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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 18:42:00 -
[91] - Quote
I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.08 18:50:00 -
[92] - Quote
Re-FLeX wrote:Logi Bro wrote:Alright, let me give you this What I think the average Joe thinks of EvELet me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. NO.
And NO to you also. I like being rewarded for playing. I think you just don't care if someone disagrees, you WANT WHAT YOU WANT AND WANT IT NOW. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 18:56:00 -
[93] - Quote
J'Jor Da'Wg wrote:Re-FLeX wrote:Logi Bro wrote:Alright, let me give you this What I think the average Joe thinks of EvELet me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. NO. And NO to you also. I like being rewarded for playing. I think you just don't care if someone disagrees, you WANT WHAT YOU WANT AND WANT IT NOW.
Lol obviously a butt buddy of logi bro, no I do care if someone disagrees they often have a valid point unless they just spout out nerd rage all over this thread, i'm not going further into this because even typing this makes me feel like learning ABC to an 4 year old. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 19:06:00 -
[94] - Quote
EnglishSnake wrote:I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way
Yes passive skilling is dull to look at but it would probably go at the same speed as active skilling is right now only at a steady pace, so that normal people with jobs, wives, kids etc etc can keep up with the hardcore gaming in the SP department. I just think that the casual crowd of FPS'ers that i've seen around here won't stick around for long after experiencing all the builds and the coming complexity of this game. so why try to spoon feed them this same old broken system that is bound to give hardcore players an edge over everyone else?
Now i'm not saying i'm not an hardcore player myself, i'm just saying that we shouldn't be focused on ''how much WP did i get this game'', ''How much SP did i earn this game'', Oh the reset just started lets farm and boost my sp until i hit the cap''. I'm saying that why even put this system in when you have a over 10 year developed system in EVE and not put it in here?
The active skilling at the rate we have now will take people 4 weeks (assuming you farm an average of 500k sp every week) to get the prototype assault suit! i don't see how passive skilling would make this take soooooooo loooooooooong.... |
meri jin
Algintal Core Gallente Federation
21
|
Posted - 2012.10.08 19:23:00 -
[95] - Quote
alternative you can spend passive skill points free without a skill queue. and no active skill points, only ISK. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.08 19:25:00 -
[96] - Quote
meri jin wrote:alternative you can spend passive skill points free without a skill queue. and no active skill points, only ISK.
Or that./scrap that
EDIT: I forgot that doesn't make the player come back everyday to adjust his skill planning so players ''would overtime'' accumulate high amounts of sp on sleeping accounts and just dump it all in one place i.e. not good for the daily playerbase. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 20:54:00 -
[97] - Quote
Re-FLeX wrote:EnglishSnake wrote:I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way Yes passive skilling is dull to look at but it would probably go at the same speed as active skilling is right now only at a steady pace, so that normal people with jobs, wives, kids etc etc can keep up with the hardcore gaming in the SP department. I just think that the casual crowd of FPS'ers that i've seen around here won't stick around for long after experiencing all the builds and the coming complexity of this game. so why try to spoon feed them this same old broken system that is bound to give hardcore players an edge over everyone else? Now i'm not saying i'm not an hardcore player myself, i'm just saying that we shouldn't be focused on ''how much WP did i get this game'', ''How much SP did i earn this game'', Oh the reset just started lets farm and boost my sp until i hit the cap''. I'm saying that why even put this system in when you have a over 10 year developed system in EVE and not put it in here? The active skilling at the rate we have now will take people 4 weeks (assuming you farm an average of 500k sp every week) to get the prototype assault suit! i don't see how passive skilling would make this take soooooooo loooooooooong....
