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Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.18 11:57:00 -
[1] - Quote
I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game. |
Patches The Hyena
204
|
Posted - 2012.09.18 12:04:00 -
[2] - Quote
Quote: Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing.
Who says CCP is going for the average Joe? If they wanted that crowd they would be concentrating on dumbing down EVE. CCP is still a company driven by passionate game makers, and while they obviously strive for commercial success they still concentrate on making games they like, not on making games accessible to the masses.
They have a sizeable fan base just sitting here waiting for the deep and complex experience promised us, any simplification or dumbing down will turn us all away. If you want CoD go play CoD but please don't try and argue for why Dust should be more like it. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 12:07:00 -
[3] - Quote
They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.18 12:10:00 -
[4] - Quote
No. Casuals can literally pick up any of the starter fits, and shoot, revive, be av, etc. Tbh, its the fact that the high level stuff now only marginally help, that makes this game accessible to casuals. They dont have to worry about grinding for weeks, they actually have a shot at keeping up with the vets. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 12:11:00 -
[5] - Quote
Its not complex enough |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 12:13:00 -
[6] - Quote
EnglishSnake wrote:Its not complex enough It will be, something tells me we have not seen all the layers yet. I am sure this rabbit hole goes much deeper. |
Rains Akkadian
BetaMax.
28
|
Posted - 2012.09.18 12:13:00 -
[7] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Dude you just pointed out all the best bits of Dust. Honestly it doesn't have enough depth and complexity, some people will be "finished" within a couple of months of release..
|
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.18 12:15:00 -
[8] - Quote
You know how you can manage to compete with CoD? You don't even try. If you make a CoD clone, you will fail, because those who want to play CoD play CoD. They don't want to play another game that is 'like' CoD. The only way to have any success in the shooter market, is NOT to make CoD. |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.18 12:15:00 -
[9] - Quote
The hell with the masses. They have ruined enough. Anyone remember what Spore was supposed to be? It was attempting to appeal to "the masses" that absolutely destroyed that game.
I agree with mike, casuals can drop in, take a starter fit and roam about aimlessly. Or not, the hell with them, they don't even exist. Once players figure out what a fitting tool means (not even how to use it, but just that it exists) they will start to realize this is something awesome. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 12:24:00 -
[10] - Quote
I actually disagree with you I believe this games success fill be in its complexity and depth.
I understand what you are saying about people who just want to be casual and pick up the controller, enter team deathmatch or what ever other game mode, and just simply have fun without having to worry about messing up fittings or loosing isk, but there will be a sort of "inner circle" of the game for people like that. You will be able to play matches were there is almost exclusive free militia in the match as well as more filters to help make sure the players against each other will be on similar skill levels.
No one said that players who are used to CoD, BF3, MAG, etc. will jump on this game immediately, but its not hard to find people who are already sick of the cookie cutter fps's that have been coming out. Sure it is a bit complicated now but people will get bored of repetition and need something more. Dust 514 is going to be one of the answers to the boredom of generic fps titles it will be constantly expanding and remain fresh with more gear and strategies to explore. Ya people will have to ease into it and may find it overwhelming to free fall down the rabbit hole straight out of the gate but they don't have to is my point.
When the game releases you have the option to treat Dust like it is more of a generic title but once your bored you have the option to go into deeper and more complex gameplay as well. |
|
RC assault blazin
Algintal Core Gallente Federation
5
|
Posted - 2012.09.18 12:35:00 -
[11] - Quote
More skills more complexity that's what it needs and if the average jo don't like it then he better look for a different game.. |
Flexapex
20
|
Posted - 2012.09.18 12:43:00 -
[12] - Quote
Patches The Hyena wrote:Quote: Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. Who says CCP is going for the average Joe? If they wanted that crowd they would be concentrating on dumbing down EVE. CCP is still a company driven by passionate game makers, and while they obviously strive for commercial success they still concentrate on making games they like, not on making games accessible to the masses. They have a sizeable fan base just sitting here waiting for the deep and complex experience promised us, any simplification or dumbing down will turn us all away. If you want CoD go play CoD but please don't try and argue for why Dust should be more like it.
dont be a brainless guy here for sure,
ofcourse they want to hit the masses with this game...how do u think they get their money?simple by microtransactions we pay for.So if i as a developer could choose between 100.000 players or a few milions i know what i shoulda done.
i like the complexity of the game but i know what the op is trying to say here.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 12:48:00 -
[13] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Couldn't have put it better myself.
People on this forum want the game to be an exclusive club that only they get to play and dominate. Sorry, but it doesn't work this way. F2P games need a big player base that are willing to purchase items and vanity goods to pay for the service and ensure the creators make a profit. Also, to suggest that Dust couldn't learn anything from CoD is madness. People like to deride CoD because it's popular but the simple fact is, it's got the gameplay nailed. It's smooth, takes about 2 mins to get into a game, has fluid, fun gameplay and has the carrot-on-the-stick factor of chasing new equipment down to a fine art. The core gameplay of Dust is no more complicated than any other FPS out there. You point your virtual gun at other people, capture objectives and so on and so forth.
Dust and CoD can be very different, there's nothing wrong with having alot of depth (or alot of skills to sink into). There's also nothing wrong with having a game you can casually sink 20 mins into.
The only thing that troubles me about Dust is how it will manage to cater for newcomers. In every other FPS, newcomers are at no disadvantage, all weapons are pretty much equal. In Dust we have these higher level shields, drop suits, more accurate weapons, players with SP invested into skills etc.
I think this will have to be balanced on release otherwise a large portion of people will be turned off. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 12:48:00 -
[14] - Quote
EnglishSnake wrote:Its not complex enough
Meta game should fix that |
Captain-Awesome
38
|
Posted - 2012.09.18 12:51:00 -
[15] - Quote
lol@op Good thread. *walks back to irc* |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.09.18 12:52:00 -
[16] - Quote
I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. |
Nova Knife
Seituoda Taskforce Command Caldari State
786
|
Posted - 2012.09.18 12:57:00 -
[17] - Quote
Ieukoplast wrote:
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
The reason there is very few permanent items, is because almost everything you buy, you will be buying from other players. Permanent items are horrible for a player driver economy! You lose things when you die for the entire purpose of fueling that economy. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.09.18 12:57:00 -
[18] - Quote
Dude, suck it up, buy some gear, and move on, this game isn't getting any easier. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2012.09.18 12:57:00 -
[19] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need.
I stopped reading here... |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 12:58:00 -
[20] - Quote
Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking.
We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments.
Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated.
|
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.18 13:00:00 -
[21] - Quote
Too complex ? Are you kidding me ?
This game aint complex at all once you understand the basics and the mecanics of how EVERYTHING works. Then it's just a game of "make your own style" that is based on your ability to analyze the battlefield and have solutions to every situations.
Compared to EVE, Dust is still a child's playground. If someone takes half an hour to explain you how dust works, it's ok. In Eve, it will take days, weeks, months.
Also, if you feel like the game is already too complex, then just leave now and never return as things won't get any better for you overtime lol. CCP must have evil ideas on how to offer an even more complete experience in new eden Dust side. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.18 13:14:00 -
[22] - Quote
needs more complexity |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:15:00 -
[23] - Quote
It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibility is complexity, because it's not. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 13:20:00 -
[24] - Quote
Phantomnom wrote:It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibility is complexity, because it's not.
Yes, the game is too complex. I there's so much more depth to holding down an objective in this. Also, those L1 and R1 button combinations are a million miles from anything I've played. I can't get my head around such depth of control. Also, CCP are not making this game for everyone, it's for an exclusive club of highly intelligent people who don't play CoD, BF3 or Borderlands etc. Those guys are brainless casuals. If a game is fun and lots of people buy it then it sucks.
I am in no way being sarcastic in the above post.
Seriously.
|
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.09.18 13:23:00 -
[25] - Quote
Kill this thread. You dumb this down me and all my friends quit. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 13:26:00 -
[26] - Quote
Ire's thug wrote:Kill this thread. You dumb this down me and all my friends quit.
LOL
|
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 13:27:00 -
[27] - Quote
Ire's thug wrote:You dumb this down me and all my friends quit.
I love how people say "my friends" as a dealbreaker, thinking that a whole four people matter to the sales of a game that is free. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 13:28:00 -
[28] - Quote
I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.18 13:29:00 -
[29] - Quote
Ire's thug wrote:Kill this thread. You dumb this down me and all my friends quit.
If they push it to CoD standards or BF standards I as an EvE player will help see the game dies in it's tracks by keeping dusters out of low and nul. I would imagine that most will follow along with. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 13:31:00 -
[30] - Quote
Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again.
Explain to me what "thinking" is required for this game.
Explain how the core mechanics differ from every other FPS out there.
While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. |
|
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.09.18 13:31:00 -
[31] - Quote
CCP isnt known for making easy to get into games. The way i explain EVE to my friends and family is that it takes a special type of person to play. I want Dust to be the same way, if a person looks at this game and thinks to them self "woah thats just too much all i want to do is shoot people in the face with my M16 over and over and prestige every few weeks" then my reply will be, ok bye have fun playing cod. Those games come and go, and more importantly they never grow and change. A game that has a dedicated player base and people who take to the complexity of this game will stick around and CCP will grow this game and make it what it has the potential to be 3 - 7 years down the road. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 13:32:00 -
[32] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
You are so wrong about the appeal of this game and the direction that it is taking. This game is definitely NOT for you or any other simpleton.
I doubt CCP is targeting the moronic massess that no doubt lumber towards yet another COD release, however you only have to look at EVE online to see that there IS a profitable niche market that WILL devour DUST 514 upon proper release.
So, to the OP, enjoy the glut of simplistic shooters out there and please leave the more complex and rewarding facets of DUST 514 to us hardcore gamers. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 13:39:00 -
[33] - Quote
Phantomnom wrote:Ire's thug wrote:You dumb this down me and all my friends quit. I love how people say "my friends" as a dealbreaker, thinking that a whole four people matter to the sales of a game that is free. Add me and my friends, and anyone else who is going to play it for the complexity. Believe me we will really start to add up. We are legion. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 13:42:00 -
[34] - Quote
Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". |
Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2012.09.18 13:43:00 -
[35] - Quote
EnglishSnake wrote:Its not complex enough
So much this right here.
Honestly, this game can't get any more easier than it already is. I played games where you have to account so many things like armor pierce, acurracy, defense, mobility, energy recovery, speed, and damage accountabilites and each type of build you can only really specialize in one type of build to counter one type of person you are currently facing. Not to mention how many numbers in the game I play that you have to know and what to use to even get a good build running if you decide to specialize. Compared to that game, this game is barely scratching the surface of it.
This game, as a soon to be MMOFPS, should be even more complex to break the surface of the current "Repeat everything every year Modern Ops 2" or any other game related to such a matter. This game needs to get through that common bond of any other FPS game and try to become its own style instead of being something else. I really do like the concept of how Dust is gonna work and honestly, dont expect it to come any easier than it already is. Its only gonna get harder and tougher than it ever will be as time passes. |
Naquiri
ExcelsiCorp Securities
42
|
Posted - 2012.09.18 13:47:00 -
[36] - Quote
Its the depth and complexity that will keep me playing this game, while others gain dust on the shelf. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.18 13:49:00 -
[37] - Quote
This game is nowhere near as complex as I would like it.
There was an old PS2 game I absolutely adored that had a somewhat similar fitting system but also tied in weight limits. Since we can't really mention other games or game companies by name I'll just say it was a mech game, with 3 on the end and had the subtitle that begins with "S" and rhymes with "ilent Line." (I'm sure that was vague enough)
Anyways, like I said it's not complex at all, if anything it's quite straightforward and at the moment there are easy to see necessities for fitting into the usual roles. I bet I could explain the basic skill and ISK system in a few points I'll count them.
1. SP and ISK are both used for leveling skills, a book is bought first before you can apply SP to it. In order to earn SP and ISK you need to play in battles. The better your performance in a battle the more you will make.
2. Skills allow for the access to bigger and better items on the market, items in the market you are not qualified for via skill books will show with a red X. Items you are qualified for have a green check. Not only do skills allow access, many of them slightly make fitting and/or gameplay better.
3. Fitting, fitting is the act of designing and outfitting suits and vehicles for use in the battlefield. When creating a new dropsuit you can fit items into their respective categories of the suit as long as you have enough CPU and PG. These CPU and PG values are clearly marked on all modules, weapons, and equipment. If you go over your limit it will become an invalid fit and requires you to remove a piece or something that is pushing it over the limit.
4. Usually the best mentality for fitting is to start with a base, that being a blank dropsuit or vehicle chassis. Then to attach parts that you would like to use from there keeping in mind the CPU and PG usage; however they are not hard limits as there are skills that improve these values as well as modules that specifically increase these amounts.
