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Regis Mark V
91
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Posted - 2012.10.07 17:55:00 -
[31] - Quote
Mavado V Noriega wrote:Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap
Having the EVE progression system here would be no need for a sp cap.
The SP cap was put in place to stop boosters. The object is to keep people playing the game not punish them for playing. A easier more solid fix for booster would be to stop people from earning sp in the safe zone. |
Regis Mark V
91
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Posted - 2012.10.07 17:56:00 -
[32] - Quote
Tyrius Madison wrote:Mavado V Noriega wrote:Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap the EvE system doesn't have a skill point cap, I'm pretty sure. I think you guys are misunderstanding what the EVE system is. It is based on Time, not skill points.
Thank you. I've played EVE for a week and understand this. |
Regis Mark V
91
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Posted - 2012.10.07 17:57:00 -
[33] - Quote
Mavado V Noriega wrote:Regis Mark V wrote: And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
no not for the gamers we have now and no not for this type of game pubs mean nothing u know this and i know this winning in pubs is like braggin u beat on some special olympic kids corp battles is where winning matters most when u have an unlock system winning isnt enough if the game was CS with everyone basically on the same lvl every match then winning matters there as u really dont earn permanent upgrades that carry over from match to match or any points to unlock anything
You do know you wont be earning sp in corp battles right? So once again all you have left is ISK and bragging rights for the win. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2012.10.07 17:58:00 -
[34] - Quote
I'm somewhere in the middle here.
I played eve for a year and liked the passive skilling but when it got to the point where it took 6 months to get one skill point it was a bit boring. It didn't really matter what I was doing as long as I was paying an active subscription.
I think getting SP for acts in the game is good but I think there is too much emphasis on it right now. Perhaps if there was more balance between the two? What if passive skilling rate was increased and active was reduced. So if I don't play for two weeks I still come back to something to work with.
Even if players can keep up with passive SP gain, if you aren't playing as much as the 40+ hours a week players you wont have the isk to do what they can afford to. |
Tyrius Madison
97
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Posted - 2012.10.07 18:00:00 -
[35] - Quote
Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. |
Regis Mark V
91
|
Posted - 2012.10.07 18:02:00 -
[36] - Quote
Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train.
But it still boils down to people being punished for playing which is stupid. The boosters can be stopped in other ways then capping sp. |
Re-FLeX
Internal Error. Negative-Feedback
152
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Posted - 2012.10.07 18:04:00 -
[37] - Quote
Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train.
Good luck in Corp battles. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.10.07 18:04:00 -
[38] - Quote
Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense.
---
I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 18:07:00 -
[39] - Quote
Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
So is gaining ISK and Control over planets not enough of a reward for ''General FPS'ers''? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 18:11:00 -
[40] - Quote
Re-FLeX wrote:Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this. So is gaining ISK and Control over planets not enough of a reward for ''General FPS'ers''?
NO. |
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SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
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Posted - 2012.10.07 18:13:00 -
[41] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
EDIT: Holy hell. In the time i opened this thread with a dozen others or so and made my way to commenting on this one there's been 2 entire pages of posts already. Unfortunately i'm too lazy to read through it all to see if this has been covered, so i'll just leave it here anyway. Carry on.
Wouldn't it just lead to ISK grind though? If everyone were even on SP the grinders would just grind whatever = power. Which would be ISK. Which as i understand is how EvE works. In the case of Dust, we'd just end up with every battle dominated by whoever could spam the most tanks, aircraft and installations. I'm not saying there's anything wrong with that if that's the direction the game was intended to take but i think CCP has different plans for Dust. I agree the SP system still needs work, but i understand what they are trying to do. Finding the right balance of OP/UP players and trying to make the game accessible to both is a daunting task. If SP were even across all players, ISK would be the new SP and they would still try and implement ways of creating a level playing field since that is seemingly they're ultimate focus. It's fair to say the system in EvE will never be employed in Dust. It's a different animal and needs a different system, albeit a better one than is currently employed. |
Tyrius Madison
97
|
Posted - 2012.10.07 18:19:00 -
[42] - Quote
Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles.
So waiting a month to train a skill will help me do better in Corp battles? really? |
Regis Mark V
91
|
Posted - 2012.10.07 18:28:00 -
[43] - Quote
Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this.
Must be the Socom in me because the old Socoms never had a unlock or progression system it was all about skill. Everybody had the same ability to use all the weapons regardless of how long they played. Winning is enough for me IMO. |
Regis Mark V
91
|
Posted - 2012.10.07 18:30:00 -
[44] - Quote
Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really?
