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Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.09.18 13:31:00 -
[31] - Quote
CCP isnt known for making easy to get into games. The way i explain EVE to my friends and family is that it takes a special type of person to play. I want Dust to be the same way, if a person looks at this game and thinks to them self "woah thats just too much all i want to do is shoot people in the face with my M16 over and over and prestige every few weeks" then my reply will be, ok bye have fun playing cod. Those games come and go, and more importantly they never grow and change. A game that has a dedicated player base and people who take to the complexity of this game will stick around and CCP will grow this game and make it what it has the potential to be 3 - 7 years down the road. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 13:32:00 -
[32] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
You are so wrong about the appeal of this game and the direction that it is taking. This game is definitely NOT for you or any other simpleton.
I doubt CCP is targeting the moronic massess that no doubt lumber towards yet another COD release, however you only have to look at EVE online to see that there IS a profitable niche market that WILL devour DUST 514 upon proper release.
So, to the OP, enjoy the glut of simplistic shooters out there and please leave the more complex and rewarding facets of DUST 514 to us hardcore gamers. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 13:39:00 -
[33] - Quote
Phantomnom wrote:Ire's thug wrote:You dumb this down me and all my friends quit. I love how people say "my friends" as a dealbreaker, thinking that a whole four people matter to the sales of a game that is free. Add me and my friends, and anyone else who is going to play it for the complexity. Believe me we will really start to add up. We are legion. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 13:42:00 -
[34] - Quote
Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". |
Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
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Posted - 2012.09.18 13:43:00 -
[35] - Quote
EnglishSnake wrote:Its not complex enough
So much this right here.
Honestly, this game can't get any more easier than it already is. I played games where you have to account so many things like armor pierce, acurracy, defense, mobility, energy recovery, speed, and damage accountabilites and each type of build you can only really specialize in one type of build to counter one type of person you are currently facing. Not to mention how many numbers in the game I play that you have to know and what to use to even get a good build running if you decide to specialize. Compared to that game, this game is barely scratching the surface of it.
This game, as a soon to be MMOFPS, should be even more complex to break the surface of the current "Repeat everything every year Modern Ops 2" or any other game related to such a matter. This game needs to get through that common bond of any other FPS game and try to become its own style instead of being something else. I really do like the concept of how Dust is gonna work and honestly, dont expect it to come any easier than it already is. Its only gonna get harder and tougher than it ever will be as time passes. |
Naquiri
ExcelsiCorp Securities
42
|
Posted - 2012.09.18 13:47:00 -
[36] - Quote
Its the depth and complexity that will keep me playing this game, while others gain dust on the shelf. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.18 13:49:00 -
[37] - Quote
This game is nowhere near as complex as I would like it.
There was an old PS2 game I absolutely adored that had a somewhat similar fitting system but also tied in weight limits. Since we can't really mention other games or game companies by name I'll just say it was a mech game, with 3 on the end and had the subtitle that begins with "S" and rhymes with "ilent Line." (I'm sure that was vague enough)
Anyways, like I said it's not complex at all, if anything it's quite straightforward and at the moment there are easy to see necessities for fitting into the usual roles. I bet I could explain the basic skill and ISK system in a few points I'll count them.
1. SP and ISK are both used for leveling skills, a book is bought first before you can apply SP to it. In order to earn SP and ISK you need to play in battles. The better your performance in a battle the more you will make.
2. Skills allow for the access to bigger and better items on the market, items in the market you are not qualified for via skill books will show with a red X. Items you are qualified for have a green check. Not only do skills allow access, many of them slightly make fitting and/or gameplay better.
3. Fitting, fitting is the act of designing and outfitting suits and vehicles for use in the battlefield. When creating a new dropsuit you can fit items into their respective categories of the suit as long as you have enough CPU and PG. These CPU and PG values are clearly marked on all modules, weapons, and equipment. If you go over your limit it will become an invalid fit and requires you to remove a piece or something that is pushing it over the limit.
4. Usually the best mentality for fitting is to start with a base, that being a blank dropsuit or vehicle chassis. Then to attach parts that you would like to use from there keeping in mind the CPU and PG usage; however they are not hard limits as there are skills that improve these values as well as modules that specifically increase these amounts.