5. When looking at items to fit, press triangle to learn about the attributes and prerequisites of that item. It will allow you to plan ahead to what you have left on suits. Modules are divided into High slot and Low slot versions, it's good to know how many of these high and low slots you have on your base suit/chassis. Weapons fit into the weapon slots and are also divided into different categories: Large and Small for vehicles; heavy, light, and sidearm for suits. Grenades are only used on dropsuits as well as equipment.
6. Everything else is experimentation.
You could say "But Laz what about learning the controls and how you can turn off active modules in vehicles early and all that stuff?" That's supposed to come from experimentation and trying things out of common sense. I'd hope people aren't limited to taking things at face value and always trying things. I learn new stuff all the time and I've been playing for months.
I should mention when I first played the only thing that annoyed me was that the orange highlighted default items you get on starter fits didn't actually exist outside of the suit and were somehow attached to the suit. Everything else I figured out logically because it's all so obvious when you just look at things, read about their attributes and prerequisites, and take a look at the skill trees.
I mean, there's a lot of points for logical reasoning to take over... When you buy an item and it shows up red in your item list and results in an invalid fit when trying to use it you'd have to start wondering why it's doing that.
When you see a bunch of red X's on "advanced" and "prototype" labeled equipment yet the "basic" stuff has green checkmarks and you don't ask yourself why, that's mostly your fault for not trying to figure out why.
Overall, the big reason I don't see things as complex yet is because we don't have a lot of options yet. When we finally get to a point where we have to sit there on the fitting window looking at 20-99(maybe even hundreds) of completely different modules for a half hour to decide which we want more then we might be complex enough. Also, I don't mean simple things like survivability I mean minor things like better speed, better sight range; better resistance to weapon A, B, C, D, E, F, G...Z; better vehicle support; better infantry support; better ways to stay stationary; better ways to keep moving; ways to take more hits; ways to take more objectives; and so on and so on. It's getting closer and closer to that kind of complexity.
So yeah, I disagree. Lol |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.09.18 13:50:00 -
[38] - Quote
Phantomnom wrote:It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibility is complexity, because it's not.
How about 'a finished game with proper tutorials and manual will fix that problem right up'. That work for you? 'Cause I'm pretty sure there was mention of those in the next build. |
Beyliss Rokon
Seituoda Taskforce Command Caldari State
12
|
Posted - 2012.09.18 13:52:00 -
[39] - Quote
To be honest I enjoy this game for its complexity. I enjoy the idea before each match I will need to view the map, pick a suit that fits, and devise a strategy. Dust isnGÇÖt like other FPS games where a guy can memorize the map, he knows what crate to stand on to view an objective and rack up a pile of kills. Hell I have seen Youtube videos that show people how to run using cover from objective A to C. Because of Dusts complexities is what makes this game fun and interesting. If I wanted a simple game I would play Halo, or CoD. |
Lighting Man
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.18 13:52:00 -
[40] - Quote
I have to agree with those that think this game is fine and for those that think it is too complex, sorry to hear that but maybe Dust 514 is not for you. I have been playing EVE for over 6 years now and still find amazing new things to do when I want to try something new. I believe this game will follow in manner that EVE has progressed and is still a great game after all the years that it has been around. Remember that in the beta we are not seeing everything available to us and that CCP will introduce new skills, weapons, suits, tanks, etc. as the game progresses, but after the live launch of it. We are here to work out the bugs that need to be found and to help make sure that it is a great game. Even in EVE I still beta tet in a way on the test server when they send out a call for testing. So I know that even if someone is able to "cheat" their way thru some SP or ISK, CCP will find the exploit and deal with it at the same time CCP will ensure that even with skills it doesn't mean that that player will have an advantage. That is a common theme seen in EVE, skills don't determine the player or the winner all the time. |
|
Raynor Ragna
266
|
Posted - 2012.09.18 13:53:00 -
[41] - Quote
Cannot tell if OP is a troll or just really dumb.
This game is about complexity and difficulty. That will draw the crowds. It may not be your thing but dumbing down the game because you're unwilling to spend a few minutes learning and doing some simple math to find out if you can fit the new shield extender is dumb. |
cranium79
ZionTCD Legacy Rising
38
|
Posted - 2012.09.18 13:54:00 -
[42] - Quote
as a "casual" gamer (weekend warrior mainly) i'm not in the least afraid of this game. i don't know anything about EVE and i'm not afraid of this game. i love FPS and what attracted me to Dust is the same thing that attracted me to MAG. NO STORY MODE!! story mode is lame. this game constantly changes because people constantly change. the complexity is great for me. i know that i can use the default fits to gain sp and throw some real hurt around. it might take longer for me to level up because i don't throw 8hrs a day, 7days a week into it, but after about a month of playing at my pace, i get enough skills to hold my own. especially when playing with my corp. keep this game as it is. dumbing it down will make it horrible. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.18 13:57:00 -
[43] - Quote
Guys chill out. A game in the EvE Universe cannot be dumbed down. Plain and simple. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 13:59:00 -
[44] - Quote
Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go".
There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style.
I'm still waiting for a detailed answer.
How is Dust any more complex than any other FPS?
How will better core game mechanics dumb the game down in any shape or form? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.18 14:01:00 -
[45] - Quote
This thread again? Keeping the faith are we? |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:03:00 -
[46] - Quote
Beast Beastlington wrote:How is Dust any more complex than any other FPS?
It's not, it's just judged to be because it will one day be attached to EVE. Nothing is particularly new in DUST that hasn't been seen before. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:03:00 -
[47] - Quote
Tarn Adari wrote:You know how you can manage to compete with CoD? You don't even try. If you make a CoD clone, you will fail, because those who want to play CoD play CoD. They don't want to play another game that is 'like' CoD. The only way to have any success in the shooter market, is NOT to make CoD.
Exactly. Its why EVE is still around and kickin but every WoW clone has bottomed up or is on the way (SWTOR). |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:04:00 -
[48] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Stop dying, maybe that will help. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.18 14:09:00 -
[49] - Quote
First time I bought a COD, I was amaze by it's graphics and story gameplay. So, I went to buy another one. Then another one. Then MAG came, changed my perspective view of FPS. Dust is my next list. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:11:00 -
[50] - Quote
Lolz Paran Tadec just gave you a like for the first time and if no one mentions tanks you might just get to keep it
As for the Op and others that are finding this hard to understand well some of us really donGÇÖt care about you itGÇÖs that simple.
Explain the complexities of Dust or Eve? ThatGÇÖs an endless essay that youGÇÖre not worth writing it for.
|
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:13:00 -
[51] - Quote
Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form? Really not complex? Not super complex but in order for you to use the weapon you want, make it powerful, and have enough cpu/pg to run it as well as that shield extender, you have to maximize your resources and spend your sp intelligently. I dont expect you to understand any of that. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:15:00 -
[52] - Quote
To be fair the meta side of this game is as complex as your mind and or will. ...wish i was smarter and not so lazy |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 14:15:00 -
[53] - Quote
The game is still in beta and it will grow in complexity even after release |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:17:00 -
[54] - Quote
Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release
Nice that should be the nail in to coffin for em |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 14:23:00 -
[55] - Quote
Sha Kharn Clone wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Nice that should be the nail in to coffin for em
"Its a beta", answer to everything |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:24:00 -
[56] - Quote
Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release
Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon?
Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS.
Have at it people. Let's hear it. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2012.09.18 14:27:00 -
[57] - Quote
My reply to the OP failed.
Summary:
1. Not complicated -just more than what many of us have been asked to do in other FPS's.
2. I want complexity. -keep the fitting and stocking system.
3. Refine/fix the combat mechanics, make the gunplay more immersive/visceral and then find a way to make the battles themselves more complex.
4. A single (positive) reference to Domination mode in MAG with respect to battle complexity and pace.
5. Apology for saying the M-word |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:30:00 -
[58] - Quote
Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
|
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:33:00 -
[59] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. Why dont you just go back to battlefield? You ignore my response, then continue to cry about no response. Am I mistaken? Or does battlefield make you think about earning money/isk, budgeting said isk so you can afford the skill books necessary to.specialize, all while keeping enough bank roll to afford weapons. Then making sure you skill turrets as well as HAV. Then making sure you dont skill all armor and than go buy a caldari HAV? You have your answer troll, go away. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 14:38:00 -
[60] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it.
OK, sure, I'll give you a few points of comparison.
Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort.
Do you get the idea? |
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:39:00 -
[61] - Quote
Sha Kharn Clone wrote:Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
That's a spectacular way to dodge the question. Just use a blanket statement like "troll" and that will do.
I'm after a genuine discussion.
|
Cyn Bruin
90
|
Posted - 2012.09.18 14:39:00 -
[62] - Quote
Beast Beastlington wrote:Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS.
I don't understand why we have to "prove" why this game is more complex. The OP is the one who brought up how "hard it is" to understand. Your posting in this thread why? To defend that it's easy?
Like most here I have played/own the COD/BF/Borderland titles. Are they fun? Yup.
BUT I also am looking for an FPS that has a little something extra. DUST has it. Whether you are just trolling or have blinders on and don't want to believe it, ok.
DUST will be the first ever PC/PS3 (Console?) crossover FPS on the market. Groundbreaking.
DUST lets you choose a multitude of suits/modules/weapons to CREATE your character. Does COD/BF3 let you create anything? No... They let you "alter" some things, the rest is how it is, take it or leave it.
Meta game (look it up), enough said.
For all of us that have ever wanted a tactical team based type of FPS, this is also in DUST's wheelhouse.
Basically OP and Beast, your arguments fall on deaf ears. Most posting in here love the depth and complexity that DUST provides. When this game releases, it might not go over like the bigger franchises, it will probably do just what EVE has done. Slowly building a large player base that is extremely loyal that trusts CCP to develop more/better content (fix what they admit they mess up) and will consistently grow.
If you or others like you can't see the potential of this game, nothing anyone says will sway you. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:42:00 -
[63] - Quote
Jin Robot wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. Why dont you just go back to battlefield? You ignore my response, then continue to cry about no response. Am I mistaken? Or does battlefield make you think about earning money/isk, budgeting said isk so you can afford the skill books necessary to.specialize, all while keeping enough bank roll to afford weapons. Then making sure you skill turrets as well as HAV. Then making sure you dont skill all armor and than go buy a caldari HAV? You have your answer troll, go away.
Sorry to disappoint you but I don't like BF3 very much. I play it occasionally with some friends but apart from a few things it does well, I'm burned out on the formula.
You still didn't answer the question. I'm well aware than Dust has a ton of options and meta games brewing beneath the surface. It doesn't change the fact that it's still a basic FPS at it's core.
|
Chance Snider
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.09.18 14:43:00 -
[64] - Quote
I love how complex and huge this game can be. If they need to tweek anything it's certain parts of the controls. Everything else is great in my opinion. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:43:00 -
[65] - Quote
Beast Beastlington wrote:Sha Kharn Clone wrote:Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
That's a spectacular way to dodge the question. Just use a blanket statement like "troll" and that will do. I'm after a genuine discussion. You are dodging the answers. Someone else besides me gave a detailed answer, which you ignored. So yea beast(fitting name) you are a troll |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 14:45:00 -
[66] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it.
Um ya its an fps so you will be shooting from the first person point of view and of course CCP wants to keep game modes to what BF3 and CoD players are used to. The point were Dust will get complex is the meta game, customization, strategies available, the levels of command, the mechanics of taking over planets, the ever changing battlefields, interaction with another even more complex game, etc. Take your pick
and there are still more game modes to come these are the basics |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:45:00 -
[67] - Quote
SoLJae wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. OK, sure, I'll give you a few points of comparison. Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort. Do you get the idea? Respond to this beast |
dent 308
Subdreddit Test Alliance Please Ignore
967
|
Posted - 2012.09.18 14:46:00 -
[68] - Quote
Hyuna is another KPOP native with a strong career in her own right. http://youtu.be/wcLNteez3c4 |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:48:00 -
[69] - Quote
Jin Robot wrote:SoLJae wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. OK, sure, I'll give you a few points of comparison. Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort. Do you get the idea? Respond to this beast
I was about to get to this :)
Yes, those are all great things. Very cool and innovative ideas. I love these aspects of Dust. However, they have nothing to do with the fact that that it's still a point and shoot - capture objectives, meat and potatoes FPS.
That's what I'm asking. How does that differ from a game of Conquest in BF3?
I'm talking about the core gameplay. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.09.18 14:48:00 -
[70] - Quote
F COD and all the other arcade style First person shooters. I like complexity and complications. MMOFPS
Winner : Dust 514 |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:51:00 -
[71] - Quote
Jin Robot wrote:SoLJae wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. OK, sure, I'll give you a few points of comparison. Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort. Do you get the idea? Respond to this beast
Cos I'm lazy and the Op not worth more effort that a quote.
