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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 12:48:00 -
[1] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Couldn't have put it better myself.
People on this forum want the game to be an exclusive club that only they get to play and dominate. Sorry, but it doesn't work this way. F2P games need a big player base that are willing to purchase items and vanity goods to pay for the service and ensure the creators make a profit. Also, to suggest that Dust couldn't learn anything from CoD is madness. People like to deride CoD because it's popular but the simple fact is, it's got the gameplay nailed. It's smooth, takes about 2 mins to get into a game, has fluid, fun gameplay and has the carrot-on-the-stick factor of chasing new equipment down to a fine art. The core gameplay of Dust is no more complicated than any other FPS out there. You point your virtual gun at other people, capture objectives and so on and so forth.
Dust and CoD can be very different, there's nothing wrong with having alot of depth (or alot of skills to sink into). There's also nothing wrong with having a game you can casually sink 20 mins into.
The only thing that troubles me about Dust is how it will manage to cater for newcomers. In every other FPS, newcomers are at no disadvantage, all weapons are pretty much equal. In Dust we have these higher level shields, drop suits, more accurate weapons, players with SP invested into skills etc.
I think this will have to be balanced on release otherwise a large portion of people will be turned off. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 12:58:00 -
[2] - Quote
Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking.
We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments.
Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 13:20:00 -
[3] - Quote
Phantomnom wrote:It's barely complex, just inaccessible to newbies. You have to dig for relevant information towards anything you want to look in to and would be completely overwhelming to people looking at their first taste of this game. Oh and inb4 inaccessibility is complexity, because it's not.
Yes, the game is too complex. I there's so much more depth to holding down an objective in this. Also, those L1 and R1 button combinations are a million miles from anything I've played. I can't get my head around such depth of control. Also, CCP are not making this game for everyone, it's for an exclusive club of highly intelligent people who don't play CoD, BF3 or Borderlands etc. Those guys are brainless casuals. If a game is fun and lots of people buy it then it sucks.
I am in no way being sarcastic in the above post.
Seriously.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 13:26:00 -
[4] - Quote
Ire's thug wrote:Kill this thread. You dumb this down me and all my friends quit.
LOL
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 13:31:00 -
[5] - Quote
Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again.
Explain to me what "thinking" is required for this game.
Explain how the core mechanics differ from every other FPS out there.
While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 13:59:00 -
[6] - Quote
Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go".
There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style.
I'm still waiting for a detailed answer.
How is Dust any more complex than any other FPS?
How will better core game mechanics dumb the game down in any shape or form? |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:24:00 -
[7] - Quote
Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release
Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon?
Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS.
Have at it people. Let's hear it. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:39:00 -
[8] - Quote
Sha Kharn Clone wrote:Dude your not worth it sorry just move on or hang around and be a troll either is fine with me.
Just write somthing like "see no one has said anything detailed and I am right your all wrong" and bam you win the internets for a day.
That's a spectacular way to dodge the question. Just use a blanket statement like "troll" and that will do.
I'm after a genuine discussion.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:42:00 -
[9] - Quote
Jin Robot wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. Why dont you just go back to battlefield? You ignore my response, then continue to cry about no response. Am I mistaken? Or does battlefield make you think about earning money/isk, budgeting said isk so you can afford the skill books necessary to.specialize, all while keeping enough bank roll to afford weapons. Then making sure you skill turrets as well as HAV. Then making sure you dont skill all armor and than go buy a caldari HAV? You have your answer troll, go away.
Sorry to disappoint you but I don't like BF3 very much. I play it occasionally with some friends but apart from a few things it does well, I'm burned out on the formula.
You still didn't answer the question. I'm well aware than Dust has a ton of options and meta games brewing beneath the surface. It doesn't change the fact that it's still a basic FPS at it's core.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:48:00 -
[10] - Quote
Jin Robot wrote:SoLJae wrote:Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it. OK, sure, I'll give you a few points of comparison. Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort. Do you get the idea? Respond to this beast
I was about to get to this :)
Yes, those are all great things. Very cool and innovative ideas. I love these aspects of Dust. However, they have nothing to do with the fact that that it's still a point and shoot - capture objectives, meat and potatoes FPS.
That's what I'm asking. How does that differ from a game of Conquest in BF3?
