sp gain. And there is no grinding or farming because you don't progress faster from it. sure you grind for isk or whatever but how you actually play when you are trying to earn isk isn't really a big difference than normal play maybe you use cheaper suits or play cautiously but you don't just run everywhere trying for kills or farming lavs or what not.
Now i do like the war point system just because it's satisfying when you follow or give orders and see lots of points but honestly i think with points and active skilling thrown out the game would benefit. It wouldn't be bad to hang back with your squad and guard an objective or to run around only scouting positions or whatever you like because it doesn't effect your skills |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 23:21:00 -
[118] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Actually you are wrong. Dust 514 has been classified as a MMORPFPS. Its neither fps or rpg but a breed of the two. I think that is what u fps guys missing. This is unexplored territory so quit comparing it to other fps. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.11 17:41:00 -
[119] - Quote
Daxxis KANNAH wrote:Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards. So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do. Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level. Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all. On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such. Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far.
See all of you are ignorant....
I'm not talking about a whole new genre to build into this ''universe'' you are talking about, im talking about implementing a new way of gaining SP.
Also the funny part about this post is that you type ''on topic-'' but you actually go off topic. |
Bosse Ansgar
47
|
Posted - 2012.10.11 18:24:00 -
[120] - Quote
Re-FLeX wrote:Daxxis KANNAH wrote:Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards. So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do. Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level. Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all. On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such. Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far. See all of you are ignorant.... I'm not talking about a whole new genre to build into this ''universe'' you are talking about, im talking about implementing a new way of gaining SP. Also the funny part about this post is that you type ''on topic-'' but you actually go off topic.
*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping.
Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. |
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.11 20:22:00 -
[121] - Quote
Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap.
THIS. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.11 20:58:00 -
[122] - Quote
Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS.
wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.11 21:01:00 -
[123] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS. wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much
wrong this thread was created before the lowering of the skills and even with the current system its still a pain in the ass to reach a cap of you sp.
seewhatididder? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.11 21:06:00 -
[124] - Quote
Re-FLeX wrote:Mavado V Noriega wrote:Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS. wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much wrong this thread was created before the lowering of the skills and even with the current system its still a pain in the ass to reach a cap of you sp. seewhatididder?
how is it a pain to reach the sp cap? u can reach that in 3-4 days of playin casually (i consider the cap when u start gettin ridiculously low SPs) either way this is a F2P game and u have to keep a playerbase hooked
EVEs time based system will not do that , it will not give ppl a reason to login in and play ISK isnt a big enough reason for the masses aka casuals to login and play if they cant spend it on anything new and shiny.
and having small SP boosts wont help either because it will feel like a painfully slow grind for ppl
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Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.11 21:14:00 -
[125] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Mavado V Noriega wrote:Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS. wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much wrong this thread was created before the lowering of the skills and even with the current system its still a pain in the ass to reach a cap of you sp. seewhatididder? how is it a pain to reach the sp cap? u can reach that in 3-4 days of playin casually (i consider the cap when u start gettin ridiculously low SPs) either way this is a F2P game and u have to keep a playerbase hooked EVEs time based system will not do that , it will not give ppl a reason to login in and play ISK isnt a big enough reason for the masses aka casuals to login and play if they cant spend it on anything new and shiny. and having small SP boosts wont help either because it will feel like a painfully slow grind for ppl
When was ever stated that the passive system has to take you that much longer as opposed to the active skill system? |
Bosse Ansgar
47
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Posted - 2012.10.12 01:28:00 -
[126] - Quote
Re-FLeX wrote:When was ever stated that the passive system has to take you that much longer as opposed to the active skill system?
Exactly, Re-FLeX nailed it. When has anyone said that the passive system won't supply the same SP that casual play would? I proposed performance based SP boosts at the end of battle up few posts, but the passive SP system by itself wouldn't be a hindrance to casual players at all. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.12 16:30:00 -
[127] - Quote
It doesn't have to be an exact copy of the eve skill planning, just a juiced up version and a few tweaks here and there. as long as it doesnt make me feel like im grinding 3 days in a row just to reach my cap and to be able to keep up with people that have no lives (that would include me).
I'm telling you this active gain is bound to fail because hardcore players will get sp very fast and when the game launches it will need its casual players to feel like they can stand a fight against these kinds of players.
If CCP would only read my request |
meri jin
Algintal Core Gallente Federation
21
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Posted - 2012.10.13 10:38:00 -
[128] - Quote
/bump |
SuperKing BigNuts
Trinity Council Test Alliance Please Ignore
19
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Posted - 2012.10.13 12:08:00 -
[129] - Quote
this thread makes me chuckle
wasnt there suppose dto be some sort of horde mode for stat whoring?
and booster-ing i assume is refering to exploits and points farming right? not just the 50% boosters bought off market right? but thinking of the boosters off market, why the hell should an individual buy them if you only take half the time to reach skill cap without it? its like buying something that you only get to use half of the time. and the SP cap doesnt really stop boosters, it just reduces how long they have to actually try playing the game, can hit the skill cap in about 2-3 hours in one night booster-ing, at which point people say fuckit ill log in next week. not ot mention it is he who gets the proto rifle first has the greatest advantage, grind out for the 3-4 days that the booster already has theirs
theres no way of preventing boosting, its going to happen as long as skill points are awarded for actions taken. i expect once things go live that boosting will happen, especially in nullsec, where entire corporations will be working together in premade matches against eachother farming kills and points like its the cool thing to do. kills/nanites, recaping objectives direclty next to the enemy who just took it for you to recap, vehicular repairs anywhere. the fact that i can think of this many just off the top of my head, i see many opportunities and i knwo someone somewhere will have thought of more than i do.