Lol just the economy alone is an endless subject. If you ask me to explane that I will kill a puppy or somthign else thats cute. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:51:00 -
[72] - Quote
Beast Beastlington wrote:Jin Robot wrote:SoLJae wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. OK, sure, I'll give you a few points of comparison. Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort. Do you get the idea? Respond to this beast I was about to get to this :) Yes, those are all great things. Very cool and innovative ideas. I love these aspects of Dust. However, they have nothing to do with the fact that that it's still a point and shoot - capture objectives, meat and potatoes FPS. That's what I'm asking. How does that differ from a game of Conquest in BF3? I'm talking about the core gameplay. Because when you take over planets in dust, your corp get that planet and it resources. I believe in bf3 you just reset the battlefield, no lasting effect. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:52:00 -
[73] - Quote
Core shooter gameplay will always be the same. Do you want to have to not point and shoot? Are you asking to roll dice or play a match game, its a shooter. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:53:00 -
[74] - Quote
Beast Beastlington wrote: That's what I'm asking. How does that differ from a game of Conquest in BF3?
I'm talking about the core gameplay.
You could have said this 4 pages ago ..faceplam
No idea this is my first FPS game but its the same all over you shoot somthing and it gets hurt.
Edit: hmmm its a little like saying war is not complex because it is always the same you kill each other. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:53:00 -
[75] - Quote
Cyn Bruin wrote:Beast Beastlington wrote:Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. I don't understand why we have to "prove" why this game is more complex. The OP is the one who brought up how "hard it is" to understand. Your posting in this thread why? To defend that it's easy? Like most here I have played/own the COD/BF/Borderland titles. Are they fun? Yup. BUT I also am looking for an FPS that has a little something extra. DUST has it. Whether you are just trolling or have blinders on and don't want to believe it, ok. DUST will be the first ever PC/PS3 (Console?) crossover FPS on the market. Groundbreaking. DUST lets you choose a multitude of suits/modules/weapons to CREATE your character. Does COD/BF3 let you create anything? No... They let you "alter" some things, the rest is how it is, take it or leave it. Meta game (look it up), enough said. For all of us that have ever wanted a tactical team based type of FPS, this is also in DUST's wheelhouse. Basically OP and Beast, your arguments fall on deaf ears. Most posting in here love the depth and complexity that DUST provides. When this game releases, it might not go over like the bigger franchises, it will probably do just what EVE has done. Slowly building a large player base that is extremely loyal that trusts CCP to develop more/better content (fix what they admit they mess up) and will consistently grow. If you or others like you can't see the potential of this game, nothing anyone says will sway you.
Thank you.
I see HUGE potential in this game. I really want it to succeed but I don't see how it can be constructive to deride other popular games. There is alot to be learned from games like BF and CoD.
My beef with Dust is that it doesn't have the core mechanics in place (yet). I find gun-play to be extremely poor at the moment.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:56:00 -
[76] - Quote
Jin Robot wrote:Core shooter gameplay will always be the same. Do you want to have to not point and shoot? Are you asking to roll dice or play a match game, its a shooter.
That's exactly my point.
Aside from the economy it's still an FPS. So why would it be a bad thing to want the same level of fluidity than the top dogs offer? Why would it be a bad thing to have a fairly level playing field to ease new players in?
It's a shooter, plain and simple. Sadly, the stench of elitism that revolved around it is nauseating. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:57:00 -
[77] - Quote
Well from what others are saying yea its lacking in that atm but thats somthign that will improve..wont it CCP? ...CCP
Wait now your trunign ti all around and trying to make it an arcade again.
I love the fact I am running around in a suit with such a crazy setup thats out the box and just mixing it up.
Meh this is so pointless go diaf ..ingame |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:58:00 -
[78] - Quote
Sha Kharn Clone wrote:Beast Beastlington wrote: That's what I'm asking. How does that differ from a game of Conquest in BF3?
I'm talking about the core gameplay.
You could have said this 4 pages ago ..faceplam No idea this is my first FPS game but its the same all over you shoot somthing and it gets hurt. Edit: hmmm its a little like saying war is not complex because it is always the same you kill each other.
What do you think I was getting at? I was calling out the elitists. You know, the ones who feel they are smarter because they'll be logging on to this game instead playing Call Of Medalfield 23.
|
Roamcel Varje
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2012.09.18 14:59:00 -
[79] - Quote
OP: you're right. Let's go about our businesses, and eventually watch as the bloated, purulent rotten floating carcass of this maleodorant mishap of a game attempt passes by the river.
Let the fanboys drill their brains with the idea that they'll enjoy a game that people don't play. Exactly like eve.
And let us laugh at their stupidity afterwards. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 15:00:00 -
[80] - Quote
Facepalm.... So this was another not understanding its a beta thread. |
|
Cyn Bruin
90
|
Posted - 2012.09.18 15:02:00 -
[81] - Quote
Beast Beastlington wrote:My beef with Dust is that it doesn't have the core mechanics in place (yet). I find gun-play to be extremely poor at the moment.
Alot of the beta testers agree with this. Hit detection has been harped on consistently over the different builds.
Scout suits still are tad broken imo OR it could be that when lag is experienced (which has been horrid lately) hits don't register properly.
The environments (mainly FOG) seem to lag/screw up hit detection more than anything. I have frozen more times on a foggy map than any other.
BUT I tell myself... this is a beta, these things happen. And to CCP's credit they have consistently improved the client. Sometimes by leaps and bounds, other times just a smidgeon. I trust they will put the best possible game out they can and when a problem arises, they fix it asap. It doesn't take months (if ever) like other games, they seem to actually care and put pride into their work. This standard is lacking in the gaming industry imo.
Anyway... waaay off subject.
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 15:02:00 -
[82] - Quote
meh given up |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 15:02:00 -
[83] - Quote
Roamcel Varje wrote:OP: you're right. Let's go about our businesses, and eventually watch as the bloated, purulent rotten floating carcass of this maleodorant mishap of a game attempt passes by the river.
Let the fanboys drill their brains with the idea that they'll enjoy a game that people don't play. Exactly like eve.
And let us laugh at their stupidity afterwards. Are you being sarcastic? Because it not, major fail |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 15:02:00 -
[84] - Quote
Roamcel Varje wrote:OP: you're right. Let's go about our businesses, and eventually watch as the bloated, purulent rotten floating carcass of this maleodorant mishap of a game attempt passes by the river.
Let the fanboys drill their brains with the idea that they'll enjoy a game that people don't play. Exactly like eve.
And let us laugh at their stupidity afterwards.
*facepalm* Beast Beastlington had a point he was trying to get at I understand that, this guy is not even worth it.
He can be ignored |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 15:07:00 -
[85] - Quote
I'd like to thank you guys who gave genuine replies and left defensiveness to one side.
We all want Dust to be the best game it can possible be. I think it's foolish to ignore what the most popular games are doing and I also think it'd be foolish to not make the game accessible to new players. I'm hopeful there'll be detailed tutorials, mainly because I'd like the game to have a huge community. The more people spending time and money playing the game, the more resources for further development.
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
|
Captain-Awesome
38
|
Posted - 2012.09.18 15:09:00 -
[86] - Quote
Roamcel Varje wrote:OP: you're right. Let's go about our businesses, and eventually watch as the bloated, purulent rotten floating carcass of this maleodorant mishap of a game attempt passes by the river.
Let the fanboys drill their brains with the idea that they'll enjoy a game that people don't play. Exactly like eve.
And let us laugh at their stupidity afterwards.
why do you have 21 likes? you are right though.... NOBODY plays eve...... how on earth they found money to fund dust I never know..............................
^_^ |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 15:12:00 -
[87] - Quote
Jin Robot wrote:Facepalm.... So this was another not understanding its a beta thread.
Yea seems so mixed in with a little I hate people who think they so smart or somthing I dont know. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 15:14:00 -
[88] - Quote
Beast Beastlington wrote:I'd like to thank you guys who gave genuine replies and left defensiveness to one side.
We all want Dust to be the best game it can possible be. I think it's foolish to ignore what the most popular games are doing and I also think it'd be foolish to not make the game accessible to new players. I'm hopeful there'll be detailed tutorials, mainly because I'd like the game to have a huge community. The more people spending time and money playing the game, the more resources for further development.
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
No hard feelings I hope beast, I can be a kitten sometimes when I think ppl are being dense. Stick around for release and I am sure you will enjoy. I |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.09.18 15:15:00 -
[89] - Quote
Phantomnom wrote:Ire's thug wrote:You dumb this down me and all my friends quit. I love how people say "my friends" as a dealbreaker, thinking that a whole four people matter to the sales of a game that is free.
I'm not threatening.. just stating a fact . The whole reason for us playing this game is its complexity. I know that me and the friends that are playing the game wont break the bank, was trying to drive the point that you take away the biggest aspect of the game that sets it apart you loose fans. Its like being mad at the game hungry hippo because you cant by motels like you can in monopoly. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 15:16:00 -
[90] - Quote
Jin Robot wrote:Beast Beastlington wrote:I'd like to thank you guys who gave genuine replies and left defensiveness to one side.
We all want Dust to be the best game it can possible be. I think it's foolish to ignore what the most popular games are doing and I also think it'd be foolish to not make the game accessible to new players. I'm hopeful there'll be detailed tutorials, mainly because I'd like the game to have a huge community. The more people spending time and money playing the game, the more resources for further development.
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
No hard feelings I hope beast, I can be a kitten sometimes. Stick around for release and I am sure you will enjoy.
None whatsoever. I try not to let personal feelings get in the way of these discussions.
Basically for me, it boils down to this: Shooting mechanics and sound design of BF3 + Dust's meta game = Digital ******.
I hope they get the shooting part sorted.
|
|
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.18 15:24:00 -
[91] - Quote
TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 15:25:00 -
[92] - Quote
Maximus Stryker wrote:TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec.
Brilliant ideas.
|
Tarralis
ZionTCD Legacy Rising
18
|
Posted - 2012.09.18 15:42:00 -
[93] - Quote
Maximus Stryker wrote:TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec. All these are supposed to exist when the game launches. People with casual in mind will probably end up making their own casual matches anyway.
As for the core mechanic, it's an FPS, the core mechanic isn't what's changing. An FPS is the way it is because it's an FPS. If I pick up a COD title, I can play it fairly easily, and transition to Killzone 3 even though the control schemes and gameplay could be radically different. A gun is a gun. The complexity is not supposed to be altering anything in the core mechanic so that casual gamers can pick it up and play it, it's for everyone else that wants complexity that can enjoy messing around with fits and exploring the Eve universe through Dust. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 16:09:00 -
[94] - Quote
Maximus Stryker wrote:TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec.
Lol best fix to make every side happy. You win internets today. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 16:49:00 -
[95] - Quote
Of course, like everyone else my 0.02isk has to get thrown in here (still love that who ever made that up first).
Anyway...CCP is not making this game IMHO for the masses. They do not need to make money off of it. Sure, they don't want to lose money, but, trust me, they make plenty of $$$ off of Mama bear (EvE) every month from me and gobs of others. And they will make a bit from the AUR users too.
No, this game is for those of us who love the depth and expansive nature of a game universe that IS complex and not just 'run-of-the-mill' with limited permutations of weapons and fittings like EVERY OTHER FPS.
It's cool - I'm certainly not going to flame you if you feel the game is complex; it is - for good reason. Yes, as others have stated, there are a ton of other choices for you to play and that is the beauty of CCP making a game for those that want this level of depth. They don't have to fit the mold and they don't. That is why CCP has become my favorite game company!
Hats off to the Dusters and regards to the others - to each there own; but Dust?
Dust is going to be just fine... |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.18 16:52:00 -
[96] - Quote
Jin Robot wrote:EnglishSnake wrote:Its not complex enough It will be, something tells me we have not seen all the layers yet. I am sure this rabbit hole goes much deeper. LOL @ what CCP David Reid says in EVERY SINGLE interview. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.18 17:09:00 -
[97] - Quote
6/10 |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.18 17:10:00 -
[98] - Quote
More depth.
MORE COMPLEXITY
MORE UNICORNS!!!! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 17:14:00 -
[99] - Quote
DUST Fiend wrote:More depth.
MORE COMPLEXITY
MORE UNICORNS!!!!
Ha! How many hard points do you suppose will be on the Unicorns in the next build? |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.18 17:55:00 -
[100] - Quote
Dane Stark wrote:DUST Fiend wrote:More depth.
MORE COMPLEXITY
MORE UNICORNS!!!! Ha! How many hard points do you suppose will be on the Unicorns in the next build?