I'm talking about the core gameplay. |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:53:00 -
[11] - Quote
Cyn Bruin wrote:Beast Beastlington wrote:Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. I don't understand why we have to "prove" why this game is more complex. The OP is the one who brought up how "hard it is" to understand. Your posting in this thread why? To defend that it's easy? Like most here I have played/own the COD/BF/Borderland titles. Are they fun? Yup. BUT I also am looking for an FPS that has a little something extra. DUST has it. Whether you are just trolling or have blinders on and don't want to believe it, ok. DUST will be the first ever PC/PS3 (Console?) crossover FPS on the market. Groundbreaking. DUST lets you choose a multitude of suits/modules/weapons to CREATE your character. Does COD/BF3 let you create anything? No... They let you "alter" some things, the rest is how it is, take it or leave it. Meta game (look it up), enough said. For all of us that have ever wanted a tactical team based type of FPS, this is also in DUST's wheelhouse. Basically OP and Beast, your arguments fall on deaf ears. Most posting in here love the depth and complexity that DUST provides. When this game releases, it might not go over like the bigger franchises, it will probably do just what EVE has done. Slowly building a large player base that is extremely loyal that trusts CCP to develop more/better content (fix what they admit they mess up) and will consistently grow. If you or others like you can't see the potential of this game, nothing anyone says will sway you.
Thank you.
I see HUGE potential in this game. I really want it to succeed but I don't see how it can be constructive to deride other popular games. There is alot to be learned from games like BF and CoD.
My beef with Dust is that it doesn't have the core mechanics in place (yet). I find gun-play to be extremely poor at the moment.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:56:00 -
[12] - Quote
Jin Robot wrote:Core shooter gameplay will always be the same. Do you want to have to not point and shoot? Are you asking to roll dice or play a match game, its a shooter.
That's exactly my point.
Aside from the economy it's still an FPS. So why would it be a bad thing to want the same level of fluidity than the top dogs offer? Why would it be a bad thing to have a fairly level playing field to ease new players in?
It's a shooter, plain and simple. Sadly, the stench of elitism that revolved around it is nauseating. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 14:58:00 -
[13] - Quote
Sha Kharn Clone wrote:Beast Beastlington wrote: That's what I'm asking. How does that differ from a game of Conquest in BF3?
I'm talking about the core gameplay.
You could have said this 4 pages ago ..faceplam No idea this is my first FPS game but its the same all over you shoot somthing and it gets hurt. Edit: hmmm its a little like saying war is not complex because it is always the same you kill each other.
What do you think I was getting at? I was calling out the elitists. You know, the ones who feel they are smarter because they'll be logging on to this game instead playing Call Of Medalfield 23.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 15:07:00 -
[14] - Quote
I'd like to thank you guys who gave genuine replies and left defensiveness to one side.
We all want Dust to be the best game it can possible be. I think it's foolish to ignore what the most popular games are doing and I also think it'd be foolish to not make the game accessible to new players. I'm hopeful there'll be detailed tutorials, mainly because I'd like the game to have a huge community. The more people spending time and money playing the game, the more resources for further development.
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 15:16:00 -
[15] - Quote
Jin Robot wrote:Beast Beastlington wrote:I'd like to thank you guys who gave genuine replies and left defensiveness to one side.
We all want Dust to be the best game it can possible be. I think it's foolish to ignore what the most popular games are doing and I also think it'd be foolish to not make the game accessible to new players. I'm hopeful there'll be detailed tutorials, mainly because I'd like the game to have a huge community. The more people spending time and money playing the game, the more resources for further development.
In other words: we can have our cake and we can eat it. A spacecake if you will. Hopefully I wont have to pour SP into cake eating skills.
No hard feelings I hope beast, I can be a kitten sometimes. Stick around for release and I am sure you will enjoy.
None whatsoever. I try not to let personal feelings get in the way of these discussions.
Basically for me, it boils down to this: Shooting mechanics and sound design of BF3 + Dust's meta game = Digital ******.
