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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.08 18:42:00 -
[1] - Quote
I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.08 20:54:00 -
[2] - Quote
Re-FLeX wrote:EnglishSnake wrote:I will give OP +1 because i do sort of agree with him
A passive SP system will mean ppl are more overall balanced, its why they have the skill cap now so that no lifes do not get ahead with millions of SP compared to guy who works has a family and maybe only gets 4hrs each night to shoot something with friends
This passive 'EVE' style system would really balance it out but how would FPS players like to wait maybe a good month to get HAV lvl5, or 5days to train upto Weapons lvl5 when they can get ther in a few games, the answer is they wouldnt
They dont have the patience, not when todays FPS games are levels and are easy to reach, MAG lvl system 2 days, BF3 done in a week, KZ3 unlock what you want but the XP needed just draws it out more but if you no life it you will get ther
They say but i want to work and play to unlock stuff but what happens in the above games when you have unlocked what you needed? you stick around for gameplay and friends but you wont unlock much else until DLC is dropped which is quickly done also
DUST would mean that you play for isk instead of lvls and new toys until your skills allowed to use said toys and friends but also with the promise of power, helping to take away sov and planets away from other ppl not just a ****** map but a whole planet/system from real ppl in another game
I wouldnt mind if skilling went the EVE way Yes passive skilling is dull to look at but it would probably go at the same speed as active skilling is right now only at a steady pace, so that normal people with jobs, wives, kids etc etc can keep up with the hardcore gaming in the SP department. I just think that the casual crowd of FPS'ers that i've seen around here won't stick around for long after experiencing all the builds and the coming complexity of this game. so why try to spoon feed them this same old broken system that is bound to give hardcore players an edge over everyone else? Now i'm not saying i'm not an hardcore player myself, i'm just saying that we shouldn't be focused on ''how much WP did i get this game'', ''How much SP did i earn this game'', Oh the reset just started lets farm and boost my sp until i hit the cap''. I'm saying that why even put this system in when you have a over 10 year developed system in EVE and not put it in here? The active skilling at the rate we have now will take people 4 weeks (assuming you farm an average of 500k sp every week) to get the prototype assault suit! i don't see how passive skilling would make this take soooooooo loooooooooong....
I know how it works
Im used to it now, at 1st it royally pissed me off because i was used to playing a game and skilling up in game and doing it fast
But i was doing stuff finding my way in EVE and chatting with ppl doing stuff but i was able to do what i want etc
With DUST you are doing stuff more often when you want to
But kids these days love new shiny things
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 18:19:00 -
[3] - Quote
Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:21:00 -
[4] - Quote
Regis Mark V wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Finally back to agreeing with each other on something I see.
I dont really care on the system
But it needs to be sorted out
I dont mind if i no life it for the 1st 2 weeks and scrape like 20mil in SP together with the current ISK prices i cant run it anyways
Before on the earlier builds everyone who had a good game got rich and could afford everything they needed and ther was no reason why no one couldnt do the same but also it was 4x SP and ISK rate and proto was cheap
But between that build and now the weapons have changed, suits have been put to a standard, AV buffed, tanks weaker than a paper bag, ISK prices through the roof and the SP change
If they went to the flat 'EVE' style system i would be fine with it but ADHD players who need something shiny in ther face every 5mins wouldnt like training a skill for a week just to be able to use a certain gun, they want it now and to be able to hit the lvl cap in a week and not have to wait a week for a gun
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.09 19:22:00 -
[5] - Quote
Skihids wrote:EnglishSnake wrote:Too easy if its uncapped as it was before a couple of builds ago
Players hitting 30+mil SP over a few weekends which worked out to be like a month if that
Put this with release means no lifes will grind so far ahead of new players and they will never catch up, but with EVE style it means you have to pick and choose your skills but also the gap will never be that massve to begin with
7 yrs of skills prob wouldnt last a full year with some players who will grind as hard as possible to get every skill done, but the EVE way it would last 7yrs Each player has two additional alts, so even with the cap and assuming a certain overlap it would only take a grinder three years to obtain every single skill to level 5. After a few months anyone specializing in some narrow role will be the equal of anyone else, so in the long run it doesn't matter to other players. It does at the present moment as grinders can spec up into proto gear and own the field for several weeks. That's what the SP farmers are doing right now, spending hours playing Farmville so they can strut around in shiny gear and be king of the hill until the next wipe. So if it won't matter to players in the long term, why have a cap? It all comes down to how long CCP wants it to take to fully skill up. If CCP wants it to take a certain length of time they need a cap. Anything short of that and they have no control.
EVE style leveling up would work better than a cap tbh, that way your playing for ISK/fun/friends/power/trolling/griefing etc while your skill levels up |
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