Over 9000!!!!! |
|
ReGnUm ReSuRgAM DEI
33
|
Posted - 2012.09.18 17:59:00 -
[101] - Quote
Patches The Hyena wrote:Quote: Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. Who says CCP is going for the average Joe? If they wanted that crowd they would be concentrating on dumbing down EVE. CCP is still a company driven by passionate game makers, and while they obviously strive for commercial success they still concentrate on making games they like, not on making games accessible to the masses. They have a sizeable fan base just sitting here waiting for the deep and complex experience promised us, any simplification or dumbing down will turn us all away. If you want CoD go play CoD but please don't try and argue for why Dust should be more like it.
FTP PLAY ATTRACTS CAUSAL GAMERS WHICH ARE THE AVERAGE JOES |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 18:03:00 -
[102] - Quote
Octavian Vetiver wrote:Dane Stark wrote:DUST Fiend wrote:More depth.
MORE COMPLEXITY
MORE UNICORNS!!!! Ha! How many hard points do you suppose will be on the Unicorns in the next build? Over 9000!!!!!
Ha! May be a bit OP, but...we'll BETA TEST it out! |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 18:09:00 -
[103] - Quote
http://massively.joystiq.com/2012/09/17/leaderboard-complexity-vs-simplicity/#continued
Interrreeeeesssttttinnnnngg |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.18 18:21:00 -
[104] - Quote
Paran Tadec wrote:http://massively.joystiq.com/2012/09/17/leaderboard-complexity-vs-simplicity/#continued
Interrreeeeesssttttinnnnngg
learn 2 play, tbh eve gui sucks. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.18 18:26:00 -
[105] - Quote
Ngl I had to stop reading but I think I get what you're trying to say because I worried about it too much.
Yes. The game is complex. Not for just a single reason but for multiple reasons. Background, playing style diversity, player interactions, RPG-like systems which require specific SP spending for best results, a player-driven economy, player ran corporations, linkage to another MMO, a "story" ran by the players, and let's not forget the underbelly of EVE which should be transferred here, the powerful unguarded competition. That's not all of it but that's all I could think of.
Anyways. It's quite simple to get into. I easily hopped into the game right after getting my code. Jumped in, busted some heads, completed objectives, and won a match. Once you know what you're doing there is nothing really mentally challenging about just playing. Now opening up to the other sides of the game would be something different but again we're talking about attracting casual players who might or might not just jump in and jump out of games.
You can think of it like this. The economy is complex yet people understand how saving up and spending and stuff works right? Only when you get into the bigger parts of the economy do things get all complex.
However just like economy without proper knowledge this game can be quite confusing. This can EASILY be fixed simply by adding simple tips, hints, and instructions when you do something like for example make a new fitting.
Also to anyone saying the "complexity" of the game will throw casual players and other non-FPS players off, stick a sock in it. I know RPG players who want to play it just for how deep this game can be and the casual gamers won't give that much of a kitten because it's free and something that anyone will be able to access meaning friends can join up to play a free game instead of buying CoD for 60 bucks. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.18 18:31:00 -
[106] - Quote
Alldin Kan wrote:Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. I stopped reading here...
+1 |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.18 18:33:00 -
[107] - Quote
Sha Kharn Clone wrote:Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
Listen to Papa Sha Kharn Clone, Papa knows best! |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.09.18 18:35:00 -
[108] - Quote
Tarn Adari wrote:You know how you can manage to compete with CoD? You don't even try. If you make a CoD clone, you will fail, because those who want to play CoD play CoD. They don't want to play another game that is 'like' CoD. The only way to have any success in the shooter market, is NOT to make CoD.
Avid COD fan and couldn't agree with this more. When I want to play COD, I'll put the disk in. I want more out of Dust. |
V3r1745 Luxmea
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.09.18 18:35:00 -
[109] - Quote
Ieukoplast wrote:Developers need to learn from the COD platform and improve, not try to reinvent the wheel.
GTFO dude. Go play COD or World of Warcraft then. EVE/DUST is indeed for a different breed of gamers.
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.18 18:37:00 -
[110] - Quote
EnIgMa99 wrote:needs more complexity
Shallow games are like kiddy pools in the backyard for toddlers. They maybe fun for a time being but once half of the water has evaporated it fails to function as a pool anymore. |
|
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 18:47:00 -
[111] - Quote
Beast Beastlington wrote:
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
Oh man, I love spacecake... count me in! |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.18 19:01:00 -
[112] - Quote
Jin Robot wrote:I would rather play chess, let ppl who dont want to think and plan as much play checkers.
Why are you so great? We need to squad up sometime. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 19:05:00 -
[113] - Quote
Jane DeArc wrote:Jin Robot wrote:I would rather play chess, let ppl who dont want to think and plan as much play checkers. Why are you so great? We need to squad up sometime. I would be down, always like playing with strategically minded people. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.18 19:35:00 -
[114] - Quote
DUST has aspects of RPG, so I find an apt analogy in that arena:
D&D has a farily simple character creation model. A handfull of stats that you roll up with dice after you decide on one of half a dozen classes (fewer when I started 30 years ago). Fighters used a sword, clerics a mace, magic users had a small set of spells.
Then came along CHAMPIONS (tm), a super hero RPG. Character creation went from a 2 minute to a multi-hour task, and longer if you wanted. Why? Because it had a huge list of powers, skills, groupings, modifiers, and disadvantages that you had to understand to spend your character creation points on wisely. You could throw one together quickly, but you would spend a lot more time getting your "fit" efficient if you were serious about it. Serious players would read though the options for each category multiple times and design a unique character that was a thrill to play.
CoD and its clones are D&D. There is very little complexity. You just level up and you get a bigger sword.
DUST is CHAMPIONS (tm). Players study the skill trees, memorize module stats, and create a unique character who is good at something special. Level up and you can gain entire new abilities.
Both games have the same basic mechanics. You go out and battle things, roll dice, and see who wins. The overall feel is very different though.
CoD appeals to the casual D&D player who just wants to roll up a quick character and go hack and slash in a generic dungeon.
DUST appeals to the CHAMPIONS(tm) player who wants a truely unique character in a complex universe. This is the person who will role play for 2-3 hours with no combat because they love the meta-game.
|
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2012.09.18 20:16:00 -
[115] - Quote
Honestly, i kind of wish the game was even more complex! |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.18 20:33:00 -
[116] - Quote
This thread is a testament to what people want.
No need to re-hash everything, and thank goodness an FPS with depth is being released.
They already implement a feature that will appeal to casual gamers: F2P. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.18 20:33:00 -
[117] - Quote
Tarralis wrote:Maximus Stryker wrote:TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec. All these are supposed to exist when the game launches. People with casual in mind will probably end up making their own casual matches anyway. As for the core mechanic, it's an FPS, the core mechanic isn't what's changing. An FPS is the way it is because it's an FPS. If I pick up a COD title, I can play it fairly easily, and transition to Killzone 3 even though the control schemes and gameplay could be radically different. A gun is a gun. The complexity is not supposed to be altering anything in the core mechanic so that casual gamers can pick it up and play it, it's for everyone else that wants complexity that can enjoy messing around with fits and exploring the Eve universe through Dust.
I know we are getting Arena Battles eventually but I was not under the impression that they would be there at launch. If they are in place at launch, that just boosts my confidence that this game will be successful even more...
I thought the rumors were that we would see Arena Battles/e-Sports in the future (aka 2013) and that we would be able to bet on matches and conduct in game tournaments etc. etc.
If at launch we have Arena Battles, High-Sec NPC contracts (farm SP & ISK) and Fraction Warfare ---- not only am I even more enthusiastic about this but like I already said, see this game being more successful than my initial expectation.
SO heres hoping you are correct and we do get Arena Battles at launch, *cheers*
|
woess
Kanalanal
23
|
Posted - 2012.09.18 20:53:00 -
[118] - Quote
"Too much depth and complexity?"
this is why i like dust...
the complexity and depth is an "idiot filter" for this game
also i like games whitch have a learning curve |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.09.18 20:56:00 -
[119] - Quote
Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form?
The thing is this game is really not complete yet. There are still some features that I've yet to see implemented that could require a lot of thinking. Until then, we are just speculating on the level of complexity required. If I may, perhaps I can answer this gentleman's question.
The core mechanics are that of the unreal engine. That is the core mechanic. I guess we are forgetting that the proper term to use is core features such a player dominated economy just like that of Eve online. Then there is the emergent gameplay which competes against theme park style games like call of duty. Then there is the industry and logistics that will soon be involved with DUST corps. Does that help? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 21:02:00 -
[120] - Quote
woess wrote:"Too much depth and complexity?"
this is why i like dust...
the complexity and depth is an "idiot filter" for this game
also i like games whitch have a learning curve
If you are going to use terms like "idiot filter" and be a condescending elitist at least spell correctly and capitalise your sentences. |
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.18 21:09:00 -
[121] - Quote
Anyone else notice that OP has not responded back to his own thread after 5 pages..
You start a thread then post in it.. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 21:10:00 -
[122] - Quote
Maken Tosch wrote:Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form? The thing is this game is really not complete yet. There are still some features that I've yet to see implemented that could require a lot of thinking. Until then, we are just speculating on the level of complexity required. If I may, perhaps I can answer this gentleman's question. The core mechanics are that of the unreal engine. That is the core mechanic. I guess we are forgetting that the proper term to use is core features such a player dominated economy just like that of Eve online. Then there is the emergent gameplay which competes against theme park style games like call of duty. Then there is the industry and logistics that will soon be involved with DUST corps. Does that help?
I don't think you understand what "core mechanics" are. The game is rendered using the Unreal Engine. The core mechanics things like gun play, vehicle control, map design etc.
We've already gone over the meta game that's going on behind the scenes. It's all great, the economy, interaction with EVE.
The actual gameplay experience however, you know, the shooting bit? Is in no way, shape or form any more complex or deeper than any other FPS out there.
That's the point I was making earlier. Right now, Dust's core gameplay is not up to scratch when put side by side with the big hitters. If the game played similarly to CoD or BF3 (I'm talking purely in terms of fluidity and gunplay) on the ground (with some unique twists of it's own) it would be ENORMOUS. There seems to be alot of people who think this would be a bad thing. Which is to me, is quite frankly, bizarre. Like this game doesn't need to make money to survive.
Really? |
War Wulf13
Algintal Core Gallente Federation
20
|
Posted - 2012.09.18 21:24:00 -
[123] - Quote
Alright, I'll open with an important point: I'm not an EVE player.
I've heard of eve, I know a few eve players irl but never gave it a go. It just didn't feel right for me, maybe I'm wrong and I'll love it, but right now I've not played it so the game is a little bit of a mystery to me. I'm an fps player, a ps3 gamer and someone who playse cod, bf3, borderlands, and a buttload of other shooters with friends or casually.
So believe me when I say this game is not complicated.
Installed for free with my PSN Plus account.
played my first game, got a few kills, some sp and some cash.
Had a look in the market. cool I can afford bigger guns and better armour.
Hmmm, I can't use them yet. OK I need to get more skills.
got more skills. can use bigger guns better armour.
played, can take more damage, can deal it out.... can afford bigger guns.... except I also need to buy replacements for the kit I lost in game. OK.
but wait.... if I get more skills I can make the kit I have now even BETTER.... nice. And how do I drive one of those tank things? I NEED MORE SKILLPOINTS
My point is that it's easy to get started, easy to figure out what you need to do to get better equipped and once you've got your head around that then it's easy to figure out how to start planning ahead in your skill selections, and when you run out of PG/CPU in your armour you realise that there's more to skilling up than just dealing more damage.
Quite honestly if you can figure out how many headshots you need in cod to get a fancy scope for your m16 then you shouldn't have any problem grasping the "complexiy" of this game. with the advantage that when you've reached your goal you just set your sights higher rather than get bored of knowing that you'll never improve again.
.... Just saying |
Aaron Turner
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.18 21:32:00 -
[124] - Quote
War Wulf13 wrote:Alright, I'll open with an important point: I'm not an EVE player.
I've heard of eve, I know a few eve players irl but never gave it a go. It just didn't feel right for me, maybe I'm wrong and I'll love it, but right now I've not played it so the game is a little bit of a mystery to me. I'm an fps player, a ps3 gamer and someone who playse cod, bf3, borderlands, and a buttload of other shooters with friends or casually.
So believe me when I say this game is not complicated.
Installed for free with my PSN Plus account.
played my first game, got a few kills, some sp and some cash.
Had a look in the market. cool I can afford bigger guns and better armour.