and for those nay-sayers, i expect the major powerblocs in nullsec to post up private or super poor paying contracts(to prevent serious players from jumping in) for their own dust mercs to farm up in militia gear against eachother. you cant honestly expect fair play out of any of them after all the rage about blobs being lame when -a- drops 200 man tengu fleets. and you cant honestly expect them to leave the sp progression of their mercs to pubbie matches |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.13 18:22:00 -
[130] - Quote
SuperKing BigNuts wrote:this thread makes me chuckle
wasnt there suppose dto be some sort of horde mode for stat whoring?
and booster-ing i assume is refering to exploits and points farming right? not just the 50% boosters bought off market right? but thinking of the boosters off market, why the hell should an individual buy them if you only take half the time to reach skill cap without it? its like buying something that you only get to use half of the time. and the SP cap doesnt really stop boosters, it just reduces how long they have to actually try playing the game, can hit the skill cap in about 2-3 hours in one night booster-ing, at which point people say fuckit ill log in next week. not ot mention it is he who gets the proto rifle first has the greatest advantage, grind out for the 3-4 days that the booster already has theirs
theres no way of preventing boosting, its going to happen as long as skill points are awarded for actions taken. i expect once things go live that boosting will happen, especially in nullsec, where entire corporations will be working together in premade matches against eachother farming kills and points like its the cool thing to do. kills/nanites, recaping objectives direclty next to the enemy who just took it for you to recap, vehicular repairs anywhere. the fact that i can think of this many just off the top of my head, i see many opportunities and i knwo someone somewhere will have thought of more than i do.
and for those nay-sayers, i expect the major powerblocs in nullsec to post up private or super poor paying contracts(to prevent serious players from jumping in) for their own dust mercs to farm up in militia gear against eachother. you cant honestly expect fair play out of any of them after all the rage about blobs being lame when -a- drops 200 man tengu fleets. and you cant honestly expect them to leave the sp progression of their mercs to pubbie matches
And this. |
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Bucktooth Badger
Buck's Intergalactic Pawn Shop
65
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Posted - 2012.10.13 19:23:00 -
[131] - Quote
Admittedly, I've skipped from page to page in this thread, but I think I've read the constructive posts anyway.
My vote would be with the OP on having a time / passive based SP system. However, there is a point about having an incentive to keep people playing/active in the game. So how about having the suggested time based passive system, but also when you are actually playing a game you earn SP at a slightly increased rate. For example, when playing you earn at a rate of 1.25x the passive rate, so if you play for 20minutes you actually earn 25 minutes of SP. And if you want to spend your hard earned AUR on a booster, then you would still earn at a rate of 1.5 x passive rate I.e. 20mins now becomes 30 mins.
All the rewards for kills, hacks, revives etc should be ISK based though. So effectively, you get paid for performance. Get your basic wage / contract plus the bonus for actually how much work you actually did!!!
We're mercenaries it's the cash what matters! |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.14 15:51:00 -
[132] - Quote
Bucktooth Badger wrote:Admittedly, I've skipped from page to page in this thread, but I think I've read the constructive posts anyway. My vote would be with the OP on having a time / passive based SP system. However, there is a point about having an incentive to keep people playing/active in the game. So how about having the suggested time based passive system, but also when you are actually playing a game you earn SP at a slightly increased rate. For example, when playing you earn at a rate of 1.25x the passive rate, so if you play for 20minutes you actually earn 25 minutes of SP. And if you want to spend your hard earned AUR on a booster, then you would still earn at a rate of 1.5 x passive rate I.e. 20mins now becomes 30 mins. All the rewards for kills, hacks, revives etc should be ISK based though. So effectively, you get paid for performance. Get your basic wage / contract plus the bonus for actually how much work you actually did!!! We're mercenaries it's the cash what matters!
Yes this topic has been brought up in previous posts but has been buried under all the nay sayers.
I approve of this message. |
xjumpman23
Royal Uhlans Amarr Empire
262
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Posted - 2012.10.14 15:53:00 -
[133] - Quote
1x level skills should all be acquired passively. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.14 16:05:00 -
[134] - Quote
xjumpman23 wrote:1x level skills should all be acquired passively.
All skills should be acquired passively :( |
SuperKing BigNuts
Trinity Council Test Alliance Please Ignore
19
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Posted - 2012.10.14 20:09:00 -
[135] - Quote
pure passive learning is the only way to prevent booster-ing illegitimately, and even then theyd still booster for iskies under the previously mentioned comments, but thats life untill they allow direct isk transfers from EVE players to their sponsored DUST Mercs.
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Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.14 21:22:00 -
[136] - Quote
SuperKing BigNuts wrote:pure passive learning is the only way to prevent booster-ing illegitimately, and even then theyd still booster for iskies under the previously mentioned comments, but thats life untill they allow direct isk transfers from EVE players to their sponsored DUST Mercs.
Pure passive will also close the gap on hardcore players that play everyday and normal players without either one getting mad because they nerfed or buffed the sp system. |
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