There won't be any SP earned in corp battles. Only ISK and bragging rights. |
Project Orian
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.10.07 18:39:00 -
[45] - Quote
Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already!
Are you referring to the time based Que system? because if so i would agree totally. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.07 18:42:00 -
[46] - Quote
That's not saying much, he seems to hate all games. The Biggest problem with EVE, is it's not much fun unless you're in Null sec or pirating in Low sec. Sitting in empire and watching skills train while spinning your ship is about as fun as watching paint dry. Which is of course why I myself don't play much unless I'm in an alliance in Null sec.
I agree half and half. The skill cap isn't necessarily a bad thing, it evens the playing field.
The only thing I could suggest would be after hitting the skill cap to have it convert all extra war points to ISK gain. But again, unless you're in a corp that believes in sharing wealth, that would also create an isk disparity. Though, that may end up being the purpose of the PVE portion of the game, to make isk outside of PVP.
I could see the merit of using EVE passive skill system in Dust. It would take the focus of gaining SP through Farming war points. It would in part make the skill table secondary or tertiary to actual game play or proper fitting from what you can use. In the last build I only had about 4m SP towards the end, and due to proper fitting, weapon usage, and sticking with teammates could still take down Advanced and proto vehicles, and people with proto suits and weapons. If done like EVE, in passive mode, the first 3 levels of any skill don't really take all that long to train. Then after level 4 it slows down greatly, the feeling of accomplishment you get from going to level 4 to 5 even in a passive system is still there, due to being able to use tech2 or prototype gear.
But on the other hand, there should be reward for actually playing the game.. That could be in the form of SP gain boost while actively playing I think. Say double SP gain during time actually active per match. War points would go completely towards ISK gain, or make War points work like Loyalty points in EVE where you can use them to purchase special faction gear BPC's.
Don't forget that they're going to be adding booster drugs, which temporarily add skill levels or skill clusters.
But, it still doesn't fix the fact that they need to fix the problem of people WP farming, for a great many reasons. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 18:47:00 -
[47] - Quote
Project Orian wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Are you referring to the time based Que system? because if so i would agree totally.
yes. |
Tyrius Madison
97
|
Posted - 2012.10.07 19:25:00 -
[48] - Quote
Regis Mark V wrote:Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really? There won't be any SP earned in corp battles. Only ISK and bragging rights.
oh right. forgot about that.
either way, I don't agree with the EVE "wait a month to train a single skill" system for this game.
when I want/need SP, I'll play non-Corp battles.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 20:33:00 -
[49] - Quote
Tyrius Madison wrote:Regis Mark V wrote:Tyrius Madison wrote:Re-FLeX wrote:Tyrius Madison wrote:Bottom Line: I don't want a skill system that is based on time. I want one that is based on my actions and how I perform ingame.
I want to EARN my skillpoints. the EVE system does not allow that. It is just waiting for your skills to train because they take X amount of real time to train. Good luck in Corp battles. So waiting a month to train a skill will help me do better in Corp battles? really? There won't be any SP earned in corp battles. Only ISK and bragging rights. oh right. forgot about that. either way, I don't agree with the EVE "wait a month to train a single skill" system for this game. when I want/need SP, I'll play non-Corp battles.
Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is. |
Tyrius Madison
97
|
Posted - 2012.10.07 20:39:00 -
[50] - Quote
Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly.
hours, months, what difference does it make.
you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is.
who is going to wait a ridiculous amount of time to train the ability to drive a tank? or a dropship? or use a forge gun? |
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.07 20:41:00 -
[51] - Quote
Tyrius Madison wrote:Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly. hours, months, what difference does it make. you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is.
more like minutes, hours, month it will probably be the exact same time span it'll take for hardcore people to grind it out and that's the exact problem we have here, making it so that the hardcore players don't have a secondary adavantage over people that can't play allday everyday. |
Tyrius Madison
97
|
Posted - 2012.10.07 20:47:00 -
[52] - Quote
Re-FLeX wrote:Tyrius Madison wrote:Re-FLeX wrote: Doesnt take a month to train a single skill it all depends on how basic or advanced the skill in particular is.
I know how the EVE system works. and it won't work here. well it may work, but it will suck horribly. hours, months, what difference does it make. you start training the skill and you can't use it until X amount of time has passed. eventually it'll get to the point where, just like in EVE, people only log in to switch a skill, and then log off to go to other things for the 2 hours, 4 hours, 8 hours that it takes to train that skill. in EVE that works. in Dust, it won't, due to the nature of the type of game it is. more like minutes, hours, month it will probably be the exact same time span it'll take for hardcore people to grind it out and that's the exact problem we have here, making it so that the hardcore players don't have a secondary adavantage over people that can't play allday everyday.