Hmmm, I can't use them yet. OK I need to get more skills.
got more skills. can use bigger guns better armour.
played, can take more damage, can deal it out.... can afford bigger guns.... except I also need to buy replacements for the kit I lost in game. OK.
but wait.... if I get more skills I can make the kit I have now even BETTER.... nice. And how do I drive one of those tank things? I NEED MORE SKILLPOINTS
My point is that it's easy to get started, easy to figure out what you need to do to get better equipped and once you've got your head around that then it's easy to figure out how to start planning ahead in your skill selections, and when you run out of PG/CPU in your armour you realise that there's more to skilling up than just dealing more damage.
Quite honestly if you can figure out how many headshots you need in cod to get a fancy scope for your m16 then you shouldn't have any problem grasping the "complexiy" of this game. with the advantage that when you've reached your goal you just set your sights higher rather than get bored of knowing that you'll never improve again.
.... Just saying
The part where things start getting complicated is when you start min/maxing your dropsuit fittings. Same as if you were to play Eve, at first things don't look all that complex, until you start figuring out synergy with certain things, and and the "if I fit things this certain way, then I can also fit this"
That's a whole bag of worms that can cause all kinds of fun. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.09.18 21:43:00 -
[125] - Quote
EnIgMa99 wrote:needs more complexity
and cowbell.
And yeah, no doubt more complexity is on it's way. ^^ |
War Wulf13
Algintal Core Gallente Federation
20
|
Posted - 2012.09.18 21:50:00 -
[126] - Quote
Aaron Turner wrote:
The part where things start getting complicated is when you start min/maxing your dropsuit fittings. Same as if you were to play Eve, at first things don't look all that complex, until you start figuring out synergy with certain things, and and the "if I fit things this certain way, then I can also fit this"
That's a whole bag of worms that can cause all kinds of fun.
lol ok, but this is where I'm at right at this moment, knowing that more thinking will be required ahead and I'll have more to learn once I get my ideal skill package just makes me hungrier to get there sooner. the last thing I want is to reach a level where it just turns into a grind for the sake of grinding.
This seems like a pretty unique fps on this console, I agree that some people will never get to master the game, but I don't think those people will be at all bothered about that so long as they're getting consistently good k/d when compared to their mates.
never underestimate the social competitiveness of console gamers lol, the 12 year olds on cod probably throw more "noob" bombs over voice chat than you'll see in EVE lmao |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.09.18 22:06:00 -
[127] - Quote
Wait wait wait did he just say cod was complex? Lol what's so complex about grabbing a gun and killing dues in 3 or less shots , we love the way dust is we don't want it easy |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.18 22:15:00 -
[128] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=37115&find=unread
this much stronger argument |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.18 22:34:00 -
[129] - Quote
Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated.
Thank you! I certainly don't want Dust to be like a COD game. What some people don't get from my post, was that devs these days should study and understand the success of the extremely popular cookie-cutter games, and find out why people are drawn to them. Then use that information to better their game.
Here is an example: COD games have nearly flawless controls and aiming, the controls are very easy to pick up and play, and are even better for somebody who knows how to use them. Aiming is butter smooth, precise and accurate, whatever your brain says to "shoot" your character shoots at and actually hits that target. Button mapping is natural and fluid, no fumbling around the controls to switch weapons or to select a special item. A game doesn't need to be a COD clone in order to have excellent, natural and intuitive controls. I mean heck, Dust already has many button mappings identical to a COD game, like melee with R3 and sprint with L3... don't forget people, COD practically set this as the golden standard for FPS games. But it doesn't turn Dust into a COD clone.
There is nothing wrong with using proven and reliable gameplay mechanics, and any developer that ignores that aspect is only making it harder for themselves. No reason to go and cut down a tree to try and make perfectly white and rectangular paper, just goto Wal-mart and pick up a pack of printer paper. An example of this is Dust's vehicle controls, using the left stick for steering, acceleration, braking and reverse? That is wrong on so many levels! All CCP had to do was look at any driving game on the PS3 to know that the standard is; R2 acceleration, L2 brake/reverse and left stick for steering. Does doing it that way make Dust a clone of... um, Motorstorm? GTA4? of course not! I would never suggest in a million years that Dust have the high-level gameplay of a COD game, but more like tweaks to the low-level code to make the game perform to the expectations of every FPS player out there.
Also you nailed it in your previous post about the carrot-dangling. Dust definitely has that carrot-dangling aspect, which I love, but there is just something wrong with how it is executed. It's like once you finally reach the carrot, you find out it is plastic and inedible, but look, there is another carrot up ahead... could that one be real? There is simply too much salt-in-the-wound style of upgrading with Dust. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 22:55:00 -
[130] - Quote
Beast Beastlington wrote:Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game. Couldn't have put it better myself. People on this forum want the game to be an exclusive club that only they get to play and dominate. Sorry, but it doesn't work this way. F2P games need a big player base that are willing to purchase items and vanity goods to pay for the service and ensure the creators make a profit. Also, to suggest that Dust couldn't learn anything from CoD is madness. People like to deride CoD because it's popular but the simple fact is, it's got the gameplay nailed. It's smooth, takes about 2 mins to get into a game, has fluid, fun gameplay and has the carrot-on-the-stick factor of chasing new equipment down to a fine art. The core gameplay of Dust is no more complicated than any other FPS out there. You point your virtual gun at other people, capture objectives and so on and so forth. Dust and CoD can be very different, there's nothing wrong with having alot of depth (or alot of skills to sink into). There's also nothing wrong with having a game you can casually sink 20 mins into. The only thing that troubles me about Dust is how it will manage to cater for newcomers. In every other FPS, newcomers are at no disadvantage, all weapons are pretty much equal. In Dust we have these higher level shields, drop suits, more accurate weapons, players with SP invested into skills etc.
I think this will have to be balanced on release otherwise a large portion of people will be turned off.
its already balanced. dropsuits got a more normalized HP u only get a slight advantage with upper tier suits the guns are no different tbh, i can kill just fine with standard guns that im still using and im a 11mill char before it was a problem for newbies to kill proto gear with starter stuff cuz proto gods had like 700HP to their like 300 lol |
|
FORTUNE96
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.18 22:57:00 -
[131] - Quote
Why not get powergrid and PC upgrades then? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.18 23:00:00 -
[132] - Quote
Isn't this thread about the depth and complexity tho? If you're going to argue that you really gotta make a new thread. I can agree with you there but the gameplay mechanics have gotten ignored here because of that...Just make a new thread. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.18 23:01:00 -
[133] - Quote
There is a very good reason that the average age of a gamer in CCP games is over 27.
These are the games we play when we grow up. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.18 23:02:00 -
[134] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
In response to the macro of the premise I would say consider this: https://forums.dust514.com/default.aspx?g=posts&m=314780#post314780
I am however all for opening up the default/starter fits to being customizable (in the sense that whatever suits and fits are part of the starter sets could be mixed and matched as a player saw fit to do. Failing that they really should be improved, either within the fits themselves or more importantly by adding a few more to provide a real sampling of roles.)
There is a simple aspect that cannot be avoided when considering the development of Dust. Dust is part of New Eden It's not just couched in the same setting it's running on the same servers in the same world at the same time sharing the same economy, it's part of the same persistent universe (as soon as it's live, obviously the beta isn't sharing live severs). There is a base level of complexity that is required to be able to function within New Eden (for a multitude of reasons to numerous to mention here), Dust cannot and indeed should not attempt to be a standard FPS. There are things that it can learn from them certainly but at its foundations Dust is a new beast and if it is to survive at all it will be on it's own merits not based on it's ability to mimic a deeply derivative (and saturated) market share. Also of note is that Dust is free to play, meaning two things; many causal players will play it because it's free for them to do so, and the money CCP makes is largely going to be derived from those players who are devoted to playing in a more "hardcore" way. In other words the financial success of Dust will not simply be pegged to how many players it can get in the door.
Match is starting so I'm off Cross
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 23:03:00 -
[135] - Quote
^ plus 1 howard sanchez |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 23:05:00 -
[136] - Quote
Is the average age of PSN users 27 Howard? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.18 23:08:00 -
[137] - Quote
howard sanchez wrote:...games we play when we grow up.
My irony detector is beeping like crazy. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.18 23:10:00 -
[138] - Quote
If CCP wanted an "every man's game" they'd put out a free facebook/iphone game that required "coins" and "friends to click this" for every action to progress in the game, and fleece the masses who don't have enough experience to realize they are being robbed. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 23:14:00 -
[139] - Quote
Beast Beastlington wrote:Is the average age of PSN users 27 Howard?
I see what you mean and I would think not. Remember tho that EVE is CCPs main game those numbers are probably based off of it. Dust 514 is considerably more simple than EVE and definitely will appeal to a younger audience, I'm sure that average will drop significantly after a year or two after release. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.18 23:16:00 -
[140] - Quote
Beast Beastlington wrote:Is the average age of PSN users 27 Howard? No beast, and that is an excellent point!
So,if you are CCP. And you built the coolest sci fi sim ever. And it was deep & complex and the average player was older than your gaming competition...
How do you grow your company? Where do you go to gain more gaming market share?
You could make sci fi games for even older people and try to market them in newspapers and print tabloids (cuz that's where we old people hang out)
OR
You could build a pretty complex and deep game that will bridge the age gap between the younger crowd and your avg CCP gamer and push into a gigantic market of rapidly aging fps players
Just sayin |
|
PREY 813
Algintal Core Gallente Federation
1
|
Posted - 2012.09.18 23:31:00 -
[141] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Are you kidding bringing people from cod would be disaster. I want someone on my team who I can rely on. Cod players don't take tactics, they lack any teamwork. Cod isn't deep it never has been. to me cod is not a good role model for dust. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.18 23:36:00 -
[142] - Quote
Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers.
Love it
But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 23:42:00 -
[143] - Quote
I wonder how many of you Mensa candidates have played clan matches in any of the other big FPS that you are so convinced have no team work or tactics? |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.09.18 23:51:00 -
[144] - Quote
Reefersmokintaz wrote:Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers. Love it But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer.
I can't speak for all MAG vets, but Zipper Interactive tried to make MAG persistent by incorporating contracts for various battlemodes. Honestly, did it affect overall gameplay, if you went through all 3 PMC's? Maybe in Domination, but little else. Dust is attractive to a lot of us, in that there's going to be a measurable result of losses and victories. The COD players can keep their cheap kill streaks and attack dog gimmics.
Totally off-topic, but i'd consider playing a COD game, if Rockstar was in charge. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.19 00:06:00 -
[145] - Quote
STB-callmeanimal75-EV wrote:Reefersmokintaz wrote:Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers. Love it But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer. I can't speak for all MAG vets, but Zipper Interactive tried to make MAG persistent by incorporating contracts for various battlemodes. Honestly, did it affect overall gameplay, if you went through all 3 PMC's? Maybe in Domination, but little else. Dust is attractive to a lot of us, in that there's going to be a measurable result of losses and victories. The COD players can keep their cheap kill streaks and attack dog gimmics. Totally off-topic, but i'd consider playing a COD game, if Rockstar was in charge.
I have only one CoD game and thats Black Ops just for the zombie mode. I love that lol. But also my buddy said how long does this game have to be in beta? CoD games come out faster than Dust. To him I respond, reskinning guns, people and maps are perty easy and dont really take much time. Dust is being built from the ground up and CCP WILL NOT release a broken game as many devs. have. They will test and test till its right. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.19 00:15:00 -
[146] - Quote
The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. |
Brox Coldon
2
|
Posted - 2012.09.19 00:37:00 -
[147] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
You are silly. And you assume gamers are stupid. The 2 guys I know that are playing dust, and had never played eve..like the complexity. They like making the drop suit however they want. They like all the different modules.
Same for vehicles. They like being able to choose how the tank is setup. They like with skills and money they can have an uber tank. They like that not every thing on the battlefield is exactly the same.
And once they do all that, they kick back and relax.
The complexity is fine. Don't underestimate gamers. I just want to see them balance skill point rewards. As it is now some earn millions a weekend and some barely any. and the gap between skills widens too much and gets the Not Top Gun players frustrated. The one guy i know that quit was because he couldn't earn enough skill points. He loved the complexity..he just didn't like the lack of reward if he wasnt' in the top 1 or 2 of his squad. So he felt he never earned enough skills points to get anywhere against the guys in full Proto gear.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 00:40:00 -
[148] - Quote
Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players.
Is there any particular reason why we can't have both worlds?
Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play?
Seriously?
Are you playing the game for stats? |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.19 00:47:00 -
[149] - Quote
Beast Beastlington wrote:Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. Is there any particular reason why we can't have both worlds? Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play? Seriously? Are you playing the game for stats?
ROFL!
Now you are asking a different question. No, I am not happy with the gun play in DUST but it has gotten better with each build and DUST is not finished. Sure I would love DUST to run at 60 fps but then they would have to shrink a lot of the other aspects of the game and the maps would suffer from it. The weapons will be customizable in the future I'm sure.
