Leyvin-Kari Tesio
Zumari Force Projection Caldari State
6
|
Posted - 2012.10.08 14:22:00 -
[1] - Quote
Logi Bro wrote:Re-FLeX wrote:Logi Bro wrote:NO! I shall spend seven years on this game, become the most powerful sentient being in the world, AND YOU SHALL BOW DOWN TO ME! Nice first reply is a Troll..... You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Most First Person Shooters Multiplayer element nowadays allow you to grind Experience Points to simply unlock Weaponry that is instantly usable without Skill Progression.
Still look at it like this, with your own logic techncially why doesn't the game simply remove Skills altogether for simple unlocking? In any case... I would say the current implimentation in-place doesn't really cater itself well to either Casual or Hardcore players, as both realistically get the short end of the stick.
Skillpoints frankly shouldn't be seen in the same way as traditional FPS Experience Points. We've already been down this path with EVE Online, this is why we have a purely passive system today that no longer even includes bonus' for new players.
CCP have tried many times to "improve" the situation of new vs old players, with each time causing issues. Yes this initially even meant there was an "Active Skillpoint" system, where honestly most players actually exploited to an absolutely horrible extent that frankly gave us a truely devastating advantage over average players.
I see this again within DUST 514, sure there is a limitation placed to prevent it getting ridiculous; but the fact really remains that honestly ... Active Skillpoint Aquisition frankly is a lost cause. I said it in another post, but I will echo it here.
I'm not against players who put more time in to the game getting a bonus of sorts; in a similar mannor that implants within EVE work. Given you die in DUST so often that realistically Implants would be a lost cause without them being incredibly cheap or unrealistically pluggin in constantly ... well instead it would make sense if this "boosting potencial" was handed over to active gameplay.
If you look at it like this, you should be allowed via AUR to purchase Skill Boosters; that provide similar enhancements as +1, +2 and +3 Implant Sets to gaining Passive Skillpoints. (The current Active Booster would be like a +3)
Though playing though you could enhance this boost amount up to the similar improvement you see with +5 Implants, however this bonus gradually degrades over time. (obviously not being able to go lower than whatever Active Booster you currently have implanted)
You could get 2 Social Skillbooks that could increase the amount of boost provided per game and reduce the degradation; that would be useful for players who perhaps might not be able to have as much time to play as Hardcore players.
If the amount added to the Active Boost decreased (diminishing return) based on how close they were to +5, then this mean that they would end up grinding more while still seeing a benefit albeit small to their SP gains... thus they would never feel like buying Active Boosters is a waste, nor would they feel like the games they play are also a waste of time for their Skillpoints.
Although personally I would suggest those who hit limitations probably need to actually turn off their consoles once in a while and go outside, point here is that this system would provide an "Edge" rather than a "Overwheling Advantage" that needs strict capping to prevent system exploitation.
Mind I also believe that DUST is (or was I guess given how close to launch it is) a good oppurtunity to fix some of the issues with the Skill System that EVE now has due to how the game has been expanded. They are currently retroactively fixing EVE right now, I don't think DUST should've fallen in to the same pitfalls.
Still I will leave that to another post. |