I know how it works
Im used to it now, at 1st it royally pissed me off because i was used to playing a game and skilling up in game and doing it fast
But i was doing stuff finding my way in EVE and chatting with ppl doing stuff but i was able to do what i want etc
With DUST you are doing stuff more often when you want to
But kids these days love new shiny things
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meri jin
Algintal Core Gallente Federation
21
|
Posted - 2012.10.09 14:52:00 -
[98] - Quote
bump |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.09 15:26:00 -
[99] - Quote
My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
Atleast with Dust 514, which is what atracts me, is that how far i get with my skills is all dependant on me. I could make it last 3 years or a life time, but the more i play the faster i will go. Not to mention, yes ok in the Beta, there are not alott of skills yet, and everything else is still what limited, but i know CCP, I know how awesome yet Complex there game could be and i know that every year they will be increasing the items, vehicles and skills that are available. What you see now is just the beginning and it will only grow. So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system. |
Solid Hadden
ZionTCD Legacy Rising
1
|
Posted - 2012.10.09 16:33:00 -
[100] - Quote
Hi there, not a forum warrior myself but I've read some nice points in this topic so far. Some I agree to others I feel aren't my point of view.
I feel that the cap is okay, just a bit soon, I would be happier if it was reset daily and just lowered the sp you got after time played. basicly so you dont log in after a dt to see that you're still not getting sp. Maybe we're forgetting that when the **** is live we'll have corp battles aswell wich will probably take up the most amount of time. My concern would be that we're all getting filthy rich and farming casual players for sp instant battles.. or am I seeing this wrong?
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Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 16:51:00 -
[101] - Quote
Solid Hadden wrote:Hi there, not a forum warrior myself but I've read some nice points in this topic so far. Some I agree to others I feel aren't my point of view.
I feel that the cap is okay, just a bit soon, I would be happier if it was reset daily and just lowered the sp you got after time played. basicly so you dont log in after a dt to see that you're still not getting sp. Maybe we're forgetting that when the **** is live we'll have corp battles aswell wich will probably take up the most amount of time. My concern would be that we're all getting filthy rich and farming casual players for sp instant battles.. or am I seeing this wrong?
Basically yea, mainly because the corp battles would be well funded but give you no SP whatsoever. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.10.09 17:54:00 -
[102] - Quote
Just casting my vote. Dev's please do NOT listen to this sp system idea. The wait based character progression in Eve is the only thing about it I really dislike! The only point you can really make for it is that non active players can keep their characters up with the active ones, so people who play the market or participate in roles that do not require daily activity don't fall behind. I don't see how this could help players in dust though. If you are not active in combat, you should fall behind. |
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
|
Posted - 2012.10.09 17:56:00 -
[103] - Quote
Too much butthurt in this thread for me to read all the posts. So, if the following point has been discussed, too bad. If it hasn't, then feel free to tell me how right I am.
Who friggin' cares if Johnny No-Life has more SP than you? Remove skill caps, and here is why:
The most important mechanic the DUST SP system shares with EVE is that skills are capped at level 5. So, like in EVE, if you go up against someone with 130 million SP or 10 million, if you're specialized the two of you will be equal in the same gear except for raw skill and tactics.
Quote:But Ziggie, players that can grind unlimited SP will be able to field more options in battle!
Again, this matters why? If someone is doing that, they will be broke very, very soon. If you kill someone in his proto assault kit and he comes back with a proto sniper setup and kills you, laugh at the fact that he's paying all that cash for revenge.
If this person is not going broke doing so, odds are they are in a corporation and playing as a member of a team, in which case they will usually be playing a specialized role and will not be jumping in and out of ten different dropsuit fits.
Quote:But Ziggie, the EVE system has been working for years! Let's just use that!
I don't have a corp in DUST, and because I deploy to Afghanistan on a very frequent basis, I probably won't. So, if the only gains I'm gonna see from actively playing DUST are ISK and the occasional e-peen inflation from fragging someone, then the game is going to get very old, very fast. If I can't bust my ass to get some extra SP from a good match, then there is no point.