And I play for keeps! |
STB-Marston EV
4
|
Posted - 2012.09.19 00:48:00 -
[150] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
after reading your complaint, ive come to the conclusion that your upset about not being able to fit a complex shield extender onto your militia dropsuit. Well i dont feel like arguing why you should do more research, but ill give you this fitting so youll understand.
Militia dropsuit, One COMPLEX shield extender, with one BASIC shield extender, adding up to 88 Hp (or about three extra bullet hits) ONE militia armor repairer (on the right side or in other words the LOW power slot) after that you should have plenty of room for ATLEAST an normal assault rifle. HOWEVER if you put skill points into the ENGINEERING, AND ELECTRONICS SKILLS, you can upgrade the total amount of PG AND CPU you have. Currently i have electronics lvl 3 with engineering level 4, so my max CPU is 172, and max PG is 29. If you tech the skills up like i have them, then you should be able to fit, a militia sub machine gun for back up, AND a nanohive for ammo..... anyway, next time you get upset about something not working your way, try to do some research and figure out the best way to make things work! Thats what this games about after all...... making your own choices.... |
|
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 00:48:00 -
[151] - Quote
I like the complexity of the skills system....but I'm not impressed with the game modes or the player counts in them....
Since playing in battles for hours at a time on Planetside 2, where there were at least 60 vs 60 with tons of armor and aircraft, a battle front that stretched some four hundred metres, I just can't stand the huge dust maps with the hide and seek games that we have at present.
The PS2 battle I refer to was what I spawned into, I played for over two hours in that same battle, on the same battle front trying to push the line forward right up until I stopped playing. The battle no doubt continued without me. The whole concept of "rounds" or matches is out the window. The war keeps going perpetually.
Now compare dust - I play last night and there are games where they are 1 vs 1? Then there are games with up to 12 v 12 but they last for 20 seconds? There were games where the game ended in twenty seconds and the clone counts were like 60/59. Yeah its a beta. I know. So is the other game.
Complexity is great, but its gotta actually work and what worries me about dust is that there are a lot of basic problems even with low player counts and that does not bode well considering the level of complexity that is being built. That complexity is just not going to translate well if the numbers are limited on huge maps. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.09.19 00:54:00 -
[152] - Quote
I think the complexity of Dust is a good thing and I welcome more.
I play BF3 and can say many of us welcome such complexity.
There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more).
I think you can make Dust 514 into a deep and complex game and still make it accessible. In fact we need that. Because we need grunts! There's a good chance that every respectable corp in Dust is going to have a few KDR mentality focused killing machines in their ranks. So the geeks can drop them into a fight and keep the other team bleeding while taking care of objectives.
Make it easy for people to jump into the game and have fun, make it hard to master. What's wrong with that?
|
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.19 01:01:00 -
[153] - Quote
Brahma El Indio wrote:I like the complexity of the skills system....but I'm not impressed with the game modes or the player counts in them....
Since playing in battles for hours at a time on Planetside 2, where there were at least 60 vs 60 with tons of armor and aircraft, a battle front that stretched some four hundred metres, I just can't stand the huge dust maps with the hide and seek games that we have at present.
The PS2 battle I refer to was what I spawned into, I played for over two hours in that same battle, on the same battle front trying to push the line forward right up until I stopped playing. The battle no doubt continued without me. The whole concept of "rounds" or matches is out the window. The war keeps going perpetually.
Now compare dust - I play last night and there are games where they are 1 vs 1? Then there are games with up to 12 v 12 but they last for 20 seconds? There were games where the game ended in twenty seconds and the clone counts were like 60/59. Yeah its a beta. I know. So is the other game.
Complexity is great, but its gotta actually work and what worries me about dust is that there are a lot of basic problems even with low player counts and that does not bode well considering the level of complexity that is being built. That complexity is just not going to translate well if the numbers are limited on huge maps.
Don't worry, they will be pushing the player cap as much as they can. I assume they are just optimizing and working the bugs out right now before they push the player cap. We will probably get at least 64v64, but they will go higher if they can. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 01:08:00 -
[154] - Quote
Moonracer2000 wrote:I think the complexity of Dust is a good thing and I welcome more.
I play BF3 and can say many of us welcome such complexity.
There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more).
I think you can make Dust 514 into a deep and complex game and still make it accessible. In fact we need that. Because we need grunts! There's a good chance that every respectable corp in Dust is going to have a few KDR mentality focused killing machines in their ranks. So the geeks can drop them into a fight and keep the other team bleeding while taking care of objectives.
Make it easy for people to jump into the game and have fun, make it hard to master. What's wrong with that?
That's precisely my point. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.19 01:39:00 -
[155] - Quote
I think that right now the complexity is fine for the moment, but accessibility is a problem. What needs to be done, is that the accessibility needs to be improved, so that new players can more easily understand the basics game at first, but then learn the full depth of the game more gradually. Once that has been accomplished, THEN the game can be made more complex. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 02:33:00 -
[156] - Quote
Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. Great Post & Well Said, Maken
This guy gets it! You should too |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 02:50:00 -
[157] - Quote
Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does.
DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two.
I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE.
I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size.
But the cool thing about this business plan is the first and last word in business: Location Location Location
They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot.
If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base.
Vikings takeover the world. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 03:00:00 -
[158] - Quote
Beast Beastlington wrote:Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. Is there any particular reason why we can't have both worlds? Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play? Seriously? Are you playing the game for stats?
Not at all. CCP will finish the 'polish stuff' later. Right now, they are trying to get the more complex portions of the game balanced. I am a dev (not on DUST) but there is a priority to software development. Just relax - do you not think that the devs at CCP are fully aware of what types of games are out there and the differing levels of gfx vs quality game play vs 'game mechanics' as you claim to know about? C'mon...They know... |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.19 03:50:00 -
[159] - Quote
Sleepy Zan wrote:CoD, BF3, MAG One of these things is not like the other. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 04:49:00 -
[160] - Quote
Wolf Ritter vonKaldari wrote:Sleepy Zan wrote:CoD, BF3, MAG One of these things is not like the other.
I wonder, can you guess which one? |
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 07:07:00 -
[161] - Quote
howard sanchez wrote:Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does. DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two. I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE. I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size. But the cool thing about this business plan is the first and last word in business: Location Location Location They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot. If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base. Vikings takeover the world.
Sorry, but you completely missed my point in a massive, massive way.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 07:51:00 -
[162] - Quote
First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid), more accessible and comprehensible but NO complexity a la EVE must stay even if it will impact negatively the game or alienate players...and for what? Why cherish this complexity when what it does is nothing commendable? Brevity is the soul of the wit and Dust ins't brief nor understands the importance/value of begin brief.
Also playing Dust does not make you a cleaver person, nor playing COD makes you a stupid person.
P.S. Also don't mistake MMO = RPG. MMO = Massive Multiplayer Online. Dust is a FPS MMO and EVE is RPG MMO. If you think MMO = RPG you are simply wrong. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.19 08:45:00 -
[163] - Quote
Templar Two wrote:First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid), more accessible and comprehensible but NO complexity a la EVE must stay even if it will impact negatively the game or alienate players...and for what? Why cherish this complexity when what ti does is nothing commendable? Playing Dust does not make you a cleaver person, nor playing COD makes you a stupid person. Brevity is the soul of the wit and Dust ins't brief nor understands the importance/value of begin brief.
P.S. Also don't mistake MMO = RPG. MMO = Massive Multiplayer Online. Dust is a FPS MMO and EVE is RPG MMO. If you think MMO = RPG you are simply wrong.
This is something I have been trying to comprehend. Is Dust a MMORPG or a MMOFPS (if such a thing exists)?
In its current setup, it is more like a MMORPG with a disadvantage. Takes years to upgrade, yet advantage is relatively minimum. Kind of a lose-lose situation now that I think of it.
COD games are more like a hybrid RPG/FPS. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 09:32:00 -
[164] - Quote
leukoplast said it. DUST has DISADVANTAGES. Besides requireing skill at playing FPS (and skilled players know how to take town proto gear guys with militia gear) you need time (thanks to skill multipliers) and a wider vantage point that extends beyond the battlefield. You have to know your enemies. You have to know that Taz-666 is usually a lone wolf that uses a scout fit in the current build. While Icecream Queen and his fellow booster gang tend to stick together with high grade equipment or tanks.
Dust requires you to adapt. Not only to your playstyle (by choosing skills and gear) but to the moment on the battlefield and the trend in the meta game. Tanks are nerfed? So what do you do? Make a tank killer tank or increase your swarm skills. It is up to you. But the huge disadvantage is: IT IS YOUR CHOICE. You better pray it was the right one, otherwise you are required to learn like everybody else. Things like learning that 66HP more don't make you invincible... just last 2 seconds longer in a CQC and 4 on medium range. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 09:34:00 -
[165] - Quote
leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many time but in PVP statistical disadvantages have no reason to exist because players' skills should be the main focus but I was ignored. In the end CCP RPG history/mentality once more was applied to Dust 514 not realizing that what works in RPG like EVE doesn't work at all in FPS.
Now if we look around at what other RPG are doing we see Guild Wars 2, winch is a RPG MMO, and it has now removed statistical disadvantage in PVP bringing the focus on players' skills. Guild Wars which is a RPG went FPS, so to say, while Dust which is a FPS went RPG.
Statistical disadvantages/advantages in FPS are bad, really bad. I can now enter a match of CS or any FPS on the market and do well not because of my stats but because of my skills as a player. In Dust my stats count a lot, they count too much.
Adapt or die is actually level up or die. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.19 09:37:00 -
[166] - Quote
Seran Jinkar wrote:leukoplast said it. DUST has DISADVANTAGES. Besides requireing skill at playing FPS (and skilled players know how to take town proto gear guys with militia gear) you need time (thanks to skill multipliers) and a wider vantage point that extends beyond the battlefield. You have to know your enemies. You have to know that Taz-666 is usually a lone wolf that uses a scout fit in the current build. While Icecream Queen and his fellow booster gang tend to stick together with high grade equipment or tanks.
Dust requires you to adapt. Not only to your playstyle (by choosing skills and gear) but to the moment on the battlefield and the trend in the meta game. Tanks are nerfed? So what do you do? Make a tank killer tank or increase your swarm skills. It is up to you. But the huge disadvantage is: IT IS YOUR CHOICE. You better pray it was the right one, otherwise you are required to learn like everybody else. Things like learning that 66HP more don't make you invincible... just last 2 seconds longer in a CQC and 4 on medium range.
Never said 66HP made me invincible, just that it was a minor upgrade that amazingly costs major in many ways. Case in point.
|
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 09:43:00 -
[167] - Quote
Templar Two wrote:leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many time but in PVP statistical disadvantages have no reason to exist because players' skills should be the main focus but I was ignored. In the end CCP RPG history/mentality once more was applied to Dust 514 not realizing that what works in RPG like EVE doesn't work at all in FPS. Now if we look around at what other RPG are doing we see Guild Wars 2, winch is a RPG MMO, and it has now removed statistical disadvantage in PVP bringing the focus on players' skills. Guild Wars which is a RPG went FPS, so to say, while Dust which is a FPS went RPG.
And putting a tag on it does exactly change what? Anything like anything else will harm the success of both. Wouldn't it be a feature to be different. To allow cheese and sausage as well as marmelade, cream and butter on the breakfast table? Right now it's all mixed up in one pot called Instant game on ONE planet, in ONE region. With expanding gameplay the butter will spread out and the cream (or the scum as some would say) would float to the top in low or null sec to do what they already did in EVE. The others only wanting the occasional game will stick to Instant Gaming or Faction Warfare which will no doubt be having seperate skill levels with limits to meta level etc.
There will be PVE and there will be PVP. And skills will always have an impact on the game. Both game skills and player emergent skills. GW2 also has skills in PVP and if you enter PVP with a few skills you will no doubt have trouble achieving something compared to somebody with the full book.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 10:03:00 -
[168] - Quote
Don't let the "it's new, it's never seen before" PR blind you. Dust does what other games/developers already did...just it's doing it badly. Nothing new, or never seen before here: -FPS gameplay/mechanics in Dust are clearely taken from Halo, and if we look back in time a bit more from Doom or Quake. No new mechanics jsut things I ahve seen over and over and done far better. -Vehicular gameplay is taken right away from BF series. -RPG elements existed before EVE so they aren't new. CCP in RPG is great but RPG mentality applied here is breaking the FPS counterpart in return. -PlanetSide is as old as EVE and so Dust can't call himself a novelty, not even on PS3 when we already have MMO. Also Dust as a shooter MMO won't stay alone for long long because there are 2 MMO coming in 2013 and they are a TPS and a FPS...the FPS is done by Bungie.