I hope they get the shooting part sorted.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 15:25:00 -
[16] - Quote
Maximus Stryker wrote:TL;DR
all they need to do to bring along casuals is launch the game with arena battles
ARENA BATTLES -8v8 -Smaller maps / close quarters maps -Capture The Flag / King of The Hill / Team Death Match -Everyone uses Militia gear -Matchmaking & Customs
Just have it so people can easily log on and play arena battles whenever very easily, no need to worries about ISK or SP very much. Then as people begin to like the game and get into it and get more competitive, they can branch out into High Sec, then Low Sec and Null Sec.
Brilliant ideas.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 21:02:00 -
[17] - Quote
woess wrote:"Too much depth and complexity?"
this is why i like dust...
the complexity and depth is an "idiot filter" for this game
also i like games whitch have a learning curve
If you are going to use terms like "idiot filter" and be a condescending elitist at least spell correctly and capitalise your sentences. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 21:10:00 -
[18] - Quote
Maken Tosch wrote:Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form? The thing is this game is really not complete yet. There are still some features that I've yet to see implemented that could require a lot of thinking. Until then, we are just speculating on the level of complexity required. If I may, perhaps I can answer this gentleman's question. The core mechanics are that of the unreal engine. That is the core mechanic. I guess we are forgetting that the proper term to use is core features such a player dominated economy just like that of Eve online. Then there is the emergent gameplay which competes against theme park style games like call of duty. Then there is the industry and logistics that will soon be involved with DUST corps. Does that help?
I don't think you understand what "core mechanics" are. The game is rendered using the Unreal Engine. The core mechanics things like gun play, vehicle control, map design etc.
We've already gone over the meta game that's going on behind the scenes. It's all great, the economy, interaction with EVE.
The actual gameplay experience however, you know, the shooting bit? Is in no way, shape or form any more complex or deeper than any other FPS out there.
That's the point I was making earlier. Right now, Dust's core gameplay is not up to scratch when put side by side with the big hitters. If the game played similarly to CoD or BF3 (I'm talking purely in terms of fluidity and gunplay) on the ground (with some unique twists of it's own) it would be ENORMOUS. There seems to be alot of people who think this would be a bad thing. Which is to me, is quite frankly, bizarre. Like this game doesn't need to make money to survive.
Really? |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 23:05:00 -
[19] - Quote
Is the average age of PSN users 27 Howard? |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.18 23:42:00 -
[20] - Quote
I wonder how many of you Mensa candidates have played clan matches in any of the other big FPS that you are so convinced have no team work or tactics? |
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 00:40:00 -
[21] - Quote
Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players.
Is there any particular reason why we can't have both worlds?
Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play?
Seriously?
Are you playing the game for stats? |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 01:08:00 -
[22] - Quote
Moonracer2000 wrote:I think the complexity of Dust is a good thing and I welcome more.
I play BF3 and can say many of us welcome such complexity.
There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more).
I think you can make Dust 514 into a deep and complex game and still make it accessible. In fact we need that. Because we need grunts! There's a good chance that every respectable corp in Dust is going to have a few KDR mentality focused killing machines in their ranks. So the geeks can drop them into a fight and keep the other team bleeding while taking care of objectives.
Make it easy for people to jump into the game and have fun, make it hard to master. What's wrong with that?
That's precisely my point. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 07:07:00 -
[23] - Quote
howard sanchez wrote:Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does. DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two. I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE. I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size. But the cool thing about this business plan is the first and last word in business: Location Location Location They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot. If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base. Vikings takeover the world.
Sorry, but you completely missed my point in a massive, massive way.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 11:11:00 -
[24] - Quote
Brahma El Indio wrote:Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two....
Ps2 is far better game play, there are no "rounds" or "matches"....
Also the graphics are much better in ps2 than dust...yeah I know its PC but even MAG had better graphics than dust and MAG was considered to be bad graphics relative to other fps like cod and bf3....
Dust needs so much work its amazing that this is beta...
Edit: now that i think about it more, while the skill system is great, even though its complex, in the context of entertaining game play it just doesn't cut through...maybe dust is too much too soon...they may be trying to pull off too much at once and that's why core game play and graphics are suffering, because a lot of time goes into the back end around the skills and market...which is fine by the way.....but if the core doesn't improve it won't matter if the skill system and market are top notch because people won't play in the first place because the core game play and graphics stink....I hope they fix it up and prove me wrong, I really do...
This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's.