If the max training time for any skill is 8 hours, I might, might be inclined to agree.
but we both know thats not going to be the case. |
Quiverous
Dark Harlequin
37
|
Posted - 2012.10.07 20:57:00 -
[53] - Quote
I prefer the old sp/isk gain. It speaks to me more than the passive accrual in eve. If i end up getting owned by full time players, tough. But this pitiful stream of sps and especially isk is like death by a thousand cuts. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.07 21:01:00 -
[54] - Quote
Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME!
AGREED. AS WILL I!!!!! OBEY US PUUNY HUUMANS. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.10.07 21:07:00 -
[55] - Quote
Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap.
And then the gaming addicts will rule. Yay for military dictatorships! |
Tyrius Madison
97
|
Posted - 2012.10.07 21:15:00 -
[56] - Quote
Rayan Storm wrote:Tyrius Madison wrote:No.
I don't want to wait a month for Submachinegun Operation 5 to train.
I don't want to log in, start a new skill training, then have to come back 8 hours later to train a new one.
I like the skill system the way it is, they just need to increase the ISK/SP Gains from combat, and do away with the SP cap. And then the gaming addicts will rule. Yay for military dictatorships!
Hyperbole 514.
|
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 00:26:00 -
[57] - Quote
SYST3M 0V3RL0AD wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! EDIT: Holy hell. In the time i opened this thread with a dozen others or so and made my way to commenting on this one there's been 2 entire pages of posts already. Unfortunately i'm too lazy to read through it all to see if this has been covered, so i'll just leave it here anyway. Carry on. Wouldn't it just lead to ISK grind though? If everyone were even on SP the grinders would just grind whatever = power. Which would be ISK. Which as i understand is how EvE works. In the case of Dust, we'd just end up with every battle dominated by whoever could spam the most tanks, aircraft and installations. I'm not saying there's anything wrong with that if that's the direction the game was intended to take but i think CCP has different plans for Dust. I agree the SP system still needs work, but i understand what they are trying to do. Finding the right balance of OP/UP players and trying to make the game accessible to both is a daunting task. If SP were even across all players, ISK would be the new SP and they would still try and implement ways of creating a level playing field since that is seemingly they're ultimate focus. It's fair to say the system in EvE will never be employed in Dust. It's a different animal and needs a different system, albeit a better one than is currently employed.
Even with the current system ISK will still be the goal, i agree with finding a balance between two different types of players but this game in itself already screams for dedicated players. I mean the loadout system the scale of corp battles the hugeness of all the planets/systems/universe etc etc. why not use the skill planning system for dust? they're almost lookalikes except they made it an active gain (wich btw is doing really horrible imo). |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.08 00:53:00 -
[58] - Quote
Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic.
Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO.
Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect.
Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.08 02:50:00 -
[59] - Quote
Rayan Storm wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! AGREED. AS WILL I!!!!! OBEY US PUUNY HUUMANS.
*Sits in orbit, in a Maelstrom fully fit with 8 tech2 1400mm Artillery cannons, loaded with nuclear shells* *starts up the old earth song Iron Man over the entertainment system* *gets bored of waiting, and finds the district with Rayan, and Logi in it, and locks targeting on the middle**initiates firing sequence to fire all 8 guns in sequence to the music**Annihilates everything in district* *thinks ooops, maybe that was a bit overkill* What was that about bowing down??
@Villanor, Yeah thats why I suggested making it like EVE, but giving double XP gained for time actively playing the game and in battles. Everyone would benefit from SP boosters, and the hardcore that play a lot would get a little reward. Of course the alternative is make the ISK and war points the reward for fighting. And use War points like you do loyalty points in EVE. Like I said, level 1 takes about 7 mins on a 1x skill, level 2 takes about 3 mins, level 3 might take 3 hours, level 4 takes usually 18h for me, then level 5 takes 4.5days.
It would also require them to rebalance the skill multies though, and some of the weapon reqs. And as far as passive SP goes, Being able to build up the isk to buy a nice size stack of the weapons and **** your training for because you built up the isk while training is better than training the skill, and then having to grind for the isk to get a decent stack. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.08 02:57:00 -
[60] - Quote
Villanor Aquarius wrote:Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic. Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO. Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect. Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive.
Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why? |
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