Dust 514 is unique because it's connected with EVE but it's not new. There's no shame in taking inspiration, not at all, but is shameful to not admit it. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 10:24:00 -
[169] - Quote
Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two....
Ps2 is far better game play, there are no "rounds" or "matches"....
Also the graphics are much better in ps2 than dust...yeah I know its PC but even MAG had better graphics than dust and MAG was considered to be bad graphics relative to other fps like cod and bf3....
Dust needs so much work its amazing that this is beta...
Edit: now that i think about it more, while the skill system is great, even though its complex, in the context of entertaining game play it just doesn't cut through...maybe dust is too much too soon...they may be trying to pull off too much at once and that's why core game play and graphics are suffering, because a lot of time goes into the back end around the skills and market...which is fine by the way.....but if the core doesn't improve it won't matter if the skill system and market are top notch because people won't play in the first place because the core game play and graphics stink....I hope they fix it up and prove me wrong, I really do... |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:11:00 -
[170] - Quote
Brahma El Indio wrote:Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two....
Ps2 is far better game play, there are no "rounds" or "matches"....
Also the graphics are much better in ps2 than dust...yeah I know its PC but even MAG had better graphics than dust and MAG was considered to be bad graphics relative to other fps like cod and bf3....
Dust needs so much work its amazing that this is beta...
Edit: now that i think about it more, while the skill system is great, even though its complex, in the context of entertaining game play it just doesn't cut through...maybe dust is too much too soon...they may be trying to pull off too much at once and that's why core game play and graphics are suffering, because a lot of time goes into the back end around the skills and market...which is fine by the way.....but if the core doesn't improve it won't matter if the skill system and market are top notch because people won't play in the first place because the core game play and graphics stink....I hope they fix it up and prove me wrong, I really do...
This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's.
There's even people suggesting here that they don't need to make a profit because EVE will fund everything. Really?
Then there's the suggestion that it's an MMO. Except it isn't. It's a bread and butter 12v12 FPS at the moment. No one wants it to be like CoD or BF3 but yet it has borrowed HEAVILY from both games. Every time I see a developer session they mention both games.
I'm also quite surprised that people are willing to overlook every single competitor out there.
|
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.19 11:14:00 -
[171] - Quote
They must have seen your thread, we'll be able to customize our weapons soon too ;)
MOAR CUSTOMIZE!!!!! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.19 11:20:00 -
[172] - Quote
Now we just need those damage types and dropsuit / vehicle modules to tank against a specific damage, along with different tanking stats per race and we're set.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.19 11:23:00 -
[173] - Quote
Stopped reading at "learn from COD". |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.19 11:25:00 -
[174] - Quote
Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:30:00 -
[175] - Quote
Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works?
I doubt it, I've been beta testing games for a good few years now.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:31:00 -
[176] - Quote
Aeon Amadi wrote:Stopped reading at "learn from COD".
Well, that's your loss then because if you think this game hasn't already been influenced by it, you are sorely mistaken. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.19 11:56:00 -
[177] - Quote
Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. You've been trying out demos.
Try again when you've played games for quarter of a century or so. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.19 11:58:00 -
[178] - Quote
whats the TLDR of this thread?
Thinking is hard? i got about 2 paragraphs into the OP and my eyes glazed over. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 12:00:00 -
[179] - Quote
Rasatsu wrote:and thus know a bit about how development works?
Lol. Enlighten me.
The point remains - there is a lot of work going on to balance skills, tweak the market, nerf stats or attributes on items. All fine.
But the game play, graphics and player count still suck compared to most other fps games, whether on ps3 or other platform.
Let's face it, we've seen a lot of changes to everything other than graphics, core game play and player count. The things I mention have changed the least and these things are at the core of all fps, like it or not.
If those three things have not improved much by launch then I fear that the game will be unpopular.
Edit: And I've been playing games since the early 1980's. First console was a Mattel Intellivision. And I'm a chief software architect IRL for a global. So take your playing games for 20 years and development experience and put it into context - were not all kids here even though we may behave like kids sometimes. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 12:02:00 -
[180] - Quote
Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. What fps beta where you in? It doesnt seem like you understand the process, so I dont think you have been in any. |
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Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 12:06:00 -
[181] - Quote
Beld Errmon wrote:whats the TLDR of this thread?
Thinking is hard? i got about 2 paragraphs into the OP and my eyes glazed over.
Tldr is that the skills and market is very complicated and while that is not in itself bad, the core gameplay, graphics and player counts are not good. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.19 12:06:00 -
[182] - Quote
I believe this thread has the record number of facepalms from me
congratulations OP |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 12:08:00 -
[183] - Quote
Sleepy Zan wrote:I believe this thread has the record number of facepalms from me
congratulations OP Word |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 12:09:00 -
[184] - Quote
Brahma El Indio wrote:Beld Errmon wrote:whats the TLDR of this thread?
Thinking is hard? i got about 2 paragraphs into the OP and my eyes glazed over. Tldr is that the skills and market is very complicated and while that is not in itself bad, the core gameplay, graphics and player counts are not good. Do me a favor and Google beta. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 12:24:00 -
[185] - Quote
Jin Robot wrote: Do me a favor and Google beta.
OK.
From Wikipedia.
Alpha
The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[2]
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.
Beta
Beta (named after the second letter of the Greek alphabet) is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access. Some software is kept in perpetual betaGÇöwhere new features and functionality are continually added to the software without establishing a firm "final" release.
Open and closed beta
Developers release either a closed beta or an open beta; closed beta versions are released to a restricted group of individuals for a user test by invitation, while open beta testers are from a larger group, or anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version. Examples of a major public beta test are:
Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find.
OK. So as you can see, alphas have stability issues, data loss and crashes. Sounds familiar. Invalid fittings, anyone? Hard lock, anyone?
Betas are used to test software that is feature complete - read and understand what that means. It means that core functions are ready, but need volume stress tests to identify bugs that cannot be identified internally by the developer due to not having the ability to generate large volumes of test metrics. This is achieved by open or public beta, or by controlled closed beta.
What we have with dust, is software where the core functions are still being refined, but the developer has chosen to move to beta stage despite stability issues in the core which technically mean that what we are testing is a later variant of an alpha build. The reasoning for this is simple, the software is not yet feature complete, so by definition, it cannot be a beta.
That's going by the book of sdlc. |
Kengfa
138
|
Posted - 2012.09.19 12:32:00 -
[186] - Quote
Brahma El Indio wrote:Jin Robot wrote: Do me a favor and Google beta.
OK. From Wikipedia. Alpha The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[2] Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete. Beta Beta (named after the second letter of the Greek alphabet) is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access. Some software is kept in perpetual betaGÇöwhere new features and functionality are continually added to the software without establishing a firm "final" release. Open and closed beta Developers release either a closed beta or an open beta; closed beta versions are released to a restricted group of individuals for a user test by invitation, while open beta testers are from a larger group, or anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version. Examples of a major public beta test are: Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find.
OK. So as you can see, alphas have stability issues, data loss and crashes. Sounds familiar. Invalid fittings, anyone? Hard lock, anyone? Betas are used to test software that is feature complete - read and understand what that means. It means that core functions are ready, but need volume stress tests to identify bugs that cannot be identified internally by the developer due to not having the ability to generate large volumes of test metrics. This is achieved by open or public beta, or by controlled closed beta. What we have with dust, is software where the core functions are still being refined, but the developer has chosen to move to beta stage despite stability issues in the core which technically mean that what we are testing is a later variant of an alpha build. The reasoning for this is simple, the software is not yet feature complete, so by definition, it cannot be a beta. That's going by the book of sdlc.
Come on, you quoted paragraphs of the definition and still got it wrong.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 12:32:00 -
[187] - Quote
I have been in this beta beta for months and CCP has difficulties to fix even the slightest thing. Something like "sprint out of crouch" took months, MONTHS, to be implemented and what Dust needs is a complete re-design of the gameplay, sounds, animations, controls, net code, UI, etc.... CCP has just few months to do what they coudl not do in 3+ years of development: make a good game. Dust 514 is dangerously close to become another new FFXIV only CCP doesn't have the money, the time, nor the resources of Square to re-make it later.
I expect the best but prepare for the worst...and I am afraid the worst is already here. |
Odiain Suliis
39
|
Posted - 2012.09.19 12:42:00 -
[188] - Quote
Time?
They got time. Since this game isn't ever going to be 'finished' or see a final build.
The way CCP has adopted to do things is in cycles. Hate it or love it, but harsh reality is that there will be some areas of this game that hardly get any love for a considerable amount of time. But eventually those features get looked at. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 12:47:00 -
[189] - Quote
Kengfa wrote:
Come on, you quoted paragraphs of the definition and still got it wrong.
Nah. I'm right. I still see SoonGäó in the game, do you? That means that the build is not feature complete, which means by definition it cannot be a beta.
Beta is bug testing feature complete builds.
The fact that new elements are still being added to core game play means that the only reason that this is in closed beta testing is because ccp do not have the resources t generate the volume of test metric data internally to perform proper quality assurance of the core.
Each time a new core element is added the software is somewhere between alpha and beta, depending if the application is feature locked and ready for volume stress test.
When all SoonGäó vanishes, then it will be a true beta..... |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 12:58:00 -
[190] - Quote
What makes you think that people will wait more time to get from Dust 514 what other games can deliver NOW...especially with 2 shooter MMO coming in 2013 on console.
I don't feel any loyalty towards CCP, especially after participating to this beta. If their product is poor I won't wait for them to fix it: it will just play games of developers I trust and let Dust die. |
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Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 13:00:00 -
[191] - Quote
Templar Two wrote:What makes you think that people will wait more time to get from Dust 514 what other games can deliver now...especially with 2 shooter MMO coming in 2013 on console.
I don't feel any loyalty towards CCP, especially after participating to this beta. If their product is poor I won't wait for them to fix it: it will just play games of developers I trust and let Dust die.
For my part, I reckon I will play PS2 more than dust if dust does not get better. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 13:01:00 -
[192] - Quote
^^^ Gaikai is coming on Playstation and with it eventually PlanetSide 2. We already have a SOE MMO on PS3 so I don't see any obstacles to PS2 on PlayStation..
Even a PS2 version with 300 players per continent, with smaller continents, would still win me any day. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 13:09:00 -
[193] - Quote
Templar Two wrote:^^^ Gaikai is coming on Playstation and with it eventually PlanetSide 2 which is a SOE game and Sony already brought a SOE MMO on PS3.
I also think that if (more likely when) dust fails to captivate on ps3, that ccp will release on PC. Its much more natural fit on PC and they could deliver the scale and complexity of dust on a much more capable platform. I strongly suspect the agreement with Sony will have an out clause on the exclusivity based on some commercial criteria.
Lets see, only time will tell. I hope it is a ps3 success but odds aren't good.
Edit: if ps2 comes to ps3 even with lower numbers then its going to be called MAG 2...I'd play that! |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 13:43:00 -
[194] - Quote
Dust makes slightly more sense on PS3 but on PC is even more in trouble and not jut because there is PS2 but also because there are far better Free to Play FPS available on PC, and more will come soon. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 13:49:00 -
[195] - Quote
Rasatsu wrote:Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. You've been trying out demos. Try again when you've played games for quarter of a century or so.
Try again yourself when you have your facts straight. You are making an awful lot of a assumptions. |
Bogit
5
|
Posted - 2012.09.19 14:58:00 -
[196] - Quote
Ieukoplast wrote:Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying.
You die alot then |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 15:31:00 -
[197] - Quote
Beast Beastlington wrote:howard sanchez wrote:Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does. DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two. I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE. I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size. But the cool thing about this business plan is the first and last word in business: Location Location Location They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot. If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base. Vikings takeover the world. Sorry, but you completely missed my point in a massive, massive way.
Beast, you are correct. After reviewing many of your posts in this thread it is obvious that you are. Not in the "less complex, immediate simple gratification" camp regarding Dust
Mea Culpa
And to be honest, your overarching point, that we should learn from the core mechanics of other FPS games while pushing DUST to be 'all that it can be' is well taken
I wonder if the post earlier today from Cdr Wang (CCP updates & what they're working on) indicate effort in the right direction. Most of his bullets seemed to point towards tightening the gun game response and mechanics |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 16:18:00 -
[198] - Quote
Jin Robot wrote:Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. What fps beta where you in? It doesnt seem like you understand the process, so I dont think you have been in any. So yeah, what beta? Or more likely, you played some demos. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 16:31:00 -
[199] - Quote
A professional QA came here saying that Dust is a poor FPS and that he tested far better games in his many years of career. He was attacked and insulted regardless. The truth is that here it's not about begin right or wrong, or begin an expert: these forums are all about bout saying what is more popular. What is more popular here is "Dust 514 is great" The reality is that Dust is poor but since it's not a popular thing to say it's wrong.
