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1. FOXHOUND Corporation Recruitment Thread - in Corporation Recruitment [original thread]
Off to a shakey start, and allied with EV no less. Well, you showed promise at least, that's better than most.
- by Jane DeArc - at 2012.10.11 03:30:00
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2. how the lav feels - in General Discussions [original thread]
MANY people wanted the MCC jump, and actually it was first mentioned by the Devs. In this case, the controls of the LAV are something inherit within the Unreal Engine. Sorry. It would take a great deal of work for it to not feel like a wet bar of...
- by Jane DeArc - at 2012.10.10 16:58:00
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3. Angers me to say, but they were right about the Scout Suit. - in General Discussions [original thread]
+1, and 100% agreed. I think Scout Suits need a huge signature profile hiding buff.
- by Jane DeArc - at 2012.10.09 02:31:00
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4. PETITION TO CCP, all look please - in General Discussions [original thread]
Berserker007 wrote: Jane DeArc wrote: xprotoman23 wrote: The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibil...
- by Jane DeArc - at 2012.10.08 19:11:00
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5. I'm worried people don't get it - in General Discussions [original thread]
DEADPOOL5241 wrote: Wait, so because of the idiots who post on Youtube are using militia fits (starter) you assume everyone is using starter fits all the time.. Fail.. moving on.. I have to concur with Deadpool here. The people breaking th...
- by Jane DeArc - at 2012.10.08 19:08:00
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6. Random Spawning vs Opposite Side Spawning, what is best? - in General Discussions [original thread]
As a scout who packs a sniper rifle and on all but one loadout for sniping cannot afford the extra CPU/PG for a sidearm, the random spawns are the bane of my existence. That doesn't make them bad, merely frustrating. I always support/drop whenev...
- by Jane DeArc - at 2012.10.08 19:06:00
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7. PETITION TO CCP, all look please - in General Discussions [original thread]
xprotoman23 wrote: The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a rela...
- by Jane DeArc - at 2012.10.07 23:36:00
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8. skill sp - in General Discussions [original thread]
For someone who's acting high and mighty about using google translate, you sure have some reading comprehension issues, Rorek AluminumBlood.
- by Jane DeArc - at 2012.10.07 17:52:00
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9. What is everyone's problem here? - in General Discussions [original thread]
Overall I agree with you OP, but know that Orbital Bombardments are not in the game yet, what you earn via WP is Precision Strikes.
- by Jane DeArc - at 2012.10.05 15:42:00
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10. Make a team spawn point for ambush instead of having random spawns - in General Discussions [original thread]
In ambush you're being ambushed. You're at a disadvantage. The ONLY thing that should determine wins in Ambush is teamwork. If you see a Drop Uplink, always use that first. More people around drop uplinks means less people die, more guns on each ...
- by Jane DeArc - at 2012.10.05 02:22:00
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11. The role of snipers on the battlefield and why they aren't under powered - in General Discussions [original thread]
As a sniper, I think you're definitely on the right track. As far as I've played so far, sniping seems well balanced and perfect. My only complaint as a sniper are other snipers who can shoot through objects that you cannot and use that to reign i...
- by Jane DeArc - at 2012.10.05 02:17:00
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12. STB.... fps PROS???? OR tank using Kittens Padding KD???? - in General Discussions [original thread]
DEADPOOL5241 wrote: Hmm, nah its not the Warriors style, they like to be known for what they do. Warriors would burn down the world but leave a calling card to show they did it. Players who are afraid of Quick and STB, those players hide behi...
- by Jane DeArc - at 2012.10.04 19:08:00
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13. CCP question about turret ops skill - in General Discussions [original thread]
Bumps are against the forum rules. I wouldn't bump unless you want a dev/gm to see it because they're locking it.
- by Jane DeArc - at 2012.10.03 15:46:00
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14. FOXHOUND Corporation Recruitment Thread - in General Discussions [original thread]
Sodium Snake wrote: Like what my comrade kcobra said; we were waiting to recruit until we had a build which would allow us to play together; we don't need K/D requirements or any of that stats garbage, we have a gameplan, roles, and we're worki...
- by Jane DeArc - at 2012.09.29 23:05:00
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15. GMT translator - in General Discussions [original thread]
Basic math ftl apparently.
- by Jane DeArc - at 2012.09.29 18:17:00
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16. FOXHOUND Corporation Recruitment Thread - in General Discussions [original thread]
Well, I was almost interested, Salty...but it seems like your clan doesn't have an identity yet. Just an automagic website and a cutsey theme. When you have requirements, a gameplan, specific roles, as well as squad tactics and practice, I'll che...
- by Jane DeArc - at 2012.09.29 18:15:00
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17. The Entropy Virus: Truth Amidst the Bullshit. - in General Discussions [original thread]
A+ Sock Puppetting. Marketing degree?
- by Jane DeArc - at 2012.09.28 21:58:00
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18. No ISK reward for loosing a match - in General Discussions [original thread]
Your no win no reward was discussed at length here , but it is an issue worthy of more discussion, so perhaps continue it there instead of making a new thread over and over? As a sniper, I take A LOT of heat for not supporting objectives, but I ...
- by Jane DeArc - at 2012.09.28 20:31:00
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19. fellow logistics do your job - in General Discussions [original thread]
I agree. As a fellow medic player, it sucks to follow a group of people spraynprayin, reviving and healing the whole way. I get downed by a stray bullet or some random shooter to pierce the group and none of the 3 medic guys nearby try to revive. ...
- by Jane DeArc - at 2012.09.26 01:20:00
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20. NO win NO fee - in General Discussions [original thread]
A lot of people here don't understand what contracts are. You enter an agreement to have someone provide a service. Each individual contract holder (player) cannot be held contractually obligated for how a GROUP of SEPARATE contract holders perform.
- by Jane DeArc - at 2012.09.25 20:46:00
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