Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.19 17:08:00 -
[1] - Quote
Wow.. I'm gone for only a few several days and this happens.
I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too complex then I have news for you it is only going to get more complex as the game unfolds and expands. Right now we're probably only seeing about one sixth, or one seventh of the full game. We do not have even all of the gear, equipment, vehicles, or skills. We do not have player verse. enviroment, or exploration. Will we get co-op, or singlular missions it could happen in time. This game is going to continue to expand literally.
We do not want it to be just a generic first person shooter, or game. CCP is trying to target a broader audience, but that same audience does not mean "everyone" or that they should bend over to those same players looking for instant gratification. CCP is doing fine and to those complaining about "polish" or that the game is still "rough" well maybe you have not noticed, but this is just another build in a line of more builds. Why would a basic build be polished? Pfft. Learn how to write code and then comeback here. It's not easy to write millions of lines of code. Right now this build has been so utterly upheaved and rewritten so many times and updated, added to that it's essnetially jurry rigged. Which accounts for the latency issues, errors, glitches, disconnects, and everything else. Simple analogy -- You have a car that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Good thing this is essentially a mock build. We're just waiting for the final build and finished product. That takes time to get to though.
Some people have no aspect of reality when it comes product development. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.19 19:56:00 -
[2] - Quote
Octavian Vetiver wrote:Rorek IronBlood wrote:
Simple analogy -- You have a Minmatar ship that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Some people have no aspect of reality when it comes product development.
Fixed that for you.
Ha-ha! Oh that made me laugh aloud. Plus one to you good, sir.
Still it is a good analogy. If anyone has ever done or had any involvment in proto type testing, or preliminary testing involving vehicles, equipment, or just about anything they'll tell you that these things are jurry rigged disasters held together by luck, and hope that your equations, algorithims, or measurements are going to hold up. Which is why we are testing these builds and helping CCP get to the final goal of a finished product. If you are worried that were this far after three years on a massive overlaping game that essentially acts like one whole game, but is two combined then you again have issues with reality. Three years on putting together a game such as this and being this far is pretty amazing. Especially with minimal sub contracting, or anything too major hindering your progress. Seriously three years and this amount of progress is damn good.
If they rushed it now they'd only harm both games. Some people amaze me with how ignorant they can be of situations. |