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Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.10.08 00:53:00 -
[1] - Quote
Logi Bro wrote:You want a serious response? EvE is, correct me if I'm wrong, NOT a first person shooter. Dust 514, once again correct me if I'm wrong IS a first person shooter. Despite being made by the same developer, they are completely different genres and should be structured as so, my point being no copy and paste.
Correct me if I'm wrong, SP is not a gunplay mechanic. Again correct me if i'm wrong, SP is not a spaceship piloting mechanic.
Since SP is extremely well and uniquely implemented in a MMO game and seeing as this game is made by that same company, it makes perfect sense for that same system to carry directly over. When the character progression is done well in one persistent world MMO then it makes perfect sense for that same character progression to carry over into another MMO.
Piloting mechanics and weapons activation and things of course do not make sense to be carried over. Fittings and module types are copy and pasted over, my point being there is no reason that more non-in-match mechanics can't be copied over to great effect.
Edit: I think they should copy and paste with one change. The passive gain accumulates and is then applied to a certain skill rather than selecting the skill first. Have Aurum boosters that increase the total accrued amount allowed or something of that nature but have all SP gained be passive. |
Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.10.10 15:09:00 -
[2] - Quote
I support purely passive skilling. Currently when i play i find myself trying to get the most skill points at the cost of not playing for the win necessarily.
I would like to see pelt passive skilling with a bonus similar to implants. This bonus could work like strategic index in eve does. It's between 1 and 5 and in eve if people rat in a system the strategic index goes up and bonuses apply.so my suggestion is have a skill bonus index when you play a lot of games regularly your index gets higher and stays there.
The bonus from this index would be the same as have a full set of implants so if your skill index is 4 you have the training effects of +4 implants.this allows playing to impact your skill training. Matches played whether win or loss count for this.
Under this you are rewarded for actually playing and how you play doesn't matter.by making play style not matter then the best way to play is to do your best to win in order to get the most isk.
Active players get more skill points, emphasis is on playing how ever you enjoy and winning not on kdr.
Also to the quite below me, 7 years is 84 months, per month toy easily average 1.5 million skill points. That means in your seven years of playing you should have at least 126 million skill points. Since you only have 53 it would appear you only spent approximately 40% of your played time training. The fact that you haven't obtained your goals is a lack on your part. My alt has 12 mill in skill points and is about 4 months from a complete and decent carrier fit. He is trained mostly for carriers only so you figure conservatively that is 4x1.5+12=18 mill skill points needed in order to fly a carrier.now lots of those are support skills so that figure is training a new character from base to a good carrier.
Skill system in eve seems fine as capital ships should be a major accomplishment.
Typed on my phone so i apologize for any typos
DAMIOS82 wrote:My answer would also be NO.... I've been playing EVE online for 7 years and 17 days and if there is one thing i find annoying its the skill system. When i started playing i was lured in by the prospect of flying mighty Battleships, Carriers and the main price the Titan. Ok i understood, that it would take some time and effort to get that far. And yes one could just focus on surtain area's, but if you want to make isk, you're going to have to expand in different area's. (not to mention everything above battleship can only be flown in nul sec) Before you know it, 7 years later, 53014309 skillpoints later and i'm still not there. If i need to level up a skill now, i have to wait nearly a month, just to be able to do this or that, etc. Hell half the time i just click the next skill and don't botter coming back a few weeks later. now where is the fun in that.
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Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.10.10 23:07:00 -
[3] - Quote
Logi Bro wrote: Your point is made clearly and coherently, as opposed to the two that I was arguing with in the first page of this thread, though despite the fact I understand what you are saying, I have no idea why you are fighting this fight. What is so broken about our skill system that we need to completely replace it rather than add small changes? Because of boosters? The skill cap is doing a pretty good job of ****-blocking them. Because our system isn't indepth enough? Hardly. Basically I ask you: Why?
I don't feel our current system is broken i just really enjoy the eve system as it frees players to pay however they enjoy since nothing in game effects their progression. So those rules that just give you the jollies can be pursued because it isn't hindering your sp gain. And there is no grinding or farming because you don't progress faster from it. sure you grind for isk or whatever but how you actually play when you are trying to earn isk isn't really a big difference than normal play maybe you use cheaper suits or play cautiously but you don't just run everywhere trying for kills or farming lavs or what not.
Now i do like the war point system just because it's satisfying when you follow or give orders and see lots of points but honestly i think with points and active skilling thrown out the game would benefit. It wouldn't be bad to hang back with your squad and guard an objective or to run around only scouting positions or whatever you like because it doesn't effect your skills |
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