Just shut up already.
tl;dr: Skill progression should be uncapped, the above explains how you are an idiot if you think it will kill casuals. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:02:00 -
[104] - Quote
DAMIOS82 wrote:My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
Atleast with Dust 514, which is what atracts me, is that how far i get with my skills is all dependant on me. I could make it last 3 years or a life time, but the more i play the faster i will go. Not to mention, yes ok in the Beta, there are not alott of skills yet, and everything else is still what limited, but i know CCP, I know how awesome yet Complex there game could be and i know that every year they will be increasing the items, vehicles and skills that are available. What you see now is just the beginning and it will only grow. So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system.
Sorry but i have to disagree with your statement here, currently in EVE if you specialize you'll be there fast. that's the exact same concept they used in dust (i've even heard them say it a few times). the problem with active skilling as is of now and has been in all other games with this same concept is the boosting and the endless farming and it needs you to practically be a no-lifer to get good. The passive system does seem like a drag but trust me this game would be better off with the passive system then with any active system ever implemented in a modern day fps. plus it will be unique to its genre so they'll prob even get bonus points.
For the rest the points you are trying to make are really vague to me but what you're saying here DAMIOS82 wrote:''So No i would not like to see a skill system like EVE online, if i wanted that i would play EVE Online. Actually i think EVE online should have a good look at Dust 514 and take over there skill system.'' seems to me that you are really afraid of this system to get implemented. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:06:00 -
[105] - Quote
Goliath Raven wrote:Just casting my vote. Dev's please do NOT listen to this sp system idea. The wait based character progression in Eve is the only thing about it I really dislike! The only point you can really make for it is that non active players can keep their characters up with the active ones, so people who play the market or participate in roles that do not require daily activity don't fall behind. I don't see how this could help players in dust though. If you are not active in combat, you should fall behind.
You're confusing SP gain with actual skill gain. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:08:00 -
[106] - Quote
Ziggie Smalls wrote:Too much butthurt in this thread for me to read all the posts. So, if the following point has been discussed, too bad. If it hasn't, then feel free to tell me how right I am. Who friggin' cares if Johnny No-Life has more SP than you? Remove skill caps, and here is why:The most important mechanic the DUST SP system shares with EVE is that skills are capped at level 5. So, like in EVE, if you go up against someone with 130 million SP or 10 million, if you're specialized the two of you will be equal in the same gear except for raw skill and tactics. Quote:But Ziggie, players that can grind unlimited SP will be able to field more options in battle! Again, this matters why? If someone is doing that, they will be broke very, very soon. If you kill someone in his proto assault kit and he comes back with a proto sniper setup and kills you, laugh at the fact that he's paying all that cash for revenge. If this person is not going broke doing so, odds are they are in a corporation and playing as a member of a team, in which case they will usually be playing a specialized role and will not be jumping in and out of ten different dropsuit fits. Quote:But Ziggie, the EVE system has been working for years! Let's just use that! I don't have a corp in DUST, and because I deploy to Afghanistan on a very frequent basis, I probably won't. So, if the only gains I'm gonna see from actively playing DUST are ISK and the occasional e-peen inflation from fragging someone, then the game is going to get very old, very fast. If I can't bust my ass to get some extra SP from a good match, then there is no point. Just shut up already. tl;dr: Skill progression should be uncapped, the above explains how you are an idiot if you think it will kill casuals.
This thread isn't a QQ thread about uncapping the SP system, just to let you know... |
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
|
Posted - 2012.10.09 18:13:00 -
[107] - Quote
Re-FLeX wrote:This thread isn't a QQ thread about uncapping the SP system, just to let you know...
No, it started as a thread about changing the SP system to EVE's completely passive system. I illustrate that not only is that a stupid idea, but it should in fact go the other direction and be uncapped.
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Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.09 18:18:00 -
[108] - Quote
Ziggie Smalls wrote:Re-FLeX wrote:This thread isn't a QQ thread about uncapping the SP system, just to let you know... No, it started as a thread about changing the SP system to EVE's completely passive system. I illustrate that not only is that a stupid idea, but it should in fact go the other direction and be uncapped.
Altough i like how you type in 3rd person, i don't like the points you are trying to make.... Do you really think CCP is just going to deny new entries of casual players?