5. When looking at items to fit, press triangle to learn about the attributes and prerequisites of that item. It will allow you to plan ahead to what you have left on suits. Modules are divided into High slot and Low slot versions, it's good to know how many of these high and low slots you have on your base suit/chassis. Weapons fit into the weapon slots and are also divided into different categories: Large and Small for vehicles; heavy, light, and sidearm for suits. Grenades are only used on dropsuits as well as equipment.
6. Everything else is experimentation.
You could say "But Laz what about learning the controls and how you can turn off active modules in vehicles early and all that stuff?" That's supposed to come from experimentation and trying things out of common sense. I'd hope people aren't limited to taking things at face value and always trying things. I learn new stuff all the time and I've been playing for months.
I should mention when I first played the only thing that annoyed me was that the orange highlighted default items you get on starter fits didn't actually exist outside of the suit and were somehow attached to the suit. Everything else I figured out logically because it's all so obvious when you just look at things, read about their attributes and prerequisites, and take a look at the skill trees.
I mean, there's a lot of points for logical reasoning to take over... When you buy an item and it shows up red in your item list and results in an invalid fit when trying to use it you'd have to start wondering why it's doing that.
When you see a bunch of red X's on "advanced" and "prototype" labeled equipment yet the "basic" stuff has green checkmarks and you don't ask yourself why, that's mostly your fault for not trying to figure out why.
Overall, the big reason I don't see things as complex yet is because we don't have a lot of options yet. When we finally get to a point where we have to sit there on the fitting window looking at 20-99(maybe even hundreds) of completely different modules for a half hour to decide which we want more then we might be complex enough. Also, I don't mean simple things like survivability I mean minor things like better speed, better sight range; better resistance to weapon A, B, C, D, E, F, G...Z; better vehicle support; better infantry support; better ways to stay stationary; better ways to keep moving; ways to take more hits; ways to take more objectives; and so on and so on. It's getting closer and closer to that kind of complexity.
So yeah, I disagree. Lol |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.09.18 13:50:00 -
[38] - Quote
Phantomnom wrote:It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibility is complexity, because it's not.
How about 'a finished game with proper tutorials and manual will fix that problem right up'. That work for you? 'Cause I'm pretty sure there was mention of those in the next build. |
Beyliss Rokon
Seituoda Taskforce Command Caldari State
12
|
Posted - 2012.09.18 13:52:00 -
[39] - Quote
To be honest I enjoy this game for its complexity. I enjoy the idea before each match I will need to view the map, pick a suit that fits, and devise a strategy. Dust isnGÇÖt like other FPS games where a guy can memorize the map, he knows what crate to stand on to view an objective and rack up a pile of kills. Hell I have seen Youtube videos that show people how to run using cover from objective A to C. Because of Dusts complexities is what makes this game fun and interesting. If I wanted a simple game I would play Halo, or CoD. |
Lighting Man
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.18 13:52:00 -
[40] - Quote
I have to agree with those that think this game is fine and for those that think it is too complex, sorry to hear that but maybe Dust 514 is not for you. I have been playing EVE for over 6 years now and still find amazing new things to do when I want to try something new. I believe this game will follow in manner that EVE has progressed and is still a great game after all the years that it has been around. Remember that in the beta we are not seeing everything available to us and that CCP will introduce new skills, weapons, suits, tanks, etc. as the game progresses, but after the live launch of it. We are here to work out the bugs that need to be found and to help make sure that it is a great game. Even in EVE I still beta tet in a way on the test server when they send out a call for testing. So I know that even if someone is able to "cheat" their way thru some SP or ISK, CCP will find the exploit and deal with it at the same time CCP will ensure that even with skills it doesn't mean that that player will have an advantage. That is a common theme seen in EVE, skills don't determine the player or the winner all the time. |
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Raynor Ragna
266
|
Posted - 2012.09.18 13:53:00 -
[41] - Quote
Cannot tell if OP is a troll or just really dumb.