Really I have the feeling that here everyone actually knows how good Dust is but many don't say it for fear. Many hope this is just a nightmare, just a beta, and that at morning things will be fine...but what if you are awake and it's noon. Are you so sure it's just a nightmare?
Wishful thinking happens you know. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 16:40:00 -
[200] - Quote
I have not said its great, I have said judge it as a work in progress. I have said that because ppl keep comparing it to finished products. Do you think pointing out that it is in beta is more or less intelligent than saying "its not like COD"? |
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 16:43:00 -
[201] - Quote
We compared Dust 514 to good products. If Dust was good and unpolished I would be happy. Finished or not Dust lacks the basic. CCP build this game without having the foundations to sustain it. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 16:53:00 -
[202] - Quote
Templar Two wrote:We compared Dust 514 to good products. If Dust was good and unpolished I would be happy. Finished or not Dust lacks the basic. CCP build this game without having the foundations to sustain it. You compare unfinished to finished. Unless you have played the release build, you are just blowing smoke. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 17:00:00 -
[203] - Quote
So for you we are all testing smoke. CCP then is doing things far wrong then I thought. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 17:07:00 -
[204] - Quote
Templar Two wrote:So for you we are all testing smoke. CCP then is doing things far wrong then I thought. Why are we testing if this is the way it will be at release? We are testing because its UNFINISHED. Why dont you review a movie before editing. You could be all "this movie sucks" people could then say "dude, we are not done" then you could stubbornly refuse to see that very simple logic. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.19 17:08:00 -
[205] - Quote
Wow.. I'm gone for only a few several days and this happens.
I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too complex then I have news for you it is only going to get more complex as the game unfolds and expands. Right now we're probably only seeing about one sixth, or one seventh of the full game. We do not have even all of the gear, equipment, vehicles, or skills. We do not have player verse. enviroment, or exploration. Will we get co-op, or singlular missions it could happen in time. This game is going to continue to expand literally.
We do not want it to be just a generic first person shooter, or game. CCP is trying to target a broader audience, but that same audience does not mean "everyone" or that they should bend over to those same players looking for instant gratification. CCP is doing fine and to those complaining about "polish" or that the game is still "rough" well maybe you have not noticed, but this is just another build in a line of more builds. Why would a basic build be polished? Pfft. Learn how to write code and then comeback here. It's not easy to write millions of lines of code. Right now this build has been so utterly upheaved and rewritten so many times and updated, added to that it's essnetially jurry rigged. Which accounts for the latency issues, errors, glitches, disconnects, and everything else. Simple analogy -- You have a car that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Good thing this is essentially a mock build. We're just waiting for the final build and finished product. That takes time to get to though.
Some people have no aspect of reality when it comes product development. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 17:50:00 -
[206] - Quote
So CCP is letting us test a mock build. This then means they have mocked us for all these months. Nice...or rather not.
Cling to you hopes but betas can't turn common stone into Gold. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 17:55:00 -
[207] - Quote
Templar Two wrote:So CCP is letting us test a mock build. This then means they have mocked us for all these months.
Nice...or rather not. In a sense, yes. Not the mocking us part, but the process of video game development is a lengthy one. You could say a beta build is a mock up in the same sense as a sketch/mock up is the start of a piece of art. It is not meant to be the end, but more a necessary middle. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 18:03:00 -
[208] - Quote
Templar Two wrote:So CCP is letting us test a mock build. This then means they have mocked us for all these months. Nice...or rather not.
Cling to you hopes but betas can't turn common stone into Gold. Even gold has to be refined and processed, so you are not helping your case. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 18:06:00 -
[209] - Quote
3 years of development and counting. Begin this poor after this much time is not a success: it's worrisome.
Here there is no gold. You can't refine what you don't have. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 18:15:00 -
[210] - Quote
Well, I geuss this game is just not for you, sure do talk a lot about something you dont want. |
|
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.09.19 18:29:00 -
[211] - Quote
Rorek IronBlood wrote:
Simple analogy -- You have a Minmatar ship that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Some people have no aspect of reality when it comes product development.
Fixed that for you. |
Juruvleon
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.09.19 19:27:00 -
[212] - Quote
Interesting thread
Valid arguments to both sides. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.19 19:56:00 -
[213] - Quote
Octavian Vetiver wrote:Rorek IronBlood wrote:
Simple analogy -- You have a Minmatar ship that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Some people have no aspect of reality when it comes product development.
Fixed that for you.
Ha-ha! Oh that made me laugh aloud. Plus one to you good, sir.
Still it is a good analogy. If anyone has ever done or had any involvment in proto type testing, or preliminary testing involving vehicles, equipment, or just about anything they'll tell you that these things are jurry rigged disasters held together by luck, and hope that your equations, algorithims, or measurements are going to hold up. Which is why we are testing these builds and helping CCP get to the final goal of a finished product. If you are worried that were this far after three years on a massive overlaping game that essentially acts like one whole game, but is two combined then you again have issues with reality. Three years on putting together a game such as this and being this far is pretty amazing. Especially with minimal sub contracting, or anything too major hindering your progress. Seriously three years and this amount of progress is damn good.
If they rushed it now they'd only harm both games. Some people amaze me with how ignorant they can be of situations. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 20:09:00 -
[214] - Quote
Templar Two wrote:So CCP is letting us test a mock build. This then means they have mocked us for all these months. Nice...or rather not.
Cling to you hopes but betas can't turn common stone into Gold.
I already think it's gold IMHO...even with the rough edges!
EDIT: Haters gonna hate |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 20:19:00 -
[215] - Quote
Quote:Beast, you are correct. After reviewing many of your posts in this thread it is obvious that you are. Not in the "less complex, immediate simple gratification" camp regarding Dust
Mea Culpa
And to be honest, your overarching point, that we should learn from the core mechanics of other FPS games while pushing DUST to be 'all that it can be' is well taken
I wonder if the post earlier today from Cdr Wang (CCP updates & what they're working on) indicate effort in the right direction. Most of his bullets seemed to point towards tightening the gun game response and mechanics.
Takes balls to apologise on a forum. I appreciate that.
Do you have a link to the above mentioned post? I'd love to read it! |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 20:44:00 -
[216] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Today's post, bullet about gunplay seeming 'off'.
I must admit that yours and Brahma's posts cause me concern. You make valid arguments about what we all see as the current state of the game and it's future potential
I don't think I have ever read a dust forum post by anyone stating the game feels ready for release. And i hope this might be a glass half empty/full scenario...
A lot of us see what dust can be and push hard (forum post-wise) for that
Some of us (including yourself) see dust for what it currently is and that gives you great cause for concern
Perhaps we are not so far apart in regards to what we want, just in how we get there....
Thank you for your posts and thoughts |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 21:13:00 -
[217] - Quote
Well, that's a good start.
I think everyone sees the potential in Dust, that's one of the reasons I'm here discussing it with everyone. I'm passionate about the game and I'd love it to be hugely successful.
Sadly, alot of people get defensive when criticism is levelled at the game but that's what the forum is for! I mentioned in another thread that I run a small business and when it comes to customer feedback, I'm not interested in praise....I want to know what the people who felt unsatisfied have to say. Any smart business owner knows this, especially when the criticisms are legitimate.
I honestly think CCP should not be letting in PS Plus subs at this time because it's not doing anything for the games reputation. A quick read around gaming forums will show you this. It's all too easy to throw out the "LOLZ CoD Scrubs" routine but it's just undeniable that Dust needs lots of players to keep spending money to survive.
Anyway, like I said before. I hope Dust can be a fun, deep, tactical, addictive, fluid, fast FPS. One that has a massive, thriving player base with many, many corps battling it out. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 21:42:00 -
[218] - Quote
I would also suggest that bundling with the new PS slim is a bad idea. Imagine, you are new to ps3, you buy a new slim and get this beta. Does not exactly demonstrate the ps3 capabilities very well. I'd be very disappointed if I was to get his game with a new ps3, the way the game is now.
It just looks and plays horrible, low player counts, poor gun play, game modes with no imagination.
if it doesn't change by launch, it will have a cult following but will never be a game played by the masses with any regularity.... |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.19 21:54:00 -
[219] - Quote
Rorek IronBlood wrote: Wow.. I'm gone for only a few several days and this happens.
I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too complex then I have news for you it is only going to get more complex as the game unfolds and expands. Right now we're probably only seeing about one sixth, or one seventh of the full game. We do not have even all of the gear, equipment, vehicles, or skills. We do not have player verse. enviroment, or exploration. Will we get co-op, or singlular missions it could happen in time. This game is going to continue to expand literally.
We do not want it to be just a generic first person shooter, or game. CCP is trying to target a broader audience, but that same audience does not mean "everyone" or that they should bend over to those same players looking for instant gratification. CCP is doing fine and to those complaining about "polish" or that the game is still "rough" well maybe you have not noticed, but this is just another build in a line of more builds. Why would a basic build be polished? Pfft. Learn how to write code and then comeback here. It's not easy to write millions of lines of code. Right now this build has been so utterly upheaved and rewritten so many times and updated, added to that it's essnetially jurry rigged. Which accounts for the latency issues, errors, glitches, disconnects, and everything else. Simple analogy -- You have a car that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Good thing this is essentially a mock build. We're just waiting for the final build and finished product. That takes time to get to though.
Some people have no aspect of reality when it comes product development.
|
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 22:01:00 -
[220] - Quote
Maximus Stryker wrote:Rorek IronBlood wrote: Wow.. I'm gone for only a few several days and this happens.
I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too complex then I have news for you it is only going to get more complex as the game unfolds and expands. Right now we're probably only seeing about one sixth, or one seventh of the full game. We do not have even all of the gear, equipment, vehicles, or skills. We do not have player verse. enviroment, or exploration. Will we get co-op, or singlular missions it could happen in time. This game is going to continue to expand literally.
We do not want it to be just a generic first person shooter, or game. CCP is trying to target a broader audience, but that same audience does not mean "everyone" or that they should bend over to those same players looking for instant gratification. CCP is doing fine and to those complaining about "polish" or that the game is still "rough" well maybe you have not noticed, but this is just another build in a line of more builds. Why would a basic build be polished? Pfft. Learn how to write code and then comeback here. It's not easy to write millions of lines of code. Right now this build has been so utterly upheaved and rewritten so many times and updated, added to that it's essnetially jurry rigged. Which accounts for the latency issues, errors, glitches, disconnects, and everything else. Simple analogy -- You have a car that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Good thing this is essentially a mock build. We're just waiting for the final build and finished product. That takes time to get to though.
Some people have no aspect of reality when it comes product development.
Jesus H Gilchrist.
How can you be so lacking in understanding?
WHAT IS THIS FORUM FOR?
|
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.20 08:14:00 -
[221] - Quote
howard sanchez wrote:https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Today's post, bullet about gunplay seeming 'off'.
I must admit that yours and Brahma's posts cause me concern. You make valid arguments about what we all see as the current state of the game and it's future potential
I don't think I have ever read a dust forum post by anyone stating the game feels ready for release. And i hope this might be a glass half empty/full scenario...
A lot of us see what dust can be and push hard (forum post-wise) for that
Some of us (including yourself) see dust for what it currently is and that gives you great cause for concern
Perhaps we are not so far apart in regards to what we want, just in how we get there....
Thank you for your posts and thoughts
I don't know if you are referring about me when you say "yours and Braham's posts" but the improvements mention in the link are the right one, the right answer to my concerns...if not the complete answer. Truth be told Max Effective Range was asked by me here. Also I pushed for weapon customization a lot here. And for the Gunpaly I made this thread here and supported many more. As for balance issues due to in-game skills I made this thread here and supported all the "Veteran vs newbies" threads as well.
I was called hater here but most of the new improvements comes either from threads/feedbacks that I heavily supported or that I personally made. Is this hate people?
Also yes I measure Dust from what I see: I am here and now. Measuring Dust from expectation, speculation, guesses or hopes is hardly the right thing to do for me. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.20 09:54:00 -
[222] - Quote
Hmm I think under it all Temp Two actualy wants this game to be good You do come across as a bit of a kitten with your posts tho but hey I know I'm not one to talk.
I |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.20 10:32:00 -
[223] - Quote
This kitten has claws. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.20 10:33:00 -
[224] - Quote
But I didnt type kitten |
Pedophobe
Algintal Core Gallente Federation
0
|
Posted - 2012.09.23 12:48:00 -
[225] - Quote
Claim:
Sha Kharn Clone wrote:But I didnt type kitten Big smile
Evidence:
Sha Kharn Clone wrote:You do come across as a bit of a kitten with your posts tho but hey I know I'm not one to talk.
Rating: Pants on fire |
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