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Dane Stark
Golgotha Group
178
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Posted - 2012.09.18 16:49:00 -
[1] - Quote
Of course, like everyone else my 0.02isk has to get thrown in here (still love that who ever made that up first).
Anyway...CCP is not making this game IMHO for the masses. They do not need to make money off of it. Sure, they don't want to lose money, but, trust me, they make plenty of $$$ off of Mama bear (EvE) every month from me and gobs of others. And they will make a bit from the AUR users too.
No, this game is for those of us who love the depth and expansive nature of a game universe that IS complex and not just 'run-of-the-mill' with limited permutations of weapons and fittings like EVERY OTHER FPS.
It's cool - I'm certainly not going to flame you if you feel the game is complex; it is - for good reason. Yes, as others have stated, there are a ton of other choices for you to play and that is the beauty of CCP making a game for those that want this level of depth. They don't have to fit the mold and they don't. That is why CCP has become my favorite game company!
Hats off to the Dusters and regards to the others - to each there own; but Dust?
Dust is going to be just fine... |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 17:14:00 -
[2] - Quote
DUST Fiend wrote:More depth.
MORE COMPLEXITY
MORE UNICORNS!!!!
Ha! How many hard points do you suppose will be on the Unicorns in the next build? |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.18 18:03:00 -
[3] - Quote
Octavian Vetiver wrote:Dane Stark wrote:DUST Fiend wrote:More depth.
MORE COMPLEXITY
MORE UNICORNS!!!! Ha! How many hard points do you suppose will be on the Unicorns in the next build? Over 9000!!!!!
Ha! May be a bit OP, but...we'll BETA TEST it out! |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 03:00:00 -
[4] - Quote
Beast Beastlington wrote:Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. Is there any particular reason why we can't have both worlds? Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play? Seriously? Are you playing the game for stats?
Not at all. CCP will finish the 'polish stuff' later. Right now, they are trying to get the more complex portions of the game balanced. I am a dev (not on DUST) but there is a priority to software development. Just relax - do you not think that the devs at CCP are fully aware of what types of games are out there and the differing levels of gfx vs quality game play vs 'game mechanics' as you claim to know about? C'mon...They know... |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 20:09:00 -
[5] - Quote
Templar Two wrote:So CCP is letting us test a mock build. This then means they have mocked us for all these months. Nice...or rather not.
Cling to you hopes but betas can't turn common stone into Gold.
I already think it's gold IMHO...even with the rough edges!
EDIT: Haters gonna hate |
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