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Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.10.07 17:20:00 -
[1] - Quote
NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:24:00 -
[2] - Quote
Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll.....
You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:38:00 -
[3] - Quote
Re-FLeX wrote:Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. This has nothing to do with wether or not they're both the same game they can both have the same SP system instead of the one we have right now, since you obviously are a FAIL troll and don't have the slightest idea wtf im talking about i suggest you go troll somewhere else k?
This has everything to do with whether or not they are the same game. You obviously didn't read MY post, and you are doing a horrible job of trolling people that are against whatever you say. How many people do you think want some crazy complex skilling system in their FPS? No matter how much you EvE players hate the CoD and BF3 immigrants, they have made and will make up the majority of this game's audience, EvE players will be a minority. There is absolutely nothing wrong with the current skill system. Just because you EvE players want everything to be complex and immersive like your skill system, that doesn't mean the CoD and BF3 immigrants will want it, or even be able to understand it.
@ Regis Mark- The skill cap has done a pretty good job so far. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 17:53:00 -
[4] - Quote
Alright, let me give you this What I think the average Joe thinks of EvE Let me tell you, I don't care what you played over the years, you could have been playing blow it out your ass your entire life and it wouldn't change my perspective, our skilling system is perfectly fine how it is. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.07 18:11:00 -
[5] - Quote
Re-FLeX wrote:Roy Ventus wrote:Regis Mark V wrote:
And that's the problem with games now a days a need to feel accomplished through gameplay. Is winning not enough anymore?
What the kitten. Games are for enjoyment and feeling accomplished is something that people enjoy. You don't make sense. --- I don't agree with the cap we have nor do I agree with the overtime EVE system being implemented for Dust. Dust is a FPS. FPS is a fast paced, usually competitive, game genre. FPS players are the type who prefer to put in effort and expect rewards and if not they just hope for a enjoyable experience but with Dust being an MMO where effort and skill is SUPPOSED to take you to the top, everyone expects this. So is gaining ISK and Control over planets not enough of a reward for ''General FPS'ers''?
NO. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.08 02:57:00 -
[6] - Quote
Villanor Aquarius wrote:Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste. Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic. Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO. Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect. Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive.
Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why? |
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