This game is about complexity and difficulty. That will draw the crowds. It may not be your thing but dumbing down the game because you're unwilling to spend a few minutes learning and doing some simple math to find out if you can fit the new shield extender is dumb. |
cranium79
ZionTCD Legacy Rising
38
|
Posted - 2012.09.18 13:54:00 -
[42] - Quote
as a "casual" gamer (weekend warrior mainly) i'm not in the least afraid of this game. i don't know anything about EVE and i'm not afraid of this game. i love FPS and what attracted me to Dust is the same thing that attracted me to MAG. NO STORY MODE!! story mode is lame. this game constantly changes because people constantly change. the complexity is great for me. i know that i can use the default fits to gain sp and throw some real hurt around. it might take longer for me to level up because i don't throw 8hrs a day, 7days a week into it, but after about a month of playing at my pace, i get enough skills to hold my own. especially when playing with my corp. keep this game as it is. dumbing it down will make it horrible. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.18 13:57:00 -
[43] - Quote
Guys chill out. A game in the EvE Universe cannot be dumbed down. Plain and simple. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 13:59:00 -
[44] - Quote
Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go".
There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style.
I'm still waiting for a detailed answer.
How is Dust any more complex than any other FPS?
How will better core game mechanics dumb the game down in any shape or form? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.18 14:01:00 -
[45] - Quote
This thread again? Keeping the faith are we? |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.09.18 14:03:00 -
[46] - Quote
Beast Beastlington wrote:How is Dust any more complex than any other FPS?
It's not, it's just judged to be because it will one day be attached to EVE. Nothing is particularly new in DUST that hasn't been seen before. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:03:00 -
[47] - Quote
Tarn Adari wrote:You know how you can manage to compete with CoD? You don't even try. If you make a CoD clone, you will fail, because those who want to play CoD play CoD. They don't want to play another game that is 'like' CoD. The only way to have any success in the shooter market, is NOT to make CoD.
Exactly. Its why EVE is still around and kickin but every WoW clone has bottomed up or is on the way (SWTOR). |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.18 14:04:00 -
[48] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Stop dying, maybe that will help. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.18 14:09:00 -
[49] - Quote
First time I bought a COD, I was amaze by it's graphics and story gameplay. So, I went to buy another one. Then another one. Then MAG came, changed my perspective view of FPS. Dust is my next list. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:11:00 -
[50] - Quote
Lolz Paran Tadec just gave you a like for the first time and if no one mentions tanks you might just get to keep it
As for the Op and others that are finding this hard to understand well some of us really donGÇÖt care about you itGÇÖs that simple.
Explain the complexities of Dust or Eve? ThatGÇÖs an endless essay that youGÇÖre not worth writing it for.
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:13:00 -
[51] - Quote
Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form? Really not complex? Not super complex but in order for you to use the weapon you want, make it powerful, and have enough cpu/pg to run it as well as that shield extender, you have to maximize your resources and spend your sp intelligently. I dont expect you to understand any of that. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:15:00 -
[52] - Quote
To be fair the meta side of this game is as complex as your mind and or will. ...wish i was smarter and not so lazy |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 14:15:00 -
[53] - Quote
The game is still in beta and it will grow in complexity even after release |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:17:00 -
[54] - Quote
Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release
Nice that should be the nail in to coffin for em |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 14:23:00 -
[55] - Quote
Sha Kharn Clone wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Nice that should be the nail in to coffin for em
"Its a beta", answer to everything |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 14:24:00 -
[56] - Quote
Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release
Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon?
Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS.
Have at it people. Let's hear it. |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2012.09.18 14:27:00 -
[57] - Quote
My reply to the OP failed.
Summary:
1. Not complicated -just more than what many of us have been asked to do in other FPS's.
2. I want complexity. -keep the fitting and stocking system.
3. Refine/fix the combat mechanics, make the gunplay more immersive/visceral and then find a way to make the battles themselves more complex.
4. A single (positive) reference to Domination mode in MAG with respect to battle complexity and pace.
5. Apology for saying the M-word |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.18 14:30:00 -
[58] - Quote
Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.18 14:33:00 -
[59] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. Why dont you just go back to battlefield? You ignore my response, then continue to cry about no response. Am I mistaken? Or does battlefield make you think about earning money/isk, budgeting said isk so you can afford the skill books necessary to.specialize, all while keeping enough bank roll to afford weapons. Then making sure you skill turrets as well as HAV. Then making sure you dont skill all armor and than go buy a caldari HAV? You have your answer troll, go away. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 14:38:00 -
[60] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it.
OK, sure, I'll give you a few points of comparison.
Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort.
Do you get the idea? |
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