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 18:19:00 -
[109] - Quote
Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs |
Regis Mark V
91
|
Posted - 2012.10.09 18:38:00 -
[110] - Quote
EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs
Finally back to agreeing with each other on something I see. |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.09 18:43:00 -
[111] - Quote
EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs
Each player has two additional alts, so even with the cap and assuming a certain overlap it would only take a grinder three years to obtain every single skill to level 5.
After a few months anyone specializing in some narrow role will be the equal of anyone else, so in the long run it doesn't matter to other players. It does at the present moment as grinders can spec up into proto gear and own the field for several weeks. That's what the SP farmers are doing right now, spending hours playing Farmville so they can strut around in shiny gear and be king of the hill until the next wipe.
So if it won't matter to players in the long term, why have a cap? It all comes down to how long CCP wants it to take to fully skill up.
If CCP wants it to take a certain length of time they need a cap. Anything short of that and they have no control.
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:21:00 -
[112] - Quote
Regis Mark V wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Finally back to agreeing with each other on something I see.
I dont really care on the system
But it needs to be sorted out
I dont mind if i no life it for the 1st 2 weeks and scrape like 20mil in SP together with the current ISK prices i cant run it anyways
Before on the earlier builds everyone who had a good game got rich and could afford everything they needed and ther was no reason why no one couldnt do the same but also it was 4x SP and ISK rate and proto was cheap
But between that build and now the weapons have changed, suits have been put to a standard, AV buffed, tanks weaker than a paper bag, ISK prices through the roof and the SP change
If they went to the flat 'EVE' style system i would be fine with it but ADHD players who need something shiny in ther face every 5mins wouldnt like training a skill for a week just to be able to use a certain gun, they want it now and to be able to hit the lvl cap in a week and not have to wait a week for a gun
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:22:00 -
[113] - Quote
Skihids wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Each player has two additional alts, so even with the cap and assuming a certain overlap it would only take a grinder three years to obtain every single skill to level 5. After a few months anyone specializing in some narrow role will be the equal of anyone else, so in the long run it doesn't matter to other players. It does at the present moment as grinders can spec up into proto gear and own the field for several weeks. That's what the SP farmers are doing right now, spending hours playing Farmville so they can strut around in shiny gear and be king of the hill until the next wipe. So if it won't matter to players in the long term, why have a cap? It all comes down to how long CCP wants it to take to fully skill up. If CCP wants it to take a certain length of time they need a cap. Anything short of that and they have no control.
EVE style leveling up would work better than a cap tbh, that way your playing for ISK/fun/friends/power/trolling/griefing etc while your skill levels up |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2012.10.09 19:34:00 -
[114] - Quote
Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards.
So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do.
Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level.
Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all.
On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such.
Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far.
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DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.10.09 22:01:00 -
[115] - Quote
Quote:Sorry but i have to disagree with your statement here, currently in EVE if you specialize you'll be there fast. that's the exact same concept they used in dust (i've even heard them say it a few times). the problem with active skilling as is of now and has been in all other games with this same concept is the boosting and the endless farming and it needs you to practically be a no-lifer to get good. The passive system does seem like a drag but trust me this game would be better off with the passive system then with any active system ever implemented in a modern day fps. plus it will be unique to its genre so they'll prob even get bonus points.
There is no fast in EVE, but i'll discuss that some other time |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.10 15:09:00 -
[116] - Quote
I support purely passive skilling. Currently when i play i find myself trying to get the most skill points at the cost of not playing for the win necessarily.
I would like to see pelt passive skilling with a bonus similar to implants. This bonus could work like strategic index in eve does. It's between 1 and 5 and in eve if people rat in a system the strategic index goes up and bonuses apply.so my suggestion is have a skill bonus index when you play a lot of games regularly your index gets higher and stays there.
The bonus from this index would be the same as have a full set of implants so if your skill index is 4 you have the training effects of +4 implants.this allows playing to impact your skill training. Matches played whether win or loss count for this.
Under this you are rewarded for actually playing and how you play doesn't matter.by making play style not matter then the best way to play is to do your best to win in order to get the most isk.
Active players get more skill points, emphasis is on playing how ever you enjoy and winning not on kdr.
Also to the quite below me, 7 years is 84 months, per month toy easily average 1.5 million skill points. That means in your seven years of playing you should have at least 126 million skill points. Since you only have 53 it would appear you only spent approximately 40% of your played time training. The fact that you haven't obtained your goals is a lack on your part. My alt has 12 mill in skill points and is about 4 months from a complete and decent carrier fit. He is trained mostly for carriers only so you figure conservatively that is 4x1.5+12=18 mill skill points needed in order to fly a carrier.now lots of those are support skills so that figure is training a new character from base to a good carrier.
Skill system in eve seems fine as capital ships should be a major accomplishment.
Typed on my phone so i apologize for any typos
DAMIOS82 wrote:My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
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Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.10 23:07:00 -
[117] - Quote
Logi Bro wrote: Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why?
I don't feel our current system is broken i just really enjoy the eve system as it frees players to pay however they enjoy since nothing in game effects their progression. So those rules that just give you the jollies can be pursued because it isn't hindering your sp gain. And there is no grinding or farming because you don't progress faster from it. sure you grind for isk or whatever but how you actually play when you are trying to earn isk isn't really a big difference than normal play maybe you use cheaper suits or play cautiously but you don't just run everywhere trying for kills or farming lavs or what not.
Now i do like the war point system just because it's satisfying when you follow or give orders and see lots of points but honestly i think with points and active skilling thrown out the game would benefit. It wouldn't be bad to hang back with your squad and guard an objective or to run around only scouting positions or whatever you like because it doesn't effect your skills |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 23:21:00 -
[118] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Actually you are wrong. Dust 514 has been classified as a MMORPFPS. Its neither fps or rpg but a breed of the two. I think that is what u fps guys missing. This is unexplored territory so quit comparing it to other fps. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.10.11 17:41:00 -
[119] - Quote
Daxxis KANNAH wrote:Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards. So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do. Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level. Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all. On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such. Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far.
See all of you are ignorant....
I'm not talking about a whole new genre to build into this ''universe'' you are talking about, im talking about implementing a new way of gaining SP.
Also the funny part about this post is that you type ''on topic-'' but you actually go off topic. |
Bosse Ansgar
47
|
Posted - 2012.10.11 18:24:00 -
[120] - Quote
Re-FLeX wrote:Daxxis KANNAH wrote:Re-FLeX wrote:Corban Lahnder wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! Dust is a radically different game from eve. They would never toss the skill based skilling system they currently have. Nor should they. You want to loose the shooter crowd? Dont award them for being good FPS players. Eve skill system doesn't work in dust. The end. No reward for the shooter crowd? It seems to me some of you casuals have it all wrong, sp isn't meant to be the reward it's a progression, the isk, sovereighnty control of space having large functional alliances with wealth is the reward here. You all are too ignorant to see this and have played too many modern shooters that blurr your vision of what i think this game should go towards. So you want to build a whole new genre into the universe, have it populated but not cater to the crowd who will make it vibrant??? I am sure many FPS fans dont care many of those things you listed and then calling them ignorant kind of defeats the purpose of what CCP is trying to do. Just see that a compromise has to be made to grow this aspect and what the company is trying to do is a good thing for the players that only want to be involved on this level. Hope I am not way off but that is how I read your post and demeaning the other side doesnt help the process at all. On topic - I like the combination, I think like others you shouldnt have to pay for boosters, if you want a boost you should have to use that skill (and in combat not the safe zone) to speed up progression in that skill. I also dont have a problem with a weekly cap. It is a compromise to tie the game back to EVE and should be see as such. Kind of new to this MMO stuff but the project is very exciting and I like what I've see so far. See all of you are ignorant.... I'm not talking about a whole new genre to build into this ''universe'' you are talking about, im talking about implementing a new way of gaining SP. Also the funny part about this post is that you type ''on topic-'' but you actually go off topic.
*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping.
Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. |
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