There's even people suggesting here that they don't need to make a profit because EVE will fund everything. Really?
Then there's the suggestion that it's an MMO. Except it isn't. It's a bread and butter 12v12 FPS at the moment. No one wants it to be like CoD or BF3 but yet it has borrowed HEAVILY from both games. Every time I see a developer session they mention both games.
I'm also quite surprised that people are willing to overlook every single competitor out there.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 11:30:00 -
[25] - Quote
Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works?
I doubt it, I've been beta testing games for a good few years now.
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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 11:31:00 -
[26] - Quote
Aeon Amadi wrote:Stopped reading at "learn from COD".
Well, that's your loss then because if you think this game hasn't already been influenced by it, you are sorely mistaken. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 13:49:00 -
[27] - Quote
Rasatsu wrote:Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. You've been trying out demos. Try again when you've played games for quarter of a century or so.
Try again yourself when you have your facts straight. You are making an awful lot of a assumptions. |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 20:19:00 -
[28] - Quote
Quote:Beast, you are correct. After reviewing many of your posts in this thread it is obvious that you are. Not in the "less complex, immediate simple gratification" camp regarding Dust
Mea Culpa
And to be honest, your overarching point, that we should learn from the core mechanics of other FPS games while pushing DUST to be 'all that it can be' is well taken
I wonder if the post earlier today from Cdr Wang (CCP updates & what they're working on) indicate effort in the right direction. Most of his bullets seemed to point towards tightening the gun game response and mechanics.
Takes balls to apologise on a forum. I appreciate that.
Do you have a link to the above mentioned post? I'd love to read it! |
Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.19 21:13:00 -
[29] - Quote
Well, that's a good start.
I think everyone sees the potential in Dust, that's one of the reasons I'm here discussing it with everyone. I'm passionate about the game and I'd love it to be hugely successful.
Sadly, alot of people get defensive when criticism is levelled at the game but that's what the forum is for! I mentioned in another thread that I run a small business and when it comes to customer feedback, I'm not interested in praise....I want to know what the people who felt unsatisfied have to say. Any smart business owner knows this, especially when the criticisms are legitimate.
I honestly think CCP should not be letting in PS Plus subs at this time because it's not doing anything for the games reputation. A quick read around gaming forums will show you this. It's all too easy to throw out the "LOLZ CoD Scrubs" routine but it's just undeniable that Dust needs lots of players to keep spending money to survive.
Anyway, like I said before. I hope Dust can be a fun, deep, tactical, addictive, fluid, fast FPS. One that has a massive, thriving player base with many, many corps battling it out. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 22:01:00 -
[30] - Quote
Maximus Stryker wrote:Rorek IronBlood wrote: Wow.. I'm gone for only a few several days and this happens.
I'm not even going repeat myself about this all. Been there done it. If you do not like the game leave. If you think it's too complex then I have news for you it is only going to get more complex as the game unfolds and expands. Right now we're probably only seeing about one sixth, or one seventh of the full game. We do not have even all of the gear, equipment, vehicles, or skills. We do not have player verse. enviroment, or exploration. Will we get co-op, or singlular missions it could happen in time. This game is going to continue to expand literally.
We do not want it to be just a generic first person shooter, or game. CCP is trying to target a broader audience, but that same audience does not mean "everyone" or that they should bend over to those same players looking for instant gratification. CCP is doing fine and to those complaining about "polish" or that the game is still "rough" well maybe you have not noticed, but this is just another build in a line of more builds. Why would a basic build be polished? Pfft. Learn how to write code and then comeback here. It's not easy to write millions of lines of code. Right now this build has been so utterly upheaved and rewritten so many times and updated, added to that it's essnetially jurry rigged. Which accounts for the latency issues, errors, glitches, disconnects, and everything else. Simple analogy -- You have a car that is being held together by literally duct tape, platic bottles, tin foil, gum, and everything else that any real mechanic would tell you is either a miracle that it runs or is a disaster waiting to happen. Good thing this is essentially a mock build. We're just waiting for the final build and finished product. That takes time to get to though.
Some people have no aspect of reality when it comes product development.
Jesus H Gilchrist.
How can you be so lacking in understanding?
WHAT IS THIS FORUM FOR?
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