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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.10.07 17:31:00 -
[1] - Quote
Regis Mark V wrote:Re-FLeX wrote:Please just scrap this hybrid Skill point system you guys currently have in the beta of Dust514, as some of you might know the Skill planning in Eve is much and much better then this ****** character progression we have right now.
Don't make the Game about who gets the most skill points = 1337 status, make it about getting the ISK!
I've been telling myself this game would be so much better off with the skill planning that Eve has and now its time for you guys to admit it, CCP has been tweaking around and nerfing and boosting the skill gain in the last couple of months and i had enough.
If they implement the SP system they have in Eve there wouldn't be a grind for SP, there wouldn't be boosting for SP, there wouldn't be this sooo unoriginal Kill = points = character progression ripoff system.
The Skill planning in Eve is what brings back the daily players to train their pilots (Together with all the other **** you can do in that game) Why NOT put it in Dust? like seriously my mind is blown right now.
TL;DR Just copy/paste the SP/Skill planning system from EVE into Dust already! I honestly thought that's how it would be. It's the only good thing about EVE that I wouldn't mind seeing in Dust514. If they did this it would be good move for game balance altogether. Right now with the SP limit it makes boosters useless good post.
boosters give u 50% more cap so its not useless........keep up to date |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:32:00 -
[2] - Quote
Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k?
what works for EVE wont necessarily work for a FPS that SP system in EVE wont translate to a shooter whats the point to play other than ISK when u are not feeling a sense of accomplishment earning and unlocking new gear through gameplay
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:47:00 -
[3] - Quote
Regis Mark V wrote: And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
no not for the gamers we have now and no not for this type of game pubs mean nothing u know this and i know this winning in pubs is like braggin u beat on some special olympic kids
corp battles is where winning matters most when u have an unlock system winning isnt enough if the game was CS with everyone basically on the same lvl every match then winning matters there as u really dont earn permanent upgrades that carry over from match to match or any points to unlock anything
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 17:49:00 -
[4] - Quote
Regis Mark V wrote:
LOL not an eve player I come from Socom, BF, MAG. Skill cap is bad IMO it's a lazy attempt to fix a broken system. People shouldn't be punished for playing the game.
ur confusing urself now here u are against a skill cap but previously in this very same thread u are for it with EVE progression system im for the skill cap BUT the value needs to be buffed and like noc said u need ppl to have a steady stream of SP coming in tbh or ppl wont play once they reach the cap |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.08 12:32:00 -
[5] - Quote
Bosse Ansgar wrote:ENOUGH! I could take it either way, but with all of this squabbling going on the Bosse has to step in. I can't even stand to read my way through all of these posts with all of this pathetic bickering going on.
Both systems have their merits.
The current system IS unfair to people who will get left behind because they can't play 24/7.
LOLWUT?
and how is EVE time based system allowing newbies to catch up when they will ALWAYS be left behind with NO WAY to close the gap? an active system allows someone who starts months later to catch up to a casual player who had a headstart, EVE time based system does not allow this the gap will always be a FIXED amount
why is that so hard for some to understand? this is a FPS it needs active progression more than passive
the skillcap is in place for 24/7 players once thts reached passive SP will be the thing ppl seem to forget that there will be PASSIVE boosters as well
if u cant play often slap on a passive booster.
EVE's system punishes those who dont join the game on day 1. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.11 20:58:00 -
[6] - Quote
Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS.
wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.11 21:06:00 -
[7] - Quote
Re-FLeX wrote:Mavado V Noriega wrote:Re-FLeX wrote:Bosse Ansgar wrote:*Sigh* you guys have bickered so long that when I quote the important parts I'm down to only 2700 characters to do my own griping. Ok, first off, this is not a new universe, this is an expansion of an existing one. Second, since this is not an FPS it should not reward like an FPS, and the same goes for it's MMO aspect. The whole game is a hybrid genre, which means that the proper balance needs to be in place for it to work. Since you are basically combining MMORPG and FPS and expecting it to work, the leveling needs to be steered towards the middle of the whole thing and not just towards the FPS crowd. Yes, FPS players will be about 60-65% of the target audience, but that doesn't mean that it shouldn't compromise it's system to accommodate the rest of it's audience. The FPS players need to stop feeling so snobby and entitled about being the target audience and give a little for the rest of the crowd. I'll say it again; passive SP, small SP boosts at the end of battle based on your performance, no SP cap. THIS. wrong with the lower skills passive SP means alot now its the perfect middle ground already. u play u get rewarded u hit ur cap and u gain passive SP that is enough to get some skills up as well for those who cant play as much wrong this thread was created before the lowering of the skills and even with the current system its still a pain in the ass to reach a cap of you sp. seewhatididder?
how is it a pain to reach the sp cap? u can reach that in 3-4 days of playin casually (i consider the cap when u start gettin ridiculously low SPs) either way this is a F2P game and u have to keep a playerbase hooked
EVEs time based system will not do that , it will not give ppl a reason to login in and play ISK isnt a big enough reason for the masses aka casuals to login and play if they cant spend it on anything new and shiny.
and having small SP boosts wont help either because it will feel like a painfully slow